MMOGaming News

MMOGaming News


Chinese Super Model Ai Shanzhen Signed As Queen's Blade Spokesperson

Posted:

Chinese Super Model Ai Shanzhen Signed As Queen's Blade Spokesperson


Liveplex today announced that Chinese famous model, Ai Shanzhen, has been signed as spokesperson for its 3D adult MMORPG Queen's Blade.

Dragon Nest New Class Kali and Lv60 Dungeons Teaser Video

Posted:

Dragon Nest New Class Kali and Lv60 Dungeons Teaser Video


The teaser video let us catch a glimpse of some bosses in new lv60 dungeons, among them: a giant octopus, a shadow with big jaws and a butterfly fairy queen. The names of the new dungeons are previously revealed as:

WoW: Children's Week 2012 is Coming

Posted:

WoW: Children's Week 2012 is Coming


Children's Week is coming! Taking place once a year in Orgrimmar, Stormwind, Dalaran, and Shattrath City, this week-long celebration is a time to give back to the innocents orphaned by war.

3 Step-up Actions Keep Your Anticipation to TERA(NA) Launch

Posted:

3 Step-up Actions Keep Your Anticipation to TERA(NA) Launch


The official launch of TERA is approaching day by day. To biuld up publicity of TERA, En Masse Entertainment took a range of actions to attract gamers' attention continuely. According to a developer journal created by TERA's Senior Producer Brian Knox, we can know the road to launch and the growth trajectory of the Bluehole studio.

DUST 514's Dynamic Battlefields Got Explained

Posted:

DUST 514's Dynamic Battlefields Got Explained


DUST 514 is a sandbox shooter and the mercenaries (players)' actions will have certain impact on the planets in the game. Playstation blog just explained how the dynamic battlefield works in DUST 514.

Rumor: Nexon To Buy EA?

Posted:

Rumor: Nexon To Buy EA?


Citing South Korean business daily Maeil Business Newspaper, nexon made an offer to purchase EA! Can Nexon afford EA?

Continue reading Rumor: Nexon To Buy EA?.

Post-Apocalyptic Shooter MMO Grimlands Begins Closed Beta

Posted:

Post-Apocalyptic Shooter MMO Grimlands Begins Closed Beta


gamigo today announced that the closed beta testing for their upcoming post-apocalyptic title, Grimlands, officially start today. This first step of beta testing will focus on technical details such as server stability, optimization of the network code and testing new features.

TERA: All About Action - The Warrior Showcase

Posted:

TERA: All About Action - The Warrior Showcase


With the end of the OBT in TERA, I want to share with you the impressions I had while playing the Warrior Class.

A Grand Prize of $10,000 Waiting for You in 2012 C9 Championship Tournament

Posted:

A Grand Prize of $10,000 Waiting for You in 2012 C9 Championship Tournament


Today, WEBZEN finally opened the registration page (http://event.webzen.com/C9/Tournament/Application) for '2012 C9 Championship Tournament' and began accepting applications for the tournament that has a grand prize of $10,000 (USD). To get a ticket for the '2012 C9 Championship Tournament', players must complete 3 in-game party quests before May 5th.

Iris Online: Lost Temple of Atlantis Update Lives Today

Posted:

Iris Online: Lost Temple of Atlantis Update Lives Today


Prepare to free Arcana from the tyranny of endless armies as Iris Online unveils new zones, new items, new quests, a level cap increase to 75, and the most challenging dungeon yet – the Lost Temple of Atlantis! The battle begins today, April 26, and kicks off Iris Online's latest treasure hunting and buff events!

Blade & Soul Brief First Impressions of New Stuff in CBT3

Posted:

Blade & Soul Brief First Impressions of New Stuff in CBT3


I've played the previous beta last year on a force master to level 38, so I'm not completely clueless on what I'm doing.

[Exclusive] AION (EU) Executive Product Director Interview

Posted:

[Exclusive] AION (EU) Executive Product Director Interview


We just talked to AION EU's Executive Product Director Volker about the change of the game after going to free-to-play.

TERA Japan - Blood Graces New Trailer

Posted:

TERA Japan - Blood Graces New Trailer


Trailer for TERA Japan's upcoming expansion, Queen of Argon: Part 1.

Guild Wars 2: We're in It to Win It This Time, Says ArenaNet

Posted:

Guild Wars 2: We're in It to Win It This Time, Says ArenaNet


Mike O'Brien, ArenaNet's founder, recently chatted with Forbes's contributor stating his high expectations about Guild Wars 2. After 5 years of development and long wait, Guild Wars 2 is finally coming to a close with its first public beta test this weekend.

S.T.A.L.K.E.R. 2 Canceled; the Dev Announced MMO Survarium

Posted:

S.T.A.L.K.E.R. 2 Canceled; the Dev Announced MMO Survarium


GSC Game World didn't reach agreement with the rights owner regarding the use of S.T.A.L.K.E.R. brand, so they moved forward as an independent studio with a new project.

MMORPG Videos

MMORPG Videos


Seven Souls Online: First Impressions with Ripper X!

Posted: 25 Apr 2012 11:52 AM PDT

Ripper teleports into Seven Souls Online, an upcoming free-to-play MMORPG set in an East-meets-West world combining elements of both fantasy and sci fi. SSO promises to be an action-packed roleplaying game, with over 2,000 quests and a stunningly beautiful world to explore. Features: Three Classes | The magic-enhanced Manatech Rebel, the savage Imperial Guard, and the cunning Exiled Avenger. Rage Mode | Characters may instantly transform into powerful demons and monsters! Book of Lost

War of the Immortals: Lost Omen Trailer

Posted: 26 Apr 2012 08:36 AM PDT

Perfect World Entertainment has announced that the War of Immortals will be expanding with the Lost Omen expansion. New content in Lost Omen will include the new Harbinger class, PvP arena and new, more powerful pets. To celebrate the announcement, the team has released a new trailer http://www.mmorpg.com

Seven Souls Online: First Impressions with Ripper X!

Posted: 26 Apr 2012 08:03 AM PDT

Ripper teleports into Seven Souls Online, an upcoming free-to-play MMORPG set in an East-meets-West world combining elements of both fantasy and sci fi. SSO promises to be an action-packed roleplaying game, with over 2,000 quests and a stunningly beautiful world to explore. Features: Three Classes | The magic-enhanced Manatech Rebel, the savage Imperial Guard, and the cunning Exiled Avenger. Rage Mode | Characters may instantly transform into powerful demons and monsters! Book of Lost

MMORPG Reviews

MMORPG Reviews


Wakfu has revealed new details about the Smithmagic

Posted: 27 Apr 2012 12:41 AM PDT

Ankama has released further details about the new WAKFU feature, the Smithmagic. With Smithmagic players can recycle items from their inventory and transform these into runes to customise their equipment. This is an ancient art, dating from the Age of DOFUS, but Smithmagic in WAFKFU is different. Smithmagic is not a profession, it can be [...]

War of the Immortals has released its first expansion, Lost Omen

Posted: 26 Apr 2012 09:27 AM PDT

Perfect World Entertainment has announced the first expansion for War of the Immortals, named Lost Omen. This expansion is going to be released on May 10 and take the Atlantean war between the gods to a new level. Lost Omen add a new class, the Harbinger, teacher of the psychic and the powers of the [...]

Grimlands has started today its first beta

Posted: 26 Apr 2012 08:39 AM PDT

Gamigo and Drago Entertainment has started today the first step of Grimlands beta. This beta will focus on technical details such as server stability, optimization of the network code and testing new features. This first beta version of the shooter MMO Grimlands includes a dozen new dungeons full of post-apocalyptic adventure for groups of players. [...]

RiotZone has received a huge content update

Posted: 26 Apr 2012 08:30 AM PDT

Mail.Ru, has released today a huge patch for RiotZone, that comes with lots of new content for the game. Some of the new features include: - Officer level cap raised to 45 - New urban and jungle missions - Item shop heavily modified: now even lower level players will find useful items to enhance your [...]

Pockie Ninja has released a new trailer that presents Chapter 9: Battle! Impel Down

Posted: 26 Apr 2012 07:12 AM PDT

Games321 has released a trailer for Pockie Ninja presenting the Chapter 9: Battle! Impel Down, which has just been put online and brings a great amount of new content.

Wargaming.net brings World of Tanks to South East Asia

Posted: 26 Apr 2012 06:17 AM PDT

Wargaming.net is going to launch the award-winning MMOG World of Tanks to players in Southeast Asia, namely Singapore, Malaysia, Philippines and Thailand. The game will be launched through online game publisher SEA Gaming, who will handle marketing, distribution, operations and support service for players. In-game language options for the armored action MMO will feature English, [...]

Blizzard has announced a series of events to celebrate the release of Diablo III

Posted: 26 Apr 2012 05:14 AM PDT

Blizzard has announced a series of events to celebrate the release of his highly anticipated game, Diablo III. On the night of May 14, stores in US, UK, France, Germany, Sweden, Poland, South Korea, Thailand, Singapore, and the region of Taiwan will host the players in the presence of members of the Developer Team of [...]

We are celebrating celebrating a closed beta key giveaway for Legends of Aethereus

Posted: 26 Apr 2012 04:55 AM PDT

Three Gates with FREE MMORPG and MMO Reviews, are giving away 1500 closed beta keys for Legends of Aethereus. Legends of Aethereus is a co-op multiplayer online action RPG which offers uniquely designed Combat Arena scenarios. Players can create their own scenarios, using beasts, traps and contraptions, and they can design as well new gear, [...]

UFO Online is celebrating a closed beta key giveaway

Posted: 26 Apr 2012 04:09 AM PDT

Gamigo with FREE MMORPG and MMO Reviews, are giving away 500 closed beta keys for UFO Online. In the strategic browser-based game UFO Online, humanity has also made the mistake of trusting the aliens. A terrible mistake, as it turns out. The supposedly-peaceful aliens soon turn out to be nasty invaders looking to exploit our [...]

Dragon Crusade has started its closed beta registrations

Posted: 26 Apr 2012 03:18 AM PDT

Aeria Games, has started the closed beta registration for its new MMORTS Dragon Crusade. Dragon Crusade provides an epic fantasy tale of the rise and fall of kingdoms. The game features diverse races and architecture, deadly instances, powerful alliances, thrilling combat, and customizable equipment. Throughout every aspect of the game, strategy plays as important a [...]


General Gaming Article

General Gaming Article


Researchers Announce Huge Quantum Computing Breakthrough

Posted: 26 Apr 2012 04:59 PM PDT

As far as quantum computing breakthroughs go, this latest one by a team of researchers from the U.S., Australia and South Africa is truly special. According to the researchers, a tiny crystal comprising only 300 atoms developed by them has paved the way for a "huge leap" in computing. A leap so vast, these researchers claim, that it would take a supercomputer larger than the known universe to do the kind of calculations possible with their "quantum simulator," a special type of quantum computer. Hit the jump for more.

"Computing technology has taken a huge leap forward using a crystal with just 300 atoms suspended in space," Dr Biercuk, from the University of Sydney's School of Physics and ARC Centre of Excellence for Engineered Quantum Systems, is quoted as having said in a university news release.

"The projected performance of this new experimental quantum simulator eclipses the current maximum capacity of any known computer by an astonishing 10 to the power of 80. That is 1 followed by 80 zeros, in other words 80 orders of magnitude, a truly mind-boggling scale."

In a video (below) uploaded to YouTube by the University of Sydney, the Aussie researcher described the system as being a one-atom thick "pancake" of 300 beryllium atoms; however, the technical systems accompanying this trapped-ion quantum simulator take up an entire room. Bieruck and his teammates have detailed their system in a letter published in the journal Nature.

"In our case, we are studying the interactions of spins in the field of quantum magnetism - a key problem that underlies new discoveries in materials science for energy, biology, and medicine."

"For instance, we hope to study the spin interactions predicted by models for high-temperature superconductivity - a physical phenomenon that has yet to be explained, but has the potential to revolutionise power distribution and high-speed transport."

There's one problem, though: it's not easy to check the accuracy of calculations performed by this tiny beast using conventional computers. Bieruck sees overcoming this problem as the next big challenge for him and his team. In the meantime, you can enjoy your Ivy Bridge-powered rigs and ultrabooks.

AMD Catalyst 12.4 Driver Hits The Web With WHQL Certification And Added OS Support

Posted: 26 Apr 2012 11:14 AM PDT

Another day, another new graphics driver. But rather than being yet another beta release, the AMD Catalyst 12.4 driver is fully WHQL certified and brings a bevy of useful new features to the virtual table, including Radeon HD 7000 series support for Windows XP, openSuse 12.1 and the just-released Ubuntu 12.04.

The new driver squashes third-screen tearing issues in 3x1 and 1x3 Eyefinity setups and provides bug fixes for a handful of games, including Skyrim, Stalker: Call of Pripyat, Rage and 2007's Enemy Territory: Quake Wars (WTF?). In addition, AMD reports that texture filtering and super sampling anti-aliasing: level of detail image quality has been improved for the Radeon HD 7000 lineup. Along the same lines, morphological anti-aliasing receives a major boost for Radeon HD 5000, 6000 and 7000 series cards, with AMD claiming that "MLAA now operates up to 80% faster than previous versions."

If any of that sounds up your alley, you can snag the AMD Catalyst 12.4 driver over on AMD's website right now.

Are We In For An SSD Price War?

Posted: 26 Apr 2012 10:34 AM PDT

Eight out of ten geeks agree*: once you've taken an SSD's blazing fast speeds for a whirl, it's hard to go back to standard HDDs. (The last two geeks horde ripped HD video files like they're going out of style.) The problem is, the comparatively sky-high price point of SSDs have kept most folks away from their oh-so-sweet performance. New reports indicate that may change in the coming months, however, as the big movers and shakers in the SSD industry lower prices to try and squeeze out the little guys.

Falling NAND chip pricing is the reason that Kingston, Intel, OCZ and Crucial will be able to engage in the "price war" to eliminate smaller companies from the SSD market, DigiTimes reports. The publication's sources say that the big guys are worried that "inferior products" from bit players may slow down the mass adoption of SSDs through retail channels, so the big guys plan on squashing the competition with a swat of the low-price sledgehammer.

Now, you want to take everything you hear from DigiTimes with a grain of salt, but keep in mind that Intel recently released the budget-priced 330 SSD line with a base model that retails for under $100. The big companies also hope to spur the mass adoption to SATA 3.0 by offering those SSDs at competitive prices to SATA 2.0 SSDs, the publication says.

*Yes, those numbers are completely fictitious.

Ubuntu 12.04 "Precise Pangolin" Released

Posted: 26 Apr 2012 10:11 AM PDT

If you're a Ubuntu Linux user, there's a new entry on your to-do list for today: downloading Ubuntu 12.04 (aka "Precise Pangolin"), the just-dropped long-term support release for the operating system. That means it gets five full years of bug fixes and updates, and it brings a host of improvements and fresh features to the OS -- including upgrades to its divisive Unity interface.

This is the first time Unity has reared its head in a LTS Ubuntu release, and it brings Canonical's new menu-shattering HUD interface to the party. (We've covered the Canonical HUD previously; hit the link for more details.) Initial reports say that Unity speeds along like a champ in Ubuntu 12.04, but we haven't had a chance to try it out for ourselves yet.

In addition to the usual app updates, Precise Pangolin packs in improved power management, a new login screen and a Video Lens that searches for cinema both online and locally. Canonical went after the enterprise market hard with this release: Ubuntu 12.04 includes support for VMware, Citrix, Microsoft RDP 7.1 and over 20 different laptops and desktops available on the market. OMG! UBUNTU! made a video of the top ten new features available in the O.S., which you can watch above.

Here's the download page for Ubuntu 12.04.

Replay Games Raises Half a Million Dollars for Leisure Suit Larry Remake

Posted: 26 Apr 2012 08:09 AM PDT

Leisure Suit Larry is returning to the Land of the Lounze Lizards, and it's all because of the generosity of thousands of nostalgic old school adventure gamers who pledged the necessary half a million dollars to make it happen. With six days to spare, Al Lowe, creator of the original Larry games and not the last two abominations that sullied the franchise, is promising more content if pledges top $750,000.

Fans of the original games will be happy to know that Al Lowe is in full control of the remake, which promises to add improved graphics, a revamped interface, and updated humor. Adventure Mob is providing the code base, and Replay Games, which is made up of a bunch of Sierra veterans, is overseeing the project and will handle publishing chores.

It remains to be seen whether Leisure Suit Larry will capture gamers the way he did back in adventure gaming's heyday. Al Lowe and Co. will give it an honest shot, and if nothing else, the remade game has allowed old school gamers who pirated the original copies to atone for their sins by backing the Kickstarter project.

Leisure Suit Larry's Kickstarter Page

Samsung Announces Slim and Sexy Optical Drive for Ultrabooks and Tablets

Posted: 26 Apr 2012 06:56 AM PDT

Having to lug around bulky accessories and peripherals with your Ultrabook or tablet PC kind of negates the whole idea behind thin and light form factors. At the same time, some people find an external optical disc drive (ODD) to be an essential companion, and if you're one of those people, you may want to slap Samsung with a high-five for announcing its new SE-218BB external DVD writer.

Samsung claims the SE-218BB is the world's thinnest ODD, making it a perfect compliment for light and portable devices. It's 18 percent slimmer than conventional DVD writers, measures just 14mm high, and is 8 percent lighter than Samsung's regular DVD writers. And with a brushed aluminum aesthetic, it looks good to boot.

Here's another bonus: It uses a single USB port to power the drive and provide AV connectivity. Most (not all) external DVD writers require two USB ports to function properly, and since these are in short supply on many Ultrabooks, this could end up being a major selling point.

As for speeds:

  • 24X CD-ROM
  • 24X CD-RW
  • 8X DVD±R recording
  • 5X DVD-RAM recording
  • 6X DVD+R Dual Layer recording
  • 6X DVD-R Dual Layer recording
  • 8X DVD±RW recording
  • 6x DVD-RW recording

You can purchase the SE-218BB now for $60 MSRP.

Image Credit: Samsung

Notebook Makers Grow Impatient with High Cost to Manufacture Ultrabooks

Posted: 26 Apr 2012 06:40 AM PDT

When is an Ultrabook not really an Ultrabook? Whenever Intel says so, that's when. For consumers, the answer might not be so cut and dry, and as notebook makers look to deliver thin and light notebooks at lower price points, you'll have to ask yourself how much you really care about buying a notebook with an official Ultrabook designation versus buying one that's nearly identical but lacks Intel's full blessing.

Here's the deal. According to news and rumor site DigiTimes, notebook manufacturers aren't really happy with the high manufacturing costs associated with second-generation Ultrabooks. Next-gen models are expected to cost about a grand, and that's a tough sell. The solution? Launch "ultra-like" notebooks.

DigiTimes didn't go into specifics, but we imagine lower priced Ultrabook knockoffs will show up to the thin and light party with mechanical hard drives instead of solid state drives, lower quality displays, slightly thicker frames, and a variety of less expensive processor options, including those from AMD.

Samsung Announces Exynos 4 Quad Processor with "Console Like" Graphics

Posted: 26 Apr 2012 05:58 AM PDT

Samsung today officially introduced what it claims is the world's first quad-core application processor built on the High-k Metal Gate (HKMG) low-power process technology. It's called the Exynos 4 Quad, a 32nm 1.4GHz quad-core processor based on the ARM Cortex A9 architecture. With twice as many cores as its predecessor, the 45nm Exynos 4 Dual, Samsung claims the Exynos 4 Quad doubles the processing potential with a 20 percent lower power footprint.

"The quad-core processor offers phenomenal multitasking abilities surpassing any single or dual application processor. Since all the cores must share a single battery, the power management and efficiency in the limited battery capacity are indispensable for mobile computing devices," said Taehoon Kim, vice president of System LSI marketing, Device Solutions, Samsung Electronics. "Given the diverse functionalities consumers are demanding from their mobile devices today, the Exynos 4 Quad meets those high-performance needs while keeping power consumption very low."

One of the neat things about the Exynos 4 Quad is that it's pin-to-pin compatible with the 32nm based Exynos 4 Dual, which makes it easier for mobile device makers to adopt the new part. From a performance standpoint, Samsung says the Exynos 4 Quad is tops when it comes to heavy-load applications like 3D games, video editing, and calculation-intensive simulation.

"With Exynos 4 Quad, you experience console-like gaming wherever you go," Samsung claims.

The Exynos 4 Quad will provide the performance foundation for Samsung's upcoming Galaxy smartphone, which will be officially introduced in May, and is currently being sampled to other device makers.

Image Credit: Samsung

Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


Review: Fishing Resort Tries Hard to Make Fishing Un-Boring

Posted: 26 Apr 2012 07:10 AM PDT

Fishing games are one of the bigger portions in the routine school lunch that is the Wii library. Realistic ones, unrealistic ones, some with controller shells to add to your pile of Wii accessories… and at the tail end of the system’s life, they keep coming. XSeed’s Fishing Resort, developed by Prope (Let’s Tap) tries to spice things up by letting you do some things that aren’t just fishing, and they do add a cute Japanese touch to an otherwise bland genre, but it still has trouble standing out.

The point of Fishing Resort is to let you do whatever you want — as long as it’s related to fishing. Your customized character arrives at the Hotel Fishing Resort and, after a control tutorial, can either keep fishing, take a run down the shore, or go back to the hotel and sign up for special events. Don’t expect a Skyrim level of freedom, though — you’re bounded by all sorts of paths and walls, and you still need to keep fishing and be good at it. The game opens up bit by bit, and in a couple of in-game days, you can freely check out of the hotel and visit the neighboring resort, and many more all across the island are unlocked as you build your collection of catches.

Find similar article at: http://www.1up.com/reviews?cId=3186321

Survarium (RU)

Posted: 26 Apr 2012 04:31 AM PDT



It is my very first time posting about a Russian (RU) online game, and it is special because I personally played S.T.A.L.K.E.R and this small blog apparently has many visitors from Russia as well. Ok, Survarium is not technically a Russian game since it is being developed in Ukraine, but Russian is still the main language there. If you have not played S.T.A.L.K.E.R, it is a single-player, post-apocalyptic FPS where players shoot down mutated stuff in a huge zone filled with radioactive gas.

Survarium is Vostok’s first title, a Free to Play MMOFPS with the similar post-apocalyptic design found in S.T.A.L.K.E.R games. And yes, it will apparently be an open world (Yes!) online shooter, not a room-based one. There is no news of an English server as of now, but seeing the official debut developer diary is subbed in English, one can only hope :) Special thanks to SkySkyss  for sending this information.

Find similar article at: http://www.mmoculture.com/2012/04/survarium-ru-from-creators-of-stalker.html

S.T.A.L.K.E.R. 2 Is Cancelled

Posted: 26 Apr 2012 04:30 AM PDT

S.T.A.L.K.E.R. 2, the long anticipated sequel to the PC classic, has been cancelled, according to the official Twitter feed. "Money was the issue," goes the official Twitter feed of developer GSC Game World, "We were not able to secure the rights to continue development of the Stalker series."

"The reason we cannot continue with the development of Stalker 2," GSC continues on its Facebook page, "is we and our new investors we unable to come to an agreement with the IP rights [sic] onwer."

All is not lost however: "The entire team that was working on Stalker is now working on a new project called Survarium. We are so grateful for the support over the years and despite our best efforts we have to move on from Stalker which is as hard for us as it is for you. However, we feel that our new studio and project will be something unique and fill the void left by Stalker as well as add a lot more!"

Fans of the original S.T.A.L.K.E.R. will be pleased to hear that Survarium will be in the same apocalyptic fantasy vein. "The game focuses on a mass-scale ecological catastrophe on Earth, the reasons behind vaguely known. Impassable woods advance onto cities from every side, maddened animals and birds attack industrial complexes, military structures, warehouses and power plants.S.T.A.L.K.E.R. 2 Is Cancelled

"Towns are cut off from each other, there are no water supplies, no electricity, gas, communication is lost. Countries collapse, anarchy spreads throughout the world. Now force dictates who to survive. In the meantime, new species of greenery and animals purposely destroy human civilization. Strange plants and mushrooms grow through concrete and steel. Scientists all over the world haplessly try to cope with the anomaly sprawling across the Earth with terrifying speed."

Survarium will use Vostok's proprietary engine and is slated to arrive on PC in time for Christmas 2013. Check out the Vostok developer diary below for more details:

YouTube Preview Image

Find similar article at: http://www.totalpcgaming.com/latest-pc-news/s-t-a-l-k-e-r-2-is-cancelled/

Crysis 3 Probably Won’t Let You Toss Turtles At Bad Guys

Posted: 25 Apr 2012 10:30 PM PDT

Besides looking beautiful, the original Crysis stood out for including an absolutely
lovely and bizarre gameplay feature involving the local fauna at the
fictional Lingshan Islands: You could use them as weapons.
As part of the sandbox-driven design of the early parts of Crysis’
campaign, the player could pick up and throw practically anything –
crates, corpses, and even wildlife — and chuck them with lethal
force. A thrifty player could, theoretically, sneak around and sling
crabs instead of bullets.

As visually impressive as Crysis 3 looks so far, with its swampy
streets of Chinatown and verdant takeovers of skyscrapers, it’s the
presence of ambient wildlife that brings this little feature to mind.
During a hands-off demo, director of creative development Rasmus
Hojengaard points out that frogs now hop about in New York’s newest
plumbing development, but the player doesn’t do anything besides look
at them. When I had a brief chance to ask about whether Prophet (a
recurring character throughout the franchise, and now the protagonist
due to events in both the ending of Crysis 2 and whatever has happened in the 20-plus years between Crysis 2′s 2023 time frame and Crysis 3′s setting of 2047 New York) can use frogs with lethal force, Hojengaard became a bit more evasive.

He answered, “We want to give the sensation of a
living and breathing environment, but we don’t want to arbitrarily
have you pick up a turtle and throw it at someone as a gameplay
mechanic, unless we can execute it more elegantly.” Later on, he
added, “We don’t want stuff like being able to throw frogs just for
the heck of it, as that’s too much development time,” and that causes me
some concern. I’m hoping he changes his mind.

Find similar article at: http://www.1up.com/previews?cId=3187027

Five Things Thief IV Needs to Get Right

Posted: 25 Apr 2012 10:30 PM PDT

Besides looking beautiful, the original Crysis stood out for including an absolutely
lovely and bizarre gameplay feature involving the local fauna at the
fictional Lingshan Islands: You could use them as weapons.
As part of the sandbox-driven design of the early parts of Crysis’
campaign, the player could pick up and throw practically anything –
crates, corpses, and even wildlife — and chuck them with lethal
force. A thrifty player could, theoretically, sneak around and sling
crabs instead of bullets.

As visually impressive as Crysis 3 looks so far, with its swampy
streets of Chinatown and verdant takeovers of skyscrapers, it’s the
presence of ambient wildlife that brings this little feature to mind.
During a hands-off demo, director of creative development Rasmus
Hojengaard points out that frogs now hop about in New York’s newest
plumbing development, but the player doesn’t do anything besides look
at them. When I had a brief chance to ask about whether Prophet (a
recurring character throughout the franchise, and now the protagonist
due to events in both the ending of Crysis 2 and whatever has happened in the 20-plus years between Crysis 2′s 2023 time frame and Crysis 3′s setting of 2047 New York) can use frogs with lethal force, Hojengaard became a bit more evasive.

He answered, “We want to give the sensation of a
living and breathing environment, but we don’t want to arbitrarily
have you pick up a turtle and throw it at someone as a gameplay
mechanic, unless we can execute it more elegantly.” Later on, he
added, “We don’t want stuff like being able to throw frogs just for
the heck of it, as that’s too much development time,” and that causes me
some concern. I’m hoping he changes his mind.

Find similar article at: http://www.1up.com/previews?cId=3187033

The Age of Peripheral-Based Games is Fading

Posted: 25 Apr 2012 10:30 PM PDT

Guitar Hero Tony Hawk peripherals

Majesco has announced a new basketball game for Xbox 360 today that doesn’t have to worry about competing with the latest NBA 2K game, and not because it uses Kinect. NBA Baller Beats is a sort of hybrid rhythm/basketball training game that has you bouncing a real-life basketball in front of your television set. It sounds very gimmicky, and in this day and age there may not be much of a place for that sort of thing anymore.

Such a premise automatically limits the potential market for a game. Kinect games require more than just the hardware itself: Players also need a clear playing area for them to dance, jump, mime, and whatever other actions are required by the game in question. That can be problematic for some people, as not everyone has a wide-open living room like those seen in trailers for Kinect games; I had to delay getting one myself until I moved because there was not enough room in my apartment.

Baller Beats, while novel, doesn’t have an especially big market to sell to. The demographic for this game is basketball fans who own an Xbox 360, have room for Kinect, and own a Kinect sensor. And just as importantly, we can’t forget the need for players to live somewhere that they can freely dribble a basketball on the floor. That rules out anyone living in an apartment on any floor but the first, and even on the first floor the sound of a basketball being dribbled for extended lengths of time might still be an indirect way of soliciting death threats from unhappy neighbors.

USA Today suggested Baller Beats “could be a game-changer.” However, I can’t imagine it being anything more than a videogame that changes your real-life basketball game for the better.

Baller Beats may be unique for its incorporation of a real-life sports item, though it’s hardly the only game to make use of physical items beyond the controllers we’re used to holding in our hands. There has been a wave of super-popular peripheral-based games in the last half-decade, though you can go back much further for examples of games using accessories: the NES Zapper and Duck Hunt (among other games), Donkey Konga and its drums, the Dreamcast fishing rod for Sega Marine Fishing, dance pads for Dance Dance Revolution, etc. Many of us have become so accustomed to them since the launch of Guitar Hero in 2005 that they’re no longer thought of in such terms, but guitars and other plastic instruments for music games also fall into this category. Another recent example is the Tony Hawk series with Ride and Shred, each of which used a skateboard peripheral meant to more closely simulate the real-life act of skateboarding.

Guitar Hero and Rock Band were a major craze for a period of time; venture into GameStop or the videogame department of Walmart or Best Buy and you were sure to see boxes filled with plastic instruments stacked feet high. Over time, as these boxes grew in size to accommodate drums, microphones, and keyboards in addition to guitars, these piles came to represent not the popularity of such games, but the fact that they were no longer selling in the large quantities they once did. Nowadays, where do these franchises stand?

Guitar Hero, along with spinoffs DJ Hero and Band Hero, was shelved by Activision early last year. There have been no indications of when we will next see a game brandishing the Hero name.

Rock Band, meanwhile, has cooled it on the annual releases, with 2011 being the first year since the series’ inception in 2007 that a new game was not made available. As with Guitar Hero, players tired of the gimmick, and those who have not left the entire fad behind are happy to continue fueling their habit with downloadable content, not annual disc-based releases accompanied by a wave of new-and-improved peripherals.

Rock Band Blitz

Realizing there is still money to be made from the genre, if not from the plastic instrument business, Harmonix, unlike Activision, has not relegated Rock Band to the back burner entirely. Instead, its rhythm game roots are being embraced with Rock Band Blitz, a downloadable game played with a standard controller. It is by no means meant to simulate the experience of playing music; players swap between as many as five tracks, each representing a different instrument, and each with only two note paths.

Tony Hawk had far less success when it turned to peripherals to liven the series. While Guitar Hero and Rock Band achieved massive success for a period of years, Ride and Shred were both mediocre games with sales to match — Shred, for example, sold only 3,000 units in its debut month. Activision was insistent Tony Hawk remained relevant to gamers, and while I’m not so sure he does, there undoubtedly remains a lot of enthusiasm (or nostalgia) for the earlier games in the Tony Hawk’s Pro Skater series.

That’s clear based on the response to the announcement of the newest Tony Hawk game. Like Harmonix taking Rock Band back to its Frequency and Amplitude roots, Tony Hawk’s Pro Skater HD is a downloadable skateboarding game with content pulled from the first two THPS games (with the potential for content from later games to be added via DLC). Most importantly, it ditches that skateboard controller in favor of going back to its roots for a more standard experience using a 360 controller or DualShock.

These are not the only examples of sequels to games with peripheral or interface gimmicks that opted for a simpler setup. A recent one that springs to mind involves Steel Battalion, a game which infamously launched for $200 and featured an enormous controller. The upcoming Steel Battalion: Heavy Armor ditches that setup in favor of a Kinect/standard controller combo. And it was in 2009 that Nintendo last released a Wii Fit game to take advantage of the Wii Balance Board, although it’s hardly alone in not supporting the board lately — take a look at the games which use it and you’ll notice a distinct lack of anything released since 2010. To some extent that’s because the number of Wii releases over the past 16 months has been very low, but another part of it is developers realizing they’re better off using the Wii remote/nunchuk and little else.

Particularly when you take a look at the paths taken by Tony Hawk and the music/rhythm game genre, the lesson is that players are not hell-bent on having 1:1 simulations of real-life activities in their videogames, nor are they keen on forking out extra cash for pricey peripherals they’ve experienced before. While those things may fly for a period of time in some cases, going back to basics would appear to be the way to sustain a series long-term.

Find similar article at: http://www.1up.com/news/age-peripheral-based-games-fading

Taiwanese developer X-Legend to be stock listed

Posted: 25 Apr 2012 07:10 PM PDT


It has been an extremely good 2011 for Taiwanese online games developer X-Legend so far, with various of its titles hitting the overseas market and receving rave reviews. To top the glorious year off, the company will be listed on the Taiwan Stock Exchange sometime next month. In case you are wondering what games X-Legend developed, some of the include Grand Fantasia (link) and the current hit in the English market, Eden Eternal (link).

Another of its latest game, Glory Destiny Online, will be going overseas soon as publishers are in talks for it. Glory Destiny Online is perhaps the most polished and cutest MMORPG I have played all these years, combining looks and easy gameplay together with minimal fuss. You can read my preview here (link).

Find similar article at: http://www.mmoculture.com/2011/11/taiwanese-developer-x-legend-to-be.html

Can Final Fantasy XIV’s Next Update Resuscitate the Struggling MMO?

Posted: 25 Apr 2012 04:30 PM PDT

Besides looking beautiful, the original Crysis stood out for including an absolutely
lovely and bizarre gameplay feature involving the local fauna at the
fictional Lingshan Islands: You could use them as weapons.
As part of the sandbox-driven design of the early parts of Crysis’
campaign, the player could pick up and throw practically anything –
crates, corpses, and even wildlife — and chuck them with lethal
force. A thrifty player could, theoretically, sneak around and sling
crabs instead of bullets.

As visually impressive as Crysis 3 looks so far, with its swampy
streets of Chinatown and verdant takeovers of skyscrapers, it’s the
presence of ambient wildlife that brings this little feature to mind.
During a hands-off demo, director of creative development Rasmus
Hojengaard points out that frogs now hop about in New York’s newest
plumbing development, but the player doesn’t do anything besides look
at them. When I had a brief chance to ask about whether Prophet (a
recurring character throughout the franchise, and now the protagonist
due to events in both the ending of Crysis 2 and whatever has happened in the 20-plus years between Crysis 2′s 2023 time frame and Crysis 3′s setting of 2047 New York) can use frogs with lethal force, Hojengaard became a bit more evasive.

He answered, “We want to give the sensation of a
living and breathing environment, but we don’t want to arbitrarily
have you pick up a turtle and throw it at someone as a gameplay
mechanic, unless we can execute it more elegantly.” Later on, he
added, “We don’t want stuff like being able to throw frogs just for
the heck of it, as that’s too much development time,” and that causes me
some concern. I’m hoping he changes his mind.

Find similar article at: http://www.1up.com/previews?cId=3187034

The Worst Video Game Glitches

Posted: 25 Apr 2012 04:30 PM PDT

Aye. It’s a rushed mess.

Posted: 43 minutes ago by  DenGreatshot

My favorite is the “reset to level 1″ glitch, which I had the misfortune of running into very deep into the game. Thankfully, my experience with another buggy Bioware game (the infamous Stealth Karth glitch in KOTOR) taught me the value of multiple save files and I was able to restore without losing a whole lot. 

Find similar article at: http://www.1up.com/features/worst-video-game-glitches

Guild Wars 2 Breaks from MMO Standards

Posted: 25 Apr 2012 04:29 PM PDT

Besides looking beautiful, the original Crysis stood out for including an absolutely
lovely and bizarre gameplay feature involving the local fauna at the
fictional Lingshan Islands: You could use them as weapons.
As part of the sandbox-driven design of the early parts of Crysis’
campaign, the player could pick up and throw practically anything –
crates, corpses, and even wildlife — and chuck them with lethal
force. A thrifty player could, theoretically, sneak around and sling
crabs instead of bullets.

As visually impressive as Crysis 3 looks so far, with its swampy
streets of Chinatown and verdant takeovers of skyscrapers, it’s the
presence of ambient wildlife that brings this little feature to mind.
During a hands-off demo, director of creative development Rasmus
Hojengaard points out that frogs now hop about in New York’s newest
plumbing development, but the player doesn’t do anything besides look
at them. When I had a brief chance to ask about whether Prophet (a
recurring character throughout the franchise, and now the protagonist
due to events in both the ending of Crysis 2 and whatever has happened in the 20-plus years between Crysis 2′s 2023 time frame and Crysis 3′s setting of 2047 New York) can use frogs with lethal force, Hojengaard became a bit more evasive.

He answered, “We want to give the sensation of a
living and breathing environment, but we don’t want to arbitrarily
have you pick up a turtle and throw it at someone as a gameplay
mechanic, unless we can execute it more elegantly.” Later on, he
added, “We don’t want stuff like being able to throw frogs just for
the heck of it, as that’s too much development time,” and that causes me
some concern. I’m hoping he changes his mind.

Find similar article at: http://www.1up.com/previews?cId=3187030

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