MMO Updates

MMO Updates


Aeria launches Star Supremacy browser MMORTS

Posted: 23 May 2012 10:00 AM PDT

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Star Supremacy gameplay screenshot
If you're looking for a free-to-play browser-based MMORTS title, there are plenty of them out there. The latest such comes courtesy of Aeria Games. The company is launching Star Supremacy, a sci-fi RTS title featuring 2-D graphics in both space and planetary environments.

Players can choose from three different factions (the Altairians, the Seekers, and the UEO) and then set about gathering resources and building fleets before heading into combat. Aeria says that its title boasts quite a bit of gameplay choice, many of which "will directly affect the outcome of combat and ensure that warfare in Star Supremacy is a dynamic and highly strategic affair."

[Source: Aeria Games press release]

MassivelyAeria launches Star Supremacy browser MMORTS originally appeared on Massively on Wed, 23 May 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Analyst says no one is buying MMOs after SWTOR fizzled

    Posted: 23 May 2012 09:45 AM PDT

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    Michael Pachter
    Wedbush Securities analyst Michael Pachter has a dim view of MMO assets following the lukewarm performance of Star Wars: The Old Republic. "Nobody is buying MMOs after Star Wars fizzled," Pachter told Joystiq. The context surrounding the statement involves the valuation of 38 Studios in the wake of its Copernicus melt-down.

    "There is just no demand for game assets right now, as THQ proved when it tried to sell the Warhammer MMO. I think [Electronic Arts] could step in, since they are the publisher, so you might see some alternative way to get 38 some bridge financing," Pachter said.

    MassivelyAnalyst says no one is buying MMOs after SWTOR fizzled originally appeared on Massively on Wed, 23 May 2012 11:45:00 EST. Please see our terms for use of feeds.

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    World of Tanks' 7.4 update to feature new game modes, maps

    Posted: 23 May 2012 09:30 AM PDT

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    World of Tanks - French SPG
    Two new game modes are coming to World of Tanks. Encounter battle and assault will both debut with the 7.4 patch, as Wargaming.net looks to up the ante in terms of complicated combat assignments.

    The patch will also expand the French tank tree as well as add two new maps to the mix. The first map is called Widepark, and it takes place amidst the ruins of a bombed out German town. The second map is called Airfield. It transports players to a Mediterranean location surrounded by temple ruins and rocky hills.

    The most noteworthy 7.4 changes, though, are the game modes. Encounter battle "invites two sides to fight for one base," according to a Wargaming.net press release. Assault "sets the players in the roles of attackers and defenders where the former have superior combat capabilities," the company says.

    [Source: Wargaming.net press release]

    MassivelyWorld of Tanks' 7.4 update to feature new game modes, maps originally appeared on Massively on Wed, 23 May 2012 11:30:00 EST. Please see our terms for use of feeds.

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      Pimp your Vanarch candidate with TERA's campaign poster contest

      Posted: 23 May 2012 09:00 AM PDT

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      TERA - Vanarch exclusive mount
      Want to get your Vanarch's mug on the front page of the TERA website? Now you can thanks to a new campaign poster contest sponsored by En Masse Entertainment. What the heck is a Vanarch? It's the player politician who oversees various provinces in the world of Arborea. Vanarchs can open shops, enable or disable open PvP, raise taxes, and basically affect the game world (and other players) in ways that are off-limits in your average themepark MMO.

      The contest rules are pretty simple. You'll need to include your campaign poster, along with a short paragraph extolling the virtues of your candidate, in an email to En Masse. You'll want to be quick about it too, as the submission period ends tomorrow.

      This week's election cycle ends the day after, and you can view the election calendar at the official TERA website.

      MassivelyPimp your Vanarch candidate with TERA's campaign poster contest originally appeared on Massively on Wed, 23 May 2012 11:00:00 EST. Please see our terms for use of feeds.

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      DDO expansion screens show off dryads, werewolves

      Posted: 23 May 2012 08:30 AM PDT

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      Dungeons and Dragons Online - dryads
      Want the latest Dungeons and Dragons Online expansion screenshots? We've got them for you in our gallery below, and they focus on dryads and werewolf monsters from the forthcoming Menace of the Underdark patch. The shots are set in the Eveningstar region of the Forgotten Realms, which players will initially encounter after porting over from DDO's original Eberron locale.

      Menace of the Underdark will add quite a bit of new content to DDO, including a new Druid class, epic destinies, and an old familiar campaign setting. The expansion is now available for pre-order on Turbine's website. It launches on June 25th.

      [Source: Turbine press release]

      MassivelyDDO expansion screens show off dryads, werewolves originally appeared on Massively on Wed, 23 May 2012 10:30:00 EST. Please see our terms for use of feeds.

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        Diablo 3 achieves fastest-selling PC game and biggest PC game launch titles

        Posted: 23 May 2012 08:00 AM PDT

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        Diablo III gameplay screenshot
        Launch bugs, server problems, and silly single-player online requirements didn't stop Diablo III from becoming the biggest launch in the history of PC gaming. Blizzard has announced that the game sold over 3.5 million copies during the first 24 hours that it was available for purchase. A week later, some 6.3 million of you are playing it (and that figure doesn't count the folks in Korean internet cafes, where the game enjoys a 39 percent share as of yesterday).

        Blizzard's Mike Morhaime apologized for D3's various launch issues but said that the firm is pleased with feedback thus far. "We're especially proud of the gameplay feedback we've received from players worldwide. We're pleased that Diablo III has lived up to players' high expectations, and we're looking forward to welcoming more players into Sanctuary in the days ahead," he said.

        MassivelyDiablo 3 achieves fastest-selling PC game and biggest PC game launch titles originally appeared on Massively on Wed, 23 May 2012 10:00:00 EST. Please see our terms for use of feeds.

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        Rosh Online major content update adds more funtionality and gameplay

        Posted: 23 May 2012 07:00 AM PDT

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        Rosh Online screenshot
        Ignited Games released a major content update to its free-to-play fantasy MMO Rosh Online that not only adds more gameplay features, but also introduces a number of new systems and changes to enhance the player experience.

        Along with a mysterious new island and dungeons to explore, new armor and weapons, improved boss monsters, three craftable bear mounts, and an increased level cap (up to 75), this update offers more functionality with modifications to the UI, an inventory sort function, a craft tooltip, and an auto-walk system to get players to NPCs and quest mobs.

        If that doesn't sound like enough, a new dismantle system for creating unique crafting items and the ability to view players' equipped items are also being introduced. More details are available in the patch notes.

        [Source: Ignited Games press release]

        MassivelyRosh Online major content update adds more funtionality and gameplay originally appeared on Massively on Wed, 23 May 2012 09:00:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: If you could design a class, what would it be?

          Posted: 23 May 2012 06:00 AM PDT

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          The Daily Grind
          "Hey you!" hisses a voice from a nearby dark alley. "How would you like to be a game designer for a day? It'll just cost you one kidney!"

          "Well golly, mister," you reply, stepping into the shadows. "I have two of those, and I've always wanted to try my hand at fixing everything that's wrong with the industry, starting with the snow zone in Mutant Hamsters Online. The pixel shading for the Blue Spruce trees has never been right..."

          "I'll let you make a class. Just one class," the voice interrupts. "And you get unlimited snack bar access."

          "Deal!" you exclaim. "Now where do you want this kidney?"

          Believe it or not, that could happen to you! But let's hope it doesn't and instead engage in hypothetical daydreaming: If you could design a class for your MMO, what would it be?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: If you could design a class, what would it be? originally appeared on Massively on Wed, 23 May 2012 08:00:00 EST. Please see our terms for use of feeds.

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            Fallen Earth team dwindles further, but game still lives

            Posted: 22 May 2012 09:00 PM PDT

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            Fallen Earth chopper
            Earlier tonight we got word of a rumor regarding Fallen Earth's development team dwindling down to three remaining content designers: a scripter, an artist and a game designer. Concerned over what has turned out to be a horrible week of layoffs, we shot an email to GamersFirst who quickly responded:

            "We had a large contractor crew on FE and we are focusing on creating our own employee pool to manage the game. We did decide to not renew some of our contractors. As you probably know that we are going to focus on our own home grown IPs like APB Reloaded, Fallen Earth, Hailan Rising and Taikodom. We have already stopped servicing Knight Online and we will be stopping service of War Rock from June 1. As a result we will using our own pool of experienced staff to manage the complete operations of Fallen Earth. Key game design folks like Marie still continue to be at the helm in North Carolina. Fallen Earth has also been licensed in South America and we will close to licensing it in Russia, Turkey and Asia. We are absolutely committed to making it grow across the globe."

            While it appears that the game itself is not in trouble, we'll be sure to keep our eye on the situation for further developments.

            MassivelyFallen Earth team dwindles further, but game still lives originally appeared on Massively on Tue, 22 May 2012 23:00:00 EST. Please see our terms for use of feeds.

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              The Game Archaeologist: Richard Garriott's haunted cache

              Posted: 22 May 2012 06:00 PM PDT

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              Richard Garriott
              Whenever you get really into a new hobby, it's natural to want to blab about it to anyone who drifts into your gravitational field. That's why we all talk about MMOs, right? It's also why any friends, family members, and coworkers have had to put up with excited rambling about my discovered love for Geocaching.

              Some of you probably know Geocaching, as it's been around for over a decade now. For those of you who haven't, it's a worldwide treasure hunt that involves over a million and a half "caches" of various sizes that are hidden and then marked with GPS coordinates. Players head to the official site or one of the open-source projects to get the coordinates and go hunting for them. There's a useful two-minute introduction to this hobby on YouTube if you're curious.

              I noted on our Massively Speaking podcast that Geocaching has a lot in common with MMOs: Both encourage questing and exploration, both have treasure to be found, and both plug you into a community of adventurers. Listener Terrence heard this and send in an email with an interesting revelation that ties these two hobbies even closer together, as a game developer brought his online world to a real-world location.

              Ladies and gentlemen, may I present to you Richard Garriott's haunted cache.

              Continue reading The Game Archaeologist: Richard Garriott's haunted cache

              MassivelyThe Game Archaeologist: Richard Garriott's haunted cache originally appeared on Massively on Tue, 22 May 2012 20:00:00 EST. Please see our terms for use of feeds.

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                ArenaNet confirms no beta for this weekend

                Posted: 22 May 2012 05:45 PM PDT

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                Guild Wars 2 concept art
                In response to increased agitation among impatient fans, ArenaNet's Martin Kerstein graced the Guild Wars 2 Facebook page with a bit of confirmation: There will be no beta weekend event this coming weekend. This stretches the BWE schedule longer than the one-per-month that the team is trying to adhere to, but Kerstein included some explanation that will hopefully keep fans from panicking.
                Our BWE1 was super successful, we exceeded our expectations. As some of you might have experienced first hand, this lead to some technical issues. To make sure we are not running into the same situation for BWE2, we recently had a stress test, and we are currently deploying a lot of additional hardware in our datacenters.

                We will be able to tell you exactly when BWE2 will take place as soon as all the hardware has been deployed.
                While this wasn't met with glee by most fans, the news does allow folks to carry on with their lives and make full use of the upcoming holiday weekend. Moreover, the wait will likely be worthwhile, as additional hardware to support the player flood that will descend on the data centers for the next BWE will mean greater enjoyment for more people.

                MassivelyArenaNet confirms no beta for this weekend originally appeared on Massively on Tue, 22 May 2012 19:45:00 EST. Please see our terms for use of feeds.

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                Embers of Caerus launches Kickstarter campaign

                Posted: 22 May 2012 05:00 PM PDT

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                Concept Art -- Embers of Caerus
                It looks like Forsaken Studios is piling onto the Kickstarter bandwagon to help raise funds for its upcoming sandbox title, Embers of Caerus. The studio has set a funding goal of $25,000 US to "fuel the development and production of [the studio's] prototype, bring [the game] to the attention of the major players in the industry, and help put Embers of Caerus firmly on the MMORPG map."

                The 25 grand will specifically be used "to cover software licenses and development costs," and the studio vows that "every single cent pledged will be put toward this goal." Of course, as with any successful Kickstarter campaign, Forsaken Studios is putting forward a number of nifty bonuses for its backers, ranging from beta access to dinner with the devs and a tour of the Forsaken Studios office. If you want to help the studio reach its funding goals, you've got until Tuesday, June 19th, to head over to the Kickstarter page and chip in.

                MassivelyEmbers of Caerus launches Kickstarter campaign originally appeared on Massively on Tue, 22 May 2012 19:00:00 EST. Please see our terms for use of feeds.

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                Dark Age of Camelot updates Relic mechanics and classes

                Posted: 22 May 2012 04:30 PM PDT

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                Relics also cannot be used any longer as snack food for pet monsters.
                Some people no doubt see the venerable Dark Age of Camelot as a relic. But you know what's even more of a relic? The game's Relics. These powerful items have received an overhaul in the latest patch; the items have been moved to central locations in each Realm that cannot be captured or claimed. Players carrying Relics have also become more visible and slightly less mobile, and special Envoys have been added to help defend Relics from capture.

                The patch also updates several class abilities. Bonedancers get a new spell to target a region on the ground, while Friars and Valewalkers both gain a rear snare. On the flip side, toxic direct damage poisons have all seen a slight downgrade in effectiveness for balance reasons. Dark Age of Camelot players can see the full list of changes in the patch notes, and while it's not a major content patch, the changes should spice up the game's ongoing realm warfare.

                MassivelyDark Age of Camelot updates Relic mechanics and classes originally appeared on Massively on Tue, 22 May 2012 18:30:00 EST. Please see our terms for use of feeds.

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                Flameseeker Chronicles: Touring the Snowden Drifts

                Posted: 22 May 2012 04:00 PM PDT

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                Guild Wars 2
                I pretty much went all Norn for the stress test last week. Alone (like a true Norn), I ventured to the highest, loneliest peaks of Snowden Drifts, swam in the darkest ice caves, and faced the largest metric crap-ton of Sons of Svanir imaginable.

                As my Necromancer slid what felt like the nine hundredth Son off of her dagger blades, I took the time to look around soak up the view; there's nothing quite like rallying three times in a fight against a whole passel of renegade Norn to make a girl really appreciate the scenery.

                Say what you will (and this being the Internet, many folks do) about whether or not having to zone between maps is, like, the ultimate sign that the game isn't truly "massively multiplayer," but each and every map we've seen so far in Guild Wars 2 is packed to the brim with excitement.

                Continue reading Flameseeker Chronicles: Touring the Snowden Drifts

                MassivelyFlameseeker Chronicles: Touring the Snowden Drifts originally appeared on Massively on Tue, 22 May 2012 18:00:00 EST. Please see our terms for use of feeds.

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                  Firefall video blog says farewell to levels, hello to skill

                  Posted: 22 May 2012 03:30 PM PDT

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                  Not a farewell to arms, mind you.  That would make the game kind of silly.
                  The team at Red 5 Studios has been working hard on making Firefall the best game it can be, and as it turns out, that happens to be a game without traditional levels. A new video blog featuring lead designer Scott Youngblood and development VP James Macauley drops the news that the level system is being discarded and replaced with a much more organic system for player growth.

                  Under the new system, players still earn EXP. That EXP will be spent on specific upgrades at a player's discretion rather than marking off specific levels, allowing you to unlock the upgrades that feel relevant in the order you want them. It also places less emphasis on levels in head-to-head matchups, something Macauley stresses is important to the team.

                  There's more than just the removal of levels at work, however; the development team is also overhauling crafting to be more complex and rewarding as well as developing a new system of equipment tiers to keep players advancing. The full diary just past the break only gives brief glimpses of several new systems, but Firefall fans should be quite happy with what's over the horizon.

                  Continue reading Firefall video blog says farewell to levels, hello to skill

                  MassivelyFirefall video blog says farewell to levels, hello to skill originally appeared on Massively on Tue, 22 May 2012 17:30:00 EST. Please see our terms for use of feeds.

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                  Blizzard denies Diablo III authenticator hacking claims

                  Posted: 22 May 2012 03:00 PM PDT

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                  Diablo III
                  We've been following the mass reports of hackers bypassing passwords and authenticators to rob Diablo III accounts blind, and now we have a new twist on the story. While Blizzard confirmed "an increase in reports of individual account compromises," the studio says it has no hard evidence that hackers have found a way to skirt around the authentication system.

                  Community Manager Bashiok said that the company is taking the claims "extremely seriously" and is investigating the rash of account compromises. "Despite the claims and theories being made, we have yet to find any situations in which a person's account was not compromised through traditional means of someone else logging into their account through the use of their password," he said. "While the authenticator isn't a 100% guarantee of account security, we have yet to investigate a compromise report in which an authenticator was attached beforehand."

                  Blizzard is assisting compromised customers by restoring stolen items and rolling back their accounts. The studio has a post up on its forums to help players protect their accounts and get assistance if theft occurs.

                  MassivelyBlizzard denies Diablo III authenticator hacking claims originally appeared on Massively on Tue, 22 May 2012 17:00:00 EST. Please see our terms for use of feeds.

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                  City of Heroes puts players in the action with its Summer Blockbuster Event

                  Posted: 22 May 2012 02:30 PM PDT

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                  Screenshot -- City of Heroes
                  Summer is almost officially upon us, and you know what that means: summer blockbusters! But we're not talking about the movies; we're talking about City of Heroes' Summer Blockbuster Event, which will put players in scenarios straight out of huge summer films, but with a special Paragon Studios twist.

                  The double-feature begins with Time Gladiator, which puts players in the coliseum's spotlight as they go head-to-head with opponents pulled from across the annals of time, such as "deadly assassins, outlaw gunslingers, cybernetic soldiers... and the mighty God-Champion." Of course, if suave subterfuge is more your style, perhaps The Casino Heist will tickle your fancy. Ocean's Eleven's got nothin' on this scenario, which puts players in charge of busting up the Tyrant's Palace Casino. Of course, they'll have to do something about the Tyrant's "armed guards and state-of-the-art security" first. The Summer Blockbuster Event goes live on July 10th, so grab some popcorn and get ready for action.

                  [Source: Paragon Studios press release]

                  MassivelyCity of Heroes puts players in the action with its Summer Blockbuster Event originally appeared on Massively on Tue, 22 May 2012 16:30:00 EST. Please see our terms for use of feeds.

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                    MechWarrior Online announces closed beta and founder's program

                    Posted: 22 May 2012 02:00 PM PDT

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                    MWO
                    Turn over the engine and light up the jet thrusters because MechWarrior Online is stomping into closed beta this week. Anyone who registers on the official site has a chance to check out the hot 'mech action before the rest of the crowd. While the beta is currently limited to North America, there is no IP blocking, so anyone can jump in as long as he or she doesn't mind a little lag.

                    Perhaps of more interest is Piranha Games' announcement of its founder's program, code-named Operation Inception. Yes, we guess the devs saw the movie too. While MWO will be free-to-play with optional microtransactions, Operation Inception lets players invest their money up-front to get special goodies and an early start to the game.

                    Players can buy into the founder's program starting June 19th. It will come in two tiers: a $30 veteran package and a $60 elite package. The veteran package includes $40 of in-game currency, a month of premium account status, a founder's tag, and early access. The elite package includes $80 of in-game currency, two months of premium status, the founder's tag, early access, and an exclusive BattleMech.

                    Early access for MechWarrior Online begins July 17th.

                    MassivelyMechWarrior Online announces closed beta and founder's program originally appeared on Massively on Tue, 22 May 2012 16:00:00 EST. Please see our terms for use of feeds.

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                    Arcane Legends officially announced

                    Posted: 22 May 2012 01:30 PM PDT

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                    Arcane Legends
                    While we knew it was coming, it is still nice to get official confirmation: Spacetime Studios has announced Arcane Legends, its latest MMO for iOS, Android, and Chrome.

                    With Arcane Legends, Spacetime Studios is going back to its fantasy roots. Instead of Pocket Legends' more traditional MMO combat, however, Arcane Legends will feature action combat full of combos and button-mashing. During the combat, a rage meter will allow players to activate powerful abilities when it's completely full.

                    The three classes announced for the game are the Warrior, Rogue, and Sorcerer. Arcane Legends will support both co-op and PvP gameplay.

                    CEO Gary Gattis thinks that Arcane Legends is different enough from previous Spacetime endeavors to justify its development: "With every Legends title we are focused on bringing something distinct to cross-platform gaming. With Arcane Legends we set out to create an action RPG with a clever and funny story, meaningful multiplayer gameplay and above all furious fast-paced tactical combat."

                    Massively will be getting its first look at Arcane Legends at E3 next month.

                    MassivelyArcane Legends officially announced originally appeared on Massively on Tue, 22 May 2012 15:30:00 EST. Please see our terms for use of feeds.

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                    Massively Speaking Episode 202: Rubbernecking at the scene of an MMO accident

                    Posted: 22 May 2012 01:00 PM PDT

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                    The Elder Scrolls Online
                    Massively Speaking Episode 202 is hot at the scene of the 38 Studios disaster, and without hyperbole we can say that this is more tragic than Pompeii, the Titanic, and Showgirls combined. Will Curt Schilling's dream team survive this financial crisis? We brought expert analyst Eliot Lefebvre on the podcast to give us his opinion.

                    Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

                    Get the podcast:
                    [iTunes] Subscribe to Massively Speaking directly in iTunes.
                    [RSS] Add Massively Speaking to your RSS aggregator.
                    [MP3] Download the MP3 directly.
                    Listen here on the page:



                    Read below the cut for the full show notes.

                    Continue reading Massively Speaking Episode 202: Rubbernecking at the scene of an MMO accident

                    MassivelyMassively Speaking Episode 202: Rubbernecking at the scene of an MMO accident originally appeared on Massively on Tue, 22 May 2012 15:00:00 EST. Please see our terms for use of feeds.

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                      Marvel Heroes unveils its first official trailer [Updated]

                      Posted: 22 May 2012 12:30 PM PDT

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                      Screencap -- Marvel Heroes announcement trailer
                      After months and months of teasing us, Gazillion Entertainment has finally officially released new details about its upcoming new title, the free-to-play Marvel Heroes. The press release claims that the game will take "the MMO category to a completely new level of excitement and engagement" by combining "the energy of action role-playing games with the breadth and immersion of the MMO genre."

                      Players can now get their first look at Marvel Heroes with the title's first teaser trailer, which features gameplay footage interwoven with some rather menacing shots of a certain Victor Von Doom, who seems to have gotten his titanium-plated hands on what appears to be the Cosmic Cube, an artifact that gives its bearer the power to bend reality to his will. We're not sure what Doc Doom plans to do with the Cube, but we know that it can't possibly be anything good. Presumably it will be up to the players to put a stop to Doom's nefarious plans and return the Cube to its rightful place, but until we find out more, head on past the cut and enjoy the trailer in all of its super-goodness.

                      [Source: Gazillion Entertainment press release]

                      [Update: IGN has a preview of the game that discusses in detail its Diablo roots.]

                      Continue reading Marvel Heroes unveils its first official trailer [Updated]

                      MassivelyMarvel Heroes unveils its first official trailer [Updated] originally appeared on Massively on Tue, 22 May 2012 14:30:00 EST. Please see our terms for use of feeds.

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                        EVE Online releases 17th expansion, Inferno

                        Posted: 22 May 2012 12:00 PM PDT

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                        EVE Online - incoming missiles
                        CCP is a pretty polarizing topic in MMO circles these days. Whether you love or hate the studio's flagship EVE Online title and the community that surrounds it, one thing you can't say is that the devs lack a work ethic. Today marks the release of EVE's 17th expansion, and when we say expansion, we don't mean a glorified content patch that's been dipped in PR sauce.

                        Inferno boasts a reworked war declaration system, substantial faction warfare updates, a new mercenary marketplace, enhanced graphics, new missile and launcher effects, and a host of other features focusing on everything from inventory to new modules and ship balancing.

                        CCP has also released a slick new Inferno trailer, which we have for you right after the cut.

                        [Source: CCP press release]

                        Continue reading EVE Online releases 17th expansion, Inferno

                        MassivelyEVE Online releases 17th expansion, Inferno originally appeared on Massively on Tue, 22 May 2012 14:00:00 EST. Please see our terms for use of feeds.

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                          Exclusive Star Trek Online Season 6 reveal: Fleet starbases

                          Posted: 22 May 2012 11:30 AM PDT

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                          STO
                          You read that headline right: Star Trek Online will be introducing player starbases in its upcoming Season 6. For the first time in the game, fleets will be able to band together to build a virtual home in the icy blackness of space.

                          The project was spearheaded by Cryptic Lead Artist Jeremy Mattson, who was given the task of conceptualizing and designing this core feature of the path. Mattson sent us an exclusive developer diary to take us through this process, starting with his examination of starbases in Star Trek's canon all the way through the construction and finished product.

                          Continue reading Exclusive Star Trek Online Season 6 reveal: Fleet starbases

                          MassivelyExclusive Star Trek Online Season 6 reveal: Fleet starbases originally appeared on Massively on Tue, 22 May 2012 13:30:00 EST. Please see our terms for use of feeds.

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                            CCP releases Welcome to New Eden video for DUST 514

                            Posted: 22 May 2012 11:00 AM PDT

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                            DUST 514 - one universe, one war
                            CCP has released a new DUST 514-focused developer video. The clip is titled Welcome to New Eden, so if you're looking for any new tidbits about the upcoming sci-fi MMOFPS, you probably won't find them here.

                            If you're a DUST newb, on the other hand, this one's for you, as it gives you a rundown on what sets the game apart from its legions of FPS competitors. In a nutshell, the difference-maker is EVE Online and the way that DUST integrates with a pre-existing game, economy, and playerbase on a scale that is basically unheard of.

                            As producer Thomas Farrer puts it, "DUST is different pretty much by virtue of what it really is. DUST is a persistent FPS on PlayStation 3. Not only is it directly linked to EVE Online, a PC MMO, it's set directly within the EVE Online universe." Warp past the cut for a look at the full clip.

                            Continue reading CCP releases Welcome to New Eden video for DUST 514

                            MassivelyCCP releases Welcome to New Eden video for DUST 514 originally appeared on Massively on Tue, 22 May 2012 13:00:00 EST. Please see our terms for use of feeds.

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                            Latest Gaming and MMORPG Updates

                            Latest Gaming and MMORPG Updates


                            What If Shigeru Miyamoto Had Become a Manga Artist?

                            Posted: 23 May 2012 08:29 AM PDT

                            Feature

                            1UP COVER STORY

                            Header

                            1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

                            What If Shigeru Miyamoto Had Become a Manga Artist?

                            Cover Story: A timeline from an alternative universe where gaming lacks input from one of its most prolific creators.

                            I

                            t's kind of a fascinating story really. Shigeru Miyamoto, maybe the most influential designer ever, had little interest in videogames until the late 1970s, when he played Space Invaders. Up until that point, he had wanted to be a manga artist. Well, what if he had followed his original dream and done just that? What would have happened to Nintendo? Or videogames in general? Here's one possible timeline.

                            1979 -- Miyamoto the Manga Artist: Shigeru Miyamoto graduates from the Kanazawa Munici College of Industrial Arts and Crafts. Because Miyamoto's father is a friend of Hiroshi Yamauchi, he soon receives an offer to work for Nintendo. But Miyamoto is something of a free spirit, and he has little interest in videogames. He decides instead to pursue a career as as manga artist.

                            Miyamoto Spot Art

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                            Blackshot MMO Review

                            Posted: 23 May 2012 04:01 AM PDT

                            Blackshot is a fast paced 3D tactical MMOFPS game. The game is set somewhere in the year 2033 after an apocalyptic nuclear war besieged the entire world. Like other MMOFPS games, gamers can play online in numerous game modes and maps. Defeat enemies, earn money and reach the game's highest rank of 'Commander in Chief'.

                             

                             

                             

                            Publisher: TwoWar
                            Playerbase: Medium
                            Graphics: Medium Quality
                            Type: MMO
                            EXP Rate: Medium
                            PvP: N/A
                            Filesize: 750 MB Installer

                            Website: http://www2.twowar.com/index.asp

                            Pros: +Excellent ranking system [Plenty of Ranks]. +Interesting 'Tactic' skills. +Four genuinely different game modes.

                            Cons: -Very few maps. -Very few weapons. -No character customization.

                             

                            Black Shot is TwoWar's very own 3D Tactical MMOFPS. It seems like every single big MMO publisher wants to have their very own tactical MMOFPS game these days, but unfortunately even though there are many of these tactical shooter games, they're all far too similar. The game features several interesting features, such as its cooperative PvE game mode as well as its skill system, but those that have played Nexon's Combat Arms, Aeria's WolfTeam or any other MMOFPS shouldn't be too impressed with BlackShot, as the game doesn't bring anything too new to the table.

                             

                             

                            Blackshot Requirements

                            Minimum Requirements:
                            OS: Windows  XP / Vista
                            CPU: 2 GHz Pentium 4 or better.
                            RAM: 512 MB
                            HDD: 2 GB Free
                            Graphics Card: Nvidia Geforce FX 5700 / ATI Radeon 9550

                            Recommended Specifications:
                            OS: Windows XP / Vista
                            CPU: 3 GHz Pentium 4
                            RAM: 1024 MB (1GB)
                            HDD: 2 GB Free
                            Graphics Card: Nvidia Geforce 5700 / ATI Radeon 9550

                             

                             

                            Firefall – Level system removed for good

                            Posted: 22 May 2012 07:22 PM PDT


                            [Game website] In the latest developer diary, it was announced that the level system in Red 5 Studio's Firefall will officially be discarded. This is apparently to accommodate a "much more organic system for player growth". Experience points now earned will be directed towards upgrading other aspects of the character at the players' discretion.


                            So, my personal opinion on this. While I know majority of the gamers will want to see the level system turned off for most MMOs due to grinding, I will seriously have to veto against this. How many of the gamers actually tried a MMO without a level system and enjoyed it?

                            After years of "grinding" in online games myself, the gradual step I hoped to see is the step of making the "grind" enjoyable, not just throwing the whole system out. It just makes me think the developers are using the easy way out. Leveling characters give players a sense of achievement, whether you like it or not. Once again, this is just my personal opinion, feel free to sound out against it.

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                            Big City Racer MMO Review

                            Posted: 22 May 2012 04:03 PM PDT

                            Big City Racer is a 3D racing MMO where players can race around various European cities. Play on different weather settings, race against other players or train in single player mode. Big City Racer is a an easily accessible MMO with simple keyboard controls.

                             

                             

                            Publisher: Vanilla Live Games
                            Playerbase: Low
                            Graphics: Medium
                            Type: MMO
                            EXP Rate: N/A
                            PvP: N/A
                            Filesize: 340 mb

                            Website: http://www.bigcityracer.com/

                            Pros: +Three weather conditions for each track. +Round and Sprint version available for each map. +Small download, easy to get started.

                            Cons: -Very low player base, difficulty to find a game. -Dated graphics. -Poor crash and overall physics effects. -Only 4 maps.

                             

                            Big City Racer is a simple racing game published by a European studio. The game doesn't have the same depth as Need for Speed World Online or Heat Online, but offers simple gameplay and has low system requirements. Players can race across the cities of Europe with up to eight participants per match. While the total number of maps is sparse, Big City Racer allows each one to be played under three weather settings. Each track also comes in two forms. The standard lap based game mode is the most common, but players can play sprint mode where cars must race from one end of the track to the other. Big City Racer has an assortment of cars for purchase and players can customize them using decals, rims, windows, and neon lights.

                            Tracks - Vienna, Paris, London, Berlin

                            Weather - Sunny, Rainy, Sunset

                             

                             

                             

                            Beach Volleyball Online MMO Review

                            Posted: 22 May 2012 04:02 PM PDT

                            Beach Volleyball Online is a 3D Volleyball themed sports MMO with some emphasis on social interaction. The game mixes virtual world social elements with intense volleyball gameplay elements and offers some solid graphics.

                             

                             

                            Publisher: Omniverse Games
                            Playerbase: Low
                            Graphics: High Quality
                            Type: MMO
                            EXP Rate: Medium
                            PvP: N/A
                            Filesize: ~300 MB

                            Website: http://www.bvogame.com/

                            Pros: +First volleyball themed MMO. +Plenty of  items in the game's store. +Spectators can bet on the outcome of a game.

                            Cons: -Few game modes. -Some latency issues.  -Dull gameplay. -Poor English translations. -Game prone to crashing / bugging out.

                             

                            Beach Volleyball Online is the first volleyabll themed MMO out there! It's published by Omniverse Games and offers a unique blend of actual gameplay and social elements – sort of like Snail Game's ShowUp. Like any other beach themed volleyball game, Beach Volleyball Online, as expected, has gorgeous female character models! After all, what's a beach volleyball themed game without hot chicks?

                            Beach Volleyball Online offers various modes of play with a maximum of six players on the court at once. One of the more interesting game modes is the Audience Better Mode which, as the name implies, allows spectators to place bets on the outcome of the game. Players are rewarded with experience and money based on their performance in each match. While off the court, players are encouraged to explore the 'virtual world' elements of the game while also socializing and making friends. Upon making a character, players must choose from one of the three playable classes, which are:

                            Offensive – They have high "Spiking and Strength" stats but weaker "Setting and Receiving" stats. They are the primary offensive class in Beach Volleyaball Online and should play aggressively.

                            Defensive – They have high "Setting and Receiving" stats but weaker "Spiking and Strength" stats. They are great for assisting.

                            Strategic - They are basically a combination of the offensive and defensive classes. They are capable in all aspects of the game, but not particularly strong in any one attribute.

                             

                            Beach Volleyball Online System Requirements

                            Minimum Requirements:
                            OS: Windows XP/ 2000 / 98 / Vista
                            CPU: 1.5 GHz Intel P4 or equivalent
                            RAM: 512 MB RAM
                            HDD: 2.5 GB Free
                            Graphics Card: Direct x 9 Compatible VGA card

                            Recommended Specification:
                            OS: Windows XP/ Vista
                            CPU: 2.4 Ghz Intel P4 or equivalent
                            RAM: 1024 MB (1GB)  RAM
                            HDD: 2.5 GB Free
                            Graphics Card: Direct x 9 Compatible VGA card

                            Does One Award Warrant a Game of the Year Edition for Dead Island?

                            Posted: 22 May 2012 03:19 PM PDT

                            Dead Island

                            Dead Island is set to be re-released in a Game of the Year Edition package next month, a fact that is the source of some complaints. It's not so much that the game is being bundled with its DLC that is the problem; it's the labeling of the game as Game of the Year, a title which many feel it is not deserving of.

                            It is completely understandable why a publisher would want a game re-release to be positioned as a "Game of the Year Edition." That title carries with it a certain connotation of quality, that it was among the very best, if not the best, games released during the year it originally came out. Game of the Year Editions are commonly associated with the likes of Morrowind, Oblivion, Fallout 3, Red Dead Redemption, and other critically acclaimed games. There is a certain expectation that a GotY Edition consists of a terrific game and bonus content (be it downloadable content or expansion packs) that early adopters had to pay extra for, with all of this often coming at a sub-$60 price.

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                            What If the Cost of Games Continued to Rise Since the ’80s?

                            Posted: 22 May 2012 03:07 PM PDT

                            Feature

                            1UP COVER STORY

                            Header

                            1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

                            What If the Cost of Games Continued to Rise Since the '80s?

                            Cover Story: A sad look at a hobby that became too damn expensive.

                            December 12, 1985

                            You'll never guess what I got for my birthday! I woke up this morning, walked into the living room, and saw Dad playing Nintendo in front of the TV! He was having trouble with the first level of Mario, so I sat down and helped him jump over the pits until we got to the flagpole at the end. After that, we brought out the Zapper and played Duck Hunt until dinner time. Mom got kinda mad at Dad for buying something so expensive, but he told her that my birthday only comes once a year.

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                            What If the 1993 Video Game Violence Hearings Resulted in Government Censorship?

                            Posted: 22 May 2012 01:30 PM PDT

                            Feature

                            1UP COVER STORY

                            1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

                            What If the 1993 Video Game Violence Hearings Resulted in Government Censorship?

                            Cover Story: Peer into a dark and twisted present we'll (thankfully) never know.

                            I

                            n late 1993, state senators and certified oldsters Joseph Lieberman and Herb Khol got a whiff of this whole "video games" thing and decided to use their unholy powers to investigate the issue. While our friends in Germany and Australia often find amazing games banned outright or plagued with hilariously conspicuous censorship, we Americans escaped with a barely perceptible slap on the wrists thanks to the efforts of testifying industry vets who actually knew the subject at hand. But one can only wonder what the '90s gaming landscape (and beyond) would have looked like if the iron fist of government oppression punched the living daylights out of our beloved hobby...

                            Funky Youngsters Pt. 1

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                            Defiance – The link between the MMO and TV

                            Posted: 22 May 2012 12:20 PM PDT


                            [Game website] I never really fully understood the concept of Trion Worlds' upcoming online shooter, Defiance, but after watching this new video, I really got a 100% clearer picture of the whole project. After being hugely successful with RIFT, developer Trion has teamed up with American TV channel, SyFy, to develop a MMO and TV series based on Defiance's storyline.


                            As mentioned in the video, whatever happens to the online game world, it will affect the direction of the TV series, and of course vice versa. I am intrigued to see how this worked out in the long long, but seeing Bill Murray's daughter in the cast made me even more interested *___* She was quite the charmer in another UK TV series, Hustle. Before I forget, Defiance will be on the PC, PS3 and Xbox 360.


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                            Book Review: Exploring Video Gaming’s Near-Death with "1983"

                            Posted: 22 May 2012 12:18 PM PDT

                            Feature

                            1UP COVER STORY

                            Header

                            1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

                            Book Review: Exploring Video Gaming's Near-Death with "1983"

                            Cover Story: Thirty years ago, video games almost died. We examine the possibilities.

                            W

                            ith his latest book, 1983, game journalist and historian Chris Kohler has chosen to take a slightly different tack then he employed for his massive treatise Power Up: How America Gave Video Games an Extra Life a few years back. Rather than approaching the topic of video games from a wide-ranging, all-inclusive perspective, Kohler instead drills down here into a single crucial moment in time for the young medium: The near-crash of the industry in year 1983.

                            Despite the Orwellian overtones of the title Kohler has selected for his work, there's nothing ominous about the story contained herein -- perhaps, except, the idea that video gaming could have been snuffed out entirely a mere decade after Pong's debut. A combination of gold-rush greed, incompetence, and '80s corporate culture nearly suffocated the fledging entertainment medium just as it was hitting its stride. The Warner corporation's eagerness to cash in on their purchase of Atari, combined with the influx of low-quality, externally developed 2600 games after Activision broke away to become the first third-party developer, nearly buried the industry beneath a deluge of self-cannibalizing mediocrity.

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