General Gaming Article

General Gaming Article


Second Google Wallet Vulnerability Found, Affects All Users

Posted: 09 Feb 2012 02:52 PM PST

google walletThere was a brief scare earlier today when it was reported that Google Wallet, Google's mobile NFC payment solution was vulnerable to a PIN harvesting attack. That only affected rooted devices, but now a second vulnerability has bee discovered, and this one affects all Android devices with Google Wallet installed.

If a third party gains access to your device, it is a simple matter to access Google Wallet. After clearing the app data for Wallet, the malicious individual just has to go to the Wallet app, and add the default Google account again and set up a PIN. Since Google's pre-paid card is tied to hardware, and not to the PIN, any funds you've added to that card are accessible to the thief. Yikes.

For the time being, all users of Wallet are advised to set a pattern or PIN lock on their devices to prevent unauthorized access. No payment system is entirely secure; your credit cards certainly don't require a PIN. Still, users are never going to trust mobile payments if they are vulnerable to these hacks.

Google Testing Wireless Music Streaming System

Posted: 09 Feb 2012 02:37 PM PST

android homeA new report from the Wall Street Journal is shedding some light on recent rumors that Googlers have been testing a mysterious entertainment device in their homes. According to WSJ, we can expect a system that can wireless stream music throughout the home, and will be marketed under the Google name. This would be a completely consumer-oriented device built in-house, a first for Mountain View. 

The system does not have a name anyone is willing to mention yet, but there are hints that Google will be using Android as the base of the system. Past devices like the Google TV and Nexus phones have been built with partners, but this new streaming device will be all Google. Sources say that the system will be controlled via smartphones and tablets, and that leads many to suspect an Android@Home tie in. Android@Home was a home automaton service demoed at Google I/O 2011.

With the search giant's pending acquisition of Motorola Mobility, this move makes perfect sense. Motorola Mobility is responsible for most of the cable boxes in the U.S.. Sonos already occupies this market space, but its system is expensive. If Google can undercut the current market leaders, it might have an angle into the living room.

Step-By-Step Guide: How To Build a Gaming PC With AMD's Bulldozer CPU

Posted: 09 Feb 2012 12:57 PM PST

The Mission

AMD's Bulldozer architecture finally hit retail in October 2011, and Gordon put the highest-performing chip, the FX-8150, through the wringer. His conclusion: It's a decent competitor to Intel's i5-2500K, but no match for the (much more expensive) Sandy Bridge-E or 2600K parts. And that's OK; there are plenty of reasons to want a solid midrange performer. Maybe you really, really want to be able to say you have an eight-core processor. Maybe you're opposed to Intel for religious reasons. Or maybe you just want real PCIe x16 lanes without having to put out for the pricey X79 platform.

Whatever your reason, an FX-8150 can be a respectable foundation for a solid gaming rig since modern gaming is still more about the GPU than the CPU. In this article, we'll give you a step-by-step walkthrough of our build--if you're wondering how to build a killer gaming PC of your own, read on!


A previous version of this article incorrectly said we used 38GB of RAM. Maximum PC regrets the error.

Building from the CPU Out

Central to my build, of course, is AMD's top-tier Bulldozer part, the 3.6GHz FX-8150. It'll rest in Asus's Sabertooth 990FX motherboard, which has USB 3.0, six SATA 6Gb/s ports, and plenty of PCIe x16 lanes. The 990FX isn't markedly different from 890FX except for one glaring change: Board vendors are now offering SLI "support" (read unlock codes) in the BIOS. I was originally going to use Cooler Master's Hyper 212 Evo CPU cooler, but in the course of overclocking I decided to swap it out for AMD's Asetek-built Bulldozer FX liquid cooler, which bears a very strong resemblance to Antec's Kuhler 920.

To keep things in the AMD house and at the $1,500 price point, my graphics card of choice is the Radeon HD 6970. It's got enough juice to power any game on the market at reasonable settings, and at $330 it fits well with my budget without being a budget card.

NZXT's just-launched Phantom 410 is a smaller version of the original Phantom, with a few more fans and USB 3.0 support. Corsair's TX750 v2 PSU is more than enough power for my overclocks and any extra graphics cards I want to add later.

The one wild card in my build is the hard drive. Thanks to the still-ongoing Thailand floods, the price of a 750GB 2.5-inch hybrid drive is (at press time) only a little more than a 1TB 3.5-inch drive. The 8GB of NAND cache on the Momentus XT gives a performance boost to my most frequently accessed sectors of the disk, so boot and oft-used programs will be faster.

Assembling the Hardware

Step 1: Prep the Board

To install the CPU, lift the socket arm and gently lower the CPU into place, making sure the triangle on the CPU's corner is aligned with the correct corner in the socket. Lower the lever back into place. Install the RAM into the second and fourth slots (the tan ones). 

Step 2: Prep the Case and Install Motherboard

Before we start building into the case, it's time to move some fans. Remove the side, top, and front panels from the case, then remove the rear 12cm exhaust fan and top 14cm exhaust fan. This will involve unplugging them from their fan controller connectors behind the motherboard tray. Use the long screws provided to install the 12cm fan in the front of the case, directly above the existing intake fan. Reconnect it to one of the fan control connectors behind the motherboard tray. Set aside the 14cm fan and its screws for now. 

Install the motherboard standoffs in standard ATX configuration, put the motherboard I/O shield in place, then install the motherboard in the case.

Step 3: Install the CPU Cooler

If you're getting flashbacks to last month, I don't blame you. AMD's Bulldozer-branded liquid-cooling system is built by Asetek, the same OEM who makes Intel's RST2011LC liquid cooler, and is, in fact, nearly identical to the Asetek-made Antec Kuhler 920. 

The instructions say to install the cooling fans as intakes, but we're going to use ours as exhaust. Attach one fan to the inside of the cooler, then attach the other through the exhaust fan mounts to the radiator (image D). Run the radiator fans' power cables behind the motherboard tray.

Next, assemble the cooler mounting bracket as shown in AMD's instructions and clip it to the CPU heatsink.

Unscrew the four screws attaching AMD's cooling mount to the backplate and remove the plastic mounts. Mount the CPU cooler/pump unit to the AMD backplate, tightening the mounting screws in an X-shaped pattern.

Attach the 3-pin pump power cable to the CPU_FAN header and run the radiator fan Y-connector behind the motherboard tray to the radiator fan cables. Run the USB 2.0 cable behind the motherboard tray to the bottom of the motherboard and connect it to a USB 2.0 header).

Install the GPU in to the topmost x16 PCIe slot.

Step 4: Install the Drives

Remove the top optical drive bezel and replace the case's front panel. Slide the optical drive into that bay and secure it with the toolless mechanism. Add thumbscrews if you like. Take a hard drive tray from the cage and remove the mounting posts from the sides. Install the Momentus XT using the 2.5-inch mounting holes on the bottom of the tray. Replace in bay.

Step 5: Install the PSU

Install the power supply into the case with the fan facing down. Bring the dual-4-pin ATX auxiliary power cable, 24-pin ATX power cable, and two 6-pin PCIe power cables through the cutout nearest the PSU to the back of the motherboard tray. Bring the auxiliary ATX power cable through the opening at the top of the motherboard tray and connect it (image I). Bring the 24-pin motherboard power cable through the top side cutout and connect it, then connect the 6-pin PCIe connectors to the GPU—one will require the use of the 2-pin connector, as well. 

Step 6: Finish the Wiring

Replace the top 14cm fan, but flip it around so that it's used as an intake fan rather than exhaust. This will keep the motherboard voltage regulators under the radiator from overheating.

Connect the fan power lead to one of the fan controller connectors behind the motherboard tray.

Connect the front-panel connector power and LED switches to the board, as well as the HD Audio, USB 2.0, and USB 3.0 connectors. Connect SATA power and data cables to the optical and hard drives, then connect 6Gb/s SATA cables from the drives to the lowest set of SATA ports on the motherboard. 

Use zip ties to tie excess fan controller connectors and case wiring to the rear of the motherboard tray. Bundle the unused power connectors here as well, if you can fit them.

 

Step 6: Into the BIOS

At this point you should connect your monitor, mouse, and keyboard and turn on the rig. Enter the BIOS's Advanced Mode, go to Boot, and deselect "Wait for F1 on Error." This will prevent the system from hanging up due to a perceived fan-speed error from the pump. Exit out of the BIOS, and install Windows and your drivers as normal, making sure to install the ChillControl software for the CPU cooler.

Once Windows is set up and working, it's time to tweak the CPU a little bit. Bulldozer parts seem to vary in their overclocking stability: After many overly ambitious overclocks, I got to 4.2GHz, mostly by upping the CPU multiplier, but I've seen overclocks of over 4.8GHz with the same CPU and motherboard, so your mileage may vary.

Middle-Class Dreams Acquired

Given that Gordon had already benchmarked the FX-8150, I wasn't expecting miracles, and I didn't get them. The Bulldozer rig pulled down respectable scores for a $1,500 rig, but I didn't really see any benefit from eight cores at 4.2GHz that wasn't exceeded by a quad-core i7-920 at 3.5GHz. I was really surprised by both the difficulty of maintaining a stable overclock and the lack of oomph I got when I did manage to overclock.

After spending hours trying to stabilize my Bulldozer system at 4.8GHz and 4.6GHz, both of which I'd seen run on the same motherboard with the same processor, I had to lower my sights a little. I finally settled on a stable 4.2GHz—17 percent faster than stock. On CPU-bound benchmarks, though, like Vegas Pro and MainConcept Reference, I saw less than a 10 percent improvement over the FX-8150 at stock, and the other benchmarks showed even less improvement. FX-8150 chips seem to be variable in their tolerance for overclocks, so you might have better luck. 

Of course, the lower scores on encoding tests could also have to do with my boot drive. I normally prefer to run with an SSD boot drive, but I went with a hybrid drive this time. The disk access speed and slower-than-solid-state write speeds doubtless affected the encoding tests, which all involve reading and writing large files to the disk.

That said, Bulldozer does offer better thermal performance. My FX-8150 never got above 55 C, even running Prime95 at 4.2GHz, which is far lower than we'd see from the overclocked i7-920 in our zero-point test bed. 

If your budget allows for it, you may want to go for a multi-GPU setup. Unlike Sandy Bridge motherboards, which can run two x16 PCIe videocards but only at x8, the Sabretooth 990FX can run them at their full x16 speed. Does it really make a big difference? In the vast majority of cases no, but hell, you can at least rub it in the noses of your friends running at x8 speeds.

For a $1,500 machine, the Bulldozer rig does offer a lot of performance, although unless you're running heavily multithreaded applications you probably won't notice the difference between its eight cores and a decent quad-core—especially if the quad has Hyper-Threading. At this point, diehard AMD fans will probably just be happy to hear that a Bulldozer-powered rig holds its own at its price point. A Bulldozer rig isn't the fastest money can buy, but for the price, you get a lot of cores, decent performance, and full PCIe lanes to grown into.

 

Google Drive Cloud Storage: Is Google Preparing To Muscle In On Dropbox?

Posted: 09 Feb 2012 11:03 AM PST

Google's sticking its proverbial fingers into a whole lot of proverbial pies right now: search, social media, advertising, smartphones, restaurant reviews, self-driving cars and a ton more. A rumor swirling around the 'Net says the company's about to offer all those, +1 more: a cloud storage service similar to Dropbox. Yes, the long whispered-about GDrive service has reared its elusive head again -- but now it's just called Drive.

The Wall Street Journal just released a report claiming that the mythical Google Drive project is actually on the verge of launching sometime in "the coming weeks or months." (Way to be vague!) Allegedly, the storage service will -- duh -- allow users to upload files and access them anywhere there's an Internet connection. Sharing should be supported, in the form of SkyDrive- or Megaupload-esque links to the stored file. Additionally, the WSJ reports that Google Drive will include a synching function across numerous devices, similar to the way portions of Google's own Calendar/Gmail and Apple's iCloud currently work.

Plus, since Google already owns its own cloud servers and doesn't have to rent space from others, the company reportedly hopes to be able to undercut Dropbox's current pricing scheme.

Sounds awesome, eh? Rumorware always does, and GDrive's been on the tips of waggling tongues for a while now. Still, if Google Drive (as described above) hit the virtual streets today, I'd be all over it, new privacy policy and all. We'll let you know if Google confirms, well, anything.

Image credit: bizcloudnetwork.com

Hitachi Launches First 25nm SLC Enterprise-Class SSDs with Intel Inside

Posted: 09 Feb 2012 10:56 AM PST

Mum's the word on what controller Hitachi has attached to its new enterprise-class Ultrastar SSD400S.B family of solid state and whether it skipped Intel's chipset in favor of something from SandForce, just like the Santa Clara chip maker recently did, but we at least know the new SSDs are rocking Intel-produced 25nm single-level cell (SLC) NAND flash memory chips, a fact both companies are quick to boast.

The new Ultrastar SSD400S.B family is the first in the business to use 25nm SLC NAND flash chips, a more expensive solution to multi-level cell (MLC) chips, but also more reliable, which is why they're preferred in mission critical environments.

Hitachi's new SSDs are shipping in 100GB, 200GB, and 400GB flavors and feature 2.5-inch 6Gbps Serial Attached SCSI (SAS) interfaces. They've been rated to race along at up to 536MB/s for sequential reads and up to 502MB/s for sequential writes, along with up to 57,000 read and up to 25,500 sustained write IOPS.

Pricing has not been announced, but considering these are enterprise drives with SLC memory, they won't be cheap.

Image Credit: Hitachi

Gorilla Glass-Covered HP Envy 14 Spectre Ultrabook Available For Preorder

Posted: 09 Feb 2012 10:38 AM PST

HP jumped into the Ultrabook game with its business-focused Folio 13, but the company's first foray into the consumer field is the product that caught all the buzz at CES. Like every Ultrabook, the super-sleek Envy 14 Spectre sports a Sandy Bridge processor and an SSD, but it also packs a higher display resolution than most of its competitors and Gorilla Glass on, well, pretty much everything. Why are we talking about it a month after CES? Because the Spectre just became available for preorder.

It isn't cheap, though; the Ultrabook targets the 1 percent of laptop users with its $1,400 price tag. For the cash, you'll get an Intel Core i5-2467M processor running at 1.6GHz, 4GB of RAM, a backlit keyboard and a 128GB SSD. The aforementioned HD+ Radiance Infinity display clocks in at 1600x900 resolution. (Most Ultrabooks and other laptops sport 1366x768, with the Asus Zenbook UX31E and the MacBook Air being two notable exceptions.) The screen is coated with a layer of tough as nails Gorilla Glass -- as is the top of the lid, the palmrest and the touchpad.

Upgrading to a 256 GB SSD and a Core i7 processor will jack the price up to $1,900. You can pre-order the Spectre now and expect it to ship on the 17th.

VIA Unveils Dual-Core EPIA-M910 Mini-ITX Board

Posted: 09 Feb 2012 10:31 AM PST

Taiwanese motherboard and chipset manufacturer, VIA Technologies, today announced the 'EPIA-M901 Mini-ITX' board, it's latest dual-core mini-ITX platform with tons of I/O options to accommodate a plethora of embedded applications, everything from ATMs and kiosks, to digital signage, healthcare, and digital media applications, the company said.

Customers have a choice of picking up the EPIA-M901 configured with an active or passive cooling solution with a 1.6GHz VIA Nano X2 dual-core processor or a fanless 1GHz VIA Eden X2 dual-core chip, both of which are paired with a VIA VX900 media system processor.

"The VIA EPIA-M910 Mini-ITX board delivers a highly optimized platform that boasts comprehensive HD video performance, HD audio and HDMI support in a compact, power-efficient package" said Epan Wu, Head of the VIA Embedded Platform Division, VIA Technologies, Inc. "The rich I/O provides the connectivity and flexibility demanded by today's ever diversifying embedded applications."

Those I/O options Wu brags about include HDMI, VGA, pin headers for two 24-bit LVDS (one single-channel and one dual-channel), eight USB 2.0 ports, dual GbE LAN ports, eight COM ports (expandable to 12 with the VIA LPC-01/02 add-on card), a PS/2 port, audio jacks, PCI-E x4 slot, and a pair of SATA ports. It also boasts support for up to 8GB of DDR3 memory.

No word on price or availability.

VIA EPIA-M901 Mini-ITX Product Page

Image Credit: VIA

Asus Rolls Out New Firmware to Fix Reboot Issue in Transformer Prime

Posted: 09 Feb 2012 10:13 AM PST

After denying a U.K. retailer's claims that there are problems with the Transformer Prime tablet, Asus today confirmed the existence of a "random reboot problem" and has begun rolling out an over the air (OTA) firmware fix. The new firmware isn't showing up online, but if you head over to Settings > About Tablet > System Firmware Update, you can grab the latest build, which is version 9.4.2.13.

"New FOTA update is rolling out for the #TF201 Prime. Fixes the random reboot problem. Have you got yours yet?," @AsusUK posted to Twitter today.

U.K. vendor Clove said it was pulling its stock of Transformer Prime tablets after supposedly discovering an undisclosed mystery issue via internal testing. Asus was quick to release a statement saying it isn't away of any quality issues with the Transformer Prime, and then later told The Inquirer that Clove only received a single unit, suggesting its claims of "thorough testing" were hogwash.

Clove, meanwhile, told The Inquirer it received a "reasonable stock allocation" and said the main factors that drew red flags during testing were related to Wi-Fi and GPS. There was no mention of random reboots.

Image Credit: Asus

Researchers Get Integrated GPU/CPU Working Together, Boost Processor Performance 20 Percent

Posted: 09 Feb 2012 09:59 AM PST

They say two heads are better than one, but in processors with integrated graphics -- think Intel's Sandy Bridge or AMD's APUs -- the GPU and CPU actually do very little communicating. For the most part, the GPU does its thing while the CPU knocks about on something else. There has to be something better! And as it turns out, there is: a group of researchers from North Carolina State University recently coaxed CPUs and GPUs on integrated processors into helping each other out, and they report a performance boost of over 20 percent as a result.

The trick lies in playing to the individual strengths of each type of processing unit. GPUs can pound out multiple computations very efficiently, while CPUs are better at "thinking out" complex tasks.

"Our approach is to allow the GPU cores to execute computational functions, and have CPU cores pre-fetch the data the GPUs will need from off-chip main memory," says Dr. Huiyang Zhou, a NCSU professor.  The researchers have dubbed the technique CPU-Assisted GPGPU, and report a whopping 21.4 percent average performance gain using the process on benchmark processors constructed similarly to Sandy Bridge and AMD APUs.

The full research paper won't be released until the end of the month, but if you want more details about CPU-Assisted GPGPU -- like how the CPU dumps prefetched data into the shared L3 cache for the GPU to access -- be sure to check out the explanation at the bottom of the "CPU-Assisted GPGPU on Fused CPU-GPU Architectures" abstract page. It's worth noting that AMD helped fund the project, along with the National Science Foundation, and one of its employees is a co-author of the report.

Image credit: notebookcheck.net

Google Tries to Bribe Web Users with Gift Certificates to Track Surfing Behavior

Posted: 09 Feb 2012 09:50 AM PST

Google wants to know what sites you visit, when you visit them, and what you do when you're there. It wants to spy on your Web surfing behavior, to know details that perhaps even your significant other doesn't know, and it's willing to pay you if you'll agree to let it relentlessly follow you around the Web. If you do, you'll receive up to $25 in cold, hard... gift certificates.

It's part of a new project called Screenwise, and if you agree to become a panelist, you'll be asked to install a nosy browser extension that snoops what sites you visit and how you use them, and then shares that information with Google.

"What we learn from you, and others like you, will us improve Google products and services and make a better online experiences for everyone," Google explains.

After signing up and downloading the extension, Google's panel management partner, Knowledge Networks, will send you a $5 Amazon gift card code. You'll then receive another $5 code every three months as long as you continue to participate, up to $25. If you do that math, that works out to a little over $2 per month in Amazon currency for a full year of snooping.

There may be an opportunity to earn even more. According to Arstechnica, Google has a second option in mind. It's offering to send out a limited number of specially modified Cisco-brand routers (Screenwise Data Collectors) to spy on your entire household in exchange for a $100 up front and an additional $20 per month for up to a year of participation.

If that's a big enough bribe, or if you simply want to help Google with its mission, you can sign up here.

MMO News

MMO News


New Gundams arrive in SD Gundam Capsule Fighter Online

Posted: 09 Feb 2012 05:15 PM PST

OGPlanet has released five new S Rank units into SD Gundam Capsule Fighter Online.

Two gudamns, God Gundam and Wing Gundaom, were released into the in-game shop. Three Gundam units are also available through quests: Providence Gundam, Freedom Gundam, and Justice Gundam. These gundams are worth more to capture in battles, and will help shape the tactics on the battlefield.

OGPlanet also publishes Rumble Fighter and Lost Saga.

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SD Gundam Capsule Fighter Online Gameplay Screenshot

Source:

New “S Rank” Gundam Units Invade SD Gundam Capsule Fighter Online

Torrance, Calif.-February 8, 2012-
OGPlanet, an innovative provider of Free-to-Play  multiplayer online games, announced that they have released five different S Rank units into their popular multiplayer third-person shooter game, SD Gundam Capsule Fighter Online.
Two powerful S Rank Gundams, God Gundam and Wing Gundam 0 (EW), have been released to the in-game shop, and are available immediately for use in the game.
Three additional S Rank Gundam units are also available in the game via in-game quests: Providence Gundam, Freedom Gundam and Justice Gundam.

Since SD Gundam Capsule Fighter launched in December 2011, players have been clamoring for the addition of the very powerful Gundam S rank units. OGPlanet has responded to these demands and expects that they will be a valuable addition to existing Gundam units, ranging from C ranks to AR ranks. They also will bring whole new level of strategy to the game because S rank units are worth more to capture in battles. Becoming a dominator or a target is up to each individual’s preferred style of play.

To check out the game for free or for more information on SD Gundam Capsule Fighter Online please visit the official game page located at http://sdgo.ogplanet.com/en/main.og. And for up to the minute news, events, contests and giveaways please visit and Like the official SD Gundam Capsule Fighter Online Facebook page located at http://www.facebook.com/SDGONA.

Ministry of War

Posted: 11 Sep 2010 12:56 PM PDT

Ministry of War is a 2D browser based strategy game with real time combat and four playable civilizations. Build up an empire throughout the ages while making alliances and waging war with neighbors. Fight for supremacy in Ministry of War!

ministry-of-war-roman-country

Publisher: Snail Games
Playerbase: Medium
Graphics: Medium
Type: MMO
EXP Rate: Low
PvP: Open
Filesize: N/A

Pros: +Four playable civilizations. +Real time combat. +Endgame goal to work towards. +Advance through four ages. +PvP and PvE content.

Cons: -Slow paced progression.  -Paying players receive large advantages. -Repetitive gameplay.

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Overview

Ministry of War Overview

Ministry of War hopes to take the browser based strategy genre to the next level. The game is developed by Snail Game, the same Chinese studio behind Heroes of Gaia. MoW boasts real-time combat where players can battle other users, or computer controlled opponents. Chose from four ancient civilizations and progress from the Wild Age to the Imperial Age. Like Travian, Ministry of War has an end-game goal. After one civilization conqueors the rest, they will be declared the winner and a new age will begin. With a huge world to explore, oceans to sail, and tons of gamepaly features to experience, Ministry of War is defiently one of the most impressive free to play browser based strategy games.

Civilizations - Rome, Egypt, Persia, China

Ministry of War Screenshots

Ministry of War Featured Video

Click here to view the embedded video.

Full Review

Ministry of War Full Review

By Jaime Skelton

Build a nation from the untamed, savage land to a prosperous, booming empire: this is what Ministry of War, published by Snail Games USA, promises. Similar in nature to other games such as Lord of Ultima, Tribal Wars, or Travian, Ministry of War sets itself apart through the use of world domination. While you want to grow your nation, Ministry of War adds a unique twist by also allowing players to "beat" the game by banding with their fellows to conquer their enemies. While not perfect, Ministry of War does remarkably well to set itself apart by offering a unique, progression-based system.

Entering a Savage Age

Character creation in Ministry of War is fairly simple. You choose from one of four historical kingdoms – Persia, Egypt, Rome or China – and select one of four or five preset faces of either gender to create your starting hero. The kingdom you choose also has an impact; different units and bonuses to production exist between the four civilizations. Leveling up your heroes allows you to further customize your abilities as you see fit. Aside from the four primary attributes of power, command, physique, and intelligence, you are able to choose which skills your hero learns along the way.

Once you’ve created a character and have entered the game, you’re launched right into a tutorial on how the game operates. The tutorial teaches how to build and upgrade structures, as well as soldier recruitment and combat. This tutorial is both simple and in-depth, allowing new players to easily grow accustomed to the systems.

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Reinventing the Wheel

The game controls do take some getting used to. Unlike many RTS games, you do not scroll the screen by moving your mouse to the edges of the field; you must click and drag the window around in order to pan the screen. Additionally, control during combat sequences is often clunky and non-responsive when it comes to targeting your enemies, leading to unnecessary loss while you struggle to attack the correct target.

The interface may seem cluttered at times; however, having everything readily available is also a very nice touch. Knowing you can access almost every menu from the main window helps you control the flow of the game considerably. Additionally, many features are available in multiple locations, which allows you to make quick decisions as well as careful planning.

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Know Yourself; Know Your Enemy …

The combat system is fast-paced with detailed animation, but suffers from aforementioned targeting issues. Against a player, this can be quite disastrous. The game does have an auto battle feature that will use the game’s AI to fight for you. While this will suffice against most NPC opponents, it’s a quick way to lose against other players. It’s best to practice against the computer in manual mode to ensure you are prepared to PvP.

Drive Your Enemies Before You!

Ministry of War focuses on the PvP aspect of the game – called CvC, or Civilization v. Civilization. Unless you spend a lot of money on items from the cash shop to prevent other players from attacking you, there will be conflict. The first type of PvP combat comes in the form of plundering, in which players attack another city to gain resources. During a plunder, you have to contend with that city’s defenses, and any allies called to help. In this case, allies may be as simple as someone seeing your invading force and wiping you out.

The second form of conflict is the large scale battle of the four civilizations to conquer the world. The more areas your civilization controls, the larger the bonus your civilization’s cities receive. When you’re well and able to venture out in these wars, it pays to do so for the rest of your civilization on a whole. If your civilization manages to capture all 50+ zones, you’ve won, and the world will restart on that server.

The third form of PvP in the game is the Arena – a one v. one skirmish between you and another player. Fights are determined randomly, so you may face overwhelming odds, or you may face an easy opponent. Win or lose, you gain rewards in the arena: experience and arena badges. Winning consecutively in the arena also increases the experience awarded. Badges are used to buy random equipment for your hero.

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Travelling Across the Ages

Quests are fairly typical for an MMORTS; most tasks are simple develop a specific technology or building to certain level. Others involve getting a hero to a higher level. All tasks award resources,and there are many tasks available as you build your empire. There are times, however, where the upgrading process to complete the quest seems to take too long. Additionally, some buildings take a lot of resources (most commonly the hero monuments, which take – pardon the pun – monumental amounts of gold to complete) to the point where it may take hours to days to complete a task.

The benefit of the task system as it exists in the game, however, is it guides you to each new age in your kingdom. The tasks you get in the Savage Age directly guide you to advancement to the Dark Age. Likewise, the Dark Age tasks progress you to the Feudal Age, and onwards to Castle and Empire Ages as well. Progressing through these ages earns access to new buildings and troops. This lends a natural flow to the game, and generally ensures you’re advancing properly to protect yourself from your opponents.

Swords to Plowshares

Ministry of War offers a rather unique system with influence. By utilizing missionaries and praying at religious sites, your culture gains influence. In turn, influence helps your city’s production levels, allowing you to construct buildings and upgrades faster. In addition, your missionaries act as heroes in their own right, and they also level up and develop their own skills.

Likewise, you can be a trade prince if you so choose. By developing merchants, you can gain vast amounts of wealth and resources, which you can use to trade amongst your Civilization, or utilize to build your own cities further. Merchants can also be leveled up like heroes, allowing them to be more successful in their dealings.

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Let Us Band Together

Despite being a PvP game, we found Ministry of War to be quite social. Much of our time spent in game was filled with discussion from other people online in the civilization. This interaction was beyond simple hellos – many times, other players were informing fellows of opportune targets to strike, or warning against invaders on their way. It was a refreshing camaraderie not found very often in similar RTS games.

Minimum Deposit Required

One thing to be aware of, however, is a slight reliance on cash shop items in order to do well. The shop offers several bonuses, such as increased production speeds, additional troop recruitment slots, instant HP/MP restoration and better hero recruitment. Increased speed alone will make a large difference in advancement versus being constantly raided. You receive a fair amount of cash shop items as you complete tasks; proper timing in their use can also be quite advantageous.

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Overall Rating: Good

Ministry of War is a fairly polished game, though it has a few rough edges to be addressed. Character creation is simple and effective, and the tutorial teaches you exactly what you need to do to start your empire. The game enforces its PvP nature through various systems, particularly through world conquest. While manual combat needs some improvements, it is better than many other RTS games’ formulaic battle systems. The reliance on cash shop purchases later on to be competitive does hinder a true free-to-play experience. If you’re a fan of other browser-based RTS games, you owe it to yourself to give Ministry of War a look.

Screenshots

Ministry of War Screenshots

Videos

Ministry of War Videos

Ministry of War Gameplay Video

Click here to view the embedded video.

Links

Ministry of War Links

Ministry of War Official Site

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