MMO Updates

MMO Updates


Issue 9 of The Secret World is live

Posted: 04 Jun 2014 10:00 AM PDT

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It's coming down.
Tokyo has been squatting like a gargoyle on the horizon of The Secret World since its launch nearly two years ago. Now, it's time for players to get into it. Issue 9 has just gone live, bringing with it the addition of the Tokyo playfield along with new missions, new monsters, and new revelations for the overarching story. But really, would you expect any less from the source of the Filth infestation?

Players will explore Tokyo starting at the same subway junction that set off the game's story, moving from there into the city proper. Once in the city, they'll be dealing with Orochi, Filth zombies, an oni infestation, and plenty of ghosts clustering about. If you want to know a little more about the content before you jump in, you can check out our tour of Tokyo from yesterday.

MassivelyIssue 9 of The Secret World is live originally appeared on Massively on Wed, 04 Jun 2014 12:00:00 EST. Please see our terms for use of feeds.

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Firefall outlines progression on the path to launch

Posted: 04 Jun 2014 09:00 AM PDT

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Yes, there's more to it than just shooting stuff but even more than before.
As Firefall approaches an official launch at long last, the game's design team is taking a look at the game as a whole and trimming up parts of the game that can be made better than they are. The newest development diary on the official site discusses doing just that with the game's progression system, a task accomplished by removing some systems, consolidating others, and generally making progress that much easier to understand all around.

As players go out and fight things in a given battleframe, the frame will level up, with new abilities coming regularly as you level. Frames will visibly improve as you increase in level, unlocking perks as you level up that can be used across all frames, with new abilities and weapons containing module slots for customization purposes. The new frame core equipment replaces the more fiddly systems of before, making it easier to slot in effects for improved jump jets or the like. Check out the full diary for all the details on how progression will be more straightforward for launch.

MassivelyFirefall outlines progression on the path to launch originally appeared on Massively on Wed, 04 Jun 2014 11:00:00 EST. Please see our terms for use of feeds.

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Star Citizen's Arena Commander is live

Posted: 04 Jun 2014 08:00 AM PDT

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Star Citizen
Cloud Imperium has released Star Citizen's dogfighting module, more commonly known as Arena Commander. Qualified backers can now access the Vanduul Swarm and Freeflight modes using three different spacecraft: the Aurora, the 300i, and the Hornet.

The current version includes limited multiplayer for a handful of backers in the form of the Battle Royale and Team modes. CIG says that these modes will open up to more players as it hunts down lag and synch issues.

The announcement post also features a lengthy blurb from Chris Roberts on the future of open development as well as a poll to gauge interest in internal date targets. Finally, there's a launch trailer with gameplay footage after the cut!

[Thanks everyone who tipped us!]

Continue reading Star Citizen's Arena Commander is live

MassivelyStar Citizen's Arena Commander is live originally appeared on Massively on Wed, 04 Jun 2014 10:00:00 EST. Please see our terms for use of feeds.

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Defiance goes free-to-play

Posted: 04 Jun 2014 07:00 AM PDT

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It's not free of bugs, though.  Hellbugs, to be specific.  See, it's a joke, because... oh, never mind.
We've known it was happening for a while, but now it's coming to fruition -- as of today's patch, Defiance is free-to-play. On the PC, anyhow. The PlayStation 3 and Xbox 360 versions of the game will be going free-to-play on July 15th, although they're still getting all of the updates associated with the free-to-play patch. And while the patch contains a lot of the requisite store upgrades and so forth, there's more stuff in there for everyone.

For example, players will now receive special lockboxes for each DLC that they own as part of the game's daily and weekly login rewards. Score mechanics have also been trimmed up, allowing players to more easily get credit for participating in events. And there's the usual array of bugfixes and the like to produce a more polished game for everyone, whether you're a long-term veteran of the game or just want to hop in now that you can play for free.

MassivelyDefiance goes free-to-play originally appeared on Massively on Wed, 04 Jun 2014 09:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: What social tools do all MMOs need?

Posted: 04 Jun 2014 06:00 AM PDT

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WildStar
Heading into WildStar this past weekend, I was pleasantly surprised at how useful and easy the in-game social circles were. Instead of fretting about guild membership, I joined a few circles to talk with friends and made one up to keep in touch with a couple more. Somewhere Google+ is laughing haughtily, but I think that more MMOs should have a feature like this.

So what social tools do you think MMOs need? I'd also nominate in-game guild finders, far more robust friends lists (that are per-account, not per-character), and handy emote buttons that eschew the need for memorizing a list of slash commands. What say you?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: What social tools do all MMOs need? originally appeared on Massively on Wed, 04 Jun 2014 08:00:00 EST. Please see our terms for use of feeds.

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    Massively Speaking Episode 300: WildStar's launch with Jeremy Gaffney

    Posted: 03 Jun 2014 05:00 PM PDT

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    WildStar's launch day is finally here, and we've got Executive Producer Jeremy Gaffney on the show to talk about the struggles and joys of getting a fledgling MMO off the ground. This is also our 300th episode, so we indulge in a bit of retrospection and celebration.

    Get all of our opinions and analysis on the most important stories of the past week right here on Massively Speaking, the industry's leading MMO podcast. And if you have a comment, question, or topic for the podcasters, send an email to podcast@massively.com. We may just read your email on the air!

    Get the podcast:
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    Listen here on the page:



    Read below the cut for the full show notes.

    Continue reading Massively Speaking Episode 300: WildStar's launch with Jeremy Gaffney

    MassivelyMassively Speaking Episode 300: WildStar's launch with Jeremy Gaffney originally appeared on Massively on Tue, 03 Jun 2014 19:00:00 EST. Please see our terms for use of feeds.

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      Argo Online slides into open beta

      Posted: 03 Jun 2014 04:00 PM PDT

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      Argo
      Bhagpuss over at Inventory Full pointed out that Argo Online has transitioned from closed to open beta in the past week or two. The steampunk post-apocalyptic MMO is now accepting any and all players who want to give this title a try. The open beta patch includes the opening of the in-game arena.

      Argo Online was formerly run by Alaplaya in 2011, killed, and then subsequently resurrected by the current operators, UserGames.

      MassivelyArgo Online slides into open beta originally appeared on Massively on Tue, 03 Jun 2014 18:00:00 EST. Please see our terms for use of feeds.

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      Archlord 2 going into closed beta this month

      Posted: 03 Jun 2014 03:00 PM PDT

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      Archlord 2
      The sequel to Archlord will be revving up its beta test program this month. Webzen announced today that the PvP-centric Archlord 2 is planning on starting its closed beta in June for those who played the first game, have snagged a key, or who perhaps beg for one on the official Facebook page.

      There will not be an NDA for the beta program. Players have added incentive to get into the closed beta, as testers will get a "special gift" when the title transitions into open beta.

      If you're curious about Archlord 2, check out the intro video to the MMO after the break!

      [Source: Webzen press release]

      Continue reading Archlord 2 going into closed beta this month

      MassivelyArchlord 2 going into closed beta this month originally appeared on Massively on Tue, 03 Jun 2014 17:00:00 EST. Please see our terms for use of feeds.

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        Chaos Theory: Touring Tokyo with TSW's Joel Bylos

        Posted: 03 Jun 2014 02:00 PM PDT

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        It's Tokyo time! That's right, an end to the wait is finally upon us. Come Wednesday, everyone who buys Issue #9 The Black Signal for The Secret World and has acquired The Council's Seal will be able to cross the threshold into Tokyo.

        Like you, I've been dying to get in and check out this new zone, the first new area introduced to the horror game since launch. Thanks to a special tour with Game Director Joel Bylos and Communications Manager Tor Egil Andersen, I was able to preview the first of the three Tokyo zones so I could share that experience with you. We not only explored the city itself, but we completed one of the new -- and might I add, really spooky -- missions and utilized the new AEGIS system.

        So, how is it? Let me just say, it's worth the wait! And not just for the creepy homages to the Illuminati handler, Kirsten Geary.

        Continue reading Chaos Theory: Touring Tokyo with TSW's Joel Bylos

        MassivelyChaos Theory: Touring Tokyo with TSW's Joel Bylos originally appeared on Massively on Tue, 03 Jun 2014 16:00:00 EST. Please see our terms for use of feeds.

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          Take a tour of Star Wars: The Old Republic's Coruscant Skyrise

          Posted: 03 Jun 2014 01:00 PM PDT

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          SWTOR
          Looking for a new apartment in a galaxy far, far away? Star Wars: The Old Republic: Galactic Strongholds: Return of the Colon wants to move you into a spacious Coruscant Skyrise this summer.

          In a new video released today, SWTOR shows off some of the looks and amenities of the Skyrise player apartment. As long as you don't have a strong fear of heights, it could be perfect for your character. Check out the trailer after the break and see if this is the pad for you!

          Continue reading Take a tour of Star Wars: The Old Republic's Coruscant Skyrise

          MassivelyTake a tour of Star Wars: The Old Republic's Coruscant Skyrise originally appeared on Massively on Tue, 03 Jun 2014 15:00:00 EST. Please see our terms for use of feeds.

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            EVE Online: Kronos goes live

            Posted: 03 Jun 2014 12:00 PM PDT

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            Kronos
            EVE Online deployed the Kronos content update-slash-expansion today, and CCP is calling on all pilots to get out there and kick some major pirate booty. Er, butts. Heinies.

            Kronos includes new pirate ships, a mess of ship rebalancing, more exploration sites, and plenty of improved visuals. The hefty 1.2 GB patch comes with equally impressive notes to peruse while you update the game.

            Kronos represents the first update on CCP's accelerated six-week cycle.

            MassivelyEVE Online: Kronos goes live originally appeared on Massively on Tue, 03 Jun 2014 14:00:00 EST. Please see our terms for use of feeds.

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            Massively's WildStar launch day roundup

            Posted: 03 Jun 2014 11:00 AM PDT

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            Well howdy there! Guess what, ladies and gentlemen, it finally happened after what seems like an eternity. WildStar has launched today, giving everyone a chance to explore the mysterious planet of Nexus, whether your interests lie in building homes and fortifications, learning about the local wildlife, or just laying waste to everything around you with practiced zeal. So it's only appropriate that the game has a new launch trailer just past the break to celebrate the fact.

            But that's not all, boys and girls -- we've compiled more than a few bits of news that you might want to feast your eyes upon before you jump in-game. Or, you know, if you're at work and can't jump in-game at the moment anyway, that is also a distinct possibility. So watch the trailer, do your reading, and get ready to explore Nexus from top to bottom. It's a big old world, you know.

            Continue reading Massively's WildStar launch day roundup

            MassivelyMassively's WildStar launch day roundup originally appeared on Massively on Tue, 03 Jun 2014 13:00:00 EST. Please see our terms for use of feeds.

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              MMORPG News

              MMORPG News


              WildStar: Review In Progress - Part One

              Posted: 04 Jun 2014 07:16 AM PDT

              Review In Progress - Part One

              It used to be, just a few years back, that if two high profile MMOs released in the same year, chances are they would mirror each other in tone and mechanics. Nothing could be further from the truth when it comes to ESO and WildStar. And for this I am thankful, because so far WildStar is a refreshingly upbeat and robust theme park MMO. Read on for the first part of our Review in Progress.

              General: Chatting Trion’s ‘Glyph’ with Scott Hartsman

              Posted: 04 Jun 2014 01:49 AM PDT

              Chatting Trion

              We recently had a chance to chat all things Glyph with Trion Worlds CEO Scott Hartsman. Learn all about the lightweight digital hub in our latest interview.

              Celtic Heroes: Launches Shadows over Beltane

              Posted: 04 Jun 2014 07:05 AM PDT

              Launches Shadows over Beltane

              Celtic Heroes launches Shadows Over Beltane bringing updates to both iOS and Android players. Android players can expect to find two new zones as well. The expansion includes summer content as well.

              Warhammer 40.000: Eternal Crusade: It's Being Developed for US!

              Posted: 01 Jun 2014 07:41 PM PDT

              It

              OK, public service message delivered, let's get to the meat of this week's article, which is: all about the common misconceptions regarding Eternal Crusade. These are the things that we see popping up on forums everywhere we look, the things that we hear Miguel answer again and again and again in interviews and on AMA's. The common sort of misinformation genially spread by people who don't know better...yet. So, let's educate ourselves a bit.

              General: Trion Launches Glyph Digital Games Platform

              Posted: 01 Jun 2014 07:29 PM PDT

              Trion Launches Glyph Digital Games Platform

              Trion Worlds announced that it was working on a digital game platform called "Glyph". As of today, Tuesday, June 3rd, Glyph has officially launched. Check the news release below:

              General: RIP Mythic

              Posted: 01 Jun 2014 06:25 PM PDT

              RIP Mythic

              It's not my fault. Mythic's closing, which was revealed last week, did not come about due to any curse associated with me. Admittedly, I've written quite a bit about the studio and its projects. I can say the same thing about Origin, NetDevil, Artifact Entertainment, Nival, Cryptic, Destination Games and more. That all of these are now either gone completely or substantially changed from what they were is, I assure you, purely coincidental.

              Marvel Heroes: 2014 Team-Up Advance Pack Giveaway

              Posted: 03 Jun 2014 10:51 AM PDT

              2014 Team-Up Advance Pack Giveaway

              MMORPG.com and Gazillion Entertainment have partnered up to give away 10 Marvel Heroes 2014 Team-Up Advance Packs in celebration of the game's first anniversary this week.

              General: Drakengard 3 Gets New 'Sister Prologues' DLC

              Posted: 03 Jun 2014 10:38 AM PDT

              Drakengard 3 Gets New

              Square Enix has added new prequel chapters to Drakengard 3 with the just launched 'Sister Prologues' DLC addon.

              World of Speed: How Does a Racing MMO Work?

              Posted: 01 Jun 2014 06:19 PM PDT

              How Does a Racing MMO Work?

              There is no question that racing games on all platforms are hugely possible but until the recent announcement of World of Speed, the MMO space has not seen many pass through its portals. We caught up to Slightly Mad Studios CEO Andy Tudor to find out more about the game. Read on and then leave your thoughts in the comments.

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