Chaos Theory: The value of The Secret World's DLCs, part 2 Posted: 31 Jul 2014 10:00 AM PDT Filed under: Horror, Real-Life, Opinion, The Secret World, Chaos Theory, Buy-to-Play Last week we began our exploration of the value of The Secret World's DLCs by looking at the cost of the additional content relative to those who subscribe, those who don't, and those who are lifetime member grandmasters. But money isn't everything to everyone. As noted previously, value is a subjective judgment determined by whatever factors are most important to the individual making the assessment. So making the call on value will depend on which category/categories are used in the judging process. With that in mind, this week we're going to delve into the content aspect of the various DLCs. Specifically, we'll look at quantity, quality, and type of content in each issue and sidestories pack. Other key factors that are of equal -- if not paramount -- importance to some players are whether or not the additional pack is necessary to further TSW's story (who wants to miss some important tidbit?) and how fun playing through it actually is. Continue reading Chaos Theory: The value of The Secret World's DLCs, part 2 Chaos Theory: The value of The Secret World's DLCs, part 2 originally appeared on Massively on Thu, 31 Jul 2014 12:00:00 EST. Please see our terms for use of feeds.
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Destiny previews its endgame systems Posted: 31 Jul 2014 09:00 AM PDT Filed under: Betas, Sci-Fi, Game Mechanics, Endgame, News Items, Consoles, MMOFPS, Destiny The team at Bungie has been talking a lot about Destiny's systems, but there hasn't been a great deal of discussion about the long-term game. What's going to keep players going in the long term? According to a recent interview with the designers, it's raiding. They'll be focused six-person runs that are meant to take a long chunk of time to accomplish, with no matchmaking services to fall back upon -- players will need to clear time, sit down, and get ready to really chew through challenging content. Not into that sort of play? There's also a set of bounties available on a daily basis, aimed at rewarding players for what they're already doing and creating a parallel progression path along that line. There are also daily challenges and Nightfall activities to keep players going. If you're looking forward to the game and want a closer look at what you can get from endgame, hop on over to the full preview. [Thanks to Olorunsegun Adewumi for the tip!] Destiny previews its endgame systems originally appeared on Massively on Thu, 31 Jul 2014 11:00:00 EST. Please see our terms for use of feeds.
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Daum hiring industry 'veterans from western region' for Black Desert Posted: 31 Jul 2014 08:00 AM PDT Filed under: Fantasy, Interviews, MMO Industry, New Titles, News Items, Sandbox, Black Desert When Pearl Abyss announced that Korean internet giant Daum would be publishing Black Desert in the west, my first reaction was "really?" It makes a certain amount of sense, though, as having one worldwide publisher (Daum is also releasing the fantasy sandbox in its native Korea) could work in the title's favor in terms of localization and time-to-launch efficiency. On the other hand, Daum has no real presence in Europe or North America. That last point was recently addressed by Pearl Abyss Director of Overseas Business Brian Oh, who spoke with MMO Culture at ChinaJoy 2014. "Daum is looking to set up a new games business team and hiring veterans from the western region to operate the new games platform," Oh explained. The interview also delves into Black Desert's translation process as well as IP restrictions and other notables. Daum hiring industry 'veterans from western region' for Black Desert originally appeared on Massively on Thu, 31 Jul 2014 10:00:00 EST. Please see our terms for use of feeds.
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Final Fantasy XIV gets a real-world theme cafe in Tokyo Posted: 31 Jul 2014 07:00 AM PDT Filed under: Fantasy, Culture, News Items, Consoles, Final Fantasy XIV, Subscription Have you ever looked at the vistas of Eorzea in Final Fantasy XIV and thought that they looked like a place you want to be in real life? Good news: You can. A new real-world themed restaurant in Tokyo called the Eorzea Cafe is opening soon, and it's based on the Carline Canopy in Gridania, complete with Eorzean dishes, beverages, and decorations. If you ever wanted to see a bladed lantern shield on the wall whilst you have your dinner, this is the place. Opening on July 31st, the cafe features drinks inspired by the jobs, moogle-themed desserts, and what appears to be a burger based on the Lord of the Crags himself, Titan. There are also PCs set up for people to play the game at their leisure. It's going to be a bit of a hike out to the Akihibara district, but where else are you going to find a Titan Burger while drinking a Dragoon cocktail? [Thanks to Kythas for the tip!] Final Fantasy XIV gets a real-world theme cafe in Tokyo originally appeared on Massively on Thu, 31 Jul 2014 09:00:00 EST. Please see our terms for use of feeds.
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The Daily Grind: I'll miss you, Vanguard Posted: 31 Jul 2014 06:00 AM PDT Filed under: Fantasy, Game Mechanics, MMO Industry, PvE, Opinion, Vanguard, The Daily Grind, Crafting, Sunsets Hey Vanguard. I wish you could stay longer. Yeah, you've been hanging around my hard drive since 2007, but that first year was a mess. You launched right next to The Burning Crusade, which would have been the kiss of death even if you hadn't debuted with a bunch of bugs. SOE eventually fixed you up, and the result was a niche and highly enjoyable MMO world of the kind that no one wants to make any more. You were vast, you were an explorer's dream and, stutter-step chunk lines notwithstanding, you were seamless. You had more races and classes than I can remember, though I will remember the Dread Knight and the Disciple quite fondly. I wish more people had given you a whirl. I wish more devs would copy your crafting. I wish all MMO quests were as fun as that lengthy, lovely unicorn mount chase. I'll probably get in trouble for saying so, but I wish your labyrinthine code could've led to an emulator. Most of all, though, I wish you weren't leaving. You were the first themepark I actually enjoyed, and that's no small feat. You will be missed. Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!The Daily Grind: I'll miss you, Vanguard originally appeared on Massively on Thu, 31 Jul 2014 08:00:00 EST. Please see our terms for use of feeds.
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Combatless MMO Wander releases Gamescom trailer Posted: 30 Jul 2014 07:00 PM PDT Filed under: Betas, Trailers, Video, Events (Real-World), Game Mechanics, News Items, Miscellaneous, Sandbox We last looked at Wander in detail at PAX Prime 2013, but the indie "collaborative exploration" MMO has been hard at work on its cross-platform, VR-friendly, combat-free experience since then. Today, the game's creator, Loki Davison, has released a brief trailer ahead of Gamescom, where Wander will be one of a very few MMOs featured at the Indie MEGABOOTH. Enjoy the video below. Continue reading Combatless MMO Wander releases Gamescom trailer Combatless MMO Wander releases Gamescom trailer originally appeared on Massively on Wed, 30 Jul 2014 21:00:00 EST. Please see our terms for use of feeds.
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WoW's Warlords of Draenor expansion is making faces at you Posted: 30 Jul 2014 06:00 PM PDT Filed under: World of Warcraft, Fantasy, Screenshots, Game Mechanics, Previews, News Items, Races, Subscription When Blizzard launches World of Warcraft's Warlords of Draenor expansion later this year, players will be getting more than just the long-awaited character body model upgrades; they're also getting new facial geometry. Art Director Chris Robinson wrote today on the game's official blog, Our next big focus is doing justice to the facial options. With the original models and their simplistic geometry and low-resolution textures, a lot of facial expressions were simply painted on. Now that we've moved to higher-polygon models with lips, teeth, and fully articulated faces-not to mention higher-resolution textures-recreating those same facial options isn't as simple as painting them onto a flat surface. Previously, to get a sneer out of a model, you'd just paint a sneer on its face, and that was that. To do it correctly now-and make it look great-we have to fully pose a sneer, create a custom texture, and mesh that base pose with all of the existing emotes and animations. Robinson also said that Blizzard is "committed" to launching all of the new models together rather than roll them out independently post-launch, but a later tweet indicated that Blood Elf models will not make it in for launch. WoW's Warlords of Draenor expansion is making faces at you originally appeared on Massively on Wed, 30 Jul 2014 20:00:00 EST. Please see our terms for use of feeds.
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Oort Online strives to create a 'universe-sized' sandbox Posted: 30 Jul 2014 05:00 PM PDT Filed under: Betas, Fantasy, Sci-Fi, Video, New Titles, Sandbox, Crowdfunding Why should your sandbox MMO be confined to one measly world? That's the premise of Oort Online, an upcoming sandbox title that involves several worlds that can be explored, conquered, and molded by players. In this voxel-based game, players will exist on the same server and can choose to fight a nasty galaxy-spanning race called the Protectors or carve out a slice of land on which to build a masterpiece. "We think fans of procedural games are going to love Oort Online! We're making a universe-sized sandbox and giving players control over what happens," developer Wonderstruck said. Oort Online has been in development for six months and is available right now as an early access prototype for funders who spend $95 or more. The crowdfunded project also has cheaper tiers for alpha and beta access and promises a package of goodies (including a chance to win instant access) for those who send out a tweet promoting the game. Get a sneak peek of Oort Online in a dev video after the break! Continue reading Oort Online strives to create a 'universe-sized' sandbox Oort Online strives to create a 'universe-sized' sandbox originally appeared on Massively on Wed, 30 Jul 2014 19:00:00 EST. Please see our terms for use of feeds.
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World of Tanks builds strongholds for Update 9.2 Posted: 30 Jul 2014 04:00 PM PDT Filed under: Video, Patches, War, Free-to-Play, World of Tanks, MOBA Wargaming is betting that players will fight even harder than usual if it's over something they built, which is why the company introduced strongholds with today's Update 9.2 for World of Tanks. Strongholds are a new game mode in which players can lay out a virtual base and fight over it. If a clan can upgrade its base enough, it will be treated to limited-time bonuses that will cover all clan members across the game. Update 9.2 also comes with eight reworked maps, more medal achievements, HD upgrades to a few tanks, and the Fire Arc battle arena. Check out what 9.2 has to offer in the update video after the break. Continue reading World of Tanks builds strongholds for Update 9.2 World of Tanks builds strongholds for Update 9.2 originally appeared on Massively on Wed, 30 Jul 2014 18:00:00 EST. Please see our terms for use of feeds.
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Hearthstone unlocks the doors to the Plague Quarter Posted: 30 Jul 2014 03:00 PM PDT Filed under: Fantasy, Patches, Free-to-Play, Trading Card Games, Hearthstone The second wing of Heartstone: Curse of Naxxramas is now open for players to explore and plunder, as the weekly rollout of this online card game expansion continues. The Plague Quarter has unlocked for players, but unlike the free taste of the Arachnid Quarter, this one will require gold to purchase. Inside the quarter, you will find Noth the Plaguebringer, Heigan the Unclean, and the big boss Loatheb. Players that master the Plague Quarter not only will be treated to new cards for their collection but can also go on to tackle two class challenges with additional card rewards. [Thanks to Dengar for the tip!] Hearthstone unlocks the doors to the Plague Quarter originally appeared on Massively on Wed, 30 Jul 2014 17:00:00 EST. Please see our terms for use of feeds.
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Captain's Log: Star Trek Online's eternal crafting problem Posted: 30 Jul 2014 02:00 PM PDT Filed under: Sci-Fi, Patches, Opinion, Star Trek Online, Free-to-Play, Captain's Log, Crafting, Subscription I haven't had the chance to really dive into the new crafting system in Star Trek Online just yet, but I can tell it's certainly a valid effort to revitalize the crafting system for the third time in the game's lifespan, this time with an even more fundamental teardown. Memory Alpha is gone now, along with the exploration clusters that used to provide oh-so-many spots to analyze in the hopes of getting more materials. Back at the start of this year, the column took a look at the state of Star Trek Online's crafting and asked whether there really is a future left for it. After all, crafting as a source of items was up against the fleet stores and reputation items. Could you make something better than those systems without replacing those systems? Would it even be worth it? What could be done to clean up crafting? We've gotten our answer about what will be done, but is it a net benefit for the game as a whole? Continue reading Captain's Log: Star Trek Online's eternal crafting problem Captain's Log: Star Trek Online's eternal crafting problem originally appeared on Massively on Wed, 30 Jul 2014 16:00:00 EST. Please see our terms for use of feeds.
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Defiance's Silicon Valley expansion arrives next week Posted: 30 Jul 2014 01:00 PM PDT Filed under: Sci-Fi, Galleries, Screenshots, Game Mechanics, Patches, Previews, News Items, Free-to-Play, Post-Apocalyptic, Defiance Trion Worlds aims to publish Defiance's next expansion, Silicon Valley, next week on August 5th. The "completely free world expansion" will bolster the newly free-to-play MMO with new story content as well as a new modifier, Encryption, for weapons and shields. Says the studio, Within the world expansion, players will find Karl Von Back has disappeared into Silicon Valley with his EGO-imbued followers, but it's not the paradise they promised. The valley is overrun with Grid, and a strange cult, the Pilgrims of the Guiding Light, have taken hold in locations across the zone. As all new mysteries unravel, the populace of Silicon Valley calls for help, and only ark hunters have what it takes to face the trials ahead. Trion intends to stream on Twitch this evening at 6 p.m. EDT to answer questions about the update. [Source: Trion press release] Defiance's Silicon Valley expansion arrives next week originally appeared on Massively on Wed, 30 Jul 2014 15:00:00 EST. Please see our terms for use of feeds.
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NCsoft launches Lineage II's Ertheia expansion today Posted: 30 Jul 2014 12:30 PM PDT Filed under: Fantasy, Galleries, Video, Lineage 2, Classes, Expansions, Lore, Patches, News Items, PvE, Free-to-Play, Races, Dungeons Lineage II's latest expansion, Ertheia, launches today, bringing with it a new race (the Ertheia), two new classes (Ertheia Fighter and Ertheia Wizard), a new racial skill (Alchemy), new stats (Charisma and Luck), a level 99 instance (The Dimensional Barrier), and two new hunting zones for -- you guessed it -- Ertheia characters. Former players can take advantage of a welcome-back promotion that includes a pack of goodies for veteran characters and a free mount for freshly rolled toons. We've included some concept art as well as videos describing the lore and new classes below. Continue reading NCsoft launches Lineage II's Ertheia expansion today NCsoft launches Lineage II's Ertheia expansion today originally appeared on Massively on Wed, 30 Jul 2014 14:30:00 EST. Please see our terms for use of feeds.
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APB update pwns cheaters and creates quicker matchups Posted: 30 Jul 2014 12:00 PM PDT |
RuneFest tickets on sale this week Posted: 30 Jul 2014 11:00 AM PDT |