The Divina team has posted a new blog about a mysterious book that players will receive called the "Creature Tome". This arcane volume will allow players to study the creatures around them, and eventually gain the ability to imitate both their skills and their physical form.
The good folks over at FPSGuru.com are featuring a beta key giveaway for Infernum's Brick-Force. Brick-Force allows shooter fans to create and share their own custom maps. You can grab yours at FPSGuru.com.
The DC Universe Online site has been updated with information about new "legendary membership benefits" that will debut on Tuesday, April 3rd. The LMBs will include monthly Station Cash / Loyalty Points allotments, Promethium Lockboxes and Replay Badges.
With Aion's F2P launch and update 3.0 on the horizon, MMORPG.com has partnered with NCsoft to put together a livestreamed community Q&A where we hope to get answers to all your burning questions!
MMORPG.com has partnered with Trion Worlds to bring our readers new lore behind Laethys. We have a terrific story about this "Lord of the Ogres" and her quest for gold and power. Read on!
Sony Online Entertainment has released a new collection of game play goodness from PlanetSide 2. The action comes courtesy of the alpha client, with this trailer being shown during the recent Game Developer's Conference. Check it out!
Wargaming.net has announced that patch v7.2 has officially been deployed on all World of Tanks servers. The new patch brings two new maps, the Italian Province and the American Live Oaks, into the game as well as American tanks with rotating turrets. It also brings 22 all-new crew skills and perks for virtual tankmen to master as well as an overhauled tutorial for new players.
The third in a series of eBooks based on the TERA universe has been published at Amazon.com. Called "Fire & Ice", this story is penned by En Masse Entertainment Writer R. K. MacPherson and chronicles Jelena, a fiery castanic warrior.
Wargaming.net has revealed the next faction in its upcoming aerial combat game, World of Warplanes. Fierce fire-breathing dragons will join the fray with awesome powers of flame throwing. Check it all out in the latest trailer. Oh...is that April 1st hiding 'round the corner? Maaaaaybe....
The team behind Otherland has a new "making of" video to share today. In the latest episode, the team shows of EightSquared where the White and Red Armies are mired in an endless war against one another. "Green fields, Victorian architecture and gigantic chess pieces floating in the sky dominate this world created by Tad Williams."
In this week's Chronicles of One Telaran, Caedryn the Dwarf again flexes his dwarfly muscles in the Rift warfronts. Find out what has befallen our hero in our latest edition of Chronicles of One Telaran.
Drakensang Online has a lot of folks interested in playing with its literary tie-in as well as its Diablo-like game play. We've been putting Drakensang Online through its paces. See how it did in our official review.
We've been playing a lot of Realm of the Mad God, a fun game that might be flying under your radar. See why we think this one is worth your time to look into. Read on!
During last weekend's Guild Wars 2 beta event, we took some time to examine the ins and outs of the guild interface to see how well it will facilitate the formation of an awesome guild. See what we discovered in our video preview of the guild interface.
Hollywood has always had its fingers on the pulse of popular culture, so when video games began to blossom during the '80s, Tinseltown saw an opportunity to expand. Within a few years, the gaming market was awash with titles featuring A-list actors, iconic athletes, and all manner of celebrity in-between. It's hard to imagine a time when star-power had such sway in video games, especially when you consider that the concept of celebrity has devolved over the past decade into anyone who's willing to share their messy existence of a life in front of a Bravo TV camera. The number of actors, musicians and athletes who lent their likenesses to video games throughout the '90s is absolutely staggering. There's no way we could go through all the instances where the player could interact with a celebrity, so we narrowed the list down to a select few games that represent the vast scope of this strange trend.
While it's easy to look back at the '90s with rose-tinted nostalgia, the decade still had its fair share of rough spots. Yes, the '90s gave us great Japanese role-playing games like Chrono Trigger, edgier video games for a maturing audience on Sony's PlayStation, and a slew of landmark titles in the year 1998, but these four things stood out as some of the worst events of the decade.
Sega's Decline
Sega ended the '80s on a high note by launching a successful 16-bit console that made the 8-bit Nintendo Entertainment System look old and busted by comparison. This big win helped them finally penetrate Nintendo's market dominance and, for Sega, the boisterous chest-beating wouldn't stop there. "Genesis does what Nintendon't" ads and the debut of their speedy blue mascot, Sonic, in 1991 helped the Japanese company continue to gain mindshare leading up the launch of the rival Super Nintendo Entertainment System. The head start helped Sega start the '90s as hip and cool, fast and flexible, or so everyone initially thought.
The year was 1998 and I had finally saved up enough money to get a used PlayStation and a copy of Final Fantasy VII. I got a ride to the local game store and went home with a huge smile on my face. Soon after returning home, two issues surfaced. The red, yellow, and white cords didn't plug in anywhere on the old TV in my room, and the game was prompting me for a memory card that I did not have. This meant that I couldn't save my progress and I had to take turns using the TV in the family room. It took two weeks to finally get an RF adapter, and another two weeks to finally get that first memory card. Finally, I could progress past the Train Graveyard.
Here at 1UP we've spent some time recently talking about the '90s. Saving your game progress on a cartridge or external card isn't exclusive to that decade, but now it seems almost archaic -- something few gamers will miss. Nowadays our consoles have built-in storage and cloud saves, and you don't normally worry about those things called "memory cards." Let?s take a look at some of the 1UP Community's '90s Video Game Problems.
Infographics may be old and busted, but charticles will live forever. Hot on the heels of yesterday's '90s Console Release Charticle comes this eye-poppingly factual sequel: A comparison of the retail cost of games in the '90s versus their equivalents today, matched with inflation-adjusted figures to show the real cost of those classics in terms of actual 2012 buying power. We've carefully selected some of the top releases of the '90s against very similar titles of the past couple of years, researched their initial suggested retail prices, and lined them up side-by-side. For maximum soul-destroying accuracy, we also plugged in their prices to the Bureau of Labor Statistics inflation calculator to determine what their original asking prices equal in today's terms. For Japanese releases, we used x-rates' historical conversion calculator to see what import games cost in American dollars at the time.
The short of it? Games back then cost a lot less to develop than they do now, but they cost a lot more for the consumer. Some of that can be ascribed to the higher cost of cartridge media, but even so it helps you understand why so many publishers are doubling down on AAA games or flocking to social media.
As the nineties slowly rolled to a stop, something magical happened; in just twelve months, a handful of developers completely changed the industry with five fantastic games that redefined genres and inspired constant imitation for years to come. And, strangely enough, these bursts of innovation weren't limited to the release of some overpriced, bleeding edge piece of hardware; they happened across a variety of platforms that came into being years prior.
For some developers, 1998 marked the first year gaming had finally overcome its polygonal growing pains, allowing designers to fill their worlds with interesting ideas, now that they no longer had to concentrate on preventing their works from breaking apart at the seams. For others, graphical prowess didn't change matters much; some world-changing productions amounted to a collection of time-tested concepts presented in a highly polished and appealing package. Though each of the following games took their own approach to legendary status, they all saw release in 1998, making it the most memorable year in gaming history.
In the beginning was a circle. And Toru Iwatani removed a wedge from the circle; and the solipsism of the human mind transferred upon the circle the properties of a mouth and an appetite. And Pac-Man was created; and Iwatani saw that it was good; and the people rejoiced and demanded the likeness of Pac-Man upon every conceivable form of merchandise. And so did Pac-Man become the first game character to transcend the medium in which he was conceived; and his name and face (such as it was) appeared on television and on toys and on kitchenware and on clothing. And rival game creators saw the opportunity for profit; and they crafted countless imitations, from false graven images in own Pac-Man's likeness to Ladybugs and Jumpmen. And so dawned the video game mascot.
That's the Old Testament origin story; now let's jump ahead to the New Testament -- that is, the 16-bit era. Pac-Man created the world of mascots, and Mario led gamers to a promised land in which a mascot would star in a game whose creators' primary motivation was to create a great game rather than sell character goods. Many followed in Mario's footsteps, from Asmik's Boomer to Sega's Alex Kidd to Hudson's Bonk; yet none transcended Nintendo's leading man until 1991, when Sonic the Hedgehog changed everything.
New details on the next World of Warcraft expansion, Mists of Pandaria, recently began making the rounds. Some former players are now eager to return to that world while others remain indifferent to the notion of forking over $15 a month to play what they feel is now a stale game. I find myself in a sort of gray area between those two: I'm always eager to see what Blizzard has come up with while also feeling less enthusiastic about MMOs in general than I used to, though I wasn't really sure why I felt this way.
The return of the treasure chest in Mists of Pandaria, strangely enough, is what made me realize what one of my issues is: The sense of exploration in MMOs is not what it used to be.
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