MMO Updates

MMO Updates


The Road to Mordor: All hail the Farmer's Faire!

Posted: 28 Jul 2012 10:00 AM PDT

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The Road to Mordor All hail the Farmer's Faire!
It's a crazy time for Lord of the Rings Online players. Not only is this the game's fifth anniversary, but there's a new expansion is on the horizon, and Turbine's sliding in its second new festival for the year (I'm counting the revamped anniversary festival because prior to that it was a sad, misshapen thing). Now where are those flying eagle mounts we back-ordered?

This week marks the debut of the Farmer's Faire, the game's sixth festival. It's an incredibly odd duck of a celebration, marking neither real-world season nor game milestone. Instead, it's a fun-for-its-own-sake bash involving food, Hobbits, more food, more Hobbits, and acid mushrooms. The sheer number of times LotRO has made me drunk or stoned against my will is tantamount to drug abuse, I say.

So let's sift the wheat from the chaff and figure out what parts of this festival are worthy of inclusion -- and what should've been left on the brainstorming table.

Continue reading The Road to Mordor: All hail the Farmer's Faire!

MassivelyThe Road to Mordor: All hail the Farmer's Faire! originally appeared on Massively on Sat, 28 Jul 2012 12:00:00 EST. Please see our terms for use of feeds.

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    WRUP: Sorry about failing to save your fantasy world edition

    Posted: 28 Jul 2012 08:00 AM PDT

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    I'll be playing you after the patch, you're just... not going to do well up until then.
    To the many, many residents of video game worlds that I have completely failed to save: I'm really sorry. You have to understand that there are a lot of games out there, and sometimes saving you just isn't worth it. I've had Mass Effect games to play, and really, that's a lot more worlds to save. Also, in some cases, I didn't have a lot of choice about saving you -- looking at Final Fantasy VI here. I hope this won't damage our working relationship if I come crawling back for a sequel. If it does, well, I'll just not save you again.

    To our Massively readers: This week's installment of WRUP is just past the cut; in it, the Massively staffers explain what they'll be doing over the weekend as well as whether or not they're sick of raid progression. Read our plans, and then let us know what you'll be up to down in the comments below. Also, if anyone from Fire Emblem: Radiant Dawn asks about me, I'm not here.

    Continue reading WRUP: Sorry about failing to save your fantasy world edition

    MassivelyWRUP: Sorry about failing to save your fantasy world edition originally appeared on Massively on Sat, 28 Jul 2012 10:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Where's the line between expansion and patch?

      Posted: 28 Jul 2012 06:00 AM PDT

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      Mists of Pandaria. For the record, I am not suggesting Mists of Pandaria is a patch.
      Back when boxed games were king, it wouldn't have occurred to anyone to ponder the difference between an expansion and a patch. Duh, right? An expansion came in a box and cost money, whereas a patch was something a game developer delivered via download much later at no cost to the players.

      But with the rise of the eternally changing MMO, free-to-play models, and digital distribution, the line between expansion and patch has become blurred. We joke that freemium games call their patches "expansions" just to get more coverage and attention. We're impressed when a big-budget MMO like RIFT or Lord of the Rings Online bothers to launch an old-school expansion. And games like EVE Online compound the confusion by calling their reasonably large updates "expansions" while delivering them gratis.

      So what does it take before you'd call a patch a true expansion? A fee? New lands? Quests? Races? A spot on a shelf in a brick-and-mortar store? Where do you draw the line?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Where's the line between expansion and patch? originally appeared on Massively on Sat, 28 Jul 2012 08:00:00 EST. Please see our terms for use of feeds.

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        Interview on The War Z outlines more on gameplay and design goals

        Posted: 27 Jul 2012 08:00 PM PDT

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        Wait... were zombies afraid of fire, or was I thinking of bears?  I should really have thought this through more.
        If you've been waiting patiently for your zombie survival kit in the basement to stop gathering dust, you're probably very interested in how the upcoming title The War Z will play out. The game's billed as a persistent open-world zombie survival sandbox, but how will that work in practice? According to executive producer Sergey Titov in a recent interview, the key is making a game that has a wide enough set of tools for a single objective and then allowing players to make most of the actual gameplay.

        Titov elaborates that the game won't have any traditional quests or missions; instead, players are simply given the goal of surviving against hordes of zombies. Experiences emerge through interactions with environmental situations, such as dealing with "safe settlements" that have created hard rules to ensure the town's safety against zombies. Take a look at the full interview for more peeks at the game's development cycle, shooter style, and economic design.

        [Thanks to Joseph for the tip!]

        MassivelyInterview on The War Z outlines more on gameplay and design goals originally appeared on Massively on Fri, 27 Jul 2012 22:00:00 EST. Please see our terms for use of feeds.

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        APB: Reloaded drops a major patch with major promotions

        Posted: 27 Jul 2012 07:00 PM PDT

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        Sometimes the line between criminals and enforcers is just which van you're blowing up.
        It's patch day for APB: Reloaded with one of the larger patches in the game's lifespan. Patch 1.9.0 has gone live and brought along brand-new Activities. Activities are special side missions that players can complete during Fight Club; they take the form of minor challenges in three tiers of difficulty and provide an optional goal for players looking for bigger rewards. The patch also brings a new store with new outfits and weapons, and of course there are several bug fixes and balance changes.

        But if you're not lured in by the promise of a new patch, the staff at GamersFirst has put together several promotions to encourage players to jump into the game once again. Until the end of the month, 20% of funds spent in the game's store will be refunded to the players (with the refund taking place after the promotion ends). Players will also be given a free code for Joker tickets to start outfitting their characters, also good until the end of the month. If you're happily shooting away or you've taken a break, now would be the time to jump into the game and give it a shot.

        MassivelyAPB: Reloaded drops a major patch with major promotions originally appeared on Massively on Fri, 27 Jul 2012 21:00:00 EST. Please see our terms for use of feeds.

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        Star Trek Online's Foundry is back online, sort of

        Posted: 27 Jul 2012 06:30 PM PDT

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        Star Trek Online
        Star Trek Online Executive Producer Dan Stahl has just posted his latest state-of-the-game letter to the official site, declaring that Season Six marks the perfect time for a new player to jump in, thanks to its streamlined mission structure and brand-new starbases.

        Here's the juicy bit: Current players know that The Foundry, the game's player-generated content system, has been offline for quite a long time as a result of tweaks made to it by the Season Six patch. Stahl notes that the team is still working on the issues but has finally brought part of the system back online:
        Season 6 also introduces some nice improvements for our Foundry. As some may have noticed though, we have yet to turn on these new features yet. The QA team is working diligently as they continue to sort through some specific bugs with previously existing missions. Once those bugs are sorted through, we will then open up the editor - as of today, we have turned on the ability to play existing, republished missions.
        Stahl finishes with a quick mention of the dreaded lock boxes, the Star Trek convention in August, and plans for Season Seven. Check out the entire state-of-the-game letter at the official site.

        MassivelyStar Trek Online's Foundry is back online, sort of originally appeared on Massively on Fri, 27 Jul 2012 20:30:00 EST. Please see our terms for use of feeds.

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        Betawatch: July 21 - 27, 2012

        Posted: 27 Jul 2012 06:00 PM PDT

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        Path of Exile
        This week on Betawatch, we say farewell to Divina, which officially launched on Wednesday with festivities and bonuses including new minipets and mounts and an ongoing event in celebration of the Olympics.

        Mists of Pandaria, the World of Warcraft expansion that's been tickling the Betawatch list for many months now, finally has a launch date: September 25th. If you can't wait and are in the mood for something with a hint of Blizzard about it, try Diablo-inspired Path of Exile, which is running another open stress test starting today. If you want something more MMORTS-flavored and can wait another week, you can sign up for End of Nations' next beta event.

        We've also added Lord of the Ring's Online's Riders of Rohan to our closed beta list. Ride for ruin and all that!

        Finally, PlanetSide 2 released a new beta trailer and clarified the beta invitation process. All this and more in the complete Betawatch roundup behind the break!

        Continue reading Betawatch: July 21 - 27, 2012

        MassivelyBetawatch: July 21 - 27, 2012 originally appeared on Massively on Fri, 27 Jul 2012 20:00:00 EST. Please see our terms for use of feeds.

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          En Masse suiting up for TERA summer event

          Posted: 27 Jul 2012 05:30 PM PDT

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          En Masse suiting up for TERA summer event
          Is your High Elf looking a little pale? Want to show off those washboard abs on your Baraka? You're in luck because En Masse is gearing up for a TERA summer event sure to put a smile on the face of beach lovers and bikini collectors of any race.

          The fun starts August 3rd and runs through August 13th. You'll need to defeat monsters in TERA's coastal zones to collect special event boxes. Inside you'll find fireworks, rare crystals, consumables, and 30-day swimsuits (yes, they are temporary). There are also a few new achievements on tap, so head to the official TERA website for further details.

          MassivelyEn Masse suiting up for TERA summer event originally appeared on Massively on Fri, 27 Jul 2012 19:30:00 EST. Please see our terms for use of feeds.

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          SWTOR explains automatic transfers and more in weekly Q&A

          Posted: 27 Jul 2012 05:00 PM PDT

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          SWTOR
          Star Wars: The Old Republic's weekly Q&A session with the devs made it to release on time this week! BioWare's Will Wallace, Hall Hood, Rick Burton answer questions about travel perks in PvP, the seven commemorative pillars on Corellia, and the aftermath of the Rise of the Rakghoul plague event. Principal Lead Systems Designer Damion Schubert joined in to respond to a player with concerns about how automatic transfers will work for players who do not opt to transfer their characters manually:
          Once we do automatic transfers, we will be doing everything possible in order to maintain the basics of the current ruleset as possible - PvE vs PvP, regional choice, language (for Europe); so in many cases, you should have a good idea of which populations you are likely to end up with. Another top concern is trying to help the populations that result have a good factional balance. We will give out a specific list once we are closer to implementation of this plan - watch for more info soon!
          Schubert also explains what "server stability" fixes really mean. The complete Q&A is online now at the official SWTOR blog.

          MassivelySWTOR explains automatic transfers and more in weekly Q&A originally appeared on Massively on Fri, 27 Jul 2012 19:00:00 EST. Please see our terms for use of feeds.

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          Storyboard: The RIFT project - week 2

          Posted: 27 Jul 2012 04:00 PM PDT

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          If there's anything worse than failure, it's a success you didn't want.
          This week, the RIFT project slowed down a little bit. Oh, we didn't stop playing by any stretch of the imagination, but when you're also playing (and roleplaying) in two other games, you're going to find some time crunches, especially when the novelty of a game starts to wear off and gets replaced with the more mundane tasks of playing the game into the doldrum levels. And the middle levels are always the doldrum levels, no matter how elegantly they might be handled on a whole.

          New characters were made and played, but as of yet, they haven't really interacted with the main group, so the focus remains on the same quartet as the first installment. As such, I'll be jumping right into a recounting of the week's events and an examination of where the project is going. And the splinter I mentioned in passing is still there, but I don't think that needs to be discussed this week, does it?

          Continue reading Storyboard: The RIFT project - week 2

          MassivelyStoryboard: The RIFT project - week 2 originally appeared on Massively on Fri, 27 Jul 2012 18:00:00 EST. Please see our terms for use of feeds.

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            MMObility: Parallel Zombies is PerBlue's best game yet

            Posted: 27 Jul 2012 02:00 PM PDT

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            Parallel Zombie screenshot
            I have to be honest: I'm sick of zombies. I know, I know, it's the cool genre that's sweeping even the evening news, but I'm as excited about new zombie games as I am about a pop in the nose. It's probably just a light case of burnout, though, because there are still some frightening (and fun!) zombie games, movies and stories cropping up occasionally. I will always reference my Western example: In a movie set in the old West, you can expect to see some guns, a few horses, and possibly a large hat or three. These common props do not always distract us from a good story. Zombies are props too. What the writer or developer does with the story or game is really what matters.

            PerBlue, maker of Parallel Kingdom, Parallel Mafia, and now Parallel Zombies, has steadily increased the production value of each one of its titles. This new one takes the design in an entirely unique direction, combining standard location-based gameplay with non-stop action.

            Continue reading MMObility: Parallel Zombies is PerBlue's best game yet

            MassivelyMMObility: Parallel Zombies is PerBlue's best game yet originally appeared on Massively on Fri, 27 Jul 2012 16:00:00 EST. Please see our terms for use of feeds.

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              End of Nations second closed beta event scheduled for early August

              Posted: 27 Jul 2012 01:30 PM PDT

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              End of Nations second closed beta event scheduled for early August
              This cold war... just got hot! Now that we've got cheesy movie poster taglines out of the way, let's talk about End of Nations' upcoming closed beta event. Trion Worlds announced that the event is scheduled for August 3rd, starting at 12:01 a.m. EDT and going until August 5th at 11:59 p.m. EDT.

              If you don't have a key for the beta yet, don't despair. You can sign up on the End of Nations beta page for a chance to get in, or watch Trion's social media for giveaways. Alternatively, beta access is guaranteed for those who pre-purcase the digital Founder's Edition.

              [Source: Trion Worlds press release]

              MassivelyEnd of Nations second closed beta event scheduled for early August originally appeared on Massively on Fri, 27 Jul 2012 15:30:00 EST. Please see our terms for use of feeds.

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                Pirate101 co-creator: 'Our goal is to become the Pixar of online gaming'

                Posted: 27 Jul 2012 01:00 PM PDT

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                Pirate101 cocreator 'Our goal is to become the Pixar of online gaming'
                KingsIsle Entertainment Vice President J. Todd Coleman sat down with Forbes to give some insight into the development process of the studio's upcoming Pirate101 -- and how the studio plans to expand its empire.

                "We have more plans for the 101 universe," Coleman said, "but we're also looking to expand beyond it with other properties. Our ultimate goal, to summarize it easily, is to become the Pixar of the online gaming space."

                Coleman went into the challenges of developing a title set in the same universe but with a different thematic bent and combat system. He also said that the Pirate101 team is twice the size of Wizard101's, mostly because the studio's follow-up MMO is bound to be compared with its eight-years-in-development predecessor.

                Competitors might want to think twice about taking KingsIsle on, however. Coleman notes that many have tried and failed, such as LEGO Universe. "Realistically, if you want to compete with Wizard101 at this point, you're looking at an investment of at least 5 to 6 years and well over $100 million in total cost," he said.

                MassivelyPirate101 co-creator: 'Our goal is to become the Pixar of online gaming' originally appeared on Massively on Fri, 27 Jul 2012 15:00:00 EST. Please see our terms for use of feeds.

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                Valve, Blizzard wary of Windows 8

                Posted: 27 Jul 2012 12:30 PM PDT

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                Valve, Blizzard wary of Windows 8
                Earlier this week Valve head honcho Gabe Newell made headlines by labeling Microsoft's forthcoming Windows 8 operating system "a catastrophe for everyone in the PC space." Newell, whose company is responsible for the Steam digital download service, is concerned that Microsoft's move toward a closed platform will adversely affect game developers and publishers.

                Blizzard executive vice president Rob Pardo chimed in to support Newell's comments via Twitter. Microsoft's bid to control applications and Windows Store purchases is "not awesome for Blizzard either," Pardo tweeted.

                MassivelyValve, Blizzard wary of Windows 8 originally appeared on Massively on Fri, 27 Jul 2012 14:30:00 EST. Please see our terms for use of feeds.

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                Massively Interview: Allods Online talks health, housing, heroes, and horizons

                Posted: 27 Jul 2012 12:00 PM PDT

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                Allods Online
                Allods Online takes a lot of flak for its early direction, particularly over its F2P model, so we weren't entirely surprised when last month the game downsized to a single North American server. But when just a few weeks later gPotato opened a new server and then announced what looks like a whopper of an expansion (complete with the Allods-equivalent of player-owned housing!), we couldn't help but be intrigued. What the heck is this game up to?

                That's where gPotato Production Coordinator Aaron "Condulus" Biedma comes in. Biedma graciously stepped up to answer in detail our frank questions about the health of the game, the new expansion, the cash shop, and what lies beyond New Horizons. We even sneaked in a question about sexism in the lore. It's all after the cut!

                Continue reading Massively Interview: Allods Online talks health, housing, heroes, and horizons

                MassivelyMassively Interview: Allods Online talks health, housing, heroes, and horizons originally appeared on Massively on Fri, 27 Jul 2012 14:00:00 EST. Please see our terms for use of feeds.

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                  RIFT exclusive: Storm Legion lore bonanza

                  Posted: 27 Jul 2012 11:45 AM PDT

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                  RIFT exclusive Storm Legion lore bonanza
                  With fall on its way, the dark forces of the Storm Legion are preparing to invade RIFT and give its players a new challenge. Fans of Trion Worlds' maiden MMO are no doubt scouring the internet for any scraps of relevant information about the expansion, which is why we're pleased to offer you two exclusive lore pieces on the Infinity Gate and the Storm Legion itself.

                  In addition to this lore, we've got brand-new concept art and screenshots to give you a taste of what's to come with Storm Legion.

                  When you're done soaking all of this in, you may want to check out Executive Producer Scott Hartsman's Reddit AMA (ask me anything) that's going on today!

                  Continue reading RIFT exclusive: Storm Legion lore bonanza

                  MassivelyRIFT exclusive: Storm Legion lore bonanza originally appeared on Massively on Fri, 27 Jul 2012 13:45:00 EST. Please see our terms for use of feeds.

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                    Phantasy Star Online 2 tops 700,000 users, 91,000 concurrent

                    Posted: 27 Jul 2012 11:30 AM PDT

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                    Phantasy Star Online 2 tops 700,000 users, 91,000 concurrent
                    MMO companies are usually pretty secretive about their user numbers. Sega bucked that trend recently when it announced that 730,000 players had registered for Phantasy Star Online 2. The registration metric is pretty fluffy when it comes to actual player numbers, though, and fortunately the company also announced that PSO2 achieved a peak concurrent user number of 91,513 on July 7th.

                    These numbers are solely the result of the recent Japanese launch. The game is slated to debut in Europe and North America sometime in 2013.

                    MassivelyPhantasy Star Online 2 tops 700,000 users, 91,000 concurrent originally appeared on Massively on Fri, 27 Jul 2012 13:30:00 EST. Please see our terms for use of feeds.

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                    gPotato reveals Age of Wulin sects

                    Posted: 27 Jul 2012 11:00 AM PDT

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                    gPotato reveals Age of Wulin sects
                    gPotato has released some more information about its upcoming Age of Wulin fantasy martial arts sandbox. The game will feature eight different sects, which are basically an analog for factions in other massively multiplayer titles.

                    Each of the game's sects will be either good-, evil-, or neutral-aligned, and each will feature a unique fighting style "shaped by its identity and philosophy." Good-aligned sects typically boast strong melee combat abilities. Evil groups focus on "ruthless techniques" and blade weapons, while the neutral sects offer everything from absorption and debuff skills to a "dance-like" fighting style designed to combat multiple opponents simultaneously.

                    Good-aligned groups include the Shaolin, Wudang, Emei, and Beggars' sects. The Blissful Valley and Royal Guards sects are evil-aligned. Finally, the Tang Clan and the Scholar's Academy are Age of Wulin's neutral sects. For more on the game, check out our impressions from last month's E3.

                    [Source: gPotato press release]

                    MassivelygPotato reveals Age of Wulin sects originally appeared on Massively on Fri, 27 Jul 2012 13:00:00 EST. Please see our terms for use of feeds.

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                      The Secret World will open to everyone during one-month celebration next weekend

                      Posted: 27 Jul 2012 10:30 AM PDT

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                      The Secret World screenshot
                      Besides answering questions from viewers while hoofing it around London and Kingsmouth, the developers of The Secret World revealed this tasty tidbit during the official livestream that just wrapped up: TSW will be open for anyone to play next weekend.

                      To mark the one-month anniversary, Funcom will be hosting events, giving players fireworks to set off, and offering rewards for completing a set series of missions. But more than that, gamers interested in checking out the game will be able to log in for the weekend and experience it for themselves. Players will be able to use accounts created for beta even if they did not purchase the game; those who don't have an account can make one in order to participate. The devs promised that more details would be forthcoming.

                      If you've been waiting for a chance to delve into the conspiracies of The Secret World and see what all of the hullabaloo is about, mark your calendar. And we'll keep you informed as more details are released!

                      [Source: The Secret World official livestream]

                      MassivelyThe Secret World will open to everyone during one-month celebration next weekend originally appeared on Massively on Fri, 27 Jul 2012 12:30:00 EST. Please see our terms for use of feeds.

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                        General gaming

                        General gaming


                        The Future of Tetris As An Olympic Sport

                        Posted: 27 Jul 2012 05:29 PM PDT

                        Feature

                        1UP COVER STORY

                        Header

                        1UP COVER STORY | WEEK OF JULY 23 | THE WIDE WORLD OF VIDEO GAME SPORTS

                        The Future of Tetris As An Olympic Sport

                        Cover Story: Is the world's most popular puzzle games ready for a future in competitive gaming?

                        A

                        t my first E3 in 2009, I sat down to talk with Alexey Pajitnov and Henk Rogers, the famed Tetris duo, about the game's 25th anniversary. Pajitnov created the game in 1984, and Roger played a major role to help bring Tetris to the masses. It was approximately halfway through this interview in the noisy lobby of the Figueroa Hotel (known for its 1UP Yours poolside podcasts) when my mind exploded.

                        "The future of Tetris is Tetris as a sport. Competitive one-on-one, team Tetris, all of the above," Rogers explained with the passion of a diehard football fan.

                        London 2012 Olympics Review: A Below Average Performance

                        Posted: 27 Jul 2012 04:57 PM PDT

                        A video game tie-in for the Summer Olympics Games in London feels about as guaranteed as the sense of nationalistic pride that sneaks into our favorite products around the same time. Everything from Coca-Cola to Happy Meals carry the familiar five-ring logo or a banner supporting Team USA, a visible reminder that another four years have passed and it's time to get ready for another drama-filled competition.

                        The Summer Olympic Games might only happen once every four years, but the renewed spirit of global competition makes them interesting entertainment. Sure, most of the events are the same ones we saw four years ago, but we still watch with rekindled interest. Sadly, this perpetual aspect of renewal doesn't crossover to London 2012, the officially endorsed video game of this year's Olympic Games.

                        The Age of Jam: Five NBA Jam Ripoffs that Weren't on Fire

                        Posted: 27 Jul 2012 03:48 PM PDT

                        Feature

                        1UP COVER STORY

                        Header

                        1UP COVER STORY | WEEK OF JULY 23 | THE WIDE WORLD OF VIDEO GAME SPORTS

                        The Age of Jam: Five NBA Jam Ripoffs that Weren't on Fire

                        Cover Story: Midway's insanely popular take on basketball inspired more than a few wannabes.

                        B

                        y taking a very familiar sport and exaggerating its most exciting qualities to cartoonish levels, NBA Jam gave arcades one final burst of life just before their ultimate decline in the mid-90s. But you didn't need to wander into a dark and musty game center for a chance to shatter some backboards for the meager cost of 50 cents; NBA Jam popped up everywhere: movie theaters, laundromats, convenience stores, pizza parlors, and any number of random lobbies -- much like similarly successful arcade games before it. Don't think the competition wasn't keeping an eye on Jam's meteoric rise, though; as with any popular fad, Midway's classic saw its share of wannabes that desperately aped Jam's style in an attempt to cash in on the game that put "boomshakalaka" right alongside "don't go there" and "you so crazy" in the annals of '90s slang.

                        Spot Art

                        OP-ED: Microsoft Flight-Style Shutdowns Could Hurt Future Free-to-Play Games

                        Posted: 27 Jul 2012 02:08 PM PDT

                        Microsoft Flight

                        Microsoft Game Studios' Vancouver studio was hit by layoffs this week, and as a part of that move development on Microsoft Flight has been ended. This move comes just months after the game's launch and is one sure to displease those who have invested money in the game, not just because the supply of downloadable content will now be drying up, but also because this devalues the purchases they have made. If this becomes a trend, it could be problematic for free-to-play game developers as gamers become unwilling to invest much money into a game until it is firmly established.

                        Microsoft Flight itself hasn't been shut down; players will still be able to download and play it just as they have since it was launched at the end of February. Unlike the Microsoft Flight Simulator series this game was meant to be a continuation of, Flight does not support user-generated content. That in and of itself was a controversial decision, and it's now a more problematic one than ever before because, without Microsoft actively developing new content for Flight, aircraft enthusiasts will be stuck flying the same set of aircraft around the same locations doing the same missions. That's not an environment conducive to player retention.

                        MMORPG News

                        MMORPG News


                        Firefall: Headed to Gamescom 2012

                        Posted: 27 Jul 2012 03:51 PM PDT

                        Headed to Gamescom 2012

                        Red 5 Studios has announced that a new version of Firefall will be making its debut at the annual GamesCom to be held in Cologne, Germany on August 16-19. The new version of the game will contain new features and enhancements based on closed beta tester feedback.

                        The Secret World: Preparing to Celebrate a Month of Live Service

                        Posted: 27 Jul 2012 03:46 PM PDT

                        Preparing to Celebrate a Month of Live Service

                        Funcom has announced a series of in-game events to celebrate The Secret World's first month of live service. Players will be able to score clothing items, fireworks, a special event leaderboard and more.

                        Battlestar Galactica Online: Festival of Kobol Kicks Off

                        Posted: 27 Jul 2012 03:43 PM PDT

                        Festival of Kobol Kicks Off

                        The Battlestar Galactica Online team have announced that the Festival of Kobol has officially commenced and will run through August 12th. During the festival, players will have a chance to win in-game rewards, many of them limited editions, and to participate in fun games.

                        Flyff: SOTW: Flyff Gold Edition Winner's Announcement

                        Posted: 27 Jul 2012 02:22 PM PDT

                        SOTW: Flyff Gold Edition Winner

                        After poring over your awesome Flyff Gold screenshots, we've selected our winner of our latest Screenshot of the Week contest!

                        General: This Week at ChinaJoy

                        Posted: 25 Jul 2012 08:58 PM PDT

                        This Week at ChinaJoy

                        This week marks the massive Chinese gaming convention, ChinaJoy. We've got a short preview of things we hope to see coming out of ChinaJoy. Keep reading!

                        The Secret World: The Secret Paranoia

                        Posted: 25 Jul 2012 08:02 PM PDT

                        The Secret Paranoia

                        Today marks the debut of a brand new column here at MMORPG.com. Penned by our own 'Scary Booster', today's column takes a look at The Secret World specifically and the whole zombie phenomenon in general. Check it out!

                        MMORPG Reviews

                        MMORPG Reviews


                        Firefall is going to reveal a new version of the game at the Gamescom

                        Posted: 27 Jul 2012 03:46 PM PDT

                        Red 5 Studios has announced that they are going to show a new version of its upcoming free-to-play MMOFPS Firefall, at this year's Gamescom in Cologne, Germany. Fueled by community feedback gathered over the course of the beta, the Tribe has been tirelessly refining and tweaking the update to ensure it will be ready for [...]

                        Joymax has launched new set of summer festival events for Digimon Masters

                        Posted: 27 Jul 2012 03:11 PM PDT

                        Joymax has launched today a new set of summer festival events for the popular MMORPG, Digimon Masters. Digimon Masters continues the story and heightened sense of urgency found in the Digimon anime, a fantastic universe where our world and the Digital World are closer than anyone would have imagined continues to evolve and expand the [...]

                        Grepolis has started the Grepolympia event

                        Posted: 27 Jul 2012 08:54 AM PDT

                        InnoGames started an event of Olympic proportions in the strategy browser game Grepolis. Grepolympia will be running on the ancient island worlds for the next four weeks. From now on, the most excellent athletes in the worlds will face each other in fierce competition. Players will prepare their athletes for four gripping disciplines: hoplit race, [...]

                        Age of Wulin has announced some new details of its sects

                        Posted: 27 Jul 2012 06:49 AM PDT

                        Gala Networks Europe has announced the details of the sects available in Age of Wulin and their unique combat styles. The player will have the choice of joining one of eight different sects, each one characterised by different histories and tactics. The names of the sects from which the player can choose from are as [...]

                        Bigpoint has announced that Universal Monsters Online has started its closed beta

                        Posted: 27 Jul 2012 06:09 AM PDT

                        Bigpoint has announced that Universal Monsters Online has entered closed beta, and is now accepting player registrations to access the game before its global open beta launch. Developed in collaboration with Universal Partnerships & Licensing, Universal Monsters Online is a fast-paced, free-to-play MOBA game that brings together Universal's iconic monsters into one competitive experience. "We're [...]

                        Battlestar Galactica Online has started the Festival of Kobol event

                        Posted: 27 Jul 2012 05:05 AM PDT

                        Bigpoint has announced the preparation for the upcoming Battlestar Galactica Online Festival of Kobol, a 17-day celebration filled with tournaments and events commencing July 27 through August 12. Players will be able to participate in a variety of competitions, including a Decathlon of ten tournaments consisting of four different tournament types, as well as many [...]

                        We are celebrating a Gift Pack giveaway for Soul of Guardian

                        Posted: 27 Jul 2012 03:52 AM PDT

                        WSGame with FREE MMORPG and MMO Reviews are celebrating a gift pack giveaway in celebration of the opening of the 20th Server of Soul of Guardian, named Catkin River. The item pack comes with free Newbie Cards. Remember that we invite all our users to send us screenshots, videos, or whatever you want in relation with [...]

                        Exclusive interview with the managing director of Bytro Labs about Supremacy 1914

                        Posted: 27 Jul 2012 03:09 AM PDT

                        We had the opportunity to interview Felix Faber, the managing director of Bytro Labs about its free to play, strategy MMO Supremacy 1914. Thanks for giving us the opportunity to interview you about Supremacy 1914. First of all, could you introduce yourself to our readers? Hi. My name is Felix Faber and I am the [...]

                        Final Fantasy XIV has been completely redesigned with the arrival of Final Fantasy XIV: A Realm Reborn

                        Posted: 27 Jul 2012 01:32 AM PDT

                        Square Enix today announced that Final Fantasy XIV has been completely redesigned. Under a new name, Final Fantasy XIV: A Realm Reborn, formerly known as “version 2.0″, the game has been remade and focuses on the key concept of the Renaissance, with a new world to explore and a new storyline to experiment. Final Fantasy [...]

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