MMOGaming News

MMOGaming News


MMOsite Exclusive Interview with Deep Space Fleet Team

Posted:

MMOsite Exclusive Interview with Deep Space Fleet Team


Hi, dear MMOsiters, this time we are honored to have an interview with Deep Space Fleet Team, and fortunately the COO Cecilian Chen shows us a lot of important features in gameplay, system and development direction. Moreover, about the most concerning question that similarity and differences to other star war games such as EVE Online, SWTOR and etc

Hearthstone: Huge Banwave Issued By Blizzard!

Posted:

Hearthstone: Huge Banwave Issued By Blizzard!


For the first time ever, Blizzard has decided to issue a banwave affecting several thousands Hearthstone accounts. Users that have been using third-party cheats and/or automation software have had their accounts closed until 2015.

ArcheAge Conquest of Auroria: Castles, Sieges, Housing Preview

Posted:

ArcheAge Conquest of Auroria: Castles, Sieges, Housing Preview


Trion Worlds today has uncovered more content for Conquest of Auroria to be launch on November 4, including new zones, castles, sieges, new housing and etc. Conquest of Auroria update opens four new zones – Marcala, Calmlands, Heedmar, and Nuimari – for the most resourceful and prepared guilds to claim as their own.

The Fear of Innovation in MMORPGs-Classic vs Innovative MMOS ?

Posted:

The Fear of Innovation in MMORPGs-Classic vs Innovative MMOS ?


MMORPGs are usually played by a committed group of core gamers who find negative features even in the highest rated mmos on the Market. The computer game developers have a lot of ideas,with all these ideas they will try to bring something specific and innovative on the mmo market.

Azera Online KR Character Creation+Gameplay

Posted:

Azera Online KR Character Creation+Gameplay


This Closed beta just came out three days. And I'm a bit on the fence about it. Visuals are ok customization is a bit MEH. The spells and combat are flashy. But somthing seems missing. Or it could just be not my kind of game. But I will do the usual and play to 20 or 30 levels. And then say how I feel. For now here is the character customization and intro play.



MMORPG News

MMORPG News


Star Citizen: A Great Deal of Hope for the Newly Minted FPS Module

Posted: 31 Oct 2014 01:41 PM PDT

A Great Deal of Hope for the Newly Minted FPS Module

Since the idea was introduced as a stretch goal, the inclusion of a first person shooter component in Star Citizen has been a somewhat debated topic. There have been legitimate questions about how feasible it would be to add that sort of thing in an already ambitious project, and many have concerns that the attempt might come off feeling cheap or slapped in. We've all seen those games where something was just forced in for the extra bullet on the box.

Final Fantasy XIV: A Realm Reborn: Onward to the Heavens!

Posted: 31 Oct 2014 10:00 AM PDT

Onward to the Heavens!

Most of you are likely waiting to learn more about what comes after 2.4, so let's do a Louisoux-ian timeskip and talk about Heavensward, the first expansion for Final Fantasy XIV: A Realm Reborn.

General: Blizzcon eSports Preliminary Rounds Begin

Posted: 31 Oct 2014 12:34 PM PDT

Blizzcon eSports Preliminary Rounds Begin

Blizzcon isn't until next weekend, but Blizzard is laying the groundwork for the epic championship battles for Starcraft II, World of Warcraft and Hearthstone players. This weekend is high stakes game play for Hearthstone and Starcraft II players as it is an elimination round on the way to next weekend's finals.

Star Citizen: Tune in During the Wee Hours of Morning for FPS Module News

Posted: 31 Oct 2014 12:22 PM PDT

Tune in During the Wee Hours of Morning for FPS Module News

The Star Citizen team will be on hand during tomorrow's PAX Australia convention to reveal the first information and game play images of the FPS module and, according to press information, a 'few other surprises'.

General: Marvel Heroes & Marvel Super Hero Squad Online Halloween

Posted: 31 Oct 2014 12:17 PM PDT

Marvel Heroes & Marvel Super Hero Squad Online Halloween

It's a super hero Halloween thanks to in-game events for both Marvel Heroes 2015 and Marvel Super Hero Squad Online. Both games have plenty of tricks and treats ready for players.

General: Valiance Online - Spiritual Successor to City of Heroes

Posted: 31 Oct 2014 12:13 PM PDT

Valiance Online - Spiritual Successor to City of Heroes

SilverHelm Studios, the team behind Project Gorgon, has announced that a new KickStarter initiative has begun for what is described as the 'spiritual successor' to the now-closed City of Heroes. Called Project Valiance, the game will utilize sandbox elements to put the control of the world in the hands of the players.

Warhammer 40.000: Eternal Crusade: Free to WAAAGH with the Ork Boyz and More

Posted: 29 Oct 2014 05:29 PM PDT

Free to WAAAGH with the Ork Boyz and More

Lots of news on the Eternal Crusade front today, Behaviour has officially announced two partnerships, one with Razer and one with Alienware, as well as announcing a new spin on the Free to Play experience, with the new Pioneer Pack. Finally, two contests are running, to give the community members a chance at some pretty excellent prizes. I spoke with Miguel Caron, Studio Head, Online Games at Behaviour to get some more details on these announcements.

General: Does Lords of the Fallen Live Up to Dark Souls?

Posted: 30 Oct 2014 04:38 PM PDT

Does Lords of the Fallen Live Up to Dark Souls?

Prepare to Die. Has there even been a more appropriate tagline for an RPG than From Software's Dark Souls? In an age where accessibility seemed to be the mantra, the Dark Souls franchise seemed to stick out its chin in defiance. As "punishingly difficult" and "supremely rewarding" became its selling points, masses of players rallied under its mystique, guaranteeing the rest of the industry would answer. Lords of the Fallen is that answer. The question is: does it stack up?

Destiny: On Launch, the Loot Cave & a Vision of the Future

Posted: 30 Oct 2014 04:30 PM PDT

On Launch, the Loot Cave & a Vision of the Future

Destiny came out of the gates in a big way not too long ago. Bungie has been exceedingly flexible in ensuring that the game stays playable and that issues are resolved in a speedy fashion. We caught up with Destiny Community Manager Eric "Urk" Osborne to talk about Destiny's beginning, where it is now and what the future holds.

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