MMO News

MMO News


Star Wars: The Old Republic Going Free-To-Play

Posted: 31 Jul 2012 01:25 PM PDT

BioWare has announced that it will be adding a free-to-play option for Star Wars The Old Republic this fall.

The free to play side of Star Wars: The Old Republic will let players access all eight character class storylines, with a level cap of 50.

Unlimited game access, including new higher-level game content and new features will be made available through individual purchases or through a subscription option. Free players will also be restricted to limited species, warzones, flashpoints, space missions, trade, and travel, and will not be able to complete operations. SW:TOR will also continue to offer a premium subscription which will offer unlimited access. To bridge the gap, players will also be able to buy content, vanity items, and more in a new store with Cartel Coins.

Previous subscribers will gain various benefits as free-to-play launches in thanks for their previous service, including Cartel Coins and in-game items.

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Star Wars: The Old Republic Gameplay Screenshot

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EA Expands Award-Winning MMO Star Wars™: The Old Republic™ With Free-To-Play Option This Fall

New Free-to-Play Model Opens Up the Critically-Acclaimed MMO from BioWare and LucasArts to Millions of Additional Star Wars Fans and Gamers Worldwide

Austin, Texas – July 31, 2012 – BioWare™, a Label of Electronic Arts (NASDAQ: EA), announced today that it will be expanding the story-driven, massively multiplayer online game Star Wars™: The Old Republic™ by adding a new Free-to-Play option this fall. This option will give players access to each of the eight iconic Star Wars character class storylines, all the way up to level 50, with certain restrictions*. Unlimited game access, including new higher-level game content and new features will be made available through individual purchases or through a subscription option.

"Players want flexibility and choice. The subscription-only model presented a major barrier for a lot of people who wanted to become part of The Old Republic™ universe," said Matthew Bromberg, GM of BioWare Austin.

Jeff Hickman, Executive Producer of Star Wars: The Old Republic added, "Since launch we have been adding new content and refining The Old Republic at a breakneck pace based on the feedback from our fans. We believe we are in a position to help improve the service even more, not only by continuing to add new content, but also by expanding the game to many more Star Wars fans, increasing the populations on worlds and the vibrancy of the community."

Starting this fall, there will be two different ways to play Star Wars: The Old Republic:

  • Subscription – A premium level service designed for players who want unrestricted access to all the game features via ongoing subscription or by redeeming a Game Time Card. In addition to gaining access to all game content as our current subscribers do now, Premium Players will receive ongoing monthly grants of Cartel Coins**, the new virtual currency that will be introduced later this fall. Cartel Coins can be used to purchase valuable items including customizable gear and convenience features that will enhance the game play experience.
  • Free-to-Play –The first 50 levels will be free-to-play, with some restrictions on access to new content and advanced player features. Some restrictions can be "unlocked" with Cartel Coins.

As the first step towards adding the new Free-to-Play option this fall, in August at retail Star Wars: The Old Republic will go on sale for $14.99 USD, including one-month of free subscription.

Current and former players will also find additional benefits as part of this program. BioWare will be increasing the frequency of game content updates, with the first of many new releases coming in August. In addition, current subscribers will receive Cartel Coin grants and qualify for access to special in-game items. Even former players who re-activate now will qualify for special benefits. To learn more about these rewards, please visit www.StarWarstheOldRepublic.com/FREE.

Star Wars: The Old Republic is one of the most critically acclaimed MMOs of all time, having won MSNBC's "Game of the Year" award in 2011, "Editor's Choice" awards from IGN, PC Gamer and "Best MMO of 2011" awards from Game Informer, GameSpy, AOL Massively, Ten Ton Hammer and more. The game is set thousands of years before the classic Star Wars movies, with the Galactic Republic and Sith Empire locked in the middle of an epic, galactic war. Players choose one of eight iconic Star Wars character classes, including the Jedi Knight, Jedi Consular, Smuggler, Trooper, Sith Warrior, Sith Inquisitor, Bounty Hunter and Imperial Agent, becoming the hero or villain of their own personal Star Wars saga.

For more information on Star Wars: The Old Republic, please visit www.StarWarsTheOldRepublic.com, follow the game on Twitter at http://twitter.com/swtor or "Like" Star Wars: The Old Republic on Facebook at http://facebook.com/starwarstheoldrepublic.

Aerrevan

Posted: 31 Jul 2012 11:52 AM PDT

In Aerrevan, join with one of two factions seeking to find out the cause of imbalance in the world. Enter every building, explore every cave, and adventure across the land. There are no classes in the game, so you can create a character to your specifications. Face hundreds of unique monsters, and battle challenging bosses as you seek to correct the Aer of the world.

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Publisher: Cube Force Media
Playerbase: ??
Graphics: Medium
Type: MMORPG
EXP Rate: ??
PvP: Duels
Filesize: ??

Pros: +Freedom to choose character development. +Large world to explore. +Variety of enemy and boss types.

Cons: -Only three races. -Classless design may turn some away. -Limited information available.

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Overview

Aerrevan Overview

Aerrevan is an MMORPG that features a classless leveling system. You choose a background for your character, and that gives you a bonus to certain skills. Otherwise, you choose which skills to learn by using them. The game is unique in that every building can be entered and explored. Hundreds of monsters and bosses exist in the game, and the game world itself is fairly large, giving you plenty to do to develop your character.

Aerrevan Screenshots

Aerrevan Featured Video

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Aerrevan Short Intro

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Aerrevan System Requirements

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Achaea

Posted: 31 Jul 2012 11:02 AM PDT

Achaea is a text-based MUD that offers players countless possibilities. Choose from one of 12 races, and select one of 17 classes. There are hundreds of skills to choose from, allowing you to customize your abilities appropriately. Achaea features a complex political and economic system, a strong backstory, and the freedom to roleplay however you desire. Explore the massive lands with no level cap, and carve your own adventure!

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Publisher: Iron Realms Entertainment
Playerbase: Medium
Graphics: N/A
Type: MMORPG
EXP Rate: ??
PvP: Yes
Filesize: N/A

Pros: +High number of races, classes, and abilities. +Immersive storyline and roleplay. +Large amounts of traits and skills to choose from.

Cons: -Text-based may turn players away. -Limited graphical interface. -Niche gameplay.

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Overview

Achaea Overview

Achaea is an old-school MUD with limited graphics and text based gameplay. You can choose a character from one of 12 races and 17 classes. You’re free to change your class at any point if you do not raise it above a certain level, letting you experience the game how you want. There are over 70 different traits to choose from, which have varying effects on your character. The game features an in-depth political system, as well as a comprehensive economy. Achaea offers players giant world to explore and discover.

Achaea Screenshots

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Achaea System Requirements

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Absolute Terror

Posted: 31 Jul 2012 10:44 AM PDT

Based loosely off of Neon Genesis Evangelion, Absolute Terror gives you the option to aid humanity, or crush it under foot. Three factions battle for dominance — NERV, SEELE, and the Angels. Battle opponents to earn experience, and use it to upgrade your unit. As you expand, you will also gain access to new units as well. With tactical battles and a detailed battle report to peruse, your skill ill be the deciding factor in the fate of the planet.

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Publisher: Guide To…
Playerbase: Low
Graphics: Medium
Type: MMORTS
EXP Rate: Low
PvP: Yes
Filesize: N/A

Pros: +Three faction combat system. +Strategic, hex based battles. +Recognizable characters and units.

Cons: -Generic gameplay. -Limited daily actions. -Slowly paced.

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Overview

Absolute Terror Overview

Absolute Terror lets you choose from one of three factions to battle for control of Earth and the fate of humanity. You pilot your unit on a hex based grid, fighting opponents through strategic use of abilities. Fighting earns you experience, which you can use to upgrade your unit, as well as purchase additional units for your force. There are a variety of objectives to accomplish in each battle than can award you with bonuses to your experience. The game features an extensive breakdown of stats in its report feature, so you can better plan for future attacks.

Absolute Terror Screenshots

Absolute Terror Featured Video

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Absolute Terror – Official Game Trailer

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Links

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Absolute Terror System Requirements

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Empire Rising

Posted: 31 Jul 2012 10:26 AM PDT

Old rivalries and grudges have come to bear in Empire Rising. Choose between England, France, Prussia, and the Ottoman Empire, and build your empire. Command your military, build your empire, and drive your foes before you. Advance through history, from the Dark Ages to the Empire Age, building your generals and trusted advisors. Compete against others to be on the top of the leaderboard!

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Publisher: nDoors Interactive
Playerbase: ??
Graphics: Medium
Type: MMORTS
EXP Rate: ??
PvP: Yes
Filesize: N/A

Pros: +Historically based RTS. +Different kingdoms have different bonuses. +Leaderboards and progression systems.

Cons: -Similar to many other games. -Cash shop dependent.

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Overview

Empire Rising Overview

Empire Rising allows you to build an empire from one of four factions: England, France, Prussia, or Ottoman. Each of the factions have different bonuses they provide. You can also levy your weaker neighbors, having them pay you tribute. The progression system in game will take you from the Dark Ages into the Empire Age as you develop your settlements. Promote generals and form a council, which will provide overlapping benefits across your entire area. The game also features a leaderboard, so you can see how you compare to other players.

Empire Rising Screenshots

Empire Rising Featured Video

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Empire Rising Trailer

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Links

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Empire Rising System Requirements

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Maestia Officially Launches

Posted: 31 Jul 2012 09:46 AM PDT

Gravity Interactive has announced the official commercial launch of Maestia.

Maestia’s launch includes a new zone type originally previewed during open beta, in which players can fight monsters in PvE combat during the day, but at night, face off against others in 30 vs 30 PvP for Divinity Points (used to buy epic gear). The launch also begins a Summer Festival event, with raffle tickets to be found for in-game and real-world prizes; plus opens the game’s cash shop which will include buffs, vanity items, and more.

Maestia plans to expand again in September with a content update that will increase the level cap, add new zones, and tweak the user interface.

Gravity Interactive also publishes Requiem and Ragnarok Online.

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Maestia Gameplay Screenshot

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MAESTIA:RISE OF KELEDUS EXPLODES INTO COMMERCIAL LAUNCH

Numerous Events, Cash Shop Debut, And New Features!

Marina del Rey, California – July 31, 2012 – Gravity Interactive, a publisher of exciting massive multiplayer online role-playing games (MMORPGs), today officially kicked off the full commercial launch of Maestia: Rise of Keledus. A traditional fantasy title that’s both familiar yet different from other online titles, whether players are into solo or group content or wants to pwn in PVP, Maestia’s got something for you! By choosing to be a Guardian or a Knight, players begin an exciting battle against Keledus by accessing http://www.playmaestia.com/, and Registering to be part of the exciting action.

“As promised, Maestia’s open beta was short, intense, and full of excitement. Now we’re ready for the full launch, with plenty of exciting content in store for new and returning players,” said Jay Choi, Chief Operating Officer at Gravity Interactive. “We’ve also got some amazing plans for Maestia throughout the year, and we’re looking forward to revealing frequent content updates for all levels.”

Play it YOUR way.

Maestia’s Prayer System allows players to access the main storyline without having to run from zone to zone. Use this psychic link to the Goddess to explore a quest story rich with lore and a variety of goals. Additional quests can be found in towns, so players are still able to focus on a single zone, or move from location to location.

Also unveiled during open beta and running full steam at launch is a new style of zone, mixing PVE and PVP action for a true whirlwind of activity! During the game day, these special zones are filled with monsters, and are open to questing, exploring, and farming materials for the crafting system. During the night hours, the zone becomes a massive PVP hub, where players can earn Divinity Points (DP), which are used to purchase high end gear. These battles are currently set to 30 vs. 30, but can be expanded to as high as 80 vs. 80!

Prefer to tackle massive dungeons? Players can earn DP by running dungeons solo, by creating a group with fellow players, or by gathering a full party using the Mercenary system. Recruit offline players who have volunteered their services, and solo even the toughest dungeons with a full array of allies.

With the completion of the Open Beta Test and the shift into our commercial launch, the Summer Festival event has begun! Special boxes will drop from event monsters, which have a chance of giving raffle tickets. Turning in these tickets will earn the user in-game items and enter each user into a raffle for awesome real-life prizes.

The cash shop is also open for business! Acquire a variety of vanity items, buffs to level quickier, and other character improvement items. To celebrate launch, for a limited time monsters will also drop raffle tickets to turn in for some awesome prizes, including cash shop items.

Maestia’s never standing still: a current content expansion is currently slated for September, which will include a level cap increase, numerous new zones, and further UI tweaks. Players can watch the official Facebook page at http://www.facebook.com/PlayMaestia

Maestia: Rise of Keledus is a fully fleshed fantasy MMORPG that is free to download and play. Follow a captivating storyline and launch head first into the eternal struggle for power and righteousness. Join fellow players in parties to challenge Instance Dungeons or band together in guilds for small and large scale faction battles. Adventure in an ever-growing world filled with quests, crafting, an advanced Mercenary system and more.

Ride epic mounts determined by your class, take on massive world bosses designed to challenge a full party of players, craft the strongest weapons and armor or tame magical pets to fight at your side. All will be brought to life in a fantastical world filled with a lush art style showing both the dark and light side of a world thrown into a deep conflict that must be survived before it can be resolved.

Pockie Pirates Celebrates Beloved Mr. 2

Posted: 31 Jul 2012 08:45 AM PDT

NGames is celebrating the release of the second update for Pockie Pirates, Chapter II: Beloved Mr. 2.

The update, launched late last week, introduces the pirate group system, allowing players to band their NPCs together with their friends (starting at level 30), allowing for more aggressive territory expansion, higher prestige and more revenue. The update also lets players transform into any character in their crew, and adds a new logbook for crew recall management.

To celebrate, players can earn free training potions, shells, cards, and other items for “lightening” crew members through the new logbook system. Extra bonuses can also be gotten by purchasing gold by August 3.

NGames also publishes Pockie Ninja.

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Pockie Pirates Gameplay Screenshot

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NGames Reveal Pockie Pirates Legion Group Battles

“Pockie Pirates Chapter II: Beloved Mr. 2″ update gets more content and events

NGames, a leading online publisher, has laid bare the pirate legion group system of their pirate-inspired MMO, Pockie Pirates.

Based on the theme of dream, passion, youth and friendship, Pockie Pirates casts players in the role of a young pirate determined to find legendary treasures and become the King of Pirates.

Launched on July 26th, the Chapter II: The Beloved Mr. 2 update introduced the ability for players to transform into any character they recruit into their crew, as well as a new logbook system to make crew recalls easier to manage.

The “Pirate Group System” takes crew interaction a step further, adding epic group battles and extra team work contribution options to the side-scrolling pirate RPG.

Players can band their crew of NPC’s together with their friends, forming massive legions capable of dominating the high seas.

Players must reach level 30 before they can create a legion and lead the development of a group of pirates.

Development options and gameplay benefits for joining a pirate legion include aggressive territory expansion, revenue increases, extra trade, and the ability to earn more prestige in battle.

Events

To celebrate the launch of Pockie Pirates Chapter 2: The Beloved Mr. 2, NGames are rewarding players with free gifts for putting the new Logbook system through its paces. Pirates who ‘Lighten’ between 10 – 40 crew members will earn themselves free training potions, shells, cards and more.

Also, from now until August 3rd, players can get their hands on bags of goodies for topping up their accounts with gold.

The Pockie Pirates Chapter II: Beloved Mr. 2 update launched on July 26h. Become the King of the Pirates and join Pockie Pirates on Game321 today: http://pirates.game321.com/

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Preview: Medieval times with War of the Roses

Posted: 31 Jul 2012 05:01 AM PDT

Preview: Medieval times with War of the Roses screenshot

Paradox Interactive and developer Fatshark’s upcoming title, War of the Roses, has made quite a name for itself with its ambitious take on Medieval style combat in large scale skirmishes. Coming off their successful showings at GDC, PAX East, and E3 -- Paradox has some big aspirations for War of the Roses.

After taking some time to play the multiplayer mode at Paradox’s recent press event, I can say that the developers definitely have a lot to be proud of with their latest title.

War of The Roses (PC)
Developer: Fatshark
Publisher: Paradox Interactive
Release: September 12, 2012
MSRP: $29.99

Set in 15th century England during the historical dynastic war between rival houses Lancaster and York -- dubbed the War of the Roses -- players will pick a side and lay waste to their enemies on the battlefield. Spread across seven different battlegrounds in England, you’ll take the fight to your rivals and restore honor and glory to your allied faction.

Veterans of Mount & Blade will feel right at home with War of the Roses’ setting and focus on medieval style combat. However, while that game focused on the role-playing elements and the sandbox gameplay of traveling the country and battling different factions, War of the Roses reins it in a bit and keeps the focus on different skirmishes and major battles between the two rival factions. This gives Roses’ a much more refined and tighter focus on large scale infantry combat.



While on the surface it may appear to be on a smaller scale, the battle’s focus on the infantry level make the skirmishes feel just as epic -- perhaps even more so given the greater focus on combat. Each of the seven map types are designed to accommodate any number of players. During our preview session, 16 player games in team deathmatch were played on maps designed for 32 to 64 players. Despite the small size, each battle felt incredibly epic and tense as every player fought in the small villages of Clitheroe Forest and the tournament grounds in London. I truly expect to see madness unfold in full 64 player games playing the conquest game mode, where the map sizes can be used to their advantage.

Fighting is done primarily through melee combat. Players coming from Mount & Blade will feel right at home with the mouse-control combat system. For the uninitiated, each attack and parry can be specifically controlled by the mouse. For instance, holding down the attack button and swiping left with the mouse will initiate a left sided attack, which can blocked by a right sided parry from the opponent. This particular combat system give each battle a feeling of rawness. In a good way, of course.



The fights feel uncoordinated, spontaneous, and real. Which was further heightened by the superb hit-detection system that Fatshark has put into place. I came away from each battle with these feelings of self-preservation, which made each fight against other players all the more exciting. It was quite a surreal feeling to actually feel like you’re in a war, and that you only had your skill set to fall back on. It can even by downright scary when surrounded by four enemy players looking to land an execution.

Combat feels balanced, regardless of which ever style you take advantage. For every great strength, there is an equal weakness. With this in mind, each type of soldier offers this great risk/reward system. Close-range fighters who run head on into combat run the risk of getting surrounded and pummeled, archers will suffer the vulnerabilities of long reload times and close range combat, and mounted knights will have to deal with being out the open on their mounts. 

A key aspect of War of the Roses is the character customization. Before each battle, you’ll be able to customize and load out your characters however you please. At first glance, it may appear to be basic options for your classes, but upon further inspection you’ll find some rather substantial depth into how you deck out your characters. At the base, you have different weapon and armor types to choose from, but from there you pick different perks (spread across five different schools), fighting stances, and even the type of metal your weapons are made of.



I was not only impressed with the variety and detail of your options, but also for the fact that it all seems to have a play in battle. Of course there are the obvious, such as light, medium, heavy armor types having a play on speed and agility, but then there’s the more less obvious consideration of how fighting stances can be influenced by metal types. The character customization gave off this sort of quasi RPG feel. There were several points when I came into matches late because I was so busy optimizing my foot soldier for battle as there’s just that much to consider before heading into battle.

With that said, an important part of the game is understanding what role you’ll have in each battle. While there aren’t any defined classes per se, the way you customize your character will cast them in roles and dictate their effectiveness in battle. War of the Roses is very open to how players choose to customize their characters, and even the more unorthodox combinations seem to have an effect on battle. Want to create a crossbowman with medical perks and decked out in medium armor? You can do that. How about a mounted knight with lance and armor based perks? Absolutely! You’ll rarely, if ever, come across a player utilizing the same character traits and cosmetics. The sheer amount of options at your disposal opens the possibilities for truly unique soldier types among the player community.

War of the Roses looks to be an engaging take on medieval style warfare. While Fatshark and Paradox were shy on detailing the single-player mode, what’s present here for the multiplayer is very encouraging, to say the least. War of the Roses will be available on Steam on September 12, and you can get your hands on it early during the opening of the public beta sometime in August.

Photo Photo Photo Photo Photo Photo

Impact study on IORP review welcomed

Posted: 31 Jul 2012 05:01 AM PDT

Insurance Europe has welcomed the quantitative impact study that the European Insurance and Occupational Pensions Authority (EIOPA) will carry out on the review of the EU Institutions for Occupational Retirement Provision (IORP) Directive.

It supports EIOPA's proposal to take the principles of the forthcoming Solvency II regulatory regime as the benchmark for the regulation of occupational pensions in the EU, while still recognising the specific characteristics of pension funds. It has submitted to EIOPA detailed comments on the draft technical specifications for the study.

[23 Jul - 29 Jul] Weekly Korea rankings

Posted: 31 Jul 2012 05:01 AM PDT

Welcome to the first edition of the weekly Korea game rankings! Do note that different ranking websites have different statistics, and mine is… more »

Computer Bug May be to Blame for Six Flags Roller Coaster SNAFU

Posted: 31 Jul 2012 05:01 AM PDT

A dozen thrill seekers who jumped on board the Superman Ultimate Flight roller coaster at Six Flags Discovery Kingdom in Vallejo, California got more than they bargained for when a malfunction caused one of the cars to stall at the very top of the ride. Sitting 150 feet above the ground, passengers in the stalled car sat stranded on the ride's zenith (in an upright position) for about 90 minutes before being rescued, and a computer malfunction may be to blame.

"This was not mechanical whatsoever," Six Flags spokeswoman Nancy Chan said in an interview, which is viewable at Los Angeles Times online.

There are several possible culprits under investigation, and one of the front runners is that "it could be programming issues" that proved to be the Kryponite, Chan added. Tests are currently under way, and in the meantime, Six Flags has taken the Superman ride offline.

As for the passengers, they were compensated with free food and drink passes, along with free tickets to return to the park.

Image Credit: Six Flags

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Samsung Galaxy Note Headed to T-Mobile on August 8th

Posted: 31 Jul 2012 05:01 AM PDT

T-Mobile users with oversized hands or just a penchant for ginormous smartphones will be delighted to learn that Samsung's Galaxy Note is coming your way a week from Wednesday. T-Mobile, which had been a bit cagey to the Galaxy Note's launch, confirmed via Twitter that Samsung's 5.3-inch smartphone is headed its way on August 8, 2012 for $250 after a $50 mail-in-rebate and with a two-year service agreement.

"Note Takers - The Samsung Galaxy Note will be on T-Mobile Aug. 8th!," T-Mobile posted to Twitter.

Some have dubbed the Galaxy Note a phablet (equal parts phone and tablet) due to its large size. Outside of its 5.3-inch Super AMOLED Plus HD display and S Pen integration, the Galaxy Tab also features a 1.5GHz dual-core processor, 1GB of RAM, 8MP rear-facing camera, 2MP front-facing camera, 16GB of built-in storage expandable via a microSD card slot. 3.5mm audio jack, and a handful (literally) of other odds and ends wrapped in Android 4.0 Ice Cream Sandwich.

For more details, visit T-Mobile's Galaxy Note product page.

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Amtrak Pulls Into Internet Era, Now Fully on Board with E-Tickets

Posted: 31 Jul 2012 05:01 AM PDT

In the second Back to the Future flick, Stephen Spielberg envisioned a future with flying cars, one that according to the date on the DeLorean's dashboard is just three years away. That gives GM and company several months to get on the ball, but in the meantime, there are still trains, planes, and land-based automobiles to get from point A to point B. Getting with the times not a moment too soon, Amtrak announced it's now accepting eTickets on all of its trains. Welcome to the Internet era, Amtrak.

"eTickets deliver the convenience and flexibility expected by passengers and its innovative technology is transforming other aspects of how Amtrak does business," Amtrak chief Joe Boardman said in a statement (PDF).

Amtrak's eTicket system lets travelers print their ticket at home and skip waiting in line at the ticket window, or present their eTicket to the conductor using their smartphone. Everything should run smoothly at this point, as Amtrak piloted the eTicket program on five routes prior to Monday's national rollout.

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Samsung Chief: Apple's Fighting Us Over Rectangles

Posted: 31 Jul 2012 05:01 AM PDT

The high-profile and long-anticipated Apple versus Samsung trial kicked off in San Jose, California yesterday morning with a jury selection process consisting of a 20-minute question and answer session in which a pool of 74 potential jurors was whittled down to 10. Those 10 individuals -- seven men and three women ranging in occupation from social worker to an unemployed video gamer seeking a software degree, according to CNN -- will hear arguments from Apple and Samsung in a case the latter described as "fighting over rectangles."

Kevin Packingham, Samsung's Chief Product Officer, sat down for an interview with Wired ahead of the trial to discuss the dispute and patent wars in general. In response to a question about Apple's focus on design patents, Packingham broke it down into simple terms.

"I would say the patents we're struggling with -- where there's a lot of discussion and litigation right now -- are around these very broad design patents like a rectangle," Packingham told Wired. "For us, it's unreasonable that we're fighting over rectangles, that that's being considered as an infringement, which is why we're defending ourselves."

As far as Packingham sees it, consumers clearly want their smartphones and tablets in the shape of a rectangle, and the fight with Apple is "whether you can deliver a product in the shape of a rectangle."

"A rectangle did not come out of R&D investment that we've made," Packingham continued. "Some of our products happen to be in the shape of a rectangle, but I wouldn't consider that to be an art or a science that we've created."

Samsung's rectangular theme figures to be a major theme in the jury trial, and it underscores how silly patent law has become. There's a neat write-up in InformationWeek that argues the real losers in this trial are "you, your company, and our economy," and we'd have to agree.

Apple's claim against Samsung is that its Galaxy products copy the look and feel of Apple's iPad and iPhone devices, and for that, the Cupertino company wants $2 billion in damages. Samsung's products could also be banned from sale in the U.S. if the jury sides with Apple.

The situation stinks for consumers, but as they say, don't hate the player (Apple), hate the game (patent law).

Image Credit: Modified from wynapse.com

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Vizio's Full HD 1080p Ultrabook Bucks Tradition, Now Available Online

Posted: 31 Jul 2012 05:01 AM PDT

As much as we're in love with the Ultrabook category's thin and light form factor, we're not nearly as smitten over the low display resolution that plagues the majority of first and second generation models. Even larger models like Acer's 15.6-inch Timeline and HP's equally sized Envy both sport 1366x768 screen resolutions, while Samsung's 15-inch Series 9 taps out at 1600x900. Well, as luck would have it, I stumbled upon Vizio's online collection of PCs, including a 15.6-inch Ultrabook model that finally gets the resolution right.

The fact that Vizio's 15.6-inch Ultrabook boasts a 1920x1080 display resolution isn't some grand revelation -- after all, Vizio revealed as much a little over a month ago when it officially announced a line of PC products that were first introduced at the Consumer Electronics Show (CES) in January. However, it's now available to purchase, and as I've discovered, 1920x1080 is a rarity in the Ultrabook space.

Full HD comes at a cost. Vizio, traditionally a value oriented brand, kicks off its 15.6-inch Ultrabook category with a $950 model that also includes a Core i3 3217U processor clocked at 1.8GHz, 4GB of DDR3-1333 RAM, Intel HD 4000 graphics, 128GB solid state drive, 802.11n dual-band Wi-Fi, HDMI output, two USB 3.0 ports, 1.3MP webcam, and Windows 7 Home Premium 64-bit. For $50 more, Vizio upgrades the processor to a Core i5 3317U clocked at 1.7GHz, while it's flagship $1,250 model features a Core i7 3517U processor clocked at 1.9GHz and twice the amount of solid state storage (256GB).

These aren't inexpensive Ultrabooks, though they are larger than most -- 15.6 inches versus 13.3 inches and 14 inches -- with a screen resolution to match the added real estate. For the record, Vizio also sells a series of 14-inch models starting at $900, all of which feature a 1600x900 resolution and solid state storage.

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Spotify's Spiffy Update Adds Radio Streaming to Android App

Posted: 31 Jul 2012 05:01 AM PDT

Good news for Android users who are fans of Spotify. The spunky streaming music service just launched its free unlimited radio feature on the Android platform for users living in the U.S., bringing the service up to par with its iOS counterpart that received the same upgrade about a month ago. Previously the only way Android users were able to listen to free music on the go with Spotify was to sign up for a 48-hour trial.

"Exciting news for Android users! Starting today, you can now enjoy Spotify on your Android for free!," Spotify announced today. "Our latest app now offers free radio - the only radio where you can save the songs you love. It's never been easier to discover, save and enjoy an unlimited amount of music on the go."

The entire catalog -- "millions of songs" -- is available on mobile. Music listeners can fine tune their streaming experience by creating stations based on artist, album, or playlist, and then give songs a thumbs up or thumbs down. Essentially the same can be said about Pandora, and like its rival, Spotify will interrupt the stream with occasional ad breaks for free users.

Unfortunately for Kindle Fire users, Spofity is still not available in the Amazon Appstore for Android.

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SandForce Updates SSD Controllers for Longer Battery Life, Better Performance in Ultrabooks

Posted: 31 Jul 2012 05:01 AM PDT

LSI Corporation today announced an injection of enhanced features into its SandForce SF-2200 and SF-2100 series of client flash storage processors (FSPs) specifically designed to play nice with Ultrabooks. The new features are said to extend battery life by as much as one hour, cut down on resume times when waking from sleep mode, and "enhance the overall user experience."

One way the upgraded processors purport to do that is by enabling faster system boot times. Support has been added for "virtually all MLC flash product families," as well as SATA 6Gbps host connectivity, all while meeting the low Z-height product requirement of Intel's Ultrabook form factor.

Affected SandForce processors include the SF-2141, SF-2241, and SF-2281, each of which can handle capacities ranging from 24GB to 512GB. This is good news for the Ultrabook sector, which typically employ slower SSDs (generally speaking) than what's found in the desktop and traditional notebook markets.

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