Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


Watch our Modern Warfare 3 DLC Livestream Tuesday

Posted: 21 Jan 2012 05:32 AM PST

When: Tuesday, January 24th, 2pm PT
Location: Watch the embedded video player here in this story!

Questions: Ask your question(s) in the comments below.

In our first-ever IGN/1UP livestream collaboration, watch as we play the new downloadable content for Modern Warfare 3. Join @teanah, @bobbya1984, @peykemans, and @Steven_Hopper as we test our FPS skills on Piazza and Liberation. For more information on the latest content for Call of Duty Elite Premium members, click here.


Posted by: admin in Gaming News
Find related article at: http://www.1up.com/news/modern-warfare-3-dlc-maps-piazza-liberation

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Star Trek Online (F2P)

Posted: 21 Jan 2012 05:32 AM PST

When it was released in 2009 Star Trek Online was met with a collective 'meh' from the majority of the MMO playing community. While its Star Trek Online (F2P) Nimoy-voiced intro, turbo lift doors, communicators and beamings up certainly make for a fair distraction from the realities of not actually being a starship captain in the 24th century, it certainly didn't have the muster to provide true fans with the experience they deserved.

If there's one thing die-hard Star Trek fans are rarely accused of, it's being stupid. Sadly, Star Trek Online was, and still is, a bit stupid. It's tale of woe doesn't quite unfold quite like that of fellow Free To Play convert APB, since Star Trek Online never went away – it's been pootling around its own corner of the internet non-stop since release. This, then, is less a re-boot than a fresh start.

Though the original release was a shambles of confusing stats, broken ground missions, non-existent crafting and offered a complete lack of end-game content, to be fair Cryptic have released a consistent amount of new additions and improvements over the years.

Five 'seasons' of content have arrived in all, adding a multitude of much-needed fixes. Better PvP, high-level raids, playable ground combat (which, it should be said, is still a gaudy aside to the 'functional' space combat at Star Trek Online's core), not to mention the ability for players to create and share their own missions among a multitude of other things.

There's little doubt Star Trek Online is a better game today than it was in 2009. Season 5, the content update designed to prepare Star Trek Online for its F2P re-launch goes even further to patch, fix and manhandle the game into a half-way appealing F2P experience.

The skills have been revamped to be more accessible and understandable (but in MMO tradition they're still largely incomprehensible at first glace), the card-game-esque Duty Officer system offers excellent risk and reward incentive, epic gear sets have been introduced – in short, there's plenty here to tempt a lapsed player.

Sadly this check-list of improvements doesn't tell the whole story. The developers have broken promises, failed to deliver in key areas and have shirked their responsibility to maintain regular community communication (the number one unspoken rule of any MMO).

We're also sad to report that the reception of F2P players by long-standing players (read: 'bitter vets') leaves a lot to be desired, perhaps a product of a highly frustrated core community. This is galaxies apart from the transition for Lord Of The Rings Online, for example.

Star Trek Online is still a far cry from the kind of experience Gene Roddenberry would knowingly embrace were he with us today. Socio-political overtones aside, at its heart Star Trek is about exploration, discovery and diving headlong into the great unknown.

To do the license real justice Star Trek Online should be a living, breathing economy-led sandbox game where the players themselves have the scope to become captains of legend and, by extension, an intrinsic part of game lore. Factions and alliances should rise and fall and great battles should be fought to the dying breath.

Instead we have what essentially amounts to MMO-lite – quick access to meaningless PVP and PVE events, unwanted ground combat (beyond the odd phaser fight, Star Trek has never been about ground combat) and underwhelming and unfulfilling space-battles. Sure, you can tweak your starship to within an inch of a warp core breach, but its appeal to the Star Trek faithful is shallow at best. 6/10


Posted by: admin in Gaming News
Find related article at: http://www.totalpcgaming.com/reviews/star-trek-online-f2p/

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TGS: Sony Press Conference Roundup: Lots of Vita

Posted: 21 Jan 2012 01:26 AM PST

Vita release

Unlike Nintendo’s pre-Tokyo Game Show event last night, Sony’s ran in excess of an hour and very, very little in the way of gameplay footage from any games was shown. Despite being heavily focused on Vita, with a number of new titles being announced and previously-known ones being discussed, it was largely logos and box art that were displayed on-screen. The big news was that Vita will be out on December 17 in Japan. In terms of software, we now know Vita is getting Ultimate Marvel vs. Capcom 3 at launch and HD remakes of Final Fantasy X (also coming to PS3), Metal Gear Solid 2 and 3, and Zone of the Enders 1 and 2.

Beyond what we’ve already covered, there wasn’t a whole lot of newsworthy information shared. Sony employees talked up Vita and a number of noteworthy Japanese developers (like Hideo Kojima and Yoshinori Ono) came to the stage to talk about various projects, mainly those tackled in the stories linked to above. We did get a demonstration of some Vita features, including a far-too-long look at how the initial system setup works. (Scrolling through a list of years with the touchscreen, whee!) New red and blue colors for the PlayStation 3 were announced, along with a new PSP that’s colored both red and black. This was a Japanese-focused event, so don’t consider on any of that as being guaranteed for release abroad.

The Vita portion of the event started with a number of casual games being shown along with Gravity Daze, Monster Hunter, and Hot Shots Golf. The system’s interface was shown off, including the music and video players, plus the browser and photo viewer. With the ability to multitask, you can listen to music in the background while doing something else, like looking at pictures; you can also tweet or post messages to Facebook while playing games.

Sony demonstrated the Welcome Park, a tutorial application that teaches users how to use the Vita. It has minigames that demonstrate its various features like a sliding tile puzzle game or one where you tap on a series of numbers in sequential order.

There are more than 100 games in development for Vita, with 26 being prepared for launch. That’s in addition to the many hundreds of digital PSP games that will be playable on the system through the PlayStation Store (remember, Vita lacks a UMD drive). A limited number of early units sold in Japan will contain a free 100-hour prepaid 3G data plan (more on 3G here) when it goes on sale in December.

Expect to hear a lot more about Vita and its games as TGS really gets underway.


Posted by: admin in Gaming News
Find related article at: http://www.1up.com/news/tgs-sony-press-conference-roundup-vita

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With SOPA and PIPA Reeling, the ESA Looks Forward

Posted: 20 Jan 2012 05:31 PM PST

SOPA

The Stop Online Piracy Act and PROTECT IP Act are deeply flawed pieces of legislation which threatened to censor the Internet. While many in the games industry — including Mojang, Runic Games, Riot Games, and Epic Games — spoke out against them, the industry’s trade association, the Entertainment Software Association, was openly in favor of it. Contrary to what has been suggested, it hasn’t come out and condemned the bills, but it is now looking towards the future.

Following an Internet protest (in many cases, in the form of a blackout) by the likes of Google, Wikipedia, Reddit, and numerous other prominent members of the web on Wednesday, both bills began to lose supporters.

This was followed by news earlier today that PIPA was being shelved for the time being. Senate Majority Leader Harry Reid tweeted, “In light of recent events, I have decided to postpone Tuesday’s vote on the PROTECT IP Act.”

House Judiciary Committee Chairman Lamar Smith then did the same with SOPA. “I have heard from the critics and I take seriously their concerns regarding proposed legislation to address the problem of online piracy,” Smith said. “It is clear that we need to revisit the approach on how best to address the problem of foreign thieves that steal and sell American inventions and products.”

Not everyone in Congress is suddenly opposed to the two bills; the sponsor of PIPA, Senator Patrick Leahy, said in a statement, “The Senate Judiciary Committee unanimously reported the PROTECT IP Act in May. Since then, I have worked with both Senators and stakeholders to identify concerns and find meaningful ways to address them. Only when the Senate considers this legislation can we do so. In the meantime, more time will pass with jobs lost and economies hurt by foreign criminals who are stealing American intellectual property, and selling it back to American consumers. I remain committed to addressing this problem; I hope other members of Congress won’t simply stand on hollow promises to find a way to eliminate online theft by foreign rogue websites, and will instead work with me to send a bill to the President’s desk this year.”

So while the bills could very well return in a different form, the immediate danger is over. The bills’ opponents — those who blacked out their website, sent letters to members of Congress, and raised awareness for the issue — helped to accomplish a remarkable thing.

The ESA was not among those opponents, as noted above. Its name was among those those on an official list of SOPA supporters (PDF), and as recently reported, it spent up to $190,000 last spring and summer lobbying for PIPA and other issues.

“As an industry of innovators and creators, we understand the importance of both technological innovation and content protection, and do not believe the two are mutually exclusive,” the ESA said in a statement regarding its support of SOPA earlier this month. “Rogue websites — those singularly devoted to profiting from their blatant illegal piracy — restrict demand for legitimate video game products and services, thereby costing jobs. Our industry needs effective remedies to address this specific problem, and we support the House and Senate proposals to achieve this objective. We are mindful of concerns raised about a negative impact on innovation. We look forward to working with the House and Senate, and all interested parties, to find the right balance and define useful remedies to combat willful wrongdoers that do not impede lawful product and business model innovation.”

Compare that with what it now has to say:

“From the beginning, ESA has been committed to the passage of balanced legislation to address the illegal theft of intellectual property found on foreign rogue sites,” reads today’s statement. “Although the need to address this pervasive threat to our industry’s creative investment remains, concerns have been expressed about unintended consequences stemming from the current legislative proposals. Accordingly, we call upon Congress, the Obama Administration, and stakeholders to refocus their energies on producing a solution that effectively balances both creative and technology interests. As an industry of innovators and creators, we understand the importance of both technological innovation and content protection and are committed to working with all parties to encourage a balanced solution.”

The statement has been construed by some as meaning the ESA is now anti-SOPA/PIPA. That doesn’t actually appear to be the case, and the ESA instead seems to be interested in lawmakers working towards a new anti-piracy bill that will actually be able to pass. (Some might quip that it doesn’t seem like the government even needs SOPA or PIPA to shut down foreign websites, as evidenced by Megaupload’s surprising closure yesterday.)

Even if the ESA had decided to begin railing against the bills today, it would have been a largely meaningless gesture given the state SOPA and PIPA are now in. It would have been like, in response to the ESA asking for their help, gamers waiting until the Supreme Court made its decision in last year’s Brown v. EMA/ESA case before doing anything.

It remains unclear exactly how the ESA arrived at its decision to support the bills. It would not address the matter when I asked them earlier this month, and we know at least one (but more likely far more) members of the ESA were not consulted. As far as we know, no member of the ESA — including the ones that spoke out against SOPA/PIPA — threatened to pull out of the group. With SOPA and PIPA out of the way, the issue of the ESA’s support should go away for the time being. That could, however, change if Congress decides to rush a similar, vaguely-worded bill to a vote. Whether or not that happens, if and when there is a next time, it sure would be nice if the ESA looked at the whole picture as opposed to supporting legislation that alleges it will stop piracy no matter the effect it will have in reality.

Full disclosure: 1UP parent company News Corporation has voiced its support of SOPA. See here for IGN and 1UP’s stance on the matter.


Posted by: admin in Gaming News
Find related article at: http://www.1up.com/news/sopa-pipa-reeling-esa

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League of Legends

Posted: 20 Jan 2012 05:31 PM PST


So, as part of Tom Cadwell’s holidays and travelling, he was in town yesterday to give a small seminar about game designing, share his experiences and of course, having a QA session with the staff of some local development companies. If you do not know him, he is currently the Director of Design in Riot Games, overseeing League of Legends and also worked on World of Warcraft as well. League of Legends is immensely popular on a global scale and was most recently recognized as Taiwan’s number 1 title.

If you have seen Tom Cadwell’s picture from 2 years back (link), it is really obvious he has grown much more… Well, in the Chinese saying over here, it is “wealthy”. Anyway, Tom hates Volibear with a vengeance apparently, one which could not be explained by words when I asked him. I started playing the game just 2 months ago, and am still enjoying the daily AI matches. Being a carebear, the PvP section is not for the weak-hearted, like me.


Posted by: admin in Gaming News
Find related article at: http://www.mmoculture.com/2012/01/league-of-legends-tom-cadwell-in-house.html

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[PAX 2011] Firefall

Posted: 20 Jan 2012 01:28 PM PST


(Register for Beta) There should only be 2 posts on PAX 2011, since there is really nothing much and you can see some of the MMO trailers over at my YouTube channel (link). Red 5 Studios’ maiden MMO title, Firefall, is apparently on track for a end of year release and a rather polished version was displayed and demos playable over at PAX 2011. The new trailer was also just released a few hours back, showing briefly what the game has to offer.

Before I forget, here are some pictures taken at the event as well. Merchandise… Me want… I am a sucker at collecting all these stuff, heck I wear World of Warcraft T-shirts to work almost everyday~ There are tons of Firefall @ PAX 2011 pictures here (link) !!!


Posted by: admin in Gaming News
Find related article at: http://www.mmoculture.com/2011/08/pax-2011-firefall-new-trailer-and-event.html

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MMO Updates

MMO Updates


The Road to Mordor: Convenience, not advantage

Posted: 21 Jan 2012 09:00 AM PST

Filed under: , , , , , ,

LotRO
Prior to Lord of the Rings Online's free-to-play implementation, players were raising concerns of potential abuse of the F2P model and the LotRO store in particular. The CM at the time, Patience, posted a now-infamous response stated that Turbine was about selling "convenience, not advantage" in the store. I thought it was a terrific stance to take (and still is, for any F2P MMO dabbling in microtransactions). It wasn't long, however, before the thread was purged from the forums entirely, although the playerbase has held on to those three words to this day.

That phrase has echoed in my head over the past week, ever since we heard that statted armor was coming to the in-game store. I've been among those who have championed Turbine's F2P model as the way to do things right -- to offer fluff, a la carte content and convenience without straying into so-called "pay to win" territory that has plagued cheaper games. But now I wonder if the new motto is "convenience and advantage," especially in light of several other questionable store selections that have been pushed through despite player resistance.

But let's concentrate on one topic today, that being the stat armor that's now available in the store. Is this strictly a "convenience" item that is meant to aid struggling lowbies, or does it represent the sale of a clear advantage for those who are OK with letting their money game for them? Are we making a mountain out of a molehill by discussing this, or is it far past time that something like this needs to be brought into the public discourse?

Continue reading The Road to Mordor: Convenience, not advantage

MassivelyThe Road to Mordor: Convenience, not advantage originally appeared on Massively on Sat, 21 Jan 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Big faction changes coming to Fallen Earth

    Posted: 21 Jan 2012 08:00 AM PST

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    Fallen Earth - Odenville at dusk
    Big changes are coming to Fallen Earth's faction system, and the latest GamersFirst dev diary has the details. Lead designer Marie "Aro Sei" Croall says that the devs "want to make sure it is clear to all players who they are fighting for and who they are against."

    The current faction dynamics can be confusing, she explains, and GamersFirst feels that Fallen Earth's learning curve can be smoothed out "without dumbing it down." To do so, shoulder factions are being removed, and wastelanders will need to pick a faction and remain loyal to it in order to earn points. Missions may be accepted from three factions, but only the primary faction will determine PvP objectives, missions, and faction channels.

    Finally, the devs are removing factional friendly fire except in cases of clan wars, bloodsports, or dueling gameplay. Croall says this is intended to curb same-faction griefing, and ultimately contribute to "a less jarring PvP experience in Fallen Earth."

    MassivelyBig faction changes coming to Fallen Earth originally appeared on Massively on Sat, 21 Jan 2012 11:00:00 EST. Please see our terms for use of feeds.

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    WRUP: What happens when you add sound to chat edition

    Posted: 21 Jan 2012 07:00 AM PST

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    And there's a vuvuzela in there.  So that's awesome.
    So apparently the chatroom software that we use for business purposes (ostensibly) got a software upgrade this week that allows us to insert sound clips. Some people have used responsibly, meaning that they have not even looked up the cheat sheet for said sounds. Others, like yours truly, have turned the chatroom into a thing of horror that awakens any and all infants within a wide radius. Basically, give a bunch of adults a toy and they'll play with it until it breaks.

    Unfortunately, or perhaps fortunately depending on your views about such shenanigans, this week's WRUP does not include sounds. Instead, it just contains what the Massively staff members will be up to over the weekend, as well as whether or not they would pay money for a mobile app. So click on past the break to see our plans, and let us know what you'll be up to in the comments.

    Continue reading WRUP: What happens when you add sound to chat edition

    MassivelyWRUP: What happens when you add sound to chat edition originally appeared on Massively on Sat, 21 Jan 2012 10:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: What's your favorite item-quality system?

      Posted: 21 Jan 2012 05:00 AM PST

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      Screenshot taken of Wowhead browser database
      Grey, white, green, blue, purple, gold. World of Warcraft may not have invented what's become the standard colors for item quality, but it's surely cemented the hierarchy in gamers' minds. Last week, Raph Koster suggested that these tiers of items are part of the "yuck" that leads to the loss of immersion across the games industry.

      I think he's right. I miss the days of Ultima Online (which not coincidentally was Koster's baby), when players geared up with basic platemail of invulnerability, chainmail of fortification, and katanas of vanquishing. Halfway through UO's lifespan, that system was gutted in favor of a Diablo-esque item that turned wearables into a numbers game. The charm of my deadly poisoned kryss made by a Grandmaster Blacksmith was gone, replaced by a few dozen stats to juggle.

      Do you agree with Koster? Are color-coded item tiers a design shortcut that contributes to the loss of immersion in MMOs and other games? What game has your favorite item-quality system?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: What's your favorite item-quality system? originally appeared on Massively on Sat, 21 Jan 2012 08:00:00 EST. Please see our terms for use of feeds.

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        This Week in MMO: Hey guys have you heard about Ilum? edition

        Posted: 20 Jan 2012 07:00 PM PST

        Filed under: , , , , ,

        This Week in MMO
        Another week is drawing to a close, and that means it's time for yet another This Week in MMO. On this edition of the show, host Gary Gannon, along with guests Mike B and Mike Schaffnit, takes a more-than-adequate amount of time reminding players of the blistering failure that is Star Wars: The Old Republic's Ilum and ponders whether or not any corrective measures will be too little, too late.

        Meanwhile, En Masse Entertainment is gearing up for the impending beta test and subsequent release of its newly westernized action-focused MMO, TERA. Is the beta test going to be enough to eradicate the vaporware mindset many of the game's fans have gotten into, or will it take more than that to convince players that the game is going to see the light of day sometime in the next couple of millennia? We'll just have to wait and find out. For all this and more, hunker down and click past the cut for this week's installment of This Week in MMO.

        Continue reading This Week in MMO: Hey guys have you heard about Ilum? edition

        MassivelyThis Week in MMO: Hey guys have you heard about Ilum? edition originally appeared on Massively on Fri, 20 Jan 2012 22:00:00 EST. Please see our terms for use of feeds.

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        Grab a closed beta key for Jagged Alliance Online

        Posted: 20 Jan 2012 06:00 PM PST

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        Jagged Alliance Online
        The closed beta for Jagged Alliance Online is coming along nicely, and gamigo is ready to bring in another wave of beta testers. Would you like to be part of that wave? You're in luck because the Jagged Alliance Online team has given us 5,000 closed beta keys to hand out.

        Just visit our giveaway page to get your key, and if you haven't already created an account at JAO, do so at the official site. Once you've gone through account creation, log into the gamigo account system, scroll down to Jagged Alliance Online, and enter your beta key.

        That's all there is to it. Now you're ready to jump into closed beta testing -- squash those bugs and have fun!

        GET YOUR KEY

        MassivelyGrab a closed beta key for Jagged Alliance Online originally appeared on Massively on Fri, 20 Jan 2012 21:00:00 EST. Please see our terms for use of feeds.

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          Betawatch: January 14 - 20, 2012

          Posted: 20 Jan 2012 05:00 PM PST

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          Betawatch (Seven Souls Online screenshot)
          This week, two new games have made their way to Betawatch: Seven Souls Online and indie MMO World Alpha, both of which are currently accepting closed beta testers. We also snagged a glimpse of Jagged Alliance Online's new PvP system and a shiny new trailer for iOS MMO Traveller AR.

          Finally, Massively reader Odericko tipped us off to ongoing back-in-beta Glitch dev Q&As. The question segment is over, but the second session -- the answer session! -- kicks off at 8:00 p.m. EST tonight, precisely when Betawatch goes live. Go get your Glitch on!

          The full Betawatch roundup is tucked behind the break.

          Continue reading Betawatch: January 14 - 20, 2012

          MassivelyBetawatch: January 14 - 20, 2012 originally appeared on Massively on Fri, 20 Jan 2012 20:00:00 EST. Please see our terms for use of feeds.

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            Storyboard: We are (among) the champions

            Posted: 20 Jan 2012 04:00 PM PST

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            Wait, there can't be two of them!
            The night before I started writing this column, I finally managed to clear Chapter 1 in Star Wars: The Old Republic with one of my characters. I overcame great obstacles, beat back horrible odds, and defeated a great menace to the galaxy. I was hailed as a hero by the authorities in charge, and while it had been at great cost to myself, I was now more than worthy of respect, accolades, and the gratitude of a galaxy unaware of how close it had been to almost insurmountable danger.

            But then I finished the quest.

            This problem is not unique to Star Wars: The Old Republic at all, though. By the end of my career in World of Warcraft, I had slain several unique individuals dozens of times on multiple characters, including several kills that were noted by NPCs as being once-in-a-lifetime achievements. Final Fantasy XI made me a pivotal figure in historic events that I could then jump right back into any time I had a friend doing the same quest. And let's not even get into the chronological strangeness that can erupt in Lord of the Rings Online. What's to be done when there's an ongoing story that your character is part of and not a part of?

            Continue reading Storyboard: We are (among) the champions

            MassivelyStoryboard: We are (among) the champions originally appeared on Massively on Fri, 20 Jan 2012 19:00:00 EST. Please see our terms for use of feeds.

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              MMObility: Two new MMOs, one tiny screen

              Posted: 20 Jan 2012 03:30 PM PST

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              Elemental Knights Online screenshot
              You know what I love about discovering new mobile games? It's that moment when I realize they are actually pretty good and might give me some real MMO action on my smartphone. The biggest issue I have these days is separating the true MMOs from the social, multiplayer and singleplayer games that bombard the market. While I enjoy games from those genres, many of them arrive on my phone disguised as something else. Many of them even call themselves "MMOs" without having any real multiplayer interaction or persistence.

              So you can imagine how happy I am when I find real, persistent MMOs that are available for my HTC Inspire Android phone and iOS. Yes, there are more of them out there than you might think. Let's take a look at a couple of new ones that I have found.

              Continue reading MMObility: Two new MMOs, one tiny screen

              MassivelyMMObility: Two new MMOs, one tiny screen originally appeared on Massively on Fri, 20 Jan 2012 18:30:00 EST. Please see our terms for use of feeds.

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                SWTOR to get ability delay fixes but no Valor rollback [Updated]

                Posted: 20 Jan 2012 03:00 PM PST

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                Screenshot -- Star Wars: The Old Republic
                Oh, happy day! BioWare's Georg Zoeller has posted a new entry on the Star Wars: The Old Republic official site addressing the incredibly frustrating ability delay that has had players up in arms. Zoeller states that the team has found a number of issues, including abilities on cooldown being displayed as usable, unreliable instant abilities, and significant input delay in "certain game situations, most notably (but not limited to) fast-paced PvP."

                The team has worked out the two former bugs and is scheduled to get the respective fixes onto the public test server in the next update. Work on the latter issue is in "the later stage of testing," and the team hopes to be able to roll it out onto the live servers "very soon." Here's to hoping that when Zoeller says soon, he means "soon" and not "soon[TM]."

                [Update: A second dev blog, this one by BioWare's Jeff Hickman, explains the situation with Ilum PvP and why the team decided not to rollback Valor points in the wake of recent exploits. He does promise that the team will use game metrics to take action against the worst offenders if merited.]

                MassivelySWTOR to get ability delay fixes but no Valor rollback [Updated] originally appeared on Massively on Fri, 20 Jan 2012 18:00:00 EST. Please see our terms for use of feeds.

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                Guild Wars 2 devs name their nine favorite skill combos

                Posted: 20 Jan 2012 02:00 PM PST

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                Screenshot -- Guild Wars 2
                We've heard plenty about Guild Wars 2's dynamic content, branching storylines, and lack of a holy trinity, but one feature that hasn't seen a lot of coverage is the game's combo system. The combo system is really exactly what it sounds like: It allows a player (or multiple players) to meld different abilities into one powerful gestalt of an attack.

                A new article over on IGN gives players some insight into the ArenaNet devs' favorite skill combinations, such as the mixture of a Necromancer's Well of Darkness and an Elementalist's Churning Earth. Used separately, the Well of Darkness blinds players within its area of effect, while Churning Earth causes large amounts of AoE damage. When cast together, though, the addition of Well of Darkness adds another powerful AoE attack to ensure that anyone standing in the area of effect has a really bad day. To get a look at the other eight favorite developer skill combos, just click on through the link below.

                MassivelyGuild Wars 2 devs name their nine favorite skill combos originally appeared on Massively on Fri, 20 Jan 2012 17:00:00 EST. Please see our terms for use of feeds.

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                The Firing Line: What ever happened to that game?

                Posted: 20 Jan 2012 01:30 PM PST

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                The Firing Line - Repulse soldier header
                Online shooters are a dime a dozen these days. Heck, so are MMOs. I can't get up from my computer chair for five minutes without missing some sort of PR blast about the latest, greatest gift to gamingkind.

                It's easy to lose track of all these titles, and it's even easier when some of said titles are fairly niche to begin with. In this week's edition of The Firing Line, I'm going to figure out something to write about until I get into the PlanetSide 2 beta. Er, I mean, I'm going to do a little detective work in an attempt to figure out what happened to a few of the MMO shooters that have dropped off my radar.

                Continue reading The Firing Line: What ever happened to that game?

                MassivelyThe Firing Line: What ever happened to that game? originally appeared on Massively on Fri, 20 Jan 2012 16:30:00 EST. Please see our terms for use of feeds.

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                  The Force is with SWTOR: EA stock bounces back, budget revealed

                  Posted: 20 Jan 2012 01:00 PM PST

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                  SWTOR
                  It seems like everyone is obsessed with the exact amount of money EA spent creating its most expensive title ever, but the Los Angeles Times may have a final number to end the discussion: Apparently, Star Wars: The Old Republic cost $200 million. Other interesting details from the Times' investigation into what it calls a "galactic gamble" include the fact that it was made by 800 people on four continents with an additional 1,000 voice actors (doing three languages) handling 4,000 characters.

                  The project was such a massive undertaking that BioWare co-founder Greg Zeschuk likened it to "teaching elephants to do ballet." One of the interesting details of this behind-the-scenes expose is that BioWare said that certain movies and TV miniseries influenced class storylines, such as Big Trouble in Little China for the Smuggler and Band of Brothers for the Trooper.

                  There's also some good news following yesterday's word of EA's stock hit. MarketWatch reports that several brokers have defended the title, resulting in a 2% bounce back in EA's stock. As part of that, a Pacific Crest analyst raised his predictions of quarter sales for SWTOR from 1.5 to 2.2 million, with 800,000 subscribers. Another analyst claims that over two million units of SWTOR have been sold since launch with an expectation that 75% to 90% of players will stay on as paid subscribers following the first free month.

                  MassivelyThe Force is with SWTOR: EA stock bounces back, budget revealed originally appeared on Massively on Fri, 20 Jan 2012 16:00:00 EST. Please see our terms for use of feeds.

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                  Warner Bros. invests in Korean publisher to 'co-develop certain online games' [Updated]

                  Posted: 20 Jan 2012 12:00 PM PST

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                  Batman and Barrow-wight
                  Unless you live in South Korea or are a massive fan of the F.E.A.R. series, chances are you haven't heard much about Korean studio Inplay Interactive. That's going to change right now, so prepare yourself.

                  Inplay is a developer that's worked on F.E.A.R.: Origin Online and SNK All Stars Online but is now poised to rapidly expand its portfolio. Today, the studio announced that it has inked a deal with Warner Bros. to develop two of its most significant IPs into MMOs: Batman and Lord of the Rings. In turn, Warner Bros. will be both an investor and a shareholder of the company.

                  [Update: We've learned that our original source was mistranslated. Warner Bros. has indeed invested in Inplay Interactive with intent to "strengthen the Korean development capability of online games to the world." The partnership "Intend[s] To Co-Develop Certain Other Online Games by utilizing Warner Bros. Properties," but the specific properties have not as yet been disclosed as originally reported. We apologize for the confusion.]

                  MassivelyWarner Bros. invests in Korean publisher to 'co-develop certain online games' [Updated] originally appeared on Massively on Fri, 20 Jan 2012 15:00:00 EST. Please see our terms for use of feeds.

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                  Taun-taunts: Damion Schubert teases future SWTOR vanity pets

                  Posted: 20 Jan 2012 11:00 AM PST

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                  SWTOR
                  Recently, Star Wars: The Old Republic blog Inquisitor's Roadhouse got in touch with BioWare Lead System Designer Damion Schubert to talk about the game's "other" companions: vanity pets. While they may not be the fifth pillar of gameplay, vanity pets in SWTOR are desired by many collectors -- and Schubert has word that more are on the way.

                  While Schubert admits that vanity pets, such as the Hutt Observer and Mouse Droid, weren't at the top of BioWare's priority list in beta, he said the team knew they wanted them as part of the launched game. There are only a handful of pets in the game at this time, but more are to come in SWTOR's next big update. "I don't want to give out too big a hint, but they smell kinda bad on the outside," Schubert teased.

                  He confirmed that currently pets are not limited by faction, although there are some that are restricted to dark and light side players. Schubert said that BioWare will be using vanity pets as rewards for many aspects of gameplay, including the social and legacy systems.

                  Getting them in the future may be more complicated in a good way, however: "One of the things we want to do a lot more of is adding items that take a bit of communal exploration to discover - we're well aware of how popular datacrons and the magenta lightsaber crystal are - and minipets is one place where we've identified adding fun things like that could really pay off."

                  MassivelyTaun-taunts: Damion Schubert teases future SWTOR vanity pets originally appeared on Massively on Fri, 20 Jan 2012 14:00:00 EST. Please see our terms for use of feeds.

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                  Champions Online reveals new Mountain archetype

                  Posted: 20 Jan 2012 10:00 AM PST

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                  Champions Online - The Mountain
                  Champions Online has a new protector in town, and he's about as subtle as Gregor Clegane (though quite a bit nicer). The game's newest archetype is called The Mountain, and Cryptic has revealed all the vitals on Champions' official website.

                  The Mountain is "an embodiment of the rocks and earth that surround us, standing firm in the face of [his] foes," and Cryptic says that the archetype boasts knock-downs and considerable damage-soaking abilities.

                  The devs have also provided a handy power listing that details everything from 1 to 40, as well as a few concept phrases -- like rock golem, earth elemental, and primordial entity -- to give you an idea what you're in for if you make a Mountain.

                  MassivelyChampions Online reveals new Mountain archetype originally appeared on Massively on Fri, 20 Jan 2012 13:00:00 EST. Please see our terms for use of feeds.

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