Tamriel Infinium: Elder Scrolls Online stories inside Elder Scrolls Online stories Posted: 29 Nov 2013 09:00 AM PST Filed under: Fantasy, Lore, New Titles, Opinion, Roleplaying, The Elder Scrolls Online, Subscription, MMORPG, Tamriel Infinium I admit it: I've spent hours in Skyrim and Oblivion doing nothing but reading the dusty books on the shelves of some dank dungeon. A lot of those stories repeat themselves, but I'm still amazed at the amount of time the writers put into the legends and lore of the series of games. For instance, if you'd like to know how Tamriel came to be, you can pick up The Annotated Anuad, the genesis story of Nirn, in Skyrim, Oblivion, or Morrowind. The book has little to do with any of those games, and the absolute truth of that book is suspect considering it's a "children's book." But it's a testament to how much time the writers put into developing the lore surrounding the Elder Scrolls. We know that The Elder Scrolls Online will also contain its own share of books and lore-packed tomes. Maybe you even spent time reading some while you were in beta this past weekend. Unfortunately, we can't gab about that, but we did get a taste of some of the stories thanks to the interactive map on the official website. Over the last couple of days, I've read each piece in this map, and surprisingly, I found some completely new stuff. Let me tell you about my top six. Continue reading Tamriel Infinium: Elder Scrolls Online stories inside Elder Scrolls Online stories Tamriel Infinium: Elder Scrolls Online stories inside Elder Scrolls Online stories originally appeared on Massively on Fri, 29 Nov 2013 12:00:00 EST. Please see our terms for use of feeds.
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Storyboard: Pacing and numbers in roleplaying Posted: 29 Nov 2013 07:00 AM PST Filed under: Culture, Opinion, Roleplaying, Storyboard, Miscellaneous I attend a lot of roleplaying events. This is not a surprise to anyone, I'm sure. What also probably isn't a surprise is how many of them turn out to be slow, meandering, and generally not all that great. It's like wading through any bunch of player-generated content; you've got a lot of people who have a great idea in their heads to the point that they'll ignore signs about how badly that idea will shake out in reality. A lot of it comes down to two major issues: pacing and numbers. In some ways, this is an extension of the problem of people not playing to the medium, but it's also a problem of pacing and overall event flow. If you're not thinking about how you're pacing an event, you haven't fully thought things out, and if you aren't thinking about what that means for the people attending, you're going to wind up with a lot of bored people complaining via whispers. Continue reading Storyboard: Pacing and numbers in roleplaying Storyboard: Pacing and numbers in roleplaying originally appeared on Massively on Fri, 29 Nov 2013 10:00:00 EST. Please see our terms for use of feeds.
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The Daily Grind: Are you buying new or playing old games on Black Friday? Posted: 29 Nov 2013 05:00 AM PST Filed under: Business Models, Culture, Events (Real-World), The Daily Grind, Miscellaneous Ah, the day after Thanksgiving. The day we say, screw gratitude; let's go blow a ton of money buying cheap and tawdry crap! MMO studios and the benevolent Steam gods would like to assist you in this selfish but highly entertaining endeavor, and you needn't even shove your way into a Wally World at 5 a.m. -- you can do this from within your PJs without budging from a comfy chair molded perfectly to fit your butt. Marvel Heroes is having a giant week-long sale, Lord of the Rings Online is offering discounts on store cash bundles and expansions, SOE has cheap Station Cash on offer, Aion is celebrating Black Cloud Friday, League of Legends is getting into the lock box game, Defiance and EVE Online cost less than a latte on Steam, Final Fantasy XI is $15, and Blizzard's games have seen their prices slashed for folks living under rocks for the last decade. And that's just a handful to add to the list I know you're going to create in the comments. Do you plan to avail yourself of game sales this Black Friday, or will you be content just playing what you've already got? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!The Daily Grind: Are you buying new or playing old games on Black Friday? originally appeared on Massively on Fri, 29 Nov 2013 08:00:00 EST. Please see our terms for use of feeds.
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The Summoner's Guidebook: Changes to League of Legends' jungle meta Posted: 28 Nov 2013 03:00 PM PST Filed under: Patches, PvP, Opinion, Free-to-Play, MOBA, League of Legends, The Summoner's Guidebook The 3.14 patch to League of Legends created some massive shifts in the game, and everyone is trying to make sense of it. The new support game is completely bonkers with every character with any kind of CC now jockeying for the support spot. That area of the game is such a mad funhouse that I don't think anyone knows what the heck is going on. The only way to play a game of LoL where anyone understands how the game is played is to go to TT or CS. I switched to maining jungle a while back, and the big shift in the jungle game has taken some adjusting to. Trinkets, the change to jungle items and EXP, the changes in jungler gold, and the emphasis on farming has taken some time to really settle in for me. Continue reading The Summoner's Guidebook: Changes to League of Legends' jungle meta The Summoner's Guidebook: Changes to League of Legends' jungle meta originally appeared on Massively on Thu, 28 Nov 2013 18:00:00 EST. Please see our terms for use of feeds.
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Perfect Ten: What I'm thankful for in MMOs Posted: 28 Nov 2013 01:00 PM PST |
The Guild Counsel: Revisiting the Guild Turkey Posted: 28 Nov 2013 11:00 AM PST |