Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


Debating The Bros And Cons Of The Army Of Two Series

Posted: 21 Aug 2012 07:00 AM PDT

There was a clear divide in the response to the unveiling of our cover story for Army of Two: The Devil's Cartel. There's a strong percentage of people that play gamers that look down their nose at the series, seeing it … Continue reading

User Experience Expert Pans Windows 8

Posted: 21 Aug 2012 05:00 AM PDT

Windows 8's release is still more than two months away, but millions of people have already downloaded Windows 8 preview builds and realized that Windows 8's tile-based, touch-friendly "Modern-style" UI (or whatever they're calling it this week) is not for … Continue reading

Blade & Soul – A Series of Promotion Snaps

Posted: 21 Aug 2012 03:49 AM PDT

Wargaming.net – Gamescom party rocked by Rofl

Posted: 21 Aug 2012 03:45 AM PDT

We are never a party or clubbing people, and this is only the 2nd time we have stepped into: 1. Initially hesitant to attend Wargaming.net's Gamescom 2012 Party, the performance by LMFAO/ROFL justified our presence. Yes, the music sometimes make … Continue reading

Gamescom 2012 – A look at the “secretive” Business area

Posted: 21 Aug 2012 03:42 AM PDT

In most game conventions, such as ChinaJoy, G*Star and Gamescom, there is bound to be a "Business area" which is out of bounds to the public. This is a place where secret talks are held, games are being announced in … Continue reading

Gamescom 2012 – The end note to a Grave Event

Posted: 21 Aug 2012 03:37 AM PDT

As we noted before, We have never gone to an actual games convention before in our life, be it ChinaJoy, G*Star, E3 etc. We mean, blogging and writing about MMO games is more like a hobby of ours, We am … Continue reading

GunZ 2: The Second Duel – Closed Beta 1 announced

Posted: 21 Aug 2012 03:30 AM PDT

After years of waiting since announcement, the sequel to the popular 2004 online action game, GunZ 2: The Second Duel, will finally enter its first Closed Beta phase on 30th August and end on 2nd September, lasting a grand total … Continue reading

Mabinogi Heroes: Season 2 – New raid trailer

Posted: 21 Aug 2012 03:28 AM PDT

Season 2 was released as a "side-story" for Mabinogi Heroes a couple of weeks ago, and with the update comes new places, new equips and of course, new raids. The latest trailer stars the 2 new raid bosses, Rakiora (snake) … Continue reading

Star Wars: The Old Republic – Cash shop may sell items with stats

Posted: 21 Aug 2012 03:25 AM PDT

I did not really pay much attention to Star Wars: The Old Republic's booth when I was at Gamescom 2012, with a feeling that the game is on a rapid downfall after failing to live up to expectations. However, fan … Continue reading

Diablo III – Jay Wilson hurls vulgarity at Diablo creator

Posted: 21 Aug 2012 03:20 AM PDT

Jay Wilson, the main person in-charge of Diablo III's development, hurled an unneeded vulgarity at David Brevik, 1 of Diablo's creators, in an extraordinary rant on Facebook. Encouraged by his fellow Blizzard Entertainment staff, the comment was subsequently taken down. … Continue reading

General gaming

General gaming


The Essential 100, No. 71: Silent Hill 2

Posted: 20 Aug 2012 05:31 PM PDT

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1UP COVER STORY | WEEK OF AUGUST 20 | THE ESSENTIAL 100, PART TWO

The Essential 100, No. 71: Silent Hill 2

Cover Story: One of the most notable uses of hell as other people left an indelible mark on the rest series.

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ay what you want about the current state of the Silent Hill series, but no one can ignore the second chapter's bold approach or the mark it left on the rest of the series. The original Silent Hill freed players from the flat 2D-painted backdrops often associated with console-based survival horror games from the PlayStation era. But after establishing its nightmarish premise, and the dual appearances of its sleepy mid-western setting, a bizarre final act left many folks scratching their heads. Blame the tacky mystical cult known as the Order if you want to, or any other outcome found in the original game's five endings, but the tone of the first Silent Hill indicated something far more sinister lurked within the touristy vacation spot -- and sadly that something never really showed up.

Thankfully Silent Hill 2 set out to provide a clearer glimpse into this foggy purgatory and its weary inhabitants. In order to understand the sequel to Silent Hill, it helps to know the work of existentialist author Jean-Paul Sartre, and his line from the play No Exit that succinctly postulates that certain people, trapped in an unwillingly situation, can create a type of hell for each other. For Konami, that dark place world of the Silent Hill sequel would be laced with a few weary souls, all visibly drained of emotion, who all survived grim past experiences.

The Essential 100, No. 72: Mega Man 2

Posted: 20 Aug 2012 05:05 PM PDT

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1UP COVER STORY | WEEK OF AUGUST 20 | THE ESSENTIAL 100, PART TWO

The Essential 100, No. 72: Mega Man 2

Cover Story: An 8-bit action game whose seeming simplicity belies its rich sophistication.

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hen Capcom decided to revitalize the classic Mega Man franchise five years ago, the development team at IntiCreates looked to Mega Man 2 for inspiration. And they took a startlingly literal approach to this, too, not only deliberately creating Mega Man 9 with the look and sound of an NES game but also stripping the hero's skills down to the basics as they existed in MM2, before the third and fourth games added sliding and charged shots.

Why the aggressively reductive approach? As the developers explained it, they wanted to restore the series to its former glory, so they looked to the one entry in the long-running series that most fans describe as their favorite. Mega Man games are practically a guarantee of a good time, but amidst dozens of solid entries and a handful of genuine masterpieces, Mega Man 2 stands above the rest. It is, very nearly, a perfect creation.

The Essential 100, No. 73: BioShock

Posted: 20 Aug 2012 03:00 PM PDT

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1UP COVER STORY | WEEK OF AUGUST 20 | THE ESSENTIAL 100, PART TWO

Essential 100, No. 73: BioShock

Cover Story: Fearless creation contributed to an unforgettable setting.

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ntil recently, I couldn't quite pinpoint why I consider BioShock to be the most engrossing game of this current generation. It wasn't because of the expertly told story, populated with dense characters and an unforgettable twist. Nor was it the expert combat that melded FPS twitch-reflexes with the sort of creativity that comes from an RPG. Even the remarkable feat of constant tension that oscillated between active and passive horror wasn't the thing that pushed it over the edge for me. Despite all of these elements being ahead of the pack, what Ken Levine and the folks at 2K Boston (now Irrational) did with BioShock that impressed me the most was the simple act of creation.

Unlike most game worlds, this was not a space created for me to enjoy; Rapture was a living, breathing city, and I was merely a visitor to its crumbling ruins.

The Essential 100, No. 74: King's Quest

Posted: 20 Aug 2012 01:39 PM PDT

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1UP COVER STORY | WEEK OF AUGUST 20 | THE ESSENTIAL 100, PART TWO

The Essential 100, No. 74: King's Quest

Cover Story: A crucial moment in the etymology of adventure games.

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y age 6 I'd developed a clear video game vocabulary, speaking the specialized language of momentum. I started in 1986 on Atari 2600 games like The Empire Strikes Back and onto the NES with those early, nail-bitingly difficult games like The Legend of Zelda, Metroid, and Mega Man 2. Success in video games was a dialogue of timing. Know when to jump, when to shoot, and never stop exploring. The root language of exploration was the only thing that prepared me for attempting to speak Roberta Williams' language when I started playing King's Quest IV: The Perils of Rosella in 1988. The iconic adventure game designer's signature series was wrought in complex, often counter-intuitive thoughts and it expressed itself in strange ways.

I knew how to speak video game Latin the first time I played King's Quest IV. Williams' game wasn't Latin though; it was French, a descendant of the root language that was idiosyncratic and weird. Quick reflexes and attention weren't enough. King's Quest was a romance language that required you to think. You couldn't just make Rosella climb out of the whale's belly in King's Quest IV (though it was certainly a challenge in and of itself). You had to also figure out how to use that feather to tickle the leviathan's uvula to make it cough you up. What's more, you actually had to figure out precisely how to tell the game to do that with actual words, not the press of a button or D-pad. It was complex, heady, terribly frustrating, and revelatory when you succeeded.

Cover Story: 1UP's Essential 100, Part Two

Posted: 20 Aug 2012 12:31 PM PDT

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1UP COVER STORY | WEEK OF AUGUST 20 | THE ESSENTIAL 100, PART TWO

Cover Story: 1UP's Essential 100, Part Two

More of the most important games of all time, as chosen by you!

Last month, we kicked off our Essential 100 series with its first chapter, a series of retrospectives on the games ranked from 100 through 76. This week, we continue the countdown with our second installment, which covers numbers 75 through 51. Every day this week, we'll publish another five retrospectives (in sequence) counting down your picks and ours.

The rankings in part one seemed to inspire a bit of criticism, which is almost inevitably the case when countdowns and rankings are involved. But in this case, that negativity is misplaced, because these rankings are everyone's choice! The Essential 100 is easily the most democratic thing that's ever happened at 1UP. Both the readers and the creators of 1UP came together to build this list. If you don't like the results, it's as much your fault as it is ours!

The Essential 100, No. 75: EarthBound

Posted: 20 Aug 2012 12:04 PM PDT

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1UP COVER STORY | WEEK OF AUGUST 20 | THE ESSENTIAL 100, PART TWO

The Essential 100, No. 75: EarthBound

Cover Story: This personality-packed RPG created an enduring Internet community.

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ideo games may be a commercial medium (by and large), but greatness and success often don't go hand-in-hand. Some truly wretched games have made a great deal of money over the years, while genuine masterpieces have crashed to failure as commercial disasters unable to find an audience. Nintendo's EarthBound epitomizes the latter category.

Nintendo clearly pinned big hopes on the game before its launch. It had already seen significant success bringing Japanese console RPGs to the U.S. and convincing restless American children to sit in front of their televisions and read rather than simply blowing things up; Dragon Warrior (née Quest) grabbed plenty of attention if not sales, and based on sales figures published at the time, Final Fantasy originally sold better in the U.S. than in Japan. EarthBound must have seemed a sure thing: The latest Nintendo-published RPG ditched the fantasy setting for a world that resembled a fever-dream America. What kid wouldn't want to go on an adventure in their own backyard with their dog, their best buddy, and the girl next door?

MMORPG News

MMORPG News


Guild Wars 2: New Stress Test Today

Posted: 21 Aug 2012 06:52 AM PDT

New Stress Test Today

The title says it all. Log into your Guild Wars 2 beta account to help the team stress the servers from 12:00 p.m. PDT to 4:00 p.m. PDT today.

8BitMMO: Hipsters & Building Your Own Dungeons

Posted: 21 Aug 2012 06:33 AM PDT

Hipsters & Building Your Own Dungeons

8BitMMO devs have announced a pair of new features added to the game. The first is the new "Hipster" character, the second allows players to purchase spawn points for monsters to appear in self-constructed buildings.

Dino Storm: Official Launch Day Arrives

Posted: 21 Aug 2012 06:17 AM PDT

Official Launch Day Arrives

Put on that cowboy hat and mount up on your....dinosaur. Splitscreen Games has announced the official release of Dino Storm, its free to play game that does exactly that: Combines dinosaurs with cowboys. Sometimes it just doesn't get better than that.

Guild Wars 2: Picking a Profession

Posted: 20 Aug 2012 04:49 PM PDT

Picking a Profession

Last week we spent some time talking about which race people might choose when Guild Wars 2 arrives later this week. Today we want to spend some time chatting up what profession folks are likely to choose and why. See what you think, then let us know what profession you'll pick first!

Wartune: Beta Gift Key Handout

Posted: 20 Aug 2012 10:25 PM PDT

Beta Gift Key Handout

MMORPG.com has been given gift keys for our community to use in the Wartune Beta Test! Get your key now while supplies last!

Arctic Combat: Closed Beta Key Handout!

Posted: 19 Aug 2012 08:51 PM PDT

Closed Beta Key Handout!

The battlefields of the free to play online tactical shooter, ARCTIC COMBAT, have opened once again and this is your chance to 'Be the Veteran'. Along with the North America server, the newly located Europe server will be open. Also, you can show your FPS skills in the NA CSN tournament or EU ESL tournament. Get your closed beta key here at MMORPG.com now!

Guild Wars 2: Stress Test on 8/21 at Noon PDT!

Posted: 19 Aug 2012 07:24 PM PDT

Stress Test on 8/21 at Noon PDT!

Thanks to user Redemp who posted it on the Guild Wars 2 General Forum, we just learned that ArenaNet will be conducting another stress test for Guild Wars 2 between 12pm PDT and 4pm PDT. Details from the Facebook post follow:

Defiance: What is a Shooter MMO?

Posted: 19 Aug 2012 05:58 PM PDT

What is a Shooter MMO?

In their most recent developer diary, Trion Worlds showcase the many MMO features of the upcoming Defiance (for Xbox 360, PS3, and PC). From the massive world to the player progression and story, this video sums up what players can expect from Defiance when it launches in April 2013.

Diablo 3: Paragon System Introduced

Posted: 20 Aug 2012 12:17 PM PDT

Paragon System Introduced

The Diablo III developer blog has been updated with the news that a new "Paragon System", a way to reward top level players with a progression system that will increase core stats as well as gold and magic find. According to devs, it will take as long to progress through the 100 levels of the Paragon System as it did to raise a Diablo 2 character to 99.

Age of Conan: Unchained: Interview with Executive Producer Craig Morrison

Posted: 20 Aug 2012 11:46 AM PDT

Interview with Executive Producer Craig Morrison

It's been a while since we've checked in with Funcom's Craig Morrison, Executive Producer for Age of Conan: Unchained, and this week, Som Pourfarzaneh chats with him all about the game's free-to-play model, new single-server technology, upcoming changes to crafting, and much more!

General: MMOFTW #13: Pandas Go Badass

Posted: 20 Aug 2012 10:38 AM PDT

MMOFTW #13: Pandas Go Badass

In this week's MMOFTW, Managing Editor Bill Murphy takes a look back at the biggest stories of the past week including World of Warcraft's upcoming patch, The Secret World's "Digging Deeper" update, Final Fantasy's rebirth and much much more. Check it out!

DUST 514: MMO On the Go Features

Posted: 20 Aug 2012 10:19 AM PDT

MMO On the Go  Features

The PlayStation.blog has been updated with news that DUST 514 players will be able to keep in touch with the game via mobile features including "customization, community and commerce features onto the Vita".

WildStar: Ensuring That the Journey is Fun

Posted: 20 Aug 2012 08:39 AM PDT

Ensuring That the Journey is Fun

We had our team on the ground during Gamescom 2012 in Cologne, Germany to check out some of the hottest titles there. In our latest preview, we take a look at WildStar and how the team plans to make progressing through the game a blast. See what we found out and then leave us your thoughts in the comments.

Pirate 101: Lots of Swashbucklin' Fun

Posted: 20 Aug 2012 06:48 AM PDT

Lots of Swashbucklin

Pirate 101 is the latest game from KingsIsle Studio, developers of Wizard 101. The game is currently in closed beta testing but we've got a hands on 'first impressions' look at the game. Read on!

General: How to Maintain

Posted: 18 Aug 2012 09:45 PM PDT

How to Maintain

Gaming is serious business these days and many of us spend a lot of time so doing. But there are certain things that we, as players, should be mindful of to keep a healthy balance in life. See what we mean in our latest Pokket Says column and then let us know what you think in the comments.

Einherjar - The Viking's Blood: Train Veronica, Receive In-Game Kits

Posted: 17 Aug 2012 08:01 PM PDT

Train Veronica, Receive In-Game Kits

Apprits developers have announced the arrival of the newest hero in Einherjar - The Viking' Blood. Players who summon and train Veronica to certain skill levels will receive some terrific 'kits' containing awesome prizes.

Tamer Saga: Tamer Goals Revealed

Posted: 17 Aug 2012 07:56 PM PDT

Tamer Goals Revealed

Tamer Saga players have a new set of Tamer Goals to work through. Tamer Goals are tiered and completion of each step will yield rewards to diligent Tamers.

Sword Girls: Season 2 Launches

Posted: 17 Aug 2012 07:40 PM PDT

Season 2 Launches

Zeonix has announced that Sword Girls Season 2 has officially launched with a new story arc for players to enjoy. The site has been updated with information about the new faction leaders.

Knight Age: New Features for Open Beta

Posted: 17 Aug 2012 07:37 PM PDT

New Features for Open Beta

Knight Age closed beta testers have been giving the team a lot of constructive suggestions that will be featured in the open beta scheduled to kick off on August 28th. In addition to improvements to the Pupa System and the mounts feature, players will get to take their open beta characters straight into the retail launch of the game.

General: GamesCampus Celebrates Player Appreciation Month

Posted: 17 Aug 2012 07:32 PM PDT

GamesCampus Celebrates Player Appreciation Month

GamesCampus is ready to celebrate Player Appreciation Month in a big way and all you have to do is play one of its stable of game. That's it and you're entered to win any number of prizes including gaming mice, keyboards, headsets, Amazon gift cards, in-game currency or a Nexus 7 tablet.

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