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- Bless (KR)
- The Video Game Fashion Revue
- Rage Suffering From a Variety of Launch Day Issues on PC
- Killzone 3 Multiplayer Experiment Could Be a Preview of Gaming’s Future
- F2 : Floating Fortress (KR)
- Review: Rage is a Melting Pot of Post-Apocalyptica That Soon Solidifies
Posted: 27 Feb 2012 09:18 AM PST
I was kind of skeptical as the website presumably listed the 7 images below (and 1 right at the top) as “screenshots”, but I will have to see the actual gameplay before betting on it. Gorgeous, yes, but it looks a tad edited using image software. Well, what is your opinion?
Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
Posted: 27 Feb 2012 03:14 AM PST The games are called Final FANTASYPosted: 02/23/2012 by almostautumn I “get” that the armor/outfits aren’t “believable,” or even comfortable to wear most likely, but that isn’t the point. Sure, Vanille would probably get stuck on every outward twig in Pulse, but the outfit does create a sense of character for her, a sense that is applicable to who she actually is. The same applies to Yuna’s redone outfit in FFX-2, as well as Fran’s rather loose attire in 12. These outfits are not designed in the mind of “Well how would a woman dress as a close combat warrior,” but “What does this character represent to the story?” Men are not excused from this either; how many men in the FF series actually look like they’re going into combat/wear something relevant to combat? Not many, but i’ll be damned if you want to tell me Auron’s scarlet cape doesn’t establish who he is, or that Baltheir’s fashionable display doesn’t scream “aristocrat.” As for older FF’s’ which? FF4? The characters are dressed to part there indifferent to FF13, and also to theme, which is different for each and every FF— ever. While FF has migrated away from more strict Fantasy and Sci-Fi genre through the years, they’ve also become far deeper in ambition and character (don’t mistake me; FF13 supports a weak roster. But it is ambitious). And while I am not saying more strict adherence to genre is “bad” or anything, I also recognize that where an FF chooses to go is done so by the creativity-based choices of the artists, something I’m much more interested in seeing then conservative behaviour.
@Ben You’re not of the few; plenty of people absolutely love FF12, particularly because FF12 is truly the most invigorative, intriguing, and well put-together game in the series (arguable to 4/6). The gambit system is perfect, the characters are top-author material, and the political world/economy of Ivalice is ingenious and sound. The only people who did not acknowledge the greatness of FF12 are the petty “loyalists,” and those who just did not want a different combat system from the norm. FF12 is literally a perfect, timeless title in the series, and it deserves to be recognized as so. Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
Rage Suffering From a Variety of Launch Day Issues on PC Posted: 27 Feb 2012 01:27 AM PST Rage was released on PC, Xbox 360, and PlayStation 3 today, and while the latter two platforms seem to be enjoying a largely playable game, there have been a plethora of issues for PC gamers to deal with. That comes as somewhat of a surprise given this is a game from id Software — the developer responsible for first-person shooter classics like Doom, Quake, and Wolfenstein. While its roots might be in PC, Rage is a more console-focused game (although the PC version looks much prettier, as one would expect). Unfortunately, there have been countless complaints on PC about crashing, texture pop-in, and poor framerates, among other things. The issue of crashing is being attributed to drivers for those with ATI/AMD cards. Bethesda’s Pete Hines explained on Twitter that the beta drivers intended to improve Battlefield 3 performance are causing a 100% crash-to-desktop rate. On the Bethesda blog, it’s noted that the AMD drivers it encouraged people to install just yesterday are now causing problems and should not be used. Issues with lag and extremely poor texture pop-in (to the point where it appears that every texture is forgotten as soon as it falls outside of your field-of-view) are reportedly fixed to a large extent for AMD users with a new set of drivers released this afternoon. Other issues seem to remain unsolved, such as field-of-view issues, lag spikes, missing textures, and other crashes. Hopefully these will continue to be resolved as people update their drivers to the appropriate ones and id patches the game. Even as the problems are resolved, though, it’s hard not to be frustrated that another PC game launch is suffering from so many issues. It appears to simply be par for the course at this point, but to be fair, the driver issues can’t be blamed on id or Bethesda. Let us know if you’re experiencing any issues and if you’ve managed to find any solutions for them in the comments. Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
Killzone 3 Multiplayer Experiment Could Be a Preview of Gaming’s Future Posted: 26 Feb 2012 03:12 PM PST
Sony has announced plans to offer a free-to-play trial version of Killzone 3′s multiplayer, with players being offered the option to upgrade to the full version for a fee. It’s an unusual move for a game of this sort on consoles, yet it could serve as a preview of what we may see more of on consoles in the future. PlayStation 3 owners will be able to download Killzone 3′s full online multiplayer component for free from the PlayStation Store starting this Tuesday, February 28, in the United States. This will provide access to every map, including those released through downloadable content. You will have complete access to Guerrilla Warfare, Warzone, and Operations modes until they’ve reached the rank of Sergeant I. Once that point is reached, the full version of Killzone 3′s multiplayer can be purchased for $14.99, a fee that will grant you 24 hours of double experience, some free unlock points, access to Botzone mode, and the ability to create both clans and custom games. Alternatively you can opt to pick up the standalone game, which will also allow you to play through the game’s single-player. The move in theory isn’t terribly dissimilar to what certain MMOs have done; World of Warcraft and Rift each allow players to experience the game up to level 20. Both of those will allow you to continue playing even once hitting that mark, you simply can’t level up further. Your level is less integral to the experience of playing a first-person shooter, which explains why you’ll be locked out once you’ve reached the level cap in Killzone 3 Multiplayer, as the standalone game will be called. Valve has also experimented in the free-to-play space with a previously-full-priced shooter, albeit in a much different way. Team Fortress 2 was made free-to-play permanently last summer — there are absolutely no restrictions and the option to purchase the game is gone. Valve continues to make money from the game through the in-game store which allows players to purchase cosmetic items, weapons, and other items that can almost all be obtained through random drops while playing the game. What makes Killzone 3 Multiplayer particularly interesting, besides the fact that this is being tried on consoles when the vast majority of first-person shooters even on PC continue to be sold in a traditional package, is the way it splits the game into two different parts. Although the single-player game can’t be purchased on its own, it isn’t difficult to imagine a scenario where both Killzone 3 Multiplayer and Killzone 3 Campaign are sold on the PlayStation Store. Breaking games up into à la carte purchases lowers the price of entry for the game — suddenly you have a piece of a product that can be offered to consumers for $30-$40 instead of a flat, $60 fee. A mega-hit like Call of Duty isn’t about to be broken up into two or more parts when Activision knows it can sell a $60 package to millions upon millions of players. However, smaller games with less of a chance of succeeding at $60 could perhaps find success if they were made available modularly. Having a lower price right out of the gate could lure in customers who might otherwise wait for the price to be dropped, by which point they may simply opt for a cheaper, used copy the developer and publisher don’t stand to benefit from the sale of. This is something we’re more likely to see as gaming moves away from retail and becomes more digital-oriented. For now, Sony may be on to something by offering Killzone 3′s multiplayer in this fashion. With a limited number of exceptions (Nintendo games come to mind), the bulk of a game’s sales come around the time of its release. With Killzone 3 now a year old, sales have undoubtedly slowed a great deal. By offering a sizable trial of the multiplayer and the ability to upgrade to the full version for a fairly small amount — a sum less than purchasing a used copy of the game at GameStop — Sony could suddenly find a reinvigorated Killzone 3 making money a year-plus after release it otherwise would have not have seen. Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
Posted: 26 Feb 2012 03:12 PM PST
Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
Review: Rage is a Melting Pot of Post-Apocalyptica That Soon Solidifies Posted: 26 Feb 2012 01:28 PM PST It’s funny what a mix of good and bad timing can do for a game. Take Radiant Silvergun, for instance: originally an arcade game and then a relatively limited Japanese Saturn release in 1998, the game became a favorite among the ultra-hardcore, import-happy crowd… assuming they could get the game. Due to its short life on the shelf and the general fervor over its developer Treasure, Silvergun quickly gained triple-digit price tags. Some would suggest that not playing Radiant Silvergun doesn’t make you a real gamer. Well, it’s not that good, but now it’s back and better and easier to get than ever. Radiant Silvergun is definitely a shooter from 1998. It requires a different kind of skill than today’s arcade shoot-em-ups, where the number one strategy is knowing when to tip-toe between curtains of bullets. Here, enemies are typically small and everywhere, bosses and midbosses are frequent, and they all have tricky patterns that can throw you off if you don’t learn them or don’t kill the boss before they get really tricky. On top of that, the game has an orthodox emphasis on weaponry. You have three basic attack types — vulcan, homing, or spread — that can be combined to make different combinations, like a vulcan cannon that fires from both ends of the ship, or a homing laser that goes for any enemy in your radius. Oh, and a “radiant sword” that you can swing around or use it to absorb certain pink bullets and charge up a super slash. In this version, you can map the combinations to any button you want, but the tower of button icons on the side of the screen when playing can still look a little intimidating. Nevertheless, it’s a feast of firepower. Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
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