MMO News

MMO News


Warface hits records in Russia

Posted: 14 May 2012 02:19 PM PDT

Mail.Ru’s Warface – currently in testing in the Western market – is setting records already in Russia.

The game has already reached one million registered users, Mail.Ru has reported, along with reaching a concurrent peak user record of 28,000 players. Russia is the debut market for Warface, with other markets to soon follow. Mail.Ru also hopes that Warface will become an e-sport title.

Mail.Ru also publishes Legend: Legacy of the Dragons and Juggernaut.

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Warface Gameplay Screenshot

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Warface receives a warm welcome in Russia

Mail.Ru Games sets new record in Russian game market history

Frankfurt (Germany) / Moscow (Russia), May 11th, 2012 – Mail.Ru Group's top-tier MMOFPS Warface – developed by Crytek – has recorded preliminary operating results that set a new record in Russian game market history. Within the first four weeks of operation the title's CCU is already on par with Russia's most successful games, shooters and MMORPGs alike: 28,000 players have been simultaneously fighting for the future in the AAA-shooter from one of the best FPS creators in the world. According to Mail.Ru Group's market analysis, it is an unprecedented result and it took from several months to a few years for competing titles to reach a similar level of performance. As of 10th May 2012, the number of registered users in Warface exceeds 1 million.

With Warface cementing its status as a rising star on the market, Mail.Ru Group has further strengthened its leading position among Russian MOFPS publishers – a position the company has held since the launch of Cross Fire.

"We are extremely satisfied with the Warface results and we are happy that the hard work done by our team over the title has been so fruitful," says Vladimir Nikolsky, the Vice President of Mail.Ru Group Game Division. "We intend to keep up the good work and make Warface not merely a successful game, but also a huge brand and a cybersport discipline, like we did with Cross Fire."

Avni Yerli, Managing Director of Crytek GmbH, adds: "We chose Russia to be the debut market for our title, since we have always had a great reception with Russian gamers and had great confidence in Mail.Ru Group's ability to achieve success. We are extremely happy with the launch, the great work from Mail.Ru Group and the massive effort from our development team and can’t wait to let people around the world play Warface."

Eudemons Online celebrates sixth anniversary

Posted: 14 May 2012 02:00 PM PDT

Eudemons Online is now celebrating its sixth year of service.

The anniversary (officially on June 1) will include many fan-made videos in an official anniversary trailer. In addition to in-game gifts and rewards, TQ Digital is also offering a chance to win special real-world collectibles: special Eudemon books and pins available through special anniversary events.

TQ Digital also publishes Conquer Online and Crazy Tao.

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Eudemons Online Collectibles

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What's Special About EO's 6th Anniversary?

 

It's the 6th year of Eudemons Online, and this exciting, free-to-play MMORPG is far from over! Eudemons Online has grown up and changed a lot through these years, so what can we expect from the anniversary on June 1st?

 

Gamer Video Support

Games and gamers are inseparable. None of the games of today could have come so far without the help and support from their players. This anniversary, many EO fans have sent their videos to add to the official trailer. We'll see players from all around the world in EO's upcoming anniversary trailer. Maybe you'll be one of the lucky ones to have their video included!

 

 

 

Real-World Gifts Giveaway

The in-game gifts are as great as ever, but there's a special surprise for this anniversary! This time, TQ is offering special anniversary souvenir from the real world! Check out these awesome Eudemon books & pins! There are altogether 10 unique pins per book. You can put them on your clothes, your bag, your hat, or any other place you like! Just join the Eudemons 6th Anniversary celebration events, and you'll get your chance to grab these incredible gifts!

 

Outwar

Posted: 14 May 2012 12:06 PM PDT

Outwar is a 2D browser based RPG. Select from one of three classes, and set out on an adventure across a desolate world filled with monsters, villains, and danger. Develop your character with skills and enhancements, equip various weapons and armor, and use powerful augments in battle to overcome. Participate in epic raids, or team up ith others to collect a bounty from a hit-list!

51533  320x240 outwar win battle

Publisher: Rampid Interactive, LLC
Playerbase: Medium
Graphics: Low
Type: MMORPG
EXP Rate: Medium
PvP: Yes
Filesize: N/A

Pros: +Simple game mechanics. +Self-driven character development. +Easy to play in quick sessions.

Cons: -Game feels horribly dated. -Might be too simplistic for some. -Repetitive.

official site

Overview

Outwar Overview

Outwar is a simple to play browser MMO, where you control a character in a wasteland area. You choose between a monster, a gangster, or a popstar, and can develop their skills however you see fit. Monsters are more focused on attack, while gangsters are “tank” oriented. Popstars are balanced between the two of them. Characters can equip various weapons and armor in the game as well. Joining with a crew allows multiple players to tackle hard, raid level monsters, or go after bounties on others.

Outwar Screenshots

Outwar Featured Video

Click here to view the embedded video.

Full Review

Outwar Full Review

Coming Soon…

Screenshots

Outwar Screenshots

Coming Soon…

Videos

Outwar Videos

Outwar Trailer

Click here to view the embedded video.

Links

Outwar Links

Official Game Page

 

Earthrise gains new developer

Posted: 14 May 2012 11:28 AM PDT

Earthrise, sandbox MMORPG originally published and developed by Masthead Studios, has gained a new developer.

SilentFuture has taken over the game, and is working on new development for the game with an intent to relaunch it in the fourth quarter of 2012. Earthrise will feature a free-to-play model as intended by Masthead before the game was shut down in February.

The new developer will also be making some adaptations, including shifting the story to place players directly as part of the apocalypse (rather than living after it), as well as addressing performance and existing design issues.

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Earthrise Gameplay Screenshot

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SilentFuture takes over Earthrise

Wuppertal-based development studio continues development of the online science-fiction role-playing game

Wuppertal, May 10 2012 – Wuppertal-based development studio SilentFuture has taken over the online science-fiction role-playing game “Earthrise”, and is already working on an overhaul. Shut down by developer Masthead in February of 2012, the sandbox MMORPG is receiving a new background story from SilentFuture with the corresponding facelift as well as essential improvements in both gameplay and technology. The relaunch is planned for the fourth quarter of 2012.

Earthrise is scheduled to return to the market as a Free-to-Play game. SilentFuture also plans to revamp many of the systems used in Earthrise and to adjust the game world accordingly. A new background story complete with facelift will provide more excitement – Earthrise players no longer find themselves in a post-apocalyptic world, but rather part of the apocalypse itself.

SilentFuture CEO Daniel Schemann explains: “With Earthrise, we’ve taken over an MMO with enormous potential for development. That’s why we started revamping Earthrise earlier this month together with a team of experienced programmers. First we intend to address known issues in design and technology, during which we will be focusing on fundamental factors such as network and server performance. But we won’t be neglecting the story and the gameplay, either. Our goal is to present players a gaming experience in the near future which is as exciting as it is varied!”

KartRider arrives on Facebook

Posted: 14 May 2012 10:21 AM PDT

Nexon has launched the open beta of KartRider Dash on Facebook.

KartRider Dash offers the same features as KartRider, Nexon’s popular cartoon racing game that was only available in North America for a limited time. KartRider dash lets the game return with its full features, plus new social networking features available through the Facebook platform.

KartRider Dash will feature an easy match-making system, allow friend invites, gift sending, keep track of game records, and offer a weekly ranking list. Players can join in item mode, speed mode, team mode, or single mode, and find new Facebook-exclusive content as they race. The game will also feature some balance adjustments (such as a faster booster charge and easier use of attack items) to adapt to Facebook.

Nexon also publishes MapleStory and Dragon Nest.

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Kart Rider Dash Gameplay Screenshot

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Nexon races onto Facebook with 'KartRider Dash'

 

'KartRider Dash' offers same exciting real-time racing experience of the original title with social features

 

Los Angeles, Calif. – (May 14, 2012) – Nexon Korea Corporation continues speed into the global social gaming market with today's open beta launch of "KartRider Dash" for Facebook. "KatRider Dash" delivers players the same high-speed racing action as the original worldwide hit "KartRider," but with the added social networking features.

 

"KartRider Dash" is a racing SNG (Social Network Game) that will extend the reach of the "KartRider" franchise into the social space. Last year, Nexon had successfully launched a mobile version of the franchise, "KartRider Rush." "KartRider Dash" will allow users to enjoy exciting real-time racing with Facebook friends all around the world without any client installation process.

 

To join in the fun and begin racing immediately, go to: http://apps.facebook.com/kartriderdash.

 

By using the "KartRider Dash's" match-making system, players are able to start the game faster and easier with just one simple click. The game also provides optimized features for a social platform such as friend invitation, sending gifts, posting game records and weekly rankings. The game balance has also been adjusted for the social platform such as the faster charge of booster gage and easier control of attack items.

 

"KartRider Dash" features various game modes including "item mode,""speed mode," "team mode" and "single mode." Players will be able to meet familiar characters, tracks and karts from its original PC version along with new Facebook-only contents.

 

"'KartRider Dash' will raise the level of SNGs with its exciting and competitive gameplay," said Seung chan Lee, the head of the New Development Department in Nexon Korea. "'KartRider' is a great game franchise and we believe this game will provide social gamers a similar look-and-feel that the original delivered."

 

Players can share their "KartRider Dash" experiences with fans at: http://www.facebook.com/kartriderdash.

MMO Updates

MMO Updates


Diablo III Starter Edition lets you play for free

Posted: 14 May 2012 10:00 AM PDT

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Diablo III - Witch Doctor concept
Not sure if you're ready to take the plunge on Diablo III just yet? Not to worry, as Blizzard has announced a trial of sorts for its highly anticipated dungeon crawler. The Diablo III Starter Edition will let you access the first chapter of the game (up to the Skeleton King) for free. You're limited to level 13, though, and matchmaker results are also limited to your fellow tirekickers.

Where can I get my hands on this fine Starter Edition, you say? You'll need a friend who has bought the full game. Said friend will also need to fork over her Diablo III Guest Pass. If you're fresh out of friends, you'll just have to wait 30 days from the game's release (tomorrow), at which point the Starter Edition will be made available to everyone.

MassivelyDiablo III Starter Edition lets you play for free originally appeared on Massively on Mon, 14 May 2012 12:00:00 EST. Please see our terms for use of feeds.

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Frogster talks TERA Elin censorship

Posted: 14 May 2012 09:00 AM PDT

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TERA - Elin
If you're still fuming over the decision to censor TERA's Elin race for the western market, or if you're simply an interested bystander, Eurogamer has posted a new interview that's worth reading.

The site sat down with Frogster's Lucile Le Merle, who addressed the ongoing censorship controversy that manifested itself in the removal of Elin panties and the addition of both longer tights and belly-covering outfits for the characters on both the US and European TERA game servers. Le Merle says that Frogster had no say in the game's PEGI 12 rating, noting that such things are "decided by PEGI, not by us. We only send a specific version of the client to PEGI, which rates it and sends it back to us with the final decision. Then we can contest it, if we deem it's not the right rating."

Le Merle also touches on the cultural divide between East and West (and between anime fans and the uninitiated), concluding that ultimately Frogster and En Masse had to make changes. "In Asia their mindset is completely different. To them it is not a problem. It is not related to pedophilia. It's just part of the culture to have small, little girls that run around smiling. People just find it normal," Le Merle explained.

MassivelyFrogster talks TERA Elin censorship originally appeared on Massively on Mon, 14 May 2012 11:00:00 EST. Please see our terms for use of feeds.

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Lord of the Rings Online releases Update 7: Shades of the Past

Posted: 14 May 2012 08:00 AM PDT

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LotRO
Lord of the Rings Online's Update 7 is upon us, and it's established itself as taking a step forward... and a step back into the past. Featuring a new skirmish, a revamp of both Moria and the old Fornost instance, and an interesting addition to the legendary item system, Update 7 has a smattering of both endgame and mid-game content for most players to enjoy.

As always, it's worth combing through the notes for the smaller changes. Some of these include new and updated maps, friendlier Elves in Lothlorien who won't shoot you on sight, and Audacity lowering power costs in PvMP.

The official patch notes are up and the game will have the servers patched up by mid-morning. In the meantime, make sure to read up on what we think of the update's big selling points in our recent Road to Mordor column.

MassivelyLord of the Rings Online releases Update 7: Shades of the Past originally appeared on Massively on Mon, 14 May 2012 10:00:00 EST. Please see our terms for use of feeds.

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MV Guide: May 14 - 20, 2012

Posted: 14 May 2012 07:00 AM PDT

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Lord of the Rings Online - The Shire
MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV.

Every week, the Massively Stream Team logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises each week, so you'll find a variety of titles to watch. During our streamed events, you can participate in the live chat, ask questions to learn about the game, or simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.)

Follow along after the jump to see what's on this week's schedule, and let us know if there's a specific game you'd like to see streamed next week!

Continue reading MV Guide: May 14 - 20, 2012

MassivelyMV Guide: May 14 - 20, 2012 originally appeared on Massively on Mon, 14 May 2012 09:00:00 EST. Please see our terms for use of feeds.

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    Guild Wars 2 nets 500K Facebook likes, releases Destiny's Edge art to celebrate

    Posted: 14 May 2012 06:30 AM PDT

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    Guild Wars 2
    ArenaNet continues to roll out the rewards for being well-liked this week. Guild Wars 2 crossed the half-million Facebook like barrier, and as a result, the studio released a new epic piece of art for its fans.

    The picture is of Destiny's Edge, the adventuring group that features so prominently in Guild Wars 2, facing a rather fearsome foe: The Shatterer. According to the Facebook page, this is actually an in-game screenshot that's been "embellished" by ArenaNet artist Daniel Dociu. As with the other pictures that it has released, ArenaNet has made this image available as a high-resolution version as well.

    This art release comes at an auspicious time, as Guild Wars 2 is diving into a seven-hour beta stress test starting today at 2:00 p.m. EDT.

    MassivelyGuild Wars 2 nets 500K Facebook likes, releases Destiny's Edge art to celebrate originally appeared on Massively on Mon, 14 May 2012 08:30:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Must MMO housing be open-world to be good?

    Posted: 14 May 2012 06:00 AM PDT

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    ArcheAge
    Whenever the Great MMO Housing debate rears its head, the "of course MMOs ought to have housing" players usually drown out the curmudgeons who lack decorating skills and prefer to live out of their banks and sleep on a bedroll on the public streets (you know who you are!). And then, inevitably, the housing fans turn on each other over which type of housing is best.

    Some of us are resigned to the belief that, at best, themepark MMOs willing to take a stab at housing are forever going to implement the instanced variety a la EverQuest II and Lord of the Rings Online, so we may as well get used to it. But sandbox zealots (a term I'm intending affectionately) insist that housing must be open-world, that players should be able to walk up to their own unique spaces within a game and build their abodes from foundation to rooftop. Instanced housing, they say, is just pointless when other people can't easily see what you've created.

    What do you think -- is MMO housing just a waste of dev resources if it isn't open-world?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Must MMO housing be open-world to be good? originally appeared on Massively on Mon, 14 May 2012 08:00:00 EST. Please see our terms for use of feeds.

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      MMO Week in Review: It's a conspiracy

      Posted: 13 May 2012 06:00 PM PDT

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      TSW
      At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

      The Secret World is becoming less secret by the week, which is good news for potential players (and the one million beta applicants) who are curious about Funcom's next big thing due out in just over a month. This week, on the eve of the game's first beta weekend, Massively's own conspiracy-debunkers got some hands-on time with the Templars and the Illuminati and logged a few hours trying on tinfoil hats in the character creator. (Tinfoil hats sold separately.)

      The rest of this week's top MMO stories are lurking just beyond the cut.

      Continue reading MMO Week in Review: It's a conspiracy

      MassivelyMMO Week in Review: It's a conspiracy originally appeared on Massively on Sun, 13 May 2012 20:00:00 EST. Please see our terms for use of feeds.

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        EVE Evolved: Risk vs. reward in lowsec

        Posted: 13 May 2012 04:00 PM PDT

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        EVE Evolved title image
        In EVE Online's early years, one of its core design philosophies was adherence to a strict risk vs. reward balance scheme. There were riches out there to be found, but to get them, you had to put yourself in the firing line. Police ships patrolled high-security space to keep players safe from piracy, but the only resources available there were low-bounty frigate NPCs and inexpensive ores like Veldspar, Scordite and Omber. In the lawless far-reaches of nullsec, huge NPC bounties and rare ores containing Megacyte and Zydrine tempted hundreds of pilots to head out and make their fortunes.

        Nullsec offered absolutely no protection against player attacks, and the only safety to be found was in sheer military force. The biggest and best corporations hoarded these gold mines for themselves, locking down the few entrances into the regions and patrolling the skies for unwanted visitors. Low-security space offered a middle-ground between these two extremes, a place where the everyday pilot could enjoy increased income and pirates were easier to spot. At some time in the past nine years, lowsec lost its place in the game and became simply not worth the effort. But how did that happen, and what can be done to fix it?

        In this week's EVE Evolved, I look at why lowsec systems are now ghost towns and suggest an alternative design philosophy that I think could revitalise these under-used areas.

        Continue reading EVE Evolved: Risk vs. reward in lowsec

        MassivelyEVE Evolved: Risk vs. reward in lowsec originally appeared on Massively on Sun, 13 May 2012 18:00:00 EST. Please see our terms for use of feeds.

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          One Shots: Woodland critters

          Posted: 13 May 2012 02:00 PM PDT

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          One Shots
          TERA isn't quite two weeks old, but it's already offering up some spectacular views. Kromic on the Dragonfall server paused while riding on his mount to take this shot. He writes in,
          While doing some exploring on my trusty steed in TERA, I found a great view of the capital city Velika.
          His screenshot is just after the cut, along with three more images of woodland critters doing their duty to spice up our MMO scenery.

          Continue reading One Shots: Woodland critters

          MassivelyOne Shots: Woodland critters originally appeared on Massively on Sun, 13 May 2012 16:00:00 EST. Please see our terms for use of feeds.

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            MMORPG News

            MMORPG News


            The Secret World: Illuminati Preview

            Posted: 14 May 2012 12:12 AM PDT

            Illuminati Preview

            This week, we have had the opportunity to get our collective grubby hands on Funcom's The Secret World. We've got a slate of articles for your viewing pleasure starting with a general overview of our experiences in The Secret World. Check it out and then leave us your thoughts in the comments.

            The Secret World: The Best and Worst of TSW

            Posted: 14 May 2012 03:17 AM PDT

            The Best and Worst of TSW

            With the first full beta weekend of The Secret World behind us, we thought it's time to list out the best possible aspects of Funcom's latest game, and the parts that we feel need work before the game launches in June.

            Rift: Heroes of Telara

            Posted: 12 May 2012 10:40 AM PDT

            Heroes of Telara

            Caedryn the Dwarf is continuing his marauding path across Rift's Telara. In today's latest adventure blog, Caedryn and his handler run through what they call the "penultimate" phase of the War on the Golden Maw. Read on!

            Divina: Unique Guild Domain System

            Posted: 12 May 2012 06:41 AM PDT

            Unique Guild Domain System

            MMORPG.com has partnered with the Divina team to bring our readers an exclusive first-look at the unique guild domain system that is featured within the game. Check it out and then let us know what you think in the comments.

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