APB shames cheaters, talks usage and purchasing stats Posted: 22 Jul 2014 10:00 AM PDT Filed under: Real-Life, Culture, Game Mechanics, MMO Industry, PvP, News Items, Free-to-Play, All Points Bulletin, Dev Diaries APB Reloaded's latest dev blog post details the implementation of cheat detector FairFight into the MMO shooter. The update also reveals some pretty interesting stats related to cheaters as well as the game's overall performance. "The number of cheaters who log in to the game stayed pretty constant around 1.2 percent of all players (some of which were re-rolls)," wrote GamersFirst's Bjorn Book-Larsson. Surprisingly, 60 percent of those cheaters were paying players. Book-Larsson says that only about 10 percent of APB's monthly unique players make new purchases in a given month, while 30 percent of players have made a purchase at some point during their account history. Book-Larsson goes on to say that APB is the 19th most-played game in the history of Steam, just ahead of Borderlands 2 and just behind Call of Duty: Modern Warfare 2. Finally, GamersFirst has publicized a list of banned cheaters for the month of July, complete with player and clan names and various other account statistics. APB shames cheaters, talks usage and purchasing stats originally appeared on Massively on Tue, 22 Jul 2014 12:00:00 EST. Please see our terms for use of feeds.
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Defiance gets new TV show crossover content Posted: 22 Jul 2014 09:00 AM PDT |
Skyforge defrosts the Cryomancer class Posted: 22 Jul 2014 08:00 AM PDT Filed under: Fantasy, Galleries, Screenshots, Trailers, Video, Classes, Game Mechanics, Previews, News Items, Miscellaneous, Skyforge Obsidian and Mail.ru have just revealed Skyforge's Cryomancer, the latest addition to the playable roster of this class-switching MMO. As you might have guessed from the name, the Cryomancer is an ice mage, a "lord of ice and snow," who slows, immobilizes, and shatters enemies. Enjoy the full reveal, including screenshots, a class trailer, a partial spell list, and even a bit of lore. Continue reading Skyforge defrosts the Cryomancer class Skyforge defrosts the Cryomancer class originally appeared on Massively on Tue, 22 Jul 2014 10:00:00 EST. Please see our terms for use of feeds.
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Previewing WildStar's Daggerstone Pass PvP battleground Posted: 22 Jul 2014 07:30 AM PDT Filed under: Sci-Fi, Video, Patches, PvP, News Items, WildStar, Subscription, Buy-to-Play Before I talk about the upcoming PvP map for WildStar, I feel I should really defend myself for my usual performance in PvP. Here's the simple version: I am all right at PvP. I know enough about what I'm supposed to do to avoid completely shaming myself. I am not the best. But can I turn a ragtag group of other journalists into a fighting force capable of defeating preformed groups of people wearing PvP gear? Definitely not. Along with several other journalists, I took to the field with Carbine Studios staff members yesterday, boosted my fresh Exile character up to 50, and took on all comers in the rated version of the new Daggerstone Pass. We lost several times. On the bright side, we lost in such a way that I was able to get a better sense of the map and can talk about it with some confidence, so that's good. In my weak defense, I don't think we had a chance against a fully premade team in PvP gear anyway. Continue reading Previewing WildStar's Daggerstone Pass PvP battleground Previewing WildStar's Daggerstone Pass PvP battleground originally appeared on Massively on Tue, 22 Jul 2014 09:30:00 EST. Please see our terms for use of feeds.
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Flameseeker Chronicles: Introducing Guild Wars 2's Dragon's Reach Posted: 22 Jul 2014 07:00 AM PDT Filed under: Fantasy, Interviews, Lore, Patches, Opinion, Guild Wars 2, Flameseeker Chronicles, Buy-to-Play Today's edition of the Flameseeker Chronicles is a little bit special. We've got the teaser trailer for Guild Wars 2's next living world release, The Dragon's Reach: Part One. We've got some sweet screenshots provided by ArenaNet to feast your peepers on: aw, yeah. And if that's not enough, I got the chance to chat with Associate Game Director Steven Waller about next week's episode. Check out the video, and then read on! Continue reading Flameseeker Chronicles: Introducing Guild Wars 2's Dragon's Reach Flameseeker Chronicles: Introducing Guild Wars 2's Dragon's Reach originally appeared on Massively on Tue, 22 Jul 2014 09:00:00 EST. Please see our terms for use of feeds.
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The Daily Grind: Do you play MOBAs? Posted: 22 Jul 2014 06:00 AM PDT Filed under: Game Mechanics, PvP, Opinion, Massively Meta, The Daily Grind, Miscellaneous, MOBA We joke a lot on Massively about how there's a new MOBA released every day, but let's be fair: It's more like every other day. The first MOBA I ever played was Demigod, and that was back before the term had really become popular, before League of Legends had launched, and long before the deluge of MOBA clones had hit us. I had fun, but I pretty much knew the genre wasn't for me. I like a bit more persistence to my PvP, and I really prefer larger-scale battles and worlds. This is why I play MMOs. But the MOBA genre is young and evolving. Some MOBAs even seem to be trying to attract MMORPG players with cosmetic gear and first-person perspectives and even something that still looks a bit like personal housing. So here's the question for today: Do you, as an MMORPG gamer, play MOBAs? What would it take to get you to play them? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!The Daily Grind: Do you play MOBAs? originally appeared on Massively on Tue, 22 Jul 2014 08:00:00 EST. Please see our terms for use of feeds.
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Valve scrapped an MMORPG at the dawn of the genre Posted: 21 Jul 2014 07:00 PM PDT Filed under: Video, Culture, Events (Real-World), Game Mechanics, MMO Industry, News Items, Miscellaneous Did you know that Valve was once hard at work on a third-person MMORPG called Prospero? Alas, the studio scrapped the project around 1997 in favor of a little tiny game called Half-Life, which "absorbed" the developers working on the MMO. Website Valve Time has dipped into the mysterious history of the game, said to be a "moody, literary" science-fantasy epic influenced by Myst with its focus on story and exploration. Though Prospero was canceled, some of its groundbreaking social and map features were eventually realized in Steam and Portal. The video also includes some wonderfully dated screenshots and quotes from developers who worked on the title. Continue reading Valve scrapped an MMORPG at the dawn of the genre Valve scrapped an MMORPG at the dawn of the genre originally appeared on Massively on Mon, 21 Jul 2014 21:00:00 EST. Please see our terms for use of feeds.
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Not So Massively: Destiny's big beta, Dota 2's big tourney Posted: 21 Jul 2014 06:00 PM PDT Filed under: Betas, Fantasy, Sci-Fi, Trailers, Video, Launches, New Titles, Patches, Previews, PvP, News Items, War, Free-to-Play, MMOFPS, World of Tanks, Not So Massively, MOBA, Crowdfunding, Destiny, Shroud of the Avatar, Hearthstone, The Division Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. Continue reading Not So Massively: Destiny's big beta, Dota 2's big tourney Not So Massively: Destiny's big beta, Dota 2's big tourney originally appeared on Massively on Mon, 21 Jul 2014 20:00:00 EST. Please see our terms for use of feeds.
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UemeU shows off concept video and screenshots Posted: 21 Jul 2014 05:00 PM PDT Filed under: Betas, Screenshots, Trailers, Video, New Titles, Previews, News Items, Miscellaneous, Sandbox If you want to roll your own game these days, you're certainly not lacking in tools to do so. UemeU is another game aimed at giving players the ability to do whatever they want, whether they'd like to build a huge, sprawling online game or just a nice house to settle down and call your own. The official reveal trailer past the break explains the goals of developer Omnigon Entertainment in detail: The game is meant as a sandbox allowing players to create their own servers, structures, rules, and settings as they desire. Lead developer Jeremy Hindle explains that the game will allow players to both create and play, with creation governed by a simple set of basic shapes that can be combined as players wish. Players will be able to create and modify abilities, change the rules for servers, and create a robust series of interactions via the use of action triggers. Check out the full video just past the cut if this sounds right up your alley. [Souce: Omnigon Entertainment press release] Continue reading UemeU shows off concept video and screenshots UemeU shows off concept video and screenshots originally appeared on Massively on Mon, 21 Jul 2014 19:00:00 EST. Please see our terms for use of feeds.
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Take a road trip through The Crew's beta features Posted: 21 Jul 2014 04:00 PM PDT Filed under: Betas, Video, Free-to-Play, Miscellaneous The Crew's closed beta test began today and will continue through Friday, July 25th. Since there are plenty of features to this online racing title for testers to explore, the developers have put together a six-minute video to point players in the right direction. The beta features tour begins with story missions and continues through skill challenges, PvP missions, customization, free roaming, co-op connections, and a few more. You can get the full beta features overview after the jump. Continue reading Take a road trip through The Crew's beta features Take a road trip through The Crew's beta features originally appeared on Massively on Mon, 21 Jul 2014 18:00:00 EST. Please see our terms for use of feeds.
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The Stream Team: A first look at Swordsman's beta Posted: 21 Jul 2014 03:00 PM PDT |
The Mog Log: Final Fantasy XIV's Hunts are broken Posted: 21 Jul 2014 02:00 PM PDT Filed under: Fantasy, Game Mechanics, Patches, Opinion, Consoles, Final Fantasy XIV, Subscription It's been nearly two weeks since Final Fantasy XIV's patch went live, and I'm at once surprised and not surprised that we haven't seen anything really addressing the problem with Hunts. I'm not surprised because Square has a bad history of reacting to broken elements about as quickly as a narcoleptic sloth with poor motivation, and I'm surprised because players have been screaming about it for... about two weeks now? Yes, that sounds right. And not just screaming in the usual disorganized fashion. This is pretty targeted and logical screaming, helped substantially by the fact that Hunts are currently very, very broken and need fixing. So let's explain the mess that the game has made for itself and the numerous simple solutions that can be implemented really any time now. Not that I'm saying they're all easy, just simple. Straightforward. And no, increasing mark HP is not one of those solutions. Continue reading The Mog Log: Final Fantasy XIV's Hunts are broken The Mog Log: Final Fantasy XIV's Hunts are broken originally appeared on Massively on Mon, 21 Jul 2014 16:00:00 EST. Please see our terms for use of feeds.
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DC Universe Online highlights the creation of Batman Posted: 21 Jul 2014 01:00 PM PDT Filed under: Super-hero, Video, Lore, News Items, Free-to-Play, Consoles, DC Universe Online It's been 75 years since Batman's creation, and that means everyone is talking about the Dark Knight. More than usual, even. DC Universe Online has gotten in on the action with a series of short videos exploring how Gotham's protector was brought into the game, what players can do to really feel like a part of the bat-family, and what the future holds for everyone's favorite nocturnal billionaire aside from beating up clowns. The videos feature artist Jim Lee, voice actor Kevin Conroy, and various members of the DCUO development team looking at every aspect of the character in the game. There are three different videos past the break, but each one is fairly short -- you can watch them all at once or take them in chunks, whichever you'd prefer. It's a great dose of bat-nostalgia for fans of the game. Continue reading DC Universe Online highlights the creation of Batman DC Universe Online highlights the creation of Batman originally appeared on Massively on Mon, 21 Jul 2014 15:00:00 EST. Please see our terms for use of feeds.
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LotRO's Summer Festival runs July 22 - August 5 Posted: 21 Jul 2014 12:00 PM PDT Filed under: Fantasy, Lord of the Rings Online, Events (In-Game), Game Mechanics, MMO Industry, News Items, PvE, Free-to-Play There's no shortage of things to do in Lord of the Rings Online these days, what with the recent release of Update 14, Western Gondor, and the level cap bump to 100. If you're already burned through all of that, though, you'll be glad to know that the game's annual Summer Festival starts tomorrow and continues through August 5th. Events include keg races, horse races, fishing challenges, the Taste of Hobbiton, and the usual Ale Association vs. Inn League shenanigans. LotRO's Summer Festival runs July 22 - August 5 originally appeared on Massively on Mon, 21 Jul 2014 14:00:00 EST. Please see our terms for use of feeds.
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Tree of Savior introduces new classes in Q&A #9 Posted: 21 Jul 2014 11:00 AM PDT Filed under: Fantasy, New Titles, Community Q&A, Dev Diaries Tree of Savior, the upcoming MMO from Korean studio IMC Games, has unveiled its ninth Q&A about the game, revealing more classes, costume details, an explanation of the Chronomancer's time-travel skill, and some special hidden content. With an advertised 80 classes in the game, these four new class introductions just scratch the surface, but we do get some details and animations from the Thaumaturge, Archer, Pyromancer, and Centurian. Be sure to check out the video after the cut for more on the new classes. If you have any questions for the dev team that you'd like answered in the next Q&A, send them along to the game's Facebook page or the developer's blog. Continue reading Tree of Savior introduces new classes in Q&A #9 Tree of Savior introduces new classes in Q&A #9 originally appeared on Massively on Mon, 21 Jul 2014 13:00:00 EST. Please see our terms for use of feeds.
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