General Gaming Article

General Gaming Article


Transformers: Fall of Cybertron Review

Posted: 17 Sep 2012 04:23 PM PDT

Oh, we've got trouble, right here in Autobot city

There's some magical quality about the Transformers brand, a wonderful beauty in the idea that giant, walking Rock 'Em Sock 'Em robots—who absolutely hate each other, we note—can transform into the coolest of cars, the heaviest of machinery, the biggest of guns… or even larger, walking Rock 'Em, Sock 'Em robots.

But if you, like us, have spent the last few years watching Michael Bay transform the franchise into a toilet, you're probably a bit skeptical about anything Transformers-related that hits the shelves or screens nowadays. Worry not. You need only to play Transformers: Fall of Cybertron to rekindle your love affair with all things morphing, punching, and shooting.

Transformers: Fall of Cybertron

Nothing says "Autobot BFF" like a Transformer the size of a freakin' building. Not the guy to hack off in this game.

Unfortunately, while Transformers: Fall of Cybertron might be an excellent Transformers game, it's not an excellent game in general. It's a fairly nondescript shoot-'em-up that fits the genre's trappings to a giant, Transformers-size T, and that's just the single-player campaign. Multiplayer has all the liveliness of a quarter-filled Energon cube—even given the ever-present bit about being able to seamlessly transform from robot to vehicle at a moment's notice.

Developer High Moon Studios takes the unique approach of framing most of the game's single player levels from the perspective of a single Transformer. And, no, you're not just stuck to fighting as the good guys—thankfully. One can only take so much Optimus Prime preaching.

The game switches from the friendly Autobots to the mean Decepticons about halfway through, up until the very last level, which is a kind-of schizophrenic-like romp between each faction. The game's big finale forces you to make a definitive choice that you can probably see coming from a mile away. No spoilers, but you don't have to be Perceptor to figure out how this one wraps up—minus the ending, the ever-bouncing story is one of the game's more compelling elements for Transformers fans.

Transformers: Fall of Cybertron

You get a ton of options to customize the look of your multiplayer Transformers character, but we wish you could pick from an assortment of vehicles to transform into.

While we love the game's lovely look and feel (minus the pre-rendered cutscenes, whose quality varies greatly), the raw mechanics—basically, one Transformer with one special power that you always use throughout the level—forces a single gimmick on players that starts to grow tiresome in each of the game's 13 hour-long levels. 

In some cases, your character feels absurdly overpowered, like when you gain access to nearly unlimited artillery barrages in chapters two and three. Fun, but not satisfying. When you're intentionally transformed into a robot god, however, it's a blast: Controlling Bruticus is a delightful reward for the borderline-tedium of steamrolling your way through Cybertron. 

Combat in Transformers: Fall of Cybertron feels very Gears of War. In fact, the entire plot of the first third of the game—discovering a lake full of Energon at some processing plant, only to have to fight off waves of Insecticons while doing so—screams Imulsion and Lambents.

Transformers: Fall of Cybertron

The game's deathmatch maps feel a little cramped, especially since everyone's driving or flying around half the time.

In all seriousness, much of the game feels like you're hopping from combat zone to combat zone and just waiting out hordes of enemy robots – while waiting for your Halo-like shield to recharge. You don't get to actually take cover in this title (or even duck). You instead just maneuver your Transformer behind cover and hit a key to swap your gun between hands and shift the over-the-shoulder view from side-to-side – the game's major strategy becomes, "how easily can I cheap-shot that robot by angling my gun just barely over the cover of a box."

When the game tries to get fancy – like the big "stealth" section during Cliffjumper's chapter – it doesn't feel very polished. Deux Ex: Human Revolution, this bit is not. I frequently found it easier to use the Autobot's stealth capabilities as a quick means for an absurdly obvious one-shot kill, like cloaking right in front of a Decepticon, moving slightly to its rear, and bashing its robotic noggin' in via one-button kill.

The very premise of Transformers: Fall of Cybertron might center on artificial intelligence, but this game's enemies don't appear to be all that aware of their surroundings (especially when you take out one of their peers all of a few feet away; don't giant robots make noise when they hit the ground?)

Transformers: Fall of Cybertron

When in doubt, running over enemies as a transformed bot works just as well in Cybertron as it does in Grand Theft Auto.

For whatever reason, giant, walking robots don't have any place to store much ammo or weaponry in the game—even Gears of War's meager humans could support four items of destruction and plenty of ammo. You only get to hold two weapons at a given time as a typical Transformer, which you swap out at one of the many Teletran 1 kiosks littering each level. It's here where you go about the usual buying new weapons, buying perks, and upgrading stuff part of most shooters: The currency, Energon, comes from your dispatched enemies or crates and other items you destroy within missions.

No, it doesn't get much sillier than watching a giant, walking tank punch stacks of crates for cash—except maybe when you have to purchase access to a gun that you're… already… holding.

While its core "transforming" mechanic is certainly fun, the game might have been better as less of a forced romp through a small, specific set of terrain, and more of a choose-your-own-path, objective-driven shooter. Or, dare we say it, a Lego-style game: You get 15 of your favorite Transformers to pick from to complete a chapter, with the levels designed to accommodate those who like stealth, those who like maneuverability, or those who like blowing holes in walls and robots alike. It would make Transformers: Fall of Cybertron worth more than a single play-through.

Transformer: Fall of Cybertron

In the Transformers world, it's never too close for missiles—but you can still transform and switch to guns if you really want to.

The game's multiplayer mode does little to hook you into its long-term, character-leveling experience. Deathmatch levels feel cramped, game modes are archetypal and stale, and even its "unique" Escalation mode is just a small and simplified version of Gears of War's Horde Mode—we'd rather play Super Monday Night Combat. Yes, you can customize your own transformer, but critically missing is the option to select from a ton of vehicles or forms you'd want it to turn into. We don't care about paint jobs and armor. We want MPCBot to transform into a giant T-Rex.

While Transformers: Fall of Cybertron isn't going to win any awards for its gameplay, its standardized action elements are lifted by all the fun and unique Transformers tie-ins: from the great story, to the epic music and character cameos, to Peter Cullen himself voicing everyone's favorite semi truck. Don't play this game because you want a realistic action shooter devoid of all those stereotypical "finding 85 hidden things per level" bits. Play this game because you love Transformers and you want to experience a new story-with-shooting that's presented enjoyably, not excellently. 

Daily Deals 9/17/12: Toshiba Satellite P850 Notebook, 2TB Seagate FreeAgent and More

Posted: 17 Sep 2012 12:12 PM PDT

Toshiba Satellite P850LogicBuy

Top Deal

If you are in need of a laptop with Blu-ray playback and an Ivy Bridge processor then you might be interested in our top deal today from LogicBuy. The Toshiba Satellite P850 is on sale for $599.99 (normally $899.99). The laptop has a Core i5-3210M processor clocked at 2.5GHz with a 3.1GHz Turbo Boost, 6GB of DDR3 RAM, a 15.6" screen (1366x768), and a 640GB hard drive.  

Those who are already happy with their Windows laptop solutions should read on for other daily deals.

Laptops

MacBook Air 11.6" Core i5 Sandy Bridge 1.6GHz processor 64GB SSD  for $749 with free shipping at MacConnection (normally $849).

Computing Hardware & Peripherals

22" Dell E2213 1650x1050 LED-backlit LCD Monitor with 3-year warranty for $139 and free shipping at Dell (normally $199).

Logitech MK710 Wireless Desktop Keyboard & Mouse Combo for $69.99 at TigerDirect (normally $80). 

2TB Seagate FreeAgent GoFlex USB 3.0 External hard drive (STAC2000106) for $104.99 with free shipping (normally $120 - use coupon code: RN?CL$73WPX4C9). 

Steve Ballmer Suggests Microsoft Has No Backup Plan if Windows 8 Fails

Posted: 17 Sep 2012 09:00 AM PDT

Steve BallmerOnly time and sales figures will ultimately determine if Windows 8 is a success or not, and in the meantime, all we can do on the consumer side is speculate. Microsoft, however, is in a position to do more. The Redmond software giant could, for example, come up with a Plan B in case Windows 8 and its radically redesigned interface doesn't catch on with consumers. Interestingly, it doesn't appear Microsoft is too worried about that scenario playing out.

In an interview with The Seattle Times, Microsoft CEO Steve Ballmer sort of dodged the question of what Microsoft's plan will be if Windows 8 doesn't take off the way the company hopes.

"You know, Windows 8 is going to do great," Ballmer said.

Asked whether or not he had any doubts about that, Ballmer said, "I'm not paid to have doubts," before letting out a chuckle "I don't have any. It's a fantastic product."

Windows 8 Verdict

That's up for debate. In our formal review of Windows 8, we issued Microsoft's touch-friendly OS a 7/10 verdict. It's probably not as bad as many people fear, but there are certainly things we don't like about Windows 8. By comparison, we scored Windows 7 with a 9 verdict and Kick Ass! award when we reviewed it three years ago.

Ballmer spoke on a number of other subjects, including what he thinks about having to compete with Google, which has been known to pluck top-level talent from other companies.

"I think Google is just another big company at this state. I'm not saying they're bad. They're a good competitor for talent but it's not like they're some small startup," Ballmer said. "It's not like they have the charm of smallness or pre-IPO-ness with them."

The stakes for luring talented programmers is higher than it ever has been before. Microsoft is now aggressively competing with Google in the mobile space (Windows Phone and Windows 8/RT versus Android), and that's something that will intensify when Windows 8 ships on tablets.

Follow Paul on Google+, Twitter, and Facebook

 

iFixIt Guts Amazon's New Kindle Fire HD Tablet, How Does It Compare?

Posted: 17 Sep 2012 08:17 AM PDT

iFixIt Kindle Fire HD TeardownOne of the things we look forward to most when there's a new product launch is the inevitable teardown. Our friends at iFixIt are always on the ball, and Amazon's Kindle Fire HD launch is no exception. The product repair site put the Kindle Fire HD (7-inch version) on the operating tablet and tore it open, leaving no part concealed, and discovered that it's not all that difficult to service at home.

iFixIt rates products on a "Repairability" scale that goes up to 10, and the higher the score, the easier it is to open and service a device. Amazon's Kindle Fire HD tablet received a 7/10. According to iFixIt, the rear case is "very easy to open" and the battery is held in place without the use of adhesive. The repair site also noted that the Kindle Fire HD's simplified design with limited functionality plays in its favor because there are fewer components to navigate, ultimately making it easier to tear into.

Kindle Fire HD Teardown
Image Credit: iFixIt

On the negative side, iFixIt noted the use of copper tape over the processor, which is a bit difficult to remove and reapply correctly, and the LCD is fused to the front glass and plastic frame, so you'll have to replace both components together if something goes wrong.

Compare that to the original Kindle Fire, which received an 8/10 in iFixIt's teardown analysis, and Apple's third genration iPad tablet, which was scored a rather dismal 2/10. Google's Nexus 7 tablet, built by Asus, received a 7/10, the same as the Kindle Fire HD.

Follow Paul on Google+, Twitter, and Facebook

 

Jimmy Kimmel's iPhone 5 Prank is Hilariously Depressing

Posted: 17 Sep 2012 07:47 AM PDT

Imagine, if you will, a world in which blind loyalty trumps common sense and critical thinking, where the power of marketing and the corporate hype machine are so strong that reasonably intelligent consumers are reduced to social status seeking nitwits on a late night television talk show. Sadly, you don't have to imagine such a place. It already exists, as Jimmy Kimmel proved when his camera crew took to the streets of Los Angeles and handed people an iPhone 4S, and then asking them what they thought of the new iPhone 5 they where holding.

"Oh, it's way better...that's definitely noticeably better," the first test subject exclaims, who said he owns the iPhone 4S.

Most agreed that the iPhone 4S, masquerading as an iPhone 5, felt "a lot faster" and lighter than the iPhone 4S, save for a Hulk Hogan lookalike, who said it felt heavier (he also said the colors are brighter).

"Oh my God, it feels a lot lighter and just more, um, just a lot higher quality," a man says, as he holds the fake iPhone 5 in one hand and his own iPhone 4S in another.

Grab a box of tissues so you can weep for society and check out the minute-and-a-half viral clip below.

Follow Paul on Google+, Twitter, and Facebook

 

MMO and SEO News from Gameforumer.com

MMO and SEO News from Gameforumer.com


Should companies offer release schedules for updates?

Posted: 17 Sep 2012 03:48 AM PDT

If you’ve been following the news about The Secret World lately, you know that the game’s second monthly update has now been delayed until next week, meaning that it’s missing the “monthly” mark entirely. That’s part of the development process; projects wind up taking more time than you expect. That’s normal. But it does mean [...]

The War Z – New game footage from IGN

Posted: 17 Sep 2012 03:42 AM PDT

The War Z is not just a zombie shooter, but an online zombie survival shooter. What does "survival" mean? Well, do not expect to run into zombies' face with a machine gun and empty bullets into them, but rather players will have to tactically take them down. You will really get killed by the zombies [...]

Plague epidemic speeds across Azeroth

Posted: 17 Sep 2012 03:39 AM PDT

Gamers aren’t known for their steadfast refusal to make use of any bugs or exploits present in a given system. While exploits are normally made to gain material or martial advantage over other players, sometimes it’s just because being a scallywag is fun. Seven years ago we saw what was perhaps the most wide-scale example [...]

Microsoft Outfitting Employees With All New Windows 8 Phones, Tablets, and PC’s

Posted: 17 Sep 2012 02:20 AM PDT

Dogfooding is a term you hear applied to software companies quite often, however Microsoft is taking it to a whole new level. We've heard on more than one occasion that Microsoft believes they are betting the company on Windows 8, and what better way to go all in than to make your employees use it [...]

Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


Should companies offer release schedules for updates?

Posted: 17 Sep 2012 03:48 AM PDT

If you’ve been following the news about The Secret World lately, you know that the game’s second monthly update has now been delayed until next week, meaning that it’s missing the “monthly” mark entirely. That’s part of the development process; projects wind up taking more time than you expect. That’s normal. But it does mean [...]

The War Z – New game footage from IGN

Posted: 17 Sep 2012 03:42 AM PDT

The War Z is not just a zombie shooter, but an online zombie survival shooter. What does "survival" mean? Well, do not expect to run into zombies' face with a machine gun and empty bullets into them, but rather players will have to tactically take them down. You will really get killed by the zombies [...]

Plague epidemic speeds across Azeroth

Posted: 17 Sep 2012 03:39 AM PDT

Gamers aren’t known for their steadfast refusal to make use of any bugs or exploits present in a given system. While exploits are normally made to gain material or martial advantage over other players, sometimes it’s just because being a scallywag is fun. Seven years ago we saw what was perhaps the most wide-scale example [...]

Microsoft Outfitting Employees With All New Windows 8 Phones, Tablets, and PC’s

Posted: 17 Sep 2012 02:20 AM PDT

Dogfooding is a term you hear applied to software companies quite often, however Microsoft is taking it to a whole new level. We've heard on more than one occasion that Microsoft believes they are betting the company on Windows 8, and what better way to go all in than to make your employees use it [...]

MMO Updates

MMO Updates


GDC Next coming to LA in 2013

Posted: 17 Sep 2012 10:00 AM PDT

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GDC Next and ADC to combine in LA in 2013
Game Developers Conference organizers have announced that this October's GDC Online will soon be replaced by a new event: GDC Next. The conference will debut alongside the newly created App Developers Conference (ADC) to take place at the Los Angeles Convention Center from November 5-7, 2013.

GDC Next focuses on gaming development related to smartphones and tablets as well as social and cloud gaming. The new ADC is dedicated to app technology and development.

Attendees will be able to sign up for the individual conferences or receive a special price to attend both. More information can be found on the official sites.

MassivelyGDC Next coming to LA in 2013 originally appeared on Massively on Mon, 17 Sep 2012 12:00:00 EST. Please see our terms for use of feeds.

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How Wargaming.net launched itself to the top

Posted: 17 Sep 2012 09:00 AM PDT

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In essence, Wargaming.net got its real start the day IBM's Deep Blue supercomputer beat Garry Kasparov at chess. Viktor Kislyi, Wargaming.net's CEO, came to the conclusion that civilization had moved on and that computers were the future. His first game, made over the course of two years with his brother and played by only two other people on the planet, was Iron Age, a turn-based strategy game in the traditions of Risk and Civilization. After that, Kislyi worked on translating the miniature wargame De Bellis Antiquitatis to the virtual (but still historically accurate) world.

After the success of DBA, Kislyi and those around him created the Massive Assault games, Galactic Assault, and Order of War. After that, development for World of Tanks began, although in the early days it was a drastically different game. The game began as a "fantasy arena style battle game," but circumstances intervened and eventually World of Tanks as we know and love it was born.

Want to brush up on your history? PC Gamer has the full details of the rise of Wargaming.net. There'll be a quiz.

MassivelyHow Wargaming.net launched itself to the top originally appeared on Massively on Mon, 17 Sep 2012 11:00:00 EST. Please see our terms for use of feeds.

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ArenaNet talks Guild Wars 2 dungeon difficulty

Posted: 17 Sep 2012 08:30 AM PDT

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Guild Wars 2 dungeon
ArenaNet has already taken a stance of waiting for players to adjust to the current state of the game before making big changes to skills and overall balance in Guild Wars 2. That mindset, as laid out by Game Director Colin Johanson in a forum post, is also being applied to dungeon difficulty. Rather than rushing to adjust to initial player feedback, ArenaNet devs are taking the long view and waiting for players to get used to the game and its difficulty. They took a similar approach with the original Guild Wars' dungeons and elite areas, to eventual success. Johanson talked about player outcry when the Domain of Anguish was first introduced, and how just months later without real balance changes, "people viewed it as the most fun thing in the game." He went on to explain:
We're actively monitoring every dungeon and working on balancing issues we encounter appropriately. We'll be keeping an eye on bosses we think don't have enough varied mechanics to warrant their large health pools and updating them over time to make them more varied/interesting fights. We'll be monitoring, and continually tweaking/adding to dungeon rewards over time and of course balancing where we see the need. And of course, we'll be looking at adding more dungeons as well!

All of that being said, the game is VERY new for most of our players, and I can absolutely promise with more knowledge of the game and advanced player skill, the explorable dungeons can all be overcome by being skilled groups. We've seen many groups do it just fine in our internal alpha test once they had time to learn how to play the game well. Just like Domain of Anguish in [Guild Wars], it takes time and practice to learn how to overcome stuff as hard as our explorable mode dungeons, and that's exactly the kind of players they are designed for.

MassivelyArenaNet talks Guild Wars 2 dungeon difficulty originally appeared on Massively on Mon, 17 Sep 2012 10:30:00 EST. Please see our terms for use of feeds.

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MV Guide: September 17 - 23, 2012

Posted: 17 Sep 2012 08:00 AM PDT

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MV Guide September 17  23, 2012
MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV.

Every week, the Massively Stream Team logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises each week, so you'll find a variety of titles to watch. During our streamed events, you can participate in the live chat, ask questions to learn about the game, or simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.)

Follow along after the jump to see what's on this week's schedule, and let us know if there's a specific game you'd like to see streamed next week!

Continue reading MV Guide: September 17 - 23, 2012

MassivelyMV Guide: September 17 - 23, 2012 originally appeared on Massively on Mon, 17 Sep 2012 10:00:00 EST. Please see our terms for use of feeds.

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    Funcom is ready to take The Secret World F2P if need be

    Posted: 17 Sep 2012 07:00 AM PDT

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    Funcom is ready to take The Secret World F2P if need be
    Funcom's new CEO is tackling tough questions about the future of The Secret World, saying that the studio is prepared to take the title free-to-play -- if need be. In an interview with GamesIndustry, Ole Schreiner said that TSW was developed to be subscription-based with the options to change the model down the road.

    "We tried leaving our options open during development so that we could launch with a different model should we have decided during development that's what we wanted, but eventually we did settle on the subscription model and that's what informed much of the game's design," Schreiner said. "That said we definitely have the tools to turn The Secret World into a free-to-play game -- or even hybrid -- should we decide to do that somewhere down the line."

    Schreiner admitted that it's become difficult for subscription titles to thrive in a F2P-dominated field. He added that The Secret World is now a "profitable operation" following the studio's restructuring: "Despite the obvious challenges, I definitely think we're heading into a promising future for Funcom."

    MassivelyFuncom is ready to take The Secret World F2P if need be originally appeared on Massively on Mon, 17 Sep 2012 09:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: How would you balance a guild perk system?

    Posted: 17 Sep 2012 06:00 AM PDT

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    GW2
    If there's one frustration I have with gaming guilds in all the time I've led one, it's the expectation that they be huge. MMOs talk big about wanting a diverse playerbase and supporting a wide variety of players and guilds, but that's like saying you can wear any color as long as it's black. The reality is that small guilds are at a severe disadvantage in most MMO guild achievement systems because guilds are rewarded more for having warm bodies than for any particular skill or success

    Guild Wars 2, for example, performs random attendance checks and doles out points based on guild activity. The more people you load into your guild, the more points you farm and perks and consumables you can buy. This creates a "rich get richer" scenario for guilds that are already "winning," and eventually, no one will join guilds that aren't maxed out and providing a steady stream of perks to help them "win" even more (as seen in World of Warcraft).

    Why not go with Lord of the Rings Online's system, which bestows guild perks according to a guild's age rather than its recruiting binges? Should games keep rewarding guilds strictly for their size, or is there a better way? How would you design and balance an MMO guild achievement system?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: How would you balance a guild perk system? originally appeared on Massively on Mon, 17 Sep 2012 08:00:00 EST. Please see our terms for use of feeds.

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      ArcheAge flagging system, piracy options explained

      Posted: 16 Sep 2012 06:30 PM PDT

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      ArcheAge flagging system, piracy options explained
      So you wanna be a pirate in ArcheAge? It's doable according to a translated post on the ArcheAge Source fan forum. The game's PvP implementation features a familiar "red" flagging system for outlaw players. Killing (or stealing from) your fellow players will result in bad karma. When your meter gets to 3,000, you're a red, and you can do things like form a pirate expedition force (we have no idea either, but it sounds cool).

      Pirate factions can only be joined by other pirate players, and you won't be able to interact with NPCs on the game's starter continents (you'll also aggro the guards). Fear not, though, as pirate players do have access to their own island filled with friendly NPCs and quests. Click past the cut to see some booty-plundering gameplay courtesy of a twelve-minute video.

      [Thanks to Dengar for the tip!]

      Continue reading ArcheAge flagging system, piracy options explained

      MassivelyArcheAge flagging system, piracy options explained originally appeared on Massively on Sun, 16 Sep 2012 20:30:00 EST. Please see our terms for use of feeds.

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      MMO Week in Review: Two million sold

      Posted: 16 Sep 2012 06:00 PM PDT

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      MMO Week in Review: GW2
      At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

      Guild Wars 2 broke the two-million-sold mark this week, in spite of having only just resumed digital sales. After releasing GW2's admittedly bizarre launch trailer, ArenaNet took to its blog to discuss the game's endgame, balance, and economy before declaring to fans that "responsible MMO companies" give away lots of content for free. And our own Flameseeker Chronicles hosted a thoughtful debate on the game's leveling journey.

      Read on for more of this week's top MMO stories.

      Continue reading MMO Week in Review: Two million sold

      MassivelyMMO Week in Review: Two million sold originally appeared on Massively on Sun, 16 Sep 2012 20:00:00 EST. Please see our terms for use of feeds.

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        EVE Evolved: Four ways Guild Wars 2 is like EVE Online

        Posted: 16 Sep 2012 04:00 PM PDT

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        EVE Evolved title image
        With its single-shard server structure and sandbox ruleset, EVE Online seems to have little in common with a sharded fantasy themepark like Guild Wars 2. But dig a little deeper past GW2's fluffy exterior and you'll find it shares some core game mechanics and ideas with the world's biggest PvP sandbox. GW2's Trading Post bears a striking resemblance to EVE's Jita 4-4 market, and many of the same market tricks that work in New Eden have proven just as effective in the land of Tyria.

        EVE's PLEX system lets people buy game time for in-game ISK and undercuts illicit RMT by giving players a legitimate way to buy ISK, a system that's very closely mirrored in GW2's gem trade. GW2's Karma system resembles a heavily restricted version of EVE's loyalty point mechanic, and PvP in both games may be more similar than it appears. The same strategies that work for faction warfare fleets in the depths of space are currently helping guilds win World vs. World vs. World PvP.

        In this week's EVE Evolved, I look at four Guild Wars 2 game mechanics that are similar to those in EVE Online and how lessons from EVE can be applied to GW2.

        Continue reading EVE Evolved: Four ways Guild Wars 2 is like EVE Online

        MassivelyEVE Evolved: Four ways Guild Wars 2 is like EVE Online originally appeared on Massively on Sun, 16 Sep 2012 18:00:00 EST. Please see our terms for use of feeds.

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          One Shots: Go directly to jail

          Posted: 16 Sep 2012 02:00 PM PDT

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          One Shots Go directly to jail
          You have to love a culture that thinks jail should be a breathtaking experience for the prisoner... literally! Today's One Shots from reader Lovander (Tarnished Coast represent!) shows how Guild Wars 2's Sylvari race mixes glowing sparkles with deadly detention cells. Lovander wrote,
          I came upon this jail in the Sylvari capital, The Grove. Every cell is a Venus Fly Trap. Loved the design!
          Follow on for the color screenie plus a few more One Shots beyond the break.

          Continue reading One Shots: Go directly to jail

          MassivelyOne Shots: Go directly to jail originally appeared on Massively on Sun, 16 Sep 2012 16:00:00 EST. Please see our terms for use of feeds.

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            General gaming

            General gaming


            Experience Tokyo Game Show Live with the Q-Crew!

            Posted: 16 Sep 2012 06:00 PM PDT

            Tokyo Game Show may not be the mighty presence it once was (unless you're really into Japan-only mobile games), but there'll still be plenty of sights to see during the show -- and even before it! Starting Tuesday night (that's early Tuesday morning for you America-based types), Dylan Cuthbert, James Mielke, and John Davis from Q-Games will be broadcasting their TGS experiences live via three different mobile cameras.

            PixelJunkCam 1 (Milky)


            Streaming live video by Ustream

            PixelJunkCam 2 (Dylan)


            Broadcasting live with Ustream

            PixelJunkCam 3 (John)


            Live broadcast by Ustream

            MMORPG News

            MMORPG News


            The Secret World: 'We Have the Tools for F2P'

            Posted: 17 Sep 2012 07:05 AM PDT

            GamesIndustry.biz is featuring a pair of articles about Funcom and The Secret World. The first is an interview with new CEO Ole Schreiner who speaks about Funcom's financial issues, the possibility of TSW going F2P and about the future of MMOs in general. The second deals with alleged insider stock trading by former CEO Trond Arne Aas.

            General: Taking Down the Giant

            Posted: 15 Sep 2012 08:46 PM PDT

            Taking Down the Giant

            One of the things that inevitably happens when any new MMO is released is an endless round of comparisons to "that game", you know, The Giant (which shall remain nameless). Our own Pokket has a few thoughts to share about that particular subject so keep reading! Add your thoughts to the mix in the comments.

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