MMO News

MMO News


Dark Legends

Posted: 28 Jun 2012 03:36 PM PDT

In Dark Legends, you awaken as a recently turned vampire. Humans have hunted down and slain your sire, and now it is time to show them the error of their ways. Experience an intense combat system, which allows for quick swings or charged blows. Obtaining missions is simple as simple as clicking a mouse or tapping the screen. Explore the world of Dark Legends and let it reveal the story that awaits you.

52577  320x240 dark legends pvp arena

Publisher: Spacetime Studios
Playerbase: ??
Graphics: Medium
Type: MMORPG
EXP Rate: ??
PvP: Yes
Filesize: N/A

Pros: +Chrome and portable device compatible. +Simple controls with complex depth. +Mission based gameplay.

Cons: -Can only be played through Chrome or an Android device. -Microtransactions give advantages. -Some may find gameplay simplistic.

download nowcreate accountofficial site

Overview

Dark Legends Overview

Dark Legends is the latest installment of Spacetime Studios “Legends” series of games. You control a vampire that has just awoken to his or her power. The game is played either in a Google Chrome browser, or by using an Android device. Combat in the game is based on tapping or holding, depending on whether you wish to attack lightly, or charge for a more powerful strike, respectively. The game offers various missions and objectives, and are simple to navigate and obtain. Dark Legends offers players optional microtransactions that can give you health and revival options in addition to vanity items.

Dark Legends Screenshots

Dark Legends Featured Video

Click here to view the embedded video.

Full Review

Dark Legends Review

Coming Soon…

Screenshots

Dark Legends Screenshots

Coming Soon…

Videos

Dark Legends Videos

Dark Legends Intro Video

Click here to view the embedded video.

Links

Dark Legends Links

Official Game Site

System Requirements

Dark Legends System Requirements

Coming Soon. . .

 

 

Warflow

Posted: 28 Jun 2012 03:25 PM PDT

WarFlow puts you in control of developing a kingdom from the ground up. Build your army and your province carefully, as both will be vital to your success. Join up with your friends and sweep across your enemies, conquering their lands for your own. Outfit several heroes to assist you in battle, using their skills efficiently to lead your army.

52568  320x240 warflow 08

Publisher: Dovogame
Playerbase: High
Graphics: Medium
Type: MMORTS
EXP Rate: ??
PvP: Enabled
Filesize: N/A

Pros: +Benefits for low level players to assist them. +Building upgrades come instantly. +Various heroes to hire and train.

Cons: -Very generic gameplay. -High reliance on cash shop.

download nowcreate accountofficial site

Overview

WarFlow Overview

WarFlow is a browser-based RTS game. You assume control of a kingdom, constructing buildings to help with raw materials, or to benefit your cities and soldiers. Once you’ve developed your city enough, expand to nearby territories, through military force. Buildings upgrade to higher levels instantly; however, there is a cooldown in place to prevent mass upgrading.

WarFlow Screenshots

 

Full Review

WarFlow Review

Coming Soon…

Screenshots

WarFlow Screenshots

Coming Soon…

Videos

WarFlow Videos

Coming soon. . .

Links

WarFlow Links

Official Game Site

System Requirements

WarFlow System Requirements

Coming Soon. . .

 

 

1100AD

Posted: 28 Jun 2012 03:17 PM PDT

1100AD is a browser-based RTS featuring a rich, historical storyline and accurate gameplay. Since it’s launch in 2008, the game has constantly evolved and developed, while being localized in over 20 languages. Focus your efforts on building your cities and your defenses, as you engage in real-time, tactical combat. Hire heroes and train their skills to lead your armies to victory. You can engage in trade with others to gain the resources you need, or take it by force. How you play and rule is in your hands!

52555  320x240 1100ad leader1

Publisher: AmberGames
Playerbase: ??
Graphics: Medium
Type: MMORTS
EXP Rate: ??
PvP: Yes
Filesize: N/A

Pros: +Simple RTS that does not require much attention. +Tactical based combat. +Hero advancement to improve your army abilities.

Cons: -Players may find it too similar to other RTS games. -Resource management can lead to problems. -Open PvP on certain servers.

download nowcreate accountofficial site

Overview

1100AD Overview

1100AD lets you build a medieval city however you want. You develop the buildings and the fortifications, and hire an army to defend it. You also want to ensure you have heroes that can lead the army, so training them is very important. The game has six different servers, each offering a different type of play. Some are strictly PvP, while others are PvE with optional PvP elements. Combat in 1100AD is done in real time, with tactical skill required. You can also allow the game to manage construction, combat, or both, through the in-game AI.

1100AD Screenshots

1100AD Featured Video

Click here to view the embedded video.

Full Review

1100AD Review

Coming Soon…

Screenshots

1100AD Screenshots

Coming Soon…

Videos

1100AD Videos

1100AD Trailer

Click here to view the embedded video.

Links

1100AD Links

Official Game Site

System Requirements

1100AD System Requirements

Coming Soon. . .

 

 

Dino Storm Gameplay – First Look HD

Posted: 28 Jun 2012 01:59 PM PDT

To Learn More About the Game, Check out our Dino Storm Page.

Dino Storm is a 3d browser mmorpg published by splitscreen studios. In Dino Storm you engage in mounted combat with laser guns on dinosaurs as you attempt to become the greatest sheriff in town. The game certainly has a strange setting. To learn more about Dino Storm check out the official MMOHut Dino Storm page which includes a detailed review, tons of screenshots, and additional videos.

Guild Wars 2 Announces Launch Date

Posted: 28 Jun 2012 12:59 PM PDT

NCsoft has announced that Guild Wars 2 will officially launch on August 28, 2012 in North America and Europe.

Guild Wars 2 is a successor to the original Guild Wars franchise, built by the ArenaNet development team. Like Guild Wars, players will have to purchase a copy of the game, but will not be charged a subscription fee. The team is preparing and polishing the game for its launch now, and will feature one last beta weekend from July 20 through July 22.

President and co-founder of ArenaNet, Mike O’Brien, commented:

"We're offering gamers an experience that delivers on the promise of online gaming with a truly social experience in an immense, shared world. After five years of creation, development, and polish, announcing the launch date of Guild Wars 2 is a huge milestone for us, but the thing we're most looking forward to is seeing gamers from all over the globe explore this world and begin creating their own stories."

Guild Wars 2: Get Ready

Source:

Guild Wars® 2 Launches 28th August 2012

NCsoft®, the world's premier publisher and developer of massively multiplayer online games (MMOs) and ArenaNet, developer of the renowned Guild Wars franchise, today announce that Guild Wars 2, the most anticipated game of 2012, will launch in both Europe and North America on 28th August 2012.

Building on sales of more than 7 million units of the original game, Guild Wars 2 redefines massively multiplayer online roleplaying games with visceral, action-orientated combat; a gorgeous, living world full of constantly evolving dynamic events; customisable personal storylines that are unique to each player; intense Player vs. Player combat between small teams or massive armies; and most importantly, a shared online world where players work together as allies instead of as rivals — all with no monthly subscription fee.

"We're offering gamers an experience that delivers on the promise of online gaming with a truly social experience in an immense, shared world ," said Mike O'Brien, president and co-founder of ArenaNet. "After five years of creation, development, and polish, announcing the launch date of Guild Wars 2 is a huge milestone for us, but the thing we're most looking forward to is seeing gamers from all over the globe explore this world and begin creating their own stories."

As they prepare for launch, ArenaNet will focus on polishing Guild Wars 2 to ensure the highest quality experience on launch day, which includes hosting a final Beta Weekend Event 20-22 July 2012.

For more information about the Beta Weekend Event and how to pre-purchase Guild Wars 2, visit www.guildwars2.com.

Funcom Announces New LEGO Minifigures MMO

Posted: 28 Jun 2012 12:39 PM PDT

Funcom has announced a license agreement with the LEGO Group to develop an MMO based on the LEGO Minifigures franchise.

The MMO will focus on accessibility, and be offered as free-to-play, although other details have not yet been announced or decided. The LEGO Minifigures are a group of various minifigures developed for LEGO brand products, and LEGO Group estimates that 340 million minifigures will be produced in 2012.

Funcom CEO Trond Arne Aas said, "Being able to work with a world-renowned brand such as the LEGO® brand to develop an MMO for this audience is incredibly exciting to us as game developers and for Funcom as a company. This is source material we all know and love and we simply cannot wait to get started working with the LEGO Group on realizing this exciting project."

The LEGO Group previously developed LEGO Universe, a pay-to-play MMO (that eventually offered a  free trial area). LEGO Universe shut down in January 2012.

Source:

FUNCOM TO DEVELOP MASSIVELY MULTIPLAYER ONLINE GAME BASED ON LEGO® MINIFIGURES

– Funcom signs license agreement with the LEGO Group to develop MMO game based on the hugely popular LEGO® Minifigures line of collectible play materials –

Durham, USA – June 28th, 2012 – Funcom, a world leading independent developer and publisher of online games, is excited to announce that the company has signed a license agreement with the LEGO Group, one of the world's most successful manufacturers of play materials, to develop a massively multiplayer online game based on the hugely popular LEGO® Minifigures franchise.

LEGO® Minifigures are the inhabitants of an unimaginable number of spectacular creations put together by both kids and grown-ups over the past several decades. Whether it is a knight in shining armor, a brave firefighter or just an oddball in a gorilla suit, these figures breath life into elaborately constructed cities, castles and even space stations around the world. The LEGO Group estimates that 340 million minifigures will be produced in 2012 (including minifigures not part of the LEGO® Minifigures collectibles).

The massively multiplayer online game that Funcom will develop based on the LEGO® Minifigures franchise will focus on maximum accessibility. Funcom and the LEGO Group will work together to make the game available to consumers in their online channels and will be coordinating activities to provide a broad and enhanced experience for the product line. The game will be a prominent part of the LEGO® Minifigures online experience which already has millions of unique visitors per month.

"The market for family-friendly online experiences intended for children and youngsters is brimming with potential," says Funcom CEO Trond Arne Aas. "Being able to work with a world-renowned brand such as the LEGO® brand to develop an MMO for this audience is incredibly exciting to us as game developers and for Funcom as a company. This is source material we all know and love and we simply cannot wait to get started working with the LEGO Group on realizing this exciting project."

For more information about Funcom please visit http://www.funcom.com. More information about LEGO® Minifigures can be found on the official website.

Classic Server Comes To Ragnarok Online

Posted: 28 Jun 2012 12:23 PM PDT

Gravity Interactive announced that Ragnarok Online will launch a classic server on June 29.

The classic server will use all the original game settings and physics Ragnarok Online fans are familiar with, while including the past ten year’s worth of content in a more simple form. This server removes many of the changes from the Renewal update in 2010, which added new stories, classes, and more to update Ragnarok for a new generation.

Gravity Interactive also publishes ROSE Online and Dragon Saga.

3915  420x310 ragnarok online bridge

Ragnarok Online Gameplay Screenshot

Source:

RAGNAROK ONLINE TO DEBUT CLASSIC SERVER

Latest Retro Server Invites Players To Relive Ragnarok Online In All Its Original Glory

Marina del Rey, California -June 28, 2012 – Gravity Interactive, a publisher of exciting massive multiplayer online role-playing games (MMORPGs), announced today that the long-awaited Ragnarok Online Classic server will make its debut beginning tomorrow, June 29th. This latest server will cater to players that enjoyed Ragnarok Online in its more simple and classic form. To check out the Classic server and download Ragnarok Online for free, players can visit http://www.playragnarok.com/

Ragnarok has a long history, and through the years there have been several major updates to expand the world, game systems and ultimately even the game settings. The biggest update, Renewal, incorporated new stories and classes with a completely new experience. However, fans who miss the original now will have a choice of gameplay between the original “Classic” version and Renewed. This new Classic server will run as a completely separate server and use all the original game settings and physics!

“The Ragnarok community has been asking for years to give them an option to play the game the way we all remember it, and we’re thrilled to finally be able to grant that opportunity,” said Jason Heimdallr Koerperich, Ragnarok Online Producer at Gravity Interactive. Players can now dive into the classic Ragnarok Online experience they originally fell in love with so many years ago.”

Players can expect to feel right at home in the Classic server, but with a few twists that take advantage of a decade worth of content! Relive that first push to be the first 99, or the most powerful of your class. Reminisce with your friends in a low stress game environment and have fun the whole time! To stay current on the Classic server happenings visit the announcement page: http://www.playragnarok.com/news/newslist.aspx#n907

Players can join now at http://www.playragnarok.com/ and play on the Classic or Renewal servers, or follow the official Facebook at http://www.facebook.com/playragnarok

Tribal Wars Summer Games Begin

Posted: 28 Jun 2012 12:04 PM PDT

Tribal Wars has begun its Summer Games tournament.

The tournament, announced last week, lets players enter their tribes (of up to ten) and battle out on a special server for two months. Players can join any time during the tournament, and push to qualify for the finals in one of three knock-out worlds, which run at three times the speed of a regular world. The top 25 tribes from each world will then compete in the final world for prizes that include iPads, Galaxy smart phones, and more.

Tribal Wars is published by InnoGames, which also publishes Forge of Empires and Grepolis.

11249  420x310 tribal wars city

Tribal Wars Gameplay Screenshot

Source:

Tribal Wars: Let the Summer Games Begin

InnoGames launches international competition for classic browser game

 

Hamburg, June 28, 2012. InnoGames just launched its Summer Games for the classic browser game, Tribal Wars. The world’s top strategists will gather in tribes of up to ten, and go head-to-head on www.tribalwarsmaster.net. Players can enter the tournament anytime within the next two months – iPads, Galaxy S2 smart phones, and other valuable prizes are awarded to the victorious.

 

In the first step of the tournament, players must qualify for the finals in one of three knock-out worlds. These worlds run three times faster than the average, and all end on August 28th. The top 25 tribes from each world then qualify for the final world, leaving 750 of the strongest players to battle it out for the title of Summer Games Champion. Both the qualifying rounds and the grand finale will be held in English.

 

Tribal Wars places the player as leader of a small village, striving for power and glory. In order to build a strong empire and conquer other villages, one must unite with powerful allies and found a mighty tribe. Its vast game worlds and varied tactical opportunities make Tribal Wars one of the most popular browser-based games in the world, with 45 million registered users playing it in over 30 languages.

 

With more than 80 million registered players, InnoGames is one of the world’s leading developers and providers of online games. The Hamburg-based company has scored major successes with games such as The West, Forge of Empires and Grepolis.

Uncharted Waters Online Sails To The Great Plains

Posted: 28 Jun 2012 11:04 AM PDT

Netmarble has released today the Great Plains expansion for Uncharted Waters Online.

The third chapter of the North American expansion, The Great Plains introduces the world of the Wild West to players. The update adds new areas, quests, and discoveries, including Battersea Shield and Hadrian’s Wall and a new guild settlement city with a warm climate. Players can also visit Oxford and its University, learn the pirate code and earn the Cranio Espada title, and expand their storage further. The Epic Sea Feud will also rage on between June 28 and 30.

33083  420x310 uncharted waters online sea fight

Uncharted Waters Online Gameplay Screenshot

Source:

Learn The Pirate Code And Take A Trip To Oxford In Great Plains Expansion of Uncharted Waters Online

SEOUL, SOUTH KOREA – June 28 2012 – CJ E&M (www.netmarble.com), today announced the next major expansion of its seafaring MMO Uncharted Waters Online™, extending to the Great Plains. The Great Plains Expansion is the third chapter of North American Expansion of the Uncharted Waters Online, Tierra Americana.

The Great Plains expansion introduces The Wild West to all sailors in the Uncharted Waters Online. Great Plains is a broad expanse of flat land, covered in prairie, steppe and grassland. This land accounts for about one third of America stretching from the north to the south of the North American continent. Great Plains is also combined with new content throughout the Uncharted Waters globe.

What's New In Great Plains?

Questing and Adventure along the Great Plains – New Quests and Discoveries will be added in the North America, in which players will search and discover national monuments and animals. New content includes Battersea Shield and Hadrian's Wall among others.

The Unexplored Guild Settlement City – The location of the new colony is somewhere north of Merida in the Gulf of Mexico and includes Florida and Louisiana. Both locations are the only places where certain grains can be raised because of their warm climate. Build your own city with great features and landscape!

What's New in Uncharted Waters Online?

Welcome to Oxford! – Even in Uncharted Waters Online, Oxford is a city of academic excellence where highly specialized research activities. In the center of the city and at the top of the academic society is the 'University', where students and navigators are also welcome to participate in their research and the results are summarized in the form of a thesis, through which you can learn new navigation skills and gain special skills.

Learning the Pirate Code – As rookie navigators sailing out to the ocean for the first time, they can now feel safe knowing that there is a new pirate code.

Boost your pirate ego with the title, 'Cranio Espada', a title only given to the most feared pirates. Even infamous pirates hesitate to use this title as the reputation of 'Cranio Espada' is a hard one to live up to. New vessels, Xebec Frigate and Roman Galley, suitable for intermediate navigators will be added, particularly for players in Europe.

Sharing, Shipping and Storing your Items- Common Storage (No.2) and Strongbox will help enhance your gaming experience. Common Storage, a paid item, enables you to share an item warehouse and a ship warehouse among all your characters within the same server. Strongbox enables you to use up to 30 special slots for storing items even while sailing.

Starting June 28th through June 30th find yourself in Uncharted Waters Online for The Epic Sea Feud, sure to be one of the greatest sea battles. Watch France as they ally with Spain to defend against the mighty force of the Venice along with their allies the Netherlands and Ottomans!

New features in the Great Plains Expansion of Uncharted Waters Online help existing and new players dive right into world of Tierra Americana. Join The Epic Sea Feud and start with a splash!

MMO Updates

MMO Updates


MechWarrior Online showcases new Frozen City environment in video

Posted: 28 Jun 2012 10:00 AM PDT

Filed under: , , , , , ,

MechWarrior Online
Piranha Games showcased its first video dev diary for MechWarrior Online just yesterday, but that isn't stopping the company from offering more peeks at its upcoming free-to-play game. Today the studio revealed the newest environment for mech battle fans: the Frozen City.

This new area offers some special advantages and disadvantages. One benefit of the cold is that mechs will take longer to overheat, but a disadvantage of the ice is a loss of traction. The dynamic, unpredictable weather will affect visibility and force players to rely on teammates.

MechWarrior Online also released the results for its most popular commander names survey; "Wolf" beat out all other names with nearly double the registered names (20.5%) as next closest competitor, Cat. Why is the name so popular? One theory is the historical connection to the Wolf's Dragoons elite mercenary force that was introduced in the first edition of the original board game.

Take a look at the Frozen City in the video after the cut and head over to the official forums to check out what other pilot names people are picking.

[Source: MechWarrior Online press release]

Continue reading MechWarrior Online showcases new Frozen City environment in video

MassivelyMechWarrior Online showcases new Frozen City environment in video originally appeared on Massively on Thu, 28 Jun 2012 12:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

    Guild Wars celebrates the Dragon Festival this weekend

    Posted: 28 Jun 2012 09:00 AM PDT

    Filed under: , , ,

    Guild Wars
    It's that special time of year again. The heat is oppressive, the days are long, and the Dragon Festival is here. Guild Wars is once again celebrating the traditional Dragon Festival, which will be from 3:00 p.m. EDT today until 3:00 a.m. EDT on July 2nd. The festivities will include all the normal quests, boardwalk games, missions, bouts in the Dragon Arena, and decorations that long-time players know and love. Some slight changes have been made to the final event rewards: Rather than getting a new mask from Emperor Kisu during the finale, players will receive Imperial Mask Tokens to trade in for previous Dragon Festival or Day of the Tengu hats.

    With a brief two months remaining before the release of Guild Wars 2, this might be the perfect opportunity to use the boardwalk games to earn a couple titles if you're still shy of your desired Hall of Monuments point quota.

    MassivelyGuild Wars celebrates the Dragon Festival this weekend originally appeared on Massively on Thu, 28 Jun 2012 11:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

    SOE on F2P philosophy and EverQuest Next silence

    Posted: 28 Jun 2012 08:00 AM PDT

    Filed under: , , , , ,

    SOE explains its freetoplay philosophy
    It's no surprise at this point that Sony Online Entertainment has snuggled up to the free-to-play model and made it its love monkey. Even so, it's interesting to hear from studio's president just how much SOE is committed to this business model for the future.

    Gamasutra caught up with John Smedley, who emphasized that the studio is confident that this model is right for the studio -- and the industry: "You're much more focused on the player themselves and listening to what they tell you. When you're at retail, there are two transactions. You are selling your game to the retailer and also selling to the public. Now it's just us putting our games out there and saying 'bring it on.'"

    When asked about it, Smedley indicated that EverQuest Next would hew to F2P as well. He also said players shouldn't worry that they haven't heard much about this new title, because the secrecy is intentional. "We want to get it right," Smedley said. "That's the pillar of our company and we are going to get it right. We're also making the next generation of MMOs, not an evolution -- and everyone says that, but in this case, we're zigging every other company's zag. Everybody's making WoW 1.5. We're doing something else."

    MassivelySOE on F2P philosophy and EverQuest Next silence originally appeared on Massively on Thu, 28 Jun 2012 10:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

    Guild Wars 2 announces launch date of August 28, 2012

    Posted: 28 Jun 2012 06:50 AM PDT

    Filed under: , , , ,

    GW2 is ready
    It's official: Guild Wars 2 is almost ready. And that means ArenaNet has finally announced a release date for real and for true: August 28th, 2012. And this one's actually official, according to a new video released moments ago (which you can watch after the cut).

    So you can stop refreshing Amazon, you can stop moping in the comments every time we post about Guild Wars 2, and you can stop trying to budget your summer play schedule around your best guesstimates for when you'll need to stock your fridge and call in sick to work. Sit back and enjoy the remaining beta weekends and the hype because (most) games launch only once!

    [Edit: There's also a blog post up from Mike O'Brien announcing the final beta test as July 20-22.]

    Continue reading Guild Wars 2 announces launch date of August 28, 2012

    MassivelyGuild Wars 2 announces launch date of August 28, 2012 originally appeared on Massively on Thu, 28 Jun 2012 08:50:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

      The Daily Grind: Do you hold an MMO grudge?

      Posted: 28 Jun 2012 06:00 AM PDT

      Filed under: , , , , , , ,

      The Secret World - Hallucenogenic roller coaster
      The Secret World is launching in a few days, and frankly I'm pretty excited about it. Between the modern setting, the fantasy-horror mashup, and the divergent questing system, it'll probably be my go-to MMO for a while.

      Because it's Funcom, though, some gamers are rolling their eyes and writing it off. This has to do with the company's (well-earned) reputation for buggy MMO launches, including both Age of Conan and Anarchy Online. While a bit of wariness is understandable, the serious-business rhetoric and the depth of feeling behind the company-specific grudges held by some gamers is both mind-boggling and comical.

      What about you, morning crew? Do you hold a grudge against Funcom in particular or MMO companies in general?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Do you hold an MMO grudge? originally appeared on Massively on Thu, 28 Jun 2012 08:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

        Another LEGO MMO springs up -- this time from Funcom

        Posted: 28 Jun 2012 05:30 AM PDT

        Filed under: , , ,

        Another LEGO MMO springs up  this time from Funcom
        As announced earlier this morning in a press release, Funcom has signed a licensing agreement to produce a new MMO based on the LEGO Minifigures franchise.

        This MMO will be an extension of the current LEGO Minifigures online presence that already has "millions of unique visitors per month."

        "The market for family-friendly online experiences intended for children and youngsters is brimming with potential," says Funcom CEO Trond Arne Aas. "This is source material we all know and love and we simply cannot wait to get started working with the LEGO Group on realizing this exciting project."

        The inevitable question on everyone's mind is: Will Funcom succeed where NetDevil failed with LEGO Universe? Only time will tell, but you can bet we'll be providing more info on this new LEGO MMO as it develops.

        [Source: Funcom press release]

        MassivelyAnother LEGO MMO springs up -- this time from Funcom originally appeared on Massively on Thu, 28 Jun 2012 07:30:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments

          MMO Family: Open-world combat and old school gaming in Free Realms

          Posted: 27 Jun 2012 06:00 PM PDT

          Filed under: , , , ,

          MMO Family Open World Combat and Old School Gaming in Free Realms
          There are many times lately when I've experienced the full power of the generation gap. As my kids get older and more game-savvy, I sometimes find myself trying to catch up with how the younger generation games compared to how I did it during the good old days of gaming. So it was a pleasant surprise to see a little taste of old school gaming in the latest update to kid-friendly MMO Free Realms. The normally peaceful Shrouded Glade has come under attack, and players have been swarming to the zone to help turn back the tide of invaders. It's a prelude event that will usher in some new content to the game, and it features several fun activities while the event continues, but the most notable change is the introduction of open world combat. For the first time in Free Realms, the bad guys are out and about in the Glade rather than corralled safely away in instances. That's brought some interesting changes to how players are interacting in game.

          In this week's MMO Family, we'll look at the Shrouded Glade event in Free Realms and see how it's bringing a little throwback-gaming to the pint-sized gaming generation.

          Continue reading MMO Family: Open-world combat and old school gaming in Free Realms

          MassivelyMMO Family: Open-world combat and old school gaming in Free Realms originally appeared on Massively on Wed, 27 Jun 2012 20:00:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments

            Final Fantasy XI: Seekers of Adoulin not on PS2 outside of Japan

            Posted: 27 Jun 2012 05:30 PM PDT

            Filed under: , , , ,

            On the plus side, you can probably get a PC that can run the game for the price of a hamburger.
            If you're a Final Fantasy XI player still playing the game on the PlayStation 2, it looks like you're in for a disappointment. After the surprising announcement that the game was getting a new boxed expansion, it was noted that the official site didn't list PS2 support. According to community representative Matt "Baryohne" Hilton, that wasn't an accident: Seekers of Adoulin will not be available for PS2 players in North American and European markets.

            Japanese players on the console will still be receiving the expansion, likely due to the higher percentage of console subscribers in Japan compared to other regions. Hilton was quick to point out that support would still be offered to PS2 players, but that's cold comfort to any console players left out of the upcoming expansion. There's been no word yet on whether or not the game will begin phasing out console support entirely, but if you consider the age of the PS2, it's entirely within the realm of possibility.

            [Thanks to FusionX for the tip!]

            MassivelyFinal Fantasy XI: Seekers of Adoulin not on PS2 outside of Japan originally appeared on Massively on Wed, 27 Jun 2012 19:30:00 EST. Please see our terms for use of feeds.

            Permalink | Email this | Comments

            WildStar Wednesday showcases group combat

            Posted: 27 Jun 2012 05:00 PM PDT

            Filed under: , , , ,

            WildStar
            It's Wednesday, so you know what that means: another glimpse into the development and world of WildStar. In response to complaints that group combat hasn't been highlighted enough, this week's WildStar Wednesday features a video of a team of settlers working together to duke it out with robots and make their way to a dungeon entrance. Lead Combat Designer Chris Lynch narrates the video and talks about the way that freeform targeting, which was highlighted in last week's installment of WildStar Wednesday, comes into play for group dynamics and positioning. There's some serious laser action going on, so be sure to jump past the break to catch all the excitement.

            Continue reading WildStar Wednesday showcases group combat

            MassivelyWildStar Wednesday showcases group combat originally appeared on Massively on Wed, 27 Jun 2012 19:00:00 EST. Please see our terms for use of feeds.

            Permalink | Email this | Comments

            TERA rolls out the Chronoscroll system and an upcoming event

            Posted: 27 Jun 2012 04:30 PM PDT

            Filed under: , , , , ,

            So now you need time to grind gold to get more playtime to grind more gold to get more playtime.  It's like a job.
            Maybe you're a poor college student with plenty of time to play TERA but not a lot of cash to spend out of the game. Or maybe you're a man of means with plenty of cash to spend but little time to farm gold. Whichever category is closer to you, you'll find something to like in TERA's new Chronoscrolls system, which allows players to buy scrolls of subscription time and trade them for in-game gold.

            The system works fairly transparently: Chronoscrolls can be purchased for real-world cash and then placed on the auction block, and a scroll thus purchased can be redeemed for extra subscription time. That means that players with piles of in-game gold can get plenty of free time to play the game. And if you're wondering why you'd like to spend that money, there is an event taking place starting on Friday, June 29th, in which players will hunt down reptilian egg thieves for special rewards. So you've got some motivation.

            [Thanks to Dengar for the tips!]

            MassivelyTERA rolls out the Chronoscroll system and an upcoming event originally appeared on Massively on Wed, 27 Jun 2012 18:30:00 EST. Please see our terms for use of feeds.

            Permalink | Email this | Comments

            Religious group calls for removal of Hindu deities from Hi-Rez's SMITE

            Posted: 27 Jun 2012 04:00 PM PDT

            Filed under: , , , ,

            SMITE's depiction of Kali, Hindu goddess of destruction
            In Hi-Rez Studios' upcoming action-oriented MOBA, SMITE, players are able to play as a variety of gods, goddesses, and miscellaneous deities from multiple world mythologies and religions. If you recall my impressions of the title from PAX East earlier this year, you'll remember that I got to play as Kali, the four-armed, scimitar-wielding Hindu goddess of change and destruction.

            Well, it turns out that the Universal Society for Hinduism has caught wind of the fact that SMITE players can control Hindu deities such as Kali and Agni, and the organization's president, Rajan Zed, is not pleased. Zed claims that "controlling and manipulating goddess Kali and other HIndu deities... is denigration as these deities are meant to be worshiped," not "reduced to just a character in a video game." As such, Zed called for the immediate removal of all Hindu deities from the title.

            Hi-Rez, however, has no plans to do so. The studio's COO, Todd Harris, gave the following response: "SMITE includes deities inspired from a diverse and ever expanding set of pantheons including Greek, Chinese, Egyptian, and Norse. Hinduism, being one of the world's oldest, largest and most diverse traditions, also provides inspiration toward deities in our game. In fact, given Hinduism's concept of a single truth with multiple physical manifestations one could validly interpret ALL the gods within SMITE to be Hindu. And all gods outside of SMITE as well. Ponder that for a minute. Anyway, going forward SMITE will include even more deities, not fewer."

            MassivelyReligious group calls for removal of Hindu deities from Hi-Rez's SMITE originally appeared on Massively on Wed, 27 Jun 2012 18:00:00 EST. Please see our terms for use of feeds.

            Permalink | Email this | Comments

            Massively Exclusive: Seeing the sights in City of Steam

            Posted: 27 Jun 2012 03:00 PM PDT

            Filed under: , , , , , , , ,

            Massively Exclusive City of Steam dev tour in pictures
            I can't recall the last indie MMO that was making any waves while still being in the pre-alpha stage, but that's the strange power that Mechanist Games' City of Steam has. Word-of-mouth and a clever setting have made this a must-see title, and we were pleased to join Editor Gabriel Laforge for a developer tour of the game in its current state.

            City of Steam is an indie MMO, but don't let that put you off; the team is substantially larger than you'd expect and brimming with talent. The steampunk title loads extremely quickly in your browser, thanks to the Unity web player and a ridiculously small client size. In its current state, City of Steam has four large overworld zones and around 80 instanced dungeons, and yet the total size is -- get this -- 70 megabytes. It's so tiny that some of the dungeons are only a few hundred kilobytes apiece.

            With the repeated caveat that this was all still pre-alpha and subject to change, Laforge let me log in and explore to my heart's delight. What follows is raw and shocking footage from that journey.

            Continue reading Massively Exclusive: Seeing the sights in City of Steam

            MassivelyMassively Exclusive: Seeing the sights in City of Steam originally appeared on Massively on Wed, 27 Jun 2012 17:00:00 EST. Please see our terms for use of feeds.

            Permalink | Email this | Comments

              Enter at Your Own Rift: Going from zero to Storm Legion in a summer

              Posted: 27 Jun 2012 02:00 PM PDT

              Filed under: , , , ,

              Enter at Your Own Rift Going from zero to Storm Legion in a summer
              As a returning player, I appreciated Karen's last column, which outlined some of the big changes to the game since last I played. While I had a level 50 Rogue sitting in Sanctum, I just couldn't connect with her because it had been so long. Even though I knew it would require a bucketload of time and effort, I rerolled a fresh-faced Cleric to go through the game all over again.

              Was I insane? Probably. My biggest worry at this juncture is that I won't be ready for Storm Legion when it comes this fall. When you've been at the level cap for a while, you probably don't even think about the amount of content you need to chew through to get there. I didn't want to be caught flat-footed when the expansion released, shouting, "Wait up guys!" as I fell behind.

              Re-rolling was good for me for two reasons. One, it's allowing me to connect with this new character and feel out all of the changes in the game. Two, it's giving me the chance to prove that anyone could start RIFT right now and be totally prepared for the expansion -- even if you're just a casual player. Today I want to share a few of my experiences on the leveling game and why it's not too late to get ready for Storm Legion, even if you're a newbie.

              Continue reading Enter at Your Own Rift: Going from zero to Storm Legion in a summer

              MassivelyEnter at Your Own Rift: Going from zero to Storm Legion in a summer originally appeared on Massively on Wed, 27 Jun 2012 16:00:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments

                Watch the Guild Wars 2 beta 'stress test' live

                Posted: 27 Jun 2012 01:00 PM PDT

                Filed under: , , , , ,

                GW2
                For a limited time today, developer ArenaNet is putting its soon-to-be-released online world of Guild Wars 2 to the test with a four-hour beta event. Our sister site Joystiq, having recently discovered the joy of yelling into a microphone while readers watch editors fail at video games, will be streaming the tail-end of today's event.

                From 3:30 p.m. to 5:00 p.m. EDT today, the stream from Joystiq's new Twitch.tv account (which you should totally follow) will be open. While Xav de Matos plays through the game with a fresh character, Massively columnist Elisabeth Cardy will be on-hand to manage your questions from the stream chat and comments on this post. Hilarious banter between both editors is expected but not guaranteed.

                This event represents a game still in beta, and things may not function properly. Due to the nature of a "stress test," we may experience crashes, game freezes, and other performance and connection issues.

                [Edit: You can find a the finished recording of the stream here.]

                Continue reading Watch the Guild Wars 2 beta 'stress test' live

                MassivelyWatch the Guild Wars 2 beta 'stress test' live originally appeared on Massively on Wed, 27 Jun 2012 15:00:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments

                  MechWarrior Online video dev diary on the four pillars of warfare

                  Posted: 27 Jun 2012 12:30 PM PDT

                  Filed under: , , , , , ,

                  MechWarrior Online Video Developer Diary #1
                  Feeling a little overwhelmed at the prospect of handling your first multi-ton machine in MechWarrior Online? Piranha Games president Russ Bullock understands that the concept can be intimidating at first. To help, Bullock stars in the first MWO video dev diary, which boils down the game's "four pillars" to an easy-to-digest segment.

                  Don't be fooled by the name: The four pillars of MechWarrior Online have nothing to do with story. Instead, Bullock gives an overview of how Piranha is making combat more than tab-targeting and button mashing. These four MWO pillars are mech (the build of your battle machine), information (battlefield awareness), role (taking on a specialty role in combat), and community warfare (engaging in the conflict outside of the game).

                  The explanation of the four pillars is interspersed with in-game clips, including a neat one of a 'mech powering up. You can catch up on your MechWarrior Online knowledge after the jump.

                  Continue reading MechWarrior Online video dev diary on the four pillars of warfare

                  MassivelyMechWarrior Online video dev diary on the four pillars of warfare originally appeared on Massively on Wed, 27 Jun 2012 14:30:00 EST. Please see our terms for use of feeds.

                  Permalink | Email this | Comments

                  Choose My Adventure: Exploring dungeons with Higiri

                  Posted: 27 Jun 2012 12:00 PM PDT

                  Filed under: , , , , , ,

                  Well, I was bound to eventually find an Elin animation I like.
                  Rielene's poll last week pushes her toward BAMs, but for now we're moving on to focus on our other adventurer in TERA. Higiri is not venturing across sunlit fields and enjoying the open air; no, she was bound for the darkest realms, places where monsters gather and plot the destruction of joy in private. But in order to get her into dungeons, I had to get her through a fair bit of leveling first, enough to enter the first dungeon of the game.

                  I spent a lot of time questing with Higiri this past week, since that's easily the most efficient way to level, and as a result I had some further insights into the nature of questing in the game that build off of my insights last week. But running the dungeon was the centerpiece, and my runs through were... memorable, yes, but probably for the wrong reasons. And no, not in the "crazy, horrible party" sense.

                  Continue reading Choose My Adventure: Exploring dungeons with Higiri

                  MassivelyChoose My Adventure: Exploring dungeons with Higiri originally appeared on Massively on Wed, 27 Jun 2012 14:00:00 EST. Please see our terms for use of feeds.

                  Permalink | Email this | Comments

                    Trion reveals RIFT's 1.9 Conquest patch notes

                    Posted: 27 Jun 2012 11:30 AM PDT

                    Filed under: , , , , , ,

                    RIFT - Scantily clad Summerfest Ascended
                    It's patch day in Telara, which means it's patch note post day at Massively. RIFT's 1.9 update is live without a net, and we're sure plenty of you are as anxious to check out Trion's version of three-faction PvP as we are.

                    Conquest isn't the only thing on today's menu, of course. There's also the new barbershop functionality, a new mentoring system, more instant adventure locations, and the Summerfest world event. Summerfest includes scavenger hunts and some interesting activities like pet wrangling and the chance to ride a barrel over a waterfall.

                    The patch features a number of additional tweaks and updates, all of which are yours for the reading on the official RIFT forums.

                    MassivelyTrion reveals RIFT's 1.9 Conquest patch notes originally appeared on Massively on Wed, 27 Jun 2012 13:30:00 EST. Please see our terms for use of feeds.

                    Permalink | Email this | Comments

                    CABAL Online celebrates sixth anniversary with events, prizes

                    Posted: 27 Jun 2012 11:00 AM PDT

                    Filed under: , , , , , ,

                    CABAL Online - motor scooter hover bike thing
                    CABAL Online is six years old this week, and Games Masters is putting on a few celebratory events to, er... celebrate. What sorts of events? Let's see. There's monster hunting, gathering, and various lotteries that can lead to prizes both in and out of the game.

                    Razer gaming headsets, artwork, in-game Drei Frame armor, and several other virtual armor and weapon pieces are up for grabs. The devs are also adding new high-end outfits, content, and items. Don't worry if you're a low-level player, though; Games Masters is adding goodies for you too. Full details are available on the game's official boards.

                    MassivelyCABAL Online celebrates sixth anniversary with events, prizes originally appeared on Massively on Wed, 27 Jun 2012 13:00:00 EST. Please see our terms for use of feeds.

                    Permalink | Email this | Comments

                    Total Pageviews

                    statcounter

                    View My Stats