Stick and Rudder: Should you be scared off by Star Citizen's community? Posted: 10 Aug 2014 10:00 AM PDT Filed under: Sci-Fi, Culture, Game Mechanics, MMO Industry, New Titles, PvP, PvE, Opinion, Sandbox, Crowdfunding, Stick and Rudder, Star Citizen, Buy-to-Play Massively's Justin Olivetti and I were talking MMO communities recently. Star Citizen came up, and my esteemed colleague mentioned that the constant hubbub surrounding the crowdsourced space sim sandbox has made him a bit wary of getting invested in the title for the time being. From the inside looking out, I can see how the game's community sometimes seems like a roiling mass of internet rage and entitlement, but I think it's worth mentioning that -- like the game itself -- it's also what you make of it. Continue reading Stick and Rudder: Should you be scared off by Star Citizen's community? Stick and Rudder: Should you be scared off by Star Citizen's community? originally appeared on Massively on Sun, 10 Aug 2014 12:00:00 EST. Please see our terms for use of feeds.
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One Shots: There's no bear in panda Posted: 10 Aug 2014 08:00 AM PDT Filed under: World of Warcraft, Screenshots, Culture, Guild Wars 2, One Shots, Final Fantasy XIV, Miscellaneous, WildStar As much fun as it is to be corrected by know-it-alls who like to huff things like, "You can't call them panda bears; they're not bears, you know!" it's even more fun to say, " Yuh-huh they're bears! And your face also has a ursine visage, especially around the snout." I don't even know why I brought that up. It certainly has nothing to do with our opening screenshot from reader JohnD, who writes, "While starting off with my new Pandaren Monk in World of Warcraft, I came across these delightful Pandaren children, who seemed more than happy to just chat with me and occasionally wave. After a few minutes they quickly ran off -- but not before making my adventures a little more fun!" But they're not bears. Or are they? Yes. No. I don't know. Continue reading One Shots: There's no bear in panda One Shots: There's no bear in panda originally appeared on Massively on Sun, 10 Aug 2014 10:00:00 EST. Please see our terms for use of feeds.
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The Daily Grind: What tabletop RPG mechanics should MMOs adopt? Posted: 10 Aug 2014 06:00 AM PDT Filed under: Culture, Game Mechanics, MMO Industry, Opinion, Massively Meta, The Daily Grind, Miscellaneous Massively reader Couillon recently wrote in to the Massively Speaking podcast to ask us about tabletop games and their influence on the MMO genre. He proposed that MMORPGs could benefit from a tabletop-inspired "roleplay bonus" for actually -- gasp -- roleplaying a character. "I realize this might require more thought during character creation than most players are willing to spend," Couillon wrote dryly, but I think it's a topic worth considering as MMOs are looking for ways to redefine themselves in a post- WoW era. Justin and I discussed several P&P RPG systems that we'd love to see more widely implemented in our favorite MMOs, like advantage/disadvantage mechanics and non-combat skills like persuasion and knowledge. What do you folks think? What classic or creative features from tabletop games should MMOs adopt? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!The Daily Grind: What tabletop RPG mechanics should MMOs adopt? originally appeared on Massively on Sun, 10 Aug 2014 08:00:00 EST. Please see our terms for use of feeds.
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Make My MMO: August 3 - August 9, 2014 Posted: 09 Aug 2014 04:00 PM PDT Filed under: Business Models, MMO Industry, New Titles, News Items, Crowdfunding, Make My MMO Well, Games of Glory didn't last long on our crowdfunding list. Soon after I added it last week, Lightbulb Crew sent out a PR blast saying that it was canceling its Kickstarter drive on account of additional funding that it managed to secure from its existing investors. We also say goodbye to Bone Gulch for now, as the indie wild west sandbox failed to reach its Kickstarter goal. The Stomping Land and Ever, Jane also made headlines this week. The former is moving engines from Unreal 3 to 4, while the latter surfaced with a new build that includes endgame sleuthing and gossip systems. Finally, Star Citizen continued to roll around in piles of money, and oh yeah, it also squashed those troublesome rubberbanding bugs, opened up Arena Commander to all of the game's backers, and added a new CTF mode. More MMO crowdfunding news is just past the break. Continue reading Make My MMO: August 3 - August 9, 2014 Make My MMO: August 3 - August 9, 2014 originally appeared on Massively on Sat, 09 Aug 2014 18:00:00 EST. Please see our terms for use of feeds.
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The Stream Team: Be a Guardian of the Galaxy in Marvel Heroes Posted: 09 Aug 2014 03:00 PM PDT |
Order and Chaos Online goes free-to-play Posted: 09 Aug 2014 02:00 PM PDT Filed under: Fantasy, Business Models, Events (In-Game), PvP, Free-to-Play, Mobile, Anniversaries The hit mobile MMO Order and Chaos Online has gone from reducing its up-front client cost to eliminating it completely. This past week, Gameloft dropped the price for Order and Chaos Online, making it officially free-to-play and gifting existing players 150 rune stones and a shining golden dragon hatchling for their financial support. The game originally launched as a subscription model, transitioned into a buy-to-play title for $6.99 back in 2012, and now will have to lean on in-game shop purchases to rake in revenue. Order and Chaos Online is celebrating its third anniversary with in-game gifts and quests. The MMO recently added a new PvP mode, Battlefield, that allows players to duke it out in 2v2 and 4v4 matches. Order and Chaos Online goes free-to-play originally appeared on Massively on Sat, 09 Aug 2014 16:00:00 EST. Please see our terms for use of feeds.
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Star Citizen's Arena Commander gets new CTF mode Posted: 09 Aug 2014 12:00 PM PDT Filed under: Betas, Sci-Fi, Game Mechanics, MMO Industry, New Titles, PvP, News Items, Sandbox, Crowdfunding, Star Citizen, Buy-to-Play Cloud Imperium has added a new game mode to Star Citizen's Arena Commander dogfighting module. Capture the Core is a team-based mode that sees players tasked with -- you guessed it -- capping the core on the opposite side of the map. If that sounds a bit like classic capture-the-flag games, that's by design, though CIG's announcement post points out that there's an "additional challenge of operating in three dimensional space." The new mode is now available to all Arena Commander-eligible backers. [Thanks Cardboard!] Star Citizen's Arena Commander gets new CTF mode originally appeared on Massively on Sat, 09 Aug 2014 14:00:00 EST. Please see our terms for use of feeds.
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