MMO Updates

MMO Updates


The Secret World's Digging Deeper update is now live!

Posted: 18 Sep 2012 10:30 AM PDT

Filed under: , , , , ,

The Secret World's Digging Deeper update is now live!
After a number of delays, first from company restructuring and then from a serious potential exploit, The Secret World's second update is finally live and ready for players to experience. Digging Deeper introduces TSW's first new weapon -- a rocket launcher -- as well as new missions and new nightmare modes for two dungeons, The Facility and Hell Eternal dungeons. Characters interested in a new look will also be able to change their 'do at Ockham's Razor in London and get a facelift from Dr. Anton Aldini in Brooklyn.

Another change includes new loot bags that will drop off of all region bosses. These include various goodies like blueprints to summon the boss, epic items, and unique raid puzzle pieces. More information about this update can be found in the official patch notes.

MassivelyThe Secret World's Digging Deeper update is now live! originally appeared on Massively on Tue, 18 Sep 2012 12:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Massively Speaking Episode 216: The economy show

Posted: 18 Sep 2012 10:00 AM PDT

Filed under: , , , , , , , , , , ,

Massively Speaking Episode 216
The winds of change are blowing, and Justin and Bree have rushed outside to fly their kites because of it. In fact, change is coming not only to the Massively staff but to many of our favorite MMOs as well. Will we survive or throw a snit because we wish that life could've been frozen in time in 1999? You'll just have to listen and see whether any temper tantrums are thrown!

Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

Get the podcast:
[iTunes] Subscribe to Massively Speaking directly in iTunes.
[RSS] Add Massively Speaking to your RSS aggregator.
[MP3] Download the MP3 directly.
Listen here on the page:



Read below the cut for the full show notes.

Continue reading Massively Speaking Episode 216: The economy show

MassivelyMassively Speaking Episode 216: The economy show originally appeared on Massively on Tue, 18 Sep 2012 12:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

    This posting includes an audio/video/photo media file: Download Now

    LotRO treasure hunt event returns to Middle-earth

    Posted: 18 Sep 2012 09:00 AM PDT

    Filed under: , , , ,

    LotRO treasure hunt event returns to Middleearth
    Treasure hunters, prepare your picks! Folks who have been awaiting the return of Lord of the Rings Online's mini-game treasure hunt event should head to The Treasure Field in Ered Luin quickly. The event is now live on all servers, but will only last until September 23rd. According to Turbine's latest patch notes for the 7.4 update, there are also new rewards to be found buried deep in the ground.

    Players who don't want to take the time to ride out to the field on their own can travel via the special festival announcer NPCs located in West Bree, Michel Delving, Thorin's Hall, and Celondim. More information about the event can be found in the Road to Mordor's treasure hunting guide.

    MassivelyLotRO treasure hunt event returns to Middle-earth originally appeared on Massively on Tue, 18 Sep 2012 11:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

    The Soapbox: The classic Dungeons & Dragons problem

    Posted: 18 Sep 2012 08:00 AM PDT

    Filed under: , , , , ,

    Not pictured: figuring out in older editions why ancient elves were unable to figure out how to be paladins.
    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

    Older tabletop roleplaying games are a mess.

    I realize that some our readers may not have had the unique pleasure of getting introduced to gaming via a handful of dice and a pencil, but let me give you the very short version. A long time ago, a game called Dungeons & Dragons was written, and it was the first roleplaying game. Since then, we've seen a lot of other roleplaying games come out with different ideas and different themes. We've also seen a lot of other roleplaying games meant to intentionally hearken back to the days when Dungeons & Dragons was the only game in town.

    This is almost never a good idea.

    Nor is the idea unique to tabletop games. In fact, we're seeing the same thing in the MMO space. There are games that market themselves by promising to be a return to the days of Ultima Online or points related, a throwback to the old school of gaming. I'm pretty sure Vanguard was the first of that movement. And while I understand the sentiment, it pretty much always ends in tears for some very good reasons.

    Continue reading The Soapbox: The classic Dungeons & Dragons problem

    MassivelyThe Soapbox: The classic Dungeons & Dragons problem originally appeared on Massively on Tue, 18 Sep 2012 10:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

      Guild Wars 2 is now available for Mac

      Posted: 18 Sep 2012 07:15 AM PDT

      Filed under: , , , , ,

      Guild Wars 2
      Yes, you read that right. Guild Wars 2 is available for Mac -- now. ArenaNet just announced that Guild Wars 2 will be supported on Apple's Mac OS X moving forward. Anyone who's purchased Guild Wars 2 has both clients available to them. Players using a Mac client will have all the same features and access to the same servers as a PC client.

      The current client available for download is listed as a beta client, so keep in mind as you play that performance and system requirements haven't been finalized. Check out this nifty Mac FAQ if you want more information.

      MassivelyGuild Wars 2 is now available for Mac originally appeared on Massively on Tue, 18 Sep 2012 09:15:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

      Flameseeker Chronicles: The long haul in Guild Wars 2

      Posted: 18 Sep 2012 07:00 AM PDT

      Filed under: , , , , , , , ,

      Guild Wars 2
      I hear a lot of Guild Wars 2 players talk about level 80. I hear, specifically, a lot of Guild Wars 2 doubters talking about level 80. Surely, surely, if the level cap could be hit in mere days (or for those of us well behind the vanguard, mere weeks), then the game must be content-light? Surely, surely, that would mean that the real game was "endgame"? Nope.

      Don't get me wrong; hitting the level cap is significant. It's cool. Your character strikes a pose (you know, the same one he has struck literally scores of times before at each and every level-up). Your character says a catch-phrase. You feel good. But in terms of actual gameplay, I can think of very little that is less significant.

      Continue reading Flameseeker Chronicles: The long haul in Guild Wars 2

      MassivelyFlameseeker Chronicles: The long haul in Guild Wars 2 originally appeared on Massively on Tue, 18 Sep 2012 09:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

        The Daily Grind: Are lifetime passes worth it after F2P?

        Posted: 18 Sep 2012 06:00 AM PDT

        Filed under: , , , , , , , ,

        The Daily Grind - Are lifetime passes worth it after F2P?
        Our recent post on The Secret World's potential F2P conversion featured a sub-discussion about lifetime subscriptions, and it got me to thinking about how such deals are valued and whether they're ultimately worth it. Prior to TSW, the only lifetime purchase I'd made was a Lord of the Rings Online account way back in 2007. Since I played the game heavily for over two years, and since the free-to-play switch happened well after the 14 subscription months it took to recoup my initial investment, I got (and continue to get) a far better deal out of the lifetime than Turbine did.

        With TSW, Funcom would have to hold off on F2P for another year in order for me to get the full monthly sub value out of the $199 up-front charge. Even if it doesn't make it, though, I'm glad I supported the game out of the gate. The Secret World is that rare MMO with the courage to do things differently, and personally that's worth a whole lot more than 200 bucks.

        What about you, dear readers? Are lifetime passes worth it even if the game goes F2P?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Are lifetime passes worth it after F2P? originally appeared on Massively on Tue, 18 Sep 2012 08:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments

          Not So Massively: Updates ahead for Firefall, Diablo III and more

          Posted: 17 Sep 2012 07:00 PM PDT

          Filed under: , , , , , , , , , , , ,

          Not So Massively title image
          This week Firefall gave fans an inside look at what each of its development teams is up to for the next development cycle, revealing a strong focus on PvE content. Path of Exile ran another public stress test this weekend to see how the servers would cope with a full-scale deployment, and Blacklight: Retribution's $30,000 US 30 days of fight contest has officially ended.

          Diablo III developers gave a sneak peek of the upcoming patch 1.0.5 update, which aims to reduce monster damage, rebalance defensive abilities, and introduce "uber" versions of several bosses. Players also found a way to farm treasure goblins this week with an odd quirk of the Puzzle Ring legendary.

          Upcoming MOBA SMITE revealed details of Thor, god of thunder, in a new video. League of Legends officially released its devestating new dark mage Syndra this week and started a new video series that asks professional players about their favourite champions. Finally, Wrath of Heroes introduced new Dark Elf assassin Zathis and detailed its new Alchemy system, which lets players convert their old tactics and masteries into something useful.

          Continue reading Not So Massively: Updates ahead for Firefall, Diablo III and more

          MassivelyNot So Massively: Updates ahead for Firefall, Diablo III and more originally appeared on Massively on Mon, 17 Sep 2012 21:00:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments

            TERA on sale again, merge details revealed

            Posted: 17 Sep 2012 06:00 PM PDT

            Filed under: , , ,

            Or you could just play TERA twice as much.  I guess.
            Yo dawg, Amazon heard you might like TERA, so it's giving you TERA when you buy TERA so you'll have two copies of TERA. Bizarre though it might sound, it's the truth. Purchase a digital download version of TERA on Amazon right now for $9.99 and you'll receive a second key for the game as well at no additional charge.

            It's worth noting that this deal is valid for only the downloaded version; the retail version does not have the same price discount or special offer. The deal doesn't technically reward you with an immediate copy, instead providing a $9.99 promotional credit that can be redeemed only on a second copy of TERA. This credit is valid until October 15th, but the promotion ends on September 22nd.

            If you and a friend have been tempted to give TERA a shot, now is obviously the time to jump in, although you may want to wait for a day as the game is merging down to three servers tomorrow. In fact, En Masse has just officially announced the names of the new servers and revealed additional details about the merges on the TERA website.

            [Thanks to potatochobit for the tip!]

            MassivelyTERA on sale again, merge details revealed originally appeared on Massively on Mon, 17 Sep 2012 20:00:00 EST. Please see our terms for use of feeds.

            Permalink | Email this | Comments

            Captain's Log: Star Trek Online's skill points and expertise

            Posted: 17 Sep 2012 05:00 PM PDT

            Filed under: , , , , ,

            STO KDF Starbase
            It's time to ramp up the efforts to help out Star Trek Online newbies -- not just experienced MMO players new to Star Trek Online but new MMO players in general. Since STO went free-to-play late last year, the game has seen an influx of new players, many of whom have discovered and have become a part of the game's wonderful community. To date, there are still many people who are making STO their first MMO and are looking for helpful hints.

            With the kind assitance and input of many members of the STO and Massively communities, I'm continuing a series of columns devoted to helpful hints for the new player. This week we'll be taking a look at the game's skill trees for playable characters and their bridge officers.

            Continue reading Captain's Log: Star Trek Online's skill points and expertise

            MassivelyCaptain's Log: Star Trek Online's skill points and expertise originally appeared on Massively on Mon, 17 Sep 2012 19:00:00 EST. Please see our terms for use of feeds.

            Permalink | Email this | Comments

              Star Wars: The Old Republic rolls out consolidation of locked servers [Updated]

              Posted: 17 Sep 2012 04:30 PM PDT

              Filed under: , ,

              Remember when your mother told you that if you didn't clean up your room she'd do it her way whether you liked it or not?  Same principle.
              Star Wars: The Old Republic has been making a move toward fewer servers with higher populations for a while, but tomorrow's maintenance is the final step. After character transfers earlier in the year and the higher-population technology rollout, the server lists are being fully merged as of tomorrow. If you still have characters on a locked server, they will be transferred over to their new home tomorrow whether you like it or not.

              For those players curious about their new destination or the ever-present naming issue, the team has created an FAQ to answer any obvious questions. The character limit on the destination servers has also been raised to 12. Players who have more than 12 total characters after consolidation will still have access to all of their characters but cannot create any new characters until they delete a few (although all of the characters will be available for play). As with any sort of transfer, there's still some ambiguity about how smoothly everything will run, so players will have to keep their eyes peeled, log in tomorrow, and see what happens after the dust settles.

              [Update: The team also just released a miniature dev blog that explains how shadows will soon be prettified.]

              MassivelyStar Wars: The Old Republic rolls out consolidation of locked servers [Updated] originally appeared on Massively on Mon, 17 Sep 2012 18:30:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments

              Leaderboard: Complexity vs. simplicity

              Posted: 17 Sep 2012 04:00 PM PDT

              Filed under: , , ,

              Leaderboard Complexity vs simplicity
              A wise man once said to me, "Now, the world of MMOs don't move to the beat of just one drum, what might be right for you, may not be right for some." That may have also been '80s TV talking, but the point is still valid. When it comes to the wide range of our gaming buffet, we have everything from incredibly complex games that require a Masters-level course to Fisher-Price games with condescending colors and icons just in case we can't read.

              I appreciate both and everything in between on that spectrum. Complexity certainly does drive people away and present a real obstacle to growing a playerbase, but it also asks folks to step up and learn something instead of be handed welfare epics. Simplicity is relaxing as well because life is complicated enough. Sometimes you just want to see big numbers and things going poof.

              So take out your imaginary crayons today and draw a line. To the left are complex MMOs and to the right is simplicity in its finest. Don't levy judgment on which is better overall; just tell us where your preferences lie -- to the complex or to the simple? Vote after the jump!

              Continue reading Leaderboard: Complexity vs. simplicity

              MassivelyLeaderboard: Complexity vs. simplicity originally appeared on Massively on Mon, 17 Sep 2012 18:00:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments

                Team Fortress 2 helped Valve survive without an MMO

                Posted: 17 Sep 2012 03:00 PM PDT

                Filed under: , , , , ,

                Team Fortress 2 helped Valve survive without an MMO
                Gamasutra is running an interesting interview with Team Fortress 2 lead designer Robin Walker. While the whimsical shooter offers plenty of engaging gameplay, it's most notable accomplishment may be that it serves as a testbed for Valve's future livelihood.

                "[When TF2 shipped], MMOs were the dominant story in the industry, and one concern we had was that we might not be able to survive if we didn't build one," Walker told the website.

                "We didn't think we were ready to undertake that, but we did think that we might be able to build some pieces of one, learning enough so that if or when we did need to build one, we had less risk on the table. We decided that persistent item design and storage seemed like a reasonable amount of risk for us to bite off, and could be made to fit into TF2's gameplay," Walker explained.

                MassivelyTeam Fortress 2 helped Valve survive without an MMO originally appeared on Massively on Mon, 17 Sep 2012 17:00:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments

                RIFT adds pumpkin patch lootables to mobile app

                Posted: 17 Sep 2012 02:00 PM PDT

                Filed under: , , ,

                RIFT adds pumpkin patch lootables to mobile app
                RIFT's recent 1.10 patch triggered the start of a brand-new festival for the game, the Autumn Harvest, and now Trion Worlds' mobile app is getting in on the fun. The team has added a Pumpkin Patch scratcher to its lootables section, giving users a chance to win festival loot for their in-game characters.

                The new lootable is available for a limited time only, presumably until the end of the game's festival. Lucky winners can nab currency for the event or a goodie bag containing special food.

                Lootables are free lottery-type scratchers that are granted once every hour on the mobile app, with a maximum of six kept in reserve at any one time.

                MassivelyRIFT adds pumpkin patch lootables to mobile app originally appeared on Massively on Mon, 17 Sep 2012 16:00:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments

                Pirate101 launching in 'early October'

                Posted: 17 Sep 2012 01:00 PM PDT

                Filed under: , , , , , , , , , , ,

                Pirate101 launching in 'early October'
                KingsIsle's Pirate101 has a launch date, sorta. It's actually more like a launch window, as the followup to Wizard101 is slated for an "early October" release.

                Forbes says the free-to-play kid-friendly title will go on sale just in time for International Talk Like a Pirate Day (that's September 19th if you're curious). Pre-sale purchasers will get access to the game a week prior to its actual launch, and they'll also score a range of in-game pets, mounts, weapons, and homes.

                If you're willing to fork over 89 bucks for the Boochbeard bundle, you'll get automatic beta access which will enable you play this week.

                MassivelyPirate101 launching in 'early October' originally appeared on Massively on Mon, 17 Sep 2012 15:00:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments

                Xsyon creature migration system unveiled

                Posted: 17 Sep 2012 12:00 PM PDT

                Filed under: , , , , ,

                Xsyon creature migration system unveiled
                As part of making a dynamic, living world, Notorious Games unveiled Xsyon's unique new creature migration system. Unlike worlds where mobs are static, this sandbox will ensure that animals don't just hang around one place. Instead, as animals breed and the populations expand, they will move from regions with higher populations to areas with lower ones.

                Different species will also exhibit different tendencies when migrating. Smaller, tamer critters will congregate toward the shores of Lake Tahoe and civilization, whereas the more dangerous creatures will migrate toward the mountains away from people. The wild animals that venture too close or into the toxic mist will mutate and return to wreak havoc upon the denizens of the land.

                [Source: Notorious Games press release]

                MassivelyXsyon creature migration system unveiled originally appeared on Massively on Mon, 17 Sep 2012 14:00:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments

                  Wings Over Atreia: Aion 3.5 comes alive this October!

                  Posted: 17 Sep 2012 11:00 AM PDT

                  Filed under: , , , , , , , , , ,

                  Wings Over Atreia  embargo interview
                  I'd promised a continuation of my report on the goodies headed our way in the upcoming Aion 3.5 patch, but fortunately, I've got something even better! Instead of just delving into the new features today, I get to inform you all that 3.5 will go live in October! That's right: The next Aion update is coming to North America a lot sooner than anyone had thought.

                  Not only that, but I was able to sit down with Associate Producer Sean Orlikowski to talk about some of these great new features, like housing changes, legion quests, and Dimensional Vortexes. We discussed the epic conclusion of the Dragon Lord's saga, the underlying story that has been playing out since the game launched. Then he shared some details about the Anniversary events starting on September 19th. Trust me -- a lot of stuff is coming our way.

                  So what do Daevas have to look forward to next month? Where to begin...

                  Gallery: Aion 3.5

                  Continue reading Wings Over Atreia: Aion 3.5 comes alive this October!

                  MassivelyWings Over Atreia: Aion 3.5 comes alive this October! originally appeared on Massively on Mon, 17 Sep 2012 13:00:00 EST. Please see our terms for use of feeds.

                  Permalink | Email this | Comments

                    Lengthy Blade & Soul review finds a lot to love

                    Posted: 17 Sep 2012 10:30 AM PDT

                    Filed under: , , , , , ,

                    Lengthy Blade & Soul review finds a lot to love
                    So Blade & Soul is headed west, and you're kind of interested but also kind of wary because, well, Aion and TERA. Fortunately for you, Steparu.com has a pretty lengthy review of Blade & Soul's Korean client.

                    The piece delves into everything from the game's unique movement and travel systems to its combat, clothing, and skill mechanics. There are quite a few embedded gameplay videos as well. So what's the author's verdict? "I played this game hardcore for two months straight with ten-hour long gaming sessions each day," he writes.

                    MassivelyLengthy Blade & Soul review finds a lot to love originally appeared on Massively on Mon, 17 Sep 2012 12:30:00 EST. Please see our terms for use of feeds.

                    Permalink | Email this | Comments

                    Latest Gaming and MMORPG Updates

                    Latest Gaming and MMORPG Updates


                    Transformers: Fall of Cybertron Review

                    Posted: 18 Sep 2012 02:20 AM PDT

                    Oh, we've got trouble, right here in Autobot city There's some magical quality about the Transformers brand, a wonderful beauty in the idea that giant, walking Rock 'Em Sock 'Em robots—who absolutely hate each other, we note—can transform into the coolest of cars, the heaviest of machinery, the biggest of guns… or even larger, walking [...]

                    Review: Astro A50

                    Posted: 17 Sep 2012 06:32 PM PDT

                    It doesn’t take much to really improve the gaming experience. Better seating, better lighting, better company, etc. are sometimes all it takes to go from an utterly insufferable trek through your simulated world of choice to a magical journey that will keep you coming back for hours on end. Upgrading your audio setup is often one of [...]

                    General gaming

                    General gaming


                    Borderlands 2 Review: A Case of Armed and Dangerous Deja Vu

                    Posted: 17 Sep 2012 09:00 PM PDT

                    For me, the original Borderlands existed as a solution to an especially first-world problem -- giving me a game to play when I couldn't decide which game to play. I turned to Gearbox's loot-based shooter in these dark times, and it also served a vital role during post-bar gaming sessions, when indecisiveness met inebriation. For this, I am thankful. But the experience never really stuck with me; Borderlands might have occupied an embarrassing amount of my time, but, looking at the many hours I've logged on Steam, I'm still not sure why. I assumed I enjoyed it at the time, if not for the basic, human joy of watching various numbers slowly increase over the course of 50 hours. Above all else, I decided to take on Borderlands 2 in an attempt to understand what had me so hooked on the first game.

                    Anime vs. Video Games

                    Posted: 17 Sep 2012 03:00 PM PDT

                    Feature

                    1UP COVER STORY

                    Header

                    1UP COVER STORY | WEEK OF SEPTEMBER 17 | RETHINKING JAPAN

                    Anime vs. Video Games

                    Cover Story: The tug-of-war between two of Japan's big pop-culture exports.

                    J

                    apanese video games and anime stick close together. The two court similar audiences, and the cross-pollination goes far beyond the assortments of anime-based games and game-based anime. Manga creators and anime artists design game characters all the time, animation studios routinely work on games, and countless names jump from one field to the other. Cowboy Bebop writer Keiko Nobumoto worked on the first Kingdom Hearts. Gurren Lagann director Hiroyuki Imaishi crafted the opening of Samurai Legend Musashi. So it goes with a thousand more examples. Bore deep enough into just about any Japan-made game, and you'll see some anime influence.

                    This complex little web formed over many years of pop-culture symbiosis, as the fortunes of the nation's game and anime industries rose and fell. They're promoted, fed off, and perhaps even damaged each other. All the while, it's gotten harder to separate them.

                    Cover Story: Rethinking Japan

                    Posted: 17 Sep 2012 10:15 AM PDT

                    Feature

                    1UP COVER STORY

                    Header

                    1UP COVER STORY | WEEK OF SEPTEMBER 17 | RETHINKING JAPAN

                    Cover Story: Rethinking Japan

                    Join us all this week as we take a positive perspective on Japanese games, both old and new.

                    The past seven years of our HD generation have not been kind to Japanese developers. In the face of an ever-changing marketplace, Japan has struggled at adapting entrenched business models to changing consumer demands, causing companies to fold, major players to flee the institutions that made them, and delays to significantly hamper (or destroy) successful franchises. Where Japanese blockbusters once dominated sales charts, these days, the only Eastern titles that manage to squeak into each year's top ten list exclusively feature Mario and his pals. Great if you happen to work at Nintendo, but the same can't be said for once-fruitful Japanese companies just trying to scrape by in this crazy 21st century of ours.

                    This isn't to say that we at 1UP have a doom-and-gloom mentality about Japan; one look at our editors' favorite games reveals that most of our selections hail from that very country! And 1UP readers love Japanese games as well, as indicated by the generally emphatic reception we receive whenever we write about this topic -- especially anything related to Final Fantasy VII. (You guys seem to really like that one.) But this love isn't just relegated to retro classics from any so-called Golden Age of Japanese Gaming; just check out our reviews for Tokyo Jungle, The Last Story, and Dragon's Dogma (and their comments) for evidence that both we and our audience don't tend to write off games based solely on their country of origin. If anything, these stunning examples of design prove that Japanese developers might not be as prolific in terms of game development, but they still know how to wow us.

                    Interview: Building a Better Pokémon

                    Posted: 17 Sep 2012 10:14 AM PDT

                    Feature

                    1UP COVER STORY

                    Header

                    1UP COVER STORY | WEEK OF SEPTEMBER 17 | RETHINKING JAPAN

                    Interview: Building a Better Pokémon

                    Cover Story: The creators of Pokémon Black and White 2 on creating sequels to Japan's most popular export.

                    "P

                    okémon" may be synonymous for most people with "Nintendo," but in reality the core Pokémon games (and those 650-odd creatures you like to collect) owe their existence to an independent developer by the name of Game Freak. To promote the company's next big project -- Pokémon Black and White Version 2 -- producer Junichi Masuda and director Takao Unno recently visited San Francisco and discussed the ins and outs of the first direct Pokémon sequel in the franchise's 17-year history.

                    1UP: So, besides Pokémon, I'm fan of Pulseman, Drill Dozer, and Game Freak's other non-Pokémon projects. If you don't mind my asking, do you ever bring the influences of those games into Pokémon? I know that creativity doesn't happen in a vacuum, so I'm curious... when you're developing a Pokémon game, do you look at the other things you've made and say, "How can I bring those other ideas over here?"

                    Total Pageviews

                    statcounter

                    View My Stats