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The Secret World: PAX East – Skills and Chaos Magic

Posted: 09 Apr 2012 12:04 PM PDT

PAX East – Skills and Chaos Magic

During PAX East, our team had the opportunity to get a first-time hands on look at Funcom's The Secret World. We've got some impressions to share so keep reading! Leave us your thoughts in the comments.

Aion: Developer Live Chat April 11th

Posted: 10 Apr 2012 07:00 AM PDT

Developer Live Chat April 11th

MMORPG.com will be hosting a live developer chat on Wednesday, April 11th. We'll be talking with the good folks behind Aion. The chat will be hosted on the MMORPG.com Live Stream page and will begin at 6:00 p.m. EST (5 CST, 4 MST, 3 PST). Be sure to join us to find out what devs have to say about Aion and to ask your questions!

General: Winter is Coming… And It’s Web-based

Posted: 09 Apr 2012 11:36 AM PDT

Winter is Coming… And It

In The Free Zone today we take a look at the web-based Game of Thrones game in development and at the larger issue of non-game IPs being brought to web browsers everywhere. We've also got a look at the continued growth of the Chinese game development industry. Keep reading!

Guild Wars 2: Pre-Orders Begin

Posted: 10 Apr 2012 05:39 AM PDT

Pre-Orders Begin

Unless you've been living under a rock, you will know that today, April 10th, marks the beginning of preorder season for Guild Wars 2. Preordering any edition of the highly anticipated Arena.Net title will grant access to all forthcoming beta weekends.

Crystal Saga: Crystal Saga Gift Keys For Server 2

Posted: 10 Apr 2012 12:51 AM PDT

Crystal Saga Gift Keys For Server 2

MMORPG.com has been given a very limited number of gift keys for Crystal Saga - the 2.5D browser MMORPG game by Aiyou. This key will grant you many in game items to help out the beginning player, including experience booster tokens, health orbs, and much more! Get your key now before they are all gone!

Rappelz: Screenshot of the Week: Rappelz Edition!

Posted: 08 Apr 2012 05:17 PM PDT

Screenshot of the Week: Rappelz Edition!

Everyone loves to take screenshots of their favorite games, and we want you to share them with us and the rest of the MMORPG.com community! To that end, we're back with our latest Screenshot of the Week feature, and we're looking to give out some cool swag. This week, we'll be focusing on Rappelz screenshots.

Flyff: SOTW: Flyff Edition Winner's Announcement!

Posted: 08 Apr 2012 05:08 PM PDT

SOTW: Flyff Edition Winner

We've pored over your many awesome Flyff screenshots for this week's "Screenshot of the Week," and today we're excited to announce the winning entries!

Guild Wars 2: Collector's Edition Video

Posted: 09 Apr 2012 04:33 PM PDT

Collector

Arena.Net has released a new video showing off the awesomeness that is the Guild Wars 2 Collector's Edition which, not coincidentally, goes on sale beginning tomorrow, April 10th.

World of Warcraft: Monopoly Pieces Revealed

Posted: 09 Apr 2012 02:45 PM PDT

Monopoly Pieces Revealed

The World of Warcraft Monopoly game has moved a step closer to being released with the announcement of the six player pieces revealed on the official WoW page. Murky, Mechagnome, Magni Bronzebeard's hammer, the flying boot, the hearthstone, and a corehound pup (names via ShackNews.com) will all make their appearances in the game set to be released later this year.

Wizard101: The New World of Avalon

Posted: 09 Apr 2012 07:42 AM PDT

The New World of Avalon

KingsIsle is taking players of its flagship title, Wizard101, to new worlds with the coming addition of Avalon. As the name implies, Avalon will be squarely focused on an Arthurian type landscape. We've got a bit more information about Avalon and some exclusive screens to share. Check it out in Wizard101: The New World of Avalon.

General gaming

General gaming


How Killer is Dead Could Learn From Grasshopper's Past

Posted: 09 Apr 2012 05:48 PM PDT

Goichi Suda is a busy man. As creative director on the recently released XBLA baseball title Diabolical Pitch, as well as next month's much anticipated Lollipop Chainsaw, you'd figure that the guy would want to take a vacation. Lucky for us, Suda51 has no time for sleep, as evidenced by the details of Grasshopper Manufacture's next title that have slowly started to trickle out. It's called Killer is Dead, and aside from being a multiplatform assassin-simulator set to release in 2013, most of the details about the game have been gathered from various pieces of concept art. We do know that Suda will serve as the executive director of the project, allowing his distinct tricks and trademarks to be felt throughout the game. Because of this, we felt like it might be a good time to take a look at Suda 51's past and highlight some elements that we'd love to see return, and some facets of his games that we wouldn't mind seeing retired.

suda

Killer7

Contrary to their similar titles, Killer is Dead is not a follow-up to 2005's cult hit Killer7, but that's not to say that the two won't share anything in common. I'd love to see Grasshopper take the David Lynch-ian madness that blanketed Killer7 and absolutely run with it. Suda dealt with themes of terrorism, split personalities, and Freudian theory in ways that few other video game developers have ever attempted to tackle. The dense story, wealth of references, and intricately woven themes all combined to create a rich narrative that fueled conversation long after the credits rolled. If you search the internet for a plot summary of the game, you'll quickly stumble upon a slew of novella-sized ramblings that are completely staggering in their depth of analysis.

Is Authenticity Enough to Make Aliens Colonial Marines a Blockbuster?

Posted: 09 Apr 2012 05:21 PM PDT

As Gearbox CEO and President Randy Pitchford walked towards a makeshift stage at the Hickory Street Annex -- the venue for Gearbox Software and Sega's big Aliens Colonial Marines event in Austin, Texas -- it was hard not to notice the lengths publisher Sega had taken to drive home the message of authenticity regarding their new Aliens game. A swarm of marine-style folding chairs surrounded the stage, with a couple of Nerf-style pulse rifles that fire foam darts scattered about. The dinning area was dressed to resemble the cafeteria aboard the U.S.S Sulaco from Aliens, complete with a friendly catering staff dressed in military fatigues. A prop knife could be found at each table for any brave attendee to try their luck with the roulette-style "thing with the knife" the android Bishop performs in the film. Even the 1986 original movie prop of the Alien Queen was there -- on loan from 20th Century Fox -- assuming a menacing pose as she stood tall behind members of the press seated at the event. In fact, she was the first thing we saw as we exited the elevator.

Dozens of outlets had gathered to see a stage demo of ACM's campaign mode before diving into hands-on multiplayer sessions. Thankfully, the 15-minute stage demo didn't disappoint; showcasing a game dripping with authentic environments, enemies, equipment, and a solid foundation for fun multiplayer action. From pulse rifles that look and sound like actual USC Marine-issue movie replicas to motion trackers that function as tools to build tension and awareness, everything you'd expect to see appeared in Gearbox's ACM stage demo. At the close of the presentation, the Colonial Marines repeled a massive Xenomorph attack, but an explosion stranded a small crew aboard the infested Sulaco as the screen faded to black.

A Man Chooses, a Slave Obeys: The Mass Effect 3 Ending Debate Rages on

Posted: 09 Apr 2012 04:15 PM PDT

Feature

Header

A Man Chooses, a Slave Obeys: The Mass Effect 3 Ending Debate Rages on

Can games really give us the freedom we've come to expect?

By: Scott Sharkey April 9, 2012

So, Mass Effect 3 finally happened. It's been a few weeks, and it finally seems like people have calmed down a little about how much they did or didn't hate it. Don't worry, I know that this topic is a horse that's already been beaten into pink slurry and put in school lunches, but exactly why so many people got their respective genitalia tied in knots over this brings to mind the fairly broad topic of choices and consequences in games. Mass Effect's ending was polarizing-- where "polarizing" is a word that game directors use when they apparently mean "everyone thought it was balls" -- but what that says about our expectations and how much games have changed over the last few decades is far more interesting.

If you were somehow lucky enough to miss the last three weeks of Mass Effect 3 discussion, here's a quick synopsis.

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