Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


The Elder Scrolls Online

Posted: 08 May 2012 03:26 AM PDT



[Full interview] As a normal, non-hardcore fan of the Elder Scrolls franchise, I have already faintly voiced out my displeasure on how The Elder Scrolls Online will be treated, including lame excuses such as the signature combat system will be replaced due to latency issues. In the first interview, Game Informer spoke to The Elder Scrolls Online’s Creative Director, and here are some of the words he had to say to further piss the fans off (quoted from IGN):

“We have to make our own game. We want to make a good game
first. Not a good MMO, not a good Elder Scrolls game, we want to make a
good game first, a great experience for the player.”

“Right now we don’t have a large modding plan. We do have plans for
things like our UI, allowing the community to look at the UI and say
‘Ok, what changes would I make?’

There are definite ways the community
is going to be able to change their game experience, but you have to be
really careful with this because you can’t allow players to change other
players’ game experiences or they get a little upset with you. “

For the full video interview (19 minutes), head over to Game Informer (link), which seems to have the exclusive first-hand news on the game.

Similar Article can be found at: http://www.mmoculture.com/2012/05/elder-scrolls-online-first-interview.html

Dark Blood

Posted: 08 May 2012 03:25 AM PDT



[Press release] Outspark is getting ready for a fight as it heads into its summer launch of its free-to-play, high-speed, side-scrolling, hack ‘n slash arcade brawler, Dark Blood. Today, the company released the first gameplay reveal for North America and Europe as part of its exciting Dark Blood Combat Training series showcasing the game’s classes, subclasses, bosses and dungeons. Each weekday through launch, the Dark Blood Facebook community will be treated to action-packed skill videos culminating in kill-or-be-killed PvP and Tag Matches that are sure to blow fans away.

“Closed beta is coming and Dark Blood fans will want to know all the killer moves for the epic fight nights we have planned at launch,” said Philip Yun, CEO, Outspark. “We’re thrilled that developer JCR Soft and licensor GameHi have produced such an extensive library of highly engaging skill videos, and it’s our great pleasure to present them exclusively to the Dark Blood community.”

Similar Article can be found at: http://www.mmoculture.com/2012/05/dark-blood-closed-beta-on-horizon.html

Battle of Destiny MMORPG Review

Posted: 07 May 2012 11:57 PM PDT

Battle of Destiny (BoD for short) is a 2D, fantasy-themed, side-scrolling action-MMORPG published by Cubizone.  In both graphics and gameplay, BoD is a lot like the old-school side-scrolling fighting games commonly found in arcades.

 

 

 

Publisher: Cubizone
Playerbase: Medium
Graphics: Low Quality
Type: MMORPG
EXP Rate: Medium
PvP: Duels / Open World Dungeons
Filesize: ~1200 MB

Website: http://bod.cubizone.com/

Pros: +Fun, fast-paced gameplay. +Equipment enchantment system. +Joypad / controller compatibility. +Many quests.

Cons: -Terrible English translations. -Very limited character customization. -Very linear 'stage' based progression.

 

Battle of Destiny is a side-scrolling action-MMORPG that both looks and plays a lot like Nexon's incredibly popular Dungeon Fighter Online.  One thing worth mentioning right away is that the official Battle of Destiny servers are located in Malaysia, so Western players with slower internet connections may experience some latency issues.  Anyone that's a fan of side-scrolling action-MMORPGs should certainly find something to like in Battle of Destiny.  If you've already played Dungen Fighter, Battle of Destiny may be worth skipping, as the two games are remarkably similar.  The game's classes are:

Swordsman – Swordsman are the generic 'tank' like class in Battle of Destiny.  They have the highest hit points and armor in the game, and make formidable opponents in melee range.

Fighter – Fighters are extremely similar to Swordsmen, in that they have high defense and are a melee-oriented class with one exception – they have a greater emphasis on dealing damage.  Fighters are proficient with powerful fist weapons.

Archer - Archers are deadly with the bow.  They are fast and agile, which allows them to deal damage rather quickly from a distance, but are vulnerable in melee combat.  They tend to wear lighter armor than fighters and swordsmen, but heavier than what a Mage can wear.

Mage – Like in most games, the Mage in BoD is an offensive spell-casting class that is capable of dealing enormous amounts of damage from a distance.  They have access to both devastating direct damage and area of effect spells.

 

 

Battle of Destiny System Requirements

Minimum Requirements:
OS: Windows XP / Vista / 2000
CPU: 1.8 GHz Pentium 4 or equivalent AMD processor
RAM: 512MB Free
HDD: 1.3 GB Free
Graphics Card: Nvidia GeForce 4 64 MB or above

Recommended Specifications:
OS: Windows XP / Vista / 2000
CPU: 2.4 GHz Pentium 4 or equivalent AMD processor
RAM: 1GB Free
HDD: 1.3 GB Free
Graphics Card: Nvidia GeForce TI or Radeon 9200

How Kickstarter Could Revitalise A Dead Genre

Posted: 07 May 2012 09:24 PM PDT

Miss those classic RPGs of old? Well, Kickstarter could well be the key to getting your fix.

By now you've probably got an opinion on Kickstarter. While websites like ourselves seem to witter on every day about some "exciting" new Kickstarter project that's being made by a guy who once cleaned Sid Meier's mugs, you're probably bashing your head against a keyboard. Yes, Kickstarter is this excellent new fad that no one really cares about. So, kind of the opposite of a fad.

But hear us out.

There's a deeper opportunity here far beyond warming our cockles over the thought of a malnourished game developer finally being able to make that 2D action RPG inspired by some obscure space 4X game. No, Kickstarter has the power – if you let it – to revive lost genres and classic franchises.

It's an argument that ties into the age-old 'PC gaming is dead' adage that gets recycle every time some 'must-have' console exclusive manages to sell a handful of copies. Yes, more developers are chasing the easy console-cash (Crytek with Crysis, for example, or BioWare with Dragon Age). Not to sound elitist, but they're catering to the lowest common denominator – getting a taste of every pie rather than stuffing themselves on the calorie induced chocolate meringue of PC gaming.

How Kickstarter Could Revitalise A Dead Genre

 

 

 

 

 

 

 

The Banner Saga brings with it a slice of 'Tactics' gameplay that hasn't been seen on PC for a while.

What this means is tons of FPS games, the odd racing game and very few RPGs. And when we mean RPGs, we don't mean Diablo. Yes, the click-click-clicky of Diablo 3 will no doubt be something of a flagship for PC gamers, a herald where we can proclaim just how fantastic PC gaming is – but let's not be so naive as to believe that this is going to be anything like the RPGs of yesteryear.

We're talking classic RPGs. We're talking the type where not only did you have the time to think about your next move, it was practically mandatory. A genre that, in the race to get the most explosions into the Next Big Shooter, has fallen by the wayside. Either gamers don't want to think any more or, more likely, publishers would much rather chow down on the fatty beefburger of action gaming.

How Kickstarter Could Revitalise A Dead Genre

 

 

 

 

 

 

 

If you want more games like Wasteland 2, then you need to pay attention to Kickstarter. It won't happen otherwise.

But since Kickstarter's sudden explosion to fame we've had Wasteland 2, The Banner Saga and Shadowrun Returns as just some of the big names that are now being made. Two classic franchises reborn and a long-dead genre getting a kick right where it's needed to remind gamers of a simpler time.

Then there's the little known projects that few mention, the likes of Grim Dawn, Legends Of Eisenwald or The Legend Of The Time Star – games that you'd probably want to see made but, without the media backing, is likely to remain unseen. Kickstarter gives these developers a little more security in making games that just aren't being made any more.

We're going to step down from our high horse now: Kickstarter is not the be-all and end-all. There are issues, as proven when a recent project was created solely to scam money out of people, but it has the opportunity to provide a back door into the industry for so many uncertain developers. Those types of indies who have excellent ideas, but no funding to properly see them to fruition.

So if you've ever enjoyed a few hours of Baldur's Gate, lost countless hours to X-COM or fondly recall the pacifist runthrough of Fallout you tried, then consider Kickstarter a little more. You may well see more of these classic games getting reproduced, if only you'd look.

Similar Article can be found at: http://www.totalpcgaming.com/rants/how-kickstarter-could-revitalise-a-dead-genre/

The Current State of Ace Attorney

Posted: 07 May 2012 09:24 PM PDT

Several moons ago, we at 1UP compiled a list of suggestions to improve the reliable-but-predictable course of Mario Kart, even if the series’ continuing colossal sales would likely have our advice fall on deaf ears. That’s okay, though; as Marty Sliva pointed out in his preview of Sonic All-Stars Racing Transformed, Mario might not hold the kart racing crown for long. While Nintendo’s made a habit of sticking with their successful tried-and-true formula, former competitors have shown that kart racing can still surprise us — like Crash Team Racing and Diddy Kong Racing, to name a few. While these games didn’t create a 20-year legacy, they managed to nip at the heels of their Mario Kart corollaries by taking a refreshingly different approach to the cartoonish motorsport.

United Front Games’ upcoming LittleBigPlanet Karting doesn’t divorce itself entirely from Mario Karting; the game still features drifting, boosting, and a collection of weapons remarkably similar to those wielded by members of The Mushroom Kingdom. But in applying the crowdsourced creativity of LittleBigPlanet to the karting genre, United Front Games might be able to defy expectations with a racer that promises to surprise, despite its very familiar trappings. Though Sony didn’t show enough of the game for me to for a definitive opinion, I can at least reach back five months into the past to determine if LBP: Karting will fulfill our karting-based desires.

Similar Article can be found at: http://www.1up.com/previews?cId=3187084

Datura Review: A Strange Trip Through a Motion Control Wonderland

Posted: 07 May 2012 09:24 PM PDT

At one point in time, the concept of a zombie apocalypse stood as a genuinely terrifying idea. But, over the years, zombies have begun to serve a different role altogether; for the most part, they’ve become meat pinatas, assisting us in acting out our creative ultraviolent fantasies. Dead Rising and Dead Island may give us the chance to take out thousands of zombies with patently ridiculous weapons, but the badass protagonists of these particular games barely bat an eye at the moldering hordes trying to get a taste of their sweet innards. When compared to these exaggerated experiences, Telltale’s The Walking Dead feels much more like a documentary than Dead Alive; each and every undead encounter is meaningful (and horrible), and taking down a single zombie amounts to much more effort than tearing your way through wet tissue paper. This grounded approach meshes well with the typical slower pace of the traditional adventure formula, and also makes for one of the more atypical and interesting zombie games seen in quite some time.

After Telltale’s dreadful Jurassic Park, the company looked to be headed in a dangerous direction; JP’s QTE-based gameplay might have been highly approachable, but it removed most of what we’ve come to expect (and love) from their brand. The Walking Dead doesn’t return completely to the mechanics seen in the later Sam and Max seasons and Tales of Monkey Island, but it gives the player back some much-needed agency, rather than forcing them to undergo neverending series of button prompts. Make no mistake: the interface can’t get any simpler. The ways you can interact with objects and people have been reduced to their absolute basics, and old-school adventure game fans may be disappointed to find that the main character doesn’t have a pithy comment for every piece of background scenery. You can definitely feel Telltale’s hand guiding you throughout, though the developer has provided just the right amount of wiggle room to allow their story to be told effectively. Horror relies entirely on tension, which can easily be broken if players are allowed to meander for minutes, poking at puzzles and exhausting their character’s knowledge of everything in his pockets.

Similar Article can be found at: http://www.1up.com/reviews?cId=3187082

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What Happens When Microsoft Opts Not to Focus on Core Games at E3 Again?

Posted: 07 May 2012 09:24 PM PDT

Xbox E3

E3 is now less than a month away, and Microsoft is scheduled to kick things off with its annual press conference on the morning of Monday, June 4. With E3 being a gaming-focused event and Microsoft having already made it clear there will be no talk of a new platform during it, one might expect there to be a big focus on games for the Xbox 360. As the company has shown previously — last year especially — it’s more than happy to spend its time in the spotlight talking up the kinds of games and features hardcore gamers do not want to hear about at the expensive of core games. Unfortunately for those people, this year’s show is not looking like it will be much different.

The big news during last year’s media briefing was the announcement of Halo 4 and, by extension, a new Halo trilogy. Other gaming highlights included Halo: Combat Evolved Anniversary, Minecraft as a 360 exclusive, Kinect voice controls for Mass Effect 3, and Kinect Disneyland Adventures. We also got a look at the new Call of Duty (which would be having its DLC come to 360 first, though this was nothing new), Tomb Raider, Ghost Recon: Future Soldier (and its Kinect functionality, along with a promise of Kinect support in all future Tom Clancy games), and a few other things.

What it came down to was that if you were not a fan of Halo or Kinect, there was not a lot to be excited about in terms of exclusive games for Xbox 360. Kinect was heavily touted throughout and it was clear even then that Kinect Star Wars wasn’t going to become the dream come true many hoped it would. New dashboard and multimedia features were also pushed hard; the ability to watch live television, UFC, and YouTube videos from the console were announced as a part of (another) ‘New Xbox Experience’ which would introduce voice search with Bing and voice control of the dashboard. Overall, it was a lot of stuff meant for audiences that are not traditionally thought of as being closely associated with the Xbox brand.

The newest episode of Bonus Round features a discussion on what to expect from next month’s press conference, and the consensus was largely that it will be very familiar to those who saw last year’s — a few big games, and a lot of dashboard and multimedia stuff. Ahead of the show, we know of only a small handful of core games likely to be shown, namely Halo 4, the next Forza, and Fable: The Journey. There may be a surprise of some sort and there are sure to be Kinect and casual games (with plenty of overlap), but it’s expected to be more new dashboard features and multimedia options that Microsoft wants to show most.

That shouldn’t come as much of a surprise. The rumored Microsoft Store offer of a $99 system with a two-year contract has proven to be real, and it’s not your typical gamer Microsoft is targeting with that. It’s often said the system has been a Trojan Horse for the company to get into people’s living room, and at that price it’s attempting to do so while competing with the likes of Apple TV and Google TV. Come next generation, Microsoft is not going back to selling a box that only plays games and DVDs.

“Step back from E3 for a second and just think about what Microsoft wants to do with the next console,” said Wedbush analyst Michael Pachter. “And Adam [Sessler] is exactly right: They want to own the living room, not just for gaming, but for everything. I actually think that’s what all the announcements are going to be, is all about multimedia capability, changes to the dashboard, access to new services. And I think they can start getting people excited about the potential of the next box without talking about it.” He went on to talk about visiting Microsoft soon to get a preview of what’s to come, saying, “They told me, ‘Don’t expect a lot of game stuff; expect a lot of dashboard, interface, multimedia.’”

Xbox 360 dashboard

If and when this represents a significant portion of Microsoft’s E3 presentation, there will be the inevitable backlash where hardcore gamers complain about being catered to too little. As someone who wants to see as many great games as possible come out, I can understand the sentiment, though I can’t blame Microsoft for this direction it’s going in.

There is an argument to be made that Microsoft is shooting itself in the foot with how little it’s focusing on its hardcore gamer base in the last years of the 360′s position as the company’s primary gaming system. If it turns out Microsoft has little more than Halo 4 and some Kinect games — which, let’s face it, core gamers by and large are uninterested in — for exclusives, that may leave a sour taste in the mouths of gamers leading up to the launch of the 360′s successor in late 2013 or early 2014. (Pachter said he expects it in spring 2014.)

Given these are the people who were among the early adopters of the 360 that helped it establish a lead against the PlayStation 3 in the United States, that’s a risky gamble to make, especially if the PlayStation 4 is available months in advance of the so-called Xbox 720. It’s a much different situation, but think back to the way Sega lost all of its momentum with the Saturn well in advance of the Dreamcast’s release. With Saturn being all but dead in 1998 and Dreamcast not being released until 1999, the transition was not smooth and it cost the company dearly. The 360 won’t be discontinued in advance of its successor’s release (and in fact could be transformed into a cheap set top box/casual gaming system after the new system comes along). Hardcore interest in it outside of Call of Duty and Grand Theft Auto could, however, be fizzling before then. Halo is not for everyone, nor are the Kinect games Microsoft seems to believe hardcore gamers want to play.

On the other hand, the Xbox 360 has, at least in the U.S., managed to continue outselling the PlayStation 3 despite having fewer exclusive titles aimed at a hardcore demographic. A big part of that is because Call of Duty has been almost established as a first-party game for Microsoft’s platform that also happens to be available on other systems. The company’s $50 million exclusive on Grand Theft Auto IV DLC may not have been worth it, though it would seem its arrangement with Activision has turned out to be a brilliant decision. The deal may come to an end at some point, but as long as Microsoft is willing to pay and Activision is still able to sell DLC to PS3 and PC gamers (and Elite subscriptions to the former group) at a later time, there’s no reason to believe it will in the near future.

It’s not as if Microsoft’s emphasis on multimedia as of late has served it poorly. As a gamer, I don’t care for the way the dashboard almost tucks away its games, yet those of us who use the system for gaming are now in the minority, at least in terms of sheer hours of usage. People are buying the system purely for use as a non-gaming device, a scenario the company would love to find itself in once again with its next platform because of how much larger that potential audience is — and ideally it will do that much earlier in its life, perhaps with a model similar to the $99 360 offer.

There may be some concern it will erode the brand loyalty established over the past ten years, although I think what’s considered to be a “disappointing” E3 showing by hardcore gamer standards is not of major concern to Microsoft. As long as it maintains its exclusivity deal with Call of Duty (and supplements that with Halo, Gears of War, and so on), the casual audience that only picks up a few games a year will presumably continue to stick with Xbox. Gamers may decide to flock to Sony’s console next generation if Microsoft alone decides to say, restrict the use of secondhand games, but unless games are ignored to a much larger extent in the meantime it’s improbable the number of 360 announcements that wow gamers next month will have much of an effect on how things turn out next generation.

Similar Article can be found at: http://www.1up.com/news/microsoft-not-focus-core-games-e3-effects

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Phantasy Star Online 2: New Planet, Enemies Revealed

Posted: 07 May 2012 03:28 PM PDT

New details emerge around Sega's popular MMO.

Little is known about Phantasy Star Online 2. We know it's for the PC and PlayStation Vita and will have cross-compatibility of some kind. We know it's expected this year at some point. And that's pretty much it.

But now we know there's going to be a desert planet, according to the game's producter Satoshi Sakai. The planet, named Liliipa, resembles Tatooine in style – a lot of sand, a lot of dust and a lot of sand creatures. But there's a little twist here: as always with Phantasy Star Online, robots are a major enemy of the area that come in various shapes and sizes.

A new boss of the desert landscape was revealed too, Gwanada. This large Darker conceals himself in the sand, waiting for the perfect time to strike and using his clawed tentacles to attack. Pretty menacing, as far as PSO2 goes.

Sakai also discussed some of the features of the closed beta testing, and which parts will be carried over into the open beta later in the year. No dates were confirmed for the beta, unfortunately, but at least we know they're getting ready for it.

Sakai mentioned that, when the open beta does go live, the level cap will be 30. Those at or above level 20, however, will have access to hard mission variants with tougher opponents and better loot drops.

Head over to Bumped.org for the full low-down, or check out the gallery of screenshots below.


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Similar Article can be found at: http://www.totalpcgaming.com/uncategorized/phantasy-star-online-2-new-planet-enemies-revealed/

Company of Heroes 2 confirmed

Posted: 07 May 2012 03:28 PM PDT

THQ has today announced that a sequel to 2006′s classic strategy game, Company of Heroes.

According to THQ, Company of Heroes 2 will be a true sequel, though will move the action away from the Western Front of World War 2 and refocuses on some of history's most brutal conflicts on the Eastern Front. Players will take control of the iconic Red Army in an effort to see off Nazi invaders from Moscow.

"Company of Heroes 2 is a true successor, introducing a new front, new protagonists and new technology while retaining the unique mix of strategic gameplay and competitive multiplayer that made the original Company of Heroes such a success," says  Greg Wilson, Producer at Relic Entertainment.

The game promises to utilise Relic Entertainment's state of the art Essence 3.0 Engine to offer 'Dynamic Battle Tactics', more detailed graphical effects and environmental destruction.

Danny Bilson, Executive Vice President of Core Games said: "We are excited to announce a sequel to one of THQ's best loved properties. Company of Heroes 2 will deliver an amazing strategy experience along with a strong post-launch digital content plan that enhances and expands the product's lifecycle."

Company of Heroes 2 is due to be released in early 2013 and more information should become available soon via companyofheroes.com.

Company of Heroes 2 confirmed

Similar Article can be found at: http://www.totalpcgaming.com/latest-pc-news/company-of-heroes-2-confirmed/

NHN staff arrested for fraud

Posted: 07 May 2012 03:28 PM PDT



1 of Korea’s biggest gaming company, NHN, is embroiled in a mini-saga of its own following the incident on CJ Games posted yesterday. According to reports, the arrested staff from NHN (also known as Hangame, its MMO portal) is only identified as “A” and comes from the purchasing department. He apparently submitted reports with fake overblown prices from purchases, managing to claim and cheat the company up to a tune of USD 360,000.

This case took place over an unknown period, and NHN only found enough evidence to report him early this year. Investigations are currently still ongoing, with NHN unwilling to provide more information.

Similar Article can be found at: http://www.mmoculture.com/2012/05/nhn-staff-arrested-for-fraud.html

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The Game Archaeologist looks at Guild Wars Utopia

Posted: 08 May 2012 10:00 AM PDT

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Guild Wars Utopia
Aztecs. Chronomancers. Mounts. Halberds. Golems. Dual wielding.

These are all but a hint of what a fourth Guild Wars campaign could have been, a campaign that was under development in the mid-2000s but was scrapped by 2007. Replacing it was the expansion Guild Wars Eye of the North and the workings of a super-secret sequel to the game (which you've probably never heard of). It was the forgotten campaign, swept under a rug while it was still under the rug.

But what if, in some alternative timeline, ArenaNet had gone ahead with this campaign? What if it became an established part of the Guild Wars legacy, as familiar to us today as Nightfall and Factions?

What if Guild Wars Utopia had lived?

Continue reading The Game Archaeologist looks at Guild Wars Utopia

MassivelyThe Game Archaeologist looks at Guild Wars Utopia originally appeared on Massively on Tue, 08 May 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Lord of the Rings Online's Update 7 features new high-level skirmish

    Posted: 08 May 2012 09:00 AM PDT

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    Lord of the Rings Online - Update 7 skirmish
    Turbine's been pumping out a bunch of screenshots for its Dungeons and Dragons Online expansion lately, so it's only natural that Lord of the Rings Online gets equal treatment. While Update 7 isn't a full-blown expansion, it is a pretty significant content drop that is focused on revamping Moria and Fornost.

    Today's gallery features a look at the update's new skirmish, which pits players against a sorceress named Gwyllion at the southern end of the Misty Mountains. The Storm on Methedras instance supports one to 12 players and is designed for levels 70 to 75.

    [Source: Turbine press release]

    MassivelyLord of the Rings Online's Update 7 features new high-level skirmish originally appeared on Massively on Tue, 08 May 2012 11:00:00 EST. Please see our terms for use of feeds.

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      Elder Scrolls creative director: We want to make a good game first

      Posted: 08 May 2012 08:30 AM PDT

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      The Elder Scrolls Online - Creative director Paul Sage and some guy from Game Informer
      The recently announced Elder Scrolls MMO has a lot to live up to. If the initial fan reaction is any indication, it's not doing as well as you might expect in the court of public opinion. Creative director Paul Sage recently stepped in front of the camera to talk at length about the project, and some of what he has to say probably isn't going to sit well with fans who are concerned that Zenimax is making a generic themepark MMO out of the much-loved single-player sandbox series.

      "We have to make our own game," he tells Game Informer. "We want to make a good game first. Not a good MMO, not a good Elder Scrolls game, we want to make a good game first, a great experience for the player."

      MassivelyElder Scrolls creative director: We want to make a good game first originally appeared on Massively on Tue, 08 May 2012 10:30:00 EST. Please see our terms for use of feeds.

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      World of Warplanes heavy fighter class revealed

      Posted: 08 May 2012 08:00 AM PDT

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      World of Warplanes - heavy fighters
      Wargaming.net has taken the wraps off its next World of Warplanes aircraft class. Heavy fighters are the subject of a new teaser video and a new press release, with the former featuring just over a minute of gameplay footage. Right now, the interceptors are confined to the German tech tree, but Wargaming.net promises that they'll be added to other nation rosters as well.

      "Their size, power and armament allow heavy fighters to fulfill a great variety of objectives including interception, head-on attacks, and bombing, making them one of the most versatile classes of air forces," the company says.

      German heavy fighters include the Fw.57, the Bf.110, the Me.410, and the Me.P.1102. Get a look at the full video clip after the cut.

      [Source: Wargaming.net press release]

      Continue reading World of Warplanes heavy fighter class revealed

      MassivelyWorld of Warplanes heavy fighter class revealed originally appeared on Massively on Tue, 08 May 2012 10:00:00 EST. Please see our terms for use of feeds.

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        Storybricks alpha video shows how you can choose your own adventure

        Posted: 08 May 2012 07:30 AM PDT

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        Storybricks
        Ever since the Storybricks toolset was announced, a common question people have had is, "That sounds great, but how easy will it be to actually make my own MMO world? Will I need to be a master programmer or something?" The answer is, apparently, quite easy. The Storybricks devs took a few minutes to put together an alpha gameplay video showing how simple it is to set up complex social interactions between characters.

        By piecing together the "bricks" that dictate a character's mood, actions, and responses to the player, every encounter in the game turns into a "choose your own adventure" that has a variety of outcomes.

        One of the situations that was shown is that of a player encountering an irritated wizard. In the first attempt to interact with him, the player pesters the wizard which prompts the wizard to unleash a zombie. If the player apologizes, the wizard is astonished, unsummons the zombie, and asks to be the player's friend. But in a second attempt, the player chooses to zap the zombie instead and then punch the guard that comes to investigate. This outcome leads to banishment from the city.

        Storybricks is currently seeking funding via Kickstarter. It's certainly a promising system fraught with possibilities, so give it a look-see after the jump!

        Continue reading Storybricks alpha video shows how you can choose your own adventure

        MassivelyStorybricks alpha video shows how you can choose your own adventure originally appeared on Massively on Tue, 08 May 2012 09:30:00 EST. Please see our terms for use of feeds.

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        EA bosses weigh in on SWTOR sub number drop

        Posted: 08 May 2012 07:15 AM PDT

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        Star Wars: The Old Republic - Taris
        Yesterday we told you about Star Wars: The Old Republic's official 1.3 million subscriber headcount. Electronic Arts has weighed in on the number, with CEO John Riccitello stating that the game's player numbers are "very much in line with our original assumptions."

        EA's Frank Gibeau says that TOR's 400,000 subscriber drop from its February peak is a result of casual players deciding not to renew after a billing cycle.

        Eurogamer reports that TOR falls within EA's top 10 most profitable franchises, but comes up short of the Battlefield, Medal of Honor, The Sims, and Madden franchises. Riccitello also addressed TOR's high profile in both fan and media circles. "So while I understand there's an enormous amount of interest, I don't know that it warrants as much as what we're seeing right now. But we love the franchise, we're going to grow the franchise," he explained.

        MassivelyEA bosses weigh in on SWTOR sub number drop originally appeared on Massively on Tue, 08 May 2012 09:15:00 EST. Please see our terms for use of feeds.

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        Project Triniate attempts to put an MMO on a Nintendo 3DS

        Posted: 08 May 2012 07:00 AM PDT

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        Project Triniate
        There have been plenty of attempts at creating MMOs on mobile platforms, but so far those have been largely confined to smartphones, tablets, and iPod Touches. Enter Project Triniate, an MMO aiming to release on Nintendo's 3DS handheld platform by developer Robdeprop of 3DSPlaza.com.

        Since the 3DS can't handle Java or Flash, the idea is that the player uses the system's browser to navigate to the official website and use the website to run the game instead. The title looks like a top-down 2D game that relies on the stylus for any in-game conversations.

        While interesting, it's certainly a long shot; even the developer says that it might not be released. Still, if you have a 3DS you can currently give the game a try -- for a buck, that is. Check out a demo video of Project Triniate after the jump.

        Continue reading Project Triniate attempts to put an MMO on a Nintendo 3DS

        MassivelyProject Triniate attempts to put an MMO on a Nintendo 3DS originally appeared on Massively on Tue, 08 May 2012 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: Do progression barriers annoy you?

        Posted: 08 May 2012 06:00 AM PDT

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        Lord of the Rings Online - Hobbit fishing (but only 10 dings per day!)
        It's been several years since I played Lord of the Rings Online on a daily basis. For the most part, I'm loving my latest Middle-earth rediscovery tour. After the initial honeymoon phase wore off, though, I did re-encounter some of the things that irritate me about the game (in particular, Turbine's fondness for artificially limiting progression).

        Now, I'm not a grinder at all, but on the rare occasions when I do want to put my nose to the proverbial stone and check some things off the list, there's nothing more frustrating than running up against the you-can't-advance-that-skill-any-further-today brick wall. This type of arbitrary limitation is somewhat common in LotRO, and whether we're talking about fishing or even the lengthy cool-downs on festival horse races, it rubs me the wrong way to have my gameplay directed in such a fashion.

        What about you, Massively readers? Do progression barriers annoy you, or do you shrug it off and do something else?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Do progression barriers annoy you? originally appeared on Massively on Tue, 08 May 2012 08:00:00 EST. Please see our terms for use of feeds.

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          Not So Massively: D3 approaches, HoN reveals MidWars game mode

          Posted: 07 May 2012 06:00 PM PDT

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          Not So Massively title image
          With just over a week to go until Diablo III is released, Blizzard revealed the final details of the real money auction house, released some fantastic new class wallpapers, and launched a TV advertising campaign. Meanwhile, Torchlight II showed off the impressive final result of its earlier armour design contest and encouraged players to produce armour mods when the game is released.

          Heroes of Newerth released a brand-new community-inspired MidWars game map this week to lend official support to the popular unofficial game mode. League of Legends revealed upcoming champion Varus with a full run-down of his abilities and a great art spotlight video. Dota 2 fixed some bizarre bugs and introduced classic hero Phantom Lancer. Rise of Immortals revealed details of its upcoming immortal Nauria, the Angel of Agony. Finally, Wrath of Heroes announced the controversial addition of health potions to its microtransaction store.

          Continue reading Not So Massively: D3 approaches, HoN reveals MidWars game mode

          MassivelyNot So Massively: D3 approaches, HoN reveals MidWars game mode originally appeared on Massively on Mon, 07 May 2012 20:00:00 EST. Please see our terms for use of feeds.

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            TERA writer discusses the labor of love behind game writing

            Posted: 07 May 2012 05:00 PM PDT

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            You always hurt the ones you love, but it's usually not with a battleaxe.
            There's a conception among some gamers that working with video games for a living entails more "video games" than "working." A new development diary by TERA's writing team manager David Noonan is quick to disabuse readers of that notion. He does see the job as a labor of love, but he also freely admits that every day brings the question of how much time will be "love" and how much time will be plain old "labor."

            Noonan explains the way that he and his team look at bug reports relating to their department. Sometimes, the only thing that needs to be changed is a simple typo; other times, the dialogue of an entire quest chain will need to be rewritten from the start. But that doesn't negate the joy of filling in a story and creating a world, from the major quests down to the item names. If you have an interest in TERA's writing, game writing in general, or both, Noonan has some interesting insights to share.

            [Thanks to Mike for the tip!]

            MassivelyTERA writer discusses the labor of love behind game writing originally appeared on Massively on Mon, 07 May 2012 19:00:00 EST. Please see our terms for use of feeds.

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            Cryptic Studios' Andy Velasquez talks Neverwinter

            Posted: 07 May 2012 04:00 PM PDT

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            Screenshot -- Neverwinter
            Would-be citizens of Neverwinter are certainly waiting anxiously for Cryptic Studios' upcoming venture into the Jewel of the North, which we received favorably at PAX East last month. Well, unfortunately we're going to have to wait a bit longer, but in the mean time, MMORPG.com has a new interview with Neverwinter's Lead Producer, Andy Velasquez, to shine some light on the most civilized city in Faerun.

            Velasquez answers questions on a number of topics, including the decision to use 4th edition rules, the amount of content that will be available at launch, and the difference between a raid and a Dungeon Delve. It's definitely worth a read for anyone interested in the upcoming title, so if you're one of those people, head on over to the full interview and give it a look.

            MassivelyCryptic Studios' Andy Velasquez talks Neverwinter originally appeared on Massively on Mon, 07 May 2012 18:00:00 EST. Please see our terms for use of feeds.

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            Dark Legends launches on Apple devices, hits 500K players

            Posted: 07 May 2012 03:00 PM PDT

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            Dark Legends
            The tortured souls of the underworld Apple users have twiddled their thumbs and sharpened their canines for over a month now, a month that Android and Chrome users have played Dark Legends to their hearts' content. After that long wait, iOS owners can stop penning brooding poetry on Livejournal and start playing the game proper: Spacetime Studios has released Dark Legends on the App Store.

            Apple users can now joining the 500,000-plus Dark Legends community by simply downloading the game from the store and getting their vamp on. Edward-wannabes have a daunting task in front of them, however, as all of the darker fantasy forces are out to be a serious pain in their neck.

            Dark Legends follows in the wake of Spacetime's enormously popular Pocket Legends and Star Legends. It's available as a free download with optional in-app purchases and can be played over wifi, edge, 3G, and 4G networks.

            Our own Beau is livestreaming Dark Legends today on Massively TV, so be sure to see what he thinks of the game!

            [Source: Spacetime Studios press release]

            MassivelyDark Legends launches on Apple devices, hits 500K players originally appeared on Massively on Mon, 07 May 2012 17:00:00 EST. Please see our terms for use of feeds.

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              Star Wars: The Old Republic has 1.3 million active subs, new content packs coming

              Posted: 07 May 2012 02:40 PM PDT

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              Screenshot -- Star Wars: The Old Republic
              We all know that the Star Wars: The Old Republic galaxy is a huge place, but thanks to some new numbers from EA's 4th quarter financial reports, we now know exactly how huge it is. According to the report, SWTOR is home to 1.3 million active subscribers (down from 1.7 million as announced in March).

              On top of that bit of information, the report also reveals that two new content packs will be available for players sometime in the first financial quarter. We don't know a thing about these content packs yet, except that they're (at least tentatively) titled Legacy (presumably the current Legacy patch) and Allies, so conspiracy theorists, start your engines. Let the speculation begin!

              MassivelyStar Wars: The Old Republic has 1.3 million active subs, new content packs coming originally appeared on Massively on Mon, 07 May 2012 16:40:00 EST. Please see our terms for use of feeds.

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              The Anvil of Crom: Four reasons to return to Age of Conan

              Posted: 07 May 2012 02:00 PM PDT

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              The Anvil of Crom - Reasons to come back to Age of Conan
              A couple of weeks ago, one of Massively's more eloquent commenters referred to yours truly as "Funcom's biznitch." Well, OK, biznitch wasn't the exact word, but you get the idea. This bit of nerdrage was amusing for multiple reasons, not the least of which was that I hadn't covered (or played) Age of Conan for nearly five months at the time.

              You know what, though? I do like Age of Conan, and I did miss Hyboria.

              Sure it's got its issues, omissions, frustrations, and WTF-were-they-thinking design decisions, but it's also got a game world unlike any other in the MMO space. Join me after the cut for a few reasons I came back (as well as a preview of what the future holds for The Anvil of Crom).

              Continue reading The Anvil of Crom: Four reasons to return to Age of Conan

              MassivelyThe Anvil of Crom: Four reasons to return to Age of Conan originally appeared on Massively on Mon, 07 May 2012 16:00:00 EST. Please see our terms for use of feeds.

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                Captain's Log: Old reruns, a new currency, and time-gates frustrate STO players

                Posted: 07 May 2012 01:00 PM PDT

                Filed under: , , , ,

                Image
                Recently Cryptic Studios' Star Trek Online team has pressed forward with a mix of new releases and old reruns in an effort to entertain the playerbase while we await the anticipated release of Season 6 in June.

                Some of the recent releases, such as Spotlight on the Foundry, a new Klingon mission titled Alpha, the new Caitian Atrox carrier for the Federation faction, and a duty officer commendation XP bonus weekend, have all been fairly well-received. We have also seen the return of the Ask Cryptic blogs, and apparently we will also be seeing the return of the fan-favorite Engineering Reports at the end of this month.

                The question remains, however, whether or not the those relative successes can overcome the controversies that seem to surround the game's other recent releases -- namely, the introduction of what is arguably a new currency and the infusion of yet another time-gated mission.

                Continue reading Captain's Log: Old reruns, a new currency, and time-gates frustrate STO players

                MassivelyCaptain's Log: Old reruns, a new currency, and time-gates frustrate STO players originally appeared on Massively on Mon, 07 May 2012 15:00:00 EST. Please see our terms for use of feeds.

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                  Wings Over Atreia: Once more into the rift, my friends

                  Posted: 07 May 2012 12:00 PM PDT

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                  Wings Over Atreia
                  A rifting we will go
                  A rifting we will go
                  Hi-ho, the derry-o
                  A rifting we will go!

                  The Asmo makes a slice!
                  The Asmo makes a slice...


                  Ahh, the frivolity of travel songs; they entertain and amuse as well as pass the time while you're en route to your destination, even in Aion. And where am I headed while chanting this little ditty? Why, deep into the dangers of enemy territory, of course! Care to join me?

                  If you haven't traveled through a rift in Aion, you are missing out on one of the core features of the game, not to mention depriving yourself of some fun. Admittedly, rifting has a bad rap and can be quite a polarizing topic in discussion, but don't be fooled -- it's not just for PvPers. Not everyone who rifts is looking to completely gank others; even carebears can experience and enjoy the thrill of sneaking somewhere fraught with dangers! So what's stopping you from slipping through that colorful swirl?

                  Let me borrow the immortal words of wisdom from a shoe: Just do it! But before you go, let Wings Over Atreia offer a few handy tips to help you make the most of the experience.

                  Continue reading Wings Over Atreia: Once more into the rift, my friends

                  MassivelyWings Over Atreia: Once more into the rift, my friends originally appeared on Massively on Mon, 07 May 2012 14:00:00 EST. Please see our terms for use of feeds.

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                    League of Legends mastery point exploit fixed, banhammer incoming

                    Posted: 07 May 2012 11:00 AM PDT

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                    Screenshot -- League of Legends
                    We all know that League of Legends breeds a fairly competitive community, but unfortunately there are players out there who don't let little things like rules and common decency get in the way of their desire to win. A number of such players were recently found to be taking advantage of an exploit that allowed them to place more mastery points in a given talent than they would legally be able to, thereby giving them an incredibly unfair advantage.

                    Riot Games' Lead Community Manager, Tamat, stopped by the forums today to let everyone know that "that's bull****" and that it's not going to be tolerated. The post goes on to state that a fix for the exploit has been implemented, and the studio is about to lay the smack down on the guilty parties. Tamat says that the studio has "comprehensive logs and data" that have been used to identify the players who used the exploit. Riot is "going to be taking firm action against their accounts." May all the exploiters meet a swift and terrible demise at the hands of Riot's banhammer. For the full details on the matter, head on over to the official post on the League of Legends forums.

                    MassivelyLeague of Legends mastery point exploit fixed, banhammer incoming originally appeared on Massively on Mon, 07 May 2012 13:00:00 EST. Please see our terms for use of feeds.

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                    General gaming

                    General gaming


                    What Happens When Microsoft Opts Not to Focus on Core Games at E3 Again?

                    Posted: 07 May 2012 07:07 PM PDT

                    Xbox E3

                    E3 is now less than a month away, and Microsoft is scheduled to kick things off with its annual press conference on the morning of Monday, June 4. With E3 being a gaming-focused event and Microsoft having already made it clear there will be no talk of a new platform during it, one might expect there to be a big focus on games for the Xbox 360. As the company has shown previously -- last year especially -- it's more than happy to spend its time in the spotlight talking up the kinds of games and features hardcore gamers do not want to hear about at the expensive of core games. Unfortunately for those people, this year's show is not looking like it will be much different.

                    The big news during last year's media briefing was the announcement of Halo 4 and, by extension, a new Halo trilogy. Other gaming highlights included Halo: Combat Evolved Anniversary, Minecraft as a 360 exclusive, Kinect voice controls for Mass Effect 3, and Kinect Disneyland Adventures. We also got a look at the new Call of Duty (which would be having its DLC come to 360 first, though this was nothing new), Tomb Raider, Ghost Recon: Future Soldier (and its Kinect functionality, along with a promise of Kinect support in all future Tom Clancy games), and a few other things.

                    Datura Review: A Strange Trip Through a Motion Control Wonderland

                    Posted: 07 May 2012 06:07 PM PDT

                    I feel compelled to start this by telling you to ignore the score that you see above this text. Games like Datura are the reason that most critics hate assigning a qualitative value to their reviews. This PSN exclusive offers a flawed experience that is far too nuanced to be shoehorned into a rigid scoring system of numbers, letters, thumbs, or passionate adjectives.

                    On a rudimentary level, Datura can be crudely described as a Myst-like exploration title with a heavy emphasis placed on motion controls. But this terrible Hollywood elevator pitch can't possibly do the game's successes and flaws justice -- Datura is a strange, wild beast. It often buckles under the reach of its mechanics while simultaneously delivering immersive moments like no other game has ever done. It's a binary, frustrating experience, yet despite this, the game manages to provide enough enthralling moments to keep you powering through to the end.

                    datura

                    The Current State of Ace Attorney

                    Posted: 07 May 2012 05:15 PM PDT

                    After seven years and five games, we haven't heard much from Ace Attorney lately. The series that helped introduce Americans to visual novels hasn't seen an English release since 2010's Miles Edgeworth, which may have suffered sales-wise thanks to the absence of the series' central character -- this would explain the lack of an Apollo Justice sequel, anyway. Though Ace Attorney appears D.O.A. in America, Capcom's underappreciated IP seems slightly healthier in Japan, where various projects rife with anime courtroom melodrama are currently under production. Phoenix hasn't been completely forgotten in the West -- the excitement surrounding his appearance in Ultimate Marvel vs. Capcom 3 will attest to that -- but for now, we can only speculate as to which of the following creations will make the slow-but-steady transition into the English language. Fingers pointed, then crossed.

                    For Better or Worse, SimCity Brings a Classic Into the Present

                    Posted: 07 May 2012 03:21 PM PDT

                    About a month ago, Electronics Arts offered the press a look at Maxis' upcoming SimCity franchise sequel-slash-reboot titled, simply, SimCity. In the weeks since then, I've been tumbling a single remark by one of the game's creative leads around in my head, trying to nail down exactly what I think of it: "It doesn't make sense for this game not to always be online."

                    SimCity belongs to a growing set of PC games designed to be connected to the Internet in order to launch. While SimCity incorporates some exceptionally interesting and ambitious networked play mechanics, it is not a multiplayer game per se. You don't race friends to build the coolest city or have tiny Sim deathmatches. Rather, your city interacts with those built by others as part of a larger economy and environment: Cities connected within a region affect one another in terms of both pollution and trade. It's a brilliant and engrossing concept, but it's also entirely optional; should you choose to play solo, you have that freedom. Functionally, I see no reason SimCIty couldn't work as well offline for a single player as it would connected to a group of friends.

                    Bethesda Finally Takes The Elder Scrolls Online with New MMO Teaser

                    Posted: 07 May 2012 10:43 AM PDT

                    Fans have been clamoring for a multiplayer Elder Scrolls title as far back as anyone can remember. The thought gathering a group of friends and taking on Tamriel's dwemer, trolls and whatever else may spawn out of Oblivion has been the subject of many a fan's fantasies. With rumblings of an announcement inbound for some time now, Elder Scrolls aficionados can finally rest easy.

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