MMO Updates

MMO Updates


Wasteland Diaries: A fond farewell

Posted: 08 Jul 2011 10:00 AM PDT

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Fallen Earth's Alpha County: the first installment of Sector 4 is here at long last. There was a time when the place was considered a myth by many wastelanders, but it has finally become a reality. If you want to see what it has in store, check it out for yourself. It's very likely that's what I'm currently doing.

Since the patch date got pushed back a day, I wasn't able to do a piece on my first impressions of the new zone. Maybe I'll handle that next week. I've instead decided to do a retrospective on what I am leaving behind in Fallen Earth, a fond farewell to some of the things that will no longer matter. There are a great many things I will miss as I cross over into S4, and there will be a great many things I won't miss. As a creature of habit, I fear change, but I'm trying to be as optimistic as possible. With that in mind, after the cut, I'll try to concentrate on some of the changes that I'll be pleased about.

Continue reading Wasteland Diaries: A fond farewell

MassivelyWasteland Diaries: A fond farewell originally appeared on Massively on Fri, 08 Jul 2011 12:00:00 EST. Please see our terms for use of feeds.

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Luvinia closed beta begins

Posted: 08 Jul 2011 09:00 AM PDT

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Luvinia Online's closed beta is officially open, and Outspark has confirmed via press release that testers will be able to experience game content up to level 69. Three class archetypes (as well as six subclasses) are open for testing, and a number of in-game events are in the works.

Players who reach level 40 will receive a panda rabbit mount after the conclusion of the beta period, and everyone can join in the fun to be had in the Luvster Race, weekly Bingo Society loot competitions, and an end-of-beta Graduation Celebration.

The events tie in with the larger Festival of Sparks event series taking place across multiple Outspark titles, and participating players can earn summer sparks which are used to purchase in-game rewards. You can learn more about the Festival at the Outspark website, and don't forget to hop over and check out the Luvinia information while you're at it.

MassivelyLuvinia closed beta begins originally appeared on Massively on Fri, 08 Jul 2011 11:00:00 EST. Please see our terms for use of feeds.

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Some Assembly Required: Issue #1

Posted: 08 Jul 2011 08:00 AM PDT

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Hello folks and welcome to the preview issue of Some Assembly Required. Massively has a whole host of MMORPG-specific columns for your perusal, as well as a few general jaunts that veer off the beaten path to examine several different aspects of our crazy hobby. Some Assembly Required falls into this latter category, and every two weeks either myself or MJ Guthrie will be taking you on various deep dives into the world of player-generated content.

What's player-generated content? Well that's part of what makes this venture so exciting. Player-generated content is often seen as some sort of nebulous activity exclusive to sandbox games. Others take it to mean roleplay. Still others see it as unrestricted PvP and the metagame machinations surrounding it. For our purposes, player-generated content encompasses all of these as well as anything and everything that showcases the creativity of both individual players and entire communities.

Continue reading Some Assembly Required: Issue #1

MassivelySome Assembly Required: Issue #1 originally appeared on Massively on Fri, 08 Jul 2011 10:00:00 EST. Please see our terms for use of feeds.

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SOE Fan Faire 2011: Community address highlights

Posted: 08 Jul 2011 07:30 AM PDT

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As the lights dimmed and a certain familiar bearded dwarf took the stage, SOE's Fan Faire officially got underway. After a hearty welcome from SOE Community Manager Linda "The Brasse" Carlson, fans were treated to some highlights of what to expect from the panels and events of the coming weekend through a keynote address by SOE President John Smedley.

But before all the fancy trailers and big announcements, Smedley made a personal apology to fans for the security breach this past spring. In addition, he unveiled a new tool to protect player accounts -- the Vasco Data Security key file. He said it's an extra layer of security that will protect against hacking, and it will go live in all SOE games as of tomorrow. All Fan Faire participants get a free key file, and there will be iPhone and Android versions on the way as well.

Read on for a look at all of the highlights from the community address!

Continue reading SOE Fan Faire 2011: Community address highlights

MassivelySOE Fan Faire 2011: Community address highlights originally appeared on Massively on Fri, 08 Jul 2011 09:30:00 EST. Please see our terms for use of feeds.

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Planetside 2 to feature persistent territory control, huge battles, and player-generated content

Posted: 08 Jul 2011 07:00 AM PDT

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Sony Online Entertainment's big Planetside 2 announcement came and went last night, and while we don't have a release date as of yet, we do have a trailer, plenty of screenshots, and a fairly detailed fact sheet and official press release thanks to the folks at Fan Faire.

For you rookies, Planetside 2 is a re-imagining of the popular MMOFPS, and SOE is deploying its new Forgelight MMO engine in order to make thousand-player online battles a reality. Planetside 2 will feature three factions that will seem familiar to long-time fans, and players will be able to choose between the Terran Republic, the New Conglomerate, or the Vanu Sovereignty before heading off to the kill zones. Choice also plays into Planetside 2's character advancement, as the game boasts what SOE is calling a "free-form class-based system" complete with skill trees and unique combat roles.

Weapons, vehicles, and outfits are all customizable, and SOE's fact sheet also drops a curious player-generated content hint relating to the game's mission system. "Both SOE and players will be able to drive content, easing new players into the game and allowing veterans to feed content to players," says the press release.

Finally, Planetside 2 will feature that rarest of MMO prizes: a reason for all the fighting. The core gameplay revolves around holding territories and controlling resources (as opposed to just a match timer). "Battles will last for days or weeks, and finally taking control of the base means it's yours until someone can take it back," SOE says.

MassivelyPlanetside 2 to feature persistent territory control, huge battles, and player-generated content originally appeared on Massively on Fri, 08 Jul 2011 09:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: When have changes overwhelmed you?

Posted: 08 Jul 2011 06:00 AM PDT

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Ask most Star Wars Galaxies fans what the problems were with the NGE, and you're likely to get a list that dwarfs most screenplays. But it's hard to argue that one of the major failings was that it was trying to make too many changes to the core of the game in too short a span of time. Even if the changes were good ones -- and many players were of the mind that they weren't -- it was a massive shift in a game without enough time to adapt to all the alterations.

Few MMO players would argue that games never need to change, if only to remove parts of the gameplay that are unintentionally broken. But changes that rush on too fast can leave players disoriented, unhappy, and more than a little confused. So when has the pace of change in a game overwhelmed your ability to cope? Was it a major change like World of Warcraft's massive overhaul of the old world, or even something simple but far-reaching like City of Heroes' Enhancement Diversification?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: When have changes overwhelmed you? originally appeared on Massively on Fri, 08 Jul 2011 08:00:00 EST. Please see our terms for use of feeds.

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Prius Online goes worldwide

Posted: 07 Jul 2011 09:00 PM PDT

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IP restrictions are about as much fun as any sort of restriction -- but they're also a sometimes necessary reality in the world of free-to-play games, where licensing companies frequently only accept players from a limited range of national IPs. But as Prius Online continues its open beta, the development team has decided to go the opposite route and fling the doors wide open, allowing players worldwide to access the game with no restrictions on regions.

While that alone would be cause for celebration in some circles, the game has also added five new dungeons worth of content for beta testers to enjoy. There's no word on an official launch date just yet, so Prius Online's open beta testers will have to console themselves with the fact that the game is still in the testing stage even though the item shop is open. But you can log in from anywhere, and isn't that worth something?

Gallery: Prius Online

MassivelyPrius Online goes worldwide originally appeared on Massively on Thu, 07 Jul 2011 23:00:00 EST. Please see our terms for use of feeds.

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SOE reveals screenshots and trailer for Planetside 2

Posted: 07 Jul 2011 08:00 PM PDT

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The time has come! As we announced yesterday, the 2011 SOE Fan Faire is playing host tonight to an announcement about the highly anticipated Planetside 2.

For fans of the original Planetside, and those just looking for a new entry into the sci-fi MMO world, this news is very welcome.

Check out our gorgeous new gallery of screenshots, concepts, and wallpaper below, click past the cut for the brand new trailer, and keep an eye on Gamebreaker TV for more live coverage of Fan Faire. Be sure to also stay tuned to Massively tomorrow morning for complete information on Planetside 2 and what it has to offer hungry sci-fi MMO fans!

Gallery: Planetside 2

Continue reading SOE reveals screenshots and trailer for Planetside 2

MassivelySOE reveals screenshots and trailer for Planetside 2 originally appeared on Massively on Thu, 07 Jul 2011 22:00:00 EST. Please see our terms for use of feeds.

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Outspark announces Flint publishing platform

Posted: 07 Jul 2011 07:30 PM PDT

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Outspark -- makers of popular free-to-play MMOs Fiesta, Luvinia, and more -- announced today the release of its new publishing platform, Outspark Flint. It's a logical addition, considering the company's recent move to publishing third-party titles.

Outspark believes that Flint will bring new MMO titles into the reach of the more than 200 million players that Outspark commands. The first game on the Flint platform is Lord of Ages, an MMORTS which went live last week. Outspark claims that "the platform is enabling Lord of Ages to reach an even larger audience." The platform itself is an "open API that provides third-party developers and operators with all of the tools necessary for distribution, user acquisition, analytics, monetization, marketing and operations." Whether this new platform indeed helps Outspark reach its goals or not, we'll have to wait and see.

MassivelyOutspark announces Flint publishing platform originally appeared on Massively on Thu, 07 Jul 2011 21:30:00 EST. Please see our terms for use of feeds.

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The winds, they are a-changin' in Guild Wars

Posted: 07 Jul 2011 07:00 PM PDT

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It's time for another major event in Guild Wars, one that's been heavily anticipated by the players -- the next installment in Guild Wars Beyond, centering around the lands of Cantha. There are changes afoot for the land, as evidenced by the title of the new multi-part event, Winds of Change. And if you want to start taking part in the history that will shape Guild Wars 2, now is a fine time to see what those winds are bringing.

Players can start their newest adventure by speaking with Initiate Zei Ri at Kaineng Center, setting them down the road following the events of Guild Wars Factions. (Needless to say, you have to have finished Factions to take part in the new missions.) As was the case for the previous installment, the update brings with it new costumes for players to purchase so that the battle for Cantha's future can be done in style. Guild Wars players should get to work seeing all that the update has to offer, because the change starts now... and who knows how much will be different when all is said and done.

MassivelyThe winds, they are a-changin' in Guild Wars originally appeared on Massively on Thu, 07 Jul 2011 21:00:00 EST. Please see our terms for use of feeds.

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Vivox voice chat comes to Star Trek Online

Posted: 07 Jul 2011 06:00 PM PDT

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Star Trek Online is the latest MMORPG to receive the integrated Vivox voice chat treatment. While players are still a few years short of tapping their command insignias and barking out orders to their party, it's a step in the right direction.

The system allows team and fleet members to chat directly without the need for third-party servers or software such as TeamSpeak or Ventrilo. Joining a channel is automatic when you group with other players, and the implementation features the usual configuration and customization options (including, of course, a push-to-talk binding and the ability to disable the service entirely).

Read all about it at the official STO website.

MassivelyVivox voice chat comes to Star Trek Online originally appeared on Massively on Thu, 07 Jul 2011 20:00:00 EST. Please see our terms for use of feeds.

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Guild Counsel: The dreaded guild meet-and-greet

Posted: 07 Jul 2011 05:00 PM PDT

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You've played together for months, even years, and now it's finally time to put a face to the name. Yep, it's the dreaded guild meet-and-greet. Summer tends to be a popular time for guild meet-ups, since the nice weather and flood of game conventions bring ample opportunity to get together. But meeting up with guildmates can be a hectic and somewhat stressful time. Even though online bonds can be as strong if not stronger than real-life ones, that final hurdle of meeting in person is daunting.

You've probably seen the parody of The Guild's luncheon, with Tink surreptitiously sneaking in, Codex nervously trying to play host, and Vork passing out laminated copies of the guild agenda, but with some planning and thought, guild meet-and-greets can be a lot of fun. In this week's Guild Counsel, we'll look at some dos and don'ts when it comes to meeting your guild.

Continue reading Guild Counsel: The dreaded guild meet-and-greet

MassivelyGuild Counsel: The dreaded guild meet-and-greet originally appeared on Massively on Thu, 07 Jul 2011 19:00:00 EST. Please see our terms for use of feeds.

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Interview with CCP CEO Hilmar Petursson discusses recent events

Posted: 07 Jul 2011 04:30 PM PDT

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The recent EVE Online controversy over the direction CCP is taking with the game's development took the game's developer CCP Games completely by surprise. What started as a quirky story about virtual clothing being sold for more than real clothing rapidly got out of hand with the leak of an internal company newsletter discussing previously rejected ideas for gameplay-affecting microtransaction options. The ensuing controversy quickly escalated with the convenient leak of global company email from CEO Hilmar Petursson and CCP's abject silence in response to player concerns.

CCP eventually released joint statements on the contentious issues with EVE's democratically elected player advisory council, followed by a thorough press conference to address any concerns not handled in the statements. The only person we haven't heard from yet is Hilmar Petursson himself. In an interview with gamesindustry.biz today, Hilmar answered some frank questions on recent hot topics ranging from feelings inside CCP following the leaks to the company's reasons for implementing microtransactions now.

At popular EVE fansite Failheap Challenge, players have posted a transcript of the interview and have begun discussing the issues it addresses. The discussion highlights that this interview was performed the day before the CSM met in Iceland for its emergency meeting and so represents Hilmar's views before that event. Among the important answers is confirmation that CCP has a commitment to discuss all future microtransaction options with the CSM before implementation, something players have been asking for since the initial statement came out.

MassivelyInterview with CCP CEO Hilmar Petursson discusses recent events originally appeared on Massively on Thu, 07 Jul 2011 18:30:00 EST. Please see our terms for use of feeds.

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Champions Online adds housing via new hideout feature

Posted: 07 Jul 2011 04:00 PM PDT

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Cryptic Studios is adding another feather to its player-generated content cap via a new Champions Online feature called the hideout. As per the Champions website, "every hero should have a place to call home," and hideouts are "themed environments that allow you to choose and customize your own bit of Champions Online real estate."

In other words, welcome to the superhero version of player housing.

Each hideout is an account-wide perk with a variety of customizable features (including access to a tailor and a Socrates crime computer terminal). Hideouts also come in four flavors: the basement, cave, moon, and Sanctum varieties. Head to the official Champions website to read more about each option and find out how to unlock hideouts on your account. Also, don't forget to check out the video preview after the break.

Continue reading Champions Online adds housing via new hideout feature

MassivelyChampions Online adds housing via new hideout feature originally appeared on Massively on Thu, 07 Jul 2011 18:00:00 EST. Please see our terms for use of feeds.

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New TERA video takes players inside the Dark Cathedral

Posted: 07 Jul 2011 03:30 PM PDT

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Our last look at TERA took us inside a day in the life of the wendigo Uchamba. Today, a new video from En Masse takes us inside the hallowed halls of the ominous Dark Cathedral instance. The short gameplay video features a group of adventurers taking on quite a few of the Cathedral's denizens, and its visuals are quite stunning to watch.

It also gives players a look at TERA's "real action combat," which requires players to actively dodge and block in response to enemy attacks. If hot chicks, handsome men, and adorable panda creatures beating the ever-loving crap out of huge monsters sounds like your idea of a good time, head on past the cut for the full video.

Continue reading New TERA video takes players inside the Dark Cathedral

MassivelyNew TERA video takes players inside the Dark Cathedral originally appeared on Massively on Thu, 07 Jul 2011 17:30:00 EST. Please see our terms for use of feeds.

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Captain's Log: Hailing frequencies were, are, and will be open

Posted: 07 Jul 2011 03:00 PM PDT

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Captain's Log, Stardate 65018.1...

Hello, computer (and players)! While we have all been out and about gallivanting across the galaxy, the development team for Star Trek Online has been busy working on getting Season Four: Crossfire from Tribble test server to the Holodeck live sever, and it looks like the mission was a success as it was finally patched into the game this morning. In between all the bug-squashing, feedback-gathering, and sleepless nights, Executive Producer Dan Stahl found time to sit down and answer some of his players' burning questions about the future of STO.

Toward the end of every month, a Cryptic Community Manager creates a new thread in the forums where players can submit questions. While it seems that the policy is "no question is too out there," only a select few are chosen and personally responded to. Whether you are interested in the future of Klingons, wondering when Starfleet Academy will make its debut, or curious to learn if the Romulans will become a playable faction, this month's Ask Cryptic is sure to leave you wanting more. While Dan seems to jump from topic to topic, I thought it would be handy if I put it all together for you in this week's Captain's Log entry.

Ensign, warp 11! Yeah, that's right! This is for all the readers who thought we couldn't even go warp 10...

Continue reading Captain's Log: Hailing frequencies were, are, and will be open

MassivelyCaptain's Log: Hailing frequencies were, are, and will be open originally appeared on Massively on Thu, 07 Jul 2011 17:00:00 EST. Please see our terms for use of feeds.

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One Shots: They literally follow you everywhere

Posted: 07 Jul 2011 02:00 PM PDT

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One Shots is quite literally in the toilet today thanks to Massively reader Joe. That's not a bad thing, though, since we get a look at a cool pet and a trip down memory lane:
Here's my red lumin keeping me company on the can in Tabula Rasa. While the purple lumins were nine-month vet reward gifts, I got this red one from someone who got a promotional code for it from Comic-Con. Since he (unfortunately) didn't play the game, he gave it away on a TR fan forum to the first person to make him laugh. I won by sending him a video of me screaming my head off on a roller coaster.
Now it's your turn! Large or small, deadly or purely decorative, we want to see your favorite pet companion. Just let us know your name, the name of the game, and a little about your pet and how you acquired it. Send it all to oneshots@massively.com and we'll feature you and your pet on One Shots this week.

It's time to start preparing for next week's One Shots theme as well. We've seen your gear, your mounts, and your pets; now it's time to see you! Snap a screenshot of your favorite character in your favorite MMO. Let us know about him or her, and we'll feature the character here on One Shots!

MassivelyOne Shots: They literally follow you everywhere originally appeared on Massively on Thu, 07 Jul 2011 16:00:00 EST. Please see our terms for use of feeds.

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Behind the Mask: You're fired

Posted: 07 Jul 2011 01:00 PM PDT

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At the time this episode of Behind the Mask was written, neither Hideouts nor Aftershock had been released. I could run a hype post about hideouts, but they are not on PTS (or at least, we can't access them), which is worrying. In fact, the recent patches have been extremely frustrating for a lot of Champions Online's veteran players. Last week, the huge patch that integrated Vivox voice chat also broke the snot out of the game; it ruined everything from team chat to mission doors to certain parts of the in-game C-Store. It even broke the difficulty slider! I haven't even played CO in the last week due to the bugs. It's pretty frustrating.

Combined, these things make me really mad. Hideouts haven't been tested by players at all, and they were intended to roll out on Wednesday. The Vivox patch was pushed full of game-breaking bugs that players knew about in advance. Remember the kitchen sink patch? I thought the sloppy, impulsive, not-listening-to-players mentality that Cryptic had back then was dead. It needs to stay dead.

I will not, however, be roped into writing a gigantic, mega-DOOM column this week. We can save those types of columns for EVE Online. Instead, I'm going to rant about something familiar and relevant to everyone: archetypes, and specifically, how the current archetypes are bad. I've already covered this ground, but I'm rearmed with research and rage. This week, we're throwing the Inferno archetype under the bus. He's not terrible by any means, but... to be honest, we can do better. A lot better.

Continue reading Behind the Mask: You're fired

MassivelyBehind the Mask: You're fired originally appeared on Massively on Thu, 07 Jul 2011 15:00:00 EST. Please see our terms for use of feeds.

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RIFT unveils Cleric class video

Posted: 07 Jul 2011 12:30 PM PDT

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It's been a while since we got our hands on one of RIFT's class videos, but it would seem that the wait is over. Today we have a short trailer highlighting RIFT's Cleric class. If your idea of a Priest is a robe-wearing, finger-wiggling, back-lines pansy, think again.

Telara's Clerics can take it as well as dish it out, and the video proves it. In the trailer, we get to see a Cleric taking on the roles of ranged DPS, healing, and melee DPS, showcasing the class's excellent versatility. And if you want to jump into the boots and hauberk of a Cleric yourself, keep in mind that RIFT is on sale for $10 on Steam for today only. To see the whole Cleric trailer for yourself, jump on past the cut.

Continue reading RIFT unveils Cleric class video

MassivelyRIFT unveils Cleric class video originally appeared on Massively on Thu, 07 Jul 2011 14:30:00 EST. Please see our terms for use of feeds.

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New EVE Online trailer highlights the player behind the space ship

Posted: 07 Jul 2011 12:15 PM PDT

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Hot on the heels of today's announcement that EVE Online will soon be making its way to Japanese gamers, CCP released a new trailer for the Incarna expansion. Rather than focusing only on in-game action, the new trailer entitled "I was there" tells the tale of a memorable battle from the perspective of a player. Although the dialogue is pretty corny, the story and feeling behind it are things any player involved in gang or fleet warfare can identify with. We all carry stories of the epic fights we've turned around in our favour, and we all like to remember that we were there.

The trailer highlights the very real rush of fleet warfare, the real bonds we form with the players behind the ships and the communities we build and defend together. That sense of community is even extended outward into the real world, as attendees at the annual Fanfest or any one of several unofficial EVE meet-ups find out every year.

At the 2011 EVE Fanfest in March, CCP and EVE players in attendance raised $11,000 US for charity Get Well Gamers. Notable items sold included the official CCP Banhammer from the GM department, as seen in the company's absolutely not safe for work music video HTFU, and a tour of the CCP offices led by CEO Hilmar Pétursson. CCP Soundwave's impromptu art print auction raised a massive $1,500, bringing total donations up to the $11,000 mark. The money was delivered to Get Well Gamers this week and will go to help buy gaming systems for sick children to play during their stays in hospital.

Skip past the cut to watch the new Incarna trailer, embedded in HD.

Continue reading New EVE Online trailer highlights the player behind the space ship

MassivelyNew EVE Online trailer highlights the player behind the space ship originally appeared on Massively on Thu, 07 Jul 2011 14:15:00 EST. Please see our terms for use of feeds.

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Tibia summer update features new world quests, tutorial

Posted: 07 Jul 2011 12:00 PM PDT

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Quick, name a few of the world's oldest MMORPGs! Now, name a couple that are still running. Chances are most of you chimed in with Ultima Online, EverQuest, or maybe even Meridian 59. You're correct of course, but there's another title that released in 1997 that's still going today.

That title is Tibia, and the 2-D fantasy game from CipSoft GmbH has just announced a world-changing summer update. World quests are "highly complex missions which can only be accomplished if dozens or even hundreds of Tibia players cooperate," according to a new press release.

The new quests add another level to Tibia's conflict-driven dynamic that sees players and guilds war with one another for years at a time, as the battlefield will now extend further into the open world and likely result in competition for quest objectives. Tibia is also offering a new quest line for newbs. The comprehensive tutorial series leads new players through various gameplay tasks and offers a concise yet thorough introduction to one of the genre's longest-running titles.

MassivelyTibia summer update features new world quests, tutorial originally appeared on Massively on Thu, 07 Jul 2011 14:00:00 EST. Please see our terms for use of feeds.

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Gazillion signs European Marvel Super Hero Squad Online deal

Posted: 07 Jul 2011 11:30 AM PDT

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It looks like Marvel Super Hero Squad is coming to Europe, according to a news blurb at GamaSutra. Gazillion Entertainment has inked a deal with the German media conglomerate known as ProSiebenSat.1 Digital, and the resulting agreement will bring "cross-media promotional support" to both SHSO and Fortune Online.

SHSO is a kid-friendly romp through the Marvel mythos with locations that include Asgard, the Daily Bugle, and the Baxter Building. Gameplay revolves around collecting various heroes to form one of the titular squads, as well as choosing a particular individual to play and level up.

"Gazillion's goal is to deliver entertaining console-quality games through the browser around the world," said CEO John Needham via press release.

MassivelyGazillion signs European Marvel Super Hero Squad Online deal originally appeared on Massively on Thu, 07 Jul 2011 13:30:00 EST. Please see our terms for use of feeds.

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MMO updates

MMO updates


Ixion Saga - Capcom shows ambition

Posted: 08 Jul 2011 06:20 AM PDT


While many of us know Capcom as one of the top console game developers in Japan and beyond, not could foresee the company taking the online gaming industry seriously a few years back. After the success of Monster Hunter Frontier (in Japan to say the least), Capcom is back with its latest MMORPG, Ixion Saga.


Let me briefly describe the game's plot. Basically, the land is divided into 2 warring nations. The Ixion race, higher beings who are watching over the land, aimed to end the conflict once and for all by creating the neutral faction of Hyperion, which the players will assume. Hyperions are portrayed as mercenaries in the game. Of course, there are more elements to the lore such as mystical powers, auras etc, but I am going to skip that part.


There are currently 4 races found in the game, mainly Human, Demi Human, Hyperion and of course, Ixion. Can you make a guess which race does each artwork belongs to?


Well, the superior Ixion race is displayed first, followed by 2 artwork for Demi Human (different species) followed by Human. Hyperion is not shown above. The 3 main weapons currently revealed are sword and shield, rifle and staff. The classes for them are namely Striker, Blaster and Caster. As you can see below, the classes will further advance into new ones in the future.


Here are some character models for all 3 different weapons. In typical Japanese RPG style, the character models are all really cool in design!


So what are some of the basic features Ixion Saga has to offer? There will be a maximum of 8 Vs 8 PvP battles, storyline and quests progress differently as the character grows, guild housing etc. Well, for an Alpha phase announcement, these features are just about enough.


Ixion Saga is currently recruiting players for the Alpha phase beginning at the end of this month and is aiming for the official service to begin in Summer 2012. What is your thought on the game so far through this small preview?


Sura Online - New trailers and information

Posted: 08 Jul 2011 04:49 AM PDT


Well, Trailer 2 (HD) isn't really that new being a few months old, but I only saw it earlier today. Sura Online is the maiden title from Korean developer NSE Entertainment (previously known as Tempest9) and the game design is heavily influenced by the Eastern fantasy. So far, 2 races and 6 classes (3 each) has been confirmed.


It is hard for me to translate either of the races, but in Trailer 2 (HD) the Xian Ren (Deity) race is shown while the Yao Pan is presented in Trailer 3. The game is expected to go into Closed Beta later this year. How does it look to you so far?

PlanetSide 2 - Official website opens

Posted: 07 Jul 2011 10:40 PM PDT


Just a friendly reminder, PlanetSide 2 "might" be a Pay to Play title similar to its predecessor, but with the current rave of games going Free to Play, nothing is confirm until an official announcement is made. The PlanetSide series of games focuses on large scale war, and in 2 there will be 3 different factions for players to choose from. Within a single, spacious and unusually big map, these factions will fight for resources using guns, lasers, vehicles, planes, tanks and whatnot.


Having played the game years ago and more recently Mars Wars, sort of a clone (it is now closed), PlanetSide 2 will definitely be one of the games for players to try out. Look, I am a PvE carebear player myself, but if there are hundreds of other players supporting me and vice versa, I am more than happy to storm the front. More info on PlanetSide 2 can be found at its FAQ page here.

General gaming

General gaming


BioShock Infinite Behind Closed Doors E3 Demo: Watch it Here

Posted: 07 Jul 2011 11:24 PM PDT


BioShock Infinite won many awards for its showing at E3 (including 1UP's Best of Show), and that was thanks in large part to a behind-closed-doors demo that Irrational Games had to share with the press.

One month later, that 15-minute video has now been released for public consumption. You can watch it above (it starts at about the 4:29 mark) and begin salivating over Infinite just as those who saw it at E3 did. You'll get to see some gunplay, what it's like to travel along the Skyline, how the tears Elizabeth can open are used in combat, and get introduced to the Vox Populi and Infinite's version of the Big Daddy, Songbird.

After you're done watching and have rescued your jaw from the floor, let us know what you think in the comments below.

Celebrate 20 Years of Sonic With Retronauts Live!

Posted: 07 Jul 2011 05:59 PM PDT

Tomorrow, Retronauts Live! will be celebrating 20 years of Sonic.

OK, we know, we missed Sonic the Hedgehog's 20th anniversary by several weeks. In our defense, they've been a pretty manic several weeks, what with us relocating to IGN's offices in the wake of E3. Meh, excuses, right?

Pokemon's First 3DS Game Gets a Promo Video

Posted: 07 Jul 2011 05:50 PM PDT


A sequel to WiiWare title Pokemon Rumble was announced for 3DS not long ago, and Nintendo has now released a fairly lengthy promotional video in Japan showing off several minutes of gameplay from the upcoming action title.

Super Pokemon Scramble, as it's known in Japan (it'll presumably take on the name Super Pokemon Rumble if and when it's brought to North America to match its predecessor), looks to feature the same sort of button-mashing, melee-based combat that the original WiiWare title was comprised of.

Pokemon Rumble was criticized for its repetition and $15 price tag, which was thought to be too high. If Super Scramble doesn't prove to have enough new content, the latter may be an issue again as it's planned as a full retail release for 3DS and will cost 4,800 yen ($59) when it comes out on July 28.

Rockstar Moving Towards Producing Movies Based on its Games?

Posted: 07 Jul 2011 04:38 PM PDT

Red Dead Redemption

A trademark filing for Rockstar Films has been discovered which may indicate the Grand Theft Auto maker is closer than ever to creating movies based on its games.

This isn't the first time the name Rockstar Films has come up. A trademark for the name was originally filed in 2004 and was described as providing "entertainment services in the nature of a live-action and/or animated television program series." Rockstar Games -- through Rockstar Films -- was credited as executive producer on two films, The Football Factory and Sunday Driver. The latter was a documentary on a California-based car club that was included with the Special Edition of Grand Theft Auto: San Andreas. Rockstar has a small section of its website devoted to it here.

The new trademark sounds more expansive. It was filed this past December and was then picked up on recently by SystemLink Alt (via Game Informer). It has not yet finished going through the registration process and won't officially be published in the U.S. Patent and Trademark Office's official weekly journal until July 19.

Uncharted Film's New Director May be Limitless' Neil Burger

Posted: 07 Jul 2011 03:01 PM PDT

Uncharted 3

David O. Russell decided to abandon the film version of Uncharted back in May for what were said to be "creative differences." It wasn't the first time he had left, but it will be the last. Variety reports that Neil Burger has been offered the job to write and direct the film.

Burger's most recent film, Limitless, starred Bradley Cooper and Robert de Niro, the latter of which was a possible actor for Russell's Uncharted. Limitless was fairly well received, garnering a 70% average rating on Rotten Tomatoes. Burger's previous two projects were The Illusionist and The Lucky Ones, which have 74% and 36% ratings, respectively.

Mark Wahlberg was set to play the leading role of Nathan Drake for Russell, with whom he's worked on a number of movies. According to Variety, there is no word on if he's still interested in moving forward with the movie, giving hope to the many fans who hoped Nathan Fillion would get the part.

Origin to Offer Game Center Style Functionality on iOS

Posted: 07 Jul 2011 02:09 PM PDT

OriginAt its Summer Showcase today, EA demonstrated iOS support for Origin, the name for the rebranded EA Store. If you've been wondering why EA hasn't supported Apple's official Game Center, here's why: Origin on iOS will offer much of the same Xbox Live-esque functionality for EA games.

The demonstration centered around showing Origin on iPad. Your friends list shows not only friends on iOS, but also on PC, so you can see a friend playing Battlefield or any other Origin-enabled title on PC. Origin also allows you to launch iOS games from right within the app without having to jump back out to the listing of all your apps. The demo showed the ability to do this with Need for Speed: Shift 2, which will be available soon. Origin handles leaderboards and can send notifications to friends to alert them of things like a record-breaking time you've set in Shift 2.

As there are already similar services on iOS (Game Center and OpenFeint, namely), Origin means you've got another list of friends, high scores, and so on to manage. To encourage users to adopt Origin, one thing EA will do is offer Shift 2 players additional tracks and in-game money for using it.

Dragon Age II: Legacy, the Game's First Big Story-Based DLC, Lands This Month

Posted: 07 Jul 2011 01:57 PM PDT

Dragon Age II Legacy

Dragon Age II was a disappointment to some, and BioWare is aware of that. It's hoping it change that with Legacy, the game's "first major story-based" DLC.

Dragon Age II: Legacy will be on display at San Diego Comic Con later this month, though EA demoed the game for the crowd at its Summer Showcase today. BioWare said the DLC will go deeper into the Hawke family story, particularly that of the father. Legacy will take players to new areas (including an ancient Gray Warden prison) where they'll fight brand-new enemies and encounter an enemy so powerful that it's been kept a secret by the Gray Wardens for thousands of years.

EA also announced a release date for Legacy -- it'll be out on PC, Xbox 360, and PlayStation 3 on July 26 for $9.99 (800 BioWare/Microsoft Points).

Burnout Crash and its Over-the-Top View Coming This Fall

Posted: 07 Jul 2011 01:16 PM PDT

Burnout Crash

Electronic Arts has confirmed what we already knew, that a new Burnout called Burnout Crash is in development and that it features an over-the-top view similar to that of the first two Grand Theft Auto games.

Crash first showed up on a ratings board listing, and has since been further detailed, albeit unofficially. An ESRB listing said it would have an over-the-top view that we can now see in the screenshots EA released today.

The game is coming to Xbox Live Arcade and PlayStation Network this fall as a dedicated version of the Crash mode seen in older Burnout titles. It includes a form of Autolog, the system first introduced in Need for Speed: Hot Pursuit that allows players to compete against friends without being online at the same time. It's being developed by Criterion, the same team responsible for Hot Pursuit and the Burnout series.

Castlevania: Harmony of Despair Hits PS3 This Summer

Posted: 07 Jul 2011 12:55 PM PDT

Castlevania Harmony of Despair

Confirming a report from late in May, Konami has announced that Castlevania: Harmony of Despair (not Dissonance; that's the GBA game) is coming to PlayStation 3.

HD was previously an Xbox Live Arcade exclusive. It came out as a part of last year's Summer of Arcade promotion in August and subsequently saw the release of quite a few DLC packs.

Before its release on XBLA, producer Koji Igarashi said we might see a PSN version if the XBLA version sold well enough. "Right now I'm focusing on Xbox Live Arcade," he said last June. "But there might be a possibility with that. I hope this one sells, and then we can think about PSN."

PSN Summer Sale Drops the Price of PixelJunk Shooter 2, Pac-Man DX, and More

Posted: 07 Jul 2011 12:28 PM PDT

PixelJunk Shooter 2

Along with Steam, Direct2Drive, and others, Sony will be having a sale on select PlayStation 3 titles beginning next Tuesday.

Summer Sale 2011 will see the price of 11 PS3 games dropped by 30% on July 12 through July 19. PlayStation Plus subscribers -- which, depending upon when you signed up to get your PSN Welcome Back goodies, should include most people -- will get an even better discount at 50% off.

There are some great games included in the deal, such as Chime, PixelJunk Shooter 2, and Pac-Man Championship Edition DX. The full list of included games and their discounted prices follow below.

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