Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


Daily Deals 9/26/12: Samsung 830 256GB $180, Dell 24" IPS Monitor, and More

Posted: 27 Sep 2012 02:20 AM PDT

Top Deal: Installing an SSD as your boot drive can significantly increase the performance of your computer. Luckily, one of our favorite SSDs, the Samsung 830 series 256GB (MZ-7PC256B), is on sale today for $179.99 with $2.29 shipping at TigerDirect (normally $199.99, use coupon code: GHX71608). To read more about the Samsung 830, check out our review of it here.  Laptops: Dell [...]

Here’s Why Nintendo Land Deserves A Second Look

Posted: 26 Sep 2012 11:15 PM PDT

Minigame collections get a bad rap in the gaming industry, so people were quick to dismiss Nintendo Land when it was unveiled for the Wii U at E3 2012. As more games have been announced and more people have had a chance to play it, the tide is slowly turning in the theme park’s favor. [...]

Torchlight II – Bugged player recieves loot from company president

Posted: 26 Sep 2012 10:59 PM PDT

I am currently playing Torchlight II now, and I must say I am enjoying TONS of fun with the game. Yes, not as big budget as its richer cousin and without the fancy cinematic, but hey, I don't care as long as I have fun my own way without being told how to by the [...]

Forsaken World – 6th race being teased for October

Posted: 26 Sep 2012 10:57 PM PDT

1 of the more famous non-playable races in Forsaken World's storyline, it seems the Werewolf is finally going to be added as a playable one come October for the China server. Referred to as the "speed king", perhaps 1 of its racial passives will be enhanced movement speed. Just guessing! The first new race since [...]

Fan-made video promotes the movement to save City of Heroes

Posted: 26 Sep 2012 10:54 PM PDT

City of Heroes players have been rallying around the movement to save the game ever since the shutdown announcement was made. It’s been nearly a month with no official response regarding the movement’s requests from NCsoft aside from a special email address, and that’s enough to make almost anyone start to despair. But a new [...]

Wizardry Online – Closed Beta signup now available

Posted: 26 Sep 2012 10:49 PM PDT

Having posted about the game over the past year since it launched in Japan, it seems the English version is gearing up for Closed Beta, with registration having just begun. Published by Sony Online Entertainment, Wizardry Online is the MMORPG version of the much beloved classic RPG franchise which originated in North American (current IP [...]

MMO Updates

MMO Updates


The Summoner's Guidebook: Learning to multitask in League of Legends

Posted: 27 Sep 2012 10:00 AM PDT

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The Summoner's Guidebook Learning to multitask in League of Legends
Multitasking is a skill that is fairly useful in any competitive game. Even if there's not a huge need for external situational awareness, the ability to multitask lets you do things while paying attention to other elements of a PvP match such as in-game resources, the timer (if present), and the actions of enemy players. If you can't multitask, you are stuck focusing mostly on what you're doing and can't adequately counter what the enemy is doing.

League of Legends requires a lot of multitasking. While it's not a true real-time strategy game, LoL still requires players to be aware of the minimap, the current state of minions at their location, and the potential positions of enemy players who are not visible on the minimap. Couple this with the "normal" flow of a PvP game where a player must juggle her positioning with that of her opponent, and you have a game that is very taxing on a person's mental resources. While multitasking is a hard skill to develop, learning it is intensely satisfying when knowledge about the "big picture" leads to a decisive, game-winning play.

This week in The Summoner's Guidebook, we'll look at how you can improve this critical skill. Even if you don't play League of Legends, it might be worth it to follow along. While many examples I'll be discussing will be LoL-specific, the broader concepts we'll cover after the jump can be applied to many different games, whether competitive or not.

Continue reading The Summoner's Guidebook: Learning to multitask in League of Legends

MassivelyThe Summoner's Guidebook: Learning to multitask in League of Legends originally appeared on Massively on Thu, 27 Sep 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Bots 'out-human' humans in competition

    Posted: 27 Sep 2012 09:00 AM PDT

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    Bots 'outhuman' humans in competition
    Who's a bot and who is not? Careful with your guess, you might just have it backwards! Alan Turing, a mathematician and computer scientist born 100 years ago, argued that the best measure of sentience in a machine is whether it can fool us into believing it is human. And in a recent gaming tournament pitting AI bots against humans, two artificially created virtual gamers did just that.

    Set in Unreal Tournament 2004, the competition gave players "judging guns" to tag which competitors they thought were human and which they thought were bots. Two bots created by scientists convinced the judges that were more human than half of the human competitors. In fact, both bots mimicked human behaviors well enough to receive a humanness rating of 52%, whereas the human players in the tournament averaged only 40%.

    [Thanks to Matt for the tip!]

    MassivelyBots 'out-human' humans in competition originally appeared on Massively on Thu, 27 Sep 2012 11:00:00 EST. Please see our terms for use of feeds.

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    The Perfect Ten: Most interesting retired Massively columns

    Posted: 27 Sep 2012 08:00 AM PDT

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    The Perfect Ten Most interesting retired Massively columns
    One of the perks of working at Massively is that you get to see everything "behind the scenes," as it were. There's not as much drama as you may think, but there's an awful lot of weirdness, detailed conversations about inconsequential whimsy, and Jef's cat pictures. It's also given me access to lists of all of the site's history, including a list of all of our retired columns.

    Not every column goes on indefinitely, and some die only to be resurrected at a later date. But one day I got curious about all of them -- especially the ones before my time here on the site -- and that curiosity led to my creating a list of the most interesting ones.

    So today, let's examine 10 columns you won't see on Massively these days (for better or worse), ones that were certainly captivating during their run.

    Continue reading The Perfect Ten: Most interesting retired Massively columns

    MassivelyThe Perfect Ten: Most interesting retired Massively columns originally appeared on Massively on Thu, 27 Sep 2012 10:00:00 EST. Please see our terms for use of feeds.

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      Rumor: Nexon and NCsoft eye Valve buyout

      Posted: 27 Sep 2012 07:00 AM PDT

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      Rumor Nexon and NCsoft eye Valve buyout
      A South Korean newspaper is reporting that MMO companies Nexon and NCsoft are joining forces to consider buying Valve. The two companies have been gathering together funds via stock sales and real estate deals. A meeting between the three companies supposedly happened in Hawaii on September 26th to haggle on a $893 million-plus deal.

      The three companies are already entangled in various business dealings. Nexon is NCsoft's biggest shareholder, and both companies have titles represented on Valve's Steam service. Additionally, Nexon licenses Counterstrike in Asia and announced that Counterstrike 2 was on the way.

      NCsoft said that "there is no truth to this rumor" while Nexon refused to comment. Valve has been the subject of other attempted buyouts, including a reportedly $1 billion-plus deal from EA. Valve CEO Gabe Newell has gone on record saying that it would be more likely for Valve to disband than the company selling out.

      MassivelyRumor: Nexon and NCsoft eye Valve buyout originally appeared on Massively on Thu, 27 Sep 2012 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Has F2P made your MMO habit more expensive?

      Posted: 27 Sep 2012 06:00 AM PDT

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      Flea market
      Two years ago I used to have fewer than five line-items in my Quicken budget for MMORPGs. I maintained three or four monthly subs more often than not, and it was easy to keep track of how much I spent as well as determine whether or not it was worth it to continue doing so based on playtime, enjoyment, and various other factors.

      Nowadays I'm more likely to have a dozen MMORPG-related line-items every month on account of cash shops and the fact that flat-fee payments no longer include all of a given game's content. In a nutshell, playing multiple MMOs has gotten more expensive for me with the transition to free-to-play.

      What about you, morning crew? Assuming you keep a careful watch on your gaming expenditures, has free-to-play helped or hurt your bottom line?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Has F2P made your MMO habit more expensive? originally appeared on Massively on Thu, 27 Sep 2012 08:00:00 EST. Please see our terms for use of feeds.

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        City of Heroes issues sunset FAQ, event schedule

        Posted: 26 Sep 2012 07:00 PM PDT

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        City of Heroes
        Paragon Studios -- or what's left of it -- has just released an FAQ aiming to clarify the sunset process for its doomed superhero MMO City of Heroes. Like last week's status update, the FAQ reminds players that the game will formally close down on November 30th, and though you can spend existing cash shop points, you cannot create new F2P accounts or upgrade your existing account to VIP. The FAQ outlines the refund process in detail; NCsoft will be refunding outstanding subscription and gametime card balances.

        In happier news, Assistant Community Manager Jessie "Hitstreak" Lawrence took to the forums this afternoon to post the schedule of sunset events, which appear to be existing holiday and themed events from seasons past:
        Summer Blockbuster: October 5 - October 8
        Double XP: October 18 - October 22
        Halloween Event: October 26 - October 29
        Winter Event: November 9 - November 12
        Rikti Invasion: November 23 - November 30.

        MassivelyCity of Heroes issues sunset FAQ, event schedule originally appeared on Massively on Wed, 26 Sep 2012 21:00:00 EST. Please see our terms for use of feeds.

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        Free for All: Killing monsters in my undies in C9

        Posted: 26 Sep 2012 06:00 PM PDT

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        C9 screenshot
        Calling your game an "unrivaled action RPG" is a pretty daring thing to do. After all, we play in a market that offers games like Vindictus, TERA, Dragon Nest, and Dungeon and Dragons Online. Action-based MMOs are nothing new, really, but they do seem to become more extreme with every new title that comes out. Where Vindictus goes for dark realism and DDO strives for classic gameplay, C9, aka Continent of the Ninth Seal, goes for over-the-top combos and incredible boss battles.

        It delivers on its promises for the most part. I've played pretty much every action-based MMO on the market, and so far, the bold claims seem true: Nothing rivals C9's loud, combo-liscious approach to combat. Not all is perfect, of course, but most of the issues I had with the game resulted from art design or customer service. Those areas might be easier to fix than a boring game.

        Continue reading Free for All: Killing monsters in my undies in C9

        MassivelyFree for All: Killing monsters in my undies in C9 originally appeared on Massively on Wed, 26 Sep 2012 20:00:00 EST. Please see our terms for use of feeds.

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          Phantasy Star Online 2 will be free-to-play on the Vita in Japan

          Posted: 26 Sep 2012 05:00 PM PDT

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          Play in a different science fiction wonderland inside your existing science fiction wonderland.
          Japanese audiences will not be hurting for ways to play Phantasy Star Online 2 when it releases next year. Forget consoles or PCs; if you have a PlayStation Vita, you can jump right into the game for free. A fan translation of information presented at this year's Tokyo Game Show confirms that the game will be free-to-play on the Vita.

          Of course, there are restrictions to using the free version. Vita players will be limited to only certain shared areas with PC players and will also be unable to play the game in any sort of offline mode. Players will also need to swap memory cards to change accounts, as the free version is tied to the PSN account information stored on a memory card.

          Will this be true of the Western version as well? It's unknown, as Sega has yet to officially announce that Phantasy Star Online 2 will be on the Vita in the US. Keep your eyes peeled as the game gets closer to its Japanese release and more information comes out about localization.

          MassivelyPhantasy Star Online 2 will be free-to-play on the Vita in Japan originally appeared on Massively on Wed, 26 Sep 2012 19:00:00 EST. Please see our terms for use of feeds.

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          Star Wars: The Old Republic launches update 1.4 and takes aim at faster patches

          Posted: 26 Sep 2012 04:00 PM PDT

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          Hey, dude.  Oh, we're just chilling, fighting alien horrors, you know.  What's new with you?
          The fourth major update for Star Wars: The Old Republic is live right now, but some players may find patch 1.4 a bit lighter than previous updates. According to a new development blog, this isn't by accident but by design. Creative director James Ohlen explains that the development team's previous strategy of launching a single big update every few months did result in big patches but at the cost of long stretches without anything new for players.

          Starting with 1.4 and moving onward, the team is moving to prioritize more frequent updates. Ohlen places a rough estimate of every six weeks but notes that it's only an estimate and a target rather than a firm schedule. He goes on to state that the team is planning on three more patches by the end of the year in addition to the free-to-play conversion, with more large-scale improvements and updates due in 2013. If you're mostly just interested in cutting through 1.4's new raid mode, of course, most of this is immaterial, but you can still check out the trailer for the patch just after the break.

          Continue reading Star Wars: The Old Republic launches update 1.4 and takes aim at faster patches

          MassivelyStar Wars: The Old Republic launches update 1.4 and takes aim at faster patches originally appeared on Massively on Wed, 26 Sep 2012 18:00:00 EST. Please see our terms for use of feeds.

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          Enter at Your Own Rift: Macro this!

          Posted: 26 Sep 2012 03:00 PM PDT

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          Enter at your own Rift  Macro this!
          You know that saying about never discussing religion or politics around the dinner table? I'd like to add one more to the list: RIFT macros. Some players love them, and some players hate them, to the point that the topic completely turns them off from the game. Each camp has some very valid arguments, and there doesn't seem to be too much of a middle ground on the subject. In this week's Enter at Your Own Rift, I'd like to take a look at that polarizing issue and explain why I grew to love macros.

          Continue reading Enter at Your Own Rift: Macro this!

          MassivelyEnter at Your Own Rift: Macro this! originally appeared on Massively on Wed, 26 Sep 2012 17:00:00 EST. Please see our terms for use of feeds.

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            WildStar catalogues lore in its Galactic Archives

            Posted: 26 Sep 2012 02:00 PM PDT

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            WildStar catalogues lore in its Galactic Archives
            Senior Narrative Designer Cory Herndon is all about the lore of WildStar, which is why he's equally excited about the methods to relay it to the player. In the most recent WildStar Wednesday, Herndon unveils the game's Galactic Archives, which will do just that.

            The Galactic Archives will seem familiar to codices in other MMOs and RPGs. Entries are categorized into locations, creatures, sentient species, notable individuals, plants, minerals, technology, lore, enemies, and allies. Players will naturally unlock Archive sections as they play, expanding each individual article as more is discovered in-game.

            Herndon points out that while the Galactic Archives aren't the only method of relaying story, they are a crucial tool in gathering everything the player's experienced into one handy location. He also says that players pursuing the scientist path will enjoy expanded and additional selections beyond what others experience.

            MassivelyWildStar catalogues lore in its Galactic Archives originally appeared on Massively on Wed, 26 Sep 2012 16:00:00 EST. Please see our terms for use of feeds.

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            ArenaNet accepting apps for 2013 internships

            Posted: 26 Sep 2012 01:00 PM PDT

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            ArenaNet accepting apps for 2013 internships
            Think you have what it takes to work for ArenaNet? Are you willing to spend a year toiling for peanuts and attaboys?

            If you answered yes to both of those questions, head to the official ArenaNet blog and read over the company's class of 2013 internship post. ANet is offering experience in disciplines ranging from character and environmental art to animation and programming. Best of all, you'll get a year's worth of networking opportunities, not to mention resume fodder from one of the industry's most successful firms.

            MassivelyArenaNet accepting apps for 2013 internships originally appeared on Massively on Wed, 26 Sep 2012 15:00:00 EST. Please see our terms for use of feeds.

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            Black Desert Facebook page hints at parkour system

            Posted: 26 Sep 2012 12:30 PM PDT

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            Black Desert Facebook page hints at parkour system
            Black Desert is rapidly approaching too-good-to-be-true territory, at least for this sandbox-starved gamer. While there are still a ton of unanswered questions regarding the newly announced Korean import, we have seen some spectacular visuals and an interesting twist on player housing.

            Today the Pearl Abyss Facebook page has updated with a look at the game's parkour system. Steparu.com reports that players will be able to "run up on walls, jump on obstacles, climb balconies, and stuff."

            There's no video as of yet, but there is a screenshot montage that shows a free-runner vaulting over ground-based obstructions and climbing onto a balcony.

            MassivelyBlack Desert Facebook page hints at parkour system originally appeared on Massively on Wed, 26 Sep 2012 14:30:00 EST. Please see our terms for use of feeds.

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            SWTOR's 1.4 patch is live

            Posted: 26 Sep 2012 12:00 PM PDT

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            SWTOR's 14 patch is liveIt's patch day in a galaxy far, far away. BioWare has officially unleashed Star Wars: The Old Republic's 1.4 update to the masses, and there's a summary of all the changes up on the game's official website.

            There's a new operation (Terror from Beyond) on the remote world of Asation. There are new weapons and armor courtesy of Dread Guard gear.

            Finally, the group finder has been tweaked, as have moods, emotes, and companion color choices. Check out more details on 1.4 in our weekly SWTOR column.

            MassivelySWTOR's 1.4 patch is live originally appeared on Massively on Wed, 26 Sep 2012 14:00:00 EST. Please see our terms for use of feeds.

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            Turbine releases new LotRO video dev diary and Harvestmath Festival screens

            Posted: 26 Sep 2012 11:00 AM PDT

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            Turbine releases new LotRO video dev diary and Harvestmath Festival screens
            A major component of the Riders of Rohan expansion for Lord of the Rings Online is the epic journey of the fellowship. In the latest video dev diary, developers discuss the game's return to the core of the Lord of the Rings story. It is during this part of the adventure that the war in Middle-earth gains momentum and the fellowship falls to pieces. You can watch the dev diary after the break.

            Turbine has also released a number of screenshots highlighting this year's Harvestmath Festival, which is going on now through October 14th. During the festival, players can explore the Haunted Burrow beneath the Party Tree, participate in games of skill, join the horse races, and even play tricks on various citizens of Middle-earth. New Harvestmath-themed housing items as well as a new Harvest-brew steed are available. Check out the Harvestmath images below.

            [Source: Turbine press release]

            Continue reading Turbine releases new LotRO video dev diary and Harvestmath Festival screens

            MassivelyTurbine releases new LotRO video dev diary and Harvestmath Festival screens originally appeared on Massively on Wed, 26 Sep 2012 13:00:00 EST. Please see our terms for use of feeds.

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              General gaming

              General gaming


              How The Atari 2600 Shaped Pop Culture

              Posted: 26 Sep 2012 04:04 PM PDT

              Feature

              1UP COVER STORY

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              1UP COVER STORY | WEEK OF SEPTEMBER 24 | 35 YEARS OF ATARI 2600

              How The Atari 2600 Shaped Pop Culture

              Cover Story: Atari's classic home console has affected our lives in ways we never anticipated all those years ago.

              T

              he Atari 2600 certainly exerted its influence on the games industry. Released in October of 1977, the console was also called the VCS, or "Video Computer System," as seen on its original packaging. It was the first home video game system from the young Atari company, who to that point had only produced a few arcade titles. While the 2600 was not the first device to bring video games into the home, it would soon become the first to break through to mainstream success and begin permeating pop culture at large.

              Just as the VCR had done for movies, and television would ultimately do for sporting events, the Atari 2600 finally presented the public with a device that could pose the same entertainment value as the arcades in the comfort of one's own home. Dazzling colors, signature sound, iconic gameplay, and even an arcade-style joystick were available for players. The possibilities seemed limitless, and the Atari 2600 caught on as millions upon millions of game cartridges flew off the shelves.

              To the Last Cart: The Enduring 2600 Collector Community

              Posted: 26 Sep 2012 02:01 PM PDT

              Feature

              1UP COVER STORY

              Header

              1UP COVER STORY | WEEK OF SEPTEMBER 24 | 35 YEARS OF ATARI 2600

              To the Last Cart: The Enduring 2600 Collector Community

              Cover Story: The story of Digital Press, Atari Age, and an enduring love for classic games.

              T

              oday, video game collecting is not a terribly uncommon hobby. People who have grown up playing video games have gone back to relive their childhood, while the younger crowd has looked backward to see the gaming experiences they have missed. Nowadays the collector focus centers on the gaming platforms of the late '80s and the '90s, but dig around and you'll find the die-hards: The original collectors and their younger successors, those who look beyond low-res graphics and limited audio to find the timeless (as well as the terribly dated or even awful) games beneath.

              One of the oldest and best-known websites for collectors to collaborate online is Digital Press. Founded by Joe Santulli, alongside his longtime friend, Kevin Oleniacz, it originally appeared as a fanzine -- one of the amateur print newsletters popular in the pre-Internet days of the '80s and '90s -- before eventually morphing into a comprehensive video game rarity guide and hub for collectors and gamers alike to chat about their hobby. Before the website, in the early days of the '90s, it was initially difficult to connect with other Atari and general classic gaming fans, let alone find information about the 2600 and its contemporaries.

              The Odd Couple

              Posted: 26 Sep 2012 12:21 PM PDT

              Feature

              1UP COVER STORY

              Header

              1UP COVER STORY | WEEK OF SEPTEMBER 24 | 35 YEARS OF ATARI 2600

              The Odd Couple

              Cover Story: One hacker's quest to make a love connection between the Atari 2600 and R.O.B. the Video Robot.

              I

              n 1977, when video games were making their first timid steps out of arcades and into homes, systems like the Atari 2600 kept their connections to the outside world simple. There were no USB connectors, no HDMI ports, and no wireless connectivity. For your 300 dollars, you were given an RF jack to connect your console to a television set, two joystick ports, and an A/C jack to power the machine. While each system used its own power supply, most used the same 9-pin connector for joysticks, and nearly all plugged into the television set with the same palm-sized RF switch box. It wasn't even close to state-of-the-art -- that RF box produced fuzzy images with the ghost of Archie Bunker in the background, and game controllers were limited to one whopping button -- but it got the job done.

              After the industry shakeup of 1983, the companies which made game systems distanced themselves from the standards of the past and introduced their own connectors. The reward for gamers was a boost in performance; the responsive four-button controller of the NES was a step up from Atari's standard issue joystick, and the Master System's A/V jack split the machine's audio and video signals, resulting in a crisper picture. However, these proprietary ports locked out devices from competing systems, marking the start of a more territorial video game industry. These days, you're lucky to coax last generation's peripherals to work with today's consoles... and lord help you if you try to use the latest device for the Xbox 360 with a competing system!

              Interview: Double Fine's Ron Gilbert Takes Us On a Trip Into The Cave

              Posted: 26 Sep 2012 10:50 AM PDT

              Feature

              Header

              Interview: Double Fine's Ron Gilbert Takes Us On a Trip Into The Cave

              Delving into the past, present, and future of the adventure game pioneer.

              By: Marty Sliva and Bob Mackey September 26, 2012

              It's no secret that we here at 1UP are huge fans of the adventure game genre, so it goes without saying that we owe a debt of gratitude to Ron Gilbert for his seminal work on titles like Maniac Mansion and The Secret of Monkey Island. Through sensible puzzle design, ample amounts of character, and hilarious dialogue, he helped usher in the golden age of point and click adventures. So it's no surprise that when Gilbert revealed that his next title, The Cave, would be developed at Double Fine alongside his former partner in crime Tim Schafer, we got excited. A little while back, we got to sit down with Gilbert and pick his brain on his prior work, the genre's sensibilities, and how The Cave just might be the next great adventure game.

              1UP: The idea for The Cave has been in the back of your head since even pre-Maniac Mansion. What's the reason that this is happening now, as opposed to at some point in the last 20 years?

              The Bright Side of the Early '80s Video Game Crash

              Posted: 26 Sep 2012 10:31 AM PDT

              Feature

              1UP COVER STORY

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              1UP COVER STORY | WEEK OF SEPTEMBER 24 | 35 YEARS OF ATARI 2600

              The Bright Side of the Early '80s Video Game Crash

              Cover Story: An entire industry circling the drain brought one benefit to the especially frugal.

              W

              hile we're still three years from the flying cars promised to us by Back to the Future Part II, our futuristic 21st century does offer one distinct advantage over the creaky, old past: simply put: video games are everywhere. From cell phones to browsers to key chains, gaming's often-free price of entry now allows for a much larger audience that otherwise wouldn't have the budget or interest to invest in moderately pricey hardware. And on that note, just think how inexpensive our hobby has become in just four decades; 35 years after the launch of the Atari VCS, it's almost shocking to think that gaming consoles once entered the market at prices nearly identical to modern ones -- and that's without accounting for inflation. So if you happened to be a proud, mustached '70s dad out to pick up this new "Atari" thing for your undoubtedly wood-paneled, 300-pound television, you'd be plunking down 200 dollars for the privilege -- that's roughly 700 dollars today. All this, just to take part in simulated ping-pong? It's no wonder that arcades proved such a popular alternative to these weighty investments.

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