General Gaming Article

General Gaming Article


Developer Learns What People Type into the Address Bar

Posted: 26 Jul 2011 03:08 PM PDT

graphDeveloper Christopher Finke has a nice bit of data to show off today. He makes a browser add-on called URL Fixer that automatically corrects common typing errors, and recently added an opt-in setting for anonymous data collection. The resulting data shows us just what people are typing into that address bar. Turns out, this Facebook thing might make it after all.

The top domain, by a wide margin was Facebook.com with 9% of all domains typed. The next closest was Google.com, but most people have Google search bars and don't need to visit the Google homepage. 63% of all top-level domains were '.com', followed by '.org', '.de', and '.net' all at 4%. Neither Google nor Facebook were tops in several locations including Russia, Finland, China, and Korea.

The data also indicates that 49.5% of domains are still being typed with 'www.' in front, even though that is not required for most sites. Think of all those wasted keystrokes. Check out the source for the rest of the charts.

Image via Christopher Finke

The Tech Behind: Prosthetics

Posted: 26 Jul 2011 01:49 PM PDT

The most concise definition of a prosthetic is any device that replaces a missing body part, and whether you know it or not, prosthetics are a part of our daily lives. From banal applications such as dental crown, to complicated devices which compensate for a life altering injury sustained in an accident or enable an individual who lacks a fully functional body part due to an accident of birth, prosthetics are an awesome technology that the majority of us are fortunate enough to be able to take for granted. 

The earliest mention of prosthetic devices date back to the Egyptian New Kingdom era (between 1600 BC and 1100  BC), with archeological evidence such as a wooden toe attached to the foot of a mummified Egyptian corpse proving that ancient man wasn't any more down with living without all of his physical faculties than we are today. Around the same time that Pompeii was devoured by the eruption of Mount Vesuvius, there was said to be a Roman General bopping around with an iron arm he commissioned from a blacksmith so that he could still hold a shield during combat.

Despite these impressive feats of early ingenuity, prosthetic devices as we understand them today didn't really start coming into their own until the 14th  and 15th centuries during the Renaissance, when the development of man-made body parts underwent—let's just call it what it is—a renaissance.  At that time, functional prosthetics were only obtainable by the most affluent of people, and were most often made of wood, steel, copper and iron. The most complex of their devices sought to not only replace a missing appendage, but in some cases, primitively mimic its functionality.

A confirmed example of this technology was used by Götz von Berlichingen: a German mercenary who saw active combat in the mid 1400s. von Berlichingen was said to have had a pair of iron hands that could be articulated into various positions through the tightening or loosening of springs contained within the prosthetics. This made von Berlichingen capable of using a fork, or when the situation warranted, swinging a sword.

In the 1500's, Ambroise Paré, Royal Surgeon to a number of monarchs of the day, pushed prosthetic technology forward once again when he invented a wooden leg and foot prosthesis the user attached to his body with a leather harness and featured a knee joint that could be unlocked so that the wearer could in effect, kneel. It could be argued that innovations like this and the ones seen in von Berlichingen's hands were the progenitors of the modern limb prosthetic technologies that millions of people benefit from today—technologies that go beyond providing a specific function—such as holding a shield in battle—instead, offering their users a tool that can be applied to multiple applications every day of their lives.


Over the past 30 years, lower and upper extremity prosthetic technology has been glut with innovation and breakthroughs, thanks in no small part to organizations like The International Society for Prosthetics and Orthotics, which was founded back in 1970 in order for physicians and researchers to share their prosthetics work and findings at conferences, meetings and via the organization's technical journal.

When you're talking about modern prosthetics, one of the first things that must be understood, is that playing pound it 'til it fits with an artificial appendage, just isn't cool. There's a reason why you can't just nip out to a pharmacy and pick up an artificial arm or leg: For the fullest range of viability, a prosthetic limb must be matched to its intended user, which isn't a simple task. Before a fitting can occur, the type of amputation that an individual has undergone must be assessed by a physician or prosthetist so that it can be decided what manner of artificial limb, if any, can be utilized. If a prosthetist finds that a device can be matched to an individual's upper or lower level amputation, the amputee will be sent for a fitting. No matter what manner of amputation a prosthetic is designed to deal with, the majority of modern prosthetic appliances incorporate a number of elements.

A typical limb prosthetic will be fitted with a custom designed socket, which has been crafted to mate with a specific individual's residual limb (the part of an arm or leg left after an amputation has occurred). This socket is most often designed by a prosthetist utilizing a Computer Aided Design program to map an amputee's residual limb. The CAD information is subsequently paired with a Computer Aided Manufacturing process, to build a duplicate of the residual limb that is used to construct a positive segment of a mold from. In order to make the negative segment, a sheet of thermoplastic then heated until it becomes pliable, at which point it is place in a vacuum chamber with the positive mould. Once the chamber has been sealed, the air is removed, creating a—you guessed it—vacuum, that collapses the sheet of thermo plastic down around the positive mold, creating the mold's negative. The two halves of the mold are then used to make a socket for the limb. As an amputated limb may shrink or otherwise change its shape over time, it may be necessary for an amputee to have several sockets made for them as time passes.

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Even with the socket being built thanks to CAD/CAM software and hardware, a socket may still prove uncomfortable for an amputee to wear. To mitigate this, many people opt to wear a suspension system that consists of Velcro or leather strapping and a liner—often made of silicone or urethane—which mates with the prosthesis' socket through the use of a series of pins. Under this, a tailored sheath is worn to sheath the residual limb where it interfaces with the prosthetic. Wearing this sheath, often referred to as a "stump sock", helps to prevent chaffing and inflammation due to bacterial infections caused by perspiration. To ensure the maximum benefit is received by a an amputee wearing a stump sock, the sheaths are often made using moisture-wicking materials such as Dupont's CoolMax fabric and can also incorporate an X-Static weave which utilizes pure silver, a materiel that retards bacterial growth… and werewolves. While the use of a liner and stump sock are often the de rigueur, some devices, such those worn by many above the knee amputees, may utilize what is called a standard suction socket, disallows for additional appliances to make it more comfortable.

A custom-fitted socket isn't any good to anyone without something connected to it. Moving outwards from the socket, most modern prosthetics also include an internal skeleton, often referred to as a pylon. Traditionally, the pylon was made of steel. Fortunately, steel has given way to lighter, high-strength materials such as titanium, aluminum and most recently, carbon fiber. For aesthetic purposes, the pylon is often covered in polypropylene foam, which has been sculpted and colored to match the skin color and shape of the amputee's sound limb whenever possible. Surprisingly, despite the availability of any number of modern, light-weight materials some components, such as the foot on an artificial leg often still contain an internal wooden core with a urethane foam and rubber exterior, as the combination of materials provide for an excellent balance of shock absorption and durability. However, times are changing for fake feet as well, with many amputees favoring carbon fibre over traditional dead tree materials, as the use of the synthetic further reduces the weight of the device.

And now for the cool stuff.

While socket and pylon prosthetics have allow their users the look and a limited amount of additional mobility or dexterity that comes from their application, they were no where near close to being a true replacement for the absence of a whole leg or a hand. Other than the materials utilized, not much could be said to have changed in the design of artificial limbs since the opening of the 20th century. At that time, an amputee by the name of D.W. Dorrance invented a prosthetic arm with a split hook for a hand, designed to allow the wearer to open and close the device's hand by tightening or loosening a set of heavy elastic bands running across his back to his other shoulder. While this basic design has been getting the job done for pedestrian assignments such as holding a tube of toothpaste or a drinking cup for over a century, it's not exactly a high-performance solution, even once the technology to augment the design with assistive motors and electric switches became available.

Enter myoelectric devices. "Myoelectric", you ask? Yeah, myoelectric. Unlike mechanically controlled prosthetics, an artificial limb that utilizes myoelectrics is controlled by voluntary muscle contractions in the wearer's residual limb. The electrical activity caused by the user's muscle activity is captured by sensors in contact with the flesh of an amputee's residual limb. By taking the time to train the muscles in a residual limb, a skilled owner of a myoelectric-controlled limb could effect the rotation of their mechanical wrist, open or close their prosthetic's hand or move an artificial elbow with nothing more than a few minute muscle twitches.

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But the science doesn't end there: In the 47 years since the first crude myoelectric arm was built by the former USSR's Central Prosthetics Research Institute, scientists have been hella busy refining and improving upon the basic soviet design; refining the arm over the years as breakthroughs in material science, microprocessors and other technologies became available for inclusion in their research. One of the coolest breakthroughs in recent years comes to us thanks to funding provided by the U.S. Army Research Office and the Defense Advanced Research Project Agency (DARPA) to Deka, a company founded by the man who gave us the Segway, Dean Kamen. The fruit of Deka's labor is the DEKA, or "Luke" (named after Star Wars' Luke Skywalker) Arm, a device that's as awesome as anyone on a Segway is snicker-worthy.

 

 

 

With breakthroughs as innovative as this, just think of where the state of the art for prosthetic technology will lay twenty years down the road. Mind-controlled artificial limbs? Implanted micro-processor aided gray-matter interfaces? What will pass for cutting-edge in the field of prosthetics two decades from now or even tomorrow for that matter is anyone's guess. We'll say this however: The future of physically enabling technologies has never looked brighter, or cooler than it does today.

71 Percent Of Online Adults Use Video-Sharing Sites

Posted: 26 Jul 2011 11:23 AM PDT

Us Americans may not enjoy the same blazing-fast broadband speeds as our South Korean friends, but that doesn't stop us from getting our YouTube on. The majority of us may not even need bigger pipes, if a new report by Pew Research Center is true: according to the group, a whopping 71 percent of online American adults make use of video-sharing sites like YouTube and Vimeo. That's a lot of "Cookie Monster Sings Chocolate Rain."

The numbers stay largely the same regardless of sex, income or geographic location: a female in NYC is just as likely as a male in Kansas to check out the latest Lady Gaga vid online. In fact, the biggest differentiator in video-sharing usage seems to be age; the older you get, the less likely you are to be on YouTube. Ninety-two percent of people under the age of 30 frequent the sites, as do 80 percent of people between 30 and 50. That number drops to 54 percent, or just over half, of people aged 50 to 64. And if you're over 64? Fuggedaboutit. Only one in three senior citizens get their video kicks online.

One key difference between urban and rural watchers is their frequency of video-sharing use. A third of urban and suburban correspondents told Pew that they'd visited a video-sharing site "yesterday." That number dropped to only 14 percent for rural netizens.

The 71 percent usage rate is a major jump in five years. In 2006, only 33 percent of Americans utilized the services of YouTube and their ilk. You can check out the full report online, but be warned; there's a ton of numbers and graphs.

Image credit: interactiveinsightsgroup.com

Byte Rights: Kill -9 Due Process

Posted: 26 Jul 2011 11:15 AM PDT

After more than 90 legally questionable domain seizures for the non-crime of criminal contributory copyright infringement, the Department of Justice is facing its first suit from Puerto 80, the Spanish owners of Rojadirecta. The complaint tells the disturbing story of trying to discuss the seizure with the government and being ignored for months. Only after filing suit did the DOJ start returning phone calls, but even then the government's compromise was the illogical and impossible request that Rojadirecta's users never post a link to U.S. content. The New York Department of Homeland Security needs to take some Internet classes at their local community college.

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Puerto 80 says the seizures of the mostly forum, discussion-based website's domains count as "prior restraint," a form of censorship and violation of the First Amendment. Violating First Amendment rights requires a much higher standard of evidence than what DHS had in its warrants, which were issued in the first place for a crime that doesn't, and never has, existed in U.S. law. While they're down at the CC, they might want to look into a basic law class.

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In the meantime, the same DHS requested the extradition of college student Richard O'Dwyer from the UK for running linking site TVShack, despite the fact that, as with Puerto 80, sites similar to his have been found legal in domestic courts. O'Dwyer never visited the U.S., never hosted servers here, and—I can't seem to say this enough times—he faces extradition for something that isn't even criminal here. The case is driving questions in the UK parliament about its whole extradition treaty with the U.S.—just one more way DHS is unloading a clip into its own foot. Are the paranoid whims of big media companies really worth damaging the First Amendment, our relationship with two allies, and the credibility of our law enforcement?

Quinn Norton writes about copyright for Wired News and other publications.

US Lagging In Global Average Connection Speeds

Posted: 26 Jul 2011 10:55 AM PDT

Just ask Lightning McQueen; it's all about speed. Pure, unadulterated, untapped Internets, flowing through your mouse finger and delivering all the Netflix, MOG and MaximumPC.com you could ever want, before you know you even wanted it. We just told you yesterday that some folks in Britain have just begun to drink deep from the broadband well. How are we holding up here in the US? Are our connected tubes more Speed Racer or Red Racer? Akamai's newly released "State of the Internet Q1 2011" spells it out for us. Be forewarned, Americans; the news ain't pretty.

The US has the largest presence in the online world, claiming 142,605,731 of the 584,821,069 global unique IP addresses (China comes in 2nd with a scant 73m+). Unfortunately, the strength lies only in numbers, not in speed. The US falls into the 14th slot as far as pure Internet speed goes, with an average connection of 5.3Mbps. That lags far behind South Korea, which sits in the top spot with an average connection speed of 14.4Mbps.

So how do the numbers add up Stateside? Delaware, apparently, is full of speed demons; it's the state with the fastest average connection speed, at 7.5Mbps. Interestingly, four of the top ten states with the speediest connections fall in the New England Region. Staten Island, NY and the California cities of Riverside and San Jose are the cities to move to for raw power; citizens there enjoy brisk average connection speeds of about 7.8Mbps, the fastest in the nation.

Japan's the place to move to if you want to stream tons of Netflix videos. The country holds the top nine spots in Akamai's list of the cities with the fastest peak connections in the world, with all of them topping speeds of 40Mbps. All in all, 54 Japanese cities claim a slot on the list; the US only holds 25 spots.

Are you a number geek? You can dig into the full report at Akamai's website, but you'll need to register with the firm first.

Image credit: Akamai

Comic-Con 2011 Videos: An Interview With David Gerrold, And Our Final Look At The Show Floor!

Posted: 26 Jul 2011 10:50 AM PDT

All good things must come to an end--with that sentiment in mind, we bid a fond farewell to Comic-Con 2011. To round out our Comic-Con coverage for this year, how about some video? The first is Nathan's exclusive interview with famed Star Trek writer, David Gerrold, while the second is our final overall look at the show floor.

And our final look at the floor...

 

 

SanDisk Targets Consumers With Its "New" Ultra SSD

Posted: 26 Jul 2011 10:13 AM PDT

We've heard it before; solid state drives are the wave of the future. Spinning platters and read/write heads are so, like, 2008. In the recent weeks, we've heard about pricing woes from DRAM manufacturers that could well lead to NAND making strides in the memory market. SanDisk's beating the SSD drum, too. The company's just released the consumer-orientated Ultra SSD, which it says can replace traditional HDDs and extend the life of your poor beaten-down old PC.

"The new SSD can extend the life of desktop and notebook PCs, and offers greater performance, durability and power efficiency than a hard disk drive," SanDisk proudly boasts in its press release. (See? We told you they said it.) Calling the Ultra SSD "new" is a bit of a stretch; the same hardware has been offered to OEMs for a while now.

The SATA 2.0 interface used by the Ultra SSD delivers a 280MB/s sequential read speed and 270MB/s sequential write speeds. "Up to 3 Gb/s random speeds surpass other SATA II SSDs and enable faster system boot and application launch times," SanDisk claims. The company also brags about the Ultra SSD's low power consumption – appealing to laptop users – and claims to have achieved a 1 million Mean Time Between Failure rating during internal stress tests.

"Replacing a computer's hard disk drive with the SanDisk Ultra SSD is more cost effective than buying a new PC," said Kent Perry, SanDisk's Director of Product Marketing.

You can pick up a 60GB, 120GB or 240GB Ultra SSD for prices ranging from $130 to $450.

Silicon Power Throws Hat in SATA III SSD Ring

Posted: 26 Jul 2011 09:30 AM PDT

Silicon Power today announced the launch of its first SATA 6Gb/s solid state drive line, the Velox Series V30. The V30 is a performance upgrade over the company's V20 line and comes armed with a SandForce controller chip. Built around the 2.5-inch form factor, Silicon Power tosses in a 3.5-inch adapter bracket so enthusiasts looking for high-speed storage won't have any trouble stuffing the V30 into their current chassis.

The V30 offers read and write speeds of up to 550MB/s and 500MB/s, respectively, putting it roughly in line with other high-end SATA III SSDs. Other features include TRIM and Garbage Collection technology, DuraWrite and wear leveling that Silicon Power says will extend the endurance of MLC memory, built-in SMART monitoring system, and ECC technology.

Silicon Power offers the V30 Series in 60GB, 120GB, 240GB, and 480GB capacities, all of which come with a 3-year warranty. No word yet on price or availability.

Image Credit: Silicon Power

Beyond Bulldozer: AMD May Release a 10-core CPU in 2012

Posted: 26 Jul 2011 09:12 AM PDT

It's been a long time since the CPU speed war was all about faster frequencies, a strategy that died when Intel retired Netburst in favor of its Core architecture. That same war is now fought by and large with cramming more cores into a single slice of silicon, and come 2012, AMD plans to launch a 10-core processor for enthusiast grade desktops. Are we ready for double-digit core counts?

That depends on what software developers are able to accomplish between now and then. As it stands, today's software doesn't make the most out of multi-core processors, though the situation is decidedly better than it was when the landscape was dominated by single- and dual-core processors. Ready or not, 10-core chips are en route, at least according to a leaked roadmap.

Chinese website zol.com.cn posted the confidential roadmap (click our thumbnail image to enlarge) outlining AMD's 2011 (what's left of it) and 2012 platform plans. Based on the roadmap, AMD plans to follow up the launch of its Scorpius platform in 2011 (which will culminate with the release of Bulldozer) with Corona in 2012. Corona will include "Komodo" CPUs with up to 10 Piledriver cores, Turbo Core 3.0, and a new socket dubbed FM2.

Corona also includes AMD's Hudson D4 FCH chipset with an upgraded southbridge that supports eight SATA 6Gb/s ports, RAID 0/1/5/10, ten USB 2.0 ports, and four native USB 3.0 ports. AMD's next generation discrete graphics -- Radeon 7000? -- will also be part of the platform.

In the mainstream market, the roadmap shows AMD's Fusion-powered Lynx platform being replaced by Virgo. This will consist of Trinity APUs with up to 4 Piledriver CPU cores, Turbo Core 3.0, DirectX 11 GPU core, and DDR3 support. Trinity chips will also utilize AMD's upcoming FM2 socket.

Sitting at the bottom is Deccan, the platform AMD will replace Brazos with. Deccan will feature Wichita APUs with up to 4 Bobcat CPU cores and an FT2 infrastructure.

Image Credit: zol.com.cn

Canon's Multi-talented Mouse Moves Your Pointer, Crunches Number

Posted: 26 Jul 2011 08:20 AM PDT

If you find yourself at Sea World, be sure to check out the Pets Rule show. You'll see a variety of animals perform some amazing tricks, like a cat walking a tightrope. There are ducks, dogs, and even a pig all prancing around acting like humans. But one thing we've never seen before is a mouse that can do math. Canon's latest rodent -- X Mark I Mouse Lite -- can do that, as well as perform a few other tricks.

The X Mark I Mouse Lite is one of two new rodents to Canon's X Mark I series, the other being the X Mark I Keypad. They're intended for laptop users looking to extend their standard keyboard, which may not include a numpad. What's cool about the X Mark I Mouse Lite is that it combines a laser mouse with a keypad and 10-digit calculator all into one.

"The addition of the X Mark I Keypad and X Mark I Mouse Lite marks Canon's entry into a new product category," said Yuichi Ishizuka, executive vice president and general manager, Imaging Technologies and Communications Group, Canon U.S.A. "Canon recognizes that business professionals are always on the search for tools that help improve work efficiency and we feel these new products will certainly accomplish this task."

A little less flexible is the X Mark I Keypad, which combines a keypad with a 10-digit calculator, but doesn't come with a built in mouse laser. Both products utilize Bluetooth 2.0 and are compatible with Windows and Mac.

Look for both the X Mark I Mouse Lite ($60) and X Mark I Keypad (also $60) to ship in August and September, respectively.

Image Credit: Canon

MMO News

MMO News


Clan Citadels arrive in RuneScape

Posted: 26 Jul 2011 11:22 AM PDT

RuneScape’s latest expansion, Clan Citadels, is live today, expanding on the clan feature in game.

Clans with five or more members may purchase their own floating citadel, which come in four basic layouts and may be set with a day or night theme. These keeps can be customized with banners, flags, and seven levels of upgrades that include portals, dragon perches, and a party room.

Clans can also build their own battlegrounds to challenge others with, including capture-the-flag and deathmatch style games, mazes, and more.

RuneScape is published by Jagex, which also publishes War of Legends.

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RuneScape Gameplay Screenshot

Source:

RUNESCAPE LAUNCHES HISTORIC CLAN CITADELS EXPANSION

EXPANSION OFFERS FLOATING CITADELS, CUSTOMISABLE CASTLE KEEPS AND BATTLEFIELD GENERATORS TO WAGE WAR AGAINST YOUR ENEMIES

Tuesday 26th July 2011, Cambridge, UK – Jagex Games Studio today released the latest RuneScape expansion, Clan Citadels. This expansion fills RuneScape's horizon with a multitude of floating castles, offering in-game clans a much-anticipated unique and fully customisable gameplay experience.

Details of the expansion were first released earlier this month, resulting in a surge of players rushing to join the game and pledge their allegiance to one of the existing 200,000+ clans. From today, any clan with five or more RuneScape members will be able to take ownership of its own Citadel.

Clan Citadels are set to break the mould for group gaming in MMOs by offering players unmatched customisation and freedom to create user-generated multiplayer content. Clans choose from four initial Citadel layouts and propel their Citadel into glorious sunshine or perpetual night. Players then have unrestricted customisation options for their castle keep, and can add a range of banners and flags, flying the colours of their clan for all to see.

The centrepiece of today's expansion is the clan battlefields feature, presenting unique sandbox environments allowing clans to generate their own gameplay, a RuneScape first. The Battleground Editor allows players to generate their own combat scenarios and multiplayer games. Clans can create any activity, including simple capture-the-flag games, deathmatches, ball games, mazes, and any combination of these. Once the battlegrounds are fine-tuned, players can challenge other clans to participate in large-scale battles and competitions.

Each clan's Citadel can be upgraded through seven tiers, unlocking more space, skilling hotspots, impressive elements and special features. These include skilling zones, portal grounds, meeting areas, a senate, dragon perch, and party room.

Daniel Clough, VP of RuneScape, commented, "Today is a historic day for RuneScape, as we release the biggest expansion of the year and our largest ever community update. We have been looking for a unique and innovative way to provide new multiplayer features to the game, and we are hugely excited to see what the community makes of this update. The popularity of our in-game clans is staggering, with more than 1.3 million players signing up since our last clan update in April and, as you would expect, the level of anticipation for this update is unprecedented. Our ambitious plan has always been to make RuneScape's clan support the envy of the MMO world, and we are confident that Clan Citadels can do just that."

Clan Citadels is released to RuneScape today. To create your free account and see the Citadels for yourself, visit www.runescape.com.

Cross Fire releases July Update

Posted: 26 Jul 2011 11:06 AM PDT

Cross Fire’s July update is now live, adding a new map, two weapons, and a new feature.

Chinatown features in this update as a ne Team Deathmatch map, and the M37 Stakeout pump-action shotgun, plus the Galil ARM assault rifle machinegun hybrid, join the game’s arsenal. The game’s replay system also has a new feature: the ability to rewind and fast forward, so you can review the best or worst parts of each game.

Cross Fire is published by Z8Games, which also publishes Metin 2.

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Cross Fire Gameplay Screenshot

Source:

RELIVE YOUR GREATEST VICTORIES WITH CROSS FIRE JULY UPDATE

Introduces New Team Deathmatch Map, Two New Guns, and More Robust Replay Features

Toronto, CANADA – July 26, 2011 -G4BOX Inc., a North American publisher and distributor of interactive online entertainment media, announced today an update to its free-to-play military shooter, Cross Fire. The free update, which will download automatically when players launch the game, features the new “Chinatown” Team Deathmatch map, two new weapons, and the addition of rewind and fast forward to Cross Fire’s popular replay system. To download and play Cross Fire for free, visit http://crossfire.z8games.com.

Cross Fire brings the heat in a July update that adds rewind and fast forward functionality to the game’s popular replay system, making saving and sharing summer memories quicker and easier. Players can score some epic killstreaks on the new Team Deathmatch map, Chinatown, and then use the upgraded Replay System to rewind and relive their best hits over and over again. The update also brings with it to two new guns – the M37 Stakeout pump-action shotgun and the Galil ARM, an assault rifle-machinegun hybrid that is sure to have your opponents sweating! The free July update is available now at http://crossfire.z8games.com.

Cross Fire is a free online military first-person shooter for the PC platform. It includes a military ranking system, in-game friends lists, an integrated clan system, deep character customization options and social media integration via the Cross Fire website. More MAPS. More GUNS. More MODES. More HEADSHOTS. Join millions of players online today in the ultimate military FPS experience.

Cross Fire is part of the Z8Games platform of free-to-play games.

Cross Fire is free-to-download-and-play. Visit the Cross Fire homepage at: http://crossfire.z8games.com

For more information about G4BOX visit www.g4box.com. For more information about the Z8Games lineup of games please visit www.z8games.com.

New ship unveiled for Battlestar Galactica Online

Posted: 25 Jul 2011 01:40 PM PDT

A new ship has been revealed for Battlestar Galactica Online’s fall update.

The ship, Brimir Class Carrier, is Tier 4 and the largest created to date. It bears heavy armor, is designed for fleet support, and will come with strike craft that will be either NPC or player controlled. It will be available for cubits (in-game currency), or through the item mall.

Battlestar Galactica Online is published by Bigpoint, which also publishes Ruined and War of Titans.

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Battlestar Galactica Online Brimir Class Carrier Screenshot

Source:

Brimir Class Carrier

The Brimir Class Carrier will be the largest ship yet, bringing new functionality to players with the ability to launch strike craft – something no other ship can do in Battlestar Galactica Online. As the largest derelicts discovered by the Colonial fleet so far, the Brimir Class Carrier shares many similarities with early Colonial designs that were eventually replaced by Battlestars.  This Tier 4 ship is capable of rapidly deploying a squadron of strike craft and acting as a tender for larger vessels. Although heavily armored, it is best suited for fleet support operations.  It has not been decided if the strike craft will be NPC or player controlled, but players will be able to attack specific targets with them. The Brimir Class Carrier will be available for cubits this fall, the in-game currency that can be earned through gameplay, or purchased. In addition to the new carrier-class ship, we are of course continuing ahead with new ship designs for Battlestar Galactica Online.

MMO Updates

MMO Updates


League of Legends boasts 15 million registered players

Posted: 26 Jul 2011 10:00 AM PDT

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League of Legends has officially surpassed the 15 million player plateau. That means it's time for a smattering of silly stats from the marketing department to help illustrate just how large that number really is.

In a new press release published this morning, Riot Games touts everything from its peak concurrency numbers (500,000), to its daily player totals (1.4 million), to the headline-grabbing registered players figure. While those numbers are quite impressive, Riot doesn't stop there. "An average of ten games of LoL start every second of every day," the company says, before adding that "gamers spend 3.7 million hours in-game [...] every day."

The title's first season of competitive play is coming to a close, and Riot CEO Brandon Beck has a hearty thank you in store for the title's faithful. "We're committed to continuing to match their dedication with our relentless focus on ongoing enhancements to the player experience with great new features, content, and polish - and we have some very exciting surprises in store just around the corner," he says.

MassivelyLeague of Legends boasts 15 million registered players originally appeared on Massively on Tue, 26 Jul 2011 12:00:00 EST. Please see our terms for use of feeds.

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Wargaming.net opens European office

Posted: 26 Jul 2011 09:30 AM PDT

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Wargaming.net is expanding, and the company behind World of Tanks and the upcoming World of Warplanes has issued a press release detailing its growth and plans for the future.

In short, a new European branch is opening, and the facility will boast "more than 40 professionals" who will handle Wargaming.net's PR, marketing, community, and support logistics. The company, which originally formed in Belarus, has tapped Frederic Menou to oversee its new European office which is located in Paris, France. Menou was formerly the managing director at Blizzard Entertainment Europe.

"We are not a small company, we are becoming a global player," Menou says. "There's nothing that can hinder us from becoming the best company in the industry."

MassivelyWargaming.net opens European office originally appeared on Massively on Tue, 26 Jul 2011 11:30:00 EST. Please see our terms for use of feeds.

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New Age of Empires Online monthly content updates in the works

Posted: 26 Jul 2011 09:00 AM PDT

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Launch day is coming up fast for Age of Empires Online, and August 16th can't come fast enough for fans of MMORTS titles. In addition to the game's official kickoff, players can also look forward to new Greek and Egyptian civilizations and the Defense of Crete booster pack. If that's not enough, a new Microsoft press release has announced that Age of Empires Online will be "adding new premium content monthly to further expand your gameplay options in a persistent and evolving world."

Said expanding will take the form of two new civilizations and a new booster pack that will be added to the game by the end of 2011. First up is the Celtic civilization, and these masters of metalwork and crafting will help you earn new gear and rewards. Next are the Persians, and players will take control of units including Immortals, mounted archers, and attack elephants.

Finally, the Skirmish Hall booster pack allows players to control the battlefield by customizing their starting age, forces, resources, difficulty levels, and the number of enemies.

MassivelyNew Age of Empires Online monthly content updates in the works originally appeared on Massively on Tue, 26 Jul 2011 11:00:00 EST. Please see our terms for use of feeds.

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RuneScape launches Clan Citadels

Posted: 26 Jul 2011 08:30 AM PDT

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Look! Up in the sky! It's a bird... it's a plane... it's a... floating castle?

If you're one of RuneScape's legions of players, you might be waking up to just that sight today. Jagex's golden child has released its Clan Citadel update, and with it the ability to move into one of these sky castles. Just pray that the anti-gravity generators don't fail.

Clan Citadels are meant to be a pumped-up version of other MMOs' guild halls, a place where clans can congregate and party when not slaughtering everything in sight. There are four variants of castles, each of which can be customized to your heart's content and upgraded through seven tiers. These citadels aren't just for show, but for hardcore use: Each comes with a battleground editor that allows you and your clan to create a tailored combat scenario, including capture-the-flag, to compete with other clans.

RuneScape VP Daniel Clough says that this will make the game the toast of the town: "We have been looking for a unique and innovative way to provide new multiplayer features to the game, and we are hugely excited to see what the community makes of this update."

MassivelyRuneScape launches Clan Citadels originally appeared on Massively on Tue, 26 Jul 2011 10:30:00 EST. Please see our terms for use of feeds.

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Free Realms producer letter talks new farming content

Posted: 26 Jul 2011 08:00 AM PDT

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Free Realms has a new producer, and Sony Online Entertainment's Harvey "Flametalon" Burgess recently dropped by the game's official website to pen a brief letter to fans. SOE has updated the game's farming system, and in addition to a new locale (Briarwood Farm), players will find new seeds to grow, a boom box "to make your plants dance," new farming items, and new quests and recipes specific to Briarwood.

Burgess also drops a hint about future Free Realms updates (including ranching), and promises a quick turnaround on June, July, and August membership packs.

The producer assignment marks Burgess' second go-round with Free Realms, as he also served as a designer on the title at an earlier point in his 10-year SOE career.

MassivelyFree Realms producer letter talks new farming content originally appeared on Massively on Tue, 26 Jul 2011 10:00:00 EST. Please see our terms for use of feeds.

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Fallen Earth subscriber appreciation gifts detailed

Posted: 26 Jul 2011 07:00 AM PDT

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If you're a Fallen Earth subscriber, you're about to get a few thank you gifts from Icarus and GamersFirst. A new blurb on the post-apocalyptic MMORPG's website outlines the goodies in store for loyal wastelanders that stay subbed from August through October.

Fancy white boots, hats, and jackets are the order of the day, so if you've ever had the urge to dress your clone like a pimp or an extra from the Matrix, now's the time. The devs are giving away some pretty cool pets as well, and you'll take home a skin dog, a chupacabra, and an old creeper if you stay subbed for all three months.

Subscribers "won't have to buy these or do anything out of the ordinary to get them; they will gravitate towards you like mosquitoes to freshly exposed skin," says the Fallen Earth website. It's also worth noting that these gifts are not part of the veteran rewards system which Icarus says will be taking effect when the free-to-play transition is complete.

MassivelyFallen Earth subscriber appreciation gifts detailed originally appeared on Massively on Tue, 26 Jul 2011 09:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: What classic console game would you like to see made into an MMO?

Posted: 26 Jul 2011 06:00 AM PDT

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I recently came across an old 8-bit Nintendo on an excursion to the deep, dark recesses of my attic. Soon after, I stumbled upon a Super NES as well as a treasure trove of old game cartridges. After a few minutes of fumbling around with RCA cables, RF adapters, and finally a trip to the local Radio Shack, I managed to get both systems up and running.

A weekend of classic gaming ensued, and as is typical, I set about imagining which old console favorites might make for worthwhile transitions into the realm of the MMORPG. Thus far the Final Fantasy franchise is the most noteworthy console property to make the jump, but there are others -- from multiple platforms -- that would likely make for appealing massively multiplayer settings as well as trigger the nostalgia meter in many an older gamer. Today's Daily Grind is all about your favorite classic console titles. Specifically, which game(s) would you like to see made into an MMO?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: What classic console game would you like to see made into an MMO? originally appeared on Massively on Tue, 26 Jul 2011 08:00:00 EST. Please see our terms for use of feeds.

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Battlestar Galactica Online unveils new Brimir Class Carrier

Posted: 25 Jul 2011 06:00 PM PDT

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Bigpoint Games has announced that Battlestar Galactica Online will be welcoming a new addition to its fleet of ships this fall. The new arrival comes in the form of the Brimir Class Carrier, a rather hefty tier 4 ship. The ship is a relic of earlier Colonial designs, most of which were eventually replaced by Battlestars.

The Carrier, however, brings its own unique surprises to the table. Its heavy armor allows the Brimir Class Carrier to survive enemy onslaughts while it deploys squadrons of strike craft to overwhelm opposing ships. Whether these strike craft will be controlled by AI or players is to be determined, but players will be able to send their strike craft after specific targets. The novel fleet support vessel will be available for purchase with cubits (in-game currency that can be earned via gameplay or bought with cash) coming this fall.

MassivelyBattlestar Galactica Online unveils new Brimir Class Carrier originally appeared on Massively on Mon, 25 Jul 2011 20:00:00 EST. Please see our terms for use of feeds.

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BioWare hopes SWTOR lasts for decades

Posted: 25 Jul 2011 05:00 PM PDT

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Those of you worried about The Old Republic's longevity (all three of you) can rest easy according to BioWare. Game director James Ohlen told Comic-Con attendees that the company hopes the game will stand the test of time.

"And our goal -- this being an online game that we're hoping is going to last for decades -- we're going to be, obviously, adding more to the galaxy map as the game progresses," he said. Ohlen went on to say that BioWare plans to add lots of content over the game's lifespan. "In 2025, we'll hopefully have 500 worlds," he remarked.

Star Wars: The Old Republic officially unveiled its pre-order packages last week, and the game is expected to release before the end of 2011.

MassivelyBioWare hopes SWTOR lasts for decades originally appeared on Massively on Mon, 25 Jul 2011 19:00:00 EST. Please see our terms for use of feeds.

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Lost Pages of Taborea: What could have been

Posted: 25 Jul 2011 04:00 PM PDT

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We always face changes in our favorite MMOs. A new patch comes along and changes multi-click gathering to single-click, a cool pet system gets added or our main class gets nerfed. Sometimes changes happen before the game ever sees them, though.

Runes of Magic had some different features planned that were never implemented. Tile-dungeons, a streaming client and party-spells are a few of these features left on the cutting-room floor. In this week's Lost Pages of Taborea, I want to insert a titular line and look at what could have been.

Continue reading Lost Pages of Taborea: What could have been

MassivelyLost Pages of Taborea: What could have been originally appeared on Massively on Mon, 25 Jul 2011 18:00:00 EST. Please see our terms for use of feeds.

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Chinese couple sell their kids to pay for online gaming

Posted: 25 Jul 2011 03:00 PM PDT

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It's time for the omg-that's-bloody-awful story of the week (and no we're not talking about the price of Star Wars: The Old Republic's collector's edition). According to ABC News, a Chinese couple has been apprehended for selling three children to bankroll their online gaming activities.

Li Lin and Li Juan sold their baby daughter for approximately $500 as well as two sons for $4,600 each. The Sanxiang City News reported that the couple were turned over to authorities by Li Lin's mother. The newspaper also stated that the couple were unaware that they were breaking any laws, and said that "we don't want to raise them, we just want to sell them for some money."

MassivelyChinese couple sell their kids to pay for online gaming originally appeared on Massively on Mon, 25 Jul 2011 17:00:00 EST. Please see our terms for use of feeds.

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One Shots: Give me a piggyback ride!

Posted: 25 Jul 2011 02:00 PM PDT

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Welcome to free-for-all week on One Shots! We're starting things with an APB: Reloaded guild group having some fun with a graphics bug:
We thought it was pretty funny moment, since that guy floating in the air wouldn't despawn, so we thought we'd have a little fun! ;) This is a screenshot with some of the members of the Phenomenal Gaming clan on the server EU1 Obeya!
Thanks to Massively reader Mads for that shot. Would you like to join him in the annals of One Shots fame? Pick you favorite screenshot, be it funny, attractive, scary, or any brand of epic, and send it to us at oneshots@massively.com. Include your name, the name of the game, and a little description of the image, and we'll feature it here on Massively!

MassivelyOne Shots: Give me a piggyback ride! originally appeared on Massively on Mon, 25 Jul 2011 16:00:00 EST. Please see our terms for use of feeds.

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Fan Faire videos show off new EverQuest II tradeskill goodies

Posted: 25 Jul 2011 01:00 PM PDT

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Sony Online Entertainment's Fan Faire came and went a couple of weeks ago, but EverQuest II news coming out of the annual convention was so dense that various fan sites are still collating and publishing it.

EQ2Wire released its latest dev panel videos over the weekend, with a focus on tradeskills and housing as well as a lengthy question-and-answer session. The tradeskill and housing panel introduced a couple of upcoming prestige homes, the house rating system scheduled to go live with GU61, tradeskill apprentices, and a new Frostfell group crafting instance.

The Q&A panel covered a huge range of topics, and rather than try and summarize them all here, we'll direct you to the transcript at EQ2Wire as well as the videos embedded after the cut.

Continue reading Fan Faire videos show off new EverQuest II tradeskill goodies

MassivelyFan Faire videos show off new EverQuest II tradeskill goodies originally appeared on Massively on Mon, 25 Jul 2011 15:00:00 EST. Please see our terms for use of feeds.

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Wings Over Atreia: Rant powers activate!

Posted: 25 Jul 2011 12:00 PM PDT

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So there I was, with another topic planned and article well on its way to completion when fate intervened and thrust a new subject upon me. And not in a happy-Fed-Ex-guy-handing-it-over kinda way either, but a growling, grumbling, grit-my-teeth-and-try-not-to-speak-in-asterisks (%#$**!) kind of way. Oh yes, this is a topic of great rantiness for me.

I freely admit that I rarely reach the heights of true frustration within Aion (not counting launch queues where I simply chose to stop logging in altogether), especially to the point of actually tossing aside another column to express and share said frustrations with you. But now, you have a second opportunity to witness my small yet developing rant lobe -- placed, I believe, somewhere behind the occipital lobe judging by the fact that when it revs up people tend to see red. And the truth of it is, I am going to derive great pleasure from venting about this topic. So what has me so fired up right now? The venerable AP harvesting grounds of the truly lazy: AFK Dredgions.

Queue up then enter past the break for a discourse on the evils of this practice and what NCsoft should do about it.

Continue reading Wings Over Atreia: Rant powers activate!

MassivelyWings Over Atreia: Rant powers activate! originally appeared on Massively on Mon, 25 Jul 2011 14:00:00 EST. Please see our terms for use of feeds.

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Flameseeker Chronicles: Brace for the flood or get out of the way?

Posted: 25 Jul 2011 11:00 AM PDT

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Convention season 2011 is in full swing, and two of the upcoming events got a lot more exciting for Guild Wars 2 fans over the weekend. The Guild Wars 2 crew had a presence at Comic-Con, and as always, Community Manager Regina Buenaobra kept up a steady stream of information on Twitter for those playing along at home.

One of those tweets caught the eye of the fanbase in a big way: "Panel is over! Kristen let the crowd know that Sylvari will be playable at Gamescom & Sylvari week will happen before Gamescom!" GamesCom, of course, is the European game convention and trade fair held in Cologne, Germany from August 18th through the 21st.

The Sylvari race (and its much-talked-about redesign) has been one of the most fascinating aspects of GW2 for those who have been following the game's development for a while. After months of talk, curiosity, and speculation, it looks like we're finally going to get everything we wanted to know in the next few weeks.

The end of a long wait is the hardest part, so follow along after the jump and let's pass the time with some discussion!

Continue reading Flameseeker Chronicles: Brace for the flood or get out of the way?

MassivelyFlameseeker Chronicles: Brace for the flood or get out of the way? originally appeared on Massively on Mon, 25 Jul 2011 13:00:00 EST. Please see our terms for use of feeds.

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