MMO News |
- MMOHut Weekly Recap #77 Mar 11 – City of Heroes, Grand Chase, WarFace, & More
- Clone Wars Adventures celebrates 10 million
- BBC launches Doctor Who: Worlds in Time
- Player Expectations vs. Developer Expectations
- Update 6 arrives in The Lord of the Rings Online
MMOHut Weekly Recap #77 Mar 11 – City of Heroes, Grand Chase, WarFace, & More Posted: 12 Mar 2012 02:47 PM PDT A quick look and discussion for every major announcement and update during the week! This week we discussed updates from the following games: City of Heroes, Grand Chase, Requiem, Warface, Scarlet Legacy, Aika and Carte. The biggest news comes from the announcement that City of Heroes has now released its newest update Issue 22, the first update since the game has gone F2P. The update added new costumes, powers, end game features and more. The biggest portion of the update involves the new co-op zone which is available to players above level 50. You can view all the individual news articles mention over at the MMOHut.com News section. |
Clone Wars Adventures celebrates 10 million Posted: 12 Mar 2012 01:24 PM PDT Sony Online Entertainment is celebrating over ten million registered players for Star Wars: Clone Wars Adventures. The game reached eight million registered users in its first year of service, and has continued to expand content to coincide with the Star Wars: The Clone Wars animated series. The game has 96 trophies and over 15 titles to earn, 584 game stages to play, and much more. Darth Maul will also soon be returning to the game in an upcoming content update. To celebrate the new milestone, all registered players will receive Gold Death Watch Armor. Sony Online Entertainment also publishes EverQuest and Free Realms. Star Wars: Clone Wars Adentures Gameplay Screenshot Source:
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BBC launches Doctor Who: Worlds in Time Posted: 12 Mar 2012 12:11 PM PDT BBC Worldwide Digital Entertainment and Games, partnered with Three Rings (developer of Puzzle Pirates and Spiral Knights), has officially launched Doctor Who: Worlds in Time. Doctor Who: Worlds in Time is a browser-based, free-to-play online game based on the Doctor Who series. The game features story missions, minigames, customizable avatars, contraption creation, and more. Players will be able to travel to worlds including Ember, Mars, and New New York to defend civilization.It is available at DoctorWhoWIT.com. Doctor Who celebrates its 50th anniversary in 2013. Doctor Who: Worlds in Time Gameplay Screenshot Source:
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Player Expectations vs. Developer Expectations Posted: 12 Mar 2012 12:05 PM PDT By Gavin Dickson
Whenever a new game is announced people everywhere overflow with excitement anticipating their next adventure into a new game. Some would argue that players tend to expect too much when a new game is announced. Even though this is how adoring fans show their gratitude towards developers, it could potentially set an unreasonable expectation level that the game MUST hit. In the minds of gamers this is normal, yet developers know full well they cannot please everyone and sometimes players can't agree with that. Being a Gamer and a Jr. Developer myself, I know how frustrating it is when something doesn't match up with my expectations and how hard it is to meet everyone else's too. With that in mind let's dive a little deeper into what players expect versus what developers expect to deliver. Player Expectations Players always set a high expectation on the latest and greatest games coming out. Having these expectations isn't a bad thing by any means, but it could potentially ruin their overall experience. They expect the game to be bug free, polished, and filled with all new features thus pleasing their every need. Truth be told, in the past I had the exact same mindset, but let's face it people, this is NEVER going to happen. The reason being is that every time a developer fixes one problem or decides to go down one design path it creates a chain of new complications. Sometimes these lead to bugs or a piece of the game not being as polished as the rest. Perhaps maybe even left out entirely, such is game development. Again this links to games trying to please everyone with the short answer being they can't. Even if a game pleases the masses there is always going to be someone who just wasn't satisfied and/or let down because they hyped the game up so much. It is ridiculous to think that every game is going to please every single person on this planet because every individual has a different taste when it comes to games in general. Overall, players tend to expect too much from games nowadays. There is only so much a developer can do to cater to a certain audience. At the end of the day, developers are trying to please as many people as possible in a certain gaming spectrum and people can either hop on the bandwagon or hop off it. Developer Expectations Developers have a completely different mindset when creating a new game. The first thing they talk about is the audience they are trying to bring in with their new project. This is what the game itself is planned around. Then they try their best to narrow their audience down to the casual and hard-core market because it gives them a foundation from which to design the overall experience. This doesn't mean that gamers from both markets won't play the game; it just gives the developers a clearer definition of what content should be in the game. Developers always research their audience before they develop, knowing well they will not be able to please everyone. If it was easy for developers to create an experience that everyone could enjoy, then there wouldn't be a casual or hard-core market. Every game created wouldn't have ESRB ratings saying what age group and audience will legally enjoy the game. Most of all, there would be no disappointed people and no expectations of games in general. The gaming industry's dream is to create content that every person can enjoy equally, but they know full well that it would take the challenge out of development. All-in-all developers expect to please only a portion of the market with their new title. But what separates a good developer from a bad one is knowing how they can best please that portion and live up to the majority of the player's expectations. Asking any more from them and you risk the integrity of the title as a whole. |
Update 6 arrives in The Lord of the Rings Online Posted: 12 Mar 2012 11:50 AM PDT Turbine has launched the latest major update to The Lord of the Rings Online – Update 6: Shores of the Great River. The update introduces a new part of the epic story, free for all players to enjoy, which sends them on a journey to see Galadriel’s wisdom. This quest takes part in place in the new Great River region, featuring seven new areas; quests here are free to VIPs. The update also allows players to summon their skirmish soldier into the field itself, and makes several improvements to the instance finder as requested by players. Turbine also publishes Dungeons and Dragons Online. The Lord of the Rings Online: Update 6 Screenshots: Source:
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