Flyff Gold to launch on July 11th Posted: 21 Jun 2012 10:00 AM PDT Filed under: Fantasy, Flyff, Economy, Expansions, Game mechanics, PvP, News items, Free-to-play Just last month, gPotato announced that its free-to-play fantasy MMO Flyff would soon be morphing into practically a whole new game entitled Flyff Gold. Today, the studio announced that this all-new version of the game will launch on July 11th. What changes are in store for players? For starters, a new weapon transformation system will allow players to transfer stats between weapons to provide a more customized look. A player-requested consignment marketplace will allow buying and selling in an automated system. And what better way to test that newly bought gear than to engage in some PvP in the new eight-way guild battles? The game is also adding the Overwolf client which will allow players to access the web, play music, record, video, and share on social networks, IMs, and even the Flyff forums from in-game. Events leading up to the launch continue in-game. For more information, check out the official site. [Source: gPotato press release] Flyff Gold to launch on July 11th originally appeared on Massively on Thu, 21 Jun 2012 12:00:00 EST. Please see our terms for use of feeds.
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The Secret World dev blog details three-faction PvP Posted: 21 Jun 2012 09:45 AM PDT Filed under: Betas, Fantasy, Horror, Game mechanics, MMO industry, New titles, PvP, News items, The Secret World, Dev Diaries Curious about The Secret World's PvP implementation? Funcom lead designer Martin Bruusgaard has penned a new dev blog that you'll want to read. It's a pretty lengthy post, given that TSW features three distinct PvP flavors in the form of its fight clubs, battlefields, and warzones. Each of the game's hub cities features a fight club, which is basically an anything-goes arena. Bruusgaard says it's ideal for build-testing, dueling, and basically anything else that players dream up. You can also travel to rival faction fight clubs when you tire of laying the smack down on your allies. Battlefields are all about fighting over legendary relics in hidden locations across The Secret World. Places like Stonehenge and Eldorado serve as the game's answer to instanced small-group PvP, and Funcom has added a few mechanical twists in an attempt to freshen things up. The warzone is a 24/7 persistent PvP area where the game's three factions duke it out over various controllable facilities. The game will launch with one warzone (Fusang Project), which features perimeter defenses and an Anima Guardian that players must subdue before securing the zone. Fusang Project supports 200 players simultaneously, so look for large-scale PvP battles that reward combatants with tokens and "substantial buffs" for the victorious faction. The Secret World dev blog details three-faction PvP originally appeared on Massively on Thu, 21 Jun 2012 11:45:00 EST. Please see our terms for use of feeds.
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Red 5 reveals Firefall's Mobile Gaming Unit Posted: 21 Jun 2012 09:30 AM PDT Filed under: Betas, Sci-fi, Culture, Events, real-world, MMO industry, New titles, PvP, News items, Free-to-play, MMOFPS, Firefall Don't fret, shooter fans. You won't be squinting at small screens or fumbling with poor controls as you try to play Firefall on your phone. No, when we say mobile, we mean a rolling LAN party designed by West Coast Customs. Red 5's Mobile Gaming Unit is a 48-foot-long gaming center on wheels, featuring "an aesthetic design pulled straight out of Firefall's sci-fi world." The MGU is slated to tour America later in 2012, bringing with it top-level eSports play and, of course, Firefall brand awareness. Anime Expo 2012 will be the site of the MGU's official reveal. If you'll be in the Los Angeles area between June 29th and July 1st, stop by and have a look. [Source: Red 5 press release] Red 5 reveals Firefall's Mobile Gaming Unit originally appeared on Massively on Thu, 21 Jun 2012 11:30:00 EST. Please see our terms for use of feeds.
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RIFT Conquest coming next week, new Storm Legion video released Posted: 21 Jun 2012 09:00 AM PDT Filed under: Fantasy, Trailers, Video, Game mechanics, MMO industry, Patches, PvP, News items, PvE, RIFT, Dungeons RIFT's ninth major content patch is coming next week. Conquest brings a host of new features to Telara including three-faction PvP, a new raid, and a long-awaited mentoring system. The PvP system features an alternate-reality version of Stillmoor. Players will fight to control sourcestone extractors, craft war engines, and "build up bonuses that last beyond victory." Trion is also bringing instant adventure to the Freemarch, Silverwood, Gloamwood, and Stonefield zones, and Ascended can now attempt to defeat Fae Lord Twyl in the Primeval Feast. Finally, there's a new barbershop feature for quick appearance changes, as well as a new Summerfest world event featuring scavenger hunts. Trion has also made some new video footage of its E3 Storm Legion demo available for download, so check it out after the break. [Source: Trion press release] Continue reading RIFT Conquest coming next week, new Storm Legion video released RIFT Conquest coming next week, new Storm Legion video released originally appeared on Massively on Thu, 21 Jun 2012 11:00:00 EST. Please see our terms for use of feeds.
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More content incoming for ARGO Online, including a new arena system Posted: 21 Jun 2012 08:30 AM PDT Filed under: Fantasy, Sci-fi, Game mechanics, MMO industry, Patches, PvP, News items, Free-to-play Last month, ARGO Online received a hefty patch adding new goodies as well as raising the level cap. Today, the free-to-play steampunk game announced more high-level content is on its way. This next set of goodies includes a new continent, a PvP dueling arena, and an even higher level cap. Lower-level characters need not despair about being left out of the upcoming content; all players level 30 and higher can enjoy the new arena. Dubbed "Spirit of Warriors," players can band together in teams regardless of factions to participate in three-on-three or five-on-five battles on any of the three maps. The best two out of three rounds wins the match; winners will receive titles, veteran points for ranking, and possibly even precious medals that can be traded for rare set items. [Source: ARGO Online press release] More content incoming for ARGO Online, including a new arena system originally appeared on Massively on Thu, 21 Jun 2012 10:30:00 EST. Please see our terms for use of feeds.
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The Secret World lifts NDA -- from today onward Posted: 21 Jun 2012 08:00 AM PDT Filed under: Betas, Fantasy, Real life, Launches, New titles, News items, The Secret World, Sandbox The Secret World got just a little bit less secret. Players not in Funcom's beta of the soon-to-be-released game who still want to hear more about it are in luck! As of today, the non-disclosure agreement that bound all of the closed beta testers has been lifted. But there's a catch: The NDA is only lifted for all gameplay and experiences from June 21st on. The NDA is firmly in place for all versions of the closed beta prior to today, including any and all comments -- past, present, and future -- posted in the closed beta forums. With that said, we'd love to hear about your experiences with TSW! Toss your two cents into the comments below, but remember to only comment regarding today forward. And for a look at one of the game's dungeons, check out Massively's hands-on with Darkness War. The Secret World lifts NDA -- from today onward originally appeared on Massively on Thu, 21 Jun 2012 10:00:00 EST. Please see our terms for use of feeds.
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South Korea forces Blizzard to give Diablo III refunds Posted: 21 Jun 2012 07:00 AM PDT |
The Daily Grind: How long have you been waiting for your next MMORPG? Posted: 21 Jun 2012 06:00 AM PDT Filed under: Fantasy, Horror, MMO industry, New titles, The Daily Grind, The Secret World With early release and launch day for The Secret World fast approaching, I took a moment to glance back over the game's development history. In the back of my mind, I knew I'd been waiting on the title for quite some time, but it surprised me to learn that it's been well over five years since I registered on the official forums following Funcom's first ARG brain-teaser. Guild Wars 2 fans can also see the light at the end of the tunnel, though we don't have a definitive launch date as of yet. Regardless, today's Daily Grind is all about patience. More specifically, how long have you been waiting for your next great MMORPG? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!The Daily Grind: How long have you been waiting for your next MMORPG? originally appeared on Massively on Thu, 21 Jun 2012 08:00:00 EST. Please see our terms for use of feeds.
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Star Trek Online releases a development blog on the new duty officer packs Posted: 20 Jun 2012 07:00 PM PDT Filed under: Sci-fi, Game mechanics, News items, Star Trek Online, Free-to-play At times, playing Star Trek Online can feel like the strangest possible variant on Pokémon as you shuffle duty officers. The development team has worked on several methods to help players acquire new duty officers and find more uses for existing specializations, and the latest developer blog paints the new Reinforcements Pack as the culmination of several lessons. It's certain to contain officers from existing species with a familiar distribution of rarities, but these new officers are meant to add a little more spice to the system. Each of the officers acquired from the new pack will have alternative active roster abilities, resulting in a grand total of 13 new abilities across 11 specializations. New abilities will also be added to officers without active abilities across the game, even non-pack officers. The Reinforcements Pack also contains other rewards, including a chance at a civilian cargo hauler that functions akin to a shuttle with merchants, bank access, and crafting stations. It's certainly a tantalizing potential reward for regular players -- and the new officers that come along won't go unused either. Star Trek Online releases a development blog on the new duty officer packs originally appeared on Massively on Wed, 20 Jun 2012 21:00:00 EST. Please see our terms for use of feeds.
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Dungeons & Dragons Online offers up new Menace of the Underdark screens Posted: 20 Jun 2012 06:00 PM PDT Filed under: Fantasy, Galleries, Screenshots, Dungeons and Dragons Online, Expansions, Previews, News items, Free-to-play If you're an avid Dungeons & Dragons Online player, you probably already have Menace of the Underdark preordered. After all, the expansion is launching on June 25th, so you've got less than a week to wait. But that's still not quite "launching right now," and even if you have the expansion purchased, you might want a look at more of what to expect. The newest batch of expansion screenshots should help tide you over for the next few days. So what's in there? Aside from previews of two of the new quests coming in the expansion, there's also a look at the environment and architecture of Sschyndrylin, which is not exactly a pleasant spot to hang out over the weekend. Take a look at the gallery below for a full lineup of all the new screenshots as well as the previous shots of the expansion, and mark your calendar for Monday, when you can start killing Drow on your new Druid. [Source: Turbine press release] Dungeons & Dragons Online offers up new Menace of the Underdark screens originally appeared on Massively on Wed, 20 Jun 2012 20:00:00 EST. Please see our terms for use of feeds.
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Choose My Adventure: TERA questing with Rielene Posted: 20 Jun 2012 04:00 PM PDT Filed under: Fantasy, Polls, Game mechanics, Opinion, Choose My Adventure, TERA Last week's polls sent Higiri off to handle horrible dungeons, while Rielene continued to quest across the land. Much as in a certain famous fantasy trilogy that may have won our first bonus poll, this means that there are two distinct paths now being following by our intrepid TERA protagonists, and that means more time to focus on each. So I'm starting off with Rielene and her quest into the depths of Arcadia, beginning with the unexpectedly tumultuous Fey Forest. The opening explanation behind the quests here is fairly well handled, and it actually gives a reason that adventurers are being sent off into the depths of danger when an army would seem more suitable. Put simply, the Valkyon Federation's armed forces are primarily focused against the invading Argon, and that means that the rest of the world has kind of gotten messy. Adventurers aren't meant to represent some strange amalgam of soldiers and free operators; they're the last-ditch reinforcements for a home front that's deteriorating rapidly. Continue reading Choose My Adventure: TERA questing with Rielene Choose My Adventure: TERA questing with Rielene originally appeared on Massively on Wed, 20 Jun 2012 18:00:00 EST. Please see our terms for use of feeds.
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EA's Peter Moore: Free-to-play is 'inevitable' Posted: 20 Jun 2012 03:00 PM PDT Filed under: Business models, Interviews, Miscellaneous The writing is on the wall, and the hens are laying eggs of prophecy: Free-to-play is the inevitable future of all video games. This comes from EA COO Peter Moore, who thinks we'll be seeing the free product plus microtransaction business model trump the up-front cost of a retail box. In an interview with Kotaku, Moore laid it out: "I think there's an inevitability that happens five years from now, 10 years from now, that, let's call it the client, to use the term, [is free.] It is no different than... it's free to me to walk into The Gap in my local shopping mall. They don't charge me to walk in there. I can walk into The Gap, enjoy the music, look at the jeans and what have you, but if I want to buy something I have to pay for it." Moore says that free-to-play works in favor of the industry because it constantly brings in new players -- and new potential buyers. He acknowledged that some gamers might be entrenched in how business has always been done in the past, but it will change no matter what. He pointed to the downfall of Blockbuster and Tower Records as examples of companies that didn't adapt to a rapidly changing landscape, declaring that EA is determined not to stubbornly stick to the past. EA's Peter Moore: Free-to-play is 'inevitable' originally appeared on Massively on Wed, 20 Jun 2012 17:00:00 EST. Please see our terms for use of feeds.
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Enter at Your Own Rift: A guide for new and returning RIFT players Posted: 20 Jun 2012 02:00 PM PDT |
Undead Labs hires community director, Class3 info forthcoming Posted: 20 Jun 2012 01:30 PM PDT Filed under: Horror, MMO industry, New titles, News items, Free-to-play, Consoles With the rash of MMO-related job losses in recent weeks, it's nice to see the occasional blurb about a dev finding a new home. Former Dominus and Dark Age of Camelot community guru Sanya Weathers has landed at Undead Labs, where she'll be heading up -- you guessed it -- the community relations department. This is good news for fans of the firm's tentatively titled Class3 zombie MMO as well. As Undead Labs' Jeff Strain writes, "you don't hire a kick-ass community director if you have nothing to say." Undead Labs hires community director, Class3 info forthcoming originally appeared on Massively on Wed, 20 Jun 2012 15:30:00 EST. Please see our terms for use of feeds.
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Hands-on with The Secret World's Darkness War dungeon Posted: 20 Jun 2012 01:00 PM PDT Filed under: Betas, Fantasy, Horror, Game mechanics, MMO industry, New titles, Previews, News items, PvE, Opinion, Hands-on, The Secret World, Massively Hands-on, First Impressions, Dungeons What do Vikings, Excalibur, native Americans, and Mayan hell-beasts have in common? They're all part of The Secret World's Darkness War dungeon, of course. The instance's story setup is pretty slick, and I don't think we're treading too far into spoiler territory if I reveal that you'll be taking a peyote-fueled trip through time and memory to experience a traumatic event from the annals of the Wabanaki tribe that dwells in the game's Blue Mountain region. Earlier this week I took my own trip through the dungeon -- as well as parts of Egypt, Transylvania, and New England -- with a trusty Funcom guide and a pair of similarly enthralled game journalists. While it wasn't necessarily mind-altering, it was bizarrely enjoyable in a uniquely Secret World sort of way. Continue reading Hands-on with The Secret World's Darkness War dungeon Hands-on with The Secret World's Darkness War dungeon originally appeared on Massively on Wed, 20 Jun 2012 15:00:00 EST. Please see our terms for use of feeds.
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World of Tanks' 7.4 patch brings new game modes, maps Posted: 20 Jun 2012 12:00 PM PDT Filed under: Historical, Trailers, Video, Game mechanics, MMO industry, Patches, News items, War, Free-to-play, World of Tanks Wargaming.net is all over the place lately. When they're not dominating E3 booth space or installing gaming centers on real-world battleships, the devs find time to update their action shooters. World of Tanks' 7.4 patch brings two new game modes, new maps, and new premium tanks to the table. The new modes are called encounter battle and assault. Each is designed to emphasize strategic gameplay. Two opposing teams fight over a single base in the former, while one team defends a base against an assault team in the latter. The new maps are offering differing gameplay experiences due to their terrain and object placement. Widepark is a "dense labyrinth of streets in a half-ruined European-style town," while Airfield takes place in the hilly terrain of North Africa. Full details on the patch are yours for the reading at the official World of Tanks website, and don't forget the new trailer after the break. [Source: Wargaming.net press release] Continue reading World of Tanks' 7.4 patch brings new game modes, maps World of Tanks' 7.4 patch brings new game modes, maps originally appeared on Massively on Wed, 20 Jun 2012 14:00:00 EST. Please see our terms for use of feeds.
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Star Trek Online switches forum to Perfect World, offers account linking promotion Posted: 20 Jun 2012 11:30 AM PDT Filed under: Sci-fi, Star Trek Online, Free-to-play, Promotions Starship captains awoke today to a mighty change over on the Star Trek Online forums. Perfect World notified players that in order to use the new forums, they now have to use a PWE account instead of a Cryptic account. This appears to be an attempt to coax players to abandon the old Cryptic accounts in favor of those of STO's new overlord. While there have been complaints about the move, Perfect World also announced that it is offering a limited-time promotion for all players who link their accounts: an in-game package that includes 5,000 unrefined Dilithium ore, bonus XP, a rare weapon, and various consumables. Perfect World notes that this promotion can only be claimed once per account, not per character. The promotion also applies to anyone who has previously linked these two accounts. Star Trek Online switches forum to Perfect World, offers account linking promotion originally appeared on Massively on Wed, 20 Jun 2012 13:30:00 EST. Please see our terms for use of feeds.
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A Mild-Mannered Reporter: In praise of City of Heroes' zone revamps Posted: 20 Jun 2012 11:00 AM PDT Filed under: Super-hero, City of Heroes, Lore, Patches, Opinion, Free-to-play, A Mild-Mannered Reporter If the classic MMO is an open sandbox wthout direction and the modern MMO is a guided ride along the quest railroad, City of Heroes was made on the day in between those two points. Nowhere is that more evident than in classic zones from the earliest days of the game, which featured a large number of contacts who would send you scurrying across a zone to largely random points without any real rhyme or reason. It was a different time then, and I think we all still expected to get most of our rewards via killing random things on the streets. You knew that they were criminals because they attacked you, see. These days, MMOs are very different, and not entirely coincidentally, City of Heroes as a game keeps revamping its zones. After the Atlas/Mercy/Galaxy revamp that we all thought would never happen, it seems that the team behind the game is really making an effort to give players some redone and more invigorating zones with coherent plot threads. And for many reasons, this is one of the best things that can happen to the game from start to finish. Continue reading A Mild-Mannered Reporter: In praise of City of Heroes' zone revamps A Mild-Mannered Reporter: In praise of City of Heroes' zone revamps originally appeared on Massively on Wed, 20 Jun 2012 13:00:00 EST. Please see our terms for use of feeds.
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