Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


1UP’s Charity Sketch Auction Gallery

Posted: 30 Apr 2012 07:10 AM PDT

Over the course of September and October, I think the rest of the 1UP team started to hate me for making them carry sketchbooks — to the Penny Arcade Expo, Tokyo Game Show, developer offices, etc. The goal was to collect as many pen and pencil sketches as we could from people in the game industry.

We left the content up to them, and said we would auction off 100% of the profits for Red Cross disaster relief — in part to help victims of the recent earthquake and tsunami in Japan, covered in our feature How Japan’s Earthquake Changed its Developers. The results originally appeared in the final issue of 1UP’s print magazine, and now it’s time to put the gallery online and kick off the auction.

So click on any of the images below to see full-size versions, and if you’re interested in owning the art, click the link at the bottom of each batch to bid on the seven bundles on eBay.

Shooter Bundle

Two BioShock Infinite sketches from Irrational Games’ Ben Lo and Robb Waters, Borderlands‘ Moxxi from Gearbox’s Scott Kester, five Gears of War 3 images from Epic Games’ Chris Wells and Demond Rogers, and Halo‘s Master Chief from 343′s Frank O’Connor…

Bioshock
Bioshock
BorderlandsGears of War
Gears of War
Gears of WarGears of War
Gears of War
Halo

Click here to see the above artwork listed on eBay.

Action and Fighting Bundle

Ninja Gaiden‘s Ryu Hayabusa from Team Ninja’s Masahiro Nose, Darksiders‘ Death from Vigil’s Joe Madueira, Soul Calibur V‘s Natsu and Ivy from Project Soul’s Takuji Kawano (signed by game director Daishi Odashima and producer Hisaharu Tago), and Tekken‘s Kuma from Tekken Project’s Kazuhiro Harada…

Ninja Gaiden
DarksidersSoul Calibur
Tekken

Click here to see the above artwork listed on eBay.

Cute and Cuddly Bundle

Three Disney sketches from Junction Point’s Shawn Melchor and Scott McSorley, Crash Bandicoot holding an angry bird from Big Red Button’s Bob Rafei (who was the original Crash artist at Naughty Dog), Lumines: Electronic Symphony collage from Q Entertainment’s Takashi Ishihara, and Mario from Twisted Pixel’s Jay Stuckwisch… [Note: Crash Bandicoot is a signed digital print.]

Donald the Duck
Lilo  Stitch
Mickey MouseCrash Bandicoot
Lumines
Mario

Click here to see the above artwork listed on eBay.

Check out page two for art from The Last Guardian, Meat Boy, Bastion, and tons more!

Find similar article at: http://www.1up.com/features/sketch-auction-gallery

PLA (CN)

Posted: 30 Apr 2012 04:40 AM PDT



First announced back in September last year (link), the game has finally gotten an official name, PLA, which apparently stands for “Passion Leads Army”. Developed by Giant Interactive together with the Chinese military, it is no doubt a simple twist on People’s Liberation Army (PLA). The game showed up over the past weekend at Nvidia Game Festival in China, and it is sporting awesome new graphics. The benchmark below is running on a Nvidia GTX 680.

PLA is now the first Nvidia 3D Vision Ready game developed in the world’s biggest country, and it is sporting DX11 compatibility as well. The game is set in 1973, with the city of Shanghai as the backdrop during a war. There will be 2 versions of the game, 1 especially for the military to use for training, while the other is the commercial client.

Find similar article at: http://www.mmoculture.com/2012/04/pla-cn-official-chinese-army-game.html

ASUS G74sx ROG Gaming Laptop Review

Posted: 29 Apr 2012 10:40 PM PDT

Details:
Price: £1,599

Verdict:
Falls shy of cutting-edge PC gaming, but a great performer and an even better investment. 8/10

CPU: Intel Core i7-2630QM (2.00GHz, 6Mb cache)
RAM:
8GB DDR3 1333MHz
GRAPHICS:
Nvidia GTX 560M 4058MB
HARD DRIVE:
2x 750GB SATA II
Screen:
17.3″ 16:9 HD+ (1600×900)/Full HD (1920×1080)/Full HD 3D(1920×1080 120Hz) LED Backlight
OPTICAL DRIVE:
Blu-Ray/DVD +/- Rewriter
Connectivity: 1 x Microphone-in jack, 1 x Headphone-out jack, 1 x USB 3.0 port(s), 3 x USB 2.0 port(s), 1 x RJ45 LAN Jack for, LAN insert, 1 x HDMI, Integrated 802.11 b/g/n, 10/100/1000 Base T
Weight: 4.28 kg (with 8 cell battery)
EXTRAS:  EAX Advanced HD 5.0, THX TruStudio, Built-in Bluetooth™ V3.0 (Optional) webcam, 2-year limited International hardware warranty
OS: Windows 7 Home Premium
Web: Republic Of Gamers

What a lump. The ASUS Republic Of Gamers G74sx is really leaning on the definition of 'portable'. It's leaning the definition of laptop even: this beast is hot and heavy and we wouldn't want it on our laps for long. But it is spec'd out to its rubberised edges with some cutting-edge mobile gaming hardware – the epitome of a desktop replacement system.

For around the £1500 mark you get a pokey Sandy Bridge mobile i7 processor, 8GB of DDR3 RAM and a mobile GeForce 560M graphics card with a generous 4GB of VRM. Very respectable – for a desktop, but eye-popping specifications even for a gaming laptop.

Your storage and memory needs are more than covered, though that mobile GPU doesn't quite cut it when placed under stress under the more graphically intese titles out there. While no one would expect any system to be capable of coping with The Witcher 2′s 'uber-sampling' setting, we did hope that the G74sx would hit a full 60 FPS with the graphical settings all on 'High'. It was a similar story for The Elder Scroll V: Skyrim, with judder and high frame rates only achieved with draw distances and textures pulled in from the absolute maximum.

Whatever you do play on the G74sx does tend to look beautiful though, and that's in no small part due to it's ultra-crisp backlit screen. The 17-inch display is full HD and 3D, which also makes it brilliant for watching films. That in itself is a massive selling point for this gaming laptop, but it's backed-up by a comprehensive set of multimedia features, including EAX/THX sound and Blu-Ray. As an overall package it's brimming with value, even if there are better laptops purely for gamingin a similar price range.


G74S3

G74S4

G74S1

G74S2

 

 

Find similar article at: http://www.totalpcgaming.com/hardware/laptops/asus-g74sx-rog-gaming-laptop-review/

Firefall Asia

Posted: 29 Apr 2012 07:10 PM PDT


Just last week (link), Red 5 Studios confirmed a USD 23 million and record-breaking deal with Garena for Firefall in 7 Asian countries, spanning a total of 6 years. Not much was written about the man behind the deal, Mr Tony Park, who was the main architect in making this possible. Korean game website ThisIsGame.com speaks with him, a Korean who is fluent in both English and Chinese. Please note that not all questions and answers are translated.

A: The strategic plans for China and Korea is not confirmed yet, hence we accelerated the deal for these regions once Garena showed interest in Firefall.

A: We held discussions with Garena about the many online shooters in the region, and noted popular titles such as Special Force, Point Blank, Black Shot (under Garena) and Cross Fire. Firefall will stand out because of its additional large-scale PvE content, hence it will be different from other FPS. Garena also held this difference in high regards, hence the deal was signed. We feel that Firefall will have its own player base and stand alongside other FPS in the market.

A: Other than its interest, Garena is also the publisher for League of Legends in the region. In less than a month of launch in Taiwan, the CCU went over 100,000 players, making it the number one title in the country. In the Philippines, Malaysia and Singapore, the game did well in player numbers as well, perhaps one of the top 2 games there.

From what we have seen, Garena’s Black Shot in Singapore and Malaysia also reached a record number of players. The company’s founder is a fan of e-Sports and competitive gaming, knowing details of Firefall since it was announced.

A: It is hard to say which company communicated about the possible deal first. It happened last June, when we visited some game companies in Taiwan and we paid a visit to Garena over there as well. It happened that Garena had interest in Firefall, but did not know which side to contact, Red 5 Studios or Webzen.

A: After meeting them in Taiwan, our teams subsequently met at PAX, ChinaJoy and the recent G*Star in Korea. Garena sent a number of their folks to G*Star to try out the game. Red 5 did not have a Business to Business counter, hence they had to queue up like the rest of the visitors to try the game out. After that, Garena and us discussed about the deal.

A: Yes, you can say that G*Star actually helped. Earlier in July, the conflict with Webzen was not resolved yet, hence Garena could only stand at the side and observe the proceedings. Then on October 21st, we set up Red 5 Singapore, and in November Garena’s CEO paid us a visit after G*Star 2011 ended. The talks to finalize the deal lasted 3 days.

A: The correct term for the rights is “other than North America and Europe”. Before acquiring back, we weren’t able to talk to potential overseas partners. That was a sensitive period in terms of the law, which was known throughout the gaming industry.

A: Yes, Webzen will be getting a share of the profits, including some of the USD 23 million which was just signed.

A: The last time I did this was a long time ago *laughs*. Perhaps that is the reason I decided to attend. But in actual fact, Garena’s CEO was there for the signing as well, I had to show my sincerity. Firefall is a very important game to us, but I did the negotiations with my business team as well, not just me alone.

A: To be honest, luck plays a part. The hard work for me is to understand our own titles and understand the companies we are dealing with. We have to know what their concerns are and provide them with answers and whatever information they need. Once done, we can all settle down and discuss a deal. Having a playable build over at the previous conventions helped the deal as well.

A: If you are not part of the development team, one of the founders or an investor in the company, it will be hard to become the company’s representative. The gaming industry is still young, hence there are not many people in the industry who have reached the retirement age yet.

A: I am currently considering a new setup in the company. From our pool of Game Masters, we will handpick a few and groom them to work in the business or product planning departments. I think this is the only way to ensure they are still in the industry after 50 years old.

To people outside, my advise given to my own staff as well is to work on on everything, no matter how easy or hard the task is. I may look like a Superman on surface, but I am a very hardworking man as well. I don’t think I am smarter than people, hence I work every of the smaller tasks to perfection.

Find similar article at: http://www.mmoculture.com/2011/12/firefall-asia-man-behind-deal.html

Guild Wars 2

Posted: 29 Apr 2012 04:40 PM PDT



[Game website] The Beta Weekend event will be ending in less than 12 hours, but I think I have seen enough for now. As the first public beta with many, many more players, there are obviously various technical hiccups, though none are really serious. I tried out 2 classes, Necromancer (level 10) and Engineer (level 18), and surprisingly I decided to stick with the latter. This most is mostly about how I find the game, I can’t help it if you have different opinions :)

Dynamic events are really fun. Without any parties, players within the same area gets the buffs other players cast and everyone who helped out gets graded from Bronze to Gold, with different rewards. Yes, even if you joined in late, you still have a chance to get a Gold grading. This is also the first time in a MMO I have seen so many players helping to revive each other, since any class, race or player can do it.

Though fun, there are still instances for single or partied players to enter, mostly during the main story quests. I am not sure how other solo players find them, but for me, they are really, really tough. Going into such instances at the recommended level usually gets me killed in no time, along with the NPC aids as well.

I seriously wish these story instances are part of the dynamic quests system as well, but since it is tied to the “My Story” records for each character, I guess something has got to be personalized. A short search led me to believe there is no option to do a skill reset (not traits), and this is something I am not really pleased about.



Through exploring, I found a cave which requires players to jump across platforms to get to the end, which most probably offers a secret reward like an unmarked skill point. Easy, you might think, but not when ravens are swooping down and threatening to knock you off and shamans transforming into beasts to crush you. And if those are not bad enough, there are really strong creatures below waiting to devour you… Argh, I think I must have tried this map around 10 times. Someone over at ArenaNet is a hardcore Tomb Raider fan.



I have 2 minds about the scaling system, part of me says it is not needed while the other part of me says it is to make sure the game is fair regardless of character level. You see, entering areas with lower level mobs will scale your level and stats down. Note the green level and stats in the screenshot below.



I have yet to try World vs World vs World (WvWvW), the PvP map, but I will keep it for the next Beta Weekend since ArenaNet said there will be a couple more before launch. All in all, there are just minor complains and personal preferences on my side, nothing major to criticize. Gameplay and the various systems in Guild Wars 2 certainly provided me with fresh air, hopefully more of you guys will join the game once it goes live :)

Find similar article at: http://www.mmoculture.com/2012/04/guild-wars-2-beta-weekend-thoughts.html

MMO Updates

MMO Updates


Wings Over Atreia: Aion your way

Posted: 30 Apr 2012 10:00 AM PDT

Filed under: , , , , ,

Wings Over Atreia
Though a recent catchphrase for Aion's conversion to the Truly Free model, having it "your way" ((R)[TM]BLT) predates NCsoft's usage. Burger joints and assassins for hire alike touted this business motto long before the game. So there is no real infringement if I borrow this philosophy and mold it to my own purposes. And mold it I will, like Playdoh on a hot summer's day.

Some of you may have noticed that I have been livestreaming on a weekly basis to help expand on the Aion experience. (If you haven't, it's never to late to watch!) The thing is, if we just follow my own personal playstyle, you might be stuck watching me rearrange furniture in my little condo for hours on end since I usually play however the mood strikes me at that moment. That's where you come in.

It's time to vicariously experience Aion your way! This week's Wings Over Atreia is all about getting to the heart of what you want. Then I can incorporate the things that you find interesting into the livestreams and even the weekly articles. How shall we accomplish this? Well, although it seems some of you have been able to resist the lure of the spiffy tag at the end of every column that asks for reader suggestions, how many of you can resist... *dramatic music* The Poll? So quick and simple, just a few clicks...

If you ever wanted to tell me where to go, now is your chance.

Continue reading Wings Over Atreia: Aion your way

MassivelyWings Over Atreia: Aion your way originally appeared on Massively on Mon, 30 Apr 2012 12:00:00 EST. Please see our terms for use of feeds.

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    See Guild Wars 2's Lion's Arch for the first time

    Posted: 30 Apr 2012 09:30 AM PDT

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    Guild Wars 2: Lion's Arch
    Lion's Arch was a staple city in the original Guild Wars, so its presence 250 years later in Guild Wars 2 excites many hardcore fans of the lore. In this last weekend's beta event for Guild Wars 2, participants got to see the new Lion's Arch for the first time, answering several questions about its appearance and function in this more modern Tyria.

    Our own Richie Procopio ventured into Lion's Arch to grab some video footage for those who didn't get a chance to see the city during the crazy weekend. The video shows a walk-through of the major features, including some amazing bird's-eye views and even a bit of the city at night. Click past the cut to watch the entire video.

    Continue reading See Guild Wars 2's Lion's Arch for the first time

    MassivelySee Guild Wars 2's Lion's Arch for the first time originally appeared on Massively on Mon, 30 Apr 2012 11:30:00 EST. Please see our terms for use of feeds.

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      Battlestar Galactica Online inches toward 10M players, hands out swag for anniversary

      Posted: 30 Apr 2012 09:00 AM PDT

      Filed under: , , , ,

      BSGO
      Battlestar Galactica Online has quietly but surely expanded its reach across the cosmos, netting nearly 10 million registered players as the title hits its first anniversary. To celebrate the dual achievement, Bigpoint is dishing out goodies to all of its players over the next week.

      From today through May 6, Bigpoint is handing out in-game gifts and bonuses to players. Players need to log in each day to grab these prizes, however. In addition to the freebies, BSGO is increasing the daily merit cap and offering special deals for its item shop.

      Bigpoint CEO Heiko Hubertz sees Battlestar Galactica Online's first year as both a success and the beginning of a great run: "We are thrilled with the tremendous growth of BSGO and how the game has performed over the past year. We're excited to move forward with this momentum, celebrate our achievements, and reward all of our players in the community who helped us get to this point."

      [Source: Bigpoint press release]

      MassivelyBattlestar Galactica Online inches toward 10M players, hands out swag for anniversary originally appeared on Massively on Mon, 30 Apr 2012 11:00:00 EST. Please see our terms for use of feeds.

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        SWTOR preps character transfer service for this summer

        Posted: 30 Apr 2012 08:15 AM PDT

        Filed under: , , , ,

        SWTOR
        Feeling grounded on a particular Star Wars: The Old Republic server while your friends are hyperjumping on a different one? BioWare says relief for player segregation is in sight, as the studio is preparing for character transfers in SWTOR starting "in early summer."

        According to Senior Producer Dallas Dickinson, the service will be made available in waves. The studio will begin by offering free transfers to and from specific servers, but later on there will be a more widespread system that will allow anyone to transfer to the server of their choice. The service should help alleviate issues with low population servers by offering transfers to high-pop ones.

        It's important to note that while some of these transfers will be free, others will require a real-world fee.

        SWTOR recently released in new territories including the Middle East, and has plans for additional playable races for later this year.

        MassivelySWTOR preps character transfer service for this summer originally appeared on Massively on Mon, 30 Apr 2012 10:15:00 EST. Please see our terms for use of feeds.

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        Watch the new Diablo III TV commercial

        Posted: 30 Apr 2012 08:00 AM PDT

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        Diablo III
        "Evil is back," the screen proclaims -- and who are we to argue? Blizzard has released a brand-new 30-second spot for television to promote Diablo III's May 15th release, and it's a tight little package of demons, explosions, fire, and one properly terrified girl.

        Blizzard's been ramping up the hype as its hack-and-slash RPG nears launch. It's released class spotlight videos on the classes of the game, including the Demon Hunter, the Barbarian, the Monk, and the Witch Doctor.

        Check out the new TV spot after the break and let us know what you think!

        Continue reading Watch the new Diablo III TV commercial

        MassivelyWatch the new Diablo III TV commercial originally appeared on Massively on Mon, 30 Apr 2012 10:00:00 EST. Please see our terms for use of feeds.

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          League of Legends adds spectator mode, tweaks champions

          Posted: 30 Apr 2012 07:30 AM PDT

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          League of Legends - Master Yi
          Riot has released a couple of new videos detailing some changes incoming with League of Legends' next patch. First up is a five-minute clip that walks through the thought process behind changes like magic resists per level, adjustments to the Master Yi and Ryze champions, and tweaks to various ability power items.

          The second video is all about spectator mode. There are a number of ways to spectate on both your friends' matches and those of high-skill featured players. There's also a three-minute delay on the proceedings, so would-be cheaters are out of luck.

          Jump past the break to see all of spectator mode's features as well as more on the Varus patch changes.

          [Source: Riot Games press release]

          Continue reading League of Legends adds spectator mode, tweaks champions

          MassivelyLeague of Legends adds spectator mode, tweaks champions originally appeared on Massively on Mon, 30 Apr 2012 09:30:00 EST. Please see our terms for use of feeds.

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            MV Guide: April 30 - May 6, 2012

            Posted: 30 Apr 2012 07:00 AM PDT

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            Image
            MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV.

            Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During our streamed events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.)

            Follow along after the jump to see what's on this week's schedule!

            Continue reading MV Guide: April 30 - May 6, 2012

            MassivelyMV Guide: April 30 - May 6, 2012 originally appeared on Massively on Mon, 30 Apr 2012 09:00:00 EST. Please see our terms for use of feeds.

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              The Daily Grind: Did you participate in the Guild Wars 2 beta weekend?

              Posted: 30 Apr 2012 06:00 AM PDT

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              Charr ftw
              For those who pre-purchased Guild Wars 2, participated in previous beta weekends or were lucky enough to be the handful selected from previous sign-ups, this last weekend meant you got your hands on the highly anticipated MMO in (most of) its shiny glory. That is, if you were able to log in.

              While it's pretty apparent that most (but not all!) of us on the Massively team are in love with Guild Wars 2, that's inevitably not always the case when opinions come into play.

              So we want to know what you liked or didn't like about the game. If it was your first time playing, was it everything you expected? For those playing again, did your opinion change at all? Were you even able to get past the log-in screen? Let us know!

              Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

              MassivelyThe Daily Grind: Did you participate in the Guild Wars 2 beta weekend? originally appeared on Massively on Mon, 30 Apr 2012 08:00:00 EST. Please see our terms for use of feeds.

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                MMO Week in Review: Sold out

                Posted: 29 Apr 2012 06:00 PM PDT

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                GW2
                At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

                Guild Wars 2's first prepurchase beta event ends in just a few short hours, bringing to a close what's probably the most hyped week in ArenaNet history. We were treated to new art, the Asuran starting experience, a tour of the offices, and details on world transfers. As if to taunt us about not-yet-public races, our own Lis Cardy delighted us with a look at the lore of the Sylvari, who swear they are trees and not elves.

                Meanwhile, classic Guild Wars is celebrating its seventh year of operation with a big ol' party, which hopefully gave you something to do if you were one of the unlucky procrastinators whose beta dreams were partially dashed when ANet shut down GW2's digital prepurchase options temporarily on Thursday.

                Enjoy the rest of our top MMO stories after the cut.

                Continue reading MMO Week in Review: Sold out

                MassivelyMMO Week in Review: Sold out originally appeared on Massively on Sun, 29 Apr 2012 20:00:00 EST. Please see our terms for use of feeds.

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                  EVE Evolved: Four years of EVE Evolved

                  Posted: 29 Apr 2012 04:00 PM PDT

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                  EVE Evolved title image
                  On April 27th, 2008, I joined the Massively crew and published the first edition of a new weekly column dedicated to the world of EVE Online. It's hard to believe that the EVE Evolved column is now four years old, spanning nine major expansions and predating CCP Games' transformation into an industry giant with three games in development. Since the column's first crude scribbling about shuttles, I've written over 200 in-depth articles, guides, stories, and opinion pieces. With its free expansions and iterative updates, EVE is a rapidly changing game that provides a constant supply of things to write about.

                  To celebrate the fourth anniversary of the column, I'm giving away two 30-day Pilot's License EXtensions to two lucky readers. To enter the competition, leave a comment stating which EVE Evolved article from this year is your favourite, and why it's your favorite, and what topic you'd like to see covered in the coming year. You will need an active EVE account to claim the prize, so be sure to include a character name with your comment if you want to be able to win a prize. If you're not comfortable with giving out your character name, use an alternate character or sign up a new trial account. The winners' names will be revealed in next week's column.

                  In this week's EVE Evolved, I look back at some of the highlights from the column's fourth year.

                  Continue reading EVE Evolved: Four years of EVE Evolved

                  MassivelyEVE Evolved: Four years of EVE Evolved originally appeared on Massively on Sun, 29 Apr 2012 18:00:00 EST. Please see our terms for use of feeds.

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                    One Shots: Warped

                    Posted: 29 Apr 2012 02:00 PM PDT

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                    One Shots
                    Massively reader Johanis delivered today's One Shots image, which features one of TERA's pegasi in flight. He tells us,
                    Here is a shot of Honeynut, my TERA Archer, who was exploring during last weekend's open beta. While flying from one destination to another, she suddenly warped through one of many travel gates, and it was gorgeous. She emerged into a beautiful land just waiting to be explored.
                    Enjoy Johanis' entry alongside a few others past the break!

                    Continue reading One Shots: Warped

                    MassivelyOne Shots: Warped originally appeared on Massively on Sun, 29 Apr 2012 16:00:00 EST. Please see our terms for use of feeds.

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