MMOGaming News

MMOGaming News


Soul Master: Beginning Town and NPCs Introduction

Posted:

Soul Master: Beginning Town and NPCs Introduction


Arario has recently published some info about the home of the Harmony race and storyline NPCs in its upcoming action MMORPG Soul Master. Let's take a close look.

As Age of Wulin(CN) Near Beta, Chief Designer Gives Video Lessons

Posted:

As Age of Wulin(CN) Near Beta, Chief Designer Gives Video Lessons


Good news for Chinese players! China-based Snail Game has confirmed that the beta test of Age of Wulin(CN) will be officially kicked off on Oct. 8. According to Snail Game, the test will be carried out in several cities of China and requires activation code, so any player would be lucky to experience this long-anticipated martial arts MMO in advance.

Some Thoughts on DC Universe Online's Shift to F2P

Posted:

Some Thoughts on DC Universe Online's Shift to F2P


Recently, Sony Online Entertainment has announced that DC Universe Online (DCUO), which was released at the beginning of the year, will be changed into a F2P game. In an exclusive interview, Executive Producer Lorin Jameson explained a lot why they chose to do that, but the main reason is that DCUO has few users, so it will adopt the free-to-play model.



MMO News

MMO News


Earth Eternal Gameplay – First Look HD

Posted: 01 Oct 2011 11:58 AM PDT

To Learn More About the Game, Check out our Earth Eternal Page.

Earth Eternal is a 3D fantasy MMORPG published by TurnOut Ventures. The game’s artstyle is very similar to games like Runes of Magic and Allods Online, except they’re distinctly “lower” quality – as the game was originally developed for the browser. The game originally launched in October, 2009 but shut down a year later in August, 2010. Since shutting down the game was taken over by a Japanese game studio and relaunched in English in July, 2011. To learn more about Earth Eternal check out the official MMOHut Earth Eternal page which includes a detailed review, tons of screenshots, and additional videos.

MMO Updates

MMO Updates


Star Vault reveals more Mortal Online territorial control details

Posted: 01 Oct 2011 10:00 AM PDT

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Mortal Online - Nave map
A couple weeks back we heard tell of Mortal Online's territorial control update. Today, Star Vault has elaborated on the new sandbox system via a news bulletin on the game's official website.

It seems that the feature is still fairly early in the development process, as the site says that internal testing is still in full swing. External testing, by way of a specially selected focus group, is planned for next week.

What's that, you want to hear more about mechanics? Very well. Keeps act as a "starting point" for guilds in the territorial control system. Each keep awards control points (CP) that can be spent on towers and "various things." Keeps also feature an overseer NPC who provides extra protection, sells goods and features, and more. Finally there's the prominence system, which involves earning prominence points (PP) through various methods including PvP and PvE. There's more, of course, but we don't want to deprive you of a chance to visit the Mortal Online website, so off you go.

MassivelyStar Vault reveals more Mortal Online territorial control details originally appeared on Massively on Sat, 01 Oct 2011 12:00:00 EST. Please see our terms for use of feeds.

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WRUP: Another year older edition

Posted: 01 Oct 2011 08:00 AM PDT

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And now, the header image from the first post I ever wrote, where I still have no idea what the heck this pose is for.
I'm going to take a momentary break from my usual pictures of men with hats to talk about a subject near and dear to my heart. Namely, the fact that today is my mark for two years with Massively, and I'd like to think that's kind of special. (OK, technically the anniversary is tomorrow, but it's easier to just mark off the start of October.) Time to start another year, and I hope this one involves more dinosaurs. (Any, for instance.)

But that's not what I'm here to talk about right now, neither anniversaries nor dinosaurs. No, I'm here to introduce another week's installment of WRUP, where the Massively staff members share their plans for the weekend as well as their thoughts about achievements and the junkiedom thereof. Jump on past the break for our plans, and let us know what you'll be up to over the weekend in the comment section!

Continue reading WRUP: Another year older edition

MassivelyWRUP: Another year older edition originally appeared on Massively on Sat, 01 Oct 2011 10:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Do you complain about games you don't play?

    Posted: 01 Oct 2011 06:00 AM PDT

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    This game is horrible and bad and a WoW clone and the worst thing ever, I can tell from the screenshots don't even talk to me if you disagree.
    It seems like everyone has an opinion on big-name MMOs, even if the person with the opinion has never been past the starter areas. Whether you're discussing EverQuest or Star Trek Online, there's someone who has a long list of reasons about why the game is terrible. Of course, said complainers frequently don't play the game, sometimes because of the issues they like to raise -- but sometimes this leads to people complaining about bugs or bad systems that have been patched out months ago and are no longer an issue.

    Sometimes, the complaints are simply "I didn't like how it was designed and it's not for me." Other times, the complaints are hate-filled rants that would fit nicely in a breakup letter for an ex-lover. But whether the complaints are valid or not, today we ask you if you complain about a game that you do not play. If so, which game, and how much did you play before you left? And if not, what springs to mind when you see people who do?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Do you complain about games you don't play? originally appeared on Massively on Sat, 01 Oct 2011 08:00:00 EST. Please see our terms for use of feeds.

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      Allods Online previews the Mausoleum of Sparks

      Posted: 30 Sep 2011 08:00 PM PDT

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      It's the epiphany tree!  Insofar as it should bring you an epiphany to not fight trees.
      One of the most traditional challenges in video games is having players face off against waves and waves of enemies, testing endurance as well as reaction time. Allods Online is putting forth its own version of this challenge with the upcoming 2.0.6 patch via the Mausoleum of Sparks, and if you can't wait to face off against the gauntlet, the game's development team has put together a preview to help sate your appetite.

      As explained in the preview, players won't be facing these waves unaided; health bonuses, regeneration bonuses, and other buffs obtainable from the machinery of the arena. However, the resources for upgrading the area are limited, so it'll take strategy to ensure that you can make it through all of the waves in store. There are also rewards for the groups that perform the best in the trial, all giving Allods Online players more incentive to take part in the new challenge.

      MassivelyAllods Online previews the Mausoleum of Sparks originally appeared on Massively on Fri, 30 Sep 2011 22:00:00 EST. Please see our terms for use of feeds.

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      Fallen Earth's newest patch aimed at improving a life of crafting

      Posted: 30 Sep 2011 07:00 PM PDT

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      Craft zombies are scary at first, but when they catch you they just steal your random junk and try to use it to assemble an assault rifle.
      Crafting has always been one of the major elements of Fallen Earth, and with good cause, really: you're in a post-apocalyptic wasteland and you can't just buy all your supplies down at the S-Mart. But that doesn't mean crafting is all roses and happy thoughts; some items are far rarer than necessary and others present in useless abundance. It's ripe for some revisions, and that's exactly what the game's newest patch, set for release on October 4th, is meant to address.

      Several recipes have been streamlined, with unnecessary parts removed from the equation to make a crafter's life easier. At the same time, craftable items are being removed from merchant inventories, encouraging players to seek out other players or assemble the items themselves. If you're feeling a bit leery of the changes, though, fret not -- you still have a couple of days left to stock up on materials.

      MassivelyFallen Earth's newest patch aimed at improving a life of crafting originally appeared on Massively on Fri, 30 Sep 2011 21:00:00 EST. Please see our terms for use of feeds.

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      Betawatch: September 23-30, 2011

      Posted: 30 Sep 2011 06:00 PM PDT

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      Betawatch
      Welcome to Betawatch, Massively's weekly report on the state of MMO betas. In each installment, we'll report everything from the latest open betas, closed betas and even alphas in one convenient place. Plus, we'll make sure to include as much info on each game's current status, including projected release dates (if known) and links to the sign-up forms to get yourself into that beta you've been seeking.

      We've got plenty of launch news on this week's Betawatch. The Dawntide launch, originally scheduled to happen tomorrow, October 1st, has been delayed. No new date has been given, but we'll keep you posted when there's more information. Glitch, on the other hand, launched successfully earlier this week with an overwhelming number of players. If you want in this one, you might find there's a brief waiting period.

      Dragon Nest left open beta for the land of launch as well, and BioWare announced the launch date for Star Wars: The Old Republic to an overwhelming chorus of "It's about time!" The game will launch in North America on December 20th of this year and December 22nd in Europe.

      Finally, Digimon Masters Online jumps to our open beta list this week.

      Follow along after the jump for the latest Betawatch list.

      Continue reading Betawatch: September 23-30, 2011

      MassivelyBetawatch: September 23-30, 2011 originally appeared on Massively on Fri, 30 Sep 2011 20:00:00 EST. Please see our terms for use of feeds.

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        Final Fantasy XIV releases notes for patch 1.19

        Posted: 30 Sep 2011 05:30 PM PDT

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        Magma axes - for when chopping things up without burning them at the same time just feels too wussy.
        It's going to take another few days before Final Fantasy XIV drops the enormous patch 1.19 onto the live servers, but the patch notes have already been released. And most players will likely agree upon glancing at the extensive list of updates that the patch is well worth the wait. Several portions of the update have already been previewed, ranging from the crafting changes to the battle mechanic updates, but there's also a long list of improvements, additions, and other elements to look forward to.

        More details are available regarding the many additions to the Grand Company system, including Company leves, new quests, and the details for obtaining a Company chocobo along with obtaining membership. There's also a listing of new items available, a rundown of the new materia system, and a variety of updates and improvements to stats, mechanics, and abilities. The patch is planned for release on Tuesday, October 4th, a date that the game's players will likely be awaiting with bated breath.

        MassivelyFinal Fantasy XIV releases notes for patch 1.19 originally appeared on Massively on Fri, 30 Sep 2011 19:30:00 EST. Please see our terms for use of feeds.

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        Wasteland Diaries: Factions and you

        Posted: 30 Sep 2011 05:00 PM PDT

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        Sunset in Blockade
        There was a time in Fallen Earth when the factions were more diverse. When I say diverse, I don't mean in ideology. I am talking about the game mechanics. These days, they are a bit more homogenized. Before everything was de-factionalized, your build would have a great bearing on which faction you chose. Sometimes, if you were a min-maxing PvPer like I am, you would wind up in a faction you didn't necessarily like. That was the main reason I didn't like the faction diversity. The ideology of the factions didn't appeal to me, but the factions' perks complemented my playstyle. I'll get into that a bit later in the post.

        Another problem with the wide diversity between factions was the issue of balancing. It's hard enough to balance the three weapon classes, but once you have six different factions with six different sets of abilities, mutations, and capstones, it gets worse. I still see people asking in game about which faction is the pistols faction or which faction has access to Nano-manipulation. The short answer is all factions do. There is a misconception that your faction is still dependent on your build. It isn't. There are still a few artifacts of the old system lying around, but by and large, most of them are just minor annoyances. In this post I'll look at what is really important in choosing a faction in the new Fallen Earth.

        Continue reading Wasteland Diaries: Factions and you

        MassivelyWasteland Diaries: Factions and you originally appeared on Massively on Fri, 30 Sep 2011 19:00:00 EST. Please see our terms for use of feeds.

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          Storyboard: Mistakes I know I was making

          Posted: 30 Sep 2011 04:00 PM PDT

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          Having a header image I need to whip up fresh every week is probably among those mistakes.
          When I write this column, I talk a lot about what works within the context of roleplaying. I make suggestions, declare certain things as being bad ideas, and otherwise make a point of speaking as someone who knows what he is doing. This is not unfounded; I've been playing MMOs for eight years and roleplaying for fifteen, so I at least have some benefit of experience to work with. But a lot of the conclusions I've reached and the ideas that I've formed have been the result of trying something, failing, and learning from the experience.

          Today, I'm going to look back to three characters whom I played, characters I was excited about, characters who absolutely failed to work. Beyond just that, however, I want to talk about why they failed to work and what I might have done to overcome their innate problems and make them fun to play after all. These are points I've touched on before, definitely, but it never hurts to fit these things into an actual context.

          Continue reading Storyboard: Mistakes I know I was making

          MassivelyStoryboard: Mistakes I know I was making originally appeared on Massively on Fri, 30 Sep 2011 18:00:00 EST. Please see our terms for use of feeds.

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            Star Trek Online dev blog introduces new mission journal

            Posted: 30 Sep 2011 03:00 PM PDT

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            Star Trek Online - mission journal
            The big news around Star Trek Online of late has been the game's free-to-play conversion. Today's new dev blog contains nary a mention of business models, though, and instead focuses on quality-of-life improvements like the new front page of the game's mission journal.

            Executive producer Stephen D'Angelo does the honors with a lengthy look at a new update that has just been deployed to STO's Tribble test server. "One piece of feedback we frequently received from Star Trek Online players is that it was often hard [...] to answer the question 'what do I do next,'" D'Angelo explains.

            The solution is a multifaceted UI tweak that puts a lot more info at the player's fingertips. You can read all about it, and check out a screenshot, at the official STO website.

            MassivelyStar Trek Online dev blog introduces new mission journal originally appeared on Massively on Fri, 30 Sep 2011 17:00:00 EST. Please see our terms for use of feeds.

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            One Shots: Final contribution

            Posted: 30 Sep 2011 02:00 PM PDT

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            Star Wars Galaxies
            Our last reader submission for One Shots comes from Xarrin, Massively reader and Star Wars Galaxies fan:
            I'm pulling this screenshot out of some forgotten folders to commemorate One Shots' passing. This is Ockom, my favorite Star Wars Galaxies character, standing outside of his newly purchased and placed home on Naboo.

            Although there were other homes in the vicinity, the neighbors who never failed to show up were wandering fambaas like this one. Thanks for running One Shots as long as you have, guys. It's been a joy.
            We'll be wrapping things up tomorrow with a final look at One Shots -- we'll feature some of the best submissions from the past four years, so watch for that and thank you all for your screenshots!

            MassivelyOne Shots: Final contribution originally appeared on Massively on Fri, 30 Sep 2011 16:00:00 EST. Please see our terms for use of feeds.

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              The Road to Mordor: A week in Dunland

              Posted: 30 Sep 2011 01:30 PM PDT

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              Road to Mordor
              Dunland: savage land of strife, tradition, and body paint. As I stood at its borders, my heel slightly sinking into the soft mud of the river shore, I could hardly believe I was there. The grass blew gently in the breeze, and for a moment it was easy to fool myself into thinking that all was right with Middle-earth, that my journey could be over. The moment passed, and I hefted my staff and walked resolutely toward the first village I saw.

              It's been almost a year since we first heard that, yes, we were going to take the Hobbits to Isengard (and Dwarves, Men and Elves, for that matter). It's been a long time coming, and now that it's here, it's a lot to absorb. I purposefully didn't spend a lot of time in the beta so as to not be spoiled; I wanted to savor Lord of the Rings Online: Rise of Isengard from start to finish. I wasn't going to be concerned with racing to the new level cap or attempting to devour all of the content in a couple of days.

              With that mindset in place, I've been vastly enjoying Rise of Isengard these past few days -- more than I thought I would, to be honest -- and I wanted to document this first week in Dunland in today's Road to Mordor.

              Continue reading The Road to Mordor: A week in Dunland

              MassivelyThe Road to Mordor: A week in Dunland originally appeared on Massively on Fri, 30 Sep 2011 15:30:00 EST. Please see our terms for use of feeds.

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                General gaming

                General gaming


                Weekend Deals: The Witcher II, Game of Thrones, and Blood Bowl

                Posted: 30 Sep 2011 03:41 PM PDT

                Blood Bowl

                Amazon's deals on PC downloads continue with some of the same titles we've seen in recent weeks -- Dead Island ($36.99), Deus Ex: Human Revolution ($39.99), and Tropico 4 ($31.99). One noteworthy addition is the newly-released real-time strategy game based on George R.R. Martin's A Song of Ice and Fire, A Game of Thrones: Genesis, for $31.99.

                The Witcher II is being offered on the cheap at a number of places, though Amazon seems to have the best price at $23.99. Steam, GamersGate, and Good Old Games all have it for $29.99.

                Steam is offering 80% off the Legendary Edition of Blood Bowl this weekend, bringing its price down to just $8.00 from $39.99. Also of note is Good Old Games giving away Broken Sword: Shadow of the Templar until tomorrow morning, so be sure to jump on that deal as quickly as possible.

                Game of Thrones RPG Slated for an Early 2012 Release

                Posted: 30 Sep 2011 02:41 PM PDT

                Game of Thrones RPG

                Cyanide hasn't hid the fact that it's working on a multiplaform RPG based on George R.R. Martin's A Song of Ice and Fire series -- it just hasn't said much about it. That was understandable with its RTS based on the same franchise, A Game of Thrones: Genesis, in development. With that now out on PC, it's opened up on the subject of its next project.

                The Paris, France-based Cyanide obtained the rights to produce multiple games based on the series back in 2009. It's had a listing for a Game of Thrones RPG on its website for some time now, but beyond the two screenshots seen in this story and platforms listed as PC and consoles, there wasn't much to go on. Kotaku today spoke with studio director Yves Bordeleau who revealed some of the first details about the project which, like Genesis, is coming much sooner than you might expect.

                The game is described as being a Mass Effect-style RPG set during the time of the first book, A Game of Thrones. Its story follows two different characters who don't come from the book or TV show, though you will have the chance to run into some established characters. Combat uses an "active pause system" similar to that of Star Wars: Knights of the Old Republic. The game was compared with KotOR and the first Mass Effect; it features "less action than Mass Effect 2" and is instead "all about the storyline," which can be affected by your decisions.

                Missing Mascots: Gaming Personalities that Slipped Off the Radar

                Posted: 30 Sep 2011 02:13 PM PDT

                Feature

                Header

                Missing Mascots: Gaming Personalities that Slipped Off the Radar

                Mario and Sonic might have made it, but these guys definitely didn't.

                By: Todd Ciolek September 30, 2011

                Once upon a time, they were important. They were more than just video-game characters scrambling to be the next Pac-Man or Mario. They were the symbols of game companies, seen in logos and commercials and as many cameo appearances as possible. Then they dropped out of the spotlight, thrown aside by a game industry that just didn't have a place for a bald cave-child or a cross-eyed pink dinosaur.

                They're the fallen mascots of game generations past. Some were too bland to survive. Some hit a streak of lousy games. Some were just hitched to the wrong company. But all of them were mascots in the true sense. They served as the public faces of developers and publishers, and that makes the difference between a Bonk and a Battletoad. Here's a chronicle of the once-proud mascots worth remembering today.



                Portal 2's Tardy DLC Comes Out on Tuesday

                Posted: 30 Sep 2011 01:27 PM PDT

                Portal 2

                Though it took longer than expected, the first downloadable content pack for Portal 2 will soon be here on all three of the game's platforms.

                Portal 2: Peer Review, as it's been officially titled, was announced shortly after the game's release in April. It was scheduled for a summer release, and when it began to look like Valve wouldn't meet that date, it reassured fans it would be out by mid-September. That date, too, came and went, but we now have an actual, hard date, and one that's far too close for it to slip once again.

                Gotham City Impostors Beta Begins October 5

                Posted: 30 Sep 2011 12:08 PM PDT


                Beta testers have just been informed by email the schedule for the upcoming PC beta of Gotham City Impostors.

                Steam codes have been emailed out to those who were accepted today, and although the client can be downloaded now, the beta itself won't begin until next week -- and even then, it will only be available at select times.

                The beta will be playable nightly beginning Wednesday, October 5. It'll last only until October 9, and is playable from 7PM - 12AM Eastern for those five days. As it's a closed beta, testers won't be free to share information about the game.

                Metal Gear Solid HD Collection Gets the Limited Edition Treatment

                Posted: 30 Sep 2011 11:44 AM PDT

                Metal Gear Solid HD Collection Limited Edition

                Just because it doesn't contain any new games doesn't mean the Metal Gear Solid HD Collection can't get its own special edition bundle.

                The Metal Gear Solid HD Collection Limited Edition was announced by Konami today and is fairly modest in terms of its contents. In addition to the games themselves, you'll get specialized packaging created by Yoji Shinkawa, the series' lead artist, and an exclusive, 248-page art book titled The Art of Metal Gear Solid. Unfortunately today's announcement didn't include any pictures of the book's contents, though based on its title and length it sounds like it could be a must-have item for fans of the franchise.

                Fez Delayed Until Early 2012

                Posted: 30 Sep 2011 10:38 AM PDT


                It was over three years ago that we first got our eyes on 2D/3D hybrid platformer Fez. Although it had been planned to be out before the year's end, designer Phil Fish revealed on Twitter yesterday that its release has been pushed back by a month or two.

                Fish didn't provide an exact date for the game, only saying it's coming to XBLA in "early 2012." He explained, "A delayed game is eventually good, a bad game is bad forever," which prompted him to get a number of tweets about 3D Realms and the oft-delayed Duke Nukem Forever. His response? "ALWAYS BET ON FEZ."

                As for what prompted the delay, he stated that time spent on things like debugging, certification, and waiting on Microsoft adds up.

                Vita 3G Service Limits the Size of What Can be Downloaded

                Posted: 30 Sep 2011 10:02 AM PDT

                Vita

                You might be paying for access to PlayStation Vita's 3G service (in addition to paying more for a 3G-equipped system), but you won't have free reign to download anything over a 3G connection on Sony's new handheld.

                A Sony Computer Entertainment Japan representative revealed in an interview with Japanese website ASCII that only files up to 20MB can be downloaded over 3G, according to a translation by Andriasang. It's entirely possible that figure could be changed in the future, but at launch, that's what Japanese gamers can expect to be limited to.

                The iPhone, by comparison, originally limited users to downloading files no larger than 10MB. That limit was later increased to 20MB ahead of the iPad's launch early last year.

                Capcom's Always-Online PSN DRM Decided on a Case-by-Case Basis

                Posted: 30 Sep 2011 09:33 AM PDT

                Bionic Commando Rearmed 2

                Capcom doesn't have a blanket policy when it comes to deciding whether or not to include a particularly annoying form of DRM with its PlayStation Network games. And at least for the time being, it's going to stay that way.

                "Sony has a form of network DRM that we have chosen to use on a couple of titles, really as much as an experiment as anything else, to see what the impact was," Capcom's U.S. vice president Christian Svensson told Eurogamer.

                The DRM requires users to be connected to the Internet in order to play. This style of DRM is typically seen in computer games. Deemed a success by Ubisoft, it was planned to be used in Driver: San Francisco on PC before a public outcry led to the requirement being dropped so that players would only need to be online to open the game.

                Get an Email Talking About The Old Republic Beta? It Doesn't Mean You're In

                Posted: 30 Sep 2011 08:40 AM PDT

                Star Wars: The Old Republic

                If you've received any emails suggesting you're in the Star Wars: The Old Republic beta but had previously gotten no indication you were actually in the beta, you don't have to worry about them coming from spammers. They also don't mean you're now in the beta.

                A pair of emails were sent out to a number of people yesterday who had signed up for the beta. One provided some encouragement to pre-order and mentioned, "Now that you've had a chance to experience your own Star Wars: The Old Republic saga, make sure you don't miss out when the game launches." The other offered thanks for participating in the beta and provided a link to a survey about the game. This left many people wondering if they had been added to the beta and not been informed.

                In a post on the official TOR forums, senior community coordinator Allison Berryman explained that the emails were accidentally sent out to more people than intended. Having received the email doesn't mean you're in the beta right now, nor does it guarantee an invite is on the way.

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