MMO Updates

MMO Updates


A Mild-Mannered Reporter: The fight to save City of Heroes

Posted: 12 Sep 2012 10:00 AM PDT

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Be it ever so humble, there's no place like home.
City of Heroes fans took to the streets on Saturday. Specifically, they took to the streets of Atlas Park, running a massive in-game protest against the game's cancellation. I'm going to assume that you were there if you're reading this column, as I certainly was, and I got quite a number of screenshots of the whole protest part of the event. If you missed it, we've got video.

I didn't stick around for the costume contest, mostly because it turns out I didn't have a slot for Melissa Bianco with a crab backpack.

The protest was the brainchild of TonyV, who is also the organizer behind the entire movement to save City of Heroes via a special message board dedicated to keeping the community organized. And considering what I've said in the past regarding other games that have shut down, you probably knew I would have something to say about this movement. It's something I support, but there's more nuance to it than just that. So let's talk about the fight to save the city.

Continue reading A Mild-Mannered Reporter: The fight to save City of Heroes

MassivelyA Mild-Mannered Reporter: The fight to save City of Heroes originally appeared on Massively on Wed, 12 Sep 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Why I Play: RIFT

    Posted: 12 Sep 2012 09:00 AM PDT

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    Yeah, the vortex is normal.  Killed real estate values a few years back, I tell you what.
    For those of you who desperately need to know why I play RIFT in one line, I'll make it easy for you: I play RIFT because I really used to like World of Warcraft.

    When World of Warcraft first launched, it was difficult to explain just how astonishing the game really felt. The innovations that it brought to the table have become so commonplace over the years that we forget how stunning they really were. And when I first logged in, I had visions of what the world could support, the things that could be done, and the ways that players would get to explore hidden vistas and small corners of the world.

    As it happened, World of Warcraft went along quite well for several years, but somewhere along the line the magic faded for me. I can point to exactly when, but that's not the goal because RIFT seems to catch a lot of those dropped promises and put them into the game. And it's a game of extremes, with summits and valleys aplenty, but there's enough to like that I don't mind the bad so much.

    Continue reading Why I Play: RIFT

    MassivelyWhy I Play: RIFT originally appeared on Massively on Wed, 12 Sep 2012 11:00:00 EST. Please see our terms for use of feeds.

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      Ryzom allowing players to keep subbed characters

      Posted: 12 Sep 2012 08:30 AM PDT

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      Ryzom letting characters keep subbed characters
      Folks upset by the announced changes in Ryzom that included complete character wipes will be happy to know that Winchgate has heard your pleas. Players with active subscriptions at the closing of the current servers will be allowed to keep their characters! This includes name, appearance, levels, and skill bricks for all characters on the account. Players who prefer a fresh start instead will also be able to do so.

      To facilitate this change and give players more time to win starter packs, the server merge has been postponed for a week and will now occur on Saturday, September 29th at 6:00 p.m. EDT. You can read more about the server merges in Massively's exclusive interview.

      MassivelyRyzom allowing players to keep subbed characters originally appeared on Massively on Wed, 12 Sep 2012 10:30:00 EST. Please see our terms for use of feeds.

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      Phase two of Elsword Awakened update brings dungeon changes [Updated]

      Posted: 12 Sep 2012 08:00 AM PDT

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      Elsword Awakened update brings dungeon changes
      While phase one of the Elsword Awakened update focused on skills and enhancing PvP, the second phase centers on teamwork by zeroing in on dungeons. Not only can players delve into the new Velder's Hallucination dungeon and battle mammoth mobs, but the creatures occupying all dungeons have become smarter. Launching today, this update also includes level-60 items and makes crafting materials for weapons three times more plentiful than before.

      In celebration of the update, players can participate in numerous pirate-themed events inspired by "Talk like Pirate Day," including banding together to repel bands of invading pirates. Folks who work together as a team can earn free pirate costumes and accessories.

      Players can enjoy the Elsword Awakened update for free by downloading the game from the official site.

      [Update: Trailer of Velder's Hallucination dungeon added]

      [Source: Kill3rCombo press release]

      Continue reading Phase two of Elsword Awakened update brings dungeon changes [Updated]

      MassivelyPhase two of Elsword Awakened update brings dungeon changes [Updated] originally appeared on Massively on Wed, 12 Sep 2012 10:00:00 EST. Please see our terms for use of feeds.

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        Massively Exclusive: DK Online shows off the Shadowmage

        Posted: 12 Sep 2012 07:30 AM PDT

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        Massively Exclusive   DK Online shows off the Shadowmage
        Last time, we gazed upon the Paladin and we saw the light. Now, we delve into the darkness and shadows with an exclusive look at DK Online's Shadowmage. The final class highlighted in Aeria Games' spotlight videos, the Shadowmage proves that not all heroes are pure and innocent. By embracing shadow magic, this class is able to support comrades by debuffing opponents while simultaneously buffing allies. Like any good dark mage, some of the available skills are poison, paralyze, and bleed. However, while Shadowmages use a more sinister and subversive method of magical combat, they aren't above smashing heads with their staffs as well.

        If this class sounds more your style than the Warrior, Paladin, or Sorceress, jump past the cut for a more in-depth look, including a dev blog, exclusive interview, and video.

        Continue reading Massively Exclusive: DK Online shows off the Shadowmage

        MassivelyMassively Exclusive: DK Online shows off the Shadowmage originally appeared on Massively on Wed, 12 Sep 2012 09:30:00 EST. Please see our terms for use of feeds.

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          New Secret World Digging Deeper video details tomorrow's update [Updated]

          Posted: 12 Sep 2012 07:00 AM PDT

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          The Secret World - rocket launcher
          Ready for the skinny on Issue #2 of The Secret World? Good because we have it in the form of a new video showcasing the new features from tomorrow's content patch.

          You've heard about the new rocket launcher weapon, of course, but did you know that it also comes with seven auxiliary abilities that necessitate a brand-new auxiliary ability wheel? The rocket launcher is also the tip of the iceberg in terms of new weapons going forward.

          Tomorrow's Digging Deeper update also brings us new avatar customization options. Travel to Ockham's Razor in London or The Modern Prometheus in New York City to check out all the new makeup, facial hair, and hairstyle options (Funcom is doubling the total number of available hairstyles with this patch).

          New missions are on tap too, including a continuation of the Kingsmouth Code investigation series. Get a good look at all this in more in the clip after the break.

          [Update: Apparently the Digging Deeper update is now coming tomorrow instead of today. We've changed the wording of this post to reflect that.]

          Continue reading New Secret World Digging Deeper video details tomorrow's update [Updated]

          MassivelyNew Secret World Digging Deeper video details tomorrow's update [Updated] originally appeared on Massively on Wed, 12 Sep 2012 09:00:00 EST. Please see our terms for use of feeds.

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            Enjin offers guild recruitment system

            Posted: 12 Sep 2012 06:30 AM PDT

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            Enjin Unveils Global Game Recruitment System
            Guild hosting service Enjin has added a new tool to its ever-increasing arsenal: guild recruitment. The site's new global game recruitment system allows organized groups to post their "players wanted" ads for searching souls to discover.

            The recruitment list is sortable by category and includes an MMO-dedicated section. Using the system, guilds can post a lengthy introduction letter to convey its purpose and history, where it's located, how many games it's a part of, and what voice communication (if any) it uses.

            At the time of this writing, Guild Wars 2 has the most recruitment ads, followed by World of Warcraft and Star Wars: The Old Republic.

            [Source: Enjin press release]

            MassivelyEnjin offers guild recruitment system originally appeared on Massively on Wed, 12 Sep 2012 08:30:00 EST. Please see our terms for use of feeds.

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              The Daily Grind: Which two MMOs would you like to see crossover?

              Posted: 12 Sep 2012 06:00 AM PDT

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              The Daily Grind Which two MMOs would you like to see crossover
              I love crossovers. They're quite common in comics and in television while a little less so with movies (although crossovers happen even there). But what about MMOs? EVE Online and DUST 514 are going to share the same universe, while Pirate101 and Wizard101 take place in the Spiral with plenty of crossover possibility.

              That said, what if there were a true crossover between MMOs? What if characters, mobs, or events could spill over from one into another? Maybe the rifts from RIFT would suddenly start threatening Middle-earth or the gangstas from APB would decide to hijack a few starships in Star Trek Online? What if Marvel and DC would allow a limited-time interaction between their two MMOs in the future for some epic superhero throwdowns?

              Today, only your imagination is the limit. Which two MMOs would you like to see crossover?

              Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

              MassivelyThe Daily Grind: Which two MMOs would you like to see crossover? originally appeared on Massively on Wed, 12 Sep 2012 08:00:00 EST. Please see our terms for use of feeds.

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                Former EVE CSM member Vile Rat reportedly killed in Libyan bombing

                Posted: 12 Sep 2012 12:00 AM PDT

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                Former EVE CSM member Vile Rat killed in Libyan bombing
                All too often, we read news of conflict in other countries with an impersonal detachment, as if it's so far away that it will never touch our lives in any significant way. Mainstream media twists each event into a political message with the same detachment, forgetting the reality of the lives that are destroyed every day. This morning that fact was brought home as we read news of a US official killed in an attack on the Libyan consulate in Benghazi.

                Just a few hours ago, EVE Online alliance GoonSwarm released a statement that the US official killed was apparently GoonSwarm director and former Council of Stellar Management member Sean "Vile Rat" Smith. Players, CCP developers, and GMs have begun leaving their condolences on the official EVE forums. According to those who knew him, Vile Rat was a well-loved player and a respected leader whose actions indirectly touched the lives of every EVE player. Massively extends its own condolences to his family and friends.

                MassivelyFormer EVE CSM member Vile Rat reportedly killed in Libyan bombing originally appeared on Massively on Wed, 12 Sep 2012 02:00:00 EST. Please see our terms for use of feeds.

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                Hyperspace Beacon: TORWars gets candid for its 100th episode

                Posted: 11 Sep 2012 07:00 PM PDT

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                Hyperspace Beacon TORWars gets candid for its 100th episode
                Before its release, Star Wars: The Old Republic had one of the largest crops of fan sites that a single MMO has ever seen. But after most MMOs release, their fan sites diminish. Obviously, the same happened with SWTOR. But one of the sites that has weathered the storm of hate and boredom that follows any MMO release is TORWars.

                TORWars stands out among its peers because of its fun, honest, and dare I say, professional atmosphere. Not only will you find some of the most enthusiastic SWTOR articles on TORWars, but those bits of news and editorial content are released daily by quality writers.

                I wanted to get in on the site's celebration of its 100th podcast, so I asked hosts Jeff Hollis, Deirdre Hollis, and Brian Waggoner for an interview, to which they agreed after I bribed them with alcohol. We spoke for over two hours about the ups and downs of running one of the most popular SWTOR fan sites. Unfortunately, that's too much text for a single column, but I have grabbed the highlights, wrapped them up in a bow, and presented them here for you to enjoy. (The bribing with alcohol bit may or may not be true.)

                Continue reading Hyperspace Beacon: TORWars gets candid for its 100th episode

                MassivelyHyperspace Beacon: TORWars gets candid for its 100th episode originally appeared on Massively on Tue, 11 Sep 2012 21:00:00 EST. Please see our terms for use of feeds.

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                  Path of Exile is holding a stress test this weekend

                  Posted: 11 Sep 2012 06:00 PM PDT

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                  No, it's not testing your stress level.  That's high enough.  Take a deep breath.
                  Path of Exile takes several cues from games like Diablo III and Torchlight II, but it still remains its own game. But you don't have to take our word for it; you can take a look at the game yourself this weekend. The game is opening up another public stress test weekend from September 14th through the 16th, throwing open the doors and letting everyone experience the game as it stands.

                  Starting at 2:00 p.m. EDT on the 14th, anyone with an account for the game can log in to the client and start playing. The focus is on stress testing to ensure that the game's servers can handle a heavy load of concurrent players, so some lag and choppiness is to be expected. If you're not deterred by this, you can head over to the official site and download the client now so that you'll be all prepped and ready when the doors open on Friday.

                  MassivelyPath of Exile is holding a stress test this weekend originally appeared on Massively on Tue, 11 Sep 2012 20:00:00 EST. Please see our terms for use of feeds.

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                  The Soapbox: There's no such thing as pay-to-win

                  Posted: 11 Sep 2012 05:00 PM PDT

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                  Battlestar Galactica Online screenshot
                  Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

                  I hate it when MMORPG players completely misrepresent this hobby. I cringe every time I find myself in the middle of a discussion about "MMOs" when most of the people chatting are pulling only from their experience as a World of Warcraft raider and nothing more. There are hundreds -- actually, thousands -- of MMOs in existence. Discussing MMOs without knowing about as many as possible is really talking about specific titles, not a genre. You wouldn't catch a group of "foodies" basing all of their passions on a few items from a handful of menus. The same should apply to MMO discussions if we ever want the genre to be taken more seriously by outsiders.

                  MMO players love to pigeonhole titles. What are some of the worst descriptions? "Hardcore" is one. What does that even mean? Does it mean a title is hard to play? In what way is it hard? Does it mean that it takes time to play? How much time equals hardcore? "Facebook game" is another term that drives me crazy, and it's often used by many MMO fans to dismiss all sorts of titles. While I know that the term generally refers to FarmVille-style gaming, using the term literally reflects how little the person knows about the variety of games that actually appear on or are connected to Facebook.

                  The term that drives me the craziest of all is pay-to-win.

                  Continue reading The Soapbox: There's no such thing as pay-to-win

                  MassivelyThe Soapbox: There's no such thing as pay-to-win originally appeared on Massively on Tue, 11 Sep 2012 19:00:00 EST. Please see our terms for use of feeds.

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                    Final Fantasy XIV service fees to discontinue on September 29th

                    Posted: 11 Sep 2012 04:00 PM PDT

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                    Nothing lasts forever.  Sometimes it lasts for a year longer than you expect.
                    Final Fantasy XIV's current version is approaching its twilight to make way for version 2.0. The servers will go dark, the new version will be tested, and perhaps most importantly, the game will once again discontinue the subscription fee. A recent dispatch from the development team confirms that service fees will be discontinued on September 29th, at which point all billing will stop and cannot be started again until the game relaunches.

                    Players with currently active subscriptions will be able to continue playing from September 30th up until the game shuts down on November 11th. (The last snapshot of character progress will be on November 1st, however, so the last 10 days of play will not be transferred to the new version.) Players whose subscriptions are already cancelled or will be cancelled after September 30th will not be able to play for free during this period, and the last day to reactivate a subscription or redeem any other codes will be the 29th. Read through the full dispatch for all of the details if you're not sure where you'll be after the end of the month, and keep your eyes peeled for more information as the relaunch draws closer.

                    MassivelyFinal Fantasy XIV service fees to discontinue on September 29th originally appeared on Massively on Tue, 11 Sep 2012 18:00:00 EST. Please see our terms for use of feeds.

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                    World of Warcraft hiding information in screenshots

                    Posted: 11 Sep 2012 03:00 PM PDT

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                    World of Warcraft hiding information in screenshots
                    Like Transformers, there may be more to a World of Warcraft screenshot than meets the eye. Our sister site WoW Insider is reporting that players have discovered hidden watermarks in every in-game screenshot that contains several pieces of information.

                    The watermark is made up of several strips of custom bar codes, which can be decoded to reveal information from the game. While the revealed information isn't extremely personal, it does contain the server IP, player account numbers, and a time stamp. The account number is publically accessable through Blizzard's Armory site and cannot be used to hack accounts.

                    WoW Insider says that this information is most likely used by Blizzard to take down private servers, rogue employees, and cheaters.

                    MassivelyWorld of Warcraft hiding information in screenshots originally appeared on Massively on Tue, 11 Sep 2012 17:00:00 EST. Please see our terms for use of feeds.

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                    Flameseeker Chronicles: Your Guild Wars 2 mileage will vary

                    Posted: 11 Sep 2012 02:00 PM PDT

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                    Flameseeker Chronicles Your mileage will vary
                    There's been a good deal of talk, here in the early days, about the level and experience curve in Guild Wars 2. A great many people are tackling the game in a great many ways, which leads to a tremendous variety in folks' perception of the leveling curve.

                    There are a few of ways that your experience gain might not match up to your desired or expected level. These ways mostly deal with feeling underleveled for storyline content and zone progression. As I said, everyone's moving through the game differently: Some folks made a point to run around major cities right of the bat to tuck a few safe levels under their belts, while others made a beeline for personal story content, and others still (and I count myself in this category) are stumbling this way and that through content with all the focus and willpower of a drunken goldfish.

                    Continue reading Flameseeker Chronicles: Your Guild Wars 2 mileage will vary

                    MassivelyFlameseeker Chronicles: Your Guild Wars 2 mileage will vary originally appeared on Massively on Tue, 11 Sep 2012 16:00:00 EST. Please see our terms for use of feeds.

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                      38 Studios loan could impact state elections

                      Posted: 11 Sep 2012 01:30 PM PDT

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                      38 Studios loan impacts state elections
                      If you've started to forget about the saga of 38 Studios' collapse, rest assured that Rhode Island politicians certainly have not. With the election coming soon, many in the state are scrambling to offset the blame for the $75 million loan decision and protect their positions. The Associated Press is reporting that it's being seen as a "liability" among candidates.

                      One candidate, Mark Binder, addressed the continued furor over the issue: "If I don't bring it up, other people bring it up. Everyone is infuriated. There's this game going on in Rhode Island right now called 'pass the blame on 38 Studios.'"

                      While many of those directly responsible for voting the deal through have since resigned from their positions, the search to pin the fiasco on one of the state's leaders is still underway. Another 2012 candidate, Laura Pisaturo, said that the public is demanding more answers: "People read in the paper about 38 Studios and think 'we elect these people and expect they will lead and ask tough questions.'"

                      Massively38 Studios loan could impact state elections originally appeared on Massively on Tue, 11 Sep 2012 15:30:00 EST. Please see our terms for use of feeds.

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                      • Source: AP

                      BioWare commits to six-week update schedule for SWTOR

                      Posted: 11 Sep 2012 01:00 PM PDT

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                      BioWare commits to sixweek update schedule for SWTOR
                      BioWare general manager Matt Bromberg said the company is committed to major Star Wars: The Old Republic updates every six weeks going forward.

                      What will those updates include? "Well we're committed to about every six weeks, doing a major update for the game -- which would be a new warzone, a new operation, a new flashpoint, a new event -- and to doing that on a really frequent cadence, every six weeks. So we're going to stick to that," Bromberg told AusGamers.

                      BioWare is also looking at ways to sweet-talk former subscribers. The first such initiative takes the form of cartel coins which are in-game tokens earned for being a subscriber after the free-to-play conversion. The coins and credits will also be awarded retroactively to those who subscribed in the past.

                      MassivelyBioWare commits to six-week update schedule for SWTOR originally appeared on Massively on Tue, 11 Sep 2012 15:00:00 EST. Please see our terms for use of feeds.

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                      Massively Speaking Episode 215: Red sunset

                      Posted: 11 Sep 2012 12:00 PM PDT

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                      Massively Speaking Episode 215
                      A warning in advance: There might be a lot of tears on this show. Bree and Justin cope with the upcoming shutdown of City of Heroes, which marks the third of Bree's favorite games cancelled within the past year. Is there still hope from the player population, or is this a done deal? Oh my, fair listeners, we have not begun to fight! Or sing!

                      Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

                      Get the podcast:
                      [iTunes] Subscribe to Massively Speaking directly in iTunes.
                      [RSS] Add Massively Speaking to your RSS aggregator.
                      [MP3] Download the MP3 directly.
                      Listen here on the page:



                      Read below the cut for the full show notes.

                      Continue reading Massively Speaking Episode 215: Red sunset

                      MassivelyMassively Speaking Episode 215: Red sunset originally appeared on Massively on Tue, 11 Sep 2012 14:00:00 EST. Please see our terms for use of feeds.

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                        Jukebox Heroes: World of Warcraft's soundtrack

                        Posted: 11 Sep 2012 11:00 AM PDT

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                        Jukebox Heroes World of Warcraft's soundtrack
                        Recently I cleaned out my closet and discovered, tucked away with several older storage mediums (i.e., CDs), my World of Warcraft collector's edition soundtrack. Honestly, I had completely forgotten it was there. Within minutes, I dusted it off and had it playing on my computer.

                        Non-ironic wow, I thought. That takes me back.

                        If you were one of the players who spent any amount of time in what's now referred to as "vanilla" World of Warcraft -- before the Burning Crusade released in 2007 -- then it's just about impossible to hear these tunes and not be transported back to those first couple of years of discovery and conquest.

                        WoW's original soundtrack was composed by Jason Hayes, Tracy W. Bush, Glenn Stafford, and Derek Duke, each of whom brought his own take on this MMO version of Warcraft. I had a blast re-listening to all of these old tracks and wanted to share with you a few of my personal favorites.

                        Continue reading Jukebox Heroes: World of Warcraft's soundtrack

                        MassivelyJukebox Heroes: World of Warcraft's soundtrack originally appeared on Massively on Tue, 11 Sep 2012 13:00:00 EST. Please see our terms for use of feeds.

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                          World of Warplanes fifth dev diary discusses design goals and historical facts

                          Posted: 11 Sep 2012 10:00 AM PDT

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                          World of Warplanes fifth dev diary discusses design goals and historical facts
                          Interested in specific aerial stunts and combat tactics? The fifth World of Warplanes developer diary delves into some of these, offering bits of history along with explanations of certain moves. It also discusses design goals and specifics of flight modeling.

                          Although the game offers faster and more nimble aircraft than would participate in dogfights in real life, Wargaming.net is taking pains to make the experience as authentic as possible by considering different logistics including weight and resistance strength of bomb loads and underwing weapons. Although the types of aircraft are set and authentic, players will have the opportunity to customize their planes through modifications and even pin-up art.

                          For full details, watch the dev diary after the break.

                          [Source: Wargaming.net press release]

                          Continue reading World of Warplanes fifth dev diary discusses design goals and historical facts

                          MassivelyWorld of Warplanes fifth dev diary discusses design goals and historical facts originally appeared on Massively on Tue, 11 Sep 2012 12:00:00 EST. Please see our terms for use of feeds.

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                            General gaming

                            General gaming


                            The Essential 100, No. 41: Wizardry

                            Posted: 11 Sep 2012 06:59 PM PDT

                            Feature

                            1UP COVER STORY

                            Header

                            1UP COVER STORY | WEEK OF SEPTEMBER 10 | THE ESSENTIAL 100, PART THREE

                            The Essential 100, No. 41: Wizardry

                            Cover Story: A game that defined the rigid underpinnings of the RPG and made no apologies for it.

                            C

                            omputer role-playing games descend directly from tabletop games like Dungeons & Dragons, G.U.R.P.S., and Dragon Quest (no, the other Dragon Quest). The difference between a CRPG and a pen-and-paper game, of course, is that there's no such thing as a dungeon master in a computer game. The best you can hope for is convincing fakery by the computer.

                            Wizardry, then, aimed to simulate the experience of an RPG session headed up by that most infamous of game masters: The one who takes pride in making his players as miserable as possible. Oh, gee, did I put a random encounter here that your party couldn't possibly hope to conquer at their current level? Whoops! Oh, say, was that treasure rigged with a trap beyond your thief's ability to crack, and all you earned for your terminally poisoned party was a low-level leather jerkin that no one in your group needs? My bad. Oops, it looks like your party is terminally screwed now that you're all dying and don't have the money to hell. Sorry, better roll new characters!

                            The Essential 100, No. 42: Gran Turismo

                            Posted: 11 Sep 2012 03:37 PM PDT

                            Feature

                            1UP COVER STORY

                            Header

                            1UP COVER STORY | WEEK OF SEPTEMBER 10 | THE ESSENTIAL 100, PART THREE

                            The Essential 100, No. 42: Gran Turismo

                            Cover Story: Sony's real driving simulator taught players how to drive like a professional.

                            A

                            s more and more games in the late '90s made the move from bitmap to polygon graphics, racing games benefitted greatly from the advent of 3D visuals. But period of this significant evolution didn't signal peacetime for arcade game publishers; on the contrary, studios practically went to war, with brutal battles for racing dominance fought through razor-sharp visuals and ever more realistic car handling models. Hard Drivin', Virtua Racing, Ridge Racer, Daytona USA, GTi Club: Each showed off impressive detail and sought to outdo the competition in order to draw the bigger crowd.

                            As arcade racing games continued to push the visual envelope with bigger and better attractions -- along with stylish and beautifully designed cabinets -- home console racing games struggled to mirror their big brother counterparts. The focus on style and pizzaz transferred well enough to consoles, but everything changed after Gran Turismo debuted in 1997. Sony's high-profile racing sim came without a flashy arcade cabinet or showy steering wheel controller, and it only arrived after a then-unheard-of five-year development cycle, but it managed to stun players with its incredible attention to realism. Director Kazunori Yamauchi and his team at Polyphony digital utilized the power of Sony's console and the system's new Dual Shock controller to immerse players in a way no other racer had.

                            The Essential 100, No. 43: Ultima Online

                            Posted: 11 Sep 2012 01:58 PM PDT

                            Feature

                            1UP COVER STORY

                            Header

                            1UP COVER STORY | WEEK OF SEPTEMBER 10 | THE ESSENTIAL 100, PART THREE

                            The Essential 100, No. 43: Ultima Online

                            Cover Story: The wild, unpredictable formative days of the massively multiplayer game.

                            I

                            t's almost funny that Ultima Online probably doesn't count as the world's first MMO, given that creator Richard Garriott coined the genre name specifically for this game. A better case could be made for, say, Meridian 59, Sierra Online's The Realm, or -- if we're playing fast and loose with the definition -- Lucasfilm Games' Habitat way back in 1986. Except at the time we just called those "graphical MUDs," and that was when we thought to call them anything at all. They were odd ducks that got a few of us excited more for the promise of the idea than its actual implementation, and none of them reached anywhere near the household-name level popularity achieved by UO.

                            If Ultima Online has any legitimate claim to firsties here, it's on account of that "massive" part of the name. Thousands of simultaneous players sharing a single world just hadn't been done before. Subscribers peaked at around a quarter of a million, which sounds almost paltry when compared to the millions upon millions still playing World of Warcraft, but for the time it was nothing short of a phenomenon. Especially when one bears in mind not only that the world's online population was orders of magnitude smaller back in 1996 when the game was unveiled, but that a 33.6k modem was a blazingly fast toy for rich people. It was a much smaller pond, and when 100,000 people started playing within the first six months, it felt like everyone you knew was getting into this thing.

                            Steam Big Picture Mode Accomplishes Its Goal, But Just How Impactful Is It?

                            Posted: 11 Sep 2012 01:43 PM PDT

                            Steam Big Picture

                            More than a year and a half after it was first announced (Valve Time, remember?), Steam's Big Picture mode has been released in beta. The primary purpose of it is to enable Steam users to easily navigate the program with a controller when it's plugged into a television, and in that regard it is extremely successful. The question, however, is whether this is really all that impactful.

                            Big Picture mode is certainly useful, provided you have a workable setup. After opting into the beta (head to Steam's Settings page to do so) and restarting Steam, a button in the upper-right corner appears. By clicking this or tapping the Guide button on an Xbox 360 controller, Big Picture mode launches and provides a controller-friendly way of navigating Steam's core features: the store, game library, and community sections. Also included is a surprisingly decent browser, giving you quick and easy access to a browser on your TV screen that can be accessed even while playing a game.

                            The Essential 100, No. 44: SimCity

                            Posted: 11 Sep 2012 12:32 PM PDT

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                            1UP COVER STORY

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                            1UP COVER STORY | WEEK OF SEPTEMBER 10 | THE ESSENTIAL 100, PART THREE

                            The Essential 100, No. 44: SimCity

                            Cover Story: Will Wright's urban planning sim taught us all the joys of playing god.

                            T

                            he golden age of the PC simulation genre may be over, but the heart of SimCity beats within some of the most profitable and popular games in existence. And this inspiration isn't just a coincidence; Will Wright's 1989 masterpiece taught us the fun leadership can bring when it's completely divorced from actual responsibility. SimCity may refer to you as the "mayor," but in the context of the game, this role is akin to a god-king whose unchecked power determines even the tiniest aspects of his or her citizens' lives for decades, or even centuries. A remarkably complex idea at the time, but one carried forth so intuitively that even children could grasp the game's basic concepts of urban planning. Regardless of your destructive tendencies, SimCity stood in direct opposition to assumptions about gaming, in that the player's purpose was to create, rather than destroy.

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                            The Essential 100, No. 45: Zork

                            Posted: 11 Sep 2012 10:18 AM PDT

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                            1UP COVER STORY

                            Header

                            1UP COVER STORY | WEEK OF SEPTEMBER 10 | THE ESSENTIAL 100, PART THREE

                            The Essential 100, No. 45: Zork

                            Cover Story: A simple blinking cursor opened the door for gaming's possibilities.

                            M

                            y obsession with videogames began in 1986, when my dad bought a Sega Master System. Needless to say, my earliest memories are filled with more Space Harriers and Altered Beasts than little blinking text cursors. But a few years later, I discovered the Commodore 64: A strange, giant keyboard of a contraption, sitting in the room of a neighbor kid's older brother.

                            We booted the machine up, and before long, my 9-year old brain was entrenched in a world not limited to the soulless eyes of sprites, but with all the vivid detail of a kid's imagination.

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