MMOGaming News

MMOGaming News


F2: Floating Fortress (KR) - Debut Trailer

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F2: Floating Fortress (KR) - Debut Trailer


As the supposed sequel to the global sensation, Fly For Fun (FlyFF), F2 came as a surprise to everyone earlier this month. The parent company of gPotato, GalaNet, decided to reveal the title without the usual stunt of weeks of teasing.

Something Important But You Maybe Ignore in C9

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Something Important But You Maybe Ignore in C9


There is a special feature in C9, it's Disorderly Entry system(only translate it), you can enter other players' dungeons if you choose it.

WoW: Patch 4.3 Hotfixes -- Feb. 23

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WoW: Patch 4.3 Hotfixes -- Feb. 23


Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft: Cataclysm patch 4.3: Hour of Twilight.

EverQuest Going Free-to-play on Its 13 Birthday, March 16th

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EverQuest Going Free-to-play on Its 13 Birthday, March 16th


Sony Online Entertainment launched EverQuest, one of the most monumental MMOs in history on March 16th, 1999 and now after 13 years later, EverQuest will be celebrating its 13th birthday in a huge way by officially going free-to-play!

Unreal Engine 3 MMOFPS Shadow Company to Be Published in North America

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Unreal Engine 3 MMOFPS Shadow Company to Be Published in North America


Shadow Company: The Mercenary War is being developed using Epic Games' Unreal Engine 3, offering the FPS a level of graphic fidelity rarely seen in a free-to-play game.

The Launch of Rift and SWTOR Makes HeroEngine One of the Most Popular Engines

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The Launch of Rift and SWTOR Makes HeroEngine One of the Most Popular Engines


HeroEngine is a popular engine for MMO developers with its ability to let artists, world builders, scripters, game designers, producers, and customer service to collaborate live, online, in real-time.

Maple Story Guide to New Boss - Hilla in Maple Justice

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Maple Story Guide to New Boss - Hilla in Maple Justice


The boss Hilla is finally released. Below are the three kinds of Hilla.Here I explain the level 190 of Hilla more detailed.

Ammuniton's Look upon Desertions in FPS

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Ammuniton's Look upon Desertions in FPS


Desertions are counted separately on your profile when you leave/DC a game without seeing the whole way through. Desertion which also counts as a loss, has no benefits what so ever but is rather sometimes look upon by other players.

Hug RIFT 1.7 Carnival of the Ascended World Event

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Hug RIFT 1.7 Carnival of the Ascended World Event


It's not literally a quest. Find and destroy Dragon Pinatas in the map and get prizes preparing for next world event phase. Few Dragon Pinatas will appear on the map. Actually, I never meet more than 2 Dragon Pinatas on the map in the first day of world event.

AION (EU) Free-to-play Change-over Dated, Former Subscribers Get Compensation

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AION (EU) Free-to-play Change-over Dated, Former Subscribers Get Compensation


European players can play the game in several languages including German, French and English and they can on the other hand, check out new servers in Germany, the UK and France.

Frogster to Present Latest Gaming Highlights at 2012 GDC

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Frogster to Present Latest Gaming Highlights at 2012 GDC


The Berlin-based publisher Frogster will be heading out to GDC in San Francisco to present its latest gaming highlights TERA and Eligium from March 7th to March 9th. Both titles have recently entered beta and will be released in the first half of 2012.

World of Warplanes Global Alpha Test Begins, Let's Fight in the Sky

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World of Warplanes Global Alpha Test Begins, Let's Fight in the Sky


World of Warplanes massive alpha testing stage begins today. Hurry up to fight with us in the upcoming AAA flight combat MMO.

WEBZEN to Attend 2012 GDC with Upcoming Titles

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WEBZEN to Attend 2012 GDC with Upcoming Titles


WEBZEN Inc. (WWW.WEBZEN.COM) is participating in the 2012 Game Developers Conference (GDC) held in San Francisco, U.S.A, to announce their unrevealed titles to the public.

C9 Warrior Skill Build(Both for PvP and PvE)

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C9 Warrior Skill Build(Both for PvP and PvE)


There is a question first, why you choose Warrior? He doesn't have various shields as Guardian, he also doesn't have high movement speed as Blade Master.

Frequent M&A Change Market Shares in South Korea's Online Game Industry

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Frequent M&A Change Market Shares in South Korea's Online Game Industry


Large-scale game makers' frequent merger and acquisition activities are changing the market shares in South Korea's online game industry. After four well-known acquisitions, Nexon has reinforced its leadership in South Korea's online game industry, leaving other competitors far behind.

Forgster's Bounty Bay Online Turns Five

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Forgster's Bounty Bay Online Turns Five


Bounty Bay Online was launched on the 22nd of February 2007 and has been sailing toward success ever since.

Ubisoft's New MMOFPS ShootMania Storm Open Beta Scheduled for March

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Ubisoft's New MMOFPS ShootMania Storm Open Beta Scheduled for March


In conjunction with the online competitive multiplayer, ShootMania Storm will also feature extensive map editing capabilities, allowing players to customise, design and share their creations across the community, using the soon to be released, upgraded ManiaPlanet 2.0 gaming system.

Maple Story New Pet - Demon Pets in GMS

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Maple Story New Pet - Demon Pets in GMS


A new pet called Demon Pet joins the maple world from Feb 22. They're demonic, they're hewn from darkness, and they're infernally adorable. Become the master of fear, the controller of death, and the overlord of jealousy with three ornery demons from the underworld: Metus, Mors, and Invidia!

MMORPG Reviews

MMORPG Reviews


Looki has released the teaser trailer of Wargame 1942

Posted: 23 Feb 2012 07:36 AM PST

Looki has released a teaser trailer of Wargame 1942. The game takes place during the second World War and you are the best hope for obtaining a victory. Fight for what is rightfully yours and eliminate what stands in your way. Use your army to fight against thousands of different players or use your diplomatic [...]

Exclusive interview with Matt Ryder, Community Manager of Brick-Force

Posted: 23 Feb 2012 06:46 AM PST

Today we present this exclusive interview about the sandbox MMO shooter Brick-Force with its community manager, Matt Ryder. Thanks for giving us the opportunity to interview you about Brick-Force. Thanks for giving us the opportunity to share our new title with you and discuss our future plans for Brick-Force. First of all, could you introduce [...]

Skylancer – Battle for Horizon has started its open beta

Posted: 23 Feb 2012 03:23 AM PST

ProSiebenSat.1 Games has been completed the closed beta test of free-to-play MMORTS Skylancer – Battle for Horizon and is now starting its open beta phase. The developer Chimera Entertainment has added new features to Skylancer – Battle for Horizon for the open beta start: free PvP fights, three more unit types, global rankings and an [...]

Players can register to participate in the beta of Guild Wars 2

Posted: 23 Feb 2012 02:43 AM PST

Gradually, NCsoft and ArenaNet continue burning stages in the development of Guild Wars 2. From a few hours ago, users can now register to participate in the beta of the game, here, but NCsoft has not revealed the date or how many players will be chosen to participate in this beta. Anyway, you can register [...]

Combat Arms has released a trio of updates

Posted: 23 Feb 2012 01:32 AM PST

Nexon Europe has released a trio of awesome updates for free to play MMOFPS Combat Arms. Players can now experience a brand new user created map, a reinforced arsenal and a one of a kind chance to permanently obtain rare weapons for the fast-paced shooter.. The first update is the new 'Rural Estate', an entirely [...]

InnoGames has launched two new features for Grepolis

Posted: 23 Feb 2012 12:18 AM PST

The Browser game Grepolis has launched two new features. From now on the game's Hero Worlds are available to seasoned players who already proved their excellence in Grepolis. Special starting conditions and an additional deity, Artemis, will be expecting them. Also, a mobile version of the game has become playable on smartphones from now on. [...]

MMORPG Videos

MMORPG Videos


Star Wars: The Old Republic: Pokket Defeats Gharj in Nightmare Eternity Vault

Posted: 22 Feb 2012 09:03 PM PST

This week Pokket and her guild share how to defeat the second boss in Nightmare Eternity Vault named Gharj. Watch as she gives tips and tricks to downing this boss with little to no trouble. MMORPG http://www.mmorpg.com TWITTER https://twitter.com/Pokketsays TWITCH.TV STREAM http://twitch.tv/pokket


General Gaming Article

General Gaming Article


Box Offers 50GB Of Free Cloud Storage To Android Users

Posted: 23 Feb 2012 10:52 AM PST

While PC geeks may be eagerly awaiting the launch of Ivy Bridge and Kepler GPUs, less hardcore tech fans have been throwing dollars at two particular niches: mobile and the cloud. Box, a cloud storage company competing for your nebulous attention, has just announced a killer new offer that brings those two elements together. The service released an update for its Android app today, and anyone who snags the app in the next 30 days gets a whopping 50GB of free cloud storage space, good for the rest of your life.

That's a lot of ones and zeros; by comparison, Microsoft's SkyDrive often draws praise for its spacious 25GB gratis offering, and Box's limited time incentive doubles that up. As if that wasn't sweet enough, Box will increase your free file size limit to 100MB (up from 25MB) if you download the Android app before March 23 at 11:59 PST. There are no strings attached, either; just download the app and sign in or create a new account to get the free storage, which is accessible from any device -- not just your Android phone.

If this is up your alley -- and hey, who doesn't like free stuff? -- saunter over to the Android Market to download the Box app.

The Game Boy: Why Games Need to Quit Wasting Time

Posted: 23 Feb 2012 10:39 AM PST

I think The Darkness II's Jackie Estacado deserves an award for being more utterly screwed in a single instance than any other videogame character in history. So here's the tale of the tape: I – playing as the main character of all first-person shooters: camera-glued-to-the-main-character's-forehead – was locked in a dark, dingy room while a horde of vaguely supernatural mob goons turned my mega-mansion (and my horde of vaguely competent regular mob goons) into a gory pile of mob goop. "Mansion under attack, lol #firstworldproblems," I could almost imagine Jackie tweeting if he hadn't also been, you know, crucified at the time. 

Then one of my none-too-subtle foes wheeled a TV inches away from my eyes so as to – both literally and figuratively – rub my face in what was to come. "It's your own personal snuff film," he proudly announced. On the screen were two of my particularly talkative underlings – beaten, bound, and on their knees, with backs mercifully turned away from the pistol pointed in their general direction. "One lives, one dies. Pick." And I should have cared. I really should have. 

But I didn't. Not in the slightest. So, what changed between the original Darkness' masterclass in characterization and this sordid tale of heartlessness and heart-eating? Simple: time. 

And I'm not referring to the intervening period between Darkness I and II's respective releases – nor, for that matter, one of the most well-known songs off Pink Floyd's "Dark Side of the Moon." Rather, I'm shining the demon-snake-disintegrating spotlight on in-game time or, in this case, lack thereof. 

See, the first Darkness is, in my opinion, among the few games that have really leveraged one of the most underused gadgets in gaming's arsenal: the lack of a predefined time limit on our experiences. There's no clock ticking things away – the hours that make up a dull day, for instance. A book's pages will eventually run out. Films have to squeeze all manner of meaningful plot and character development into the cramped confines of a couple hours – a task I imagine to be much like putting a ship into a bottle the wrong way. And, of course, all good TV shows inevitably get canceled by Fox.

Games, however, are free to paddle down the timestream at their leisure, hard drive/disc space willing. So The Darkness crafted the now-infamous sofa scene. In it, players were given the option to stow their guns, temporarily shut off the portion of their brains scientists are now calling "The Rambo Cortex," and watch a movie with Jackie's girlfriend, Jenny. For an hour-and-a-half. As I've written countless times, it was brilliant. I spent real-life quality time with a human-shaped stack of zeroes and ones, but it felt entirely authentic. There were no cars, rockets, or Kool-Aid Men crashing through walls. The screen never faded away into infinite swirling abyss of black that is the jump cut to another scene. It may not have been real in the strictest sense, but it was damn close. 

The Darkness II, meanwhile, is akin to a rollercoaster ride that abruptly and haphazardly leaps onto other rollercoasters. It barrels forward at breakneck pace, pausing only briefly between levels to let you chat with your motley crew of meticulously dressed mobsters at Jackie's mansion. Admittedly, even throwaway conversations are very well-written and acted, but when I had to choose which friendly mafio-so-and-so to execute on the spot, it felt like I was indirectly splattering the brains of a casual acquaintance – not someone I'd rather take a bullet for. And most certainly not a close friend I'd worked with and fought alongside for two years. Because, in truth, I'd been around these guys for a combined total of roughly two or three minutes.  I barely knew either of them. 


All of The Darkness II is like that. It jumps from action-packed-event-to-action-packed event, rarely bothering to take a meaningful breather. I never got a chance to settle into the world or feel like I was part of something larger because, before the game was even done setting up its pins, it was already screaming at me to knock them down. And then the credits rolled after about five hours, and I looked back and realized that I had no idea how many in-game days or weeks had passed over the course of that story. The whole experience was disjointed and choppy, dashing madly for the finish line and blatantly ignoring my desire to stop and smell the roses. 

The Darkness II is hardly the only game that deserves to do time for its crimes against time, though. Skyrim, for instance, bases its entire existence on the idea that you'll eat, sleep, and breathe it for days or even months – probably at the slowly fatal expense of eating, sleeping, and breathing. And yet, even as in-game years fly by, nothing changes. Seasons stagnate, cities neither rise nor fall, and the world's inhabitants may as well be starring in Groundhog Day. It's jarring, to say the least – less like a living world and more like the occasionally writhing corpse of one. 

And I'm only singling out Skyrim because it's a recent and relatable example. Truth be told, I can count the games that put detail into the passage of time on a single hand, and one of them's a farming simulator. And that's a damn shame, because the few who've opted to buck this industry-wide trend have given gaming some of its most memorable moments and worlds. 

Mafia II, for example, may not take home an Originality Award for its plot and characters, but its world was a brilliant slice of 1940s nostalgia. So – given that the game's sort of called Mafia – you commit some crimes, get your hands a little too dirty, and wind up behind bars. Until 1951. When you finally emerge, the world's a different place. Car models, music, fashion – nothing's the same. It reminded me a bit of Shawshank Redemption, but less horrifically depressing. More importantly, though, it filtered old-timey Chicago through a brand new lens, lending it an entirely different personality.  

Then there's Dragon Age II, which – in spite of all its flaws – did an excellent job of conveying changes in culture, race relations, and politics over the course of roughly a decade. Sure, the structure of Kirkwall  – and, in many cases, people's freaking clothes – remained largely unchanged, but DAII still deserves credit for tackling social issues in a believable manner, both by way of interesting allegories (Mages vs Chantry echoes battles for both gay rights and racial equality, for instance) and marked change over time. And while the player wasn't exactly the catalyst for a lot of that change, other games – like Microsoft's Fable franchise – have used the passage of time to demonstrate the direct consequences of your choices.

And finally, let's not forget To The Moon. It narrowed its focus down to two people but widened its net to fit an entire lifetime. It also made me cry

Most games, however, seem content to leave this rich vein of potential quite a bit more than six feet under. Whether it's thanks to a torrid love affair with constant Hollywood-style scene cuts or sheer, willful ignorance of time's ability to alter anything other than the little numbers on the calendar, games constantly leave time out of the equation. Unless every game developer on earth is secretly Han Solo frozen in carbonite, there's simply no excuse for this. Everyone ever in the history of history has experienced time. And the above examples barely even scratch the surface of its potent possibilities within games. So let's stop wasting time. Standing still is boring. Let's move forward.  

CERN: Faster-Than-Light Neutrinos Or Loose Cables?

Posted: 23 Feb 2012 09:58 AM PST

This just in from the "It can happen to anyone" department: scientists think they may have found an explanation for the neutrinos found travelling faster than the speed of light at CERN last year -- and it doesn't involve honest-to-goodness faster than light travel. As it turns out, the big brains at CERN would probably make lousy IT guys, because they forgot to perform a basic step of any technical troubleshooting process: checking the wires.

Just in case you don't remember, the CERN scientists unveiled their controversial finding -- in which neutrinos sent from Geneva arrived in Italy 60 nanoseconds faster than the speed of light -- back in September of last year. Testing in November returned the same results. But those plucky scientists didn't stop there; no, they kept poking and prodding at the setup to try to prove or disprove the results. Apparently, it took until now for them to get around to testing the physical connections.

"According to sources familiar with the experiment, the 60 nanoseconds discrepancy appears to come from a bad connection between a fiber optic cable that connects to the GPS receiver used to correct the timing of the neutrinos' flight and an electronic card in a computer," Science Insider reported yesterday. After tightening the connection, whaddaya know -- the 60 second discrepancy disappeared.

Of course, it will take more testing to prove that it was a loose wire that tricked the best minds in the world into thinking particles were breaking the laws of physics. In fact, ZDNet's reporting that CERN has found another potential equipment issue that could've been giving false readings, too -- but the second malfunction would give a slower than accurate reading, which means that the "faster than the speed of light" neutrinos could have going even faster than originally thought.  Both hypotheses will be tested over the coming days.

White House Unveils Online Privacy 'Bill of Rights' to Protect Internet Users

Posted: 23 Feb 2012 07:24 AM PST

The Obama administration on Thursday laid out its blueprint for a "Consumer Privacy Bill of Rights" as part of a larger initiative to improve online privacy protections and to give users more control over how their personal information is used on the Internet. Part of this initiative involves an agreement with advertising networks and leading Internet companies to get on board with Do Not Track technology, which is baked into most major browsers.

"American consumers can't wait any longer for clear rules of the road that ensure their personal information is safe online," said President Obama. "As the Internet evolves, consumer trust is essential for the continued growth of the digital economy. That's why an online privacy Bill of Rights is so important. For businesses to succeed online, consumers must feel secure. By following this blueprint, companies, consumer advocates and policymakers can help protect consumers and ensure the Internet remains a platform for innovation and economic growth."

The Consumer Bill Bill of Rights provides a baseline of seven fundamental protections, including:

  • Individual Control: Consumers have a right to exercise control over what personal data organizations collect from them and how they use it.
  • Transparency: Consumers have a right to easily understandable information about privacy and security practices.
  • Respect for Context: Consumers have a right to expect that organizations will collect, use, and disclose personal data in ways that are consistent with the context in which consumers provide the data.
  • Security: Consumers have a right to secure and responsible handling of personal data.
  • Access and Accuracy: Consumers have a right to access and correct personal data in usable formats, in a manner that is appropriate to the sensitivity of the data and the risk of adverse consequences to consumers if the data are inaccurate.
  • Focused Collection: Consumers have a right to reasonable limits on the personal data that companies collect and retain.
  • Accountability: Consumers have a right to have personal data handled by companies with appropriate measures in place to assure they adhere to the Consumer Privacy Bill of Rights.

This is just the beginning. In the coming weeks, the Commerce Department's National Telecommunications and Information Administration will establish specific practices and codes of conduct related to the Consumer Privacy Bill of Rights.

Survey: Apple Top Rated Computer Company, Lenovo and Toshiba Tied for Second Place

Posted: 23 Feb 2012 06:56 AM PST

Computer companies need to step up their game. Temkin Group set out to rate the customer experience of 206 large companies across 18 industries, and  computer companies didn't exactly impress. Collectively, they fell to the bottom of the pack, receiving the fourth-lowest average, edging ahead of health plans, Internet service providers, and TV service providers.

Temkin Group's research is based on a survey of 10,000 U.S. consumers conducted last month. When it was all said and done, Apple emerged as the top-rated computer firm with an "Okay" rating of 65 percent and the 89th overall spot across all industries. Lenovo (62 percent), Toshiba (62 percent), and Hewlett-Packard (61 percent) also received "Okay" ratings, while all others fell into the "Poor" category, including:

  • Sony: 59 percent
  • Acer: 58 percent
  • Compaq: 58 percent
  • eMachines: 57 percent
  • Dell: 54 percent
  • Gateway: 54 percent

Even though Apple took the top spot in what turned out to be an overall weak showing by computer companies at large, Lenovo and Toshiba shouldn't beat themselves up over it. According to Temkin Group, Lenovo and Toshiba made the largest year-over-year improvements in the industry, each earning double-digit increases in their ratings.

Report: AMD Nearly Acquired Nvidia Instead of ATI

Posted: 23 Feb 2012 06:27 AM PST

Nearly six years have gone by since AMD scooped up ATI for $5.4 billion, and when it was first announced, analysts wondered if the chip maker was making the right move. AMD's multi-billion dollar gamble paid off, and until Kepler arrives, the Sunnyvale chip maker owns the fastest single-GPU graphics card in the world (Radeon HD 7970). But what if AMD had acquired Nvidia instead?

It's not a nonsensical question. According to a report in Forbes, AMD was very much interested in acquiring Nvidia and actually approached the rival GPU maker before buying ATI. According to Forbes, Nvidia was AMD's first choice, but a deal would have been conditional on Nvidia CEO Jen-Hsun Huang lording over the two combined companies.

Hector Ruiz, who at the time was the big man on AMD's campus, decided his company would be better served by going with ATI. For a short while after the acquisition, it looked like AMD made a grave mistake. Fast forward to today and AMD owns the second largest share of the total graphics chip market with 24.8 percent, behind Intel at 59.1 percent and ahead of Nvidia at 15.7 percent, according to data by Jon Peddie Research.

Domestic Sales of Nintendo's 3DS Cross 5 Million Units in Record Time

Posted: 23 Feb 2012 05:59 AM PST

Even as Sony's latest handheld, the PS Vita, continues to stumble from one dismal sales week to another in Japan, Nintendo has achieved something truly special by managing to sell over 5 million 3DS units in Japan in little less than a year -- the 3DS launched on February 26, 2011. It's quite an amazing feat considering that probably even the most die-hard Nintendo supporter would have ruled out such a possibility a few months back. Hit the jump for more.

The 3DS has now become the fastest selling Nintendo gaming device ever in Japan, having sold 5 million units in about 52 weeks. The record previously belonged to 3DS's predecessor, the Nintendo DS, which took four weeks more to sell as many units. One look at the above chart is enough to tell you that the odds were once firmly stacked against the 3DS staging such a come back.

The handheld hasn't done too badly in other parts of the world either, with worldwide sales said to be somewhere in the vicinity of 15 million units. In fact, it has sold more than 4 million units in the United States alone. This news comes a few weeks after Nintendo said that it was on track for its first full-year loss in 30 years.

Image Credit: Nintendo

Toshiba and SanDisk Trumpet World's Smallest 128Gb NAND Flash Memory Chip

Posted: 23 Feb 2012 05:55 AM PST

Teams of engineers from SanDisk and Toshiba working at SanDisk's Milpitas campus developed a NAND flash memory chip smaller than a U.S. penny, the two companies announced. The 128Gb (gigabit) memory chip, which is currently in production, is the world's smallest and can store 128 billion bits of information on a single die measuring just 170mm2, barely more than a quarter of an inch squared.

"Building a 128Gb NAND flash memory chip with this level of complexity is an incredible achievement," said Mehrdad Mofidi, vice president, Memory Design. "This innovation allows SanDisk to continue to be a leader in helping our customers deliver smaller, more powerful products capable of doing more at lower cost."

Advances like this one will lead to even smaller and more powerful mobile devices, and in particular smartphones, tablet PCs, and solid state drives (SSDs), SanDisk says. The brains at SanDisk and Toshiba developed the 128Gb NAND flash memory chip using a 19nm process technology. To put that into perspective, SanDisk says you could fit 3,000 circuit lines across the width of a human hair when you get down to 19nm.

The memory chip also boasts X3 write performance of 18MB/s courtesy of SanDisk's patented advanced all bit line (ABL) architecture.

OnLive Desktop Plus Brings IE9, Adobe Flash to iPad

Posted: 23 Feb 2012 05:37 AM PST

OnLive kick-started its hosted Virtual Desktop Infrastructure service last month with the launch of the OnLive Desktop app for iPad. While OnLive Desktop launched as a free, as-available service, the company did announce a couple of subscription plans for those interested in priority access to a cloud-based Windows 7 desktop and more. One of those subscription plans is now available.

OnLive Desktop Plus is a service plan that costs $4.99/month and provides all the features already included in the Standard version (read: free version), albeit on a priority basis. However, that's not the only advantage it has over the standard version. OnLive Desktop Plus includes a full Flash browser (Internet Explorer). The company is promising gigabit-speed accelerated browsing, which it says is "faster than any consumer browsing experience we know of."

"For you that means—whether you're on Wi-Fi or 4G (Android LTE tablets coming soon!)—you can expect even the most elaborate Flash websites to load in seconds, even if it would have taken your home computer minutes to load the same page," wrote OnLive founder and CEO Steve Perlman on the company's official blog on Wednesday. "Perlman on Animation, video and sound come through impeccably and instantly. And, large cloud storage files and Web email attachments—even 50 MB PowerPoint presentations—to upload or download in less than a second."

"What's really cool is OnLive gigabit-speed browsing doesn't come out of your local data usage; you might actually save money. OnLive Desktop Plus can dramatically reduce Web browsing data usage by as much as a factor of 10 or more, since only the top layer of the current view of a website is sent over your local Internet connection. So you get the world's fastest mobile browser, at quite possibly the world's best value."

Currently only available to U.S.-based iPad users, the company has plans to expand the service to other countries and platforms.

Report: Intel Only Delaying Dual-Core Mobile Ivy Bridge Chips

Posted: 23 Feb 2012 05:13 AM PST

Last week, a Digitimes report citing unnamed sources from notebook vendors claimed that Intel had decided to postpone mass shipments of Ivy Bridge chips, and that its partners had already been apprised of the change in shipment plans. But now a new report has come out claiming that the extent of the delay in Ivy Bridge chip shipments is not as significant as has been rumored elsewhere

Intel doesn't intend to tinker with the original release schedule of Ivy Bridge chips, according to VR-Zone, beyond holding back dual-core Ivy Bridge mobile CPUs for sometime. This delay in the shipment of dual-core mobile parts is said to be due to "too much stock of Sandy Bridge [processors] in the channel." The first dual-core mobile processors are now expected to hit the market sometime in May at the earliest.

While the article itself did not cite any sources, its author LG Nilsson did claim in the comments section that the information was straight from the horse's mouth. But if this report is correct, Intel's Ivy Bridge release plans remain largely unchanged, with no impact whatsoever on desktop chips.

MMO News

MMO News


Get married in Luvinia!

Posted: 23 Feb 2012 03:08 PM PST

Today, Luvinia Online, the brand new free-to-play fantasy MMORPG, launched the beta for their elaborate Wedding System complete with cake, confetti, and champagne to make your special day a dream come true. To celebrate, Luvinia is hosting a blockbuster in-game wedding between two of their most beloved GMs, Refresh & Moko. If you’d like to attend the GM Wedding, you can RSVP here with your Luvinia character name, or you can watch live Th 3/1 2-3pm PT on MassivelyTV.

During this time, to make your in-game experience special, Outspark is giving MMOHut fans this free code for a ten pack of Star Love Fireworks. To enjoy it, be sure to redeem LUVMMOHUTFIREWORKS at http://www.outspark.com/redeem/?src=osk&aff=pr&cm=201202luvgmwed&kyd=OR by March 15, 2012.

Play Luvinia for free at luvinia.outspark.com, and follow Luvinia on Facebook at www.facebook.com/outsparkluvinia, and Twitter at www.twitter.com/luviniagame.

We’ll be reporting from the wedding, so stay tuned for my review! Til then, enjoy these exclusive screens with sneak peeks of the wedding prep as the GMs select their dress, tux, cake and meet up with the Wedding Manager NPC to receive their engagement quest.

Exclusive Sneak Peek: Luvinia’s GM Wedding!

Skylancer launches open beta

Posted: 23 Feb 2012 02:58 PM PST

Alaplaya has announced the start of open beta for its new browser-based strategy game, Skylancer: Battle for Horizon.

Skylancer is a strategy game, where you can choose to join one of three factions in the battle for control over five continents, and a race to reach the moon. The game boasts hundreds of quests, faction PvP, dozens of units, and more. Find out more about the game on our Skylancer page.

Alaplaya also publishes Argo Online and Florensia.

49516  420x310 skylancer 04

Skylancer Gameplay Screenshot

Source:

Mighty Skylancers!

It’s finally here: Horizon is ready for you daring heroes from all over the world! Prove your cunning and courage in the skies over the realm of Atlan.

Immediately set sail for a fantastic world, equip your floating islands and start conquering the planet: direct link to Skylancer – Battle for Horizon, no download required!

Exciting adventures, fierce battles and great mysteries lie ahead. Who knows, maybe you will be the first ones to reach the moon and grab legendary treasures and mighty weapons!

 

We meet on Horizon!

 

Your Skylancer team

Skylancer

Posted: 23 Feb 2012 02:49 PM PST

Skylancer: Battle for Horizon is a beautiful, browser-based strategy game. Join in one of three factions, develop your own army, and work toward building a tower to the moon!

49514  320x240 skylancer 02

Publisher: Alaplaya
Playerbase: ??
Graphics: High
Type: Strategy
EXP Rate: ??
PvP: Free
Filesize: N/A

Pros: +Variety of units to develop and train. +Faction meta-game. +Expansive world.

Cons: -Limited Information.

official site

Overview

Skylancer Overview

Skylancer blends strategy and role-playing together into a browser-based game. You are given your own floating island, where you must build to draw in supplies and create fantastical units. Send your airships out into the world, where five continents full of quests and adventure await. You can also join one of three factions – the Empire, the Alliance, or the Renegades – and battle for supremacy on the continents, as well as in a race to build the great moon tower.

Skylancer Screenshots

Skylancer Featured Video

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Nexon announces publishing rights for Shadow Company

Posted: 23 Feb 2012 01:24 PM PST

Nexon America has announced plans today to publish a new first-person shooter, Shadow Company: The Mercenary War.

Developed by Doobic Game Studios, the game utilizes Epic Games’ Unreal Engine 3. Shadow Company will offer weather effects, dynamic lighting, 24-person multi-player combat, and realistic character animation.  Nexon has the rights to publish the game in North America, Europe, and Japan, and is scheduled to launch later this year.

Nexon also publishes Combat Arms and Sudden Attack.

Source:

Nexon America Announces Plans to Publish "Shadow Company: The Mercenary War"

 

Powered by Unreal Engine 3, the first-person shooter will launch later this year

 

Feb. 23, 2012 – (Los Angeles, Calif.) – Nexon America today announced plans to publish "Shadow Company: The Mercenary War," a first-person shooter PC game, in North America later this year. From Doobic Game Studios, "Shadow Company: The Mercenary War" is being developed using Epic Games' Unreal Engine 3, offering the first-person shooter (FPS) a level of graphic fidelity rarely seen in a free-to-play game.

 

"Shadow Company: The Mercenary War" is an evolution in free-to-play FPS games, offering features such as weather effects, dynamic lighting effects, 24 person multiplayer combat, and realistic character animation made possible by Unreal Engine 3.

 

"'Shadow Company: The Mercenary War' represents the exceedingly high level of quality we strive for in the games we publish," said Nexon America CEO Daniel Kim. "Robust graphics and innovative gameplay combined with solid multiplayer options make 'Shadow Company: The Mercenary War' a perfect fit for players in North America."

 

"Partnering with Nexon to publish and service 'Shadow Company: The Mercenary War' is a great opportunity for us to show the world how compelling a free-to-play FPS can be," said Jun Hyok Im, CEO of Doobic Game studios. "We are committed to working with the best partner in each market in order to make 'Shadow Company: The Mercenary War' the finest first-person shooter available. Given our publishing history with Nexon and the company's track record of success, it was an easy decision to partner with Nexon once again."

 

Globally, Nexon has obtained the rights to publish "Shadow Company: The Mercenary War" in North America, Europe and Japan. "Shadow Company: The Mercenary War" will join a diverse suite of free-to-play games in Nexon America's PC games portfolio when it launches later this year.

New F2P on Steam: Realm of the Mad God and Fallen Earth

Posted: 23 Feb 2012 11:48 AM PST

This week, Steam has added two new free-to-play games to its library: Realm of the Mad God and Fallen Earth.

Realm of the Mad God is described as a “cooperative MMO bullet hell shooter,” and features permanent death, class quests, and achievements. Fallen Earth is a post-apocalyptic third person shooter, previously pay-to-play, set in the Grand Canyon. Returning veterans through Steam will get 3 days of Commander Premium and a Hermit Crab pet.

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Realm of the Mad God Gameplay Screenshot

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Realm of the Mad God is Now Available and Free to Play on Steam!

Realm of the Mad God is the first ever cooperative MMO bullet hell shooter. Fight monsters in groups of up to 85 players!

Dodge blasts from devious monsters while you work with friendly teammates to take down the Mad God himself. Realm is a major advance for MMOs, putting dozens of players into the middle of an intense action game straight out of the arcades. The game is free to play; jump in for 5 minutes or stay for hours.

—–

Fallen Earth Free-to-Play is now available on Steam.

It's 2156, and the world has been destroyed by both nuclear and bio-chemical means. Your story takes place in one of the few habitable places left in the world, the Grand Canyon. As a clone with an uncertain past, your job is survival in a world now built on destruction, betrayal and fragile factional alliances.

Returning Steam players of Fallen Earth-Blood Sport will receive two special loyalty items:

3 Days of Commander Premium – Enjoy the benefits of the highest level Premium package available in Fallen Earth, including increased XP gain, crafting speed, a 20% Marketplace discount and the team effect Commander Aura which grants your premium benefits to your entire group (and is stackable)!

Trashy the Hermit Crab – This oversized hermit crab serves as a loyal companion in the Wasteland, and provides you with 5 extra inventory slots!

Divina now taking closed beta sign-ups

Posted: 23 Feb 2012 11:31 AM PST

Gamania (beanfun) has announced that it is now accepting closed beta registration for its upcoming MMORPG, Divina.

Divina is an anime-styled fantasy RPG, set in a world where heroes must travel back in time to prevent Ragnarok from occurring, and uncovering the truth behind the war between Gods and Demons.

Today, its five classes have been revealed: Knight, Sorcerer, Assassin, Machinist, and Cleric. You can see these classes in action in the trailer below.

Divina will also feature a “quick change system,” where players can swap quickly between a main class and sub class at any time, even during battle, using Exchange Points (EP). These changes can be used to add depth and strategy to combat. Players will also be accompanied by a Sidekick, a special companion which can gain levels, classes, attributes, and skills like a normal character, and evolves through player interaction. Players can also research and collect enemies through the Creature Tome, and later use this Tome to transform into a monster in battle.

There is no exact date for the start of closed beta, but it is expected to begin during the second quarter of the year. The game is expected to launch in late 2012.

Divina Class Introduction Trailer:

Source:

GAMANIA BEGINS CLOSED BETA REGISTRATION FOR DIVINA


Core Features and Classes Revealed


IRVINE, Calif. – February 23, 2012 – Gamania Digital Entertainment announced today that it has begun Closed Beta (CB) registration for its upcoming free-to-play, 3D MMORPG, Divina. Scheduled for commercial release in late 2012, the Closed Beta is expected to begin during the second quarter of this year. Players can sign up now at the newly-launched official website (http://us.beanfun.com/divina/overview/), find additional game information below, and watch the newest class trailer at the following link: http://youtu.be/GSbItf2IRv4Set in a vibrant fantasy world filled with Gods, Demons, and mythological creatures, players begin the game with the land recently torn asunder by Ragnarok, triggered by the death of Yggdrasil, the World Tree. In order to save the World Tree and life as they know it, the chosen heroes must travel back in time on an epic quest to prevent Ragnarok from ever happening. They'll explore the world of Divina, uncover the truth behind the war between the Gods and Demons, and eventually be faced with the ultimate decision – save themselves or save the world?

 

Divina is a content-rich MMO filled with thousands of quests, unique characters, exciting open world Player versus Player (PvP) combat, and numerous fun features. Today, Gamania is highlighting three key systems and unveiling the Knight, Sorcerer, Assassin, Machinist, and Cleric classes with a new trailer: http://youtu.be/GSbItf2IRv4


Quick Change System: Using Exchange Points (EP), players can instantly swap between a Main Class and Sub Class at any time – even in battle. The Quick Change system adds significant depth to combat, as complimenting classes must be carefully paired and Quick Changes used strategically – it can mean the difference between victory and defeat.

 

Sidekick System: Adventurers are accompanied by a trustworthy Sidekick of their choice that can be evolved in unique ways through player interaction. Much more than a pet, Sidekicks are an essential companion in battle and gain levels, classes, attributes and skills just like a normal character.

 

Creature Tome System: Throughout the world of Divina, there are hundreds of monsters to be researched and collected in the Creature Tome. Once fully researched, players can activate a special transformation ability and play as the monster in battle.

 

New information and the upcoming CB test date for Divina will be revealed in the near future. Fans can stay informed by liking the official Facebook page (http://www.facebook.com/divinaenglish) and signing up at the official website: http://us.beanfun.com/divina/overview/

Carte begins closed beta

Posted: 23 Feb 2012 11:13 AM PST

GamesCampus has launched the closed beta test for Carte, its new online trading card game.

Closed beta will allow players to build their first customized decks, practice in battles against the AI, and team up with others to fight bosses in Raid Mode. The beta will also introduce Carte’s crafting system, which allows players to break, construct, and transform cards. Players can look forward to several events and tournaments during the test, and all closed beta testers will receive a special Collector’s Edition card.

GamesCampus also publishes Asda 2 and Scarlet Legacy.

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Carte Gameplay Screenshot

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GAMESCAMPUS’ CARTE SHOWS ITS HAND IN CLOSED BETA

 

Carte Doles Out Starter Decks To Lucky Closed Beta Testers

 

Sunnyvale, Calif. (February 23, 2012)- Deal me in! Leading online game publisher GamesCampus.com (www.GamesCampus.com) today unleashes the hotly anticipated closed beta for their first global online trading card game, Carte. Players can head over to http://carte.gamescampus.com to view the full website unveiled today, and check out the latest buzz about what’s in the cards for the beta period.

 

“We’re incredibly excited to launch the closed beta for Carte and we look forward to it being one of the most successful trading card games of all time,” said Chris Ahn, Head of Marketing at GamesCampus. “We’ve been showing off the amazing card art on our forums for weeks and players are dying to get in-game and try them out – and now they finally can!”

 

Carte is a fast paced global online trading card game. Choose a Hero, build a deck and launch into exciting battles with fierce weapons and allies. Create and master endless strategies with an arsenal of spells and creatures to conquer your opponents. With an easy to learn system coupled with a user friendly interface, Carte is ready for new players as well as grizzled TCG veterans and everything in between.

 

In the closed beta, players can battle head to head with their own customized decks, hone their skills against the AI, or team up against challenging bosses in Raid mode. Raid mode bosses each feature unique challenges and only the most finely-tuned decks will be able to defeat the strongest of them. Players will also be able to break down, construct, and transform cards with Carte’s crafting system. With its various game modes, huge array of cards, crafting, and tournaments, Carte offers limitless content. Closed Beta will feature events and tournaments rewarding cards for the game’s launch, and everyone in Carte’s closed beta will receive a Collector’s Edition card just for participating!

 

Interested players can sign up for a chance at a beta key, or can visit any of Gamescampus’ MMO partner sites, who will be giving away keys starting today. Gamescampus will be offering additional previews, deck building tips, and even some keys on the official Carte Facebook at http://www.facebook.com/CarteGlobal

Webzen revealing C9 and Arctic Combat at GDC

Posted: 23 Feb 2012 10:34 AM PST

Webzen, publisher of Archlord, Mu Online, and Soul of the Ultimate Nation, has announced its plans to showcase Continent of the Ninth Seal (C9) and Arctic Combat at GDC 2012 in San Francisco. Visitors of the conference will be able to play these games in person.

Arctic Combat makes its first public debut at GDC. This game features tactical combat, set in a world that faces World War III over resources found in an arctic region. The game uses Unreal Engine 2.5.

Continent of the Ninth Seal (C9) has already won several awards in its development, and is currently undergoing its first “VIP” testing phase until the end of this month.

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Arctic Combat Gameplay Screenshot

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WEBZEN Reveals Upcoming Titles at 2012 GDC

 

WEBZEN Inc. (WWW.WEBZEN.COM), the Next Generation of Free-to-Play Online Games, is participating in the 2012 Game Developers Conference (GDC) held in San Francisco, U.S.A, to announce their unrevealed titles to the public.

 

Today, WEBZEN announced they will be participating GDC to reveal their upcoming FPS game 'ARCTIC COMBAT' and Action RPG 'C9', where visitors and media will have a chance to play their upcoming games first hand with the guidance of WEBZEN assistants.

 

The new modern military FPS game, 'ARCTIC COMBAT', will be revealed for the first time. 'ARCTIC COMBAT' takes place in the near future where a war has risen between the 'RSA' and 'AF'. Both forces conflict over natural resources in the arctic region that leads to World War III. Realistic graphics are presented with the Unreal Engine 2.5, while the game play is distinctive with its strategic and tactical contents such as 'Helicopter Support', 'Bombardment', and 'Flamethrowers".

 

 

Along with 'ARCTIC COMBAT', the award winning 'C9' will be demonstrated. 'C9' has won 5 awards, including the grand prize, at the 2009 Korea Game Awards, one of South Korea's most prestige game ceremonies. Also, 'C9's fame has been spread to China and Japan. It is well known to gamers for its action packed game play and unlimited skill combos. The first global VIP Test for 'C9' is currently underway through their global game portal, WEBZEN.com, and will continue until February 29th.

 

 

Jihun Lee, Head of Global Publishing, said, "'ARCTIC COMBAT' is our newly revealed title that global gamers have not played yet. We are preparing to make a big impact to the audience during GDC" Also he said, "We are focusing on localization for both games and plan to service each title through WEBZEN.com this year."

 

More information and news about WEBZEN.com and their participation in 2012 GDC can be found on the official website (http://www.webzen.com).

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