MMO Updates |
- ArcheAge fan translates interview, analyzes new video to reveal siege details
- Global Chat: November 27-December 3
- The Daily Grind: What's the coolest ride you've had in an MMO?
- EverQuest II invites you backstage with a pair of Age of Discovery videos
- TERA website updates with glyph descriptions
- The Mog Log: Narrative voices
- The Tattered Notebook: What's free and what's not?
- The Road to Mordor: A prisoner of Isengard
ArcheAge fan translates interview, analyzes new video to reveal siege details Posted: 04 Dec 2011 09:00 AM PST Filed under: Fantasy, Game mechanics, MMO industry, New titles, PvP, News items, ArcheAge, Sandbox A fan translation of a Korean dev interview is our latest clue as to what ArcheAge siege PvP will look like. A thread on the ArcheAge Source forums analyzes the new CBT4 teaser video that XLGAMES released last week and concludes that the free-for-all nature of the game's third continent will lead to a lot of PvP action.As of now, there appears to be no real consequence or penalty for either death or inflicting death on other players, though there is an interesting mechanic relating to building or sieging castles. The construction process requires a "core" element called akium, and there's also a limited number of areas where this core may be used to control land (and subsequently build structures). The core element is carried by players and is dropped when they are either killed or log off, which may result in some fairly intense struggles for control of ArcheAge's PvP continent. It's worth noting that two of the game's three continents will still feature housing and PvE, but if you're looking to PvP or contribute to a castle, you'll need to brave the FFA continent and coordinate with your buddies to control the akium long enough to stake your claim. ArcheAge fan translates interview, analyzes new video to reveal siege details originally appeared on Massively on Sun, 04 Dec 2011 12:00:00 EST. Please see our terms for use of feeds.
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Global Chat: November 27-December 3 Posted: 04 Dec 2011 07:00 AM PST Filed under: Opinion, Massively Meta, Global Chat, Miscellaneous Welcome to this week's Global Chat! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more Global Chat!We're all about communication in this week's Global Chat, and whether that's communication to and from developers or communication with NPCs, it's important to gaming fans who love to know what's happening and why. Our readers had plenty to say on the subject last week, so follow along after the jump to see some of the best of what was said! Continue reading Global Chat: November 27-December 3 Global Chat: November 27-December 3 originally appeared on Massively on Sun, 04 Dec 2011 10:00:00 EST. Please see our terms for use of feeds. |
The Daily Grind: What's the coolest ride you've had in an MMO? Posted: 04 Dec 2011 05:00 AM PST Filed under: Culture, Game mechanics, Opinion, The Daily Grind, Virtual worlds, Miscellaneous One of the universal aspects of MMOs is the fact that you have to cover some distance. And not just a few feet in any given direction -- no matter how instanced, you'll be getting from one end of the map to the other on a regular basis. In some games, such as Guild Wars, this is accomplished with easy teleportation, but most games give you some other way of getting from place to place. Sometimes it's a mount, and sometimes you ride a javelin from one point on the map to the next for a specific quest.Maybe you think the coolest ride you've had has been a mount, perhaps a motorcycle or a ravenous beast. Maybe it's been a form of static transport, like an airship or a boat. Or maybe you thought the coolest ride ever was something unique to a given quest, like riding a bomb down to a new quest area. So what's your choice for the coolest ride to be had in an MMO? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind! The Daily Grind: What's the coolest ride you've had in an MMO? originally appeared on Massively on Sun, 04 Dec 2011 08:00:00 EST. Please see our terms for use of feeds. |
EverQuest II invites you backstage with a pair of Age of Discovery videos Posted: 03 Dec 2011 05:00 PM PST Filed under: Fantasy, EverQuest II, Expansions, Previews, Free-to-play, Dev Diaries Ignore the man behind the curtain! Bow before the great and powerful Smokejumper! Oh... what? It's OK if they see behind the curtain? Come on in, folks -- SOE's totally fine with you seeing what's going on backstage during the development of EverQuest II's Age of Discovery and has a couple videos to prove it.The first video is narrated by EQII Lead Game Designer Akil Hooper, who takes us on a lightning tour of the new Beastlords and their animal Warders. Hooper shows off the new additions to the UI that make viewing, customizing, and switching between the Warders possible. Flipping over to Age of Discovery's mercenaries feature, Game Designer Carlos Mora demonstrates how the system works. Players can hire one of 10 mercenary NPCs to form a temporary party, and Mercenaries have both a hiring fee and a salary that is withdrawn from your account every 30 minutes. Mora says that a couple of the mercs are more difficult to find -- and more unique -- but are worth the search. You can watch both of the behind-the-scenes videos after the jump! Continue reading EverQuest II invites you backstage with a pair of Age of Discovery videos EverQuest II invites you backstage with a pair of Age of Discovery videos originally appeared on Massively on Sat, 03 Dec 2011 20:00:00 EST. Please see our terms for use of feeds. |
TERA website updates with glyph descriptions Posted: 03 Dec 2011 03:00 PM PST Filed under: Fantasy, Classes, Game mechanics, MMO industry, New titles, News items, TERA Well, it's not a release date announcement, but it's not another big-ass monster reveal either, so we'll call that a win. What the heck are we talking about? The official TERA website has updated with a news blurb about the fantasy title's glyph system. The glyph mechanics become available at level 25, and they basically buff your various class skills. Influence and brilliance glyphs lower the MP cost of skill usage; energy and persistence glyphs give you shorter cooldowns; and glyphs of lingering increase skill durations.There are hundreds of glyphs to choose from, and each skill has four different glyphs available. Head to the official site for more info, including specifics on Lancer and Sorcerer glyphs. TERA is currently scheduled for a spring 2012 release in the West. TERA website updates with glyph descriptions originally appeared on Massively on Sat, 03 Dec 2011 18:00:00 EST. Please see our terms for use of feeds.
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Posted: 03 Dec 2011 01:00 PM PST Filed under: Fantasy, Final Fantasy XI, Game mechanics, Opinion, Consoles, Final Fantasy XIV, The Mog Log One of the things that I've said for years about both Final Fantasy XI and Final Fantasy XIV is that these are MMOs that love story. Other MMOs have a narrative, sure, but it's in Vana'diel and Eorzea that story is really a big part of the game's appeal. There's a definite push in both games for players to take part in a narrative, to feel as if they're taking part in an epic story.So let's not kid ourselves. There's another game coming out that offers to do the exact same thing, and it's doing so with a real set of chops. Star Wars: The Old Republic is on its way, and it's staking claim to the same territory with a very different presentation. Both Final Fantasy XI and Final Fantasy XIV are niche games that are never going to have the same sort of mass-market appeal as BioWare's behemoth; that much is a given. But the real question is what happens when one of the big selling points of these niche games is co-opted. Is the story in Star Wars: The Old Republic better? Will it even matter? What happens when someone else decides that story is a good place to hang a design philosophy? Continue reading The Mog Log: Narrative voices The Mog Log: Narrative voices originally appeared on Massively on Sat, 03 Dec 2011 16:00:00 EST. Please see our terms for use of feeds. |
The Tattered Notebook: What's free and what's not? Posted: 03 Dec 2011 11:00 AM PST Filed under: Fantasy, EverQuest II, Expansions, Free-to-play, The Tattered Notebook, Guides Tuesday, December 6th is going to be a very busy day for the EverQuest II team. The devs are launching an expansion, patching a game update, and performing the transition to make all servers free-to-play, simultaneously. And just as the dust settles from all of that, Frostfell is due to begin shortly after.With the stream of news announcements over the past month, there's bound to be confusion over what's free and what you'll need to pay for. Even veteran players have had questions about the game update versus the expansion, so in this week's Tattered Notebook, we'll give a rundown of what's what and even add in some handy links for more details. Continue reading The Tattered Notebook: What's free and what's not? The Tattered Notebook: What's free and what's not? originally appeared on Massively on Sat, 03 Dec 2011 14:00:00 EST. Please see our terms for use of feeds. |
The Road to Mordor: A prisoner of Isengard Posted: 03 Dec 2011 09:00 AM PST Filed under: Fantasy, Lord of the Rings Online, Expansions, Lore, Free-to-play, The Road to Mordor With Update 5 on the horizon, there's certainly plenty to look forward to in Lord of the Rings Online, especially if you've exhausted all of Rise of Isengard's content to date. Personally, I'm still trucking along: level 73, in the middle of the Gap of Rohan, picking flowers and pontificating on Hobbit meal schedules. As you can tell, I haven't been in any particular rush to get to the end.However, I realized this past week that somewhere along the line I had abandoned my pursuit of Volume III, Book 4, so I went to pick it back up. It turned out that I was on the verge of some of the most interesting and gripping quests in the game, and for the first time since forever, I stayed up really late to see how the questing would pan out. Obviously, there's going to be some serious spoilers in this here column, so if you haven't finished Book 4 of Rise of Isengard, you may wish to just bookmark this for later reading. I'm not typically eager to spoil story points, but this quest line got me so worked up that I simply had to talk about it this week. Continue reading The Road to Mordor: A prisoner of Isengard The Road to Mordor: A prisoner of Isengard originally appeared on Massively on Sat, 03 Dec 2011 12:00:00 EST. Please see our terms for use of feeds. |
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