Ahead of the game’s release in March, Capcom has released a variety of new Street Fighter X Tekken content today and confirmed the identity of six more fighters. But it’s a short teaser in one of the new trailers that is the most noteworthy bit from what the company had to show today.
The newly-announced characters include three from either side: Street Fighter provides Balrog, Vega, and Juri, while Tekken offers up Paul, Law, and Xiaoyu. It’s nothing terribly unexpected, and the surprise guest characters remain Cole from Infamous, plus Toro and Kuro.
But watch all the way to the end of the trailer above and you’ll see a tease for the Vita version of the game. Besides a brief gameplay clip reinforcing that Vita is likely to be the absolute best handheld for fighting game fans (Ultimate Marvel vs. Capcom 3 is also on the way to the system, as is the just-revealed Vita version of Mortal Kombat), the image below is shown teasing that both Pac-Man and some version of Mega Man will be included in the game.
Mega Man has made fighting game appearances before, having been a playable character in the first two Marvel vs. Capcom games (before being suspiciously absent from both MvC3 and Ultimate MvC3). Just which version of Mega Man we might see here is unclear; some believe it to be Bad Box Art Mega Man, while others think it’s Dead Rising’s Frank West donning the Mega Man attire.
Although it feels as if Mega Man has been put on the back burner recently between the cancellations of Mega Man Universe and Mega Man Legends 3, Capcom says it remains a “key brand” for the company. With it looking like Capcom plans to celebrate the series’ 25-year anniversary, it shouldn’t come as a complete surprise that Mega Man will be involved with Street Fighter X Tekken.
Pac-Man would be the bigger shock of the two; whereas Mega Man felt like a notable omission in Ultimate Marvel vs. Capcom 3, there weren’t flocks of fans clamoring for some Pac-Man fighting action (although keep in mind Pac-Man comes from Namco Bandai, not Capcom). Still, it’s UMvC3 that would be the more appropriate game for Pac-Man to show up as a playable fighter, though if Pac-Man (and Mega Man) are only available in the Vita version of Street Fighter X Tekken, it could be that Capcom simply feels it can get away with more in the handheld game. Then again, Cole — and Toro and Kuro especially — prove Capcom and Yoshinori Ono aren’t exactly hell-bent on providing the most serious fighting game experience possible.
Between those three, Pac-Man, and Mega Man (assuming the latter two are Vita exclusives), it’s looking like the Xbox 360 version of the game could be the most lacking if it doesn’t have even a single character all to itself. Microsoft wasn’t concerned enough to try countering Kratos in Mortal Kombat last year, and it seems like that situation will repeat itself barring another secret character being revealed in the next month or so.
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Ahead of the game’s release in March, Capcom has released a variety of new Street Fighter X Tekken content today and confirmed the identity of six more fighters. But it’s a short teaser in one of the new trailers that is the most noteworthy bit from what the company had to show today.
The newly-announced characters include three from either side: Street Fighter provides Balrog, Vega, and Juri, while Tekken offers up Paul, Law, and Xiaoyu. It’s nothing terribly unexpected, and the surprise guest characters remain Cole from Infamous, plus Toro and Kuro.
But watch all the way to the end of the trailer above and you’ll see a tease for the Vita version of the game. Besides a brief gameplay clip reinforcing that Vita is likely to be the absolute best handheld for fighting game fans (Ultimate Marvel vs. Capcom 3 is also on the way to the system, as is the just-revealed Vita version of Mortal Kombat), the image below is shown teasing that both Pac-Man and some version of Mega Man will be included in the game.
Mega Man has made fighting game appearances before, having been a playable character in the first two Marvel vs. Capcom games (before being suspiciously absent from both MvC3 and Ultimate MvC3). Just which version of Mega Man we might see here is unclear; some believe it to be Bad Box Art Mega Man, while others think it’s Dead Rising’s Frank West donning the Mega Man attire.
Although it feels as if Mega Man has been put on the back burner recently between the cancellations of Mega Man Universe and Mega Man Legends 3, Capcom says it remains a “key brand” for the company. With it looking like Capcom plans to celebrate the series’ 25-year anniversary, it shouldn’t come as a complete surprise that Mega Man will be involved with Street Fighter X Tekken.
Pac-Man would be the bigger shock of the two; whereas Mega Man felt like a notable omission in Ultimate Marvel vs. Capcom 3, there weren’t flocks of fans clamoring for some Pac-Man fighting action (although keep in mind Pac-Man comes from Namco Bandai, not Capcom). Still, it’s UMvC3 that would be the more appropriate game for Pac-Man to show up as a playable fighter, though if Pac-Man (and Mega Man) are only available in the Vita version of Street Fighter X Tekken, it could be that Capcom simply feels it can get away with more in the handheld game. Then again, Cole — and Toro and Kuro especially — prove Capcom and Yoshinori Ono aren’t exactly hell-bent on providing the most serious fighting game experience possible.
Between those three, Pac-Man, and Mega Man (assuming the latter two are Vita exclusives), it’s looking like the Xbox 360 version of the game could be the most lacking if it doesn’t have even a single character all to itself. Microsoft wasn’t concerned enough to try countering Kratos in Mortal Kombat last year, and it seems like that situation will repeat itself barring another secret character being revealed in the next month or so.
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First off, there are no new classes, new advancements or new features related to Prans (except a chance of getting rarer gifts when talking to them). AIKA Korea is now heading towards Epic III, which will see more combat content added. I will skip the main storyline about how the folks need to find a new place to mine resources, and Dispheron will be the new continent this time round.
The main highlight for Dispheron will be the new high level dungeon, Abyss Gates. This place apparently has 4 gates which players have to fight through, with the minimal level to enter set at 71. Abyss Gates will drop level 85 weapons, including the level 80+ armor pieces and some rare honor equipments.
The maximum level has been raised to level 85 as well, with players getting 3 times the normal stat points from level 81 onwards. Each class will be getting 6 new skills. For the mid levels from 21 to 70, there will be a new PvE zone in which they players will be separated into 3 different tiers. This is to help them level faster through some sort of matchmaking party system.
The rest of the updates are some minor changes to current features and systems, along with a new UI upgrade as well. In all, the initial information released is not really something to go gaga about, but we shall see.
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First off, there are no new classes, new advancements or new features related to Prans (except a chance of getting rarer gifts when talking to them). AIKA Korea is now heading towards Epic III, which will see more combat content added. I will skip the main storyline about how the folks need to find a new place to mine resources, and Dispheron will be the new continent this time round.
The main highlight for Dispheron will be the new high level dungeon, Abyss Gates. This place apparently has 4 gates which players have to fight through, with the minimal level to enter set at 71. Abyss Gates will drop level 85 weapons, including the level 80+ armor pieces and some rare honor equipments.
The maximum level has been raised to level 85 as well, with players getting 3 times the normal stat points from level 81 onwards. Each class will be getting 6 new skills. For the mid levels from 21 to 70, there will be a new PvE zone in which they players will be separated into 3 different tiers. This is to help them level faster through some sort of matchmaking party system.
The rest of the updates are some minor changes to current features and systems, along with a new UI upgrade as well. In all, the initial information released is not really something to go gaga about, but we shall see.
Posted by: admin in Gaming News Find related article at: http://www.mmoculture.com/2012/01/aika-epic-iii-dispheron-warfare-preview.html
Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us.
Great games don’t have to be completely original — take Beyond Good and Evil, for instance. Michel Ancel’s 2003 cult classic blended the best bits of Ocarina of Time and Metal Gear Solid to produce a fantastically playable experience that still has us clamoring for a sequel some eight years later. That said, there’s not much new going on in Dead Island, even for a zombie game; instead of doing something fresh with a tired premise, Polish developer Techland decided to borrow from the best parts of Borderlands, Dead Rising 2, and, surprisingly, Far Cry 2. The resulting casserole of mismatched mechanics doesn’t always go down easy, but Dead Island still makes for an enjoyable and slightly addictive adventure in killing the same enemies ad nauseam.
In what feels like an act of mercy, the game doesn’t offer much of a story to suffer through; you play as one of four characters (each with varying stats and weapon preferences) stranded on the zombie-infested tropical resort island of Banoi. Expectedly, your goal is to escape, help out imperiled folks along the way, and possibly discover some alarming plot twist that will leave your jaw a safe distance from the floor. But Dead Island doesn’t concern itself with matters of plot; the cut scenes are brief and rare, and the protagonists (along with the supporting players) aren’t even fleshed out enough to be caricatures. Really, if Dead Island has anything to offer, it’s the ability to kill zombies with a variety of homemade weapons — and, aside from a few minor issues, it excels at this simple task.
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Every so often, there are pieces of information put out that are transparently false, stories that are so insane you know they simply must be fabricated. Like the idea that Final Fantasy XIV would promise the introduction of a new mount, and that said mount would be one of the toothy monsters known as a goobbue. It's the sort of thing that could be immediately ignored as being a series of enterprising photoshopped pictures if not for the fact that it's being passed along by the official site.
Yes, apparently, the lumbering beasts that terrorize players in both Final Fantasy XI and Final Fantasy XIV will be added to the stable of mounts alongside chocobos. The preview video itself (embedded just after the break) states that they'll only be available for a limited time before version 2.0, with the lore article claiming that the very idea seems absurd even in the game world... but there it is. Hopefully players can learn how to obtain the mount soon, with the added caveat that we'll probably have to believe it's a real thing at that point.
If you're looking to play a little Fallen Earth this morning, you may have to wait a couple of hours. That's the bad news. The good news is that the servers were scheduled to come down at 11:00 a.m. EST so that GamersFirst can roll out the 2.3 patch.
The latest update for the post-apocalyptic sandpark MMO features new PvE content for levels 30 through 35, rare and prized treasure boxes, and several world-boss events. There are also a number of bug fixes, mission tweaks, and art updates. The full patch notes are viewable at the official Fallen Earth website.
Aion's veteran reward system is due for an extreme makeover, and we here at Massively would love to bring you the details. There's just one problem: NCsoft hasn't released any. A cryptic news blurb on the game's official website hints at the changes, and it also touches on the reasoning behind them (apparently the upcoming 3.0 patch is going to make some veteran items obsolete).
Aion players may collect their 28-month vet rewards beginning on January 25th, and claims can also be made in the month of February. After that, though, you may not get another chance since the "current veteran reward system will be discontinued." We'll update you on the situation as we learn more.
We are Perfect World. We will add your sci-fi MMO to our free-to-play collection. Resistance is futile.
In case you missed it, Cryptic'sStar Trek Online has gone F2P, and a new launch trailer does a good job of summing up the title for the uninitiated. The clip is two minutes worth of highlights that include ground and space combat gameplay as well as plenty of beautiful vistas, starched Starfleet uniforms, and of course, the menacing Borg.
Head past the break for the new trailer, and don't forget to check out Massively's archived livestream feed from yesterday's free-to-play launch day festivities.
Sony Online Entertainment is continuing its tradition of PlanetSide 2 vehicle reveals in a news blurb on the game's official website. The Sunderer looks like a cross between a tank and a Mack truck, and it's designed to pancake enemy defensive lines and deposit a load of troopers smack dab in the thick of the action.
SOE says the beastly ride can withstand a focused barrage of enemy fire due to its heavy armor, and the Sunderer also features enough mass and horsepower to push other vehicles (including tanks) out of its way. Its cargo hold can carry up to 12 soldiers as well as medical supplies and ammo. PlanetSide 2 is a large-scale persistent world shooter based in a sci-fi setting, and SOE is currently accepting closed beta applications.
Eden Eternal's latest patch lands today, and Aeria Games is adding quite a bit of content to the free-to-play fantasy romp. There's a new Samurai class, a revamped territory wars mode, and a new monster battle arena designed for PvP encounters.
The Samurai is a DPS class that uses a katana to slice and dice his foes at close range. The class also features a number of buff abilities as well as a heavy-hitting Asura slash airborne attack.
In addition to the territory wars tweaks and monster arena, Aeria is also adding two new dungeons to Eden Eternal. The instances are designed for level 60 heroes and each features new bosses and gear. More info is available at the game's official website.
Part of the joy of working at Massively is that this environment constantly challenges and encourages us to check out not just new MMOs, but current and older ones we may have overlooked the first time around. After all, unless your name is Beau Hindman it is virtually impossible to play every game out there.
So I can't be the only one who checked out Ultima Online for the first time 11 years after its initial release, or Dark Age of Camelot around its eight year anniversary. Sometimes I'm a little hesitant to try older MMOs because I fear that they're a little too long in the tooth or that their future shelf life is almost at the "expired" date, but once I get past that, more often than not I end up saying, "I can't believe I waited this long to try it!"
What about you? What's the longest an MMO has been out before you tried it for the first time? And for a bonus question, what got you to finally give it a go?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
"Let the bloodshed begin," announces the debut trailer of NEOWIZ GAMES' upcoming free-to-play martial arts title, Seven Souls Online, and wow, it is not kidding around. The announcement trailer is essentially a montage of a number of player-characters running around and beating the crap out of everything until it explodes into a fine, crimson mist. And you know what? We're totally OK with that. Sure, we don't actually know much of anything about the gameplay or the story or... well, anything else, but when I can hit something so hard that I knock it straight out of existence, none of that really matters anymore. For the full trailer, click on past the cut, and be sure to stay tuned tomorrow for more information from Seven Souls Online.
[Source: NEOWIZ GAMES]
[Update: We've added the official press release behind the break too! It includes a mention of the game's closed beta test, which you can now apply for.]
Last week on the exciting cosmic adventures of the Game Archaeologist, we uncovered the ancient civilization of Lucasfilm's Habitat, one of the early predecessors to graphical MMOs. While we talked about how it came to be and pondered just how much money we'd waste if game companies were still charging by the minute, we didn't have the time or space to cover the community and events that formed around this experimental project.
That day has come. Prepare your bladder for imminent release!
Giving a bunch of players tools to do every which thing in the game and turning them loose without strict regulation might seem like a recipe for an instant sewage pit of a game today, but our cultured, classy behaviors weren't quite trained into us in 1986. When players first set eyes on Habitat, they weren't thinking of min-maxing, kill-stealing, or raid progression; they were trying to make sense of a virtual world using the only frame of reference they had to date: their own lives. Out of a melting pot of ideas and objects came fascinating stories from one of the earliest MMO proto-ancestors of the modern era. Get your '80s on as we head back... to the future!
By now, we're sure you're all familiar with Trion Worlds and Syfy's collaborative effort, Defiance, which aims to be the first MMO to directly interact with a running television series. Well, every TV show needs a star, and Defiance is no exception. In a press release today, Syfy announced that New Zealander Grant Bowler has agreed to play Defiance's starring role. North American audiences would best know Bowler from his role as Connor Owens on Ugly Betty or as -- we wish we could make this stuff up -- Cooter, "the leader of the werewolf biker gang in the HBO series True Blood."
In Defiance, Bowler will play the role of Jeb Nolan, "the law keeper in a bustling frontier boomtown that is one of the new world's few oases of civility and inclusion." Having lost both his wife and his child in the conflict with the aliens, Nolan became a lone wanderer, which eventually brought him to the town where he works to keep the peace. Hopefully this new addition to the cast indicates that the TV series -- and by extension, the MMO -- is beginning to gear up for production.
Is Star Wars: The Old Republic the next big thing in MMOs? The same old thing in a new shell? Innovative? Routine? Polished? Buggy? Ask seven different people and you'll get nine different opinions. The one thing that everyone can agree on is that the game was expensive, and while most analysts are estimating somewhere between $100-$300 million, analyst Doug Creutz suspects that Electronic Artshas sunk nearly half a billion dollars into the project.
This is in stark contrast to the estimate from analyst Michael Pachter, who targeted the price tag at roughly $80 million when all was said and done. Unfortunately, the precise cost won't be known unless EA decides to release the game's official budget and how much was spent on development, which seems unlikely. What is certain is that the performance of Star Wars: The Old Republic is going to be under close scrutiny over the coming months among both fans of the game and fans of financial speculation.
Massively Speaking Episode 182 returns this week with regulars Justin and Rubi being joined by irregulars Eliot Lefebvre and Matt Daniel, both of whom have last names that Justin can't pronounce. Topics include the new City of Heroes Issue 22 content, LotRO's stat gear sales, TERA's beta sign-ups, the end to the Bethesda/Interplay battle over the Fallout MMO, and much more.
Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air! Get the podcast: [iTunes] Subscribe to Massively Speaking directly in iTunes. [RSS] Add Massively Speaking to your RSS aggregator. [MP3] Download the MP3 directly. Listen here on the page:
World of Warcraft's lead quest designer, Dave Kosak, let slip in an interview today that the recently released patch 4.3 will be the final major content update to hit Azeroth until Mists of Pandaria goes live. This is obviously a notable discovery, since it either means that Mists of Pandaria will be coming out soon, or WoW players are gonna be waiting a long time for the next patch. When asked if he believes that there's enough content in patch 4.3 to keep users sated until MoP comes out, Kosak replied that "between the three excellent dungeons [the game has], the new raid, and Raid Finder that should give people something to sink their teeth into for a few months." For the full interview, including a look back at the good and bad of WoW's patch 4.3, click on through the link below.
As the promise of an open beta dances in the minds of the hopeful and the systems continue a slow unveiling, Guild Wars 2 continues to fascinate potential players with even the barest hint of what might be around the corner. The team at Guild Wars Insider had a chance to sit in on a roundtable discussion with the game's developers regarding PvP systems, but unfortunately the full interview isn't ready for public digestion just yet.
That having been said, the team did unveil a small audio clip of the interview to serve as a teaser trailer. While the bulk of the discussion focuses on trebuchets -- a known feature that is apparently coming along quite well -- there's a fascinating mention of a new addition, siegesuits, at the very conclusion. While there are no further details yet, it seems that this is a feature that will be discussed in more depth in the full interview, which apparently contains more items that may not yet be ready for public consumption.
He's been the face on the package, the man on the cover, the big guy above all other big guys. But today, he is no more. Statesman, the most iconic hero in the City of Heroes lore, is going to meet his end, and it's time for everyone to say goodbye. Episode 5 of the signature story arc is live today, and while the titular question "Who Will Die?" has been answered, it's time to see what happens when Statesman does meet his end.
There's more to do than just go play through the arc, however. A new issue of the Intrepid Informer is available in which Matt Miller discusses why the team decided that now is the right time to kill off the game's biggest hero. And if you need a little more help catching up with the story so far, the final vidoc on the arc is embedded just past the cut, giving players a recap of what the Freedom Phalanx is, what is represents, and what this death means for Paragon City.
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.
Last week I was given a link to an op-ed piece at Thade's place, and in lieu of posting a comment there, I figured I'd do it on the Soapbox and hopefully generate some discussion (and traffic) for all concerned.
In a nutshell, Thade questions whether MMO pundits actually like MMOs, and he comments on a perceived rise in negativity amongst what are assumed to be fans of the genre.
I don't know if the blogosphere has taken a turn toward the negative, but if so, there's a pretty simple explanation for it. The games have changed, and the old guard who grew up with MMOs (and are willing/able to devote time to blogging about them) have to try a little bit harder to enjoy themselves as each new title gets further and further from what they like. That's OK, though, and it's also OK -- and even essential -- for the disaffected to speak up.
Tomorrow, Star Wars: The Old Republic will launch its first content update, and you will most like be up to your eyeballs in Rakghouls and Hutts... or maybe you've not made it to 50 yet because you've been absorbed in the story and leveling alts. According to BioWare developers, there are 200 hours of gameplay in each class story, so even if someone were to have played eight hours a day every day over the last month, he would only have one level 50. I say, don't feel bad if you haven't hit 50 yet. It means that you are enjoying the game the way it was meant to be enjoyed and not skipping anything.
That said, it's not going to hurt to learn about this new update, although I suggest that, if you're into the story as much as I am, you don't read the patch notes... spoilers! Dang, BioWare, could you be a bit more ambiguous about the PTS patch notes next time? It's like someone leaning over halfway through the first screening Empire Strikes Back and saying, "Oh, by the way, Darth Vader is Luke's father." NOOOOO! It's impossible!
Being someone who is interested in the story revolving around SWTOR, I do love the continued use of Rakghouls in the newest update. Sure, some would call it an easy storytelling trope (zombies and all that). I'll admit it. I'm not going to hide behind "these are ghouls, not zombies." I love the story, but in truth these are Star Wars zombies. But I do find the history of the Rakghouls interesting. Honestly, I don't know how much of the story has been retcon'd after their first appearance in BioWare's first venture into the Star Wars IP, Knights of the Old Republic, but the roots of the Rakghouls stem from the birth of the Sith Empire. I love the way it all comes together.
[Update: BioWare postponed the patch to the 18th after the column was written. The first paragraph has been changed to reflect that.]
The game, informally known as Marvel Universe Online, allows players to step into the shoes of Captain America, Iron Man, and Spider-man (among others). Gazillion says the third-party toolset will enable its developers to focus on delivering a high-quality game experience. "We [...] love the flexibility we get from the actor components, which have empowered us to make all kinds of customizations without sacrificing the built-in features of the engine," says Jeff Lind, head of Gazillion's Secret Identity Studios.
Gazillion hasn't mentioned a timeframe for the game's release (heck, there's no official website yet, either), but we'll keep you informed as we hear more.