I
suspect that most of us are familiar with that pang of disappointment that stems from walking out of most movie adaptations of video games. Hell, we devoted an entire month of Retronauts to chronicle our painful journey through the annals of our medium's history in film. Movies like Resident Evil, Prince of Persia, and Super Mario Bros. all did an impressively awful job at translating some of the finest titles our medium has to offer onto celluloid. It seems like the teams behind these movies were absolutely oblivious to what made the properties so popular in the first place, and decided to exploit the pop-culture love for these games in order to make a quick buck. It'd be easier to swallow if I didn't think that things could get better. But what makes this constant string of failures worse is the fact that comic books movies have been getting progressively better over the course of the past decade. Movies like The Avengers, The Dark Knight, and A History of Violence were all amazing experiences that did justice to their source material while simultaneously providing a type of entertainment wholly unique to cinema. So why is it that video game movies feel so amateur compared to that of their comic book brethren?
No Respect
Comics and graphic novels have been a viable medium for a better part of the 20th century, allowing ample time to evolve and flourish into the art form they now are. It took the comic quite a while to be taken seriously by the mainstream public, but with visionaries like Alan Moore and Art Spiegelman releasing seminal works, the world realized that graphic novels could quite easily be defined as literature. So when a particularly powerful comic or graphic novel receives its cinematic treatment, a similar level of care is given as when a beloved novel hits the big screen. Sadly, video games as a medium haven't quite achieved that mass, pop culture epiphany yet. They're still viewed as either childish toys, murder simulators, or sometimes both. We all know that our medium is full of hundreds of examples of amazing experiences that can entertain, educate, and awe -- the problem is that most people outside of the industry view games simply as a hobby. Hollywood is far more concerned with making a swift profit by churning out a dumbed-down adaptation.This will all change once the decision-making generation becomes populated by people who grew up with video games and truly respect the medium, but until then, we may be forced to endure continual volleys of mediocre movies.
Loss of Control