Wings Over Atreia: Aion re-newbed Posted: 16 Jul 2012 10:00 AM PDT Filed under: Fantasy, Aion, Culture, Opinion, Free-to-play, Wings Over Atreia Amidst all the possible topics for Wings Over Atreia floating in my head, one decided to lure all the others into a dark closet and lock them in. What precipitated the nefarious mental culling? While I was campaign questing in Asmodae for last Friday's livestream, it hit me. You could say it just clicked -- like the sound of the key turning in a door's lock. What topic was trying to look innocent while a key dangled from its grip? That would be newbness in Aion. Wait, what? How can you possibly talk about being a newb when you've been playing since launch-ish? I heard that! And I can explain. Granted some people might contend that once you have a high-level character in a game, you can't ever be a newbie again (although you can be a n00b anytime by embracing ignorance). However, this simply isn't true, especially in Aion when a change in archetype, coupled with a change in server and faction, makes things all new. I have to admit that I never really thought I could recapture that total newbie feeling again either, but I certainly did. In full-force, even. The experience revealed a few things to me about Aion as it continues toward its third anniversary. What I found may surprise you. Continue reading Wings Over Atreia: Aion re-newbed Wings Over Atreia: Aion re-newbed originally appeared on Massively on Mon, 16 Jul 2012 12:00:00 EST. Please see our terms for use of feeds.
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City of Steam schedules debut of a new playable race each alpha weekend Posted: 16 Jul 2012 09:00 AM PDT Filed under: Betas, Fantasy, Sci-fi, New titles, News items, Races, City of Steam Players anticipating alpha testing City of Steam have only a few more days to wait before diving into the steampunk world as this weekend begins the first of three alpha testing weekends. Each weekend will focus on different aspects of the game and will debut a new bundle of playable races: July 20th through 22nd will introduce four types of humans, July 27th through 29th will bring two types of elves, and August 3rd through 5th will have the three greenskin races. Fans who do not yet have an alpha key but want to participate need to sign up for the City of Steam newsletter on the official site. The keys are limited, so the sooner you sign up, the better your chance. The developers are also offering a guaranteed way to obtain a key by purchasing collaborator packs filled with City of Steam swag. City of Steam schedules debut of a new playable race each alpha weekend originally appeared on Massively on Mon, 16 Jul 2012 11:00:00 EST. Please see our terms for use of feeds.
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Marvel Heroes Comic-Con trailer shows off combat Posted: 16 Jul 2012 08:00 AM PDT Filed under: Super-hero, Trailers, Video, New titles, News items, Free-to-play, Marvel Heroes If you haven't been watching this year's San Diego Comic-Con closely to see what tidbits are revealed, don't worry -- we've got you covered. One such tidbit is the new Marvel Heroes trailer released by Gazillion Entertainment as part of the free-to-play game's panel at the convention. Although short, the video shows off a few of the playable super heroes demonstrating their evil-vanquishing moves. For 40 seconds fans can watch Iron Man, Black Panther, Captain America, The Hulk, Human Torch, Deadpool, and Black Widow kick, smash, pound, and blast their foes. Check out the combat preview in the video after the break. Continue reading Marvel Heroes Comic-Con trailer shows off combat Marvel Heroes Comic-Con trailer shows off combat originally appeared on Massively on Mon, 16 Jul 2012 10:00:00 EST. Please see our terms for use of feeds.
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MV Guide: July 16 - 22, 2012 Posted: 16 Jul 2012 07:00 AM PDT Filed under: Livestream, Miscellaneous, MV Guide MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV. Every week, the Massively Stream Team logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises each week, so you'll find a variety of titles to watch. During our streamed events, you can participate in the live chat, ask questions to learn about the game, or simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.) Follow along after the jump to see what's on this week's schedule, and let us know if there's a specific game you'd like to see streamed next week! Continue reading MV Guide: July 16 - 22, 2012 MV Guide: July 16 - 22, 2012 originally appeared on Massively on Mon, 16 Jul 2012 09:00:00 EST. Please see our terms for use of feeds.
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The Daily Grind: Is it game over if you can't design your own character? Posted: 16 Jul 2012 06:00 AM PDT Filed under: Super-hero, Game mechanics, MMO industry, Opinion, Free-to-play, Massively Meta, The Daily Grind, Marvel Heroes, Roleplaying, Miscellaneous Because the superhero genre attracts both people who like designing comicbook characters and people who are fans of existing icons, Marvel Heroes' implementation of playable Marvel characters has had a polarizing effect on gamers. "People will not want to be like the characters; they want to be the characters," declared one of our commenters back when the game was first announced. "As much as I love Captain America, Spiderman, and Wolverine... I'd not want to play them," mused another. You almost have to feel sorry for Gazillion: The studio can't please everyone. So today we're wondering which side you take in the debate. Would you rather play the real thing than play your own invention or a cheesy knockoff (after all, existing superhero MMOs are overflowing with Hulk, Iron Man, and Batman clones anyway)? Or do you agree with the Massively reader who posted that "the whole point of an MMO is to play your own creation"? Is it game over if you can't design your own character? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!The Daily Grind: Is it game over if you can't design your own character? originally appeared on Massively on Mon, 16 Jul 2012 08:00:00 EST. Please see our terms for use of feeds.
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MMO Week in Review: Factual facts Posted: 15 Jul 2012 06:00 PM PDT |
EVE Evolved: Themepark quests in EVE Posted: 15 Jul 2012 04:00 PM PDT Filed under: Sci-fi, EVE Online, Culture, Game mechanics, MMO industry, PvP, PvE, Opinion, EVE Evolved, Sandbox EVE Online has always had a reputation as a hardcore sandbox MMO, a game in which the players build the world as they see fit. While developers build the core gameplay systems, it's what players do with that gameplay that makes EVE special. It's the political hijinks of nullsec alliances, the massive heists, and the stories of people forging their own directions that drive people to play EVE. I've often said that EVE is less a game and more a story about what players do when left alone with each other. It's a story of conflict driven by simply having so many players in one universe with limited resources. Not everyone likes that sandbox angle or plays an MMO primarily for the social interaction; some like to be presented with a fully crafted story that they can play through or be a part of. Most themepark MMOs cater exclusively to this type of player, with stories told in quests that send him across the landscape. In the summer of 2005, EVE Online almost started to cater to that type of player with its COSMOS constellations, areas filled with once-only missions and valuable rare items. The constellations were later practically abandoned to work on other new features, but I think they should make a return -- they could revolutionise EVE Online for themepark fans. In this week's EVE Evolved, I look back at the ancient COSMOS constellations and consider how they could be brought back to breathe new life into every area of EVE. Continue reading EVE Evolved: Themepark quests in EVE EVE Evolved: Themepark quests in EVE originally appeared on Massively on Sun, 15 Jul 2012 18:00:00 EST. Please see our terms for use of feeds.
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One Shots: The Hutt in the hat Posted: 15 Jul 2012 02:00 PM PDT Filed under: Galleries, Screenshots, Massively Meta, One Shots, Humor, Miscellaneous Massively reader Leandra sent us a delicious batch of screenshots from new shiny The Secret World, but her "throwaway" entry from Star Wars: The Old Republic is the one I couldn't resist highlighting. She wrote in, I recently resubscribed to The Old Republic to check out the changes made in the last few patches. The devs have made a lot of much-needed improvements, and I'm having a lot of fun. This is my Jedi Consular character on Nar Shaddaa, one of my favorite areas in the game. The statue of the Hutt in the hat always cracks me up. Why is he wearing that hat?? He's wearing that hat because it provided me an awesome post title and a giggle, that's why! The color shot and a few more from around the MMOverse await your clickery! Continue reading One Shots: The Hutt in the hat One Shots: The Hutt in the hat originally appeared on Massively on Sun, 15 Jul 2012 16:00:00 EST. Please see our terms for use of feeds.
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