Latest Gaming and MMORPG Updates |
- Eyedentity Games license Unreal Engine 3
- Beach Volleyball Online MMO Review
- Game of Thrones Review: An Example of Mediocre Interactive Fanfiction
- Wasteland 2 Will Be Built On Unity Engine
- The King of Fighters Online (KR)
- Square’s Theatrhythm Goes Back to Midgar on Nintendo’s 3DS
- A Tale of Two Television Games
- BattleForge MMO Review
Eyedentity Games license Unreal Engine 3 Posted: 17 May 2012 03:44 AM PDT
Similar Article can be found at: http://www.mmoculture.com/2012/05/eyedentity-games-license-unreal-engine.html |
Beach Volleyball Online MMO Review Posted: 16 May 2012 11:57 PM PDT Beach Volleyball Online is a 3D Volleyball themed sports MMO with some emphasis on social interaction. The game mixes virtual world social elements with intense volleyball gameplay elements and offers some solid graphics.
Publisher: Omniverse Games Website: http://www.bvogame.com/ Pros: +First volleyball themed MMO. +Plenty of items in the game's store. +Spectators can bet on the outcome of a game. Cons: -Few game modes. -Some latency issues. -Dull gameplay. -Poor English translations. -Game prone to crashing / bugging out.
Beach Volleyball Online is the first volleyabll themed MMO out there! It's published by Omniverse Games and offers a unique blend of actual gameplay and social elements – sort of like Snail Game's ShowUp. Like any other beach themed volleyball game, Beach Volleyball Online, as expected, has gorgeous female character models! After all, what's a beach volleyball themed game without hot chicks? Beach Volleyball Online offers various modes of play with a maximum of six players on the court at once. One of the more interesting game modes is the Audience Better Mode which, as the name implies, allows spectators to place bets on the outcome of the game. Players are rewarded with experience and money based on their performance in each match. While off the court, players are encouraged to explore the 'virtual world' elements of the game while also socializing and making friends. Upon making a character, players must choose from one of the three playable classes, which are: Offensive – They have high "Spiking and Strength" stats but weaker "Setting and Receiving" stats. They are the primary offensive class in Beach Volleyaball Online and should play aggressively. Defensive – They have high "Setting and Receiving" stats but weaker "Spiking and Strength" stats. They are great for assisting. Strategic - They are basically a combination of the offensive and defensive classes. They are capable in all aspects of the game, but not particularly strong in any one attribute.
Beach Volleyball Online System RequirementsMinimum Requirements: Recommended Specification: |
Game of Thrones Review: An Example of Mediocre Interactive Fanfiction Posted: 16 May 2012 09:43 PM PDT It wasn’t too long ago that The set-up is about as pure as Similar Article can be found at: http://www.1up.com/reviews?cId=3187148 |
Wasteland 2 Will Be Built On Unity Engine Posted: 16 May 2012 03:43 PM PDT inXile settles on the engine that will power Wasteland 2, but what does that mean for the game? "We pursue game ideas first and then decide what technology to use," states John Alvarado, Director of Technology at inXile. It's a surprisingly noble comment to make in light of the DICE and the Crytek's of the world – where they arguably cram as many graphics into their games first and worry about gameplay later. So Wasteland 2 will be built on the increasingly popular Unity engine – a tool popular among indies and smartphone developers for its ease-of-use. In a blog post on Kickstarter, Alvarado detailed the reasons why Unity was chosen, and yes ease-of-use was one of them. The other reasons were picked mostly due to inXile's Kickstarter promises: from looking to support the modding community or targeting Mac and Linux. But the crux of all of this means that, yes, Wasteland 2 will have a 3D engine. None of that 2D nonsense, this is full blown, 'modern era' graphics. Which will probably divide fans. What won't divide them, however, is assertions that Wasteland 2 will still be top-down in perspective with party-based, turn-based gameplay, and inXile won't be scrimping on its focus on story and character either. Check out the detailed blog post here. Similar Article can be found at: http://www.totalpcgaming.com/uncategorized/wasteland-2-will-be-built-on-unity-engine/ |
The King of Fighters Online (KR) Posted: 16 May 2012 03:43 PM PDT
The deal between SNK Playmore and Dragonfly was announced in 2006, followed by the debut trailer in 2009. However, with the China version, The King of Fighters World being canned, there were rumors about KOF Online following suit as well. Well, it is coming out all right.
Similar Article can be found at: http://www.mmoculture.com/2012/05/king-of-fighters-online-kr-set-for-late.html |
Square’s Theatrhythm Goes Back to Midgar on Nintendo’s 3DS Posted: 16 May 2012 03:42 PM PDT Ever since Square unveiled the Final Fantasy VII tech demo back in E3 of 2005, fans have been demanding the company bring their 1997 RPG classic to the era of HD consoles. Instead of delivering on the goods, however, Square decided to instead release port after port of their 2D Final Fantasies, along with the 13th (and unfortunately 14th) iteration of the series. With Final Fantasy XIII receiving mixed reviews and Final Fantasy XIV tainting the brand, it seems fans just want a reminder of why they loved the series in the first place. Instead of something new and different, Final Fantasy enthusiasts ultimately crave a prettier version of VII.
Well, Square still isn’t listening, but they are trying new things with their mega-franchise. Theatrhythm Final Fantasy aims to bring an Elite Beat Agents-style of experience to the Final Fantasy stable on Nintendo’s 3DS, taking the series’ most popular tunes and melodies and turning them into a portable gaming experience. Having found success in the past with experiments like the Final Fantasy: Dissidia series for the PSP and Final Fantasy Tactics, the series has proven that it can thrive in other genres if given the care and attention its numerical brethren receive (again, minus XIV). Reception to Theatrhythm raised a few eyebrows during last year’s E3, but buzz is good on Square’s current foray on the Nintendo 3DS. With previews and press seeming optimistic about the experience, fans will hopefully be happy taking a nostalgic stroll through Midgar, but not staying long enough to enjoy the view. Similar Article can be found at: http://www.1up.com/news/theatrhythm-video-preview |
A Tale of Two Television Games Posted: 16 May 2012 03:42 PM PDT It’s certainly not easy to make a game based off a hit television Ubisoft Montreal released their Understanding the Source |
Posted: 16 May 2012 11:57 AM PDT BattleForge is a 3D fantasy MMORTS/TCG hybrid wherein players battle for map dominance by using cards to summon units, structures, and cast spells on their opponents. With full fledged single-player campaigns and fast paced 1v1 & 2v2 PvP duels, BattleForge is a unique mix of gameplay elements that work together flawlessly.
Publisher: Electronic Arts Website: http://www.battleforge.com/en/ Pros: +Fast-paced gameplay. +Well integrated RTS & TCG elements. +Rewarding single player content. +Upgradable cards, customizable decks. Cons: -Repetitive scenarios. -Limited unit formations. -Poorly developed story/lore. -Repetitive scenarios.
BattleForge is an original game that mixes classic PC RTS (real time strategy) gameplay with a TCG (trading card game) concept. To EA and Phenonmic's credit, the two elements are made to work well, making BattleForge an enjoyable, unique MMO gaming experience. The production value of the game is what you would expect from a premium Western developer – the graphics are bright and vibrant, while the music score and voice acting only enhance the quality. Originally released as retail game with a free demo, BattleForge is now entirely free-to-play, with optional micro transactions for additional booster packs. Spell, building, and unit cards in Battleforge belong to one of four element types, and they are: Fire - Aggressive cards that deal heavy damage. Frost – Defensive cards. Frost units absorb damage well and have access to powerful towers. Nature - Focused on control and creature cards. Nature has powerful siege weapons and units with healing abilities. Shadow – Necromancy and destruction are the hallmarks of this element. Shadow creatures include the undead and wicked beings like witches.
BattleForge System RequirementsMinimum Requirements: Recommended Specifications:
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