MMO News

MMO News


Get married in Luvinia!

Posted: 23 Feb 2012 03:08 PM PST

Today, Luvinia Online, the brand new free-to-play fantasy MMORPG, launched the beta for their elaborate Wedding System complete with cake, confetti, and champagne to make your special day a dream come true. To celebrate, Luvinia is hosting a blockbuster in-game wedding between two of their most beloved GMs, Refresh & Moko. If you’d like to attend the GM Wedding, you can RSVP here with your Luvinia character name, or you can watch live Th 3/1 2-3pm PT on MassivelyTV.

During this time, to make your in-game experience special, Outspark is giving MMOHut fans this free code for a ten pack of Star Love Fireworks. To enjoy it, be sure to redeem LUVMMOHUTFIREWORKS at http://www.outspark.com/redeem/?src=osk&aff=pr&cm=201202luvgmwed&kyd=OR by March 15, 2012.

Play Luvinia for free at luvinia.outspark.com, and follow Luvinia on Facebook at www.facebook.com/outsparkluvinia, and Twitter at www.twitter.com/luviniagame.

We’ll be reporting from the wedding, so stay tuned for my review! Til then, enjoy these exclusive screens with sneak peeks of the wedding prep as the GMs select their dress, tux, cake and meet up with the Wedding Manager NPC to receive their engagement quest.

Exclusive Sneak Peek: Luvinia’s GM Wedding!

Skylancer launches open beta

Posted: 23 Feb 2012 02:58 PM PST

Alaplaya has announced the start of open beta for its new browser-based strategy game, Skylancer: Battle for Horizon.

Skylancer is a strategy game, where you can choose to join one of three factions in the battle for control over five continents, and a race to reach the moon. The game boasts hundreds of quests, faction PvP, dozens of units, and more. Find out more about the game on our Skylancer page.

Alaplaya also publishes Argo Online and Florensia.

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Skylancer Gameplay Screenshot

Source:

Mighty Skylancers!

It’s finally here: Horizon is ready for you daring heroes from all over the world! Prove your cunning and courage in the skies over the realm of Atlan.

Immediately set sail for a fantastic world, equip your floating islands and start conquering the planet: direct link to Skylancer – Battle for Horizon, no download required!

Exciting adventures, fierce battles and great mysteries lie ahead. Who knows, maybe you will be the first ones to reach the moon and grab legendary treasures and mighty weapons!

 

We meet on Horizon!

 

Your Skylancer team

Skylancer

Posted: 23 Feb 2012 02:49 PM PST

Skylancer: Battle for Horizon is a beautiful, browser-based strategy game. Join in one of three factions, develop your own army, and work toward building a tower to the moon!

49514  320x240 skylancer 02

Publisher: Alaplaya
Playerbase: ??
Graphics: High
Type: Strategy
EXP Rate: ??
PvP: Free
Filesize: N/A

Pros: +Variety of units to develop and train. +Faction meta-game. +Expansive world.

Cons: -Limited Information.

official site

Overview

Skylancer Overview

Skylancer blends strategy and role-playing together into a browser-based game. You are given your own floating island, where you must build to draw in supplies and create fantastical units. Send your airships out into the world, where five continents full of quests and adventure await. You can also join one of three factions – the Empire, the Alliance, or the Renegades – and battle for supremacy on the continents, as well as in a race to build the great moon tower.

Skylancer Screenshots

Skylancer Featured Video

Click here to view the embedded video.

Full Review

Skylancer Full Review

Coming Soon…

Screenshots

Skylancer Screenshots

Coming Soon…

Videos

Skylancer Videos

Skylancer: Battle for Horizon Trailer

Click here to view the embedded video.


Links

Skylancer Links

Official Game Page

System Requirements

Skylancer System Requirements

Coming Soon…

Nexon announces publishing rights for Shadow Company

Posted: 23 Feb 2012 01:24 PM PST

Nexon America has announced plans today to publish a new first-person shooter, Shadow Company: The Mercenary War.

Developed by Doobic Game Studios, the game utilizes Epic Games’ Unreal Engine 3. Shadow Company will offer weather effects, dynamic lighting, 24-person multi-player combat, and realistic character animation.  Nexon has the rights to publish the game in North America, Europe, and Japan, and is scheduled to launch later this year.

Nexon also publishes Combat Arms and Sudden Attack.

Source:

Nexon America Announces Plans to Publish "Shadow Company: The Mercenary War"

 

Powered by Unreal Engine 3, the first-person shooter will launch later this year

 

Feb. 23, 2012 – (Los Angeles, Calif.) – Nexon America today announced plans to publish "Shadow Company: The Mercenary War," a first-person shooter PC game, in North America later this year. From Doobic Game Studios, "Shadow Company: The Mercenary War" is being developed using Epic Games' Unreal Engine 3, offering the first-person shooter (FPS) a level of graphic fidelity rarely seen in a free-to-play game.

 

"Shadow Company: The Mercenary War" is an evolution in free-to-play FPS games, offering features such as weather effects, dynamic lighting effects, 24 person multiplayer combat, and realistic character animation made possible by Unreal Engine 3.

 

"'Shadow Company: The Mercenary War' represents the exceedingly high level of quality we strive for in the games we publish," said Nexon America CEO Daniel Kim. "Robust graphics and innovative gameplay combined with solid multiplayer options make 'Shadow Company: The Mercenary War' a perfect fit for players in North America."

 

"Partnering with Nexon to publish and service 'Shadow Company: The Mercenary War' is a great opportunity for us to show the world how compelling a free-to-play FPS can be," said Jun Hyok Im, CEO of Doobic Game studios. "We are committed to working with the best partner in each market in order to make 'Shadow Company: The Mercenary War' the finest first-person shooter available. Given our publishing history with Nexon and the company's track record of success, it was an easy decision to partner with Nexon once again."

 

Globally, Nexon has obtained the rights to publish "Shadow Company: The Mercenary War" in North America, Europe and Japan. "Shadow Company: The Mercenary War" will join a diverse suite of free-to-play games in Nexon America's PC games portfolio when it launches later this year.

New F2P on Steam: Realm of the Mad God and Fallen Earth

Posted: 23 Feb 2012 11:48 AM PST

This week, Steam has added two new free-to-play games to its library: Realm of the Mad God and Fallen Earth.

Realm of the Mad God is described as a “cooperative MMO bullet hell shooter,” and features permanent death, class quests, and achievements. Fallen Earth is a post-apocalyptic third person shooter, previously pay-to-play, set in the Grand Canyon. Returning veterans through Steam will get 3 days of Commander Premium and a Hermit Crab pet.

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Realm of the Mad God Gameplay Screenshot

Source:

Realm of the Mad God is Now Available and Free to Play on Steam!

Realm of the Mad God is the first ever cooperative MMO bullet hell shooter. Fight monsters in groups of up to 85 players!

Dodge blasts from devious monsters while you work with friendly teammates to take down the Mad God himself. Realm is a major advance for MMOs, putting dozens of players into the middle of an intense action game straight out of the arcades. The game is free to play; jump in for 5 minutes or stay for hours.

—–

Fallen Earth Free-to-Play is now available on Steam.

It's 2156, and the world has been destroyed by both nuclear and bio-chemical means. Your story takes place in one of the few habitable places left in the world, the Grand Canyon. As a clone with an uncertain past, your job is survival in a world now built on destruction, betrayal and fragile factional alliances.

Returning Steam players of Fallen Earth-Blood Sport will receive two special loyalty items:

3 Days of Commander Premium – Enjoy the benefits of the highest level Premium package available in Fallen Earth, including increased XP gain, crafting speed, a 20% Marketplace discount and the team effect Commander Aura which grants your premium benefits to your entire group (and is stackable)!

Trashy the Hermit Crab – This oversized hermit crab serves as a loyal companion in the Wasteland, and provides you with 5 extra inventory slots!

Divina now taking closed beta sign-ups

Posted: 23 Feb 2012 11:31 AM PST

Gamania (beanfun) has announced that it is now accepting closed beta registration for its upcoming MMORPG, Divina.

Divina is an anime-styled fantasy RPG, set in a world where heroes must travel back in time to prevent Ragnarok from occurring, and uncovering the truth behind the war between Gods and Demons.

Today, its five classes have been revealed: Knight, Sorcerer, Assassin, Machinist, and Cleric. You can see these classes in action in the trailer below.

Divina will also feature a “quick change system,” where players can swap quickly between a main class and sub class at any time, even during battle, using Exchange Points (EP). These changes can be used to add depth and strategy to combat. Players will also be accompanied by a Sidekick, a special companion which can gain levels, classes, attributes, and skills like a normal character, and evolves through player interaction. Players can also research and collect enemies through the Creature Tome, and later use this Tome to transform into a monster in battle.

There is no exact date for the start of closed beta, but it is expected to begin during the second quarter of the year. The game is expected to launch in late 2012.

Divina Class Introduction Trailer:

Source:

GAMANIA BEGINS CLOSED BETA REGISTRATION FOR DIVINA


Core Features and Classes Revealed


IRVINE, Calif. – February 23, 2012 – Gamania Digital Entertainment announced today that it has begun Closed Beta (CB) registration for its upcoming free-to-play, 3D MMORPG, Divina. Scheduled for commercial release in late 2012, the Closed Beta is expected to begin during the second quarter of this year. Players can sign up now at the newly-launched official website (http://us.beanfun.com/divina/overview/), find additional game information below, and watch the newest class trailer at the following link: http://youtu.be/GSbItf2IRv4Set in a vibrant fantasy world filled with Gods, Demons, and mythological creatures, players begin the game with the land recently torn asunder by Ragnarok, triggered by the death of Yggdrasil, the World Tree. In order to save the World Tree and life as they know it, the chosen heroes must travel back in time on an epic quest to prevent Ragnarok from ever happening. They'll explore the world of Divina, uncover the truth behind the war between the Gods and Demons, and eventually be faced with the ultimate decision – save themselves or save the world?

 

Divina is a content-rich MMO filled with thousands of quests, unique characters, exciting open world Player versus Player (PvP) combat, and numerous fun features. Today, Gamania is highlighting three key systems and unveiling the Knight, Sorcerer, Assassin, Machinist, and Cleric classes with a new trailer: http://youtu.be/GSbItf2IRv4


Quick Change System: Using Exchange Points (EP), players can instantly swap between a Main Class and Sub Class at any time – even in battle. The Quick Change system adds significant depth to combat, as complimenting classes must be carefully paired and Quick Changes used strategically – it can mean the difference between victory and defeat.

 

Sidekick System: Adventurers are accompanied by a trustworthy Sidekick of their choice that can be evolved in unique ways through player interaction. Much more than a pet, Sidekicks are an essential companion in battle and gain levels, classes, attributes and skills just like a normal character.

 

Creature Tome System: Throughout the world of Divina, there are hundreds of monsters to be researched and collected in the Creature Tome. Once fully researched, players can activate a special transformation ability and play as the monster in battle.

 

New information and the upcoming CB test date for Divina will be revealed in the near future. Fans can stay informed by liking the official Facebook page (http://www.facebook.com/divinaenglish) and signing up at the official website: http://us.beanfun.com/divina/overview/

Carte begins closed beta

Posted: 23 Feb 2012 11:13 AM PST

GamesCampus has launched the closed beta test for Carte, its new online trading card game.

Closed beta will allow players to build their first customized decks, practice in battles against the AI, and team up with others to fight bosses in Raid Mode. The beta will also introduce Carte’s crafting system, which allows players to break, construct, and transform cards. Players can look forward to several events and tournaments during the test, and all closed beta testers will receive a special Collector’s Edition card.

GamesCampus also publishes Asda 2 and Scarlet Legacy.

49510  420x310 carte 09

Carte Gameplay Screenshot

Source:

GAMESCAMPUS’ CARTE SHOWS ITS HAND IN CLOSED BETA

 

Carte Doles Out Starter Decks To Lucky Closed Beta Testers

 

Sunnyvale, Calif. (February 23, 2012)- Deal me in! Leading online game publisher GamesCampus.com (www.GamesCampus.com) today unleashes the hotly anticipated closed beta for their first global online trading card game, Carte. Players can head over to http://carte.gamescampus.com to view the full website unveiled today, and check out the latest buzz about what’s in the cards for the beta period.

 

“We’re incredibly excited to launch the closed beta for Carte and we look forward to it being one of the most successful trading card games of all time,” said Chris Ahn, Head of Marketing at GamesCampus. “We’ve been showing off the amazing card art on our forums for weeks and players are dying to get in-game and try them out – and now they finally can!”

 

Carte is a fast paced global online trading card game. Choose a Hero, build a deck and launch into exciting battles with fierce weapons and allies. Create and master endless strategies with an arsenal of spells and creatures to conquer your opponents. With an easy to learn system coupled with a user friendly interface, Carte is ready for new players as well as grizzled TCG veterans and everything in between.

 

In the closed beta, players can battle head to head with their own customized decks, hone their skills against the AI, or team up against challenging bosses in Raid mode. Raid mode bosses each feature unique challenges and only the most finely-tuned decks will be able to defeat the strongest of them. Players will also be able to break down, construct, and transform cards with Carte’s crafting system. With its various game modes, huge array of cards, crafting, and tournaments, Carte offers limitless content. Closed Beta will feature events and tournaments rewarding cards for the game’s launch, and everyone in Carte’s closed beta will receive a Collector’s Edition card just for participating!

 

Interested players can sign up for a chance at a beta key, or can visit any of Gamescampus’ MMO partner sites, who will be giving away keys starting today. Gamescampus will be offering additional previews, deck building tips, and even some keys on the official Carte Facebook at http://www.facebook.com/CarteGlobal

Webzen revealing C9 and Arctic Combat at GDC

Posted: 23 Feb 2012 10:34 AM PST

Webzen, publisher of Archlord, Mu Online, and Soul of the Ultimate Nation, has announced its plans to showcase Continent of the Ninth Seal (C9) and Arctic Combat at GDC 2012 in San Francisco. Visitors of the conference will be able to play these games in person.

Arctic Combat makes its first public debut at GDC. This game features tactical combat, set in a world that faces World War III over resources found in an arctic region. The game uses Unreal Engine 2.5.

Continent of the Ninth Seal (C9) has already won several awards in its development, and is currently undergoing its first “VIP” testing phase until the end of this month.

49508  420x310 gdc ac

Arctic Combat Gameplay Screenshot

Source:

WEBZEN Reveals Upcoming Titles at 2012 GDC

 

WEBZEN Inc. (WWW.WEBZEN.COM), the Next Generation of Free-to-Play Online Games, is participating in the 2012 Game Developers Conference (GDC) held in San Francisco, U.S.A, to announce their unrevealed titles to the public.

 

Today, WEBZEN announced they will be participating GDC to reveal their upcoming FPS game 'ARCTIC COMBAT' and Action RPG 'C9', where visitors and media will have a chance to play their upcoming games first hand with the guidance of WEBZEN assistants.

 

The new modern military FPS game, 'ARCTIC COMBAT', will be revealed for the first time. 'ARCTIC COMBAT' takes place in the near future where a war has risen between the 'RSA' and 'AF'. Both forces conflict over natural resources in the arctic region that leads to World War III. Realistic graphics are presented with the Unreal Engine 2.5, while the game play is distinctive with its strategic and tactical contents such as 'Helicopter Support', 'Bombardment', and 'Flamethrowers".

 

 

Along with 'ARCTIC COMBAT', the award winning 'C9' will be demonstrated. 'C9' has won 5 awards, including the grand prize, at the 2009 Korea Game Awards, one of South Korea's most prestige game ceremonies. Also, 'C9's fame has been spread to China and Japan. It is well known to gamers for its action packed game play and unlimited skill combos. The first global VIP Test for 'C9' is currently underway through their global game portal, WEBZEN.com, and will continue until February 29th.

 

 

Jihun Lee, Head of Global Publishing, said, "'ARCTIC COMBAT' is our newly revealed title that global gamers have not played yet. We are preparing to make a big impact to the audience during GDC" Also he said, "We are focusing on localization for both games and plan to service each title through WEBZEN.com this year."

 

More information and news about WEBZEN.com and their participation in 2012 GDC can be found on the official website (http://www.webzen.com).

MMO Updates

MMO Updates


Aion Europe going F2P on February 28th

Posted: 23 Feb 2012 09:30 AM PST

Filed under: , , , , ,

Aion - Cleric casting
We told you earlier this week about Aion's incoming North American free-to-play transition (not to mention a little ditty called Ascension/3.0), but today we've got word that Gameforge AG has released the official date for Aion's European payment plan switcheroo as well.

The change-over will occur simultaneously on February 28th for the English-, German-, and French-language versions of Aion's EU client, and you can download said client right now at the game's official website.

Gameforge also says that the Ascension patch will hit Europe "in the spring," but no more specifics than that. We'll bring you more definitive info from the world of Atreia as soon as we have it.

[Source: Gameforge press release]

MassivelyAion Europe going F2P on February 28th originally appeared on Massively on Thu, 23 Feb 2012 12:30:00 EST. Please see our terms for use of feeds.

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    CCP still planning to expand EVE's station gameplay

    Posted: 23 Feb 2012 09:00 AM PST

    Filed under: , , , , , ,

    EVE Online - Rifter viewed from captain's quarters
    Just when you internet-spaceship-only types thought it was safe to resume your relationship with CCP, the EVE Online studio has dropped a dev blog detailing its plans for further Incarna-style avatar development.

    The recent CCP reorganization put bidpedal gameplay on the back burner due to a player outcry in favor of the game's flying-in-space elements, but as it turns out, CCP "still believes in the vision to bring your characters fully into the world of EVE." CCP t0rfifrans says it will simply take a bit longer for the firm to realize its ambitious sandbox goals. He also says those goals are currently up for debate, and while gambling minigames, corporation-owned hubs, and contraband trading haven't been ruled out entirely, Team Avatar has gone "back to the drawing board" in the interests of identifying rewarding gameplay and developing a prototype.

    In other New Eden news, CCP's Power of 2 promotion is making a return engagement, and you can create a second account at a discount price through April 1st.

    [Thanks to Kane Hart for the tip!]

    MassivelyCCP still planning to expand EVE's station gameplay originally appeared on Massively on Thu, 23 Feb 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Rumor: Blizzard embracing F2P for unannounced game

    Posted: 23 Feb 2012 08:00 AM PST

    Filed under: , , , , , ,

    Blizzard logo
    Rumor has it that Blizzard is hopping on the free-to-play crazy train. Develop reports that the company "will embrace free-to-play and will apply the model in an upcoming, as yet unannounced game."

    The website says that Blizzard has declined to comment in an official capacity, and their source could not provide more details. It's been speculated that World of Warcraft's recent subscription losses, the fact that DOTA is free-to-play, and the game's unlimited free trial though level 20 all indicate a shift in the Blizzard's business model mindset.

    COO Paul Sams also paid lip service to F2P at BlizzCon last October, saying that "it [F2P] certainly is possible, if we find ourselves in that circumstance, or if we come up with a game where we think that's the right business model, the most appropriate for players to experience it."

    Could the long-awaited Project Titan MMO be Blizzard's first F2P offering, or is a completely new title in the works? We'll update you as the story develops.

    MassivelyRumor: Blizzard embracing F2P for unannounced game originally appeared on Massively on Thu, 23 Feb 2012 11:00:00 EST. Please see our terms for use of feeds.

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    World of Warplanes accepting global alpha signups

    Posted: 23 Feb 2012 07:00 AM PST

    Filed under: , , , , , ,

    World of Warplanes - Dogfighting
    We first heard tell of Wargaming.net's World of Warplanes way back in the summer of 2011. Since then, the company has pumped out quite a few screenshots, several interviews, and press releases regarding its aviation-themed follow-up to World of Tanks.

    The game is still in testing as of today, and Wargaming.net is kicking off what it calls a global alpha designed to bring in new testers from North America, Europe, and Russia. Each region has its own website and alpha signup process, so head to your respective portal right away if you're itching to be a test pilot.

    The current client offers access to 20-plus aircraft and two battle arenas, and Wargaming.net says that "the amount of content will be growing steadily" as the test phases progress.

    [Source: Wargaming.net press release]

    MassivelyWorld of Warplanes accepting global alpha signups originally appeared on Massively on Thu, 23 Feb 2012 10:00:00 EST. Please see our terms for use of feeds.

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      SOE responds to ProSiebenSat.1 fiasco, says it's not a done deal

      Posted: 23 Feb 2012 06:30 AM PST

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      Sony Online Entertainment has finally responded to the ProSiebenSat.1 brouhaha. Director of Global Community Relations Linda "Brasse" Carlson gave beleaguered fans a faint glimmer of hope with a forum post last night that basically said the controversial deal isn't quite a done deal.

      In a nutshell, SOE plans to divide its long-time gaming community by region, with European player accounts handed off to ProSiebenSat.1 and Alaplaya. The announcement sent shockwaves through the EverQuest II community, as many guilds and sub-communities feature players from both sides of the Atlantic.

      The forced transfer of player accounts and personal information from SOE to Alaplaya also raised eyebrows, as some in the player community voiced concerns over security and convenience given that Alaplaya reserves the right to delete inactive accounts after 90 days and has published real names on past-due accounts (the company has since denied the latter).

      SOE's forums have been on fire over the past two days, with dozens of bans handed down by moderators (including one to noted community leader Morgan Feldon of EQ2Wire). Feldon's fansite is the place to go for info about the ongoing fiasco, and it provides a wealth of opinion on why the proposed deal sucks for players as well as a collection of community reactions. Aside from Brasse's post, SOE has been silent about the deal, which comes on the heels of the firm generating quite a bit of fan goodwill by reversing its decision to shelve the Mac version of EverQuest.

      MassivelySOE responds to ProSiebenSat.1 fiasco, says it's not a done deal originally appeared on Massively on Thu, 23 Feb 2012 09:30:00 EST. Please see our terms for use of feeds.

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      Steam distributes Fallen Earth, gives out crabs

      Posted: 23 Feb 2012 06:00 AM PST

      Filed under: , , , , ,

      Fallen Earth
      Fallen Earth has a new ally in its war on boredom: Steam. The digital games distributor added the title to its MMO free-to-play library yesterday, offering its users an additional way to get into the wasteland.

      To encourage Steam users to sign up, GamersFirst is dishing out a few in-game goodies for those who do so. Players can nab an in-game Steam t-shirt and Gordon's Ward, two items which boost crafting and social skills. Additionally, if you previously played Fallen Earth through Steam, you'll be treated with three days of premium subscription status and a non-combat pet, Trashy the Hermit Crab.

      GamersFirst SVP of Marketing Rahul Sandil thinks this is a match made in heaven: "Fallen Earth's return to the Steam Network is a huge milestone for us here at GamersFirst. Reintroducing the game on Steam side-by-side with APB Reloaded further cements our commitment to offering the hard-core gaming experience to players without an entry cost."

      Fallen Earth is a staff favorite here at Massively, and if you're curious about the title, check out our recent Why I Play column on the game.

      MassivelySteam distributes Fallen Earth, gives out crabs originally appeared on Massively on Thu, 23 Feb 2012 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Do you take time off work to play games?

      Posted: 23 Feb 2012 05:00 AM PST

      Filed under: , , , , , , , , ,

      The Secret World - Zombies incoming
      Holy shitaki mushrooms! There are a lot of cool MMOs coming out this year! If 2011 was kind of a downer for new AAA titles, 2012 is more than making up for it with the likes of Guild Wars 2, The Secret World, and TERA (at least two of which will release within a month of one another).

      The only problem is finding enough time in the day to play all these gems (not to mention making time to keep up with old favorites). Heck, I'm even contemplating a brief vacation of sorts, the better to have some uninterrupted sessions with all these new games.

      What about you, dear readers? Have you ever taken time off from work for an MMO?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Do you take time off work to play games? originally appeared on Massively on Thu, 23 Feb 2012 08:00:00 EST. Please see our terms for use of feeds.

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        A Mild-Mannered Reporter: You owe me for this

        Posted: 22 Feb 2012 06:00 PM PST

        Filed under: , , , , , ,

        A Mild-Mannered Reporter header by A. Fienemann
        In a subscription game, the developers have a certain degree of built-in obligation to the playerbase. You pay $15 a month, and while some of that goes toward the simple logistics of running the game, some of that also goes toward keeping the game in development. When you're putting down money, there's a tacit understanding that you are owed something in return. Strictly speaking, we know the only thing we're owed is access to the game, but even that is something.

        City of Heroes has entered the realm of free-to-play, though, and that means the expectations of what players are owed has become all kinds of skewed. There's a huge pile of content available to players who haven't paid a cent. What do free players actually deserve in this environment? What do paying players deserve? Where do you draw the line between what should be free for everyone, what should be free for subscribers, and what should just plain cost money?

        Continue reading A Mild-Mannered Reporter: You owe me for this

        MassivelyA Mild-Mannered Reporter: You owe me for this originally appeared on Massively on Wed, 22 Feb 2012 21:00:00 EST. Please see our terms for use of feeds.

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          Are you a bad enough dude to survive Xsyon's Mutant Maze?

          Posted: 22 Feb 2012 05:00 PM PST

          Filed under: , , , ,

          Also the president might have been kidnapped by a giant bear.
          Do you feel lucky when you log into Xsyon? Do you feel as if you can go anywhere and do anything in complete safety? Then perhaps you'd like to test your skills this weekend when the game unleashes the Mutant Maze event starting at 3 p.m. EST (12 p.m. PST). Open to everyone who wishes to take part, the event will teleport all volunteers to the designated grounds at the start and teleport them back at the conclusion... but there's no certainty you'll emerge victorious.

          So what is the Mutant Maze? It's a labyrinth filled with all sorts of nasty mutants, hence the name. Players will be able to keep the spoils of their kills, and there's a special prize for completing a round of the maze by both surviving and finding the exit successfully. There are three total rounds, enough to test the game's most seasoned veterans -- but for the glory of a prize, won't you spend a weekend ambling through a maze filled with enormous bears?

          [Source: Notorious Games press release]

          MassivelyAre you a bad enough dude to survive Xsyon's Mutant Maze? originally appeared on Massively on Wed, 22 Feb 2012 20:00:00 EST. Please see our terms for use of feeds.

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            Blizzard tells Diablo III fans to lower their expectations

            Posted: 22 Feb 2012 04:30 PM PST

            Filed under: , , ,

            If you expect people with swords and the color brown, your expectations are definitely going to be met.
            Are you eagerly awaiting Diablo III's eventual release? Well, perhaps you shouldn't be quite that eager. Community manager Bashiok recently made some comments in a thread on the official forums expressing some concern that players are getting too excited about the potential of the game and that players should instead lower their overall expectations of Diablo III. He closes by saying that fans should at the same time still purchase the game but perhaps lower the threshold of awesome it has to clear.

            It's possible to read this as an attempt to control the game's hype before release, and it's possible to read this as a roundabout statement of overall quality. Either way, it's an odd statement coming from Blizzard's public relations team, since very few developers have historically told their fans to be a little less excited for release. Of course, with that having been said, it's unlikely that the level of excitement will go down at all. (Bashiok's full quote is just past the cut.)

            Continue reading Blizzard tells Diablo III fans to lower their expectations

            MassivelyBlizzard tells Diablo III fans to lower their expectations originally appeared on Massively on Wed, 22 Feb 2012 19:30:00 EST. Please see our terms for use of feeds.

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            EVE Online announces an impending Inferno

            Posted: 22 Feb 2012 04:00 PM PST

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            EVE Online
            EVE Online Senior Producer Jonathan Lander says now that some of the nitty-gritty reorganization within CCP has been completed, the devs "are back in the serious business of making EVE better and better."

            Citing several small releases over the next few months as proof, Lander lets loose with the announcement of the game's next big expansion: Inferno. Inferno will hit EVE "just before the summer" and will attempt to bring EVE's conflicts to a whole new level. Concord-sanctioned warfare and factional warfare will be getting tweaks as a result of this focus. More specific details about Inferno will be revealed at the EVE Fanfest in March.

            And while he won't go into specifics (yet), Lander says that CCP will reveal "more concrete steps" of how both EVE Online and DUST 514 are connected in the next couple of months.

            MassivelyEVE Online announces an impending Inferno originally appeared on Massively on Wed, 22 Feb 2012 19:00:00 EST. Please see our terms for use of feeds.

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            Latest Lord of the Rings Online dev diary is rather audacious

            Posted: 22 Feb 2012 03:00 PM PST

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            Screenshot -- Lord of the Rings Online
            Lord of the Rings Online's PvMP changes just keep rolling in, it seems. Last week, the Turbine team announced that a new currency known as commendations will be replacing the role of destiny in matters of PvMP transactions. Today, we've got a new dev diary that announces the upcoming addition of a new PvMP-only stat called Audacity.

            What is Audacity, exactly? Well, put simply, it's a PvMP stat that will provide players with benefits such as reducing incoming damage and lowering the duration of crowd control abilities. Higher audacity, obviously, equates to lower incoming damage and shorter crowd control effects. But why introduce this feature in the first place? According to the post, the team believes that having PvMP and PvE gear on the same progression path resulted in underwhelming or overly difficult-to-obtain PvMP gear since the team had to ensure that "the PvMP items did not devalue the PvE offerings." In addition, Turbine feels that, thanks to the damage changes made in Rise of Isengard, PvMP combat was too fast-paced. The addition of audacity is intended to nix both of these problems.

            Freeps will acquire their first rank of Audacity automatically at level 40, and further ranks will be boosted by PvMP gear that can only be purchased with commendations. Creeps, meanwhile, will gain their first rank of Audacity upon creation, and they'll gain further ranks by purchasing them directly from class trainers (seeing as how Creeps don't wear equipment).

            For the full details on this new system, just click on through the link below to the official dev diary.

            MassivelyLatest Lord of the Rings Online dev diary is rather audacious originally appeared on Massively on Wed, 22 Feb 2012 18:00:00 EST. Please see our terms for use of feeds.

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            Beware of BAMs in TERA's Feral Valley

            Posted: 22 Feb 2012 02:30 PM PST

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            TERA - BAM needs a breath mint
            If you haven't ponied up for a TERA pre-order or scored an invite to the game's ongoing closed beta weekends, you might want to head to MMORPG.com and check out the newest zone preview video. Even if you are gearing up for another jaunt through Arborea this Friday, the clip is worth a look because it shows off more of the game's gorgeous environment, character, and mob visuals.

            Feral Valley is the setting, and lest you think the location is mislabeled, one of TERA's ubiquitous big-ass monsters calls the place home (and throws his weight around quite handily as wave after wave of player characters attempt to take him down).

            See for yourself after the break.

            Continue reading Beware of BAMs in TERA's Feral Valley

            MassivelyBeware of BAMs in TERA's Feral Valley originally appeared on Massively on Wed, 22 Feb 2012 17:30:00 EST. Please see our terms for use of feeds.

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            City of Heroes' newest Incarnate Trial learns from past mistakes

            Posted: 22 Feb 2012 02:00 PM PST

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            City of Heroes
            Incarnate Trials have proven to be some of the most challenging -- and interesting -- endgame content in City of Heroes to date, and players who have enjoyed them are undoubtedly anxious for the latest one, Dilemma Diabolique, which is coming with Issue 22.

            Senior Designer Chris Behrens wrote an informative dev diary in which he outlines five lessons the studio's learned from past Incarnate Trials and how these lessons will affect Dilemma Diabolique. These lessons include adding rest periods between fights, giving players clear information, keeping trash mobs from exhibiting super-powered (more so than usual) abilities, delivering attractive rewards, and tuning special mechanics so they don't overwhelm players.

            Dilemma Diabolique looks to be a quicker trial than its brethren, although Behrens sees this as a virtue: "We feel that the faster pace of the trial for maxed Incarnates is reward in itself, since it makes accumulating Empyrean Merits for our most dedicated Incarnates a faster endeavor."

            MassivelyCity of Heroes' newest Incarnate Trial learns from past mistakes originally appeared on Massively on Wed, 22 Feb 2012 17:00:00 EST. Please see our terms for use of feeds.

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            Flameseeker Chronicles Extra: Guild Wars 2 crafting explained

            Posted: 22 Feb 2012 01:00 PM PST

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            GW2
            Remember how I wanted to talk to you about crafting in Guild Wars 2? Let's do that now. I made a video while I was fiddling around with the weaponsmithing and armorsmithing disciplines in the recent Guild Wars 2 closed beta press weekend, and I've included it in this extra edition of Flameseeker Chronicles. Let's take a look at exactly what's going on for your first 25 points or so in these disciplines.

            Continue reading Flameseeker Chronicles Extra: Guild Wars 2 crafting explained

            MassivelyFlameseeker Chronicles Extra: Guild Wars 2 crafting explained originally appeared on Massively on Wed, 22 Feb 2012 16:00:00 EST. Please see our terms for use of feeds.

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              Why I Play: Fallen Earth

              Posted: 22 Feb 2012 12:00 PM PST

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              Fallen Earth
              I'm going to start my Fallen Earth testimony by echoing the same sentiment that Shawn shared last week with WURM Online: I really didn't get it the first couple of times I tried it. I had heard great things about this post-apocalyptic title from Massively and elsewhere at the time, but it felt so different and kind of raw when I logged in that I didn't stay for long. In fact, it wasn't until I forced myself to sit down and devote an entire evening to Fallen Earth that I got past my initial objections and it clicked for me.

              It clicked hard.

              Since that time, I've been an ardent fan of Fallen Earth, using it as Exhibit A whenever people complain that all MMOs are too much alike and boring. Well, here you go, I say. An MMO in a contemporary setting that also happens to embrace apocalyptic themes. An MMO that revels in dark humor and edgy themes. An MMO where 95% of the gear in the game can be crafted and used by you. An MMO with free-form character growth and -- this is important -- motorcycles. An MMO with a world that's genuinely fun to explore (and might I add, huge).

              It's not perfect, it's not my main MMO squeeze, but it is a title I've carried a torch for since my first days in the wasteland. I've got no shortage of words when it comes to this game, especially if there's a chance that my verbosity will get you to take a closer look at Fallen Earth (which is easier than ever since its free-to-play conversion).

              Continue reading Why I Play: Fallen Earth

              MassivelyWhy I Play: Fallen Earth originally appeared on Massively on Wed, 22 Feb 2012 15:00:00 EST. Please see our terms for use of feeds.

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                Go behind the scenes with EverQuest II's Lumpy the dragon

                Posted: 22 Feb 2012 11:00 AM PST

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                EverQuest II - Lumpy the dragon in production
                Behind-the-scenes videos are quite a lot of fun, and we're pleased to bring you the latest such from Sony Online Entertainment and the EverQuest II dev team. The new clip gives us a peek at the birth of Lumpy the dragon. For all intents and purposes, Lumpy is EQII's first low-rider dragon, since the rest of the game's drakes are sinewy, towering masses of muscle and scale.

                Senior character artist Steve Merghart describes Lumpy as "low to the ground and stocky," and the video clip shows us everything from initial concept sketches to the various stages of poly modeling, painting, and animation that make up the finished product. Have a look-see after the cut.

                [Source: SOE press release]

                Continue reading Go behind the scenes with EverQuest II's Lumpy the dragon

                MassivelyGo behind the scenes with EverQuest II's Lumpy the dragon originally appeared on Massively on Wed, 22 Feb 2012 14:00:00 EST. Please see our terms for use of feeds.

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                  ArenaNet announces 48-hour beta signup for Guild Wars 2

                  Posted: 22 Feb 2012 10:10 AM PST

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                  Guild Wars 2
                  If the reviews and videos rolling out since Monday morning are any indication, last weekend's Guild Wars 2 closed beta press event left most players feeling pretty optimistic about the game's future. And if the newest posts on ArenaNet's social media are any indication, it left the team feeling pretty optimistic, too!

                  To add to the excitement, ArenaNet has just announced that it's opened a page for beta signups! This is music to the ears of fans who have been waiting for a chance to get into the world of Guild Wars 2. The signup is only open for 48 hours, so act now to get in line -- it closes at at 1:00 p.m. EST (6:00 p.m. GMT) on Friday February 24th.

                  So what are you waiting for? There's a beta signup just waiting for your name to be on it!

                  [Source: NCsoft press release]

                  MassivelyArenaNet announces 48-hour beta signup for Guild Wars 2 originally appeared on Massively on Wed, 22 Feb 2012 13:10:00 EST. Please see our terms for use of feeds.

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                    Free for All: Comparing the payment models of Second Life and Pocket Legends

                    Posted: 22 Feb 2012 10:00 AM PST

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                    Second Life and Pocket Legends screenshots
                    Over the last few weeks I have been taking a look at different free-to-play payment models in the hopes of showing just how much variety there is in today's market. The term free-to-play is open to interpretation, and every time I become involved in a discussion about what the term means, I come to the same point: Show me the game and I'll tell you how "free" it is. While more titles than not can be enjoyed completely for free, it's important to note that every game needs to make money, so every developer hopes some players pay for something.

                    We also must note that the term "free-to-play" is almost like the term "rock-and-roll." It is a general term that can be broken into many sub-genres. In other words, don't be so uptight about the literal meaning of the word. If you are not sure, check out the game in question.

                    Continue reading Free for All: Comparing the payment models of Second Life and Pocket Legends

                    MassivelyFree for All: Comparing the payment models of Second Life and Pocket Legends originally appeared on Massively on Wed, 22 Feb 2012 13:00:00 EST. Please see our terms for use of feeds.

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