MMO Updates

MMO Updates


Age of Conan's Craig Morrison talks conquest vs. competition

Posted: 25 Jan 2012 09:00 AM PST

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Age of Conan concept art
PvP is a naturally contentious subject, particularly when focused on its various flavors in the MMO space. Everyone thinks they know best, and whether they're arguing for a three-faction system, full loot, or open-world objectives, the discussion often devolves into verbal throw-downs every bit as violent as their in-game counterparts.

Age of Conan game director Craig Morrison recently waded into the fray via his personal blog, and he says that defining PvP in an MMO context involves separating the wish for conquest from the wish for competition.

Morrison touches on several interesting aspects of MMO PvP, including a bit of history relating to the arenas and battlegrounds that are usually reviled by hardcore player types. "The needs of accessibility dictated that designers try and find a way to accommodate the appeal of the conquest style of play while also retaining the fairness of the competitive desires of the players," he explains.

Ultimately, Morrison offers a bit of hope for those who prefer open-world conflict. "It's great to finish a great story and storm the castle and beat the bad guy. It is something else altogether to get to keep his castle, and for you to become the bad guy for the next would-be hero to try and conquer," he says.

MassivelyAge of Conan's Craig Morrison talks conquest vs. competition originally appeared on Massively on Wed, 25 Jan 2012 12:00:00 EST. Please see our terms for use of feeds.

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S.T.A.L.K.E.R. Online footage sighted in the wild

Posted: 25 Jan 2012 08:30 AM PST

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S.T.A.L.K.E.R. Shadow of Chernobyl key art
Fans of GSC Gameworld's S.T.A.L.K.E.R. series got a tad bit excited this morning as new gameplay footage from the IP surfaced on YouTube. As it turns out, the video is from S.T.A.L.K.E.R. Online (yes, really), which is an MMO being developed by CyberTime Systems using its proprietary BigWorld game engine.

Apparently the title has been in the works for a while, and an ongoing open beta phase is currently available in Russia. VG24/7 reports that there is a multi-language pack in the works, but until it's ready you'll need to bone up on your language skills if you want to participate.

For the uninitiated, S.T.A.L.K.E.R. is a series of post-apocalyptic single-player titles that mix first-person shooter action with sandbox RPG elements. Head past the break to check out the gameplay footage.

Continue reading S.T.A.L.K.E.R. Online footage sighted in the wild

MassivelyS.T.A.L.K.E.R. Online footage sighted in the wild originally appeared on Massively on Wed, 25 Jan 2012 11:30:00 EST. Please see our terms for use of feeds.

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World of Planes renamed, evolves 'beyond pure aerial combat'

Posted: 25 Jan 2012 08:00 AM PST

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War Thunder: World of Planes - PBY Catalina
Gaijin has renamed its forthcoming aviation-centric World War II action MMO. The title was formerly called World of Planes (not to be confused with World of Warplanes), but will henceforth be known as War Thunder: World of Planes.

The official website has been redesigned to reflect the change, and most interestingly, Gaijin states that aviation is no longer the title's sole focus. "This name change is significant because the online multiplayer universe Gaijin is developing has evolved beyond pure aerial combat. The massive historical battles featured in War Thunder cannot be fought with aviation alone -- World of Planes is only the beginning," the site says.

What this means is anyone's guess, since Gaijin has not offered any details regarding ground- or sea-based combat as of yet. The company has released a new screenshot gallery, though, and you'll find that and more at the new official site.

MassivelyWorld of Planes renamed, evolves 'beyond pure aerial combat' originally appeared on Massively on Wed, 25 Jan 2012 11:00:00 EST. Please see our terms for use of feeds.

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Choose My Adventure: I fell into a burning ring of Ryzom

Posted: 25 Jan 2012 07:00 AM PST

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Yes, I'm trying to spruce up the header a bit.  Mixed results.
After an intensely close vote, the winner for my destination in this round of Choose My Adventure is Ryzom! And I do mean intensely close; up until the polls closed, it looked very possible that the vote would end in the favor of Lord of the Rings Online or even a straight-up tie. But the readers have spoken, and my destination is set to the world of Atys and its inhabitants. Meanwhile, Johnny Cash handily won the bonus poll, so it's time to spin up song songs by the Man in Black while I write this.

For those of you who don't know what in the world Ryzom is, you can sort of be forgiven. It's one of those games that seems to be uniquely brilliant while managing to fall off the radar altogether, which is a real shame. So this week I'm going to discuss the game in an overarching sense, outline what I'm looking forward to, and of course give everyone a chance to vote on the character that I'll be making for the next six weeks of exploration.

Continue reading Choose My Adventure: I fell into a burning ring of Ryzom

MassivelyChoose My Adventure: I fell into a burning ring of Ryzom originally appeared on Massively on Wed, 25 Jan 2012 10:00:00 EST. Please see our terms for use of feeds.

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    Trion attempting virtual marriage world record in RIFT

    Posted: 25 Jan 2012 06:30 AM PST

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    RIFT - Telaran wedding
    Want to help Trion set a Guinness world record? You'll need a copy of RIFT and a significant other, as the firm is aiming to make video game history by setting the record for most virtual marriages in a 24-hour period.

    The event will take place on February 14th at noon eastern, and there are no restrictions with regard to character race, class, or sex (opposing faction nuptials are a no-no, however). Trion is also offering up an exclusive Valentine's Day character title (Tier of Knots) to each wedded character.

    RIFT's marriage mechanics will go live in the 1.7 update in early February, and they include rings, a wedding planner book, and wedding instances that support up to 200 friends. More info is available on the RIFT forums.

    [Source: Trion press release]

    MassivelyTrion attempting virtual marriage world record in RIFT originally appeared on Massively on Wed, 25 Jan 2012 09:30:00 EST. Please see our terms for use of feeds.

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      Riding into Rohan: LotRO maps out 2012

      Posted: 25 Jan 2012 06:00 AM PST

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      Riders of Rohan
      In the words of Frank Sinatra, 2011 "was a very good year" for Lord of the Rings Online. Executive Producer Kate Paiz and Director of Communications Adam Mersky sat down with us to talk about the future of the game, but before they got to the juicy details, they wanted to give a quick recap of the previous year for the game and the studio.

      The big emphasis for LotRO in 2011 was the unifying of the global community and the release of the game's third (and best-selling) expansion, Rise of Isengard. While the aforementioned unification of the NA and EU sides of the game presented many challenges for the team including localization, it paid off in spades. Turbine plans to continue to add more payment options for those used to methods other than the ones currently available. The team was most proud of unveiling Saruman "in all of his glory" and the inclusion of free players into the sphere of Monster Play.

      "The game definitely grew last year," Mersky said in response to a question about the current number of players. He noted that the playerbase has changed somewhat in the past two years, becoming more casual in some respects.

      But it's time to move forward! Turbine is prepared to take LotRO players on a dizzying chase around the wilds of Middle-earth with a few significant changes and additions to the game -- and the release of the brand-new expansion later this year, Riders of Rohan. Mounted combat, ho!

      Continue reading Riding into Rohan: LotRO maps out 2012

      MassivelyRiding into Rohan: LotRO maps out 2012 originally appeared on Massively on Wed, 25 Jan 2012 09:00:00 EST. Please see our terms for use of feeds.

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        BlizzCon skipping 2012 due to 'jam-packed schedule'

        Posted: 25 Jan 2012 05:45 AM PST

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        BlizzCon
        Sorry Blizzard fans, you're going to have to go without your BlizzCon fix this year.

        Our sister site WoW Insider spotted the word on the World of Warcraft forums, in which a community manager posted a brief update on the popular convention: "In light of our jam-packed schedule, we've decided to hold the next BlizzCon in 2013." Currently the studio is working on Diablo III, World of Warcraft: Mists of Pandaria, and its top-secret Titan MMO project.

        BlizzCon has been held yearly since 2005 with only one exception: The studio declined to hold it in 2006. The convention was notorious for being the venue in which Blizzard announced its major upcoming projects.

        The absence of BlizzCon this year may be offset by the announcement of the 2012 Battle.net World Championship to take place in Asia toward the end of this year.

        MassivelyBlizzCon skipping 2012 due to 'jam-packed schedule' originally appeared on Massively on Wed, 25 Jan 2012 08:45:00 EST. Please see our terms for use of feeds.

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        Turbine responds to LotRO store armor controversy

        Posted: 25 Jan 2012 05:30 AM PST

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        LotRO
        Following the community uproar over the selling of premium armor with stats in the Lord of the Rings Online store, Turbine has posted an official response to the matter in the form of a Q&A post on the forums.

        Community Manager Sapience says that Turbine is "very aware of the controversy" and wanted to address specific points of concern. According to the post, Turbine said it never intended to promise that it would abstain from selling statted gear to give low-level players a boost, but the studio promised that this would not happen with endgame armor. The company admits to being "too generous" with the stats in question, and may adjust the item's power levels or possibly remove them from the store after further observation.

        The studio took the opportunity to clarify its "convenience not advantage" stance. "Anything that's compulsory to be competitive in ranked play or achieves something by degrading another player's experience. We have not and will not make that part of our F2P offering," Sapience writes.

        He concludes by promising more transparency going forward: "We'll take this as a sign that we need to do a better job in clear and open communication. In the future we will take more time to explain why -- not just what we're doing."

        Massively previously reached out to Turbine for an interview on the subject but the studio declined to participate.

        [Thanks to Whitewolf for the tip!]

        MassivelyTurbine responds to LotRO store armor controversy originally appeared on Massively on Wed, 25 Jan 2012 08:30:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: What vanity pet would you like to see in your favorite MMO?

        Posted: 25 Jan 2012 05:00 AM PST

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        Fallen Earth
        Last week Turbine announced all sorts of huge updates for Dungeons and Dragons Online in 2012. Among exciting talk of expansions, Druids, and level cap increases, one little item may have slipped under some folks' radar. Vanity pets are coming to DDO in 2012 -- specifically, "fun and cute DnD critters," according to Executive Producer Fernando Paiz.

        Justin and I chatted a bit about that on this week's Massively Speaking, and Justin put forth the awesome idea of a tiny Beholder pet. I loved the idea and it set me to thinking. Vanity pets in MMOs are such a frivolous little thing, yet they're such fun to so many people, and it seems like everyone has a wish list of "wouldn't it be cool if..." vanity pets.

        So what's yours? Would you love a little Beholder in DDO? Would you love to see Fallen Earth offer a prairie chicken pet to go with your mount? Tell us what vanity pet you'd love to see trailing along behind your character!

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: What vanity pet would you like to see in your favorite MMO? originally appeared on Massively on Wed, 25 Jan 2012 08:00:00 EST. Please see our terms for use of feeds.

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          League of Legends update bringing sharper AI, new bots

          Posted: 24 Jan 2012 05:00 PM PST

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          Screenshot -- League of Legends
          League of Legends is well known for its challenging team-based gameplay and its rather steep learning curve, leading many users to play co-operatively against AI in order to hone their skills. In addition, co-op vs. AI is "the primary game mode for a surprisingly large percentage of users" according to senior producer Mark Norris. In light of this, Riot Games is bringing a huge new update to League of Legends' AI matches.

          For starters, Riot will be introducing AI bots for a whopping 40 of the game's champions, allowing players to test their mettle against a wider variety of opponents. In addition, the AI itself is in for an update that will allow bots to behave more like their human counterparts by utilizing predictive targeting for skillshots (such as Ashe's ultimate) and employing a great deal more strategy than the current bots. Of course, there are still some things that bots can't do (such as intelligent jungling), but Norris suggests "that's actually a huge advanced area that we do want to look at and get into, that we're in the the real rudimentary stages of trying to figure out right now."

          For the full details on what awaits players in the upcoming AI update, just click on through the link below and read the full story.

          MassivelyLeague of Legends update bringing sharper AI, new bots originally appeared on Massively on Tue, 24 Jan 2012 20:00:00 EST. Please see our terms for use of feeds.

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          Hyperspace Beacon: Roleplayer's rant

          Posted: 24 Jan 2012 04:00 PM PST

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          Hyperspace Beacon: Roleplayer's rant
          I don't like to rant. Really! Usually, ranting is full of emotionally charged rhetoric, and oftentimes it's riddled with inaccurate statements. I especially don't like to rant about something that I like a lot. For instance, Star Wars: The Old Republic has, by far, exceeded my personal expectations for any MMO; however, some missteps in production have tainted its perfection. (No, I'm not going to talk about Ilum again.) Of course, we are all looking for our version of perfection in an MMO, right? Unfortunately, no MMO will live up to that expectation. In fact, if I did find my version of MMO perfection, I would probably be the only one playing it. But I do believe I have ideas that those in my community could latch on to. They are also relatively simple. Yes, yes, I know nothing is ever as simple as it seems, but indulge me for a few moments.

          As many of you know, I enjoy roleplaying in my MMOs -- character creation, really. I'm not one of those roleplayers who hang out in a pub all day never experiencing any gameplay. Although there's nothing wrong with that, I find it a be a waste of $15 a month.

          I have complied what I believe will make the experience of SWTOR more enjoyable for those who enjoy playing the game like I do, and I think that those of you who don't necessarily like to roleplay per se but do like to create unique characters in the MMO space will agree that these are a must. I did set some personal criteria when compiling the list. For instance, I didn't want to break BioWare's general vision for the game. I also wanted to use existing items in the game so that my expectations were realistic -- no guild capital ships or image design system. And all of these items have been mentioned in print someplace before, so I'm not the only one who believes these should be implemented.

          Continue reading Hyperspace Beacon: Roleplayer's rant

          MassivelyHyperspace Beacon: Roleplayer's rant originally appeared on Massively on Tue, 24 Jan 2012 19:00:00 EST. Please see our terms for use of feeds.

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            Max Schaefer talks Torchlight II development, potential MMO plans

            Posted: 24 Jan 2012 03:30 PM PST

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            It's up to you if you find Torchlight's somewhat exaggerated, cartoony style more or less grating than Diablo's insistence on layering black paint over further black paint.
            There are a lot of people eagerly anticipating Diablo III, but there are also several people looking forward to Torchlight II, the followup to the hugely successful spiritual sequel to Diablo. A recent interview with Max Schaefer, co-founder and CEO of Runic Games, discusses the development of the sequel including some of the contrasting points between it and Diablo III -- including the lack of any sort of virtual item shop. As Schaefer puts it, the team wants to put together a good game that stands on its own, and if it's successful the developers will look in the direction of an expansion rather than a straightforward shop.

            Schaefer also discusses a potential MMO coming out of the studio, something that's long been among the studio's plans -- one of the big reasons that Runic partnered with Perfect World Entertainment was due to its expertise with running an MMO. He claims that it's definitely still on the table, but it would be a big change for the studio, since the company has focused on staying small and launching an MMO is a very long-term commitment. Somewhat sad news for those hoping that Torchlight II's launch would spearhead MMO development directly, but the possibility certainly remains.

            MassivelyMax Schaefer talks Torchlight II development, potential MMO plans originally appeared on Massively on Tue, 24 Jan 2012 18:30:00 EST. Please see our terms for use of feeds.

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            Star Trek Online handing out Odyssey starships for its second anniversary

            Posted: 24 Jan 2012 03:00 PM PST

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            STO
            It's been in the making for months now, but the wait is almost over. On February 2nd, Star Trek Online will release the latest in the line of Enterprises, the Odyssey-class (Enterprise-F) starship. Players are invited to do more than gawk at its power and majesty, as Cryptic is inviting all players level 5 or higher to take one for a test drive... and then take one home on the house.

            Cryptic notes that the new Odyssey will be available for only a limited time at the start of the month, after which it will disappear from the game for an indeterminate amount of time. Players who cannot fly the top-tier starship can nevertheless earn it for use at a later date.

            The Odyssey (and its corresponding Klingon Vengeance-class starship) giveaway is just the first part of STO's second anniversary events. From February 2nd through the 5th, the mischievous Q will challenge players to complete tasks in exchange for mystery prizes.

            MassivelyStar Trek Online handing out Odyssey starships for its second anniversary originally appeared on Massively on Tue, 24 Jan 2012 18:00:00 EST. Please see our terms for use of feeds.

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            RuneScape increasing subscription prices on February 1st

            Posted: 24 Jan 2012 02:00 PM PST

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            Screenshot -- RuneScape
            In a new post on the official RuneScape site, the game's vice president Daniel Clough has announced that, beginning in February, RuneScape membership prices will be rising from $5.95 US per month to $7.95 US per month. If you're already a member, don't worry! Anyone who is a registered member prior to February 1st will still be able to subscribe to the game at the current fee of $5.95 US per month, and the rate will not rise as long as the subscription isn't cancelled. So if you were thinking about shelling out for a RuneScape membership, act before the end of the month in order to lock in the current, lower pricing model. For the full details, click on through the link below to the RuneScape official site.

            [Thanks to Sean for the tip!]

            MassivelyRuneScape increasing subscription prices on February 1st originally appeared on Massively on Tue, 24 Jan 2012 17:00:00 EST. Please see our terms for use of feeds.

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            SWTOR pushes out ability delay improvements with promises of more to come

            Posted: 24 Jan 2012 01:30 PM PST

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            SWTOR
            BioWare wants to let you know that Star Wars: The Old Republic is sorry it hasn't been as responsive to your needs lately, and that after weeks of counseling (and back-room coding), its fledgling MMO is prepared to make up with you.

            Principal Lead Combat Designer Georg Zoeller announced today that the infamous ability delay should be clearing up nicely, thanks to an overnight 1.1.0b patch. He says BioWare didn't want to wait until the next big patch to roll it out, opting to instead deliver it as quickly to players as possible.

            However, Zoeller also notes that the team "is not done improving combat responsiveness" and has several other tweaks and fixes in the work for patch 1.1.1. Other areas of improvement that BioWare is investigating include UI clarity, making cast bars more accurate, and rectifying timing differences for specific abilities and animations.

            MassivelySWTOR pushes out ability delay improvements with promises of more to come originally appeared on Massively on Tue, 24 Jan 2012 16:30:00 EST. Please see our terms for use of feeds.

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            The Game Archaeologist's World of Warcraft confession

            Posted: 24 Jan 2012 01:00 PM PST

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            WoW Concept Art
            As you may well know by now, I wasn't an early adopter of the MMO scene apart from a brief exposure to BBSes in the '90s and Anarchy Online and Final Fantasy XI in the early 2000s. To be honest, I found that MMOs were as intimidating -- and fascinating -- to me as pen-and-paper RPGs. You see, in high school I started buying RPG manuals and devouring them cover-to-cover, but I could never find friends or like-minded people with whom to play. The genre was a spectator sport for me; I was looking in from the sidelines and imagining what would happen if I actually got to be part of a D&D session.

            Likewise, MMORPGs in their earlier forms appeared as user-friendly to me as that house on the block with overgrown shrubs, a rusty iron fence, and a mangy, ever-barking mutt in front of it. Maybe it was really cool inside, or maybe it was a death trap from whence there was no escape, but I never had the courage to find out. Let me put it this way: I purchased and read the entire Star Wars Galaxies Prima Guide three times over without once signing up for the game.

            I'm sharing this with you because I always want to remember that what we take for granted today -- that MMOs are friendly, fun, engaging, and a downright natural part of many of our gaming lives -- isn't always true for those curious lookey-loos who feel intimidated by the scope, busy UIs, subscription fees, or the often bizarre attitudes that long-term MMO players exhibit. For me, it took one game that tore those barriers down to extend a welcoming hand to me, guiding me into these awesome games.

            Of course, that was World of Warcraft. And even though my geek cred would be so much higher if it were something earlier or, well, not so mainstream, that wouldn't be the truth. So today I'm going to share my story of how I got into MMOs and why the early days of WoW were some of my most treasured gaming memories.

            Continue reading The Game Archaeologist's World of Warcraft confession

            MassivelyThe Game Archaeologist's World of Warcraft confession originally appeared on Massively on Tue, 24 Jan 2012 16:00:00 EST. Please see our terms for use of feeds.

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              From hero to 0.0: EVE Online deploys Crucible 1.1 update

              Posted: 24 Jan 2012 12:30 PM PST

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              EVE Online
              It may not be a full-blown expansion, but don't let the decimal point throw you off: EVE Online Crucible's 1.1 patch is a beast of an update, and it's roaring onto the live server today.

              Crucible 1.1 "enhances and updates" many of the key features of the game, starting with a customizable NeoCom (user interface) that can be tweaked to the player's desire. The update also contains adjustments to Tech 2 modules, balances to blaster ammo, and the ability for alliances to enter into factional warfare.

              As a result of a significant change to how player-owned structures use legacy fuel -- as in, they won't any longer, but they will be switching over to fuel blocks -- CCP is urging customers to pay attention lest they log in and find themselves in the dark.

              You can get the full skinny on the update by either reading the full patch notes, reading through the list of major features, or listening to the grizzled voice of CCP Soundwave going over the 1.1 highlights after the jump.

              Continue reading From hero to 0.0: EVE Online deploys Crucible 1.1 update

              MassivelyFrom hero to 0.0: EVE Online deploys Crucible 1.1 update originally appeared on Massively on Tue, 24 Jan 2012 15:30:00 EST. Please see our terms for use of feeds.

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              The Soapbox: Credible currency

              Posted: 24 Jan 2012 12:00 PM PST

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              Sometimes the bird flies away, and sometimes you unchain it and smack it in the head and then complain that it left.
              Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

              With all of the other crises hitting the gaming world, it's easy to have missed the fact that Lord of the Rings Online has started selling statted gear in the cash shop. It's not endgame gear, of course, and it's mostly there for low-level players to get a minor boost. Really, as has been said by others, it's not something all that unusual, nor is it game-breaking in the slightest. It's just a convenience thing.

              It's also something that Turbine promised would never be done.

              I don't have an issue with the sale of low-level armor with stats on it, in Lord of the Rings Online or in other games. What I do have an issue with is the matter of credibility, the one currency that every company starts with and loses over time. Credibility is something you have to spend carefully, and every so often, a company spends it wrong. And the results, in the long term, are never pretty.

              Continue reading The Soapbox: Credible currency

              MassivelyThe Soapbox: Credible currency originally appeared on Massively on Tue, 24 Jan 2012 15:00:00 EST. Please see our terms for use of feeds.

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                Bigpoint and gPotato join forces, host contest to celebrate

                Posted: 24 Jan 2012 11:00 AM PST

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                gPotato logo
                Two of the big players in the F2P MMO industry, publisher gPotato and Battlestar Galactica Online developer Bigpoint, have teamed up with one another in order to bring Bigpoint's browser-based titles to gPotato's ever-expanding library of titles. Bigpoint titles such as BSGO and more will be available at gPotato's game portal site, and in order to celebrate the arrival of the new games, gPotato is giving away $900 US in prizes. Ten Facebook fans will receive $50 in gPotato currency just for telling the folks at gPotato which new browser titles are their favorites. Five others will win a SUMO beanbag chair or a Razer mouse.

                For the full details, check out the link below and head on over to gPotato's official site to try the new game selections for yourself.

                [Source: gPotato press release]

                MassivelyBigpoint and gPotato join forces, host contest to celebrate originally appeared on Massively on Tue, 24 Jan 2012 14:00:00 EST. Please see our terms for use of feeds.

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                Massively Speaking Episode 183: Squeeing Rubi edition

                Posted: 24 Jan 2012 10:30 AM PST

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                What could it mean?!?!
                Massively Speaking Episode 183 returns this week with hosts Justin and Rubi discussing the week in MMO news, including Guild Wars 2's recent beta and launch news, Dungeons & Dragons Online's big update news, RIFT's financial success, and Pathfinder Online's death mechanic. Also, email!

                Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

                Get the podcast:
                [iTunes] Subscribe to Massively Speaking directly in iTunes.
                [RSS] Add Massively Speaking to your RSS aggregator.
                [MP3] Download the MP3 directly.
                Listen here on the page:



                Read below the cut for the full show notes.

                Continue reading Massively Speaking Episode 183: Squeeing Rubi edition

                MassivelyMassively Speaking Episode 183: Squeeing Rubi edition originally appeared on Massively on Tue, 24 Jan 2012 13:30:00 EST. Please see our terms for use of feeds.

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                  PlayStation 3 patch to require more disk space for Final Fantasy XI

                  Posted: 24 Jan 2012 10:00 AM PST

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                  Final Fantasy XI - Chocobo race
                  If you're playing Final Fantasy XI on your PlayStation 3, you might want to head to Gamer Escape to get the details on an upcoming hardware tweak.

                  The website reports that sometime in February, Sony will release a system update for the PS3 that will increase the hard drive space necessary to run the PlayStation 2 version of FFXI. PS3 models that feature 60GB and 20GB drives are the only units being affected, but it's worth noting because the FFXI client will require an additional 9GB of space after the patch (21GB total).

                  The PS2 version of FFXI isn't changing, nor is the Windows version, so don't sweat it if you're not playing the title on your PS3. If you are, though, the source article is worth a read. As of press time, Square-Enix hasn't divulged a reason for the space increase.

                  [Thanks to Andrew for the tip!]

                  MassivelyPlayStation 3 patch to require more disk space for Final Fantasy XI originally appeared on Massively on Tue, 24 Jan 2012 13:00:00 EST. Please see our terms for use of feeds.

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                  Microsoft Points Might Finally be on Their Way Out

                  Posted: 25 Jan 2012 05:51 AM PST

                  Microsoft Points

                  Since Microsoft launched the Xbox Live Marketplace alongside the Xbox 360 in 2005, there’s been a nagging issue that’s bothered many users: Microsoft Points. According to a report, they might be finally going away this year in favor of a more preferable setup.

                  Inside Mobile Apps reports a source has indicated Microsoft Points are to be replaced by real-world currencies by the end of the year, which means a new currency system would be put in place not only for Xbox Live, but also the Windows Phone and Zune Marketplaces.

                  Although Microsoft Points were initially the only way to make purchases on the Xbox Live Marketplace, that changed with the introduction of the Games on Demand service in 2009. The service, which sells digital versions of retail Xbox 360 games, allowed the titles to be purchased for real-world money. Microsoft continued to sell everything else — XBLA games, avatars, downloadable content, movie rentals — only in exchange for Microsoft Points. It was a puzzling decision, if also a promising sign that Microsoft was not hell-bent on using points for absolutely everything.

                  It’s doubtful anyone will be sad to see Microsoft Points go. I know I couldn’t be happier to get rid of them.

                  From the user’s perspective, there’s nothing beneficial about Microsoft Points, and what’s problematic is they don’t accurately reflect their value. 80 Microsoft Points is equal to $1, meaning a 400-point purchase is the equivalent of $5, 2400 points is $30, and so on. That makes it not only a confusing setup — even after years of using them, I still have to use an online converter from time to time, and I’m often asked by friends and family what X number of Microsoft Points is equal to — it’s also misleading in that it looks like you’re spending less money than you actually are.

                  It’s not as if it’s impossible for a points system to work, even if it isn’t ideal. While Sony went the preferable route in pricing items in real dollars, Nintendo uses a system based on increments of 100 points for Wii digital purchases. The important detail there is that 100 points is equal to $1, so it’s easy to see 800 points and know that’s an $8 purchase.

                  Should this rumor pan out, that particular issue would be taken care of. The other problem with Microsoft Points is you’ve always had to buy them in a bundle, meaning if you wanted to buy something for 80 points but had none, you had to purchase more than is needed. The company has wisely made exceptions to this, such as allowing the UFC app to sell pay-per-views for real-world money and not points, and the problem was mitigated to some extent by lowering the smallest bundle on Live from 500 points to 400. (The 500-point package was a ridiculous idea as XBLA games are sold in 400-point increments, guaranteeing anyone who purchased one would be stuck with leftover points they may not want.) But for those who purchase points at retail, the cheapest option available continues to be a 1,600-point ($20) card.

                  Simply replacing Microsoft Points with your local, real-world currency doesn’t immediately fix this problem — Microsoft may decide to continue requiring a bundle of money be added to your virtual wallet before a purchase can be made. It’s this problem that leads to money being left over, particularly if items are sold in amounts ending in $.99 when you’re forced to add a money bundle ending in $.00. (In other words, if you add $5.00 to your wallet and purchase five things worth $0.99, you’re left with five useless cents.) It’s a problem Nintendo solved in last month’s 3DS firmware update by allowing you to add only the exact amount of money that’s needed. If this is something Nintendo has sorted out, there’s no reason it should be a problem on Microsoft’s system.

                  As expected, Microsoft isn’t commenting on the matter at this time, labeling it rumor and speculation. But I’m hopeful these issues are finally addressed — in this day and age, there’s no reason why you shouldn’t be able to buy only what you want without having to worry about how to spend some leftover virtual cash you didn’t want in the first place.


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                  Eclipse of Eden (JP)

                  Posted: 25 Jan 2012 05:51 AM PST


                  First known as Last Online (link), then renamed to Lune of Eden for the Korean server (link), this particular MMORPG was renamed as Eclipse of Eden for the Japanese market. A non-target action MMO which some say resembles Devil May Cry, Eclipse of Eden will be entering CBT1 next week, marking the first public access for the game even before Korea. The trailer above briefly displays the skills of the 4 main classes: Fighter, Scout, Magician and Warrior.


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                  TGS: Ni No Kuni Confirmed for North American Release

                  Posted: 25 Jan 2012 01:29 AM PST

                  Ni No Kuni

                  How quickly things change. Not long after Jeremy was able to get some hands-on time with Level-5′s new PlayStation 3 RPG — which was still unconfirmed for a release outside of Japan at the time — the company has since confirmed it is bringing the game over to North America.

                  The news was revealed by Level-5 president Akihiro Hino, who spoke during a Sony Computer Entertainment Asia press conference at the Tokyo Game Show, according to GameSpot. The game is scheduled for release on November 17 in Japan; in North America, it’ll be out sometime in early 2012.

                  Ni No Kuni was originally released on DS in Japan last year. It received a 38/40 score from Famitsu at the time, and while the PS3 game isn’t an especially deep RPG, it does introduce new content, alter the story, and look much, much prettier than the DS game.


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                  Origin Continues Expanding with 11 New Publishers

                  Posted: 24 Jan 2012 05:50 PM PST

                  Rift

                  Electronic Arts has continued working to expand Origin into something more than a home for its own games. The publisher announced today it has agreed to deals with 11 third-party publishers to bring their games to Origin’s catalog.

                  Trion Worlds MMO Rift (pictured above) is the first of these additions and is now available. Specific games beyond that weren’t mentioned, just that in the “coming months” Origin will also be home to titles from Robot Entertainment (Orcs Must Die), CD Projekt RED (The Witcher 2), Freebird Games (To the Moon), Recoil Games (Rochard), Autumn Games (Jimmie Johnson’s Anything With An Engine), 1C Company (IL-2 Sturmovik), inXile Entertainment (Choplifter HD), Paradox Interactive (Magicka), Core Learning Ltd., and N3V Games (Arcania: Gothic 4).

                  The first third-party games were brought to Origin late last year; Batman: Arkham City and Saints Row: The Third helped to start things out with a bang, though we haven’t continued to see a stream of new games added since then.

                  We all know Origin’s biggest competition in selling digital games is Steam, which once again experienced a considerable amount of growth last year. Aside from trying to achieve parity with Steam’s third-party content, EA seems to be relying on bundling Origin with its PC games to at least get it onto gamers’ computers. As was the case with Battlefield 3, Mass Effect 3 will also require Origin (and it, too, won’t be available through Steam).

                  Actually getting those gamers to use Origin is a different matter entirely. Valve has built up a rapport with gamers and made Steam convenient and feature-rich enough that, for many, it feels like the only place to go when buying a PC game. It also has the added benefit of being the first out of the gate; it has millions of users, meaning there’s a good chance you’ll be able to connect with your PC-game-playing friends on Steam to compare Achievements and chat. Origin’s community aspects can’t compare at this point, both in terms of features and the number of people who actually use it.

                  Adding these third-party publishers and bringing in a mixture of big-name games and indie titles to the service is definitely a move in the right direction, but if EA is hoping to start luring over Steam users, it feels like it has to find something it can either do better or differently than Steam.


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                  TGS: Nippon Ichi has More Games on the Way

                  Posted: 24 Jan 2012 01:26 PM PST

                  Nippon Ichi’s U.S. arm hosted its annual Tokyo Game Show soiree today, which was fortunately a much more modest affair than last year’s manic combination press conference and live radio drama. (The company president didn’t come out in a Prinny costume, for starters.) The upcoming NISA line-up shouldn’t surprise anyone who’s even vaguely familiar with the company’s history, but they are branching out just a tiny bit with the localization of Acquire’s online, multi-platform Gladiator Vs. (which is being called Clan of Champions in the U.S.).

                  Besides the Acquire action game, NISA is business as usual. The company has two portable Disgaea ports in the works: A heavily modified rendition of the original game for Android platforms, and Disgaea 3: Absence of Detention for PS Vita. The former is due by the end of 2011, while the second is targeted for the first half of 2012 and will be one of the first major RPGs for Sony’s new platform. It’s hard to get a read on Disgaea for Android based on the description offered at the press conference; representative Jack Niida says players will begin with a single character and gain new party members and weapons through downloads and slogging through the Item World. The mobile version of Disgaea 3 sounds similar to the PSP versions of the first two games, with new characters and content added along with a host of scheduled downloadable content. Disappointingly, the Vita port won’t be making use of Disgaea 4′s high-resolution sprites, though a cursory glance at the Japanese version of the game on display at Sony’s booth indicates that the older sprites won’t look too bad on the Vita’s compact screen.

                  The final item in NISA’s line-up is Gust’s Neptunia Mk. II, the sequel to last year’s otaku-bait RPG which bewilderingly depicts video game consoles as scantily clad goddesses. The original Neptunia’s turn-based combat system is being replaced by a more action-driven battle style, but otherwise it seems to be more of the same.

                  NISA will also be localizing heavily hyped PSP shooter Black Rock Shooter — one of the more on-the-nose game titles to come along in recent years — but there was no news on that front at this event, as they’re trying to nail down the specifics of the U.S. release. Even so, it’s nice to see NIS managed to overcome the financial doldrums it was suffering a few years back and is still delivering the goods to its niche fan base. And it’s even more encouraging that they’ve dumped lame-duck partner Idea Factory in favor of the much more capable Acquire. Gladiator Vs. is admittedly a weird fit with the likes of Disgaea and Neptunia, but a little diversity never hurts. Especially when that diversity bears more than a passing resemblance to cult smash Demon’s Souls….


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                  The War of Genesis 4 : Spiral Genesis (KR)

                  Posted: 24 Jan 2012 11:48 AM PST


                  The trailer, with English subs, basically explain what this game is all about and the franchise’s origin. The War of Genesis is basically the Final Fantasy of South Korea, with its success in the rather small console gaming market over at the Land of Kimchi. In case you missed it, the game is turn-based, with the first impression on me a mix of Atlantica Online with Final Fantasy’s background. Enjoy the trailer!


                  Posted by: admin in Gaming News
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                  General gaming

                  General gaming


                  Origin Continues Expanding with 11 New Publishers

                  Posted: 24 Jan 2012 02:04 PM PST

                  Rift

                  Electronic Arts has continued working to expand Origin into something more than a home for its own games. The publisher announced today it has agreed to deals with 11 third-party publishers to bring their games to Origin's catalog.

                  Trion Worlds MMO Rift (pictured above) is the first of these additions and is now available. Specific games beyond that weren't mentioned, just that in the "coming months" Origin will also be home to titles from Robot Entertainment (Orcs Must Die), CD Projekt RED (The Witcher 2), Freebird Games (To the Moon), Recoil Games (Rochard), Autumn Games (Jimmie Johnson's Anything With An Engine), 1C Company (IL-2 Sturmovik), inXile Entertainment (Choplifter HD), Paradox Interactive (Magicka), Core Learning Ltd., and N3V Games (Arcania: Gothic 4).

                  Microsoft Points Might Finally be on Their Way Out

                  Posted: 24 Jan 2012 11:14 AM PST

                  Microsoft Points

                  Since Microsoft launched the Xbox Live Marketplace alongside the Xbox 360 in 2005, there's been a nagging issue that's bothered many users: Microsoft Points. According to a report, they might be finally going away this year in favor of a more preferable setup.

                  Inside Mobile Apps reports a source has indicated Microsoft Points are to be replaced by real-world currencies by the end of the year, which means a new currency system would be put in place not only for Xbox Live, but also the Windows Phone and Zune Marketplaces.

                  Don't Call Darksiders II a Zelda/God of War Clone

                  Posted: 24 Jan 2012 08:04 AM PST

                  Most video game press events feature a slick-looking "vertical slice" demonstration, an airing of a marketing-produced trailer, and maybe a short presentation from the creators. While Darksiders II showed off a decent chunk of gameplay and a new trailer, it was also preceded by a lecture about the various depictions of Death from Australian art historian Dane Munro. It was a bit odd to go from a normally serious lecture that touches upon topics such as the Etruscan portrayal of the Angel of death and the Danse Macabre, to a demo where Death jumps around shoots bad dudes with a pistol from mid-air.

                  Disparity between collegiate lecture and "Saturday Morning superhero cartoon video game" aside (Vigil Game general manager David Adams admitted that the Four Horsemen of the Apocalypse were essentially modeled after the Teenage Mutant Ninja Turtles), Darksiders II still looks like a damn solid game. The demo showed off a few more gameplay features and abilities, but overall, it still focused on how Death is a quick and agile badass compared to how his brother War was a hefty Horseman. During combat, Death rolls around, jumps repeatedly, and quickly switches between his scythe, some claws, a gun, and his Ghost Hand (the current name for the previously seen Ghost Hook, which allows him to either yank small enemies to him or yank him towards larger foes). When he wasn't fighting, Death was wall-running and using his Ghost Hand as a grappling hook across numerous chasms, pillars, and passageways.

                  BioShock Infinite's 1999 Mode Tells Bad Players: "You're Playing The Game Wrong"

                  Posted: 24 Jan 2012 06:51 AM PST

                  In System Shock 2's beginning, you're cast as a new recruit in the Unified National Nominate. You're asked to walk down one of three hallways: One has you enlisting with the Marines, another puts you on the path of the Navy, and the last casts you as an operative within the OSA. Choosing these careers, and the decisions within said careers, ends up replacing the traditional character generation found in other RPGs. The Marine makes you a combat specialist; the Navy boosts your hacking and technical skills; and the OSA grants you psionic abilities to turn you into a super-spy. Besides making these specialized choices, you then spend the rest of the game refining your character, and with so few resources (due to its horror gameplay), you find yourself debating and agonizing over how you upgrade yourself.

                  That's the feeling that design director Bill Gardner and the rest of Irrational Games wants to impart with the recently announced 1999 Mode for BioShock Infinite. Gardner confirmed that "1999" is mostly a callback to System Shock 2's release year (a particular piece of nostalgia, since SS2 was Irrational's first title), rather than any sort of hint into where the story might take you -- a fair point to elaborate on, since one of the few gameplay demonstrations prominently featured a detour into an alternate 1983. Gardner notes, "[I] look back fondly at the times when I was playing, and absolutely being terrified at seeing what's around the next corner. Or finding the next OS upgrade machine, and then sitting there, pulling my hair out and sweating, literally, over what upgrade to take. That's missing in modern games."

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