MMO Updates

MMO Updates


Lifting the veil on Age of Wushu's marriage system

Posted: 07 Nov 2013 08:00 AM PST

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Lifting the veil on Age of Wushu's marriage system
Many people consider a wedding day to be a big deal, and Age of Wushu's upcoming marriage system provides a good helping of pomp and circumstance to accompany player nuptials. When the Ultimate Scrolls expansion hits next week, players will be able to tie the knot in an elaborate in-game ceremony that includes a a parade through the city, a banquet (that friends can attend and foes crash), and a dance show provided by the new couple.

For those who don't yet have a companion, the marriage system has you covered: Unattached characters can register with the Matchmaker in hopes of finding a suitable suitor. Once you find your match, male characters have to do the proposing by offering a betrothal gift (a self-determined amount of Taels) that, if accepted, starts the whole process rolling. Men, have your money pouches ready because you also have to spring for the wedding package! For a look at what your money will buy, check out these new screenshots and then watch a ceremony unfold in the video below.

Continue reading Lifting the veil on Age of Wushu's marriage system

MassivelyLifting the veil on Age of Wushu's marriage system originally appeared on Massively on Thu, 07 Nov 2013 11:00:00 EST. Please see our terms for use of feeds.

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World of Warcraft sheds another 100,000 subscriptions

Posted: 07 Nov 2013 07:30 AM PST

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Many revelations ahead, one may think.
Everyone is pretty certain that the next World of Warcraft expansion is going to be announced very soon. Tomorrow, probably. So it serves as an interesting counterpoint to note that the game has lost 100,000 subscribers over the past three months, dropping the game's total to 7.6 million subscribers and serving as a rather inelegant coda to the game's most recent expansion, Mists of Pandaria. Activision Blizzard CEO Bobby Kotick stated the numbers during a post-earnings call while noting that "new and exciting content" was on the way for the game.

While 7.6 million subscribers is still more than enough to make hats out of money, it's a far cry from the game's subscription height. It remains to be seen whether or not the next expansion will help launch the game back upward or not, whether the game is currently undergoing a slump, or is simply beginning to decline.

MassivelyWorld of Warcraft sheds another 100,000 subscriptions originally appeared on Massively on Thu, 07 Nov 2013 10:30:00 EST. Please see our terms for use of feeds.

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The Stream Team: Entering the Hearthstone arena

Posted: 07 Nov 2013 07:00 AM PST

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The Stream Team Entering the Hearthstone Arena
Blizzard's collectible card game, Hearthstone: Heroes of Warcraft, has an arena mode that allows players to draft a deck out of a random assortment of cards. That deck is then pitted against other arena players to decide who is the glorious victor and who cries in his coffee. You can continue playing with your arena deck until you claw your way to nine wins or suffer three losses, whichever comes first. Prizes, including unopened decks, golden cards, gold, and crafting dust, are then awarded based on your arena record.

Want to see how it all works? Join Richie live at 10:00 a.m. EST as he enters the Hearthstone arena.

Game: Hearthstone
Host: Richie "Bog Otter" Procopio
Date: Thursday, November 7th, 2013
Time: 10:00 a.m. EST

Enjoy our Steam Team video below.

Continue reading The Stream Team: Entering the Hearthstone arena

MassivelyThe Stream Team: Entering the Hearthstone arena originally appeared on Massively on Thu, 07 Nov 2013 10:00:00 EST. Please see our terms for use of feeds.

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    Heroes of the Storm shows off its first key artwork pre-BlizzCon

    Posted: 07 Nov 2013 06:30 AM PST

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    Yes, this game promising your favorite characters will have those popular characters after all!
    It's not even time for Blizzard's convention, but a revelation has already surfaced for those rabidly following the upcoming Heroes of the Storm. The first key artwork of the game has been released via Twitter, so anyone who was worried that the game would not feature a variety of characters from Blizzard's popular franchises can now rest easier. And if you're not a fan of Blizzard, you can start speculating whether this game will settle the eternal battle between Scary Black Armor Guy and Futuristic Space Marine With A Lady On His Shoulder.

    Those of you who are fans will recognize several staples from various games, including Illidan, Sylvanas, and the Lich King from World of Warcraft alongside Tychus Findlay and Lady Never-Actually-Appearing-In-Her-Own-Game (better known as Nova) from StarCraft II. it remains to be seen whether we'll hear more about the game when BlizzCon kicks off, but under the circumstances, it seems likely.

    MassivelyHeroes of the Storm shows off its first key artwork pre-BlizzCon originally appeared on Massively on Thu, 07 Nov 2013 09:30:00 EST. Please see our terms for use of feeds.

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    The Think Tank: What do you predict for this year's BlizzCon?

    Posted: 07 Nov 2013 06:00 AM PST

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    The Think Tank What do you predict for this year's Blizzcon
    BlizzCon is back this year after a brief vacation in 2012, and Blizzard fans are bursting at the seams to find out what the studio has in store for the future.

    We have a handful of Blizzard fans on the Massively staff, so I thought I'd poke around and see what types of predictions we can get for the con. Will World of Warcraft announce a new expansion? Is the studio plotting a new game entirely? Or will cosplay be the only interesting aspect of the whole event?

    Continue reading The Think Tank: What do you predict for this year's BlizzCon?

    MassivelyThe Think Tank: What do you predict for this year's BlizzCon? originally appeared on Massively on Thu, 07 Nov 2013 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Do you like staggered or modular launch schedules?

      Posted: 07 Nov 2013 05:00 AM PST

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      The Daily Grind - Do you like staggered or modular launch schedules?
      Regardless of your feelings toward Kickstarter or crowdfunding in general, you have to admit that it's starting to have an impact on the way games are made. More specifically, two of the larger crowdfunding projects -- Shroud of the Avatar and Star Citizen -- are doing away with a traditional launch date in favor of a staggered release schedule.

      Star Citizen has already released a playable piece of pre-alpha content, and just yesterday we learned that Shroud of the Avatar's initial client will be available as early as next month.

      What do you think about these newfangled rollouts? Do you like the opportunity to see games in their raw, pre-beta states, or do you prefer to wait on a more traditional or feature-complete release day?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Do you like staggered or modular launch schedules? originally appeared on Massively on Thu, 07 Nov 2013 08:00:00 EST. Please see our terms for use of feeds.

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        A Mild-Mannered Reporter: The super news of October

        Posted: 06 Nov 2013 07:00 PM PST

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        Not pictured: Spookies
        October was a pretty big month. I don't mean that just because it was a month filled with all of the classic horror you could ever hope for, although that was certainly welcome. But October also saw two big superhero games ramping up and doing things in a big way, one for a console launch and one for a big fan-pleasing rally... which was pretty cool to see, all around.

        That's not to say that the other superhero games available sat around and did nothing during October, but you couldn't match the energy surrounding City of Titans and DC Universe Online. Let's look back at the past month of capes and cowls.

        Continue reading A Mild-Mannered Reporter: The super news of October

        MassivelyA Mild-Mannered Reporter: The super news of October originally appeared on Massively on Wed, 06 Nov 2013 22:00:00 EST. Please see our terms for use of feeds.

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          Pathfinder's Q3 milestone video now viewable

          Posted: 06 Nov 2013 06:30 PM PST

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          Pathfinder's Q3 milestone video now viewable
          Remember that Pathfinder update we posted last week that featured snippets of in-game video alongside soundbytes from GoblinWorks CEO Ryan Dancey's GamesBeat 2013 speech?

          Well, today GoblinWorks has released the full video to the public. No, not the speech video, the in-game video! It's basically an update on the dev team's progress toward its third quarter milestone, and you'll find all three minutes and twenty-six seconds of it after the break.

          Continue reading Pathfinder's Q3 milestone video now viewable

          MassivelyPathfinder's Q3 milestone video now viewable originally appeared on Massively on Wed, 06 Nov 2013 21:30:00 EST. Please see our terms for use of feeds.

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          The Stream Team: Razing SWTOR's Dread Fortress

          Posted: 06 Nov 2013 06:00 PM PST

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          The Dread Fortress
          Star Wars: The Old Republic's endgame now consists of 14 hard-mode flashpoints and seven operations. That's not too shabby for a game that launched with just one operation and six hard-mode flashpoints less then two years ago. Join us live at 9:00 p.m. EST to watch Massively's Larry Everett and his guild Nefarious Intent tackle one of the latest 16-man operations The Dread Fortress.

          Game: Star Wars: The Old Republic
          Host: Larry Everett
          Date: Wednesday, November 6th, 2013
          Time: 9:00 p.m. EST

          Enjoy our Steam Team video below.

          Continue reading The Stream Team: Razing SWTOR's Dread Fortress

          MassivelyThe Stream Team: Razing SWTOR's Dread Fortress originally appeared on Massively on Wed, 06 Nov 2013 21:00:00 EST. Please see our terms for use of feeds.

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            Jagex upgrades RuneScape infrastructure after DDoS attacks

            Posted: 06 Nov 2013 05:30 PM PST

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            Jagex upgrades RuneScape infrastructure after DDoS attacksIf you've been experiencing disconnections or prolonged lag while trying to play RuneScape lately, it's probably not just you. Service disruptions have been ongoing for "over a year now," according to a post on the game's official website.

            Jagex and its browser-based fantasy title have been "the target of numerous DDoS attacks," CEO Mark Gerhard writes. The motives "tie closely with removal of bots and gold farming," Gerhard says, before explaining that Jagex has just "made a multi-million pound investment" in IT infrastructure upgrades and is also working with global law enforcement "to bring the people responsible for these attacks to justice."

            MassivelyJagex upgrades RuneScape infrastructure after DDoS attacks originally appeared on Massively on Wed, 06 Nov 2013 20:30:00 EST. Please see our terms for use of feeds.

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            Choose My Adventure: Tell me the story of Neverwinter

            Posted: 06 Nov 2013 05:00 PM PST

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            Choose My Adventure: Week four
            At your bidding, I took my first foray into the Neverwinter Foundry this weekend, and it wasn't too shabby. The Book of the Dead by Magic88255 captured the melodrama of a classic supernatural horror film and coupled it with a bit of game combat. But I think the most important thing that The Book of the Dead had to teach us was about triggers and transitions. When we eventually make our own Choose My Adventure Foundry quest, we will want to keep that sort of thing in mind. Although the overarching storyline is important, I think the little things are what differentiates good Foundry quests from the great ones.

            During my livestream on Sunday, I tackled another Foundry quest to get a feel for other possibilities. I completed the runner-up from last week, Valerie's Dream. Although the storytelling was a bit weaker in this quest, the character development was great.

            Both quests were fun, so examining the quest beyond just the fun-factor amazes me. I am actually astonished overall at the quality of quests being created in the Foundry. I hope I can live up to that when we create our own. Let's take a look at some of the elements that seem to make for a good Neverwinter Foundry quest.

            Continue reading Choose My Adventure: Tell me the story of Neverwinter

            MassivelyChoose My Adventure: Tell me the story of Neverwinter originally appeared on Massively on Wed, 06 Nov 2013 20:00:00 EST. Please see our terms for use of feeds.

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              Star Citizen's Roberts on how to crowd-fund

              Posted: 06 Nov 2013 04:30 PM PST

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              Star Citizen Freelancer
              If you're looking for a master class in crowd-funded game development, who better to teach it than the man responsible for the most successful crowdfunding project of all time? Star Citizen guru Chris Roberts took the stage at this week's GDC Next to share insights from year one of his space sim sandbox renaissance.

              "It's not just about raising money," Roberts explained. "This is the mistake I see a lot of other campaigns make. The best thing about crowdfunding is that you get to build your community early."

              He said that the keys for Cloud Imperium's runaway success were building and managing its own fundraising apparatus on its own website as well as involving players in as much of the development process as possible. "There's the game that people are going to be playing, and the one they'll have watching the game get built. The dream is the final game, but the journey is a lot of fun," he said.

              MassivelyStar Citizen's Roberts on how to crowd-fund originally appeared on Massively on Wed, 06 Nov 2013 19:30:00 EST. Please see our terms for use of feeds.

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              The Stream Team: Playing support in Dota 2

              Posted: 06 Nov 2013 04:00 PM PST

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              Dota 2
              Support roles in Dota 2 are critical for winning teamfights and enhancing the play of your teammates. Lich, a powerful support with an incredible ultimate, is an excellent choice when it comes to propping up other players while still reserving the ability to do some serious damage. In today's Dota 2 stream, Massively's Mike Foster seeks to topple the enemy's ancient by sacrificing his own stats and working instead to help the folks on his team be the best they can be. The action starts at 7:00 p.m. EST.

              Game: Dota 2
              Host: Mike Foster
              Date: Wednesday, November 6th, 2013
              Time: 7:00 p.m. EST

              Enjoy our Steam Team video below.

              Continue reading The Stream Team: Playing support in Dota 2

              MassivelyThe Stream Team: Playing support in Dota 2 originally appeared on Massively on Wed, 06 Nov 2013 19:00:00 EST. Please see our terms for use of feeds.

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                DDO Update 20: The past lives of robots and vampires

                Posted: 06 Nov 2013 03:30 PM PST

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                DDO Update 20 does vampires and robots in equal measure
                With two Forgotten Realms-themed expansions under its belt, Dungeons and Dragons Online might look like a game that's focused on this popular setting while sweeping its "other" world of Eberron under the rug. However, Update 20 shows that Turbine has love for both worlds and the playerbase spread across them.

                DDO's Update 20 has three important features on the docket: an Eberron dungeon, a Forgotten Realms dungeon, and changes to the reincarnation system and enhancement tree. This looks to be a good update for the thrifty subset, as all of its content is coming to the community free of charge.

                This update's coming next Tuesday, November 12th, so forge ahead and prepare yourself for the adventures to come.

                Continue reading DDO Update 20: The past lives of robots and vampires

                MassivelyDDO Update 20: The past lives of robots and vampires originally appeared on Massively on Wed, 06 Nov 2013 18:30:00 EST. Please see our terms for use of feeds.

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                  SMITE introduces new playable god Ah Muzen Cab

                  Posted: 06 Nov 2013 03:00 PM PST

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                  SMITE's Ah Muzen Cab
                  Hi-Rez Studios' SMITE already has a formidable roster of gods and goddesses from around the world, but the devs have just revealed yet another addition: Ah Muzen Cab, Mayan god of -- get this -- bees. That's right, SMITE has officially introduced the single most terrifying entity to ever exist outside the realm of Lovecraftian horror.

                  Ah Muzen Cab seems to fill the role of a ranged support class, and he has a number of abilities that make it easier for his teammates to bring death to the enemy. His passive ability, named simply "Bees," causes enemies hit by some of his abilities to be harassed by bees, which deal damage over time and reveal affected enemies' locations on the minimap. He can also place beehives, which grant Ah Muzen Cab healing over time plus buffs to movement and attack speed while near a hive. To see all the nasty, bee-centric tricks Ah Muzen Cab has up his sleeves, check out the official reveal trailer after the cut.

                  Continue reading SMITE introduces new playable god Ah Muzen Cab

                  MassivelySMITE introduces new playable god Ah Muzen Cab originally appeared on Massively on Wed, 06 Nov 2013 18:00:00 EST. Please see our terms for use of feeds.

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                  Shroud of the Avatar's Release 1 due this December

                  Posted: 06 Nov 2013 02:30 PM PST

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                  Shroud of the Avatar's Release 1 due this December
                  If you're chomping at the bit to play an early version of Richard Garriott's new Shroud of the Avatar opus, you won't have to wait much longer. Executive producer Starr Long posted a schedule of sorts on the game's forum earlier today, and the initial testing phase -- dubbed Release 1 -- begins on December 12th.

                  Like fellow crowdfunding project Star Citizen, Shroud of the Avatar is rolling out in stages rather than sticking with a more traditional "it's done" launch date. Long's post outlines the tentative schedule through March of 2014, and there's a good amount of detail in terms of what playable features are expected. Hit up the links below to learn more.

                  MassivelyShroud of the Avatar's Release 1 due this December originally appeared on Massively on Wed, 06 Nov 2013 17:30:00 EST. Please see our terms for use of feeds.

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                  Wargaming founds mobile game studio

                  Posted: 06 Nov 2013 02:00 PM PST

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                  Wargaming founds mobile game studio
                  It seems as though the Wargaming empire is expanding its reach, as the company recently founded a new mobile game studio in Seattle.

                  The studio, which currently lacks a public name, is headed up by mobile game vet David Bluhm. Wargaming is giving the start-up freedom to choose its own direction and business strategy while providing it with its funding, global marketing, and distribution. This studio is separate from Wargaming Seattle (formerly Gas Powered Games).

                  Bluhm had a few words to say about his team's mission: "We think mobile games is still a relatively new space with massive upside. Mobile is ripe for innovative and new core game mechanics." He said that more information about the studio's upcoming titles will be revealed soon.

                  MassivelyWargaming founds mobile game studio originally appeared on Massively on Wed, 06 Nov 2013 17:00:00 EST. Please see our terms for use of feeds.

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                  ArcheAge video features people in bear suits and flying sloths

                  Posted: 06 Nov 2013 01:30 PM PST

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                  Screenshot -- ArcheAge
                  ArcheAge Korea recently got updated with a new patch, and the folks at XLGAMES have released a new video to show it off. Though to be completely honest, we're not entirely sure what to make of it. There are people dancing in bear costumes and sloths being worn as backpacks and/or used as hang-gliders. That's really all there is to say. If that's the sort of thing you're into, you can check out the full video after the cut.

                  Continue reading ArcheAge video features people in bear suits and flying sloths

                  MassivelyArcheAge video features people in bear suits and flying sloths originally appeared on Massively on Wed, 06 Nov 2013 16:30:00 EST. Please see our terms for use of feeds.

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                  38 Studios asset auction may be delayed due to high demand

                  Posted: 06 Nov 2013 01:00 PM PST

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                  Ironically, there's more news about Copernicus now that it's gone than there was beforehand.
                  When companies die, their assets are sold to make back whatever money can be recovered. That's normal. But you wouldn't expect a great deal of interest in the intellectual property of a company that had worked on only two games and actually released just one of them. Apparently that expectation would be wrong; Richard Land, the attorney in charge of selling off 38 Studios' holdings, has requested that the IP auction be delayed due to greater interest than expected.

                  For those of you who had forgotten the details, here's a recap: The sale of these assets are part of an attempt by the state of Rhode Island to recover some of the enormous losses when 38 Studios went bankrupt following a $75 million loan from the state. The auction was originally scheduled to take place November 13th to the 14th. What parties are interested in the IP remains to be seen, as do the offers that have supposedly been put on the table.

                  Massively38 Studios asset auction may be delayed due to high demand originally appeared on Massively on Wed, 06 Nov 2013 16:00:00 EST. Please see our terms for use of feeds.

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                  Newest producer's letter discusses the next major Allods Online update

                  Posted: 06 Nov 2013 12:30 PM PST

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                  The wind doesn't usually change stuff so much as moving it, but we'll let it slide.
                  Allods Online is the first game that launched free-to-play and then launched a subscription server. How did that go? According to the latest producer's letter, it went. Not perfectly, and it's not as popular as the option to play the game for free, but it serves different customer types. But that's just the smallest hint of the changes coming to the game, which could include a merge for the American and European regions in the future.

                  The game's next major update, appropriately titled Winds of Change, is currently in the works. It promises to bring new features such as an asymmetrical 6v24 PvP challenge. The small team will be tasked with infiltrating a large facility and retrieving the flag deep within, leading to a different approach than the usual clash of armies. New mounts, new class features, and more are due along with the update, which should go live in early December.

                  MassivelyNewest producer's letter discusses the next major Allods Online update originally appeared on Massively on Wed, 06 Nov 2013 15:30:00 EST. Please see our terms for use of feeds.

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                  Neverwinter sheds light on Dread Ring zone

                  Posted: 06 Nov 2013 12:00 PM PST

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                  Neverwinter sheds light on Dread Ring zone
                  The Neverwinter community is buzzing over the upcoming Shadowmantle module, and today Cryptic is giving us a closer look at one of its core features: the Dread Ring campaign.

                  The Dread Ring is a new zone in which Valindra Shadowmantle and her motley crew are attempting to resurrect a mighty dragon in order to make it the world's biggest dracolich. The zone has many significant landmarks amidst the bones of this long-dead dragon, but Valindra's Tower, an epic dungeon, will be the one everyone will be eying.

                  The dev diary gives some of the lore behind the region, but of course all preservationist players have skipped past that to see which rewards might be worth the risk. Cryptic assures us that these will be "more plentiful and more powerful" than anything seen to date.

                  The studio is also tweaking its daily quest system, promising more variety in the themes, instances, and rewards that it offers.

                  MassivelyNeverwinter sheds light on Dread Ring zone originally appeared on Massively on Wed, 06 Nov 2013 15:00:00 EST. Please see our terms for use of feeds.

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                  WildStar shows off the Warrior in its newest DevSpeak

                  Posted: 06 Nov 2013 11:30 AM PST

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                  Warriors don't look at explosions.
                  In every game, there has to be at least one class that focuses entirely upon hitting something really hard until it stops moving, then hitting it a few more times. That's WildStar's Warrior at a glance. And no, there's really not a whole lot more to the class than that; what you see is what you get. But what you see is also a monstrously powerful technological hitting machine in heavy armor with a power sword, arm cannon, and the strength to just kick things into place when needed.

                  No, the Warrior doesn't master magic or the like. The Warrior just has a versatile toolbox, and several tools that are very good at allowing the Warrior to survive a beating before delivering one of his own. Don't take our word for it -- check out the newest DevSpeak video past the break and watch the Warrior do his thing. It's all just smashing stuff, but it's smashing with panache.

                  [Source: Carbine Studios press release]

                  Continue reading WildStar shows off the Warrior in its newest DevSpeak

                  MassivelyWildStar shows off the Warrior in its newest DevSpeak originally appeared on Massively on Wed, 06 Nov 2013 14:30:00 EST. Please see our terms for use of feeds.

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                  Raiders feel the love in Lineage II's Valiance expansion

                  Posted: 06 Nov 2013 11:00 AM PST

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                  Raiders feel the love in Lineage II's Valiance expansion
                  Raiders have a lot to look forward to in Lineage II's next expansion, which is due to release later this year. Valiance is heavy on additions and updates to the raid systems, including the addition of nearly 80 new level 88-98 raid bosses, updated drop lists for Dragon Raid bosses, a new raid boss summoning system, and a new Adena distribution system for after the raids. The open field raid bosses have also gotten a revamp, as has the raid point ranking system. Did you miss Beleth, Darion, Lilith, and Anakim? Players will be able to once again face these four returning raid bosses. And on top of all that, The Seed of Destruction and Infinity hunting grounds in Gracia have been revamped and changed to instance zones.

                  But wait, there's more! You can head into these new battles in style with a new hairstyle from the beauty shop. Then, when all your slaughtering is done, you can kick back in a new clan hall or relax with the revamped fishing system. Get a peek at all these changes in the gallery below.

                  [Source: NCsoft press release]

                  MassivelyRaiders feel the love in Lineage II's Valiance expansion originally appeared on Massively on Wed, 06 Nov 2013 14:00:00 EST. Please see our terms for use of feeds.

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                    RIFT launches update 2.5, Song of Dreams

                    Posted: 06 Nov 2013 10:30 AM PST

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                    The song of his people is probably not 'Under the Sea'.
                    A major patch is always a good thing for a game. And Song of Dreams, or RIFT patch 2.5 for the more numerically inclined in the audience, qualifies as a major patch any way you slice it. It starts off with a mini-saga sending players under the seas at the Ember Isle, forcing players to take part in new underwater combat to learn the mystery of why various expeditions are disappearing.

                    Still, there's a lot more in this patch. The level requirements on Iron Pine Peak have been relaxed, spreading the zone from level 27 to 35 for a wider band of adventurers. New Planar Attunement Nexuses are available for players with plenty of points and a decided lack of places to spend them. And this is all just the start of the patch's content, which will be slowly expanded over the course of the next month. Take a look at some screenshots below, or click past the break to watch the patch trailer.

                    Continue reading RIFT launches update 2.5, Song of Dreams

                    MassivelyRIFT launches update 2.5, Song of Dreams originally appeared on Massively on Wed, 06 Nov 2013 13:30:00 EST. Please see our terms for use of feeds.

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                    Leaderboard: Are you giving WAR an in-game send-off?

                    Posted: 06 Nov 2013 10:00 AM PST

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                    WAR. WAR was never this epic.
                    Sigh. Warhammer Online. It's hard to believe the title is over five years old, but sadly it's not hard to believe that its days are numbered. The powers-that-be have opened the free-to-play floodgates for the last few weeks of the game's life, and while I haven't felt the urge to log in yet and run around for old times' sake, I may get there before the end.

                    What about you, Massively readers? Are you going to give WAR an in-game send-off? Let us know after the cut!

                    Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

                    Continue reading Leaderboard: Are you giving WAR an in-game send-off?

                    MassivelyLeaderboard: Are you giving WAR an in-game send-off? originally appeared on Massively on Wed, 06 Nov 2013 13:00:00 EST. Please see our terms for use of feeds.

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