MMO Updates

MMO Updates


Star Wars: The Old Republic hit with layoffs

Posted: 22 May 2012 10:20 AM PDT

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Star Wars: The Old Republic - Sith cinematic
BioWare doctors Greg Zeschuk and Ray Muzyka have posted a blurb on the official Star Wars: The Old Republic website confirming the downsizing of the game's development team. The update is short on details and long on superlatives relating to the sci-fi MMO's successful launch, so we're not sure who was laid off at this point.

The docs say that it's business as usual going forward for SWTOR, and that the game will continue to grow over time. "We still have a very substantial development team working on supporting and growing the game, and we feel we are in a strong position, with your continued involvement and feedback, to continue to build Star Wars: The Old Republic as one of the most compelling and successful online experiences in the world today," the statement reads.

MassivelyStar Wars: The Old Republic hit with layoffs originally appeared on Massively on Tue, 22 May 2012 12:20:00 EST. Please see our terms for use of feeds.

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Hyperspace Beacon: Four reasons in-character reporting is good for SWTOR

Posted: 22 May 2012 10:00 AM PDT

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Hyperspace Beacon: Four reasons in-character reporting is good for SWTOR
A few weeks back, I wrote an article about why I played Star Wars: The Old Republic. I drew on references from my childhood and how much Star Wars influenced my life. Although I did mention the impact of the roleplay community, I didn't talk about the roleplaying side of my MMO gameplay and how that influences my enjoyment of the game.

When the quests dry up and PvP becomes stale, RP and the RP community hold me to this game. Multiple readers of the Hyperspace Beacon and fans of The Republic have asked how they can get involved in the roleplay in SWTOR. I usually point them to one place: SWTOR-RP.com.

I could go on and on about this site and what it has done for the roleplay community, but nothing stands out more than the metagame that it's created with in-character articles. These news reports and editorials have been a launchpad for many in-character conversations. So let me draw you in and show you what I'm talking about.

Continue reading Hyperspace Beacon: Four reasons in-character reporting is good for SWTOR

MassivelyHyperspace Beacon: Four reasons in-character reporting is good for SWTOR originally appeared on Massively on Tue, 22 May 2012 12:00:00 EST. Please see our terms for use of feeds.

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    The Soapbox: What it means to be a game journalist

    Posted: 22 May 2012 09:00 AM PDT

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    How we see ourselves.  Well, when we're playing Champions Online, anyhow.
    The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Additionally, this article is written in contrast to Jef Reahard's Soapbox on how video game journalists are not real journalists; Massively's writers' opinions on the subject vary.

    People have, on a few occasions, asked me for advice on becoming a game journalist. My usual response, which is only half-joking, is, "Don't."

    In just a handful of months, I'll be hitting my three-year anniversary for working Massively. That means I've had one of the longest tenures at the site, which is kind of staggering in my mind. I still fundamentally think of myself as one of the new kids on the block. But for better or worse, I've been doing this for a while and have a pretty good grasp of what the job entails.

    Of course, that's still a subject of debate. As with a lot of topics, people as a whole can't even decide on what makes someone a game journalist instead of just an enthusiast with some advertising revenue. To some people, it's not even a real job, just a hobby. I'm one of those people who never like to pin down an exact definition of something that's ambiguous... but I can define what I see as my responsibilities in this job.

    Continue reading The Soapbox: What it means to be a game journalist

    MassivelyThe Soapbox: What it means to be a game journalist originally appeared on Massively on Tue, 22 May 2012 11:00:00 EST. Please see our terms for use of feeds.

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      Bungie's Destiny coming in 2013, features microtransactions and subscriptions

      Posted: 22 May 2012 08:30 AM PDT

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      Bungie logo
      Bungie's long-rumored MMO project has been outed by the Los Angeles Times in its coverage of a games industry lawsuit. According to the article, the company is developing a new IP called Destiny consisting primarily of sci-fi first-person shooter titles, the first of which will launch in 2013 on the Xbox 360.

      The title will be sold at retail, but will also feature DLC, microtransactions, and subscriptions. But is it an MMO? That's still to be determined as the company hasn't released specifics. Eurogamer has put together a piece summarizing various Bungie comments on the Destiny series, including hints at persistence and a long-term commitment from both fans and developers.

      "I can't get into specifics, but we're definitely looking at building a universe that people want to spend time in," community director Brian Jarrard said in April 2010. Bungie's Joseph Staten also commented on the IP at GDC 2010. "Wouldn't it be great if we could make a world that was always there for you," he said.

      MassivelyBungie's Destiny coming in 2013, features microtransactions and subscriptions originally appeared on Massively on Tue, 22 May 2012 10:30:00 EST. Please see our terms for use of feeds.

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      Trion releases Defiance feature video, details transmedia synergy

      Posted: 22 May 2012 08:15 AM PDT

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      Defiance - ATVs in SFO
      Trion has released a new making-of featurette for Defiance, its "transmedia" property that includes a sci-fi shooter MMO and a SyFy television series.

      Defiance the game takes place in the bombed out ruins of a post-alien-invasion San Francisco, while Defiance the TV show is set in and around St. Louis, Missouri. Despite the location differences, Trion says that the events of the virtual world will affect those of the show, and vice versa. How so (and how much)? That remains to be seen, but Shacknews has a game preview that sheds a little light on the subject.

      In a nutshell, characters on the show might namedrop a gamer avatar who completes a particular mission or makes an impact on the game world in some way. SyFy president Dave Howe also told the website that he's hopeful that gameplay events will have a more significant impact on season two of the television series.

      Head past the break to view the full video feature.

      [Source: Trion press release]

      Continue reading Trion releases Defiance feature video, details transmedia synergy

      MassivelyTrion releases Defiance feature video, details transmedia synergy originally appeared on Massively on Tue, 22 May 2012 10:15:00 EST. Please see our terms for use of feeds.

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        World of Warplanes closed beta starts May 31st

        Posted: 22 May 2012 08:00 AM PDT

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        World of Warplanes closed beta starts May 31st
        If you've been holding out hope for an invite to the World of Warplanes global alpha, take heart. Wargaming.net has just announced that it's moving its aviation shooter into closed beta on May 31st.

        The company says its "army of test pilots will be increased drastically" as a result, so be sure to sign up on the official WoWP website. World of Warplanes is a lobby-based flight combat game set during aviation's golden age. It features aircraft ranging from 1930s biplanes to 1950s jets. For more on the game, check out our recent interview with producer Anton Sitnikau.

        [Source: Wargaming.net press release]

        MassivelyWorld of Warplanes closed beta starts May 31st originally appeared on Massively on Tue, 22 May 2012 10:00:00 EST. Please see our terms for use of feeds.

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          FTC to investigate Nexon's alleged hostile takeover of Gamania

          Posted: 22 May 2012 07:30 AM PDT

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          Nexon, Gamania logos
          Nexon's recent acquisition of Taiwanese publisher Gamania will be scrutinized by the Fair Trade Commission (FTC), according to a report in the Taipei Times. A hostile takeover is alleged, and FTC chairman Wu Shiow-ming said the commission will "ask Nexon to comment on its definition of Gamania's market share, the particular field it defines Gamania as being in, and its current relations with Gamania."

          This will help determine whether Nexon has violated the Fair Trade Act, which says that any merger involving a company with more than 25 percent market share in a particular field must be reported to authorities.

          Gamania contacted the FTC, ostensibly out of concern for Nexon's impact on the Taiwanese gaming industry. "It would be absolutely detrimental to the development of Taiwan's online gaming industry if a large-scale foreign corporation was allowed to take control of the local industry's operating channels and resources, whether the integration is horizontal or vertical," the company said.

          MassivelyFTC to investigate Nexon's alleged hostile takeover of Gamania originally appeared on Massively on Tue, 22 May 2012 09:30:00 EST. Please see our terms for use of feeds.

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          ArenaNet president defends microtransactions and in-game RMT in Guild Wars 2

          Posted: 22 May 2012 07:00 AM PDT

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          Guild Wars 2
          MMOs have to make money; it's a fact of life (and of business) that ArenaNet President Mike O'Brien knows quite well. In an interview with VentureBeat, O'Brien explained how the studio is handling the monetization for Guild Wars 2 and blasts RMT companies for their practices.

          O'Brien addressed why Guild Wars 2 wasn't being offered as a straight free-to-play title, but instead as a retail product with an up-front cost. "The answer is we're really focused on creating the highest-quality MMO, not the lowest-cost MMO," he replied. "I think Guild Wars 2 is one of the best values in gaming, period. Where else can you get this many hours of enjoyment, of content, of polish, of replayability, for $60?"

          He also took the opportunity to expand upon his own blog post covering microtransactions from a few weeks ago. "Creating a microtransaction system that doesn't upset or alienate your player base is straightforward, once you clearly define what's in-bounds and what's out-of-bounds," O'Brien stated. He says that ArenaNet wants to be "open and honest" with players regarding the in-game store options, and promises that these will be "non-essential additions to the game and convenience services" only.

          O'Brien also had strong words about the shady practices of RMT companies, practices that ArenaNet is trying to combat by offering its own in-game RMT system. "Where there's a real profit incentive, someone out there in the world will lie, cheat, and steal to make that profit, " he said. "By letting players trade directly with each other, we take the power away from RMT companies and give it to the entire playerbase."

          MassivelyArenaNet president defends microtransactions and in-game RMT in Guild Wars 2 originally appeared on Massively on Tue, 22 May 2012 09:00:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: Would you play an adult MMO?

          Posted: 22 May 2012 06:00 AM PDT

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          Age of Conan - CasildaYesterday we told you about an adult MMO called Orgia Romanus that's causing a stir due to its focus on sexual content. While the game is certainly taking an over-the-top approach, it's by no means the first MMO to walk this path.

          Indie titles like Sociolotron and portions of virtual worlds like Second Life are renowned for their focus on various taboo topics, while more traditional titles like Age of Conan and Mortal Online have dabbled in avatar nudity and adult-oriented quests.

          But what if an MMO came along that managed to incorporate adult topics in a manner devoid of sensationalism? Sure, it's a tall order, but let's assume it's possible. Would you play it, or do you steer clear of anything with the "adult" label?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: Would you play an adult MMO? originally appeared on Massively on Tue, 22 May 2012 08:00:00 EST. Please see our terms for use of feeds.

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            Winners announced in Champions Online Design a Villain contest

            Posted: 22 May 2012 05:00 AM PDT

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            Champions Online image
            Who could resist the opportunity to see one's very own custom super-villain face off against the heroes in Champions Online? One glance at the contest's forum thread shows that many couldn't; a wide variety of nefarious villains were proposed in page after page of contest entries. After much deliberation, Cryptic has finally announced the winners of its Design A Villain contest. However, with so many entries, Cryptic upped the number of winners from five to seven and promised that another round of winners would be announced at a later date.

            The grand prize winner who will see both of his creations featured in an upcoming 10-man Alert is Fryguy8544. Runner ups are Ubusunagami, Akwartz, Rianba, chezpizza, Azathoth-Sothoth, and CCat76; their villains will also be featured in the game.

            Congratulations to the winners! To check out the winning submissions with their corresponding costumes, visit the official announcement linked below (you'll need to log in to the forums to see the pictures). And for those whose submissions weren't chosen this time, keep watch for the next waves of winners.

            MassivelyWinners announced in Champions Online Design a Villain contest originally appeared on Massively on Tue, 22 May 2012 07:00:00 EST. Please see our terms for use of feeds.

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            Layoffs confirmed for 38 Studios, Rhode Island takes no action

            Posted: 21 May 2012 08:30 PM PDT

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            That this image is at all appropriate speaks well of no one.
            If last week's Project Copernicus flythrough had been a hopeful note, the latest news out of 38 Studios is another downturn. Following a meeting today, the Rhode Island EDC board decided to take no action to help the ailing company at this time. Governor Lincoln Chafee said following the meeting that the financial situation of the studio remains unchanged from last week, but did note that the company has seen some layoffs and underwent unspecified internal shifts.

            Founder Curt Schilling did not directly respond to press inquiries, stating that he would answer questions when he is able to do so. He did, however, state that he was not taking further taxpayer money. Whether or not there will be a company there to take any money in the near future is still very much in doubt, however, and while Chafee has been a bit more diplomatic about aiding the studio, he has stressed that any assistance would be far on the conservative side.

            MassivelyLayoffs confirmed for 38 Studios, Rhode Island takes no action originally appeared on Massively on Mon, 21 May 2012 22:30:00 EST. Please see our terms for use of feeds.

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            EverQuest II's GU63 tweaks crafting, adds hundreds of new items

            Posted: 21 May 2012 08:00 PM PDT

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            EverQuest II - armorsmith at the forge
            If you've been slacking when it comes to keeping up with EverQuest II tradeskill news lately, the recent Game Update 63 (otherwise known as Skyshrine) featured quite a few noteworthy tweaks. Sony Online Entertainment has posted a dev interview detailing some of the larger changes, including the addition of several hundred new craftable items.

            SOE's Brian "Omougi" Ferguson says that Carpenters and Alchemists got a lot of love during this patch, and combat-only players will be pleased to know that crafters can now make even more handy upgrades. There are two new consumables for each class archetype, and Ferguson is particularly fond of the tank versions which gives meatshields an additional 20% damage reduction for 12 seconds.

            Full details are yours at the official EQII website.

            MassivelyEverQuest II's GU63 tweaks crafting, adds hundreds of new items originally appeared on Massively on Mon, 21 May 2012 22:00:00 EST. Please see our terms for use of feeds.

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            Not So Massively: Error 37, hero spotlights, and the Torchlight II beta

            Posted: 21 May 2012 06:00 PM PDT

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            Not So Massively title image
            Well-known World of Warcraft guild Method secured a world first kill on Diablo III's Skeleton King in inferno mode just a few days after launch but was beaten to the game's completion by a single person. Players have been in outrage all week as server instabilities and login difficulties plagued the game's launch.

            League of Legends revealed upcoming champion Darius this week and announced huge client updates that seem set to double the game's frame rate. Blacklight: Retribution released a new Netwar game mode, combining capture the flag and control point gameplay. Heroes of Newerth released its new support hero Riftwalker, Dota 2 released classic hero Treant, and Rise of Immortals took a close look at melee damage-dealer Tzai. Upcoming MOBA Smite will be entering closed beta at the end of the month, and Torchlight II's beta will soon end for the last time.

            Continue reading Not So Massively: Error 37, hero spotlights, and the Torchlight II beta

            MassivelyNot So Massively: Error 37, hero spotlights, and the Torchlight II beta originally appeared on Massively on Mon, 21 May 2012 20:00:00 EST. Please see our terms for use of feeds.

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              Creative staff discuss the story setting of The Elder Scrolls Online

              Posted: 21 May 2012 05:30 PM PDT

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              Right now, this pretty much qualifies as concept art.
              MMOs in an existing franchise always present certain issues: You need enough conceptual space to advance a game's storyline, but you may not want to be locked in to never doing another title in the franchise. So The Elder Scrolls Online has to be set in just the right time period for the game to work. In a recent video interview, creative director Paul Sage and content designer Rich Lambert sat down to talk about the why behind the when.

              Sage and Lambert explain that the real draw to this particular time period was the fact that there's neither a great deal of recorded in-game history nor a lot of huge events that might affect future titles -- it's a time when almost anything can happen without derailing future events in the universe. The duo also discusses keeping the game aligned with existing lore and ensuring that nothing gets thrown off by mistake. Those looking forward to the game will want to watch the full interview, which goes into more details regarding specifics of lore and setting.

              MassivelyCreative staff discuss the story setting of The Elder Scrolls Online originally appeared on Massively on Mon, 21 May 2012 19:30:00 EST. Please see our terms for use of feeds.

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              Captain's Log: STO's Caitian Carriers and Klingon Kitties

              Posted: 21 May 2012 05:00 PM PDT

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              STO
              Lately I've beginning to wonder whether the wait for Star Trek Online's Season Six has been as interminable for other players as it seems to have been for me. Although the past several weeks have been busy in the real-life side of things, those distractions really haven't been all that good at harboring my frustration about the wait for the new stuff as I would have liked.

              Season Six is being readied for a move to STO's test server, Tribble, in the next couple of weeks, according to the most recent Ask Cryptic as answered by the game's Executive Producer, Dan Stahl. The new patch will contain fleet starbases and a new fleet advancement system but not much else in the way of story-based content.

              That's not unexpected, however, as not one of the previous Season releases really ever contained story-based content; they've merely been game-technology pushes, and I understand that Season Six will be no different.

              However a couple of things have come out to the game in the past few weeks that have ruffled some hard-core Trek-fan feathers: Caitian Carriers and Ferasans.

              Continue reading Captain's Log: STO's Caitian Carriers and Klingon Kitties

              MassivelyCaptain's Log: STO's Caitian Carriers and Klingon Kitties originally appeared on Massively on Mon, 21 May 2012 19:00:00 EST. Please see our terms for use of feeds.

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                Ultima Online rolling out a new installment of the Awakening

                Posted: 21 May 2012 04:30 PM PDT

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                In some cases, sleep is better than awakening.  Like waking up to a fight against a giant squid monster.
                Ultima Online is preparing a continuation of the game's latest global arc with tomorrow's patch. Act VI of The Awakening asks players to assist in crafting a number of alchemical preparations, with a number of rewards available for players who actively try to crack the puzzle of the correct ingredients. More information will be available from the official site as well as an in-game NPC. If you need more time to prepare, don't worry -- the quest is going active in July and lasting until mid-August.

                If you're not willing to wait, the new patch also sees a revamp of the Covetous Dungeon. The first floor remains largely unchanged, but levels two and three both feature a new system for the game in which players accumulate points for defeating monsters that can later be turned in for new rewards. Last but not least, vanilla plants have been added to the game's gardening system, giving players another new thing to explore when not fighting monsters or preparing for the next part of The Awakening.

                MassivelyUltima Online rolling out a new installment of the Awakening originally appeared on Massively on Mon, 21 May 2012 18:30:00 EST. Please see our terms for use of feeds.

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                Wings Over Atreia: Touring Tiamaranta

                Posted: 21 May 2012 04:00 PM PDT

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                Wings Over Atreia
                If the eeriness of the truce between the Elyos and the Asmodians in Aion's new land of Sarpan wigs you out and makes you long for a good old-fashioned tussle, you can always head on over to Tiamaranta. Although the entire zone is not open for PvP, all four corners and the center are cordoned off for your opponent-bashing pleasure. In fact, Tiamaranta's Eye is often hopping as both sides contest mobs and try to land one of the bosses.

                But even if you aren't in the mood for a bloody round of patty-cake, there is plenty of PvE and exploring to be had in this ecologically diverse land with a variety of new mobs to see (and dispatch) and new tasks to accomplish. Not able to make the trip yourself right now? Join Wings over Atreia's guided tour and get a taste of Tiamaranta.

                Continue reading Wings Over Atreia: Touring Tiamaranta

                MassivelyWings Over Atreia: Touring Tiamaranta originally appeared on Massively on Mon, 21 May 2012 18:00:00 EST. Please see our terms for use of feeds.

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                  Leaderboard: Permadeath vs. no permadeath

                  Posted: 21 May 2012 03:00 PM PDT

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                  Permadeath
                  Permadeath is one of those game mechanics that seems destined to forever be nibbling away at the fringe of the MMO genre than invited to the cool kids' table. Many players find themselves aghast at the notion of losing all their hard-earned progress with one untimely demise, and it seems like game developers agree with them: Very few MMOs have any sort of permadeath option.

                  However, this most-severest-of-severe death penalties does persist. Some players elect to form guilds and meta-groups to pursue a permadeath lifestyle in their games. A few upcoming titles, such as Salem and Wizardry Online, have permadeath as a core mechanic. Even the recently released Diablo III has a "hardcore" permadeath mode for the brave at heart.

                  The question we put before you today is yet another nibble that may never be noticed by the mainstream, but it's important to consider: Is permadeath worth including in MMO design, even as an optional mechanic or server, or should this brand of death penalty kick the bucket once and for all? Vote after the jump!

                  Continue reading Leaderboard: Permadeath vs. no permadeath

                  MassivelyLeaderboard: Permadeath vs. no permadeath originally appeared on Massively on Mon, 21 May 2012 17:00:00 EST. Please see our terms for use of feeds.

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                    Diablo III players report eruption of hacked accounts

                    Posted: 21 May 2012 02:00 PM PDT

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                    Screenshot -- Diablo III
                    It seems like Diablo III just can't catch a break. The game got off to a rather rocky start with a number of launch issues that have since subsided, but there's no rest for the wicked because now a number of players are reporting hacked accounts and stolen items. Eurogamer writer Christian Donlan is just one of many unlucky players who have had their accounts compromised and their hard-earned items and gold stolen.

                    What's peculiar about these hacks is the fact that Blizzard authenticators don't seem to be doing anything to deter the hackers. Many players on the forums are speculating that, whatever this hack is, it has the ability to bypass Blizzard's authentication entirely, which is a fairly scary prospect to say the least. That's all of the information we have for the time being, but we'll be sure to keep an eye out for further details as they develop.

                    MassivelyDiablo III players report eruption of hacked accounts originally appeared on Massively on Mon, 21 May 2012 16:00:00 EST. Please see our terms for use of feeds.

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                    SWTOR patch 1.3 bringing group finder, legacy perks

                    Posted: 21 May 2012 01:30 PM PDT

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                    SWTOR
                    A long time ago on a server far, far away, the Imperial forces BioWare prepared a Star Wars: The Old Republic update to rule the online world: patch 1.3. Called Allies, patch 1.3 will usher in a group finder, character transfers, and legacy perks.

                    The group finder will aid in banding together interested adventurers to tackle operations and flashpoints. Lead Designer Daniel Erickson said that the time is ripe for the feature, as players are spread out in levels and are rolling plenty of alts. Saying that BioWare wants to "respect the communities" that have formed, Erickson reports that the group finder will not be cross-server.

                    He also revealed some of the other key features for patch 1.3. Additional perks to the Legacy system will allow players to customize their experience; we'll see new ports, earlier access to mounts, and bonus XP modifiers for PvP. The patch will also change social gear to fit the armor type of the class using it, server transfers, and the ability to add augments to any crafting items. Looking past 1.3, Erickson promises a "return to big content" with patch 1.4.

                    If you're a fan of the SWTOR novels, you'll also be delighted to hear that Drew Karpyshyn announced that his next novel, Annihilation, is scheduled for November 13th.

                    You can watch the patch 1.3 preview video after the jump!

                    Continue reading SWTOR patch 1.3 bringing group finder, legacy perks

                    MassivelySWTOR patch 1.3 bringing group finder, legacy perks originally appeared on Massively on Mon, 21 May 2012 15:30:00 EST. Please see our terms for use of feeds.

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                    Spacetime Studios teases Arcane Legends

                    Posted: 21 May 2012 01:00 PM PDT

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                    Spacetime Studios
                    Pocket Legends. Star Legends. Dark Legends. And now... Arcane Legends?

                    Yes, it appears to be true! Spacetime Studios is working on a fourth title for its popular mobile MMO library, filing a trademark that has since been approved. The application for a U.S. federal trademark was submitted on April 5th and was given the thumbs up May 10th. As one of its categories is "electronic game software for cellular telephones," we can reasonably deduce that Arcane Legends will launch on mobile devices in the same manner of its older siblings.

                    Spacetime Studios told us that it will release an official announcement of the title later this week. The studio recently released the vampire-themed MMO Dark Legends on iOS and Android devices.

                    MassivelySpacetime Studios teases Arcane Legends originally appeared on Massively on Mon, 21 May 2012 15:00:00 EST. Please see our terms for use of feeds.

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                    RuneScape behind-the-scenes video gives players a peek at upcoming Queen Black Dragon update

                    Posted: 21 May 2012 12:30 PM PDT

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                    RuneScape -- Queen Black Dragon concept art
                    RuneScape players, do you want a closer look at what goes on behind the scenes of Jagex's popular free-to-play title? If so, then you're in luck because today we've got the first in a series of weekly videos that take fans on a behind-the-scenes tour of the game's upcoming content.

                    This first video focuses on the upcoming Queen Black Dragon update, which is a members' update that will be coming in two parts. The first part of the update will bring a new questline and a "multi-level training dungeon," while part two will bring the Queen Black Dragon herself. The video promises that the fight will be one of the biggest that RuneScape has ever seen, and players who emerge victorious will have plenty of loot to look forward to. For the full, juicy details, check out the full behind-the-scenes video after the cut.

                    Continue reading RuneScape behind-the-scenes video gives players a peek at upcoming Queen Black Dragon update

                    MassivelyRuneScape behind-the-scenes video gives players a peek at upcoming Queen Black Dragon update originally appeared on Massively on Mon, 21 May 2012 14:30:00 EST. Please see our terms for use of feeds.

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                    Vindictus EU update features two new raid bosses

                    Posted: 21 May 2012 12:00 PM PDT

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                    Vindictus - Glas Gobbledegook something or other
                    This must be the day for sexy MMO news. On the heels of one risque announcement, we have a trailer for the latest Vindictus EU update that features a scantily clad lass named Succubus and a demonic colossal called Glas Ghaibheleann. Succubus is, well, a succubus, and she's also a raid boss who will challenge players like no other.

                    Except for maybe Glas Ghaibheleann. He's also a raid boss. While he's not quite as attractive as his partner-in-crime, he's equally deadly. Nexon says that the pair will awe players with their appearance and unique abilities. Get a load of the latest Vindictus EU update in the video after the cut.

                    [Source: Nexon Europe press release]

                    Continue reading Vindictus EU update features two new raid bosses

                    MassivelyVindictus EU update features two new raid bosses originally appeared on Massively on Mon, 21 May 2012 14:00:00 EST. Please see our terms for use of feeds.

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                      The Anvil of Crom: Downgrading an Age of Conan account to F2P

                      Posted: 21 May 2012 11:00 AM PDT

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                      The Anvil of Crom - Comparing Age of Conan's free and premium services
                      As I mentioned last time, I'm currently test-driving the EU servers. As such, my Age of Conan subscription fee is spoken for, and my US server characters are now relegated to free-to-play status. Since I'm still deciding on an EU main (I just rerolled after getting a PoM to 22), I figured I'd use this week's column to take a quick look at my veteran account through the eyes of a free-to-play customer.

                      When AoC Unchained debuted last summer, I read the account services matrix like everyone else, but to be frank, I didn't pay it much attention because I'd always been a subscriber. In the back of my mind, I figured that anyone who's halfway serious about Age of Conan would want to sub up, and my experiences this weekend have only reinforced that notion.

                      Continue reading The Anvil of Crom: Downgrading an Age of Conan account to F2P

                      MassivelyThe Anvil of Crom: Downgrading an Age of Conan account to F2P originally appeared on Massively on Mon, 21 May 2012 13:00:00 EST. Please see our terms for use of feeds.

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                        MMORPG News

                        MMORPG News


                        General: Musing on NCsoft's Future

                        Posted: 21 May 2012 04:38 PM PDT

                        Musing on NCsoft

                        NCSoft has long been one of the top games publishers in Asia but seems to be struggling to keep its footing as such. In today's Free Zone, we take a look at NCSoft and what just may lie ahead for its future. Keep reading!

                        World of WarPlanes: Closed Beta Apps Being Accepted

                        Posted: 22 May 2012 07:03 AM PDT

                        Closed Beta Apps Being Accepted

                        Wargaming.net has announced that it is now accepting applications for closed beta testing for World of WarPlanes. Interested players can head to the official site to sign up.

                        PlanetSide 2: Vanu Sovereignty Interview

                        Posted: 21 May 2012 04:28 PM PDT

                        Vanu Sovereignty Interview

                        PlanetSide 2 will feature three separate factions. MMORPG.com reached out to Sony Online Entertainment to find out more about the Vanu Sovereignty. We chatted with Associate Game Designer Margaret Krohn to find out more. Read on!

                        Guild Wars 2: Stress Test!

                        Posted: 21 May 2012 04:20 PM PDT

                        Stress Test!

                        Last week, Arena.net conducted a stress test for Guild Wars 2. The object was, as with all stress tests, to try to break the servers. See what we think about what we saw during this event and then leave us your thoughts in the comments.

                        Perfect World International: Screenshot of the Week: Perfect World International Edition!

                        Posted: 20 May 2012 06:39 PM PDT

                        Screenshot of the Week: Perfect World International Edition!

                        Everyone loves to take screenshots of their favorite games, and we want you to share them with us and the rest of the MMORPG.com community! To that end, we're back with our latest Screenshot of the Week feature, and we're looking to give out some cool swag. This week, we'll be focusing on Perfect World International screenshots.

                        Diablo 3: Favorite Diablo III Classes (So far!)

                        Posted: 21 May 2012 02:38 AM PDT

                        Favorite Diablo III Classes (So far!)

                        Join us for this week's The List as we share our picks for our favorite Diablo III classes (so far!).

                        Vindictus: New EU Update Introduces Monsters that Suck

                        Posted: 21 May 2012 08:09 AM PDT

                        New EU Update Introduces Monsters that Suck

                        Vindictus EU has been updated with a new patch that brings a pair of sucking monsters into the game. The Succubus and Glas Ghaibheleann raid bosses are now live in Vindictus EU.

                        General gaming

                        General gaming


                        Breaking the Illusion: Not Playing by the Rules

                        Posted: 21 May 2012 05:07 PM PDT

                        Max Payne 3

                        I like to play games in what I imagine is an unusual manner, or at least I thought this to be the case until 1UP members revealed they share some of my habits. One of these things, my propensity for systematically exploring an area before moving on, has reared its head in particularly noticeable fashion as I make my way through Max Payne 3. Playing in this way was clearly something the game's designers accounted for, as evidenced by the collectables scattered throughout, and yet it feels almost as if I'm being punished for deciding to be a completionist.

                        My process for approaching each area in Max Payne 3 follows the same pattern, only being altered if I'm low on health and out of painkillers (health packs in Max Payne's world). I kill everyone and then proceed to sweep over the entire room, seeking out any hidden spots or areas which do not appear to lead to the next area. As I make my way from one combat area to the next, I'm mindful of my surroundings and am sure to double back to check behind staircases and to see which doors can be opened. I do this all while searching for golden gun components, painkillers, and clues which can be examined. The latter can fill in the backstory but is hardly needed to get the gist of the narrative. I'm able to comfortably do this because there is no ticking clock, even if what Max is doing at any given time suggests there should be, and because enemies come in limited numbers and only in certain areas.

                        What If?: Gaming's Alternate Realities

                        Posted: 21 May 2012 04:27 PM PDT

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                        1UP COVER STORY

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                        1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

                        What If?: Gaming's Alternate Realities

                        1UP explores what might have happened had video game history gone differently.

                        People love to look back at the past and ask, "What if things had gone differently?" Navel-gazing at history spans cultures and races. Whether it's author Harry Turtledove making a fortune by contemplating how differently the American Civil War would have gone if someone had time-traveled to give the Confederate Army machine guns, or the manga Konpeki No Kantai in which the Japanese navy beats up America in World War II before teaming up to kill Hitler, second-guessing ourselves seems to be human nature.

                        Maybe it's the competitive nature of the medium, but video gamers seem especially fond of revisiting the past and wondering about alternate outcomes. As the Three Fates in the image above suggest, games have woven a rich and complex tapestry in their mere half-century of existence -- a tapestry whose design and nature could have changed radically had things turned out differently.

                        What If Video Games Never Came Home?

                        Posted: 21 May 2012 04:25 PM PDT

                        1UP COVER STORY

                        1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

                        What if Video Games Never Came Home?

                        Cover Story: A chilling glimpse into a world where the arcade still rules supreme.

                        1

                        UP's cover story this week revolves around the question, "What if?" In keeping with that theme, we'd like to offer this glimpse into one of many alternate realities of video gaming: A world where video games never came home. A world where the arcade still dominates gaming. How would a site like 1UP be different in such a place? We talk to our mirror universe counterparts about the state of gaming and their thoughts on the medium.


                        What If Third-Party Development Didn't Exist?

                        Posted: 21 May 2012 04:24 PM PDT

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                        1UP COVER STORY

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                        1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

                        What If Third-Party Development Didn't Exist?

                        Cover Story: How Activision's 1982 win in court changed the industry.

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                        et's be honest, when we think about Activision-Blizzard as a company, at least a few of us get a mental image of a dark overlord with hooked fingers looming over a burning landscape. This image is usually accompanied by a deep-voiced demand for sacrificial virgins. Given Activision-Blizzard's status as The Biggest Thing That Has Ever Existed in Gaming, it's easy to forget that prehistoric Activision fought for the right to develop third-party games on the Atari 2600 -- a battle that it eventually won in court.

                        Activision's victory essentially made it possible for third-party game designers to ply their trade on home game consoles.

                        Activision's drive for justice wasn't exclusively about being paid its deserved royalties, either. During the 2600 era, Atari had a nasty habit of not crediting its game developers (or even letting developers bring attention to themselves, which convinced Adventure developer Warren Robinett to bury his name in the game, possibly creating the first digital Easter Egg). When Activision won the right to make its own games for the 2600 in 1982, credit was no longer a problem.

                        What If Square Never Left Nintendo?

                        Posted: 21 May 2012 04:22 PM PDT

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                        1UP COVER STORY

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                        1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

                        What If Square Never Left Nintendo?

                        Cover Story: We look at how the RPG powerhouse would've fared without the PlayStation.

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                        or RPG fans of the early 1990s, Square practically had their own branch on the Nintendo family tree. This held especially true on the Super NES, where Square came into its own with Final Fantasy IV and VI, Secret of Mana, Chrono Trigger, and wealth of Japan-only releases that loomed just out of reach for Americans. By the end of 1995, the union seemed solid. Nintendo's long-awaited Nintendo 64 system was on its way, and would be home to Square's next Final Fantasy.

                        There seemed no reason to worry until the spring of 1996, when those same RPG fans opened game magazines and learned that Final Fantasy VII wouldn't release in the form of a Nintendo 64 cartridge. It was now headed for the Sony PlayStation, as with every other game Square planned to make for the latest generation of consoles. By the end of the year, Square sewed up a publishing agreement with Sony, and their first PlayStation release, the fighter Tobal No. 1, sat on store shelves. It came as quite a surprise to players who'd effectively grown up with RPGs on Nintendo systems.

                        Final Fantasy VII didn't just amount to a critical PlayStation success; it was also instrumental in establishing the Japanese RPG in North America's mainstream game industry.

                        What If Steam Hadn't Recovered From Its Shaky Launch?

                        Posted: 21 May 2012 04:21 PM PDT

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                        1UP COVER STORY

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                        1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

                        What If Steam Hadn't Recovered From Its Shaky Launch?

                        Cover Story: Without Steam in a central role, the last decade of PC gaming would have been remarkably different.

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                        hen Steam first appeared in 2002, its success was far from a sure thing. Bugs and network problems outnumbered the available games on Valve's digital distribution platform by a wide margin. Users who disliked having to launch an extra application before playing their games doubted the necessity of the program itself. It took years for Steam's library to grow, for Valve to smooth over the rough spots, and for the public to embrace the concept of digital distribution. Today, Steam is synonymous with PC gaming, putting Valve in a unique position from which they can influence the industry in a number of ways.

                        What if the initial stumble had resulted in a full-on faceplant? How far would the ripples of that failure have spread? I don't claim to know exactly how things would have played out differently, but a lifetime of regret and PC gaming -- which occasionally go hand in hand -- has sharpened my hindsight enough to make a few educated guesses.

                        Steam Spot Art

                        What If Star Wars Had Been a Flop in 1977?

                        Posted: 21 May 2012 04:19 PM PDT

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                        1UP COVER STORY

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                        1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

                        What If Star Wars Had Been a Flop in 1977?

                        Cover Story: How the gaming galaxy would've been different without a few good Jedi.

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                        magine that Star Wars had been a flop at the box office. Maybe George Lucas was allowed to release his original edit, or maybe word just never got out. Regardless, while it's not a disaster on par with Heaven's Gate--which brought down a whole studio--it's still pretty bad. It might survive as a cult film, and possibly even merit a reboot, but its influence is gone.

                        Now imagine the failure of Star Wars as one gigantic shock wave running through the video game industry. Genres, studios, even basics concepts vanish as it goes along. Now you see that, while the industry would (obviously) still exist without Star Wars, it would be very different indeed.

                        Mario Vs. King Kong Review: Universal Nintendo's Downward Spiral Continues

                        Posted: 21 May 2012 04:18 PM PDT

                        1UP COVER STORY

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                        1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

                        Mario Vs. King Kong Review: Universal Nintendo's Downward Spiral Continues

                        Cover Story: What if Nintendo had lost the King Kong lawsuit? A review from another reality.

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                        don't know if you're old enough to remember Donkey Kong, but I am. You don't really hear much about DK these days. He's been all but expunged from the annals of game history, and the tiny handful of arcade cabinets and Coleco carts that weren't destroyed back in the '80s remain a rare commodity traded among truly dedicated game collectors (quietly and in private forums, since eBay and other online auction houses instantly cancel all DK-related transactions at Universal's behest).

                        I miss DK. Maybe it's just nostalgia talking, but I always felt his games -- regardless of how derivative or illegal the character himself may have been -- demonstrated a lot more creativity than the King Kong games we've seen ever since the lawsuit that outlawed him. Any student of video game history knows the story there, of course: It was one of the landmark events that helped shape the industry's early days. A plucky little Japanese company called Nintendo created a fun platform-climbing game starring a carpenter named Mario as he attempted to rescue his love Pauline from the clutches of an ape called Donkey Kong. Not a very subtle reference, but that's homage for you. Universal Studios didn't share that gee-whiz sentiment, though, and they brought the full freight-train force of the Hollywood legal system to bear on Nintendo, claiming infringement on the King Kong trademark. The tiny game company never stood a chance.

                        Can Aliens: Colonial Marines Free Itself from Prometheus' Shadow?

                        Posted: 21 May 2012 03:05 PM PDT

                        With the runaway success of 2009's Borderlands, Dallas-based developer Gearbox created a reputation for itself as more than just the studio behind a few Half-Life expansions or WW2 shooters, but one capable of offering its own serious creative output. With the long-in-development Aliens: Colonial Marines finally set for release early next year, Gearbox's latest trailer is capitalizing on the film franchise's return to theaters with next month's prequel-in-all-but-name, Prometheus.

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