The Stream Team: Vanguard's final week Posted: 26 Jul 2014 09:00 AM PDT Filed under: Fantasy, Video, Vanguard, Free-to-Play, Livestream, The Stream Team With only a week left of life, Vanguard players have limited time to jump in and get the all the things done. Massively's MJ is heading back in with the intention of diving into a dungeon or two, although chances are she just might get sidetracked by intense nostalgia. Maybe she'll just take her sorrow for the loss of the game out on some nearby mobs or dungeon dwellers! Join us live at 11:00 a.m. to be a part of the mob butt-kicking group or just to share memories about the game. Game: Vanguard Host: MJ Guthrie Date: Saturday, July 26th, 2014 Time: 11:00 a.m.. EDT Enjoy our Stream Team video below. Continue reading The Stream Team: Vanguard's final week The Stream Team: Vanguard's final week originally appeared on Massively on Sat, 26 Jul 2014 11:00:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments |
WRUP: This is why we can't have nice things Posted: 26 Jul 2014 08:00 AM PDT |
The Daily Grind: Do you have a regular gaming group? Posted: 26 Jul 2014 06:00 AM PDT Filed under: Culture, Opinion, The Daily Grind, Miscellaneous Some of my best experiences with MMOs have involved regular gaming nights with a set group of friends. These days I only have a Monday night The Secret World excursion to look forward to with my cabal, but it's undoubtedly the highlight of my gaming week. I have friends who have been playing a Monday night LotRO skirmish group for years now, and they often regale us with tales of idiocy, running jokes, and extremely slow leveling. But the point is more to socialize and have fun than progress, which I can respect. Do you have a regular gaming group for your MMO? If so, how did you get into it? What exciting adventures have you gone on lately? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!The Daily Grind: Do you have a regular gaming group? originally appeared on Massively on Sat, 26 Jul 2014 08:00:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments |
Betawatch: July 19 - 25, 2014 Posted: 25 Jul 2014 06:00 PM PDT Filed under: Betas, Business Models, Launches, MMO Industry, New Titles, News Items, Betawatch, Miscellaneous, Crowdfunding Destiny's beta opened its doors to everyone this week... as long as you have a PS3, Xbox Live Gold, or a PlayStation Plus subscription, that is. What else is new in the world of MMO testing? The full Betawatch roundup is below. Continue reading Betawatch: July 19 - 25, 2014 Betawatch: July 19 - 25, 2014 originally appeared on Massively on Fri, 25 Jul 2014 20:00:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments |
Choose My Adventure: Hunting for trouble (and riches) in ArcheAge Posted: 25 Jul 2014 05:00 PM PDT Filed under: Fantasy, Video, Opinion, Free-to-Play, Choose My Adventure, Livestream, ArcheAge, The Stream Team Bouncing between alpha and beta has hindered progress in ArcheAge for Massively's MJ, but it hasn't diminished the fun. As per last week's vote, she spent the past weekend in beta, checking out life on the other continent as an Elf. Now, with the next beta a whole week away, it's back to alpha life as a Firran. But that doesn't mean it's a lonely life! MJ found a spot for her little farm and has been raising some goslings as she continues her crafting and trade exploits. And there's also this thing about joining a guild... we're sure she could find some more trouble to get into with friends. Perhaps she'll even finally make it to prison! Join us live at 7:00 p.m. for MJ's final two-hour CMA Live adventure. Game: ArcheAge Host: MJ Guthrie Date: Friday, July 55th, 2014 Time: 7:00 p.m. EDT Enjoy our Stream Team video below. Continue reading Choose My Adventure: Hunting for trouble (and riches) in ArcheAge Choose My Adventure: Hunting for trouble (and riches) in ArcheAge originally appeared on Massively on Fri, 25 Jul 2014 19:00:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments |
Analyst predicts that Destiny will sell between 15M and 20M units Posted: 25 Jul 2014 04:00 PM PDT |
Romero: 'PC is decimating console, F2P has killed a hundred AAA studios' Posted: 25 Jul 2014 03:00 PM PDT Filed under: Business Models, Interviews, MMO Industry, News Items Doom co-creator John Romero gave an interesting interview to GamesIndustry.biz recently in which he compares the modern free-to-play model with the early 1990s shareware revolution driven by id's hellish sci-fi shooter. "Our entire first episode was free -- give us no money, play the whole thing. If you like it and want to play more, then you finally pay us. To me that felt like the ultimate fair [model]. I'm not nickel-and-diming you. I didn't cripple the game in any design way. That was a really fair way to market a game," Romero said. "When we put these games out on shareware, that changed the whole industry. Before shareware there were no CD-ROMs, there were no demos at all. If you wanted to buy Ultima, Secret of Monkey Island, any of those games, you had to look really hard at that box and decide to spend 50 bucks to get it." He goes on to say that F2P design will mature and at some point lose its stigma. "People are spending a lot of time trying to design this the right way," he explained. "They want people to want to give them money, not have to. If you have to give money, you're doing it wrong. For game designers, that's the holy grail." Romero also remarks on the parallels between today's industry and the fledgling game industry of 30 years ago that he says was wholly created by indies, as well as the autonomy enjoyed by modern developers as a result of the move away from retail and traditional publishing. "With PC you have free-to-play and Steam games for five bucks. The PC is decimating console, just through price," he said. "Free-to-play has killed a hundred AAA studios." Romero: 'PC is decimating console, F2P has killed a hundred AAA studios' originally appeared on Massively on Fri, 25 Jul 2014 17:00:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments |
Riot Games promises to increase diversity in League of Legends Posted: 25 Jul 2014 02:00 PM PDT Filed under: Fantasy, Culture, Events (Real-World), News Items, Free-to-Play, MOBA, League of Legends League of Legends features a lot of diversity among its male champions, but the female champions all feature a fairly uniform body type. That's something the developers at Riot Games are keen on changing. In response to a fan question at SDCC, producer Omar Kendall said that the company has been introducing new ways of looking at body types and shapes, with the end goal of making female champions who don't look like the others. Kendall went on to specify that the call for more diversity is one that players should see represented soon in a new character coming out. He also noted that diversity is being strongly considered with further character designs and any new champions. Game designer Brian Feeney noted that it would be a net boon to the game as a whole -- as Riot is very concerned with distinctive silhouettes, a more robust selection of body types makes it easier to tell champions apart. Riot Games promises to increase diversity in League of Legends originally appeared on Massively on Fri, 25 Jul 2014 16:00:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments |
Firefly Online brings the crew back together (for voices) Posted: 25 Jul 2014 01:00 PM PDT Filed under: Culture, Previews, News Items, Mobile, Miscellaneous Despite the name, Firefly Online isn't really an MMO. But it does feature online interactions, and perhaps more importantly, it does feature the original cast together again. If you were hoping to hear Captain Malcolm Reynolds growl at you while you played the game -- and let's face it, odds are almost certain you were -- you can be happy to know that the main cast will be reprising their roles for the first time since the movie. Alan Tudyk will also be voicing multiple roles, and Michael Fairman will be playing Niska, who is apparently hiring if you're none too worried about your conscience bothering you. The game is set to release in 2015 on multiple platforms. Firefly Online brings the crew back together (for voices) originally appeared on Massively on Fri, 25 Jul 2014 15:00:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments |
Marvel Heroes celebrates Guardians of the Galaxy Posted: 25 Jul 2014 12:00 PM PDT Filed under: Super-hero, Events (In-Game), Game Mechanics, MMO Industry, News Items, Free-to-Play, Marvel Heroes Marvel's Guardians of the Galaxy film hits theaters on August 1st, and Marvel Heroes is counting down with its 10 Days of Guardians of the Galaxy in-game event. Players can complete three shared quests once per day to max out their allotment of Planet X Bark, which can then be redeemed for loot boxes with varying levels of unique rewards. There's also a daily login reward, so head to the official Marvel Heroes website to read all about it! Marvel Heroes celebrates Guardians of the Galaxy originally appeared on Massively on Fri, 25 Jul 2014 14:00:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments |
Working As Intended: It's not the journey or the destination Posted: 25 Jul 2014 11:00 AM PDT Filed under: Game Mechanics, MMO Industry, Opinion, Massively Meta, Miscellaneous, Sandbox, MMORPG, Working As Intended If you play MMORPGs, you've no doubt been told, hundreds of times, "Slow down! Don't rush! Stop to smell the flowers! It's the journey, not the destination!" Typically, you're being told to slow down in an MMO whose focus is the destination: the endgame. All the good stuff is at the end. The best dungeons are there. The best gear is there. The best PvP content and titles and achievements are there. The players the devs cater to are there. Patches and expansions provide new content there. In fact, the only reason to play the rest of the game is to level up to get there. The midgame is a hindrance, a barrier to the "real" game, and it's usually neglected by developers once most players are through it. So if games themselves reward you only for arriving at the destination, why on earth should you feel bad for not savoring the journey? Continue reading Working As Intended: It's not the journey or the destination Working As Intended: It's not the journey or the destination originally appeared on Massively on Fri, 25 Jul 2014 13:00:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments |