Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


HP to Debut Envy M4 Notebook, Two Pavilion Sleekbook Ultrathins on October 26

Posted: 21 Sep 2012 02:20 AM PDT

Adding to an already long list of devices that are set to debut on the same day as Windows 8, Hewlett-Packard on Thursday announced the 14-inch HP Envy M4 laptop and a brace of Pavilion "Sleekbooks." Come October 26, these Windows 8 laptops will hit the market with the promise of "great performance and beautiful [...]

ICGC season 4 kicks off this October

Posted: 21 Sep 2012 12:39 AM PDT

The fourth season of the Indian Cyber Gaming Championship or the ICGC as its more commonly called will take place in Goa this October from the 5th to the 7th. The event is being origanised by Re-Inforcement, part of Nodwin Gaming, and will attempt to highlight and reward the finest gamers all across India. The [...]

Sevencore – New Aimon race trailer released

Posted: 21 Sep 2012 12:27 AM PDT

First announced in Japan yesterday, the new Aimon race for Sevencore got its own introduction trailer earlier this morning. The signature cute and fluffy playable species for almost all MMORPGs nowadays, Aimon's racial passive allows it to recover 5% of its HP every 5 seconds when out of battle, and the 2nd passive gives it [...]

The Secret World – Tools available to turn game Free-to-Play

Posted: 21 Sep 2012 12:24 AM PDT

Did Funcom's new CEO, Ole Schreiner, dropped a hint on The Secret World's incoming future? Assuming position sometime early July, the man himself has now spoken of the inevitable, with Age of Conan used as an example as well in his latest interview over at GameIndustry. Of course, the most significant moment came from: "we [...]

ArcheAge flagging system, piracy options explained

Posted: 21 Sep 2012 12:23 AM PDT

So you wanna be a pirate in ArcheAge? It’s doable according to a translated post on the ArcheAge Source fan forum. The game’s PvP implementation features a familiar “red” flagging system for outlaw players. Killing (or stealing from) your fellow players will result in bad karma. When your meter gets to 3,000, you’re a red, [...]

Chinese MMO market gravitating toward hardcore and competitive titles

Posted: 21 Sep 2012 12:18 AM PDT

China has something of a reputation in the online gaming world as the land of many MMOs, but it looks like things may be changing soon. Gamasutra reports that a study by Niko Partners, an Asian game-market analytics firm, shows that “Chinese players are showing an increased demand for hardcore browser-based web games.” According to [...]

Continent of the Ninth – Korean server closure announced

Posted: 21 Sep 2012 12:15 AM PDT

The Korean server for Continent of the Ninth (C9), published by Hangame, has announced its closure on 18th October next month. This comes after "operating and publishing problems" caused the game to continually lose its user base. Webzen has also confirmed Continent of the Ninth will be hosted by them instead, with promises of a [...]

Free for All: Dragon Nest’s Boswell discusses birthdays, rental items

Posted: 21 Sep 2012 12:11 AM PDT

I first got my grubby gamer paws on Dragon Nest at E3 2011. I stood in line to take my turn asking the devs questions, said no to an offer for free booze (it was early, after all!), and was thrown into an impromptu team with another writer who obviously had no single idea about [...]

Aion 4.0 – Silhouettes of 3 brand new classes teased

Posted: 21 Sep 2012 12:07 AM PDT

A couple of weeks ago, news was first released about Aion 4.0 getting 3 brand new classes, which is a joyous news as some were afraid the game getting left behind due to the incoming Blade & Soul. Today, 3 mysterious silhouettes surfaced of the 3 classes, with a couple wielding pretty unconventional weapons (a [...]

Comparison review: Gunnar Optiks vs. Gamer’s Edge

Posted: 20 Sep 2012 07:00 PM PDT

If you’re like me, you spend an almost excessive amount of time starring at a screen, be it computer or television. Gaming for long periods of time can strain your eyes, and I find as I get older, I’m more prone to headaches as I stare at a computer screen at work only to come [...]

MMO Updates

MMO Updates


NCsoft seeks to correct Lineage II rebalancing changes with player feedback

Posted: 21 Sep 2012 10:00 AM PDT

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NCsoft seeks to correct Lineage II rebalancing changes with player feedback
Change is inevitable in any MMO, but in a letter, to players Lineage II Development Director Gon Namkun acknowledged that not all change is good. As Lineage II has developed over the years, classes have been added and then changed around and stripped of many of their distinctive characteristics in the name of balance. And NCsoft wants to bring some of the diversity back to the classes.

Gon Namkun explains the need for diversification and offers four possible solutions. However, instead of just forging ahead with changes, the development team wants player feedback: Players can vote on their preferred method through a poll on the official site. This poll, open until September 26th, 2012, is specifically for Western players as the Korean market poll has already been completed.

MassivelyNCsoft seeks to correct Lineage II rebalancing changes with player feedback originally appeared on Massively on Fri, 21 Sep 2012 12:00:00 EST. Please see our terms for use of feeds.

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Ragnarok Online 2 trailer shows off upcoming Colosseum

Posted: 21 Sep 2012 09:00 AM PDT

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Ragnarok Online 2 trailer shows off upcoming Colosseum
Why settle for PvP or PvE when you can have a mixture of both Colosseum-style? Ragnarok Online 2: Legend of the Second will be getting an update early next week that introduces a Colosseum where players will engage other players as well as monsters simultaneously. Besides the chance to earn a trophy (along with the glory of besting the entire field) if the last one standing, participants can earn PvP points to use for purchasing PvP gear. Check out a preview of the Colosseum in the video after the break.

Gravity's sequel to Ragnarok Online, Legend of the Second is not available in NA or EU versions.

Continue reading Ragnarok Online 2 trailer shows off upcoming Colosseum

MassivelyRagnarok Online 2 trailer shows off upcoming Colosseum originally appeared on Massively on Fri, 21 Sep 2012 11:00:00 EST. Please see our terms for use of feeds.

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The Firing Line: On Firefall forum censorship

Posted: 21 Sep 2012 08:00 AM PDT

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The Firing Line - On Firefall forum censorship
The Massively tip line is a curious creature. It's cantankerous, unpredictable, and just as likely to bite your leg as it is to rub itself against your shins and let loose with a rumble of contentment. Despite the low signal-to-noise ratio, we do get useful info from our tipsters, often in the form of breaking news, obscure and interesting tidbits, and ideas for further coverage.

This week's Firing Line falls under that last category, as we received word from one tipster that something is rotten in the state of Firefall.

Continue reading The Firing Line: On Firefall forum censorship

MassivelyThe Firing Line: On Firefall forum censorship originally appeared on Massively on Fri, 21 Sep 2012 10:00:00 EST. Please see our terms for use of feeds.

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    Runes of Magic previews Chrysalias Shadows patch

    Posted: 21 Sep 2012 07:00 AM PDT

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    Runes of Magic previews Chrysalias Shadows patch
    Dubbed the "Mysterious Land of the Elements," Chrysalia will be the next step for Runes of Magic adventurers. This strange region is set to open on September 25th, but Gameforge has a preview video to whet your appetite for the journey to come.

    Chrysalia is dominated by strong elemental features, such as waterfalls and lava, and looks to be populated by many intelligent insect species. Some of these, like the Garon, are friendly, but others, like the Kulech, will spit acid in your face and slurp your insides for dinner. Or so we've heard.

    Next Tuesday's patch will also introduce a new challenging instance to the game. Check out the flyby video after the jump and let us know what you think!

    [Source: Gameforge press release]

    Continue reading Runes of Magic previews Chrysalias Shadows patch

    MassivelyRunes of Magic previews Chrysalias Shadows patch originally appeared on Massively on Fri, 21 Sep 2012 09:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Do you enjoy Guild Wars 2's multi-guild feature?

    Posted: 21 Sep 2012 06:00 AM PDT

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    The Daily Grind Do you enjoy Guild Wars 2's multiguild feature
    In Guild Wars 2, the same account is allowed to join multiple guilds on multiple servers. This allows you to play with different groups of friends by switching your guild representation on the fly. Want to join a guild with your best friend from high school? Want to join a guild for your favorite MMO news site? It's all possible.

    But some have said that this breaks up guild loyalty and might even be considered a bit on the rude side. So this is where your opinion comes in. If you're a Guild Wars 2 player, do you take advantage of the multi-guild feature? Or do you practice guild monogamy?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Do you enjoy Guild Wars 2's multi-guild feature? originally appeared on Massively on Fri, 21 Sep 2012 08:00:00 EST. Please see our terms for use of feeds.

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      The Secret World unleashes free trial with earnable perks

      Posted: 20 Sep 2012 09:30 PM PDT

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      The Secret World unleashes free trial with earnable perks
      Have you been curious about The Secret World, perhaps after hearing about it from a friend or from reading our Chaos Theory column? Well now Funcom's got the scratch for that itch: a three-day free trial of the game.

      The free trial allows players to do anything they'd like to in the game during that three-day timeframe, and it comes with special bonuses for the super-ambitious. Participants who complete 30 missions will see their free game time be extended to a total of five days and be treated to 1200 points to spend in the game's store. Additionally, anyone in the trial who tackles and beats the Polaris dungeon will receive a Whispering Demon Ring for free.

      The signup for the trial is on the front page of the official website.

      MassivelyThe Secret World unleashes free trial with earnable perks originally appeared on Massively on Thu, 20 Sep 2012 23:30:00 EST. Please see our terms for use of feeds.

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      ArenaNet talks security in Guild Wars 2

      Posted: 20 Sep 2012 09:00 PM PDT

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      ArenaNet talks security in Guild Wars 2
      Account security has been a hot topic in the world of Guild Wars 2 between the hubbub about the email verification system and the woes of hacked accounts. It's been such a hot topic that ArenaNet President Mike O'Brien wrote up a big ol' post about it.

      O'Brien began by reiterating one of the golden rules of account security: Use a strong and unique password for any account that you don't wish to have compromised. He pointed out that simply having a strong password does you almost no good if you've got the same password with the same email used for an account elsewhere -- if one such account is compromised, they all are. The same rule of having a unique password applies to the email account you use for authenticating your GW2 login attempts: the email authentication system can only protect you if your email is secure. Fans of two-factor authentication will be pleased to hear that Guild Wars 2 will have a two-step authentication system soon. "We had our own homegrown implementation of smartphone two-factor authenticator in testing, but we're going to pull it back and instead integrate Guild Wars 2 with Google Authenticator, which already has robust authenticator implementations on most major smartphone platforms. We expect to roll this out in the next two weeks."

      But that's not all! ArenaNet is also building a password blacklist (which is 20 million passwords long and growing) that blocks all passwords for which hackers are already scanning. According to O'Brien, "the rate of account hacking was about 1.5% for accounts created before this blacklist was in place, and is about 0.1% for accounts created after." This announcement comes with the request that existing customers change their password so that the blacklist protects them as well.

      Read O'Brien's full post on the GW2 news page.

      MassivelyArenaNet talks security in Guild Wars 2 originally appeared on Massively on Thu, 20 Sep 2012 23:00:00 EST. Please see our terms for use of feeds.

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      Linden Lab reveals its next game, Patterns

      Posted: 20 Sep 2012 08:00 PM PDT

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      Pointy.
      Where does a company like Linden Lab go after Second Life? Obviously any other titles from the studio need to be creative and offer players a wide realm of personalized options... but Second Life is so open that it's difficult to follow up with something that's any more open to player creativity. Nevertheless, the company is certainly aiming for that with its upcoming new title, Patterns. And while the game looks at a glance like Minecraft with triangles, there's more to the concept than that.

      As explained in the trailer, Patterns is focused on an experience not dissimilar to Minecraft but with a heavier focus on creativity. The game will sport a real-time physics engine as demonstrated in the trailer, giving objects physical properties that come into play as they enter the world. While the game is still in very early development, you can get a sense of what's in the future by glancing at the trailer just past the break.

      Continue reading Linden Lab reveals its next game, Patterns

      MassivelyLinden Lab reveals its next game, Patterns originally appeared on Massively on Thu, 20 Sep 2012 22:00:00 EST. Please see our terms for use of feeds.

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      New trailer released for Final Fantasy XIV: A Realm Reborn

      Posted: 20 Sep 2012 07:00 PM PDT

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      Well, the time is actually in a few months.  But let's not get nitpicky.
      If you're looking forward to the release of Final Fantasy XIV's large-scale revamp, you're probably devouring every piece of information you can find about the game. So you'll be happy to know that just beyond the cut down yonder lies the latest trailer for the impending relaunch, featuring some recycled footage from previous trailers and some new shots of the game as a whole. Also no voiceovers, if you prefer your information in text form.

      What we have seen are elements from the first trailers and some of the bigger group battles, including the Meteor spell. What we haven't seen is some of the in-game footage, including more group battles showing off combat and some of the new landscapes featured in the relaunch. There's also a good look at some of the new starter outfits in the game rather than in concept art. If that sounds like enough reason for you, go ahead and check out the full trailer just past the break.

      Continue reading New trailer released for Final Fantasy XIV: A Realm Reborn

      MassivelyNew trailer released for Final Fantasy XIV: A Realm Reborn originally appeared on Massively on Thu, 20 Sep 2012 21:00:00 EST. Please see our terms for use of feeds.

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      Guns of Icarus to launch October 29th, new trailer released

      Posted: 20 Sep 2012 06:00 PM PDT

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      Guns of Icarus to launch October 29th, new trailer released
      Muse Games is pushing the launch of its steampunk airship combat title Guns of Icarus back by a month. The indie offering will debut on October 29th, and the firm is currently accepting pre-orders that offer immediate beta access.

      The team bills its game as the "first cooperative airship combat game mixing together first-person shooter action with team-based strategy." Crews of up to four players may band together on a ship, filling the Captain, Gunner, or Engineer roles and taking on other crews in the post-apocalyptic unfriendly skies.

      Muse recently added a spectator mode, costumes, achievements, stat tracking, and friend lists to the game. The firm has also produced a launch trailer, which you can view after the cut.

      [Source: Muse Games press release]

      Continue reading Guns of Icarus to launch October 29th, new trailer released

      MassivelyGuns of Icarus to launch October 29th, new trailer released originally appeared on Massively on Thu, 20 Sep 2012 20:00:00 EST. Please see our terms for use of feeds.

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        The Guild Counsel: Can guilds save the economy?

        Posted: 20 Sep 2012 05:00 PM PDT

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        The Guild Counsel  Can guilds save the economy
        Wait! Before you hit that comment button about the absurdity of the title above, hear me out! A few weeks ago, I stumbled on a video that touched on this very topic, and I felt it was a perfect discussion point for this column. The video is actually titled How World of Warcraft could save your Business and the Economy, and it's a commentary by John Seely Brown that's part of a series called Big Think.

        What Seely Brown argues is that he'd prefer to hire an expert World of Warcraft player over someone who graduated from Harvard with an MBA, and he goes on to explain why businesses can learn from the way top players and guilds function in game. It might sound crazy, but it's worth considering, and in this week's Guild Counsel, we'll look at the topic both from Brown's WoW point of view and from a broader view of MMOs in general.

        Continue reading The Guild Counsel: Can guilds save the economy?

        MassivelyThe Guild Counsel: Can guilds save the economy? originally appeared on Massively on Thu, 20 Sep 2012 19:00:00 EST. Please see our terms for use of feeds.

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          Chaos Theory: Why you shouldn't worry for The Secret World

          Posted: 20 Sep 2012 04:00 PM PDT

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          Chaos Theory - Why you shouldn't worry for The Secret World
          These last few weeks have not been full of good news for fans of Funcom or its nifty modern-day horror-fantasy mashup called The Secret World. There were some layoffs. There was a content delay or three. There were hints of free-to-play (which, despite all the in-roads made over the past year, is still seen as something approaching failure by portions of the gaming populace). And let's not forget the requisite comment section naysaying that accompanies any MMO.

          Join me after the cut and I'll tell you why none of that stuff worries me.

          Continue reading Chaos Theory: Why you shouldn't worry for The Secret World

          MassivelyChaos Theory: Why you shouldn't worry for The Secret World originally appeared on Massively on Thu, 20 Sep 2012 18:00:00 EST. Please see our terms for use of feeds.

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            The Summoner's Guidebook: Part random, part mid, all LoL

            Posted: 20 Sep 2012 03:00 PM PDT

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            The Summoner's Guidebook Part random, part mid, all LoL
            One of the most popular alternative gametypes in League of Legends is All Random All Mid, or ARAM. ARAM is a simple concept; it involves a single lane on which all 10 players must fight, rather than the three lanes of Summoner's Rift or two paths of Dominion. Additionally, all champions selected are randomized; you're never sure whom you'll be playing in an ARAM match until champion select begins.

            ARAM began life on Summoner's Rift, hence its name. The single lane used for ARAM was the middle lane, and traveling into the jungle or other lanes meant immediate disqualification of one's team. It was fraught with the normal trappings of an alternative ruleset; the rules for ARAM were not enforced by the game, so players were expected to play within the community-created rules. It evolved into ARAB, played on the Crystal Scar, with two teams fighting over the bottom capture points. ARAB proved to have its own flaws, most notably that games went on for a bit longer than normal, but the passive gold and experience as well as the health relic helped to add interesting spice to the game mode.

            Finally, ARAM became a more or less supported gametype with the addition of the Proving Grounds. That addition streamlined ARAM gameplay while keeping some of the elements of the Crystal Scar version of the game such as health relics and Dominion items. Today, while there is no matchmaking for ARAM, it is extremely popular in custom matches.

            Continue reading The Summoner's Guidebook: Part random, part mid, all LoL

            MassivelyThe Summoner's Guidebook: Part random, part mid, all LoL originally appeared on Massively on Thu, 20 Sep 2012 17:00:00 EST. Please see our terms for use of feeds.

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              Four years of WAR: An interview with Mythic's James Casey

              Posted: 20 Sep 2012 02:00 PM PDT

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              Four years of WAR An interview with Producer James Casey
              To celebrate Warhammer Online's fourth anniversary this week, we got in touch with EA Mythic Producer James Casey to talk about the past, present, and future of WAAAGH!

              Massively: Four years is a sizable length of time in any MMO's life. How does it feel to hit that mark?

              James Casey: It feels great to have been able to have support from the Warhammer and gaming community for the last four years. That support has allowed us to continue bringing them the thrilling Realm vs. Realm combat and engrossing worlds that they have come to expect from Mythic and Games Workshop.

              To your point about four years being a sizable length of time for an MMO, I will say that as a studio, we actually have a stable of MMOs that have been around for a damn respectable amount of time. From Ultima Online hitting its amazing 15th anniversary this year to Dark Age of Camelot having already broken that fabled 10-year mark, we've had a remarkable run in the MMO space, and I think that I can speak for everyone who has come and gone or still remains in saying a heartfelt thanks to all of our fans and customers over all the years. We owe that track record to them, and we hope that as we continue to evolve and develop as a studio and across our products, we can provide more of that sense of community in all of our offerings.

              Continue reading Four years of WAR: An interview with Mythic's James Casey

              MassivelyFour years of WAR: An interview with Mythic's James Casey originally appeared on Massively on Thu, 20 Sep 2012 16:00:00 EST. Please see our terms for use of feeds.

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                LotRO's Habitat for Hobbanity is its new endgame [Updated]

                Posted: 20 Sep 2012 01:00 PM PDT

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                LotRO's Habitat for Hobbanity is its new endgame
                Lord of the Rings Online has a brand-new endgame activity coming with next month's Riders of Rohan, and it's called "Hytbold." Senior Designer Joe Barry penned a dev diary to explain just how and why Hytbold won't be like anything players have seen before.

                Hytbold is the name of a burned-out village that adventurers will rebuild and restock. Through the use of instances, open tapping, remote looting, and phasing, LotRO will allow each player fix the town up and get it back into shape over time. Players have over 150 repairs to make to over 24 buildings in the town, which is accomplished through daily quests, participating in mounted combat, and even fishing.

                The rewards for coming to the aid of Hytbold are significant. Turbine's prepared to hand out class and trait-specific armor sets that are comparable to raid gear, a big ending to the region's story, and the honor of being named a Thane of Rohan. The best part of this is that players can rebuild the entire town solo if need be, although there are grouping options as well.

                [Update: The team also released a big batch of Riders of Rohan enemy screenshots today; we've included them within our LotRO gallery after the break.]

                Continue reading LotRO's Habitat for Hobbanity is its new endgame [Updated]

                MassivelyLotRO's Habitat for Hobbanity is its new endgame [Updated] originally appeared on Massively on Thu, 20 Sep 2012 15:00:00 EST. Please see our terms for use of feeds.

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                TERA offering group loot bonuses, instance reset scrolls

                Posted: 20 Sep 2012 12:00 PM PDT

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                TERA offering group loot bonuses, instance reset scrolls
                En Masse is running a new "Instance Gratification" promotion for TERA over the next two weekends. The game's official website says that the goal is community building. Given the recent server merges and the upheaval generally associated with such, we think that's probably a solid idea.

                If you're level 59 or under, you'll get 50% more loot drops than normal when you group up and tackle the game's dungeon content. Players of all levels get an instance reset scroll every day as long as they log in.

                The bonus weekends run from September 21st through the 24th and September 28th through October 1st.

                MassivelyTERA offering group loot bonuses, instance reset scrolls originally appeared on Massively on Thu, 20 Sep 2012 14:00:00 EST. Please see our terms for use of feeds.

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                SWTOR's 1.4 patch adding moods, delayed binding, and more

                Posted: 20 Sep 2012 11:00 AM PDT

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                Star Wars: The Old Republic - companions
                MMOs sometimes skimp on quality-of-life features in favor of combat. Fortunately Star Wars: The Old Republic's 1.4 patch is looking at the little things, according to a new post on the game's website.

                The update adds a new group finder teleport back function as well as delayed binding for those times when you accidentally roll greed or spend your hard-earned commendations on the wrong item. BioWare is also gifting players with some new avatar mood options (think /alarmed or /cheery). Finally, the patch brings companion customization tweaks to the table as well. You can hide helmets and "unify colors to chest" to avoid those godawful mismatched outfits.

                MassivelySWTOR's 1.4 patch adding moods, delayed binding, and more originally appeared on Massively on Thu, 20 Sep 2012 13:00:00 EST. Please see our terms for use of feeds.

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                RaiderZ open beta announced, Founder's Pack includes Neverwinter beta access

                Posted: 20 Sep 2012 10:00 AM PDT

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                RaiderZ open beta announced, Founder's Pack includes Neverwinter beta access
                Fans eager to get a taste of the upcoming fantasy free-to-play MMO RaiderZ will have the chance to come next month. Perfect World Entertainment announced that the open beta will begin October 24th, 2012.

                The studio also announced that Founder's Packs go on sale starting today. Players can choose between an elite pack and a basic for rewards such as scrolls, potions, and even a mount. The elite pack also includes guaranteed access to the closed beta for Cryptic Studios' upcoming D&D MMO Neverwinter. For a full listing of the items included in the Founder's Pack, visit the official site.

                While waiting for the open beta to commence, you can read more about RaiderZ in Massively's interview with Senior Producer Mark Hill and watch Massively's video impressions of the game.

                [Source: Perfect World Entertainment press release]

                MassivelyRaiderZ open beta announced, Founder's Pack includes Neverwinter beta access originally appeared on Massively on Thu, 20 Sep 2012 12:00:00 EST. Please see our terms for use of feeds.

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                  General gaming

                  General gaming


                  Japanese Games That Turned Genres On Their Ears

                  Posted: 20 Sep 2012 01:52 PM PDT

                  Feature

                  1UP COVER STORY

                  Header

                  1UP COVER STORY | WEEK OF SEPTEMBER 17 | RETHINKING JAPAN

                  Japanese Games That Turned Genres On Their Ears

                  Cover Story: Boldly going against the grain, for better or worse.

                  I

                  t's hard to ignore the risks associated with unconventional ideas. Every new concept introduces a dozen new ways for a game to go spectacularly wrong. Even if everything comes together without a hitch, a significant part of any given audience will reluctantly stray from their comfort zone.

                  Some of the most memorable Japanese games were helmed by developers that wholly embraced offbeat ideas. They forged ahead where many others might have backed off, following the unconventional path as far as it would take them. The results weren't always perfect, but by taking chances the resulting titles subverted established genres in creative and often hilarious ways.

                  Champion of Dreams: An Interview with Hideo Yoshizawa

                  Posted: 20 Sep 2012 12:36 PM PDT

                  Feature

                  1UP COVER STORY

                  Header

                  1UP COVER STORY | WEEK OF SEPTEMBER 17 | RETHINKING JAPAN

                  Champion of Dreams: An Interview with Hideo Yoshizawa

                  Cover Story: The producer of Klonoa and Mr. Driller offers an insightful look back at the origins of his classic works.

                  A

                  s director and producer of games like Klonoa, Ridge Racer Type 4, and Mr. Driller, Hideo Yoshizawa played an instrumental role in Namco's PlayStation-era console game renaissance. Emphasizing playability (and great music) over the increasingly complicated nature of their contemporaries, Yoshizawa's games may not have dominated the sales charts, but they certainly won their share of loyal fans who even now look back on those titles with a fondness that has faded from many other PS1 releases. I recently spoke to Mr. Yoshizawa at Bandai Namco's sci-fi office in Shinagawa, Tokyo about the birth of his PlayStation classics and learned unexpected detailed about Klonoa's origins in the process.

                  1UP: How long have you been at Namco, and what projects did you start with when you first came here?

                  Keeping the Classic Sound Alive: An Interview with Yuzo Koshiro

                  Posted: 20 Sep 2012 09:03 AM PDT

                  Feature

                  1UP COVER STORY

                  Header

                  1UP COVER STORY | WEEK OF SEPTEMBER 17 | RETHINKING JAPAN

                  Keeping the Classic Sound Alive: An Interview with Yuzo Koshiro

                  TUNES: We speak with the legendary composer about his early days, and how his modern work reflects his PC roots.

                  F

                  or kids who grew up owning Nintendo consoles, "Hip Tanaka" was likely the first name they ever put to a video game soundtrack. But those who grew up on Sega or NEC systems probably had a different muse: Freelance composer Yuzo Koshiro. A talented, versatile, and decidedly friendly musician, Koshiro entered the games industry writing compositions for niche PC RPG developer Nihon Falcom before branching out to console work. Koshiro contributed to two landmark works of game music: Ys Books I and II, whose reworked Turbo CD version turned thousands of young American gamers into instant fans with its blistering rock arrangements, and the Streets of Rage trilogy, which stunningly twisted the Sega Genesis sound chip into a source of the purest, most addictive trance electronic to appear in a video game to that point. For our first appointment in Japan before this year's Tokyo Game Show, we visited the office of Koshiro's development studio Ancient for a long overdue interview.

                  1UP: I understand you have a very long history with music. Can you speak about how you first became involved with music, and how you knew that you wanted to make that your living?

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