MMO Updates

MMO Updates


City of Heroes anniversary letter features fun facts, videos

Posted: 27 Apr 2012 10:00 AM PDT

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City of Heroes - anniversary art
City of Heroes devs are ramping up the PR push to celebrate the eighth anniversary of the game this week. The latest missive comes courtesy of executive producer Brian Clayton, who drops a few fun facts as well as a brief address to the game's faithful.

Some of the more interesting numbers include 43 million characters created, 500,000 accounts at level 50, 300,000 super groups, and "over 15,000 costume pieces which can be used to create over 10 trecedillion (10^42) costumes." Head past the break for the full text of Clayton's letter as well as a couple of before-and-after videos.

[Source: Paragon Studios press release]

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MassivelyCity of Heroes anniversary letter features fun facts, videos originally appeared on Massively on Fri, 27 Apr 2012 12:00:00 EST. Please see our terms for use of feeds.

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    TERA EU head start begins today, US to follow tomorrow

    Posted: 27 Apr 2012 09:00 AM PDT

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    TERA - Castanic warrior girl
    It's head start weekend for western TERA fans, and it's been a long time coming. The game, which originally launched in Korea in January of 2011, is finally coming to North America and Europe (on May 1st and May 3rd, respectively).

    Beginning today, European pre-order players can jump into the game's head start period and enjoy all of TERA's content through level 38. The North American head start kicks off tomorrow, April 28th, and it also features a level 38 cap. Players can create a maximum of eight characters per server, while any characters made during last week's early character creation and open beta events will carry over to the head start period.

    [Source: Frogster press release]

    MassivelyTERA EU head start begins today, US to follow tomorrow originally appeared on Massively on Fri, 27 Apr 2012 11:00:00 EST. Please see our terms for use of feeds.

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      Redeem your EVE Fanfest code for DUST 514 beta access

      Posted: 27 Apr 2012 08:30 AM PDT

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      DUST 514 - battlefield concept art
      CCP is being rather selective with its invites to DUST 514's ongoing beta test. That said, if you attended Fanfest 2012 last month, you can now redeem a closed beta voucher code and get on with the sci-fi sandbox fragging.

      You'll need one of the code cards given out at Fanfest, and you'll need to enter the numbers on the new redeem page at the DUST 514 website. Once you've done so, you'll be placed in a queue to receive your actual beta code via email. CCP says it will begin sending out said codes "very soon, hopefully as early as the week of May 7, 2012."

      MassivelyRedeem your EVE Fanfest code for DUST 514 beta access originally appeared on Massively on Fri, 27 Apr 2012 10:30:00 EST. Please see our terms for use of feeds.

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      Turbine extends LotRO anniversary festival

      Posted: 27 Apr 2012 08:00 AM PDT

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      Lord of the Rings Online - fireworks horse
      Still working feverishly on your Eriador Cartographile title? Take heart (and take a breather), because Turbine has just announced that it is extending Lord of the Rings Online's fifth anniversary festival.

      This weekend was originally slated to be the end of beer brawling and mass firework displays, but now the tomfoolery will continue through May 9th. If you're a festival newb and in need of some direction, A Casual Stroll to Mordor has a pretty extensive guide to point you on your way. You might also want to check out the LotRO wiki for a complete list of items attainable via the various festival quests and activities.

      MassivelyTurbine extends LotRO anniversary festival originally appeared on Massively on Fri, 27 Apr 2012 10:00:00 EST. Please see our terms for use of feeds.

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      Get into the Neverwinter beta by pre-ordering Torchlight II

      Posted: 27 Apr 2012 07:00 AM PDT

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      Neverwinter
      Synergy and cross-promotion is what makes the corporate world go 'round, so try not to boggle too much as you read the following sentences. Perfect World and Runic Games have teamed up to give you a unique way to access the Neverwinter beta. All you need to do is to pre-order Torchlight II.

      The closed beta access comes with a couple provisions. You'll have to specifically pre-order through Perfect Worlds to get beta access, as a Steam pre-order won't reap the same results. Also, it's important to note that Runic Games says that the "exact date of [beta] access will vary."

      Runic Games is a subsidiary of Perfect Worlds, which also owns Cryptic Studios.

      We found ourselves incredibly impressed with Neverwinter after getting our hands on it at PAX East, so it's great to have a guaranteed path into the beta. Make sure to read up on our impressions of this upcoming title from Cryptic.

      [Thanks to Jay for the tip!]

      MassivelyGet into the Neverwinter beta by pre-ordering Torchlight II originally appeared on Massively on Fri, 27 Apr 2012 09:00:00 EST. Please see our terms for use of feeds.

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      Guild Wars 2 sells out of digital editions

      Posted: 27 Apr 2012 06:30 AM PDT

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      Guild Wars 2
      With Guild Wars 2's beta weekend event poised to start today, many procrastinating players may be rushing to the official site to prepurchase their copy of the game and secure a spot in the beta. Those who do so, however, will be in for a rude awakening, as both the standard and deluxe digital versions of Guild Wars 2 are listed as "sold out" on the site for North America.

      While it may seem head-scratching that a company can sell out of a digital product, ArenaNet says that this was done to ensure enough server capacity for the event. The good news is that GameStop and Best Buy are still accepting prepurchase orders, and it looks as though ArenaNet will resume taking orders through the website once the beta weekend is underway:
      We limit sales to ensure we have enough capacity for our customers. We're likely to have capacity available after the initial crunch at the start of the weekend. Players who purchase when we're able to resume digital sales at buy.guildwars2.com will still be able to play for the remainder of the weekend.
      [Thanks to FlyinBuddha for the tip!]

      MassivelyGuild Wars 2 sells out of digital editions originally appeared on Massively on Fri, 27 Apr 2012 08:30:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Have you ever facerolled MMO content?

      Posted: 27 Apr 2012 06:00 AM PDT

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      Keyboard
      I've recently returned to World of Warcraft and was surprised to find a much more complex game than when I left (contrary to popular lore in our comments). Several of the classes have been revamped mechanically to be far more interesting and layered, and new dungeon encounters are frequently among the best in the industry.

      At endgame, anyway. I realize that outside of heroics and raids and PvP, WoW (like many MMOs) aims for accessible simplicity, which is nice when you're just happily grinding away or teaming up with weekend warriors not looking for a stressful challenge. One of my mates even bragged about facerolling his way through the dungeon finder, and I had to wonder, do people really do that? Even if content is easy, I still try to play it "right." I'll still make sure I know how to play my character, probably because I'm terrified of being that person in a PUG -- you know, the one who makes people hate PUGs. But I have to admit that the idea of honestly just punching whatever buttons just to see if we'll still win has its own amusing charm (and a strange level of challenge too).

      Have you ever facerolled MMO content, literally or figuratively?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Have you ever facerolled MMO content? originally appeared on Massively on Fri, 27 Apr 2012 08:00:00 EST. Please see our terms for use of feeds.

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      Realms Online introduces the Lamai

      Posted: 26 Apr 2012 07:00 PM PDT

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      They make their home in a valley.  It's almost uncanny.
      Adding a new race to a factional PvP game is always a dicey proposition with regard to faction balance, but Realms Online is taking a measured approach with its newest race. The diminutive Lamai have just been added, and they aren't beholden to any single faction -- they can join any realm and play as any class. That flexibility is meant to reflect their nature as an ancient race that left the planet ages ago.

      Of course, there's also the problem that if you're enticed by the new race, you'll have to start all over from the first level. As a promotion to help players interested in playing a Lamai, GameSamba is offering a sale on experience boosts in the game's shop. It's 25% off of level 30 scrolls, and 10 XP boosters for the price of eight. Not a bad deal if you want to level a new character, whether it's a lamai or something else.

      [Source: GameSamba press release]

      MassivelyRealms Online introduces the Lamai originally appeared on Massively on Thu, 26 Apr 2012 21:00:00 EST. Please see our terms for use of feeds.

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        Iris Online opens the Lost Temple of Atlantis

        Posted: 26 Apr 2012 06:00 PM PDT

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        Of course, it's not really all that lost any longer when you get right down to it...
        Iris Online players are in for a treat today because it's patch day. And not just the small sort of patch with a bunch of bugfixes, either -- this is the big kind, the kind that opens up new areas and expands the level cap. In fact, it's exactly that kind, as today's update opens four new zones and the Lost Temple of Atlantis for player exploration. The temple is meant as the most challenging dungeon in the game and contains a variety of treasures for players braving its depths.

        Beyond the temple, the new zones give players new chances to strike back and liberate the land from the Sahar, complete with new quests to enjoy. Those new quests will also help as players head for the new level cap of 75, but if that alone isn't enough, the development team is doubling all EXP and SXP rates until April 29th. Players can also earn special treasure boxes for a limited time, a little extra boost for enjoying the game's new content.

        [Source: gPotato press release]

        MassivelyIris Online opens the Lost Temple of Atlantis originally appeared on Massively on Thu, 26 Apr 2012 20:00:00 EST. Please see our terms for use of feeds.

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          The Summoner's Guidebook: Improving our skillshot dodging skills

          Posted: 26 Apr 2012 05:00 PM PDT

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          League of Legends screenshot
          Although the term "skillshot" was a new word for me when I started playing League of Legends, the concept of avoidable attacks is something that is very intuitive for even novice gamers. Skillshot is just a fancy term that roughly means "dodgable attack" in MOBA games. Although the official terminology sometimes differentiates between ground-targeted AoE and true skillshots (which are generally projectiles or groups of projectiles), that distinction is not really necessary for us. If it can be evaded, we'll call it a skillshot.

          Dodging skillshots is something that is fairly easy to develop skill for. It takes only a little bit of mental effort to dramatically improve your ability to evade them. It's also a skill that can always be improved with practice. We can always react to them faster or predict them more reliably. This makes it a good area to improve on because we can always get better.

          Continue reading The Summoner's Guidebook: Improving our skillshot dodging skills

          MassivelyThe Summoner's Guidebook: Improving our skillshot dodging skills originally appeared on Massively on Thu, 26 Apr 2012 19:00:00 EST. Please see our terms for use of feeds.

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            DC Universe Online producer's letter explores the future of PvP

            Posted: 26 Apr 2012 04:30 PM PDT

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            BONK!
            Another month is on its way out, and that means it's time for another DC Universe Online monthly producer's letter. This one is particularly special, though, because it's the first official producer's letter written by the game's new producer, Larry Liberty. Liberty takes a moment to introduce himself as a 16-year veteran of the industry who has worked on title such as Fallout: New Vegas, The Witcher, Neverwinter Nights 2, and Tony Hawk 4.

            The remainder of the letter pertains almost entirely to PvP and some of the recent changes made to it. One of the major changes is that the studio has "basically reduced the ceiling on how much damage output a crit can deliver," claiming that the team wants "to reduce the importance of luck and the importance of a good virtual dice roll in combat, and increase the importance of skill." Liberty then goes on to explain the team's philosophy behind the changes, stating that "the overarching goal for [the studio's] PvP system changes is to emphasize intelligent tactics and skillful play over lucky die rolls and raw stats." The post is rounded out by a list of some of the PvP features that are planned for game updates 13 and 14, showing players what they can expect for the future of DCUO's PvP. For the full, tasty details, go check out the full post at the game's official site.

            MassivelyDC Universe Online producer's letter explores the future of PvP originally appeared on Massively on Thu, 26 Apr 2012 18:30:00 EST. Please see our terms for use of feeds.

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            TERA ramps up for launch with a video, an offer, and an address

            Posted: 26 Apr 2012 04:00 PM PDT

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            The discerning human likes putting another human on the front of his armor.
            TERA's launch is just around the corner, and if you're not excited yet, En Masse Entertainment is going to throw as much new stuff at you as possible to get you psyched up. That starts with a developer journal by Senior Producer Brian Knox, who talks about the road to launch and the growth of the studio. As you'd expect of a producer bringing a game to market, he's quite excited to see what players will do with the game once it's live.

            Not interested? Perhaps you'll be more interested to know that the studio has extended the inaugural subscription rate deal; have an active subscription to the game by May 31st and you'll wind up with long-term discounts on the subscription price. Or perhaps you'd rather kick back and watch the final installment of the race videos, this one highlighting the familiar human race. It's a variety of updates to keep your energy up for the launch next Tuesday, assuming it wasn't up already.

            Continue reading TERA ramps up for launch with a video, an offer, and an address

            MassivelyTERA ramps up for launch with a video, an offer, and an address originally appeared on Massively on Thu, 26 Apr 2012 18:00:00 EST. Please see our terms for use of feeds.

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            The Guild Counsel: When do you trust the new guy?

            Posted: 26 Apr 2012 03:00 PM PDT

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            swtor
            When you're running a guild, there are lots of clear, right and wrong, cut and dried issues to take on. It might not be easy to carry them out, but it's pretty easy to know what the right decision is. There are some, however, that aren't so clear, and it's hard to even gauge which variables might help reveal the best solution. One of those naggingly difficult areas is knowing when to put your trust in a new member. A good recruitment policy will help filter out bad matches, but at what point do you know that a new member really is a good fit with the guild and can be trusted? As much as I'd like to just say "you'll know it when you see it" and leave it at that, I'd like to touch on a few areas that might come into play as you evaluate new members. Read on for a few ideas in this week's Guild Counsel, and add yours to the discussion below!

            Continue reading The Guild Counsel: When do you trust the new guy?

            MassivelyThe Guild Counsel: When do you trust the new guy? originally appeared on Massively on Thu, 26 Apr 2012 17:00:00 EST. Please see our terms for use of feeds.

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              Matt Miller reflects on eight years of City of Heroes, hands out free respecs

              Posted: 26 Apr 2012 02:00 PM PDT

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              City of Heroes
              Eight years is an eternity for an MMO, and Lead Designer Matt Miller is exceedingly proud that City of Heroes has flown the distance. "I love the community that City of Heroes has built, and watching it over eight years ebb and flow with new voices being added to replace departed ones, and those voices being welcomed with open arms instead of open hostility that they might find elsewhere," he writes in an anniversary address.

              Miller reflects on a few of the highlights of the journey for him, from his getting hired on to the team in 2003 to the insanity of the head start to the beginning of a bug hunting tradition among the playerbase. He also uses this address to promote the near future of the game, including Issues 23 and 24.

              As part of the anniversary celebration, Paragon Studios has handed out a free respec token to each character in the game (the tokens do not stack with other respec tokens, however). Don't miss out on our own Massively celebration of the milestone, as our own Eliot Lefebvre has shared his thoughts on what this anniversary means for the game.

              MassivelyMatt Miller reflects on eight years of City of Heroes, hands out free respecs originally appeared on Massively on Thu, 26 Apr 2012 16:00:00 EST. Please see our terms for use of feeds.

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              Ask Massively: This hat has ruined everything edition

              Posted: 26 Apr 2012 01:00 PM PDT

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              I don't care for hats.
              I was having trouble coming up with a topic for this week's header, so I tried writing down a bunch of different topics on pieces of paper and sticking them in a hat. Then I put the hat on. Now I still don't know what to write for this week's header, and I have an ugly hat on my head. Plus, little bits of paper are jammed against my head, and it's itchy. I knew this would be a problem starting with the bowler hat.

              This week's Ask Massively will go on despite my itchy scalp and ugly hat. And in this edition, I'm talking about potential Eastern games for a player looking for new games and beta invitations. If you'd like to have a question answered in a future installment of the column, send it to ask@massively.com or leave it in the comments. Questions may be edited slightly for clarity and/or brevity.

              Continue reading Ask Massively: This hat has ruined everything edition

              MassivelyAsk Massively: This hat has ruined everything edition originally appeared on Massively on Thu, 26 Apr 2012 15:00:00 EST. Please see our terms for use of feeds.

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                Pachter says rumored Nexon buyout of EA 'cannot happen'

                Posted: 26 Apr 2012 12:00 PM PDT

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                EA logo
                Forbes reported on a rumored takeover of Electronic Arts by Nexon earlier this morning. The magazine noted that EA shares spiked following a supposed bid by the Korean gaming giant.

                Wedbush Securities analyst Michael Pachter weighed in on the rumors at GamesIndustry.biz, saying that the deal "cannot happen." He guesstimates that EA will balk at any such deal because "Nexon couldn't pull off a stock-for-stock deal [...] and would have difficulty financing an all-cash deal to make EA shareholders happy."

                Pachter floats a few numbers in his analysis, and he also notes that EA CEO John Riccitiello isn't likely to cede control of the company to anyone outside of EA management.

                MassivelyPachter says rumored Nexon buyout of EA 'cannot happen' originally appeared on Massively on Thu, 26 Apr 2012 14:00:00 EST. Please see our terms for use of feeds.

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                Conquer Online expansion includes new pirate class

                Posted: 26 Apr 2012 11:00 AM PDT

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                Conquer Online - pirate trailer
                You might recall that Conquer Online made the jump from free-to-play PC MMO to iPad action RPG last December. Today NetDragon has announced the title's first expansion, called Invasion of Pirates. Unsurprisingly the content drop features a new Pirate class. You can see a video of it in action after the break.

                The class wields pistols and rapiers, and NetDragon describes the resulting gameplay as the "most fiery, action-packed combat" in Conquer Online. The expansion pack is currently free if you download Conquer Online HD in the iPad App Store.

                [Source: NetDragon press release]

                Continue reading Conquer Online expansion includes new pirate class

                MassivelyConquer Online expansion includes new pirate class originally appeared on Massively on Thu, 26 Apr 2012 13:00:00 EST. Please see our terms for use of feeds.

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                  General gaming

                  General gaming


                  Seven Mascots That Won't Make the PlayStation All-Stars Cut

                  Posted: 27 Apr 2012 12:21 AM PDT

                  Feature

                  Header

                  Seven Mascots That Won't Make the PlayStation All-Stars Cut

                  Though the full roster hasn't been revealed, these guys are bound to be benchwarmers.

                  By: Bob Mackey April 27, 2012

                  Sly Cooper. Parappa. Fat Princess. Kratos. Sweet Tooth. That guy from Killzone. These treasured characters comprise the starting lineup of PlayStation All-Stars Battle Royale, Sony's answer to Super Smash Bros. 13 years after the fact. Of course, building a team of recognizable PlayStation protagonists makes for a more selective process than Nintendo's own; because Sony entered the console marketplace just as it underwent the final stages of mascot cancer, the company doesn't have the luxury of relying on a cast brought into being during a time when hundreds of cartoony things ran from left to right, occasionally jumping. And some mascots that once stood for Sony have since been diluted by developer change-overs, multi-platform publishing, and a parade of forgettable installments -- can you honestly name the last Crash Bandicoot release? More importantly, would you want to?

                  Dishonored: An Assassination Sandbox That Doesn't Penalize Sociopaths

                  Posted: 26 Apr 2012 09:28 PM PDT

                  Remember the Halo Reach sniper rifle shot heard (and bounced) around the world? The one that ricocheted in such a crazy way that it actually went through the head of the very fellow who fired it in the first place? Bizarre as that situation may sound, it can serve as one of many crazy ways to assassinate someone in Dishonored. During the tail end of a recent hands-off demonstration, co-creative directors Harvey Smith and Raf Colantonio briefly went quiet as a Bethesda staffer playing showed off a particularly slick method of taking out multiple targets: Having the player character, Corvo, slow down time before laying down a spring razor trap and using his Blink ability to teleport a short distance away just in time to see the trap detonate when time resumes flowing at a normal rate. To get back to Reach's unintentional suicide, Smith explained, "Sometimes, when you activate Bend Time, you can actually see the bullet in the air; you can actually then Possess the guy who shot it and walk him around to the front. When time resumes, the bullet kills him and he has this very shocked expression on his face."

                  Smith has previously described Dishonored as an action-stealth title in terms of its overall genre, but he cites titles like Far Cry 2, Ultima Underworld, System Shock, Thief, and Deus Ex as examples of what he, Colantonio, and the rest of the developers at Arkane are going for with their new creation: An open-ended game driven more by systemic interaction than by scripted spectacle. In other words, they want to simply provide a suite of tools, and objective, and then let players go at it. Corvo has a number of tools -- including gear such guns, daggers, traps, grenades and weird steampunk treasure detecting devices as well as more supernatural abilities such as Bend Time, Possession, and Windblast -- and his task is simply to find his targets and neutralize them. This can be as simple as stabbing someone in the face; as odd as possessing fish and mice to navigate through the sewers below until you find said target before possessing him to make him jump out a window; or as elaborate and non-lethal as arranging to have his identity stolen in order to condemn him to work in the very same salt mine that he owns.

                  Madden 13 Improvements Call Into Question the Franchise's Current Model

                  Posted: 26 Apr 2012 03:44 PM PDT

                  Madden NFL 13

                  EA Tiburon yesterday began to reveal some of what will be different about Madden NFL 13's gameplay. The big focus of this year's title is the passing game, which makes sense both because the NFL is becoming more pass-centric and because my team (the Jets) is increasingly reliant on the rushing game. The changes sound good in theory, though as someone who still plays last year's game a few times every week, I can't help but take issue with the post-release support Madden 12 received.

                  A new Madden is released each and every year like clockwork. Call of Duty may be the target of gamers wanting to lash out at annual releases these days, but Madden was doing it more than a decade before Call of Duty 1 ever hit store shelves. Years ago it made more sense; while there have always been criticisms about too little changing from one game to the next, with no better way to get new rosters into the hands of players, a full retail release was the way to go. Nowadays that feels like an archaic method of delivering content to players, yet it continues to happen -- and the game suffers for it.

                  Phantasy Star Online 2 Impressions: Towards The Future

                  Posted: 26 Apr 2012 01:37 PM PDT

                  5th Cell Heads into Unconventional Territory with Hybrid

                  Posted: 26 Apr 2012 11:34 AM PDT

                  You know how some games come across as the victims of an overly glib elevator pitch? How you can reduce them to a description along the lines of, "It plays like Halo meets Animal Crossing," without doing it any injustice? 5th Cell's Hybrid isn't one of those. I suppose you could try to explain it to someone as "Risk meets Gears of War meets Valkyria Chronicles meets Quake," but not only does that not make any sense, it also would make you sound pretty unhinged, too.

                  MMORPG News

                  MMORPG News


                  TERA: New Video Features the Human Race

                  Posted: 27 Apr 2012 07:01 AM PDT

                  New Video Features the Human Race

                  In the sixth video in the ongoing TERA race trailers series, Humans get the nod. TERA is set to hit live retail release on May 1st. Enjoy!

                  TERA: Review in Progress

                  Posted: 26 Apr 2012 02:27 PM PDT

                  Review in Progress

                  MMORPG.com is committed to giving our readers the best and most informative reviews of today's hottest MMOs. With that in mind, we're taking a new tack with TERA and giving it a multiple week timetable for review. In today's installment, we take our first baby steps into TERA and give you our thoughts about the game. Read on!

                  Guild Wars 2: Pre-Beta Weekend Thoughts

                  Posted: 26 Apr 2012 12:42 PM PDT

                  Pre-Beta Weekend Thoughts

                  As the first-ever beta weekend nears, we've got a few thoughts to share about what we're anticipating seeing during the Guild Wars 2 event. See what we've got in mind for our time in game and then let us know what you're looking forward to in the Guild Wars 2 beta weekend.

                  Rusty Hearts: Get Your Free Booster Pack!

                  Posted: 26 Apr 2012 02:27 PM PDT

                  Get Your Free Booster Pack!

                  MMORPG.com has been given some special gift keys for Rusty Hearts that will give players in game bonus gifts - in a Veteran's Supply Box which contains lots of goodies like a reset ability item, weapon gems and much more! Get your key now while supplies last!

                  Spirit Tales: Open Beta Delay Developer Q&A

                  Posted: 26 Apr 2012 02:04 PM PDT

                  Open Beta Delay Developer Q&A

                  Koram Games has posted a new community-led discussion about the recent delay of the Spirit Tales open beta. If you missed, it, the dev team decided to delay the game's open beta until May 10th in order to ensure that all systems and features were running correctly.

                  DOTA2: RTSGuru.com | What We Can Expect – Part #2

                  Posted: 26 Apr 2012 01:36 PM PDT

                  RTSGuru.com | What We Can Expect – Part #2

                  Earlier this week, RTSGuru.com editors took a look at traditional trinity of the freemium MOBA market - announcer packs, couriers and skins. This week, they dive into the other aspects of what a F2P DOTA 2 might bring to the table. Check it out at RTSGuru.com.

                  TERA: Spotlight Shines on the Aman

                  Posted: 26 Apr 2012 12:51 PM PDT

                  Spotlight Shines on the Aman

                  The TERA team has just posted a new video that shines the spotlight on the Aman race in the latest installment of the TERA Race Series. TERA will officially hit retail release on May 1st. Enjoy!

                  Neverwinter: Get a Beta Key for PreOrdering Torchlight II

                  Posted: 26 Apr 2012 11:45 AM PDT

                  Get a Beta Key for PreOrdering Torchlight II

                  Neverwinter fans will be happy to hear that preordering Torchlight II will also score them a closed beta key for the game. The closed beta for Neverwinter is expected to kick off later in 2012.

                  War of the Immortals: Lost Omen Expansion Announced

                  Posted: 26 Apr 2012 09:26 AM PDT

                  Lost Omen Expansion Announced

                  Perfect World Entertainment has announced that the War of the Immortals will be expanding with the Lost Omen expansion. New content in Lost Omen will include the new Harbinger class, PvP arena and new, more powerful pets. To celebrate the announcement, the team has released a new trailer and several new screenshots that you can check out in our War of the Immortals screenshot gallery.

                  General: Amnesia - The Water Monster

                  Posted: 26 Apr 2012 06:06 AM PDT

                  Amnesia - The Water Monster

                  This week Pokket takes a break from your traditional game to go back and play Amnesia. Being a fan of scary movies, she found this game enjoyable and the plot interesting... however, her encounters with the water monster (the Kaernk) are not ones to forget. Check out Game Face: Amnesia - The Water Monster.

                  Star Wars: The Old Republic: The Worst of Update 1.2: Legacy

                  Posted: 26 Apr 2012 02:05 AM PDT

                  The Worst of Update 1.2: Legacy

                  As part of this week's The List, we took a look at five of the most awesome aspects of Star Wars: The Old Republic Update 1.2: Legacy. Today, we'll be taking a look at the opposite side of the coin and highlight a few of the worst aspects of the update.

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