TERA: Rising previews Wounded World update, Rift's Edge encounters Posted: 25 Jun 2014 10:00 AM PDT Filed under: Fantasy, Galleries, Screenshots, Trailers, Video, Game Mechanics, Patches, Previews, News Items, PvE, Free-to-Play, TERA, Dungeons En Masse Entertainment is gearing up for its next TERA: Rising update in the west, which we now know is called Wounded World. The studio told Massively this week that the update is loaded with fresh content, including a three-man scenario in Lakan's Prison, a solo rescue mission in the primal forest of Ghillieglade, a five-man foray into the Abscess instance, and a seven-person Big Boss BAM Slam in Rift's Edge, complete with new gear and bosses and rewards. We've got an exclusive video and screenshots of some of the new bosses and encounters coming in the update. Enjoy them below. Continue reading TERA: Rising previews Wounded World update, Rift's Edge encounters TERA: Rising previews Wounded World update, Rift's Edge encounters originally appeared on Massively on Wed, 25 Jun 2014 12:00:00 EST. Please see our terms for use of feeds.
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LEGO Minifigures Online open beta progress to carry over Posted: 25 Jun 2014 09:00 AM PDT Filed under: Betas, Business Models, MMO Industry, New Titles, News Items, Free-to-Play, Kids, Family Funcom wants you to know that it has officially kicked off the open beta for LEGO Minifigures Online. The game's proper launch is still scheduled for Fall 2014, but as of now you can download the free-to-play beta client and have at it! Current locations include Pirate World, Medieval World, and Space World, and the firm is "hard at work finishing up more great content," according to the news blurb on its web site. Player progress and cash shop purchases will carry over from open beta to launch. LEGO Minifigures Online open beta progress to carry over originally appeared on Massively on Wed, 25 Jun 2014 11:00:00 EST. Please see our terms for use of feeds.
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Elite: Dangerous enters Premium Beta 2 Posted: 25 Jun 2014 08:00 AM PDT Filed under: Betas, Sci-Fi, Video, MMO Industry, New Titles, Elite: Dangerous Frontier Developments has announced that its multiplayer sci-fi space game Elite: Dangerous has opened up for Premium Beta 2. This newest stage of beta will bring several improvements, including three new star systems, Giant Orbis starports, a new space ship type, and much more. You can jump into the game now by purchasing the Premium Beta for $150, which is significantly lower than the alpha at $295. The standard beta will be available for $75 and the retail pre-order for launch is $50. Also be sure to check out a video spotlighting the Giant Orbis spaceport just after the cut. [Source: Frontier Developments press release] Continue reading Elite: Dangerous enters Premium Beta 2 Elite: Dangerous enters Premium Beta 2 originally appeared on Massively on Wed, 25 Jun 2014 10:00:00 EST. Please see our terms for use of feeds.
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The Soapbox: This is how reviews actually work Posted: 25 Jun 2014 07:00 AM PDT Filed under: Culture, MMO Industry, Opinion, Massively Meta, The Soapbox Welcome back to the Soapbox, folks. Actually, let's call this a mini-Soapbox, since it's just a wee thing compared to some of the walls-of-text we've previously published in this space. Anyhow, let's talk about reviews, bias, and subjectivity. Whether it be film criticism, concert recaps, book reviews, or game reviews, there's an illogical expectation out there regarding "unbiased" work and -- to directly quote a recent Massively commenter -- "correct and honest" reviews. Continue reading The Soapbox: This is how reviews actually work The Soapbox: This is how reviews actually work originally appeared on Massively on Wed, 25 Jun 2014 09:00:00 EST. Please see our terms for use of feeds.
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The Daily Grind: Do you see more saints or jerks in-game? Posted: 25 Jun 2014 06:00 AM PDT Filed under: Culture, Opinion, The Daily Grind, Miscellaneous Well, this will certainly be an extremely subjective topic today, but I say we embrace it! We've all heard and experienced horror stories with players who are extreme jerks in MMOs, from the mouthy trolls in general chat to the scammers out to fleece your hard-earned goods. But are there equal or perhaps greater numbers of generous, kind players whose good deeds don't make the headlines or leave us steaming for hours? Personally, it's really hard to say. The jerks can be really vocal and noticeable, which may make them seem proportionally larger than they really are. The saints can't be doing all sorts of nice things on a one-on-one basis that go virtually unnoticed by others. I see a lot of jerks in PUGs and a lot of saints while leveling in PvE, and I'd like to believe that there are more of the latter than the former. What do you think? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!The Daily Grind: Do you see more saints or jerks in-game? originally appeared on Massively on Wed, 25 Jun 2014 08:00:00 EST. Please see our terms for use of feeds.
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SMITE virtually incarnates Rama and updates Ra for the 4th of July Posted: 24 Jun 2014 07:00 PM PDT Filed under: Trailers, Video, Classes, Culture, Game Mechanics, Patches, Previews, PvP, News Items, Humor, MOBA Hi-Rez Studios has today revealed the latest playable deity in its MOBA SMITE: Rama, The 7th Avatar of the Hindu god Vishnu. True to legend, Rama is an archer whose magical bow and arrows combine for skills like Astral Quiver, Astral Strike, Pick Me Up, Rolling Assault, and Astral Barrage. But that isn't why you clicked on this article. You clicked because of the eagle. Yes, the team has also implemented new skins for characters, including one for Ra, who can now be skinned as the patriotic, firework-wielding bald eagle Ra'merica because why not? "For each sale of this skin, $2 will be donated to the American Red Cross," noted Hi-Rez blandly, as if that obviated the insanity. We've included Rama's and Ra's videos below. [With thanks to tipster Sorenthaz!] Continue reading SMITE virtually incarnates Rama and updates Ra for the 4th of July SMITE virtually incarnates Rama and updates Ra for the 4th of July originally appeared on Massively on Tue, 24 Jun 2014 21:00:00 EST. Please see our terms for use of feeds.
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Blizzard sale slashes prices on WoW and Mists of Pandaria Posted: 24 Jun 2014 06:00 PM PDT |
RIFT to unify Euro region on a single cluster Posted: 24 Jun 2014 05:00 PM PDT |
Warhammer 40k: Eternal Crusade base classes announced Posted: 24 Jun 2014 04:00 PM PDT Filed under: Sci-Fi, Classes, Game Mechanics, News Items, Miscellaneous In a post on the official Warhammer 40,000: Eternal Crusade forums last night, Behavior Interactive Lead Designer Brent Ellison announced the basic class list for the coming game. The classes are: - Space Marines: Tactical, Devastator, Assault, Apothecary
- Orks: Shoota, 'Eavy/Loota (final name TBD), Stormboy, Painboy
- Chaos: Tactical, Havoc, Raptor, Aspiring Sorcerer
- Eldar: Dire Avenger, Fire Dragon, Dark Reaper, Swooping Hawk, Howling Banshee, Striking Scorpion, Warlock
Why do the Eldar have more classes than the others? Ellison explains that while the other factions are flexible, the Eldar are highly specialized: "[The Eldar have] as much customization as the other factions, [but] it's spread across a larger number of classes, and there are fewer combat roles per class. Our goal is to do justice to each faction, so rather than try to cram the same system into the Eldar, we opted to widen their class selection in order to give them the roles they needed to be competitive on the battlefield." Elite and hero classes haven't yet been introduced. Warhammer 40k: Eternal Crusade base classes announced originally appeared on Massively on Tue, 24 Jun 2014 18:00:00 EST. Please see our terms for use of feeds.
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Bone Gulch is a Wild West online sandbox with a Kickstarter campaign Posted: 24 Jun 2014 03:00 PM PDT Filed under: Video, Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding Four years ago I was deep in the throes of Red Dead Redemption's lovely, lusty Old West. I wondered why a sprawling, frontier-based MMO wasn't yet a thing, and sadly I'm still wondering. Indie company Nesoi Tech apparently shares my affinity for the genre, judging by its new Bone Gulch Kickstarter project. It's a Unity-based sandbox game featuring "an advanced crafting system, a unique bounty system," and "extensive player customization," among other things. Nesoi's press release also mentions single-player story-based campaigns "in addition to local and online multiplayer action," so we're not quite sure how MMO it is at this point. There's some pre-alpha video footage available, though, and we've embedded it for you after the cut. [Source: Nesoi press release] Continue reading Bone Gulch is a Wild West online sandbox with a Kickstarter campaign Bone Gulch is a Wild West online sandbox with a Kickstarter campaign originally appeared on Massively on Tue, 24 Jun 2014 17:00:00 EST. Please see our terms for use of feeds.
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FFXIV releases Defenders of Eorzea trailer, screenshots Posted: 24 Jun 2014 02:00 PM PDT Filed under: Fantasy, Galleries, Screenshots, Trailers, Video, Events (In-Game), Game Mechanics, Patches, Previews, News Items, Final Fantasy XIV, Dungeons, Crafting, Subscription Square-Enix has just released a brand-new and lengthy trailer for Final Fantasy XIV's upcoming Defenders of Eorzea patch. The video and the new promo site preview new boss battles, new quests, the Syrcus Tower dungeon, several dungeon hard-mode variants, private chamber customization, chocobo raising, desynthesis, and the new crafting recipes Patch 2.3 goes live on July 8th. We've got the trailer and some new screenies below. Continue reading FFXIV releases Defenders of Eorzea trailer, screenshots FFXIV releases Defenders of Eorzea trailer, screenshots originally appeared on Massively on Tue, 24 Jun 2014 16:00:00 EST. Please see our terms for use of feeds.
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Bungie COO on Destiny's 10-year plan, business model, and more Posted: 24 Jun 2014 01:00 PM PDT Filed under: Fantasy, Sci-Fi, Business Models, MMO Industry, New Titles, News Items, Destiny Bungie COO Pete Parsons spoke to GamesIndustry.biz at E3 a couple of weeks ago, and the website has now published a wide-ranging interview that covers everything from Destiny's rumored $500 million budget to the fact that Bungie came to Activision with a 10-year plan for a new IP and a tent-pole franchise. Parsons declined to directly answer questions on Destiny's unannounced business model, though he did reiterate that "it's not going to be subscription" and that Bungie is going to make sure that "it's never confusing for anybody." Bungie COO on Destiny's 10-year plan, business model, and more originally appeared on Massively on Tue, 24 Jun 2014 15:00:00 EST. Please see our terms for use of feeds.
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Elder Scrolls patch adds veteran dungeon, improved lighting, and more Posted: 24 Jun 2014 12:00 PM PDT Filed under: Fantasy, Game Mechanics, MMO Industry, Patches, News Items, Dungeons, The Elder Scrolls Online, Subscription It's patch day in Tamriel, as ZeniMax has rolled out Elder Scrolls Online's 1.2.3 update. The main content addition is the veteran Crypt of Hearts dungeon. Additionally, there's now a field-of-view slider for first-person fans as well as improved interior lighting and a number of bug fixes. Full details are available via the patch notes. [Thanks Zjeven!] Elder Scrolls patch adds veteran dungeon, improved lighting, and more originally appeared on Massively on Tue, 24 Jun 2014 14:00:00 EST. Please see our terms for use of feeds.
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Star Citizen tops $47 million, will continue to offer stretch goals Posted: 24 Jun 2014 11:00 AM PDT Filed under: Sci-Fi, Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen, Buy-to-Play Star Citizen has topped $47 million in funding on the wings of its recent Xi'An scout ship promotion. Cloud Imperium boss Chris Roberts talks about the ship and its unique thruster setup (and its corresponding unique flight characteristics inside the space sim's physics engine) in his latest letter from the chairman. Roberts also reveals that 54 percent of Star Citizen backers voted for CIG to continue offering stretch goals. He says that the company will "honor that choice," but that there will be some changes. "I'm not comfortable promising additional features with each million unless they're truly additive," he explains. "When we have a new idea that really impacts the final game and needs the funding then we'll offer it here... but you can expect a number of player rewards and new ways of highlighting Arena Commander as immediate goals!" Star Citizen tops $47 million, will continue to offer stretch goals originally appeared on Massively on Tue, 24 Jun 2014 13:00:00 EST. Please see our terms for use of feeds.
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