MMO Updates

MMO Updates


GDC Austin 2011: SWTOR's Georg Zoeller on analyzing in-game feedback

Posted: 13 Oct 2011 10:00 AM PDT

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Georg Zoeller
Star Wars the Old Republic is rapidly approaching its launch date, and questions constantly pop up about what the game will be like. Some longtime MMO veterans are even a bit skeptical about whether BioWare will be able to release a game of this scope in a finished state. At this year's GDC Austin Principal Lead Combat Designer Georg Zoeller demonstrated some of the tools that the team uses to analyze player feedback and data, and then he explained how, through sophisticated technology, the team can make appropriate adjustments to the game as it wraps up beta testing and prepares for launch.

Continue reading GDC Austin 2011: SWTOR's Georg Zoeller on analyzing in-game feedback

MassivelyGDC Austin 2011: SWTOR's Georg Zoeller on analyzing in-game feedback originally appeared on Massively on Thu, 13 Oct 2011 12:00:00 EST. Please see our terms for use of feeds.

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    GDC Austin 2011: CCP talks community management

    Posted: 13 Oct 2011 09:00 AM PDT

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    Valerie Massey of CCP
    As we all know, every MMO has its share of crises. They can range from an unpopular game nerf to bugged content to full-out server meltdown. Ironically, CCP Community Manager Valerie Massey submitted her plans for a GDC Austin talk the day before, as she put it, "all hell broke loose at CCP." From that point on, the devs "were out of the frying pan and into the fire" over and over. In all, Monoclegate and the Incarna problems were two months of one PR disaster after another.

    When it comes to crisis management, she stressed that it's not an exact science, that it's hard to pick apart post-analyses, and that one CM's experience is very different from another. She chose to use Tylenol as a key example of correct response to crisis. Back in 1982, a killer inserted cyanide into Tylenol bottles, thus murdering several people. Tylenol wasn't at fault, but the company reacted correctly by pulling all bottles from the shelves, recalling the product, adding tamper-resistant packaging, and discounting prices after the fact. The company's quick action restored the trust of the consumers.

    Who did it wrong? BP. That company shirked responsibility, waited two days before making a statement, lied about the extent of the damage, and failed to execute a clear clean-up plan fast enough.

    In a crisis, whether it's in game or in real life, the key is to prepare in advance.

    Continue reading GDC Austin 2011: CCP talks community management

    MassivelyGDC Austin 2011: CCP talks community management originally appeared on Massively on Thu, 13 Oct 2011 11:00:00 EST. Please see our terms for use of feeds.

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      GDC Austin 2011: BioWare's Damion Schubert takes a wrecking ball to the casual vs. hardcore model

      Posted: 13 Oct 2011 08:30 AM PDT

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      GDC - Damion Schubert
      "I'm trying to finish a product, Star Wars: The Old Republic, which I am not going to talk about today." Thus began BioWare's Damion Schubert's seminar, Double Coding: Making Online Games for Both the Casual and the Hardcore, at this year's GDC Austin. "This is more of a weary man, sort of stream-of-consciousness design theory talk."

      Schubert wanted to call the talk "Moving Beyond Double Coding," which is a term that comes from cartoons, of all places. Double coding is content that reaches two different groups of people at the same time. Looney Tunes, for example, would entertain both adults and kids because the writers and animators designed it so.

      With MMOs, Schubert says that devs are often trying to double code the games for both casual and hardcore players. This is where the well-known slogan "easy to play, hard to master" originates. He held up Blizzard as a primary example of this model. Blizzard's "donut," as Schubert calls it, has a casual outer ring and a hardcore center for both types of players. By double coding, Blizzard ensures that casual players can invite their hardcore friends to experience the game and vice-versa.

      However, this model is faltering, and Schubert pinpoints why after the jump!

      Continue reading GDC Austin 2011: BioWare's Damion Schubert takes a wrecking ball to the casual vs. hardcore model

      MassivelyGDC Austin 2011: BioWare's Damion Schubert takes a wrecking ball to the casual vs. hardcore model originally appeared on Massively on Thu, 13 Oct 2011 10:30:00 EST. Please see our terms for use of feeds.

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        THQ releases flood of new details for Warhammer 40K: Dark Millennium Online

        Posted: 13 Oct 2011 08:00 AM PDT

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        Warhammer 40k: Dark Millennium Online
        If you're a fan of Warhammer 40K: Dark Millennium Online, you are likely pretty happy to have a launch date. You're also probably anxious for details about the game itself, which have been in short supply until now.

        We've got good news for you though: THQ has released a huge list of data on design, gameplay, classes and races, and much more. The information ranges from all-encompassing, such as talk of art style and who is involved in development, to very specific, such as a party size of five, raid size of 50, and level cap of 60.

        There's plenty more for eager fans: dual-wielding pistols and melee weapons (including chain swords), classes with three specialties, a crashed space hulk ripe for exploration, and much more. Strategy Informer has the complete summary, so head over there for your full Warhammer 40K: Dark Millennium Online fix!

        MassivelyTHQ releases flood of new details for Warhammer 40K: Dark Millennium Online originally appeared on Massively on Thu, 13 Oct 2011 10:00:00 EST. Please see our terms for use of feeds.

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        Introducing Shadowrun Online

        Posted: 13 Oct 2011 07:30 AM PDT

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        Shadowrun Online
        Cliffhanger Productions, the makers of the upcoming Jagged Alliance Online, has announced another title in progress: Shadowrun Online. Based on the popular pen-and-paper game, Shadowrun will share a similar top-down strategy format with Jagged Alliance. Shadowrun takes place in a dystopian 2070 where magic and technology clash, and where hackers and street samurai are commonplace.

        Shadowrun Online players will split their game time between prepping missions and carrying them out. While some of the maps will require all-out action efforts, others will require stealth, hacking, and even magic. Between fights, players will seek out contacts, prepare spells, and purchase gear to improve their odds when the time comes.

        Shadowrun Online is in pre-production and the team hopes to get it into full development by November. It is planned to be a browser-based title, and Cliffhanger is drawing from Shadowrun alumni efforts to keep the game in line with the franchise. The company is still looking for partners to help with publishing and distributing.

        MassivelyIntroducing Shadowrun Online originally appeared on Massively on Thu, 13 Oct 2011 09:30:00 EST. Please see our terms for use of feeds.

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        EverQuest joins Ultima Online in GDCOA's Hall of Fame

        Posted: 13 Oct 2011 07:00 AM PDT

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        GDCOA
        EverQuest may not be the recent hotness that everyone's talking about, but its impact on the MMO genre continues to be felt to this day. As such, it's great to see this classic game reaping its reward, as the Game Developers Choice Online Awards inducted EQ into the Hall of Fame yesterday.

        EverQuest was chosen for its lengthy advancements in MMO gaming, including it's focus on raiding and guild improvements. It now joins old-time competitor Ultima Online as the only other title in GDCOA's Hall of Fame.

        Sony Online Entertainment's
        John Smedley graciously accepted the honor: "When we set out to create EverQuest, many felt it was an unattainable stretch of the imagination. As it turns out, EverQuest exceeded even our wildest expectations. Twelve years later, we are about to release its 18th expansion, and have big plans for its future. We are incredibly proud of its impact on the industry and the community we have built. Tonight's honor is a testament to the hard working individuals who have contributed to EverQuest -- both past and present."

        MassivelyEverQuest joins Ultima Online in GDCOA's Hall of Fame originally appeared on Massively on Thu, 13 Oct 2011 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: Do you prefer historical settings?

        Posted: 13 Oct 2011 06:00 AM PDT

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        R.I.P., Imperator
        This week, Massively's Karen Bryan attended a GDC talk by Charles Cecil, the creator of Broken Sword, on the topic of writing games that employ history and historical themes. Cecil wisely noted that historical themes tap in to the audience's shared mythology to generate a compelling game and to serve as the foundation for accessible puzzles relevant to the storyline. And yet strict historical themes in MMOs, even when not diluted with more fantastic elements, can also betray immersion -- would it really make sense for a game about the American Revolution to allow female characters to become military generals?

        Dark Age of Camelot certainly saw its share of success pairing real-world European legend and modern 20th-century fantasy, while its cousin Imperator, set in a futuristic Roman Empire, was canceled in favor of another Mythic game. World of Tanks thrives off historical realism, whereas the upcoming The Secret World is making an art-form of layering myth over mundane. Still, history-flavored games are very much in the minority, perhaps because they allow studios much less freedom of lore design. What do you think -- do historical (or pseudo-historical) MMOs work for you? Do you prefer pure escapism, or would you rather play in a "home-turf" setting whose real-world backstory is your own?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Do you prefer historical settings? originally appeared on Massively on Thu, 13 Oct 2011 08:00:00 EST. Please see our terms for use of feeds.

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          Nexon looking to purchase Freestyle developer

          Posted: 12 Oct 2011 09:00 PM PDT

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          All street basketball matches involve Bob Marley and Eminem.
          Do you like street basketball? It certainly seems like the folks at Nexon do, seeing as how the company is in talks to purchase the developer of Freestyle. The rather unique street basketball MMO is developed by South Korean company JCE, and Nexon is currently in meetings with the company's majority stockholders. Successful negotiations wouldn't mean that Nexon could quite make the company a subsidiary, but they would be the first step down that road.

          Followers of the industry will no doubt notice that this is an ongoing pattern with Nexon's recent acquisition, as the Seoul-based company has purchased a variety of other South Korean development studios in recent months, as well as a Spanish development studio. What this would mean for the games in North America or for the industry as a whole is unclear as of yet, although it would certainly be another installment of Nexon solidifying its MMO catalogue.

          MassivelyNexon looking to purchase Freestyle developer originally appeared on Massively on Wed, 12 Oct 2011 23:00:00 EST. Please see our terms for use of feeds.

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          Funcom signs on for Extra Life charity event

          Posted: 12 Oct 2011 08:30 PM PDT

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          Extra Life logo
          Trion isn't the only MMO studio ponying up for charity on October 15th. Funcom is also partnering with Extra Life for a bleary-eyed 24-hour gaming marathon designed to raise money and awareness for Children's Miracle Network Hospitals.

          Here's how it works: You'll need to register with Extra Life and collect pledges from friends, family, co-workers, and anyone else you come across. Then you can join either the Age of Conan or Anarchy Online in-game event and try to stay awake. What's in it for you? Well, aside from doing the right thing to help a bunch of kids in need, you might win beta access to The Secret World. While you're at it, don't forget to follow Massively's own Beau Hindman (and donate as much as you're able) as he embarks on his own Extra Life marathon.

          MassivelyFuncom signs on for Extra Life charity event originally appeared on Massively on Wed, 12 Oct 2011 22:30:00 EST. Please see our terms for use of feeds.

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          GDC Austin 2011: KingsIsle's Sara Jensen Schubert talks RPG math

          Posted: 12 Oct 2011 08:00 PM PDT

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          I'm sure many of us have wondered how game developers decide upon item stats, experience amounts, damage per second, and all of the other numbers that we come across in our favorite games. Actually, it might sound more like, "Why the heck is my uber sword of uberness only doing X amount of damage?!" At GDC Austin this week, Sara Jensen Schubert gave a rare glimpse into the math behind MMORPGs. She has worked on games like Shadowbane and DC Universe Online and is now a lead designer at KingsIsle Entertainment. Her background and focus is a traditional RPG viewpoint, and she builds from there to go through the process of designing and building stats, character attributes, experience rewards, the leveling curve, and itemization. While her talk is aimed at those in the industry, it offers a unique perspective into what goes into those stats behind our gear and why it takes us so long to level up. Read on for highlights from the presentation.

          Continue reading GDC Austin 2011: KingsIsle's Sara Jensen Schubert talks RPG math

          MassivelyGDC Austin 2011: KingsIsle's Sara Jensen Schubert talks RPG math originally appeared on Massively on Wed, 12 Oct 2011 22:00:00 EST. Please see our terms for use of feeds.

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            Rusty Hearts rolls out an Awakening

            Posted: 12 Oct 2011 07:30 PM PDT

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            Kill it with fire!  Or poleaxes, whatever.
            Rusty Hearts might still technically be in the testing phase, but the game is already rolling out its first major content update in Awakening. And it's a big one, raising the level cap to 30, rolling out 40 new storyline quests to invest players in the game's lore, and unveiling four new dungeons. That's without even getting into the new weapons added for characters, new bosses, new non-story quests, additional items... you get the general idea.

            There's a lot to explore in this update, and so it wouldn't be complete without a trailer showing off all of the action-based, cel-shaded goodness. Jump on past the break to take a look at the full trailer, and you can log into the game right now to start enjoying all of the update -- or perhaps just messing around with your hairstyle without the cash shop for a while. (Yes, that's one of the update features.)

            [Source: Perfect World Entertainment press release]

            Continue reading Rusty Hearts rolls out an Awakening

            MassivelyRusty Hearts rolls out an Awakening originally appeared on Massively on Wed, 12 Oct 2011 21:30:00 EST. Please see our terms for use of feeds.

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              City of Heroes announces a player summit

              Posted: 12 Oct 2011 07:00 PM PDT

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              Please do not attempt to solve disputes at the summit with violence.  The beam rifles hurt.
              City of Heroes has always had a development studio keenly interested in keeping players abreast of new developments. That's been reflected in the regular gatherings hosted by Paragon Studios for the players, but with the launch of the game's new business model, the team wants to have a much larger-scale event. That puts it beyond the realm of a mere gathering -- it's now being dubbed the City of Heroes Player Summit, taking place on November 19th in Palo Alto, California.

              While the details of what will take place at the summit are currently under wraps, the announcement promises that players will have a chance to chat with developers, attend special panels just for the summit, and walk away with a few extra goodies. It might be a bit of a trek if you're not already in the area, but if you're a longtime player of the game, it might be worth a trip to the West Coast just to see what will be on the agenda for the summit.

              MassivelyCity of Heroes announces a player summit originally appeared on Massively on Wed, 12 Oct 2011 21:00:00 EST. Please see our terms for use of feeds.

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              Wurm Online's studio changes its moniker

              Posted: 12 Oct 2011 06:30 PM PDT

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              Code Club
              It may be a new name, but it's the same old team. The makers of Wurm Online have changed their studio name from Onetoofree to the more alliterative Code Club.

              According to the website, the name Onetoofree was always intended to be a temporary one and was too annoying to relay to people vocally (as you'd always have to spell it out). The old title also gave no strong impression as to what the studio was like or did.

              Code Club fits the team's visions and is aiming to be identified as an "exotic-style" company. After all, according to its site the company serves "hot coffee and cold drinks in our spacious jungle lounge." Because the name change hurts the company's Google rankings, the studio asked that everyone in the world -- or at least dedicated fans -- start Googling "Code Club" instead.

              MassivelyWurm Online's studio changes its moniker originally appeared on Massively on Wed, 12 Oct 2011 20:30:00 EST. Please see our terms for use of feeds.

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              GDC Austin 2011: Riot Games' Travis S. George talks game production

              Posted: 12 Oct 2011 06:00 PM PDT

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              Riot Games logo
              Gamasutra has its hands on a new interview with Riot Games' lead producer Travis S. George, straight from GDC Austin 2011. In the interview, George goes into the finer points of game production and outlines five habits into which producers can find themselves falling if they aren't careful. These habits are things like writing down tasks and documentation or resolving all conflicts; in sum, they're all things that sound harmless, or even benevolent.

              George warns that the true danger comes when the five habits are combined, like some kind of bizarro-game-production-Captain-Planet. It's a truly interesting piece for anyone interested in game production or design, and let's be honest: There are worse people to learn from than the lead producer of Riot Games. For the full technical details, click on over to the full article.

              MassivelyGDC Austin 2011: Riot Games' Travis S. George talks game production originally appeared on Massively on Wed, 12 Oct 2011 20:00:00 EST. Please see our terms for use of feeds.

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              A Mild-Mannered Reporter: Begin again again

              Posted: 12 Oct 2011 05:30 PM PDT

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              A Mild-Mannered Reporter header by A. Fienemann
              If you like playing a few hundred different characters, City of Heroes definitely supports your terminal fear of the endgame. Unfortunately for me and my dreams of seeing that endgame with any reliability, I do indeed like playing dozens upon dozens of characters, meaning that my character select screen is an array of dozens of characters in carefully crafted outfits, many of which characters are not yet eligible for capes. It's one of those habits that I would dearly like to break, and so I'd eschewed making a new character despite the promise of a new starter experience for heroes and villains alike.

              Unfortunately, I am also a recidivist. When I talked about the latest update, more than a few commenters called me out, rightly, on the fact that I hadn't really played through much of the new content that the issue had to offer. So I decided that now was the time. I was going to make myself two new characters -- one hero, one villain -- and I was going to see what the new experience was like. And I was going to do so while smoking because it seemed somehow appropriate.

              Continue reading A Mild-Mannered Reporter: Begin again again

              MassivelyA Mild-Mannered Reporter: Begin again again originally appeared on Massively on Wed, 12 Oct 2011 19:30:00 EST. Please see our terms for use of feeds.

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                Massively Speaking Episode 169

                Posted: 12 Oct 2011 05:00 PM PDT

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                Don't mess with SAMCRO
                Massively Speaking Episode 169 returns this week as Shawn and Rubi actually don't really rant about anything, which is such a turn from last week! Topics include SOE's newest battle with hackers, Lineage II's upcoming freemium business model, Fallen Earth's chopper and freemium launch, Blizzard's dive into RMT, and more!

                Also, if you want an invite to Glitch, send Shawn or Rubi an email. There are only three available from each of us, so first come, first served!

                Have a comment for the podcasters? Shoot an email to shawn@massively.com. We may just read your email on the air!

                Get the podcast:
                [iTunes] Subscribe to Massively Speaking directly in iTunes.
                [RSS] Add Massively Speaking to your RSS aggregator.
                [MP3] Download the MP3 directly.
                Listen here on the page:



                Read below the cut for the full show notes.

                Massively Speaking is the official podcast of Massively.com. Hosted by Editor-in-Chief Shawn Schuster and Community Manager Rubi Bayer, Massively Speaking takes on the week's biggest news and dev interviews with plenty of opinion, rants, and laughs thrown in for good measure. Join us every Wednesday afternoon to listen in and see what we'll say next!

                Continue reading Massively Speaking Episode 169

                MassivelyMassively Speaking Episode 169 originally appeared on Massively on Wed, 12 Oct 2011 19:00:00 EST. Please see our terms for use of feeds.

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                  Warhammer sticking with its subscription model

                  Posted: 12 Oct 2011 04:45 PM PDT

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                  Warhammer Online - still not F2P, hehe
                  Those of you holding out for a freemium conversion for Warhammer Online may as well resign yourselves to waiting on the upcoming Wrath of Heroes MOBA. In a new piece at PC Gamer, BioWare-Mythic vice president Eugene Evans says there are still no plans to give away the game aside from the ongoing endless trial that covers the title's newb tier content.

                  "Right now, we're focused on Wrath of Heroes as our free-to-play offering in the Warhammer universe," Evans said at this week's GDC. "We believe in the community of players who are playing Age of Reckoning. Yes, we could have attracted a lot of players to it [via F2P], but it's unclear how long you'll keep them. We wanted to support our game as it currently exists."

                  MassivelyWarhammer sticking with its subscription model originally appeared on Massively on Wed, 12 Oct 2011 18:45:00 EST. Please see our terms for use of feeds.

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                  Enter at Your Own Rift: A six-month retrospective

                  Posted: 12 Oct 2011 04:30 PM PDT

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                  Rift invasion
                  About a year ago I was on a little show called The Rift Podcast with Arithion, Desi, and Trion Community Manager Cindy Bowens. It's hard to believe, but at the time, there was just a trickle of buzz surrounding RIFT and only a few details were available about the game. We're now six months into release, and it's worth taking a look back at some of the memorable moments for RIFT from beta and beyond. There have been many changes in-game, and while the ride wasn't always smooth, it's surprising how much has been added in game in such a short time.

                  In this week's Enter at your own Rift, we'll journey back to beta and look at some of the peaks and valleys as it reached its six-month milestone.

                  Continue reading Enter at Your Own Rift: A six-month retrospective

                  MassivelyEnter at Your Own Rift: A six-month retrospective originally appeared on Massively on Wed, 12 Oct 2011 18:30:00 EST. Please see our terms for use of feeds.

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                    GDC Austin 2011: Chatting planes, tanks, and battleships with Wargaming.net

                    Posted: 12 Oct 2011 04:00 PM PDT

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                    Just a year ago, Wargaming.net was at GDC Austin to promote World of Tanks. At the time, it was still in closed beta, with open beta still a month away. Nevertheless, the team was enthusiastic and excited to share its plans for the game.

                    What a difference a year makes. Today, World of Tanks has weathered a successful launch, surpassing five million registered players in August and setting a Guinness World Record for simultaneous player connections at 91,311. Retail boxes are now arriving in stores, and game updates have come at a steady pace. On top of that, the company is working on World of Warplanes and World of Battleships as it expands on its wartime MMO series. This week at GDC Austin, Massively had a chance to talk to Vice President of Public Relations in North America Bryan Davies and PR Manager Arthur Pratapopau, and they shared some news about all three titles. Read on for highlights from the interview.

                    Continue reading GDC Austin 2011: Chatting planes, tanks, and battleships with Wargaming.net

                    MassivelyGDC Austin 2011: Chatting planes, tanks, and battleships with Wargaming.net originally appeared on Massively on Wed, 12 Oct 2011 18:00:00 EST. Please see our terms for use of feeds.

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                      Reporting from the front: Marv Wolfman on the chronicling of PlanetSide 2's war

                      Posted: 12 Oct 2011 03:30 PM PDT

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                      Marv Wolfman
                      Let's face it: First-person shooters aren't typically renowned for their intricate lore and detailed backstories. When you're mowing through a herd of alien bugs or a room full of terrorists with a plasma rifle and grenade launcher, "story" takes a backseat to "Boom! Headshot!" So why, then, is Sony Online Entertainment making a concerted effort to slather its upcoming PlanetSide 2 with a healthy layer of story?

                      To answer this, we sat down with famed comic writer Marv Wolfman, who has once again teamed up with the MMO studio to provide the backstory for PlanetSide 2 in the form of several short stories (the first of which can be read on the official site right now). Wolfman, who has been working on this project for several months already, sees story as essential to the game experience. "Sooner or later, you want to know why you're here and doing what you're doing," he explained.

                      The first PlanetSide had a paper-thin backstory that tended to escape the attention of most of the players, which is why SOE is trying to give this "reimaging" a solid grounding in lore. Sure, not every player cares about it, but for the ones that do, being able to read about the history of the world and the reason behind the conflict is important. PlanetSide 2 isn't just a mindless shooter to the company but a war with depth, meaning, struggles, and purpose. This is where Wolfman comes in to work his wordsmithing magic.

                      Hit the jump as we investigate the scope of these stories and how you wish you had a history class that covered war in such a cool way.

                      Continue reading Reporting from the front: Marv Wolfman on the chronicling of PlanetSide 2's war

                      MassivelyReporting from the front: Marv Wolfman on the chronicling of PlanetSide 2's war originally appeared on Massively on Wed, 12 Oct 2011 17:30:00 EST. Please see our terms for use of feeds.

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                        Choose My Adventure: What is this I don't even

                        Posted: 12 Oct 2011 03:00 PM PDT

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                        Even the Doctor doesn't know what's happening
                        Where am I? What's going on? How did I get here? I'm so confused! Oh, uh, hi there. I'm Matt, or as most of you probably know me, the new guy. It looks like I'm next on the chopping block for Choose My Adventure, and I am contractually obligated to say that I was in no way coerced, blackmailed, or threatened into doing this column.

                        Now that that's out of the way, let's get on with it. A bit about my MMO history: I've played everything. All right, super. That being said, I don't always play everything a whole lot, and right now I'm what you call "between games." That's where y'all come in. Help me out of my MMO slump by forcing me at gunpoint to play a game of your choosing. It's that simple! My playstyles vary wildly, and I can easily go from carebear PvE to hardcore PvP to melodramatic RP depending on which game I'm unceremoniously thrust into. So do your worst, Massively readers. If you're interested in knowing the logic behind the games I chose for the poll, read on past the cut. Otherwise, skip straight to the voting bit and be sure to get your votes in by 11:59 p.m. EDT on October 14th. I'll see y'all again next week!

                        Continue reading Choose My Adventure: What is this I don't even

                        MassivelyChoose My Adventure: What is this I don't even originally appeared on Massively on Wed, 12 Oct 2011 17:00:00 EST. Please see our terms for use of feeds.

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                          Turbine forums down, security breach rumors rampant

                          Posted: 12 Oct 2011 02:30 PM PDT

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                          Screenshot -- Lord of the Rings Online
                          A Casual Stroll to Mordor reports that Turbine has brought down the Lord of the Rings Online official forums due to a "potential issue in the forum system." But of course, in the MMO world, you can't just bring forums down without starting a few conspiracy theories.

                          Rumors abound that the forum outage may be linked to some sort of security breach. Of course, we repeat, and please do listen when we say, this is only a rumor and in no way has it been verified. If and when it is verified or dismissed, we promise to let you know. Until then, please remain calm and carry on. That is all.

                          MassivelyTurbine forums down, security breach rumors rampant originally appeared on Massively on Wed, 12 Oct 2011 16:30:00 EST. Please see our terms for use of feeds.

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                          EverQuest introduces pegasuses (pegasi?) to the Marketplace

                          Posted: 12 Oct 2011 02:00 PM PDT

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                          Screenshot -- EverQuest pegasus
                          Citizens of Norrath, have you ever wanted to soar about the land on the back of a horse that, inexplicably, has wings? If you answered yes, then you think about some awfully specific things. Also, you're in luck.

                          Sony Online Entertainment has announced that your dreams can now come true, as a number of pegasus mounts have been added to EverQuest's Marketplace. Yeah, that's right, it's going to cost you a bit of cash, but isn't it worth it to fly around on a frilly little equine-avian hybrid? Of course it is, now hush and go look at the pictures in the gallery below.

                          MassivelyEverQuest introduces pegasuses (pegasi?) to the Marketplace originally appeared on Massively on Wed, 12 Oct 2011 16:00:00 EST. Please see our terms for use of feeds.

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                          Eden Eternal update introduces Templar, player housing

                          Posted: 12 Oct 2011 01:30 PM PDT

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                          Screenshot -- Eden Eternal
                          Aeria Games has been teasing Eden Eternal's latest update since late last month, and now it's finally live. Eden Eternal players get a smattering of new goodies with the new patch, from the Templar class to player housing. In addition, the level cap has been raised to level 60, and new maps and dungeons have been introduced to keep players entertained on the way to the top. To get in on the free-to-play action, head on over to Eden Eternal's official site.

                          [Source: Aeria Games press release]

                          MassivelyEden Eternal update introduces Templar, player housing originally appeared on Massively on Wed, 12 Oct 2011 15:30:00 EST. Please see our terms for use of feeds.

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                            Free for All: Why these are my top five

                            Posted: 12 Oct 2011 01:00 PM PDT

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                            Runescape screenshot
                            For some time now, my gaming habits have been morphing. I was worried that I might start having more issues gaming and with finding enough time to cover the games I wanted, but lately the opposite is happening. I have less physical issues now and I tend to do more gaming than ever before. Why is that, I wonder?

                            I decided to sit down and look at my top five most-played games over, say, this last month or two. I love analyzing my own playing because I am a pretty honest gamer. I will never feel obliged to a game or a group of friends; I never log in to grind or raid simply because everyone else does. If I find a game boring, or if it doesn't work out for any number of reasons, I don't play it.

                            Click past the cut to see my list and be sure to leave your top five games in the comments! (If you play that many.)

                            Continue reading Free for All: Why these are my top five

                            MassivelyFree for All: Why these are my top five originally appeared on Massively on Wed, 12 Oct 2011 15:00:00 EST. Please see our terms for use of feeds.

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                              Warhammer 40K Dark Millennium Online launch date revealed

                              Posted: 12 Oct 2011 12:30 PM PDT

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                              Screenshot -- Warhammer 40,000 Dark Millennium Online
                              Purge the heretics! Warhammer 40,000 Dark Millennium Online has received a launch date. The game's page on THQ's official site marks the game down for release on March 31st, 2013. That's all the news we've got for now, but keep your eye out for more information in the (grim darkness of the) future!

                              [Thanks to Andru for the tip!]

                              MassivelyWarhammer 40K Dark Millennium Online launch date revealed originally appeared on Massively on Wed, 12 Oct 2011 14:30:00 EST. Please see our terms for use of feeds.

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                              WildStar design director Tim Cain joins Obsidian Entertainment

                              Posted: 12 Oct 2011 12:00 PM PDT

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                              Tim Cain
                              It would appear that Carbine Studios is down one great talent, as the studio's former Design Director, Fallout designer Tim Cain, has departed for greener pastures. The news was discovered via Cain's Linkedin account, confirming rumors of his departure that abounded over the summer. Greener pastures, in this case, means Obsidian Entertainment, which is perhaps best-known for Neverwinter Nights 2, Knights of The Old Republic 2, and Fallout: New Vegas. The studio is currently working on a game based on Robert Jordan's Wheel of Time book series.

                              While it's unknown whether or not Cain will be returning to his old stomping grounds of the Fallout universe, it would be considerably apropos. As for Carbine, it remains to be seen who will replace Cain in the position of Design Director, but here's to hoping it's someone who can do justice to the promising sci-fi MMO.

                              MassivelyWildStar design director Tim Cain joins Obsidian Entertainment originally appeared on Massively on Wed, 12 Oct 2011 14:00:00 EST. Please see our terms for use of feeds.

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                              RIFT introduces Ashes of History edition game upgrade [Updated]

                              Posted: 12 Oct 2011 11:30 AM PDT

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                              Screenshot -- RIFT
                              Did you miss out on the RIFT collector's edition? Are you jealous of all the people riding around on their fancy tartagon mounts? Of course you aren't, because they look dumb. You could grab the collector's edition for an extra $10, but maybe you'd like to one-up those people and their testudine rides. Or perhaps you just want to grab a few extra goodies to help you out in Telara. Well, boy-howdy are you in luck.

                              Trion Worlds has introduced the new RIFT: Ashes of History edition. This new upgrade, available for $10, includes a new spindrel mount, a portable banker, and a faction tabard for each of your characters, making the upgrade perfect for those looking for a little extra convenience and cosmetic enhancement, but not-so-perfect for the arachnophobic. If you want to shell out a bit for some fancy swag, the Ashes of History edition upgrade can be purchased at RIFT's official site.

                              [Thanks to Scott for the tip!]

                              [Update: Trion has also announced a freebie weekend starting tomorrow, October 13th, and running through Monday morning. How's that for incentive to buy the upgrade?]

                              MassivelyRIFT introduces Ashes of History edition game upgrade [Updated] originally appeared on Massively on Wed, 12 Oct 2011 13:30:00 EST. Please see our terms for use of feeds.

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                              General gaming

                              General gaming


                              How Mario 3D Land Marries Old and New

                              Posted: 12 Oct 2011 04:58 PM PDT

                              Is Super Mario 3D Land the most original game in the Mario pantheon? Not in the least. But is it crazy fun? So far, absolutely. In fact, all the things it pulls from its predecessors may just be what we like the most about it. As you can see in the video below, a big part of Super Mario 3D Land's appeal is all the little bits and pieces that call back to previous chapters of the series.


                              Less than Famous Firsts: Your Favorite Developers' Early Efforts

                              Posted: 12 Oct 2011 02:47 PM PDT

                              Feature

                              Header

                              Less than Famous Firsts: Your Favorite Developers' Early Efforts

                              They may be big now, but today's superstars of game development certainly came from humble roots.

                              By: Todd Ciolek October 12, 2011

                              Everyone starts somewhere in the game industry. Few would-be auteurs are handed their own big-budget projects without first doing time in smaller roles. Of course, some of those smaller roles are part of major games. Many of today's best-known game developers began their careers on important ground: Doublefine founder Tim Schafer's first gigs came with such acclaimed LucasArts adventures games as Maniac Mansion and The Secret of Monkey Island, while Deus Ex and Thief producer Warren Spector jumped into game development by working on the Wing Commander and Ultima series.

                              Other major talents from today's game industry started off with humbler attempts. Their first games didn't change the market or spawn successful franchises, and some of them were clearly planned as disposable pieces of a popular license or an ongoing series. Yet in each of these seemingly minor titles, there's a hint or two of what their designers would accomplish years down the road.

                              iZelda Brings Link to iPhone and iPad, Sorta

                              Posted: 12 Oct 2011 02:33 PM PDT

                              iZelda

                              There have been calls from investors for Nintendo to bring its many popular franchises to other platforms -- iPhone and iPad, in particular. Nintendo of course has no interest in this; president Satoru Iwata has admitted that such a move would increase revenue in the short-term but would be bad for the company over the long haul. So while he's made Nintendo's position very clear on the subject, that doesn't mean someone else can't do the job for them.

                              I mean, legally they can't, but who has time for a technicality like that? Not Audio Attack LLC, a company that seems to specialize in creating iOS games that flagrantly infringe upon others' trademarks. A look at its list of iPhone apps reveals a very basic (a description that can be applied to all of its games) racing game that features a slightly modified version of the Need for Speed: Hot Pursuit app icon. Then we have Ultimate MW3 Blaster, a name that's meant to bring Call of Duty: Modern Warfare to mind.

                              Xbox 360 Dashboard Update Preview Sign-Ups Have Begun

                              Posted: 12 Oct 2011 01:28 PM PDT

                              Xbox 360 fall dashboard update 2011

                              The Microsoft connect site launched a page devoted to a preview program for the Xbox 360 fall dashboard update yesterday, presumably a bit earlier than intended. Registration on that site has now been opened -- on purpose -- and all Xbox 360 owners are free to sign up for the chance to check out some of the 360's new features ahead of the update's release.

                              You can sign up here for the chance to get in. Unlike previous tests, you won't need to provide specific information about your console upfront; should you be accepted, you'll then have to register your console. To enroll you'll need to fill out a survey that asks if you're an Xbox Live Gold member, how much you play games and watch movies/TV on the system, what social networks you're a member of, and so on.

                              It's laid out very clearly that the preview program is confidential; those who get in won't be allowed to talk about the update, share pictures or videos, or anything else of the sort. That's not to say it won't happen -- it almost always does -- but Microsoft is threatening a ban from future previews and criminal prosecution for anyone who violates the confidentiality agreement.

                              Daytona USA Confirmed for XBLA and PSN, Out This Month

                              Posted: 12 Oct 2011 11:15 AM PDT


                              Saying that Daytona USA has been confirmed is almost insulting; Sega had a "name that game" contest recently with the most obvious of hints. Any fan of the 1993 racer will immediately recognize the signature "Rolllingggg Staaarrttt" clip seen in the video Sega put out last week. With the contest now over with, Sega has officially announced it's bringing Daytona USA to the Xbox 360 and PlayStation 3.

                              It's not a brand-new game, as some expected, but instead an enhanced port of the original. The "enhanced" part comes in to play with the improved (but hardly modern) widescreen graphics and the addition of support for racing wheels and 8-player online multiplayer. The original soundtrack makes a return, and there will be Arcade, Survival, and Time Trial modes in addition to multiplayer and Karaoke mode.

                              The wait for the game won't be particularly long -- Sega plans to release the game on October 25 on PlayStation Network, and October 26 on the Xbox Live Arcade. (Europe gets it on PSN in "late November). It'll cost only $9.99 or 800 Microsoft Points depending upon your platform of choice.

                              Masahiro Sakurai Plays Dark Souls

                              Posted: 12 Oct 2011 10:44 AM PDT

                              Masahiro Sakurai is a Japanese game-design veteran. He created the Kirby series and the Smash Bros. series for Nintendo, and now he and his team at Sora are hard at work on Kid Icarus: Uprising for the 3DS. A busy man, no doubt, but even he found the time to hardcore-play Dark Souls for a while, an experience he wrote about for his column in this week's Famitsu magazine.

                              His first impression? About what you'd figure. "It's a game with the sort of difficulty level where you're killed instantly if you let your guard down," he wrote. " Every mistake causes you to pay a severe penalty. You're constantly watching out for back attacks and pincer attacks, always tapping on stone bridges before you cross them. Every corner you come across takes on vital meaning. What if there's some foe I can't defeat on the other side? Should I try not to make any sound? Am I all right on stamina? What if there are enemies on both sides? Anything behind me right now? And so on, and so on."

                              Burnout Crash Headed to iOS, Where it Should Have Been All Along

                              Posted: 12 Oct 2011 10:14 AM PDT

                              Burnout Crash

                              Burnout Crash is coming to iOS later this year, the platform it arguably should have been on from the start.

                              Burnout Crash sounded like an exciting proposition when its name first popped up. After the absence of Crash mode in Burnout Paradise, a game dedicated to the fan-favorite mode would be most welcome. More details made their way out before its official announcement, namely that it would feature a top-down camera view -- a fact that turned many people off. 1UP's review last month pointed out how the game felt out of place on consoles -- it was released as a downloadable title on Xbox 360 and PlayStation 3 -- but would feel right at home on iPhone or iPad.

                              Electronic Arts apparently felt the game was a great match for iOS as well. It's now slated for a release this "holiday season" on select iOS platforms -- iPad, iPad 2, and iPhone 4 are mentioned in the press release, but we're checking on 3GS and older models with EA. It still features three game modes, 18 traffic junctions, six locations, Autolog support, and an '80s soundtrack with Vanilla Ice and Gloria Estefan, among others.

                              Splosion Man Developer Twisted Pixel Acquired by Microsoft

                              Posted: 12 Oct 2011 09:28 AM PDT

                              Ms Splosion Man

                              Twisted Pixel is now officially a part of Microsoft.

                              Microsoft announced its latest acquisition today, meaning TP will join with the likes of Rare, Lionhead, Turn 10, and 343 Interactive as a first-party developer.

                              "Twisted Pixel has an incredible track record of innovative, critically acclaimed, and most importantly, fun, games," said Microsoft Studios corporate VP Phil Spencer. "Microsoft Studios is home to cutting-edge entertainment experiences, and the incredible creativity of the Twisted Pixel team will help drive further innovation around Kinect and Xbox LIVE."

                              Starhawk Beta Access Included With Uncharted 3

                              Posted: 12 Oct 2011 08:34 AM PDT

                              Starhawk

                              Uncharted 3: Drake's Deception has gone gold, meaning it's ready to begin being manufactured so it can be in your hands on November 1. Should you pick up a copy, you'll find that Sony has opted to include a nice bonus.

                              Naughty Dog has announced that access to the multiplayer public beta for Starhawk will come with retail copies of Uncharted 3. The beta isn't set to begin until "early 2012," and exact details -- how long it will last, what it entails, if everyone will be let in at some point -- are unknown. For those that need to try the Warhawk spiritual successor for themselves ahead of its release, though, a copy of Uncharted 3 will guarantee they don't miss out.

                              According to the PlayStation Blog, you'll get a beta code from an insert that comes with the game. That may mean you don't actually need to hold onto your copy of Uncharted 3 to get into the beta, which has been the case with other betas in the past.

                              Japan Review Check: Dead Island, Forza 4

                              Posted: 12 Oct 2011 07:30 AM PDT

                              A quick look at the highlights among the games coming out in Japan this coming week, courtesy the review pages of Famitsu magazine:

                              - FIFA 12 (10/10/9/10, 39 points): Famitsu has traditionally always sided with Konami's Pro Evolution Soccer in this vast, years-long soccer game competition they and EA have been fighting, but 2011 appears to be the year when even Japan's top game magazine has to admit that Japan doesn't make the best footy sim any longer. "Thanks to the new defense system, the balance between attacking and defending is more fun than ever before," one editor said. "The controls are just as complex as in previous years, but allow for a vast variety of moves, letting you engage in some pretty fantastic on-field action. The fullness of the online package is a dream for fans, too, and my impression is that this is the best soccer game you can get right now."

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