Frogster has provided MMORPG.com with an exclusive of the latest issue of the Runes of Magic web comic "Flo & Andy." Check out Issue #29: Power-Up below!
Folks from our sister site, RTSGuru.com, were on-hand at this year's BlizzCon and managed to snap some great photos during the show. Check out the full gallery to get a peek at what we saw on the show floor.
During the World of Warcraft Story and Lore panel at this year's BlizzCon, Chris Metzen, Blizzard's Vice President of Creative Development, addressed fans wondering whether the upcoming Mists of Pandaria expansion to World of Warcraft would feature more serious story content by responding that the expansion's slated Pandaren-themed content is "no joke."
Riot Games have announced that the Season Two Circuit for the popular free-to-play MOBA, League of Legends, is set to begin soon. Top Circuit events will award participants with Circuit Points that allow advancement towards the Regional Championships, where the top participants will duke it out for a spot representing their respective region in the Season Two Championship.
KingsIsle Entertainment are looking to update the popular family-friendly MMO, Wizard101, with some new content, but instead of just shooting out a press release they're getting the community involved. To that end, the folks at KingIsle have released a trio of screenshots featuring messages that players can decode in order to figure out what the developer is up to.
MMORPG.com writer Adam Tingle attended EA's London press event recently where EA and Funcom showed off The Secret World to us folks in the press. Check out Adam's full report for all the top secret details!
In his latest article, MMORPG.com Managing Editor Bill Murphy takes a look at the new pet system coming with Mists of Pandaria, the upcoming Pandaren-filled fourth expansion to Blizzard's World of Warcraft.
Conception: Ore no Kodomo o Unde kure!, announced this week in the pages of Famitsu magazine, is an anime-styled fantasy RPG with the sort of plot that only anime fans might truly appreciate. It starts Itsuki Yuge, a shiftless, unmotivated high-school kid who, with his pregnant cousin Mahiru, is thrown into the world of Granvania and charged with saving this realm from a mysterious spreading miasma. Only the offspring between the chosen one (i.e. Itsuki) and one of the divine maidens of the zodiac can fend off this menace, and so Itsuki has to...well, you know.
A quick look at the highlights among the games coming out in Japan this coming week, courtesy the review pages of Famitsu magazine:
- Super Mario 3D Land (9/9/10/10, 38 points): The top scorer of the week seems to fulfill all of Shigeru Miyamoto's stated goals for a 3DS Mario game, if Famitsu's editors are any indication. "From the length of the stages to the placement of enemies and tricks to the difficulty, everything seems just right here, making for a really comfortable play experience," one wrote. "The bits of the game that take advantage of 3D depth are a lot of fun, inspiring you to hunt around for all of the hidden stuff. There's a wealth of helper functionality for beginners, and there's also a lot of cute little touches to the game that will bring up twinges of nostalgia."
This week's issue of Famitsu magazine features a roundup of PlayStation Vita questions and answers, many of which clear up a lot of the smaller mysteries that surround the new portable. A quick summary:
- The Vita has a sleep function like the PSP, where you tap on the power button to put the system into standby mode. "You can also press the PS button mid-game to return to the game's LiveArea, which puts the game in suspend mode," a Sony PR rep told Famitsu. "While suspending a game, you can access the PS Store, friends, photos, and other features. However, you will have to end the suspended game if you launch a new game or the video player."
Every time Shigeru Miyamoto swears he won't get all that involved in a new Mario game, he winds up being wrong by the end of the project. Super Mario 3D Land.
"For this game, I worked as general producer," the creator of Mario told Famitsu magazine this week. "I've made the Mario series alongside Takashi Tezuka, and especially I tend to be the main person in the 3D games. With those titles, I've been working alongside the producer Yoshiaki Koizumi for a pretty long time, so 3D Land is being made with him overseeing a group of younger directors. I kept my distance from the project at first, but became more deeply involved midway -- I don't think it'd be satisfying as a Mario game to everyone unless I made myself known on the little details."
Dan Houser, vice-president of creativity at Rockstar Games alongside his brother Sam, has a reputation for not showing up in the game-media interview circuit all that often. The same isn't all that true in Japan, however, where magazines like Famitsu and Dengeki PlayStation have published longform interviews with one of the main creative talents behind Grand Theft Auto on fairly regular occasions.
The latest interview, which coincides nicely with Rockstar's GTAV tease yesterday, goes over Houser's early years and his philosophy when it comes to succeeding in the game business. Some of the highlights:
The Legend of Zelda series is almost synonymous with music; from Link's Awakening onward, each Zelda game centers around an instrument of some sort, each equipped with its own set of magical melodies. So it's only natural that Nintendo celebrate Zelda's 25th anniversary with a tribute to the music that's been firmly lodged in our skulls since 1986. While Mario celebrated his 25th alone, with a glorified Virtual Console game serving as the only reward for decades of dependable service, Link's proud parents decided to rectify this transgression by sending a full orchestra on a nationwide tour to pay respect to the many memorable Zelda songs penned by Koji Kondo and others.
I had the chance to attend this series' second concert in Los Angeles this past Friday, and walked away mostly satisfied -- hey, I've been with Link since the very beginning, so my standards might be a bit lofty. What follows is an account of the performance's high and low points, though keep in mind we are extremely lucky to live in a world where something like the Zelda Symphony can actually exist.
Grand Theft Auto V will be officially unveiled in some capacity on November 2 when Rockstar debuts the game's first trailer. For today, we simply have to be content with the knowledge that it exists. Or so we thought.
Kotaku is reporting two potentially juicy details it's heard through various anonymous sources, including the most important of all -- the city it's set in. The game will supposedly star more than one playable character which was already the case with IV if you count the new protagonists introduced in its expansion packs, The Lost and Damned and The Ballad of Gay Tony.
The Elder Scrolls V: Skyrim is another of the high-profile multiplatform games coming out this fall that many gamers may wish to play on PC as opposed to consoles. Content may be the same, but the presence of mods and improved visuals often set the PC version of a game apart from the console offerings. If you're wondering if your computer will be capable enough for Skyrim when it comes along on November 11, we now have the answer.
Your PC struggling to run Battlefield 3 today isn't necessarily an indication that Skyrim is out of the question. Some of the minimum specs are similar between the two, with some noteworthy differences being the relatively small amount of hard drive space Skyrim requires (just 6GB to BF3's 20GB) and no need for a DirectX 10-compatible video card (which BF3 needs).
Out of nowhere, Rockstar Games today confirmed the existence of Grand Theft Auto V.
We had long suspected it was in the works, with analyst Michael Pachter pegging its release as possibly coming as soon as 2011 due to the contracts for several key Rockstar employees set to end next year. (We'd also heard reports its release was expected to fall within 2012.) When those contracts were extended earlier this year, the rush to get the game out (from publisher Take-Two's perspective) was no longer there and so it seemed as if we could be waiting longer to hear about the game, particularly with Rockstar suddenly interested in talking about Max Payne 3.
Nintendo has yet to make any plans for bringing the 3DS slide pad extension to North America official, and as such, it lacks an official name. We've taken to calling it the Frankenstick; others the circle pad add-on or slide pad extension. Nintendo seems to have opted for something a bit fancier-sounding if a Japanese trademark filing is any indication.
In addition to calling it the slide pad extension in Japanese, the listing refers to the device in English as the Nintendo 3DS Circle Pad Pro, reports Siliconera. The "Pro" part of the name immediately brings to mind the Classic Controller Pro, the second iteration of the Wii's Classic Controller which added grips and rearranged the location of certain elements (namely the analog sticks).
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