MMO Updates

MMO Updates


The Road to Mordor: Baggins of Bag End

Posted: 24 Dec 2011 09:00 AM PST

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Bilbo Baggins
It's hard to believe that it's been 10 years to the month since The Lord of the Rings: Fellowship of the Ring came out in movie theaters. It's even harder to process that Peter Jackson will be bringing us back to Middle-earth with the two Hobbit films starting a year from now. The Jackson trilogy, while beloved by many (including, I assume, gamers), hasn't gotten a lot of space in this column to date. The general consensus from the community is that the films and the MMO are separate interpretations of the same source material, and never the twain shall meet -- nevermind all the other LotR games, like War in the North.

While that may be true, they do meet in the hearts of those who simply love this franchise. I adore the movies, am a huge fan of the game, and like (yes, just "like") the books. But I think that it's worthwhile to go to the films for LotRO players because they do give a different perspective and perhaps clarify a few plot points that shoot over our heads in-game. If nothing else, if the movies can revitalize our excitement about exploring the lands of Lord of the Rings Online, then they've done well by us.

I mention all this because this past week saw the release of the first Hobbit trailer, which I must have watched a good dozen times, and it got me pumped up once more for this game world. In today's column, I want to use this trailer to springboard a discussion of how LotRO and the films share a common bond and how the Hobbit movies use many elements that Turbine's been working on for years now. Plus, a bonus Hobbit Tribute Tour!

Continue reading The Road to Mordor: Baggins of Bag End

MassivelyThe Road to Mordor: Baggins of Bag End originally appeared on Massively on Sat, 24 Dec 2011 12:00:00 EST. Please see our terms for use of feeds.

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    WRUP: Happy Halloween edition

    Posted: 24 Dec 2011 07:00 AM PST

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    Seriously, have a merry Christmas.
    As we all know, tomorrow many of us celebrate a holiday. I can't be bothered to look up which one, so I'm just going to assume it's Halloween, the annual celebration of skeletons jumping out of people and days with all the blood. I think. Or maybe it's Festivus. The point is, there's some sort of holiday taking place, and it takes place tomorrow, and whatever it is we hope you have a happy one. Especially if it does happen to be Halloween.

    But now, it's time for what everyone has really been looking forward to this week: WRUP! Yes, it's the weekly rundown of what the Massively staff is up to over the weekend, and this week we're also talking about what we hope to get from a fat, bearded man who has enslaved some reindeer. So take a look past the break for our plans, and let us know what you'll be up to in the comments.

    Continue reading WRUP: Happy Halloween edition

    MassivelyWRUP: Happy Halloween edition originally appeared on Massively on Sat, 24 Dec 2011 10:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Does quest reward realism matter?

    Posted: 24 Dec 2011 05:00 AM PST

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    LotRO screenshot
    While playing Star Wars: The Old Republic this week, my quest partner and I ran into something odd: A group of anti-Jedi Twi'lek pilgrims handed over an elite Jedi robe to his Consular. What were these pilgrims doing with expensive gear from their enemies, and if the quest-givers had looted the garb from Jedi corpses, why would they consider such wearables worthy gifts for us? In a game as story-driven as SWTOR, you'd think the quest rewards would match the lore, right?

    Of course, BioWare's new epic isn't alone in these weird quirks. Think about how many fantasy games have monsters that drop abnormal numbers of body parts, or worse, money, when you know that ghost couldn't carry a sack of gold and you're pretty darn sure that bat had two eyes, not just one. But does it bother you? Are your immersions disrupted by such inanities, or do you chalk them up to game mechanics and go about your MMO business, happily accepting illogical quest rewards and looting ridiculous items (like furniture!) from any old white-con mob that wanders into your crosshairs?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Does quest reward realism matter? originally appeared on Massively on Sat, 24 Dec 2011 08:00:00 EST. Please see our terms for use of feeds.

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      BioWare: SWTOR is 'one of the greatest and most ambitious achievements in video game history'

      Posted: 23 Dec 2011 06:15 PM PST

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      Star Wars: The Old Republic - Jedi on Taris
      Star Wars: The Old Republic is officially a hit according to the latest BioWare press release. The lengthy blurb trumpets impressive first-week numbers including some 28 million in-game hours logged, as well as over 3.8 million characters created (nearly 1.1 million of which are Jedi Knights or Sith Warriors).

      BioWare also highlights the fact that over one million players have registered to play TOR, and the company pats itself on the back by pointing to several glowing games media reviews and comparing the use of MMO voice-acting to the evolution experienced by the film industry with the transition from silent films to "talkies."

      "Star Wars: The Old Republic stands as one of the greatest and most ambitious achievements in video game history," BioWare says.

      MassivelyBioWare: SWTOR is 'one of the greatest and most ambitious achievements in video game history' originally appeared on Massively on Fri, 23 Dec 2011 21:15:00 EST. Please see our terms for use of feeds.

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      SOE releases Free Realms and EQII infographic

      Posted: 23 Dec 2011 06:00 PM PST

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      SOE logo
      Sony Online Entertainment is trumpeting some virtual item statistics this holiday season, and the delivery mechanism is a good-size infographic that we've got for you after the cut. There are plenty of interesting nuggets to be found on the chart, such as the fact that SOE receives around 7,000 character name change requests on a daily basis.

      Also of note is that mounts make up 23% of all virtual item sales in EverQuest II, and kids prefer to dress their characters as werewolves instead of vampires when it comes to Free Realms (but you knew that already, right?).

      Head past the break for all the stats.

      [Source: SOE press release]

      Continue reading SOE releases Free Realms and EQII infographic

      MassivelySOE releases Free Realms and EQII infographic originally appeared on Massively on Fri, 23 Dec 2011 21:00:00 EST. Please see our terms for use of feeds.

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        Betawatch: December 17 - 23, 2011

        Posted: 23 Dec 2011 05:00 PM PST

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        Betawatch (Dominus screenshot)
        You wouldn't think that the week of Star Wars: The Old Republic's launch would be the ideal time to announce a game beta, but apparently several games wanted to get the word out before holiday vacations got underway all the same. Both DUST 514 and PlanetSide 2 began accepting closed beta applications this week, although the former is open only to EVE Online subscribers to start with. DragonSoul, currently in open beta, has announced it will be launching in early 2012, while Dominus pushed its December closed beta off until the new year for optimization reasons. Finally, Dawntide has moved from our open beta list to our closed beta list as its servers have gone offline for the next few months while the team focuses on a game-wide revamp.

        Enjoy the full Betawatch roundup past the cut.

        Continue reading Betawatch: December 17 - 23, 2011

        MassivelyBetawatch: December 17 - 23, 2011 originally appeared on Massively on Fri, 23 Dec 2011 20:00:00 EST. Please see our terms for use of feeds.

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          BioWare hints at new SWTOR content, tops one million players

          Posted: 23 Dec 2011 04:15 PM PST

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          Star Wars: The Old Republic - new boss
          Star Wars: The Old Republic is less than a week old, and many players are already wondering if and when BioWare is going to add new content. Yes, there are some 50s on the servers already, and James Ohlen has penned a post on the game's official website that should excite those who have already rushed through the game's content.

          For starters, January will bring a new flashpoint to the game as well as an expanded operation instance. The former "takes place on a brand new world and involves some pretty epic battles." The latter "takes the existing Karagga's palace scenario and more than triples it in size."

          Ohlen says that's just the beginning, too, and BioWare plans on releasing similar new content with regularity. Finally, players concerned over the company's ability to add new story (and voiceover content) will want to check out writer Alexander Freed's post on the official forums. In a nutshell, he says not to worry, as BioWare does have voice actors under contract and can proceed with development without adding much time to the content creation process.

          Finally, our sister site reports that TOR has topped one million registered players and over 28 million hours played!

          [Thanks to Scratches for the tip!]

          MassivelyBioWare hints at new SWTOR content, tops one million players originally appeared on Massively on Fri, 23 Dec 2011 19:15:00 EST. Please see our terms for use of feeds.

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          On the eleventh day of giveaways, Funcom gave to me...

          Posted: 23 Dec 2011 04:00 PM PST

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          Age of Conan
          On the eleventh day of giveaways, Funcom gave to me... eleven prize packages!
          On the tenth day of giveaways, PerfectWorld gave to me... ten grab bag items!
          On the ninth day of giveaways, GamersFirst gave to me... nine SWG mementos!
          On the eighth day of giveaways, Enjin gave to me... eight guild-wide gifts!
          On the seventh day of giveaways, NCsoft gave to me... seven years of memories!
          On the sixth day of giveaways, GamersFirst gave to me... six retail packs!
          On the fifth day of giveaways, Trion gave to me... five subscription codes!
          On the fourth day of giveaways, Nexon gave to me... four pet items!
          On the third day of giveaways, Wargaming.net gave to me... three premium years!
          On the second day of giveaways, BioWare gave to me... two warring factions!
          On the first day of giveaways, Turbine gave to me... a lifetime VIP
          !

          We're almost finished with our 12 Days of Giveaways, but Funcom is making sure we approach the end in style with a series of prize packages guaranteed to excite both Age of Conan and Bloodline Champions fans. We have five gift packs each containing one year of premium account status for Age of Conan, a Bloodline Champions starter edition, and one thousand Funcom points. Five more packages contain a Bloodline Champions starter edition and one thousand Funcom points, while our final prize is a Titan edition of Bloodline Champions.

          Ready to enter? Read the contest rules for eligibility, then leave a comment letting us know why you love Funcom's games and should be one of our winners. The deadline is tomorrow, December 24th, at 7:00 p.m. EST, so be sure to enter before then. Good luck!

          CONTEST FAQ OFFICIAL RULES

          MassivelyOn the eleventh day of giveaways, Funcom gave to me... originally appeared on Massively on Fri, 23 Dec 2011 19:00:00 EST. Please see our terms for use of feeds.

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            Storyboard: The gatekeepers of story

            Posted: 23 Dec 2011 03:00 PM PST

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            Storyboard
            There's a notion floating around the MMO mindspace, one that you've no doubt heard over and over again, especially in light of the recent heartbreaking closure of Star Wars Galaxies. It's the idea that creating a capital-S story in an MMO is by definition a flawed enterprise. According to this argument, the whole point of an MMO and the point of good roleplaying is to create a story that's unique to the players. Real memorable stories should come from players, not from developers.

            I could just write "no" here and be finished, but instead I've gone into full-on rant mode on this one. About a year ago, I wrote up a piece explaining that players are not individually storytellers, not even if you're roleplaying. That extends further, though -- a group of roleplayers does not suddenly become a storyteller, like a version of Devastator that's made up of literature majors. This isn't right, and it's doing a great disservice to the things that roleplaying actually does well.

            Continue reading Storyboard: The gatekeepers of story

            MassivelyStoryboard: The gatekeepers of story originally appeared on Massively on Fri, 23 Dec 2011 18:00:00 EST. Please see our terms for use of feeds.

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              YNK Interactive giving gifts for the holidays!

              Posted: 23 Dec 2011 01:00 PM PST

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              Snow Kruger
              As we approach the end of 2011, the crew at YNK Interactive is offering up some festive items to help Massively readers ring in the new year. YNK Interactive is the developer and publisher behind both ROHAN: Blood Feud and SEAL Online, and we've got some gift packs for players of both games.

              For ROHAN: Blood Feud, the gift package includes a Snow Kruger mount for players level 30 and up, a Harmony Seal that grants a three-hour 400% XP boost to your entire party, and Celebration Glasses that give a bonus to STR, DEX, and INT. Pick up your code on our giveaway page, make sure you have a ROHAN account, then enter your code in the Gamer Code box of ROHAN's redemption page. Log into ROHAN and retrieve your items from your mail inventory.

              TO THE GIVEAWAY
              SEAL Online players have some great items as well. The set includes three potions, each giving a bonus to defense, dexterity, or evasion. You'll also find a golden chest key that unlocks chests in the Monster Survival Dungeon. Pick up your code on our giveaway page, then redeem it using the Gamer Code section of SEAL Online's redemption page. Log into SEAL Online and you'll find your new items in your cash bank.

              TO THE GIVEAWAY

              Enjoy both giveaways, and thanks to YNK Interactive!

              MassivelyYNK Interactive giving gifts for the holidays! originally appeared on Massively on Fri, 23 Dec 2011 16:00:00 EST. Please see our terms for use of feeds.

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                The Emperor is stuck in a queue? BioWare shall redouble its efforts!

                Posted: 23 Dec 2011 12:00 PM PST

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                SWTOR
                Is it a wonderful problem to have when your MMO is so popular that everyone trying to crush through the door at the same time is causing painful queues? Or is it a problematic wonder? Either way, the BioWare live team has been struggling to keep up with demand for Star Wars: The Old Republic access -- but the team may be getting closer to winning the war on wait time.

                BioWare's Greg Zeschuk stopped by the forums to assure players that the company is "redoubling its efforts" in tackling the issue. As a result, players should already be seeing quicker access to SWTOR:
                We've also being doing our best to get every little bit of possible performance on our servers to increase capacity: We've "turned them up to 11" to do our very best to get you in and playing as quickly as possible. As a result - you should now be seeing significant improvement versus waiting times at the end of last week.
                The team is also working on a way to hold players' places in the wait queue in the event of a disconnect.

                MassivelyThe Emperor is stuck in a queue? BioWare shall redouble its efforts! originally appeared on Massively on Fri, 23 Dec 2011 15:00:00 EST. Please see our terms for use of feeds.

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                MMObility: Simplifying design for the mobile market

                Posted: 23 Dec 2011 11:00 AM PST

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                Whenever I write up something about a smartphone MMO, one of the most common complaints I hear is this: "If I wanted to play a game for several hours, I would sit at my gaming desktop." While this is true for many players, it is also true that games like Star Legends and Pocket Legends by Spacetime Studios have met with a lot of success. The developers were surprised to find that players were more than willing to sit for several hours while playing the games on their tiny screens.

                Still, there is a lot of truth to the complaints about smartphone MMOs. An MMO is typically something a player wants to get lost in. We commonly refer to it as "immersion," but really we're just talking about being sucked into the ideas and design of a title. If you have found yourself daydreaming about a game while at work, you were "immersed."

                I would argue that this type of deep immersion is very possible on the smaller screens of smartphones and tablets. However, in order to achieve it more commonly, developers might have to adjust many of their designs and theories. Click past the cut and we'll discuss it!

                Continue reading MMObility: Simplifying design for the mobile market

                MassivelyMMObility: Simplifying design for the mobile market originally appeared on Massively on Fri, 23 Dec 2011 14:00:00 EST. Please see our terms for use of feeds.

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                  General gaming

                  General gaming


                  1UP's Best of 2011 Awards: Editors' Picks

                  Posted: 23 Dec 2011 05:56 PM PST

                  Feature

                  Header

                  1UP's Best of 2011 Awards: Editors' Picks

                  The most important and entertaining games of 2011 as chosen by your friendly neighborhood 1UP staff.

                  By: 1UP Staff December 22, 2011

                  Welcome to the Editors' Picks portion of 1UP's Best of 2011 Awards! We've taken a slightly different approach this year by narrowing our awards down to a few meaningful picks instead of offering up dozens of prizes to dozens of games. Sure, the blanket approach would mean everyone could feel good because more of the games they like get mentioned, and it would make us more likely to be quoted on the next round of "game of the year" edition re-releases, but we think our approach is a little more honest. We've put together categories that mean something to us and whittled down this year's slate of amazing releases to the absolute best. These are our sincere, unprejudiced picks: The games we loved most in 2011.

                  "But where are the best of genre and platform picks!?" you ask. We decided to drop those this year because, well, they don't matter. So many great games are multi-platform releases, and so many break down the boundaries between traditional genres, that we no longer see any meaning in those sort of awards. Agree? Disagree? Tell us all about it (and share your thoughts on our collective picks) in the comments! And don't forget to make your own voice heard in the Readers' Picks portion!

                  Vote for the Best of 2011 with 1UP's Readers' Picks!

                  Posted: 23 Dec 2011 05:56 PM PST

                  Feature

                  Header

                  Vote for the Best of 2011 with 1UP's Readers' Picks!

                  What rocked this year? Make your voice heard by picking the best of 2011!

                  By: 1UP Staff December 22, 2011

                  You've seen which games 1UP's staff loved (and hated) this year. Now it's time for you, our loyal readers, to voice your own thoughts. What games captured your attention in 2011? Vote here through January 5 and we'll report back with the 1UP community verdict!



                  The Best of 1UP 2011: Features

                  Posted: 23 Dec 2011 05:11 PM PST

                  Feature

                  Header

                  The Best of 1UP 2011: Features

                  Check out these 10 in-depth 1UP features from 2011.

                  By: 1UP Staff December 23, 2011

                  With 2011 almost completely in the bag, we've taken the opportunity to celebrate some of the year's best content at 1UP. But of all the categories -- from podcasts to reviews -- narrowing down 10 selections for 1UP's best feature proved the most challenging task. We're not just patting ourselves on the back here; our features section played host to an incredible array of great material this year from both 1UP staff and our trusty cadre of freelance contributors. We sneaked a bizarre glimpse into the world of banned Xbox Live users; took a trip through the trials and tribulations of developer Starbreeze Studios; mapped the development of Uncharted 3; and lamented Nintendo's missteps surrounding Mario's 25th anniversary. Whatever the topic, we feel 1UP delivered on the site's long-standing commitment to bring you insightful features every week. Check out our 10 best below.


                  Jump to: Best of News | Best of Podcasts | Best of Blogs | Best of Previews
                  Best of Features | Best of Community | Best of Guides | Best of Video
                  Best of Reviews | Best of Retrospectives


                  • Saving the System: Where Failed Consoles Went Wrong Instead of Right

                    Launching a new system is one heck of an endeavor for any manufacturer, so we are always curious as to which consoles end up succeeding and which ones utterly fail. Now, using the power of wizardry that we commonly refer to as "hindsight", we take a look at the failed systems of the past (hi there, Sega Saturn and Virtual Boy!), and offer our own suggestions for what should have been done to save, rather than bury, these systems.
                  • Why Gamecock Failed

                    1UP contributor Evan Shamoon takes us behind-the-scenes to look at what really happened to the former game publisher, and how their lofty business plan may have been doomed from the start.
                  • Departing Salute: A Memorial to the Best of Nintendo DS

                    After seven years of awesome games (after a rocky beginning), the DS saw its last full year of life in 2011 -- though, in traditional Nintendo fashion, the system certainly went out with a bang. This extensive retrospective series covers the finest games on Nintendo's last handheld.
                  • How Japan's Earthquake Changed its Developers

                    When a devastating earthquake struck off the coast of Tohoku in March, Japan was rattled as much in a figurative sense as literal. Massive portions of the country shut down, and many people retreated to the nation's southward reaches to avoid a possible nuclear meltdown. Months later, we spoke with a number of Japanese developers to see how the Tohoku quake affected them and how they changed their businesses and habits in response to the events of March 11.
                  • Mapping The Development of Uncharted 3: Drake's Deception

                    As great as the narratives in the Uncharted series are, the tale of the games' development is the stuff of legend. Scooter was offered deep access into the staff and archives of Naughty Dog, and what he came away with was a great glimpse into what the series is, could have been, and what it may become. This in-depth look into the evolution of not only Uncharted 3, but the series as a whole, gives us rare insight into the creative process.
                  • Inside Starbreeze: The Secret History of the Riddick Team

                    1UP's Matt Leone takes us through the trials and tribulations of Starbreeze Studios in this behind-the-scenes tale of the developer that created the Chronicles of Riddick: Escape from Butcher Bay and The Darkness.
                  • Why the Golden Age of JRPGs is Over

                    When Final Fantasy VII arrived in 1997, it turned something Americans treated as a niche genre -- Japanese console RPGs -- into a bona-fide smash. Now, more than a decade later, those days are over. 1UP's Ryan Winterhalter examines the whys and wherefores of this trend.
                  • Nintendo's Missed Opportunity: What Mario All-Stars Should Have Been

                    We're smack-dab in the middle of Nintendo's extravagant celebration of Zelda's 25, which only makes Mario's 25th look all the more pathetic. A quarter-decade of service, and what does the guy get? A Super Mario All-Stars ROM slapped on a disc -- and not even the version that adds Super Mario World! Read on and get a glimpse of how happy we'd be if video games got the Criterion treatment (the media publisher, not the guys who made Burnout).
                  • Village of the Banned: The Worst Excuses From Xbox Live's Banished

                    A glimpse into a bizarre, negative, and yet hilarious world of Xbox Live bans. Here, we show you the very public forum that lets banned gamers attempt to appeal the ban that Microsoft Xbox Live has condemned them with. We explore and explain the full gamut of liars, parents, con men, and lawyer wannabes that populate this forum. It's like the video game equivalent of rubbernecking entertainment like Cops or any show focused on a judge overseeing bizarre and minor cases/disputes.
                  • Not Quite Finished: Keiji Inafune's Bold New Plan for Japan

                    After former Capcom creative leader (and Mega Man creator) Keiji Inafune left Capcom to start his own company, we tracked him down to discuss the state of the industry, why he left, and what his plans are going forward.

                  MyCheats Has You Covered for the 2011 Holiday

                  Posted: 23 Dec 2011 03:26 PM PST

                  That crisp tingle in the air can only mean one thing-- it's that time of year again to put a yule log on the fire, pour yourself a stiff glass of mom's special eggnog, and superglue a controller to your hands. If you're anything like us, you'll be spending your holiday season trying to chip away at the mound of games in your backlog. Lucky for you, we here at 1UP are feeling extra charitable, so we've compiled a list of MyCheats SuperGuides for all of the titles you're going to need help in this holiday season.


                  Assassin's Creed: Revelations
                  Assassin's Creed: Revelations

                  When it comes to Assassin's Creed: Revelations, we left no stone unturned throughout all of Constantinople. We have a full walkthrough for all Ezio, Altair, and Desmond missions, as well as Fragment Locations and so much more. Wherever you get stuck, MyCheats is here for all of your Animus needs.


                  Batman: Arkham City
                  Batman: Arkham City

                  The Dark Knight just can't seem to catch a break. Luckily our guide is here to help you survive the countdown to "Protocol 10," including the Catwoman DLC missions. Use our SuperGuide to suss out every tidbit of fan-service that Batman: Arkham City has to offer.


                  Call of Duty: Modern Warfare 3
                  Call of Duty: Modern Warfare 3

                  Listen up, soldiers: 2011's biggest shooter is here, and you you're going to need all the help you can get in order to survive. Thankfully our Call of Duty: Modern Warfare 3 SuperGuide on MyCheats is here to steady your aim.


                  Dark Souls
                  Dark Souls

                  Making the slow crawl through Dark Souls is as difficult as it is rewarding. Our walkthrough is here to provide you with the best route to take along your quest to Ring the Bells, gather the Lord Souls, and ultimately defeat Gwyn. But let's be honest-- if you're anything like us, you're still going to die...and die...and die.


                  Gears of War 3
                  Gears of War 3

                  Prepare to battle the Locust horde once again in Gears of War 3. Our Gears of War 3 SuperGuide is here to help you defeat the Locust with a single-player walkthrough, multiplayer tips, and loads of cheats, tips, and strategies.


                  Skyward Sword
                  The Legend of Zelda: Skyward Sword

                  This massive game is undeniably the Nintendo Wii's swan song, and it's dangerous to go alone. The Legend of Zelda: Skyward Sword SuperGuide is here to help you explore all of Hyrule with a detailed walkthrough, side quest guide, and more.


                  Skyrim
                  Skyrim

                  2011's biggest game is here, and even the most seasoned veteran can use a helping hand. Use the MyCheats Strategy Wiki to help you delve into the depths of the newest Elder Scrolls title. Discover the secrets of Vampirism, dragon-slaying, and marriage.


                  Uncharted 3
                  Uncharted 3: Drake's Deception

                  Step back into the globe-trotting boots of Nathan Drake in Uncharted 3: Drake's Deception. The MyCheats SuperGuide is here to help you navigate the desert and locate each of the game's hidden treasures. From alabaster idols to ornate goblets, our guide shows you how to get the goods.

                  Rift Account Database Hacked, Exposing Some Personal Info

                  Posted: 23 Dec 2011 11:55 AM PST

                  Rift

                  The latest videogame target of hackers is Trion Worlds MMO Rift. The game's publisher is notifying customers that an account database has been breached, potentially revealing information like user names, encrypted passwords, email addresses, and, most alarmingly, the first and last four digits of users' credit card numbers.

                  At this point Trion claims "there is no evidence, and we have no reason to believe, that full credit card information was accessed or compromised in any way." However reassuring that may or may not be, the company is working to bolster its security to prevent subsequent attacks as it continues investigating the severity of the breach.

                  Direct2Drive Migrating to GameFly, Shedding Some Content in the Process

                  Posted: 23 Dec 2011 11:21 AM PST

                  GameFly client

                  Not long after GameFly launched a public beta of its Unlimited PC Play client, Direct2Drive has announced plans to brings its games and customers over to GameFly so that everything is handled through one outlet.

                  Direct2Drive was acquired by GameFly earlier this year, though it was unclear if the digital computer games distributor would continue to operate on its own. This upcoming transition will include new GameFly accounts being made for Direct2Drive customers who don't already have them; those who do will have their accounts merged, assuming they share the same email address. How this will work and more is outlined in an FAQ posted on Direct2Drive's website, and a few items in particular should be seen by the site's customers.

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