General Gaming Article

General Gaming Article


Rumor: Microsoft Announcing a Self-Branded Tablet on Monday

Posted: 17 Jun 2012 10:31 AM PDT

EventMicrosoft has announced that at 3:30PM pacific time on Monday the company will unveil something "you will not want to miss". The message is intentionally vague, and is written in the tricky and annoying language of "marketing". Thankfully we live in the digital age, and anonymous sources have confirmed Microsoft will allegedly unveil a line-up self-branded tablets to a captive audience in LA. Naturally Microsoft has denied to comment on these rumors, however both All Things D and The Warp claim to have independently verified the reports. 

The source tracked down by All Things D admits "that Microsoft concluded that it needs its own tablet, with the company designing both the hardware and software in an effort to better compete against Apple's strengths." The author went on to claim that both ARM and x86 based machines will likely be shown, though it is not clear if reporters will get hands on time with the new devices. Wired has also speculated that the new hardware might be manufactured by Nokia, and could closely parallel the way Google handles its Nexus line. 

If Microsoft does enter the tablet wars directly, it could be as risky a gamble as Windows 8. Apple has been making some modest gains against the PC in recent years, but for all intents and purposes that war is over; Windows has won. Tablets on the other hand are a completely different matter. If Microsoft fails to capture market share quickly, the self-branded hardware could end up harming their reputation with consumers even more.      

Leaked Documents Show Microsoft Considered Buying OnLive

Posted: 17 Jun 2012 09:48 AM PDT

OnLiveAs PC enthusiasts you have every right to be skeptical of OnLive as a service, but let's just say we are impressed beyond belief that it works at all. Nothing will ever beat the experience you get with a tricked out PC, however anyone who has fired up Crysis on a netbook and actually given the service a fair shake knows they've managed the impossible. It would seem Microsoft agrees, and actually considering buying the service before it got too dangerous

A 56-page document that allegedly leaked by Microsoft has given some insight into what the next generation of console hardware might look like, but also detailed a list of "threats". The document warned management that OnLive could "up-end the console gaming market by making expensive consoles and PCs unnecessary for AAA gaming." They went on to theorize that partnerships with ISP's could even allow for subsidized or even free hardware with a subscription. Because of this the author labeled them as a "potential acquisition target".

Considering the fact that the documents are now almost two years old, it's safe to say Microsoft decided against it. It's always fun however to sit around and wonder how close they came to pulling the trigger, and what if anything they would have done with the service. Maybe Microsoft even considered upgrading the Xbox 360 with the technology, allowing them to offer improved graphics and visuals without a hardware refresh. Crazy I know, but let us know your theories in the comments below. 

UPDATE: The documents on Scribd have been removed at the request of Covington & Burling LLP.

Dell XPS 14 & XPS 15 Photos and Specifications Leaked

Posted: 17 Jun 2012 09:14 AM PDT

ThumbThe Dell XPS line has always done a decent job of offering above average mobile performance for a fair price, however the current generation is growing a bit long in the tooth. Dell fans on the hunt for a new 14" or 15" notebook haven't had many options, but a set of leaked photos and specifications have emerged for the XPS 14 and XPS 15.

As you no doubt managed to guess the model refresh brings with it a new set of Ivy Bridge options, along with a hybrid 500GB HDD paired with a 32GB SSD, 8GB of Ram, and an Nvidia GT 630M GPU with 1GB of memory.

The display options will range from 1600x900 on the XPS 14, to full 1080p on the 15. Engadget reports that both screens will feature Cornings Gorilla Glass, however the 1080p panel on the XPS 15 looks slightly sharper.

Both models will offer USB 3, along with DisplayPort & HDMI, and are expected to hit the street sometime before the end of June.

MMO Updates

MMO Updates


Rise and Shiny: Illarion

Posted: 17 Jun 2012 10:00 AM PDT

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Illarion screenshot
If your plan in life is partially to cover indie MMOs, a niche within a niche, you're bound to come up with some odd games once in a while. You're also bound to come up with boring, bland, bad, horrible, incomplete, waste-of-time, hideous, and of course, amazing games. I went back to my recently thrown-out roots and grabbed a game at random for this week's column: Illarion. Did I find a bad game or an incomplete game? A bit of both, but the game and its creators deserve an explanation.

Making MMOs is hard. We all know this, or at least we should. If you don't, and if you are one of those players who get upset every time their favorite free-to-play title asks them to spend five dollars (usually every six months or so), then you really need to understand that making MMOs is hard.

I understand this, but I still have to cover games honestly. So let me first say that what I found in Illarion was honestly confusing.

Continue reading Rise and Shiny: Illarion

MassivelyRise and Shiny: Illarion originally appeared on Massively on Sun, 17 Jun 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Previously on MV TV: The week of June 9th

    Posted: 17 Jun 2012 08:00 AM PDT

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    MVTV logo
    Last week was yet another fun week in Massively's livestreaming history. We try to offer a variety of games for viewers to enjoy, but of course, your suggestions always come in handy. If you know of a game or area or activity within a game that you would love to see explained or streamed, send us a note on our tip line. Also, be sure to bookmark our MVTV guide so you will always be the cool kid on the block who knows what's coming up next!

    This week we had Mike with some World of Tanks and EVE Online, the infamous Psykopig playing a bit of Star Wars: The Old Republic, MJ streaming some Lord of the Rings Online, EverQuest II and Aion, and my wrap-up with some horrible PvPing in Luvinia Online.

    Remember, let us know if you are dying to see a game streamed live. In the meanwhile, click past the cut and enjoy!

    Continue reading Previously on MV TV: The week of June 9th

    MassivelyPreviously on MV TV: The week of June 9th originally appeared on Massively on Sun, 17 Jun 2012 10:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: How do you prefer to get your money in-game?

      Posted: 17 Jun 2012 06:00 AM PDT

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      Dancing for credits is generally not on anyone's list of preferred options.
      No matter what game you're playing, you need money. Luckily, pretty much every game on the market also has multiple options to earn that money. There are things to beat up and quests to be done, but usually there are other options beyond that. Playing the auction house in World of Warcraft, running teleportation services in Final Fantasy XI, or any number of business ventures in EVE Online allow you to make your money however you see fit.

      Some players find that manipulating auction house prices and playing a virtual stockbroker is the most fun path to riches. Others prefer to just make their money through quests, and if they wind up a bit poorer for it, so be it.

      So how do you like to make money when you're playing a game? Is it more on the intricate market manipulation side of things, or is it a fairly straightforward practice of just clearing content?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: How do you prefer to get your money in-game? originally appeared on Massively on Sun, 17 Jun 2012 08:00:00 EST. Please see our terms for use of feeds.

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        The Tattered Notebook: EQII's level-agnostic dungeon maker

        Posted: 16 Jun 2012 06:00 PM PDT

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        The Tattered Notebook A look at the Level Agnostic Dungeon Maker
        This past week, EverQuest II fans heard even more details about the upcoming summer update. The big news, of course, is the Qeynos revamp, but another nice addition will be the ability to play as ourselves in player-made dungeons. The announcement by EQII Producer Holly "Windstalker" Longdale discussed the new level-agnostic system, and players were treated to a surprise as it hit the test server a few days ago.

        In this week's Tattered Notebook, we'll look at how the new system works and how it could even affect other areas of the game.

        Continue reading The Tattered Notebook: EQII's level-agnostic dungeon maker

        MassivelyThe Tattered Notebook: EQII's level-agnostic dungeon maker originally appeared on Massively on Sat, 16 Jun 2012 20:00:00 EST. Please see our terms for use of feeds.

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          The Mog Log: Worthwhile cross-class skills in FFXIV

          Posted: 16 Jun 2012 04:00 PM PDT

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          The Mog Log header by A. Fienemann
          One of the downsides to writing about a game as in-flux as Final Fantasy XIV is that something that's true today may be false tomorrow. Case in point: Several articles that I did a year or so ago about character building and picking out abilities are now entirely irrelevant because the systems for both have changed immensely. So it's high time to start revisiting these topics, and the best way to start doing that is by examining the abilities that are worth leveling for. (Especially since the excellent Mr. Matt Daniel is playing the game again and could use a bit of a guide.)

          Fortunately, leveling another class for abilities is easier now than it used to be. Most abilities past the early 20s can't be equipped on other classes in the first place, and the very heavy utility skills are generally grouped early. Depending on your playstyle, you may actually find yourself struggling to come up with all of the cross abilities that you can equip, since your core class will generally have a large enough array of utility. But let's look at what abilities are generally useful for almost every class -- or at least useful to consider.

          Continue reading The Mog Log: Worthwhile cross-class skills in FFXIV

          MassivelyThe Mog Log: Worthwhile cross-class skills in FFXIV originally appeared on Massively on Sat, 16 Jun 2012 18:00:00 EST. Please see our terms for use of feeds.

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            Champions Online has a new Executive Producer and a new State of the Game

            Posted: 16 Jun 2012 03:00 PM PDT

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            Technically, I think that wearing a suit of chainmail with a 9-volt battery attached is powered armor.
            Changes in administration for any game can leave players a bit rattled -- and with a game like Champions Online that's already seen several management changes, it's even more disconcerting. That's only one of the big takeaways from the game's newest State of the Game address, which opens up with Rob Overmeyer outlining the game's recent updates and announcing that he's stepping down from his current role as executive producer (although he's remaining with the game's development staff).

            Brad Stokan, the new executive producer, has enough in his portion of the letter that you might forget about the first half. He explains that the team is working on building new content updates around overall themes, with June's major theme -- in both story content and mechanical inclusions -- being powered armor. This is going to continue with new Alerts and special events based around themes. He also teases that we may very well see superheroic vehicles in the game in the near future, giving players of Champions Online plenty to look forward to under new administration.

            MassivelyChampions Online has a new Executive Producer and a new State of the Game originally appeared on Massively on Sat, 16 Jun 2012 17:00:00 EST. Please see our terms for use of feeds.

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            Star Wars: The Old Republic explains mechanical questions in a new Q&A

            Posted: 16 Jun 2012 02:00 PM PDT

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            So in summary, no, you can't just get all of your threat by ignoring your special abilities.
            The latest community question-and-answer session for Star Wars: The Old Republic doesn't answer any questions you may have about the server change kerfluffle. It does, however, answer a large variety of questions about mechanical changes and upcoming improvements to the game. If you're wondering about acquiring your very own HK droid, for instance, you should know that the designers are currently thinking it's going to involve a galaxy-wide quest, a level-50 character on one faction, a mid-level character on the other faction, and some different approaches to the game as a whole.

            Most of the other answers are somewhat less far-reaching, such as the rationale behind limiting group finder flashpoints to instances within a player's level range to avoid abuse. Players wondering about the fact that you can't find certain sister stats on the same Enhancements (such as Critical Rating and Power) can also find an answer which breaks down how stats are grouped together and why obviously linked stats are kept separate. Players should take the time to examine the full list of answers, and add any new questions they may have to the official thread for next week.

            MassivelyStar Wars: The Old Republic explains mechanical questions in a new Q&A originally appeared on Massively on Sat, 16 Jun 2012 16:00:00 EST. Please see our terms for use of feeds.

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            The Road to Mordor: Fifteen great things about Riders of Rohan

            Posted: 16 Jun 2012 12:00 PM PDT

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            The Road to Mordor Fifteen great things about Riders of Rohan
            It's unfortunate that the discussion over Turbine's pricing of this fall's expansion has come to overshadow the expansion itself. I'm sure that defending the price point of the three Riders of Rohan editions wasn't what Turbine wanted to be doing instead of focusing on what this expansion will add to the game. Happily, it seems as though the studio has listened to us and addressed a couple of the biggest issues.

            So with that unpleasantness put aside, I am going to look at the brighter side of Rohan this week to share 15 pretty dang cool things that I've recently learned about Lord of the Rings Online's upcoming expansion. Why 15? Because I slammed my hand down on the keypad and that's what came up.

            Continue reading The Road to Mordor: Fifteen great things about Riders of Rohan

            MassivelyThe Road to Mordor: Fifteen great things about Riders of Rohan originally appeared on Massively on Sat, 16 Jun 2012 14:00:00 EST. Please see our terms for use of feeds.

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              Embers of Caerus' naval combat is 'almost a ship simulation'

              Posted: 16 Jun 2012 11:00 AM PDT

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              Embers of Caerus' naval combat is 'almost a ship simulation'
              Embers of Caerus' feature week continues, and the topic du jour is naval systems. Technical director Dave Belcher steps in front of the camera to talk about the indie sandbox MMO's ship implementation, which he describes as "almost a ship simulation."

              Other MMORPGs feature sailing ships, of course, but Embers of Caerus is aiming for something a bit more ambitious. "You're using the weather, your sails, and your control of the ship to gain best advantage from that weather," Belcher explains. "Weather is persistent throughout the game, and wind plays a huge role for ship captains and naval tacticians."

              In terms of the ships themselves, Belcher says that the dev team will implement everything from tiny rowboats to frigates and larger galleons. Have a look at the full video after the break, and don't forget about EoC's Kickstarter project, which wraps up in three days.

              [Thanks to Sam and Dave for the tip!]

              Continue reading Embers of Caerus' naval combat is 'almost a ship simulation'

              MassivelyEmbers of Caerus' naval combat is 'almost a ship simulation' originally appeared on Massively on Sat, 16 Jun 2012 13:00:00 EST. Please see our terms for use of feeds.

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              MMORPG News

              MMORPG News


              TERA: The Disgruntled Pony: TERA 7-Day Trial First Impressions

              Posted: 16 Jun 2012 01:25 PM PDT

              The Disgruntled Pony: TERA 7-Day Trial First Impressions

              DarkPony is back with a new entry to The Disgruntled Pony blog here at MMORPG.com. In his latest update, DarkPony offers his first impressions on TERA's 7-day free trial.

              MMOGaming News

              MMOGaming News


              WoW 5.0 Beta: New Pet Battle Skills

              Posted:

              WoW 5.0 Beta: New Pet Battle Skills


              The past few beta patches have added a few new pet abilities as well! Which one do you like best?

              WoW 5.0 Beta: PvP Gear Vendors

              Posted:

              WoW 5.0 Beta: PvP Gear Vendors


              If you are one of the lucky players in Beta, you can now purchase level 483 Gladiator's gear from the PvP vendors on top of the Gate of the Setting Sun! Enjoy the PvP!

              MMORPG Reviews

              MMORPG Reviews


              InnoGames has released new details about the 2.0 version of its frontier adventure browser game, The West

              Posted: 15 Jun 2012 06:52 AM PDT

              InnoGames has released new details about the 2.0 version of its frontier adventure browser game, The West. The new update will introduce an overhauled job system to the game, featuring fundamentally reworked jobs and a new work duration system to foster a more active play style. The West 2.0 is expected to launch this summer. [...]


              MMO Updates

              MMO Updates


              Five Diablo III Wizard myths tested and debunked

              Posted: 16 Jun 2012 10:00 AM PDT

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              Five Diablo III Wizard myths tested and debunked
              When building your Diablo III Wizard, you have two main schools of thought on weapon type: use a high-damage two handed weapon with low attack speed or use a one-handed weapon and offhand and stack as much attack speed as possible. Items with increased attack speed on them greatly increase damage per second on paper, but there is some confusion in the Wizard community as to which spells are affected by it. Some players contend that Blizzard and Hydra are unaffected by attack speed; others report that channeled spells ignore both critical hit chance and attack speed.

              To find out the truth, I bought a two-handed weapon with 0.9 attack speed and a one-handed weapon with 1.6, both with the same rated damage per second. I then tested every spell on the zombies at the start of Act 1 in hell mode dozens of times and checked the damage difference, finally adding attack speed rings and amulets and re-testing both weapons. For almost every spell, the one-handed setup dealt lower damage but hit more frequently, averaging to the same damage per second. But the story was a little different for Hydra, Blizzard, and channeled spells.

              In this guide, I put five popular Diablo III Wizard myths to the test and discover the inner workings of Energy Armour, Hydra, Blizzard, Critical Mass, and other abilities.

              Continue reading Five Diablo III Wizard myths tested and debunked

              MassivelyFive Diablo III Wizard myths tested and debunked originally appeared on Massively on Sat, 16 Jun 2012 12:00:00 EST. Please see our terms for use of feeds.

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                Star Trek Online updates players on the next two seasons in State of the Game letter

                Posted: 16 Jun 2012 09:00 AM PDT

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                Firing photon torpedos has never looked so wonderfully disproportionate.
                When a game goes free-to-play, the development team has to change up its priorities. Star Trek Online changed up the leveling path when the business model was changed, giving players new and old an easier path to higher levels. But now that players are at the endgame, what comes next? The newest State of the Game letter addresses that, looking to the next two updates as major improvements for players looking to take on new projects.

                Season 6 is almost ready for live, and it's bringing along fleet starbases and group projects to help keep players involved. Season 7 is aimed at introducing the Tholians to the game and a new sector, giving players a new form of story-based content without specifically using the Featured Episode system that's previously been employed. This is just scratching the surface of what's available, of course, so players should take a look at the full letter to get a better idea of where the game is heading over the next several months.

                MassivelyStar Trek Online updates players on the next two seasons in State of the Game letter originally appeared on Massively on Sat, 16 Jun 2012 11:00:00 EST. Please see our terms for use of feeds.

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                WRUP: Yes, I have a Twitter now edition

                Posted: 16 Jun 2012 08:00 AM PDT

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                It's a bird.  It tweets.
                I've never been great about replying to comments, but I finally decided it was time to kill two birds with one bird-shaped stone and just sign back up for Twitter. Now the whole world can thrill to my daily adventures, including having breakfast, thinking about what I had for breakfast, sobbing uncontrollably for four hours in the backseat of my car as I realize that the world is a meaningless pit of despair without even the vaguest imitation of purpose, and having lunch.

                As long as we're going for thrilling adventures, let's ride along to the thrill-a-minute stylings of this week's WRUP, complete with the planned escapades of the Massively staff over the weekend. And we're also talking about whether or not we like our regularly scheduled adventures in the form of daily quests. So check out our plans after the break, and let us know what you'll be up to over the weekend in the comments.

                Continue reading WRUP: Yes, I have a Twitter now edition

                MassivelyWRUP: Yes, I have a Twitter now edition originally appeared on Massively on Sat, 16 Jun 2012 10:00:00 EST. Please see our terms for use of feeds.

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                The Daily Grind: How do you kill off your characters?

                Posted: 16 Jun 2012 06:00 AM PDT

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                Fallen Earth
                Indie sandbox Origins of Malu plans to feature a very unusual PvP mode: a permadeath PvP duel system. Characters who voluntarily duel under this system -- and lose -- will be erased from the game. Forever!

                Massively's staff roleplayers are divided on whether or not this feature will ever see much use, though. While most of us think it's an awesome system that will provide some spectacular entertainment, others of us have argued that it takes a lot of courage for MMO gamers, so used to investing time and money into their avatars, to kill off a character permanently. It won't be easy finding another roleplaying duelist who's both capable of putting up a good fight and willing to risk his own hide. Plus, wouldn't it be weird if every single RPer who wanted to off a toon did so in a gladiatorial duel to the death? There are so many other dramatic ways to end a character's story!

                And that brings us to today's Daily Grind: How do you kill off your characters? Do you go for climactic in-game events? Do you field "can I have ur stuff" requests? Do you delete silently and never look back to avoid future temptation? Or do you cancel your accounts and let your characters slumber peacefully, awaiting your someday return?

                Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

                MassivelyThe Daily Grind: How do you kill off your characters? originally appeared on Massively on Sat, 16 Jun 2012 08:00:00 EST. Please see our terms for use of feeds.

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                  Free Realms prepares for The Gloam Invasion, teases Sunstone Valley

                  Posted: 15 Jun 2012 07:00 PM PDT

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                  Screenshot -- Free Realms
                  Rally yourselves, Free Realms players; the Shrouded Glade is under attack! In the latest update to Sony Online Entertainment's kid-friendly F2P title, players are tasked with assisting the nature-loving Shrouded Glade Druids and the technological Sunstone Dwarves in the reclamation of their home from the threat of the Gloam, which is warping the glade's former inhabitants into hostile creatures.

                  After players have had ample time to fight back the Gloam in the Shrouded Glade, players will be rewarded with a bit of a respite in the bright and sunny home of the Dwarves, Sunstone Valley. The dusty crags of Sunstone will bring myriad new activities for players, such as fighting in the Rumbledome, exploring the wilderness, or just relaxing at a shady oasis. To get an early look at the two new additions, check out the Free Realms official site.

                  MassivelyFree Realms prepares for The Gloam Invasion, teases Sunstone Valley originally appeared on Massively on Fri, 15 Jun 2012 21:00:00 EST. Please see our terms for use of feeds.

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                  Betawatch: June 9 - 15, 2012

                  Posted: 15 Jun 2012 06:00 PM PDT

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                  Creepiest TSW header ever
                  This week, Divina joined our open beta list, while Universal Monsters Online, Dragon Knights and Maestia have been etched onto the closed beta roster. Don't forget to nab your chance at a DUST 514 beta key and jump into this weekend's The Secret World beta test!

                  Longtime Betawatchers will notice that starting tonight, we've redefined how we categorize MMOs in testing. Many of the games we used to list have now been deemed to have soft-launched, cleaning up the column for those players interested in following games actually in testing! Check out the new Betawatch roundup behind the cut.

                  Continue reading Betawatch: June 9 - 15, 2012

                  MassivelyBetawatch: June 9 - 15, 2012 originally appeared on Massively on Fri, 15 Jun 2012 20:00:00 EST. Please see our terms for use of feeds.

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                    Max Schafer claims Diablo III was originally an MMO

                    Posted: 15 Jun 2012 05:30 PM PDT

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                    World of Diablocraft.
                    It always requires you to be online. It lets friends drop in, often without warning, to take part in whatever you're doing. It has an elaborate auction house, complete with microtransactions. Diablo III isn't an MMO, but in the eyes of many fans, it certainly seems to be aping the style of MMOs, and whether or not that's a good thing depends on your point of view. But according to recent statements from Runic Games co-founder Max Schafer, that's no accident, as many years ago, the game was an MMO.

                    Schafer states that prior to his departure, the team was essentially aiming at doing for the Diablo franchise what World of Warcraft did to the Warcraft franchise. Changes in upper management prompted Schafer's departure, and his current studio Runic Games is known for its very Diablo-like Torchlight franchise. While it's been a long time since development on a Diablo MMO was in the cards, it seems some of those roots wound up making it to launch after all.

                    MassivelyMax Schafer claims Diablo III was originally an MMO originally appeared on Massively on Fri, 15 Jun 2012 19:30:00 EST. Please see our terms for use of feeds.

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                    Storyboard: When I was the problem

                    Posted: 15 Jun 2012 05:00 PM PDT

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                    No, none of these pictures are from MMOs.
                    I do not claim to have any sort of superhuman intellect. If I understand how people are likely to make mistakes in roleplaying and how to fix those mistakes, it's a product of having made a lot of mistakes of my own. Sometimes it's a result of failing to fix them and realizing what would have worked after the fact. And while I'll write advice on how to fix the things that you're doing wrong, I never want to give the impression that I'm preaching rather than practicing.

                    Last week's column was all about what happens when it turns out you're the problem, and there's a J'accuse-style rant if there ever was one. In light of that, I wanted to make it very clear that there have been situations in which my character was the problem rather than some hypothetical example. And so I pulled out three of the most notable examples of places where it turns out I was causing a world of disruption within the group.

                    Continue reading Storyboard: When I was the problem

                    MassivelyStoryboard: When I was the problem originally appeared on Massively on Fri, 15 Jun 2012 19:00:00 EST. Please see our terms for use of feeds.

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                      Darkfall client freely available on June 29th, sub fee to be reduced

                      Posted: 15 Jun 2012 04:00 PM PDT

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                      Darkfall client freely available on June 29th, sub fee to be reduced
                      Is Darkfall 2.0 inching closer to reality? It's hard to say, but Aventurine has been releasing blog updates with more frequency of late. The newest one offers further tidbits about an upcoming promotional period, including some details about pricing and gameplay.

                      Firstly, the devs are axing Darkfall's initial client cost. The monthly subscription fee will remain, but it will be reduced from the standard $14.99 (though Aventurine hasn't revealed the final price just yet).

                      In terms of gameplay, the devs are permanently increasing avatar skill gains. Specific details are scarce, but it's all part of the promotion that will begin on June 27th. Anyone who has ever purchased Darkfall may come back and play for free for two days. On June 29th, the aforementioned client and sub fee changes will debut, and they'll last through the release of 2.0.

                      [Thanks to Dengar for the tip!]

                      MassivelyDarkfall client freely available on June 29th, sub fee to be reduced originally appeared on Massively on Fri, 15 Jun 2012 18:00:00 EST. Please see our terms for use of feeds.

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                      Vindictus releases Episode 10, now with more dragons

                      Posted: 15 Jun 2012 03:00 PM PDT

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                      Vindictus releases Episode 10, now with more dragons
                      It's double-digits patch time, and you know what that means: dragons, and lots of them. Vindictus has released Episode 10 to the public, giving players a trio of challenging dragons to take down. The ice, earth, and black dragons are all raid bosses for top-tier teams to tackle.

                      The update also includes new metallic inner armor (read: underwear that rusts) and hair styles for the fashionably conscious. Nexon's also included the option for players to pay for a skill reset on most -- but not all -- of the characters in the game.

                      Vindictus is currently hosting a quiz event in the game. Players are encouraged to take on the Strange Traveler and best him in a game of knowledge for select prizes.

                      We've got a video of the new dragon fights in Episode 10 after the jump, so if you can't get enough of them scaly uber-lizards, check it out!

                      Continue reading Vindictus releases Episode 10, now with more dragons

                      MassivelyVindictus releases Episode 10, now with more dragons originally appeared on Massively on Fri, 15 Jun 2012 17:00:00 EST. Please see our terms for use of feeds.

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                      ZeniMax: The Elder Scrolls Online's real-time combat 'is all pretty much new'

                      Posted: 15 Jun 2012 02:00 PM PDT

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                      ZeniMax TESO's realtime combat 'is all pretty much new'
                      If ZeniMax seems a bit defensive about The Elder Scrolls Online, you can hardly blame the company. Since its announcement this spring, the upcoming MMO has been met with a steady chorus of fan disapproval due to perceived similarities with other themepark fantasy MMOs.

                      In a new interview with Kotaku, ZeniMax head honchos Matt Firor and Paul Sage attempt to accentuate the positive and differentiate TESO from its genre competitors. "When people sit down and play it, they'll realize it's different. Like our whole real-time combat system of blocking and dodging is all pretty much new," Firor explains.

                      Firor also comes out swinging vis-à-vis the notion that TESO is nothing more than a World of Warcraft analog. "Making an MMO is making an MMO. I worked in the industry before World of Warcraft, so I can tell you that World of Warcraft had a lot of influences from a lot of games. Our priority is to make a great game and not to make a clone of anything," he says.

                      MassivelyZeniMax: The Elder Scrolls Online's real-time combat 'is all pretty much new' originally appeared on Massively on Fri, 15 Jun 2012 16:00:00 EST. Please see our terms for use of feeds.

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                      New End of Nations Warfront episode looks back at E3, forward to release

                      Posted: 15 Jun 2012 01:00 PM PDT

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                      New End of Nations Warfront episode looks back at E3, forward to release
                      If you missed E3 last week, then you also missed Trion's spectacular End of Nations booth on the show floor. Fortunately the firm has released a new episode of its Warfront series.

                      The clip runs for about five minutes, which is plenty of time to take in the E3 sights, sounds, and a few brief interviews with Petroglyph devs who are hard at work on End of Nations. You should also check out Massively's EoN impressions if you haven't already, and stay tuned for further updates from Trion's foray into the MMORTS space.

                      Continue reading New End of Nations Warfront episode looks back at E3, forward to release

                      MassivelyNew End of Nations Warfront episode looks back at E3, forward to release originally appeared on Massively on Fri, 15 Jun 2012 15:00:00 EST. Please see our terms for use of feeds.

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                      EA boss: SWTOR 'absolutely going to embrace' free model

                      Posted: 15 Jun 2012 12:00 PM PDT

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                      EA boss SWTOR 'absolutely going to embrace' free model
                      There's more news incoming on the Star Wars: The Old Republic free-to-play front. Electronic Arts boss Frank Gibeau recently talked business strategy with GamesIndustry International.

                      "We're going to be in the business from a long-term standpoint so absolutely we're going to embrace free access, free trial, ultimately some day we can move in and embrace that model," he tells the website. Gibeau also stresses that EA is "really proud of Star Wars" and "really excited about the launch."

                      He stops short of sounding the death-knell for the subscription model, though. "I don't think subscriptions ever go away, but when you have an IP as broad as Star Wars, we're definitely going to look at opportunities to grow that business and look at different ways of bringing customers in and serving them," he says.

                      MassivelyEA boss: SWTOR 'absolutely going to embrace' free model originally appeared on Massively on Fri, 15 Jun 2012 14:00:00 EST. Please see our terms for use of feeds.

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                      South Korea to make virtual item trade, bots illegal

                      Posted: 15 Jun 2012 11:00 AM PDT

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                      South Korea to make virtual item trade, bots illegal
                      Do you want to buy and sell virtual items? Do you live in South Korea? If you answered "yes" to both of those questions, you'd better get it out of your system prior to next month (or be prepared to do it illegally). A new law is being developed that will ban real money trading and block gold- and item-farming bots.

                      The South Korean Ministry of Culture says that "the main purpose of games is for entertainment and [they] should be used for academic and other good purposes," according to a report at Eurogamer.

                      This is bad news for gold farmers, RMT fans, and Blizzard, which has come under fire for Diablo III's real-money auction house over the past few weeks. The Ministry of Culture went on to say that RMT "contribute[s] to many problems in society, including teenage crime."

                      MassivelySouth Korea to make virtual item trade, bots illegal originally appeared on Massively on Fri, 15 Jun 2012 13:00:00 EST. Please see our terms for use of feeds.

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