MMO News

MMO News


City of Heroes announces its “Freedom”

Posted: 21 Jun 2011 09:54 PM PDT

City of Heroes has also announced its intentions to soon join the world of free-to-play MMOs sometime “later this year.”

Players will be able to play up level 50 for free, have access to 45 Hero and Villain zones, have two characters, and choose from 8 of the character archetypes and 105 of the power sets. VIP subscriptions will also remain in place for players who want the entire game, and will grant special bonuses and items each month along with new story arcs only available to VIPs. Expansions like Going Rogue still much be purchased.

City of Heroes is published by NCSoft, which also publishes Aion and Lineage II.

city-of-heroes-team.jpg

City of Heroes Gameplay Screenshot

Source:

City of Heroes Freedom is the Future
World's most popular super heroic MMO to deliver more content and better gameplay for free

NCsoft® and Paragon Studios® are excited to announce that the world's top comic book inspired Massively Multiplayer Online (MMO) game is putting the power of choice into players' hands by making the City of Heroes® franchise available to everyone. Arriving later this year, City of Heroes Freedom™ is a compelling new way for Paragon Studios to deliver more content to more players than ever before.

" Freedom is about getting more content into the hands of our players, whether they are subscribing or playing for free", said Brian Clayton, Executive Producer at Paragon Studios. "To do this, we've looked at City of Heroes from the ground up and focused on three ways to enhance the experience by giving our players more choices, greater rewards and the best content we’ve ever produced. And for the first time ever, players can choose to enjoy more than seven years of content for free."

Choice
Freedom means that everyone can customise their experience – those who wish to play an unparalleled amount of content for free can do so, while those who wish to enjoy a premium experience can do so as well. Players who want to enjoy the unrivalled free experience will be able to fight and fly their way to level 50 with full access to Hero and Villain zones, choosing the specific pieces of content they want. Players that decide to subscribe will enjoy all current subscriber benefits as well as new VIP exclusive benefits, content and services.

Rewards
City of Heroes Freedom will reward its loyal players through a value-packed Paragon Rewards program that provides bonus content tailored to each player's preferences. Ranging from powers and costume sets, to unique visual effects and consumables, these all-new items are rewarded monthly and chosen by the player.

Additionally, starting July 1st, current subscribers will begin accumulating 400 Paragon Points every month up until launch, giving loyal customers unprecedented rewards and options when City of Heroes Freedom arrives. These points can be used to purchase hundreds of costumes, items, services and consumables available via the in-game Paragon Market (co-developed by online transaction leaders, PlaySpan) and will be available to use on the first day of launch.

Content
The City of Heroes franchise is already packed with unequalled content and features, with 20 free expansions, more than 1,600 missions and 375,000 user-generated missions. Now with Freedom, Paragon is delivering more content, more often and spearheading this charge is Issue 21: Convergence. Issue 21, which launches alongside Freedom, is packed with some of the highest-quality content yet including First Ward – a dynamic new co-op zone that is gripped in conflict – as well as a new Power Set, the highly-anticipated Underground Incarnate Trial and two full costume sets. Along with a completely new starting experience and a greatly enhanced character creator, Issue 21 offers content for new, returning and veteran players.

In addition to more Issues delivered more frequently, players can look forward to unique content such as monthly Signature Story Arcs (free for VIP Players) that will empower players to make a difference in the City of Heroes universe by fighting alongside iconic heroes and villains as the story unfolds.

Freedom is the Future
"After an unforgettable seven years, the City of Heroes franchise remains the world's most popular super-powered MMO, and we're excited to continue that momentum with Freedom," said Clayton. "Through City of Heroes Freedom, we will be delivering more content to players than ever before, while continuing to expand the ever-evolving City of Heroes storyline and legacy."

City of Heroes Freedom and Issue 21: Convergence will be launching simultaneously later this year and players can get their first experience with the game at San Diego Comic Con. New and existing fans are encouraged to stay tuned to the City of Heroes website for more information about Paragon Rewards, Issue 21, and more.

For more information on today's announcement, an FAQ and a summary of benefits for VIP Members and Free Players, please visit www.coh.com/freedom.

LEGO Universe going Free to Play

Posted: 21 Jun 2011 09:08 PM PDT

LEGO Universe has announced that it will join the free-to-play ranks this August, with a limited but infinite free-to-play area.

The game will no longer require the purchase of a copy; it will instead become available for free to download. Players can then play for free infinitely in a free-to-play zone – which includes two adventure zones and one player property area. Those who want to go further will need to purchase a $10 monthly subscription. LEGO Universe does not plan yet to add microtransactions like an item mall.

lego-universe-preview

Lego Universe Gameplay Screenshot

Source:

The LEGO Group Launching Free-to-Play Version of LEGO® Universe

LEGO® MMOG Continues Expanding with Fresh Content, New Players Gain Unlimited Access to Free-to-Play Zones this August

June 21, 2011
The LEGO Group today announced plans for an upcoming free-to-play offering in LEGO® Universe, the MMOG (massively-multiplayer online game) based on the iconic brick-building play experience. Beginning this August, the free-to-play option will welcome players to try LEGO Universe for free, as long as they like, before deciding whether or not to become paid members. Also, players will no longer need to invest in the game DVD to play LEGO Universe. The game will be available via free digital download only.

"The LEGO Group remains committed to success in the digital space and to LEGO Universe," said Jesper Vilstrup, Vice President, the LEGO Group. "We see LEGO Universe as a key element for our digital play division, and are adjusting the business model to make the game more accessible to players, without the immediate obligation to purchase or subscribe."

LEGO Universe will continue to generate revenue through paid memberships, and there are no plans for micro-transactions at this time. Players can try out the free-to-play zone for an unlimited period of time, and can pay $10 (USD) per month to become a LEGO Universe member and receive full game access. Those who sign up for extended memberships will continue to receive discount pricing.

The LEGO Universe free-to-play experience will offer a limited selection of game content, including two adventure zones and one player property area for building their own virtual LEGO models. Paying members will have access to all areas in the full game, along with membership benefits such as competitions and community events. In addition to the 15+ robust adventure zones and instances as well as 5+ property worlds currently in-game, access to new expansions, like major Ninjago content coming later this year, will require players to register for full membership.

Aside from simplified registration and game access for consumers, digital distribution will also enable LEGO Universe to expand more efficiently. The MMOG has new updates, features, challenges and rewards – more than any box could handle – planned for Q4 2011 and beyond!

Following official launch in October 2010, thousands of players have entered the vibrant virtual world of LEGO Universe. The development team has released numerous content updates, new gameplay features and enhancements, and the community has been bustling with events, contests, and incredible user-generated content from creative players across the globe. Now is the time for players to gear up for the free-to-play launch coming in August, and see just how far they can stretch their imaginations in LEGO Universe at www.LEGOuniverse.com.

Mythos expands guild system

Posted: 21 Jun 2011 07:49 PM PDT

Mythos Europe has now added new features to the guild system.

Guilds now receive buffs based on their guild level, which can add bonuses to experience gain, defense, life, speed, and resistances. A new ranking system now gives each guild “points” based on its rank and its members’ online times. Each of the top three guilds based on this special point system gain an additional guild buff that boosts luck and experience gain.

Mythos is published in Europe by Frogster, which also publishes Runes of Magic.

mythos-ferus

Mythos Gameplay Screenshot

Source:

Get Buffed

Ranking and Buffs Expand the Guild System in Mythos

Expanding upon the recently implemented guild system in Mythos, practical guild buffs and a new ranking system have been added, ensuring that players have even more fun, and success, hunting monsters with their friends. Guild members automatically receive bonuses in experience gain, defence, life, resistance, and speed. The higher the guild's level, the higher the guild buff.

Thanks to the new ranking system, the most diligent guilds get an additional reward. Each guild is given a certain number of points, depending on the guild's level and the online time of its members, and the guilds are ranked according to this number. The top three guilds in this ranking receive an additional buff to luck and experience gain.

For more information on the Mythos guild system, please visit the official forum:  http://community.mythos-europe.com/en/community-site/start/newsdetail/article/gildensystem-vorstellung.html

Pre-open beta announced for Karma Online

Posted: 21 Jun 2011 07:23 PM PDT

Closed beta for Karma Online has come to an end, and the pre-open beta has been announced as starting on July 5.

As part of this announcement, Joymax has revealed details on six of the game’s characters, as listed below.

THE AXIS

Karl Tönitz is an upcoming character featured as the “poster boy” for the Axis.  Born in 1921, at a tender 24 years old, he has risen through the ranks and now works within the Armored Division of Führer’s Armed Guards as an Intelligence Officer.  He has a full set of twelve skills, focusing on accuracy and movement – he gets into position quickly and can unerringly shoot his quarry without blinking an eye.

Otma Waldorov is a newly recruited soldier for the Axis forces.  Born in 1923, he was recruited not long ago for his ability to handle a gun, and was placed in the German 12th Infantry Division as a Rifleman.  His six skills revolve around reducing recoil and improving aim.  He can also send out a dying message to his comrades, showing their positions on the map so his teammates can exact revenge.

Ryuva Makinova is the youngest member of the current Axis forces; recruited as much for her beauty as for her battle prowess, she picks up a gun with pride for the Red Army General Staff Office.  A smaller figure on the battlefield, she can call in a deadly artillery attack, can dash to an advantageous position, and has increased accuracy while shooting on the run.

THE ALLIES

Eileen is a mysterious woman with no stated last name; her file contains enough black ink to print a dozen propaganda posters.  Born in 1923, she was trained as a young girl to use a variety of weapons; now at 22, she is an established Rifleman in the Red Army ‘Leningrad Military District’, an undisputed part of the Allies.  Like her female counterparts in the Axis, her small size allows for faster movement, and improved accuracy.

Georgy Juikov is a senior member of the Red Army “Leningrad Military District”; born in 1896, he will turn 50 later this year.  An Intelligence Officer, he is able to disable the enemies’ mini-maps, as well as spy on their locations if he cannot respawn.  His long-time service has given him considerable stamina, and his experience can aid his fellow Allies in spotting opposing troops.

Vasily Jaichev will be joining the Red Army “Leningrad Military District” later this year.  With keen survival instincts, he has survived to see his 52nd year, and looks forward to retirement at the end of the war.  His Assassination skill means he can defeat an enemy without leaving a trace.  His long-time experience as a Sniper, he is able to hold his breath for a longer period of time, and his aim is unshaken as he sets the enemy in his sights.

Joymax also publishes Silkroad Online.

karma-online-pod-screen

Karma Online Gameplay Screenshot

Source:

JOYMAX REVEALS THE CHARACTERS BEHIND KARMA ONLINE: PRISONERS OF THE DEAD

Snipers and Intelligence Officers Are Pitted Against Rifleman And Assassins In The Ultimate Battle of Axis vs. Allies

Seoul, Korea, June 21, 2011 – Joymax, a leading online game developer and publisher, has revealed the details behind the characters of its highly-anticipated Online FPS, Karma Online: Prisoners of the Dead.
The game, which just completed it closed beta testing phase today won’t leave players waiting long for another chance to play as the Pre-Open Beta will begin on July 5th.  To sign up for the upcoming tests and learn more about the game, players can visit http://www.joymax.com/karma/

To tide players over, Joymax has compiled a select personnel file on just a few of the many interesting playable characters available for either side.  Some of these were playable during the closed beta, while others will be playable for the first time during open beta or at launch.  Each character has their own area of expertise which can be adjusted with skills to suit any player’s style!

THE AXIS

Karl Tönitz is an upcoming character featured as the “poster boy” for the Axis.  Born in 1921, at a tender 24 years old, he has risen through the ranks and now works within the Armored Division of Führer’s Armed Guards as an Intelligence Officer.  He has a full set of twelve skills, focusing on accuracy and movement – he gets into position quickly and can unerringly shoot his quarry without blinking an eye.

Otma Waldorov is a newly recruited soldier for the Axis forces.  Born in 1923, he was recruited not long ago for his ability to handle a gun, and was placed in the German 12th Infantry Division as a Rifleman.  His six skills revolve around reducing recoil and improving aim.  He can also send out a dying message to his comrades, showing their positions on the map so his teammates can exact revenge.

Ryuva Makinova is the youngest member of the current Axis forces; recruited as much for her beauty as for her battle prowess, she picks up a gun with pride for the Red Army General Staff Office.  A smaller figure on the battlefield, she can call in a deadly artillery attack, can dash to an advantageous position, and has increased accuracy while shooting on the run.

THE ALLIES

Eileen is a mysterious woman with no stated last name; her file contains enough black ink to print a dozen propaganda posters.  Born in 1923, she was trained as a young girl to use a variety of weapons; now at 22, she is an established Rifleman in the Red Army ‘Leningrad Military District’, an undisputed part of the Allies.  Like her female counterparts in the Axis, her small size allows for faster movement, and improved accuracy.

Georgy Juikov is a senior member of the Red Army “Leningrad Military District”; born in 1896, he will turn 50 later this year.  An Intelligence Officer, he is able to disable the enemies’ mini-maps, as well as spy on their locations if he cannot respawn.  His long-time service has given him considerable stamina, and his experience can aid his fellow Allies in spotting opposing troops.

Vasily Jaichev will be joining the Red Army “Leningrad Military District” later this year.  With keen survival instincts, he has survived to see his 52nd year, and looks forward to retirement at the end of the war.  His Assassination skill means he can defeat an enemy without leaving a trace.  His long-time experience as a Sniper, he is able to hold his breath for a longer period of time, and his aim is unshaken as he sets the enemy in his sights.

Developed in conjunction with Dragonfly, and published by Joymax, KARMA
Online: Prisoners of the Dead is the newest installment in the KARMA Online series, the top online first-person shooter series in Korea.
Players go back in time to World War II, where they must choose to side with the Axis or Allied powers and join the fight for global victory – with a zombie twist.  In this virtual and historical simulation, players will be up against enemy troops as well as hundreds of the walking dead from the remains of the catastrophic battle.

To become a fan of Karma Online: Prisoners of the Dead, players can
visit:

http://www.facebook.com/#!/KarmaPOD

http://twitter.com/karmapod

http://www.youtube.com/user/KarmaPOD

Watch for contests that will be running now until Pre-Open Beta on Facebook.

Eden Eternal

Posted: 21 Jun 2011 06:31 PM PDT

Eden Eternal is a 3D anime inspired fantasy MMORPG set in the world of Eden. Start as a Warrior or Magician, then freely swap between classes as you unlock them. Progress through Eden and you’ll discover a total of 12 playable classes, from the nimble Thief to the mystical Shaman!

scarlet-legacy-preview

Publisher: Aeria Games
Playerbase: ??
Graphics: High
Type: MMORPG
EXP Rate: ??
PvP: Arena / Duels / Guild Battles
Filesize: ??

Pros:+Unique Class System. +Excellent interface. +Good music. +Good variety of classes.

Cons: -Generic Fantasy Setting. -Each class only has a handful of skills. -Game world is a bit small

Overview

Eden Eternal Overview

In Eden Eternal, players are not limited to one class per character. Start as a Warrior or Magician, then freely swap between classes as you unlock them. Progress through Eden and you’ll discover a total of 12 playable classes, from the nimble Thief to the mystical Shaman! Currently players can adventure in Eden as Human, but more playable races are coming soon! On your trek, you’ll encounter a variety of beastly races. Meet members of the Anura, Ursun and Torturra tribes. Discover who is friend, and who is foe!

Eden Eternal Screenshots

Eden Eternal Featured Video

Click here to view the embedded video.

Full Review

Eden Eternal Review

Coming Soon…

Screenshots

Eden Eternal Screenshots

Coming Soon…

Videos

Eden Eternal Videos

Eden Eternal First Impressions

Click here to view the embedded video.

Links

Eden Eternal Links

Eden Eternal Official Site

System Requirements

Eden Eternal Requirements

Minimum Requirements:
OS: Windows XP / Vista
CPU: Intel Pentium 4 3000 MHz / AMD Athlon 64 3000+
RAM: 1 GB
HDD: 4 GB Free
Graphics Card: GeForce 7600 / ATI Radeon Х1600

Recommended Specification:
OS: Windows XP / Vista / 7
CPU: Intel Core 2 Duo 3000 MHz / Intel Core Quad 2400 MHz / AMD Athlon 64 6400+ or better
RAM: 2 GB or more
HDD: 4 GB or more
Graphics Card: GeForce 8800 / ATI Radeon HD 4700 or better

Prius Online Gameplay – First Look Part 2 HD

Posted: 21 Jun 2011 12:28 PM PDT

To Learn More About the Game, Check out our Prius Online Page.

Prius Online is a 3D famtasu MMORPG published by gPotato – the same company behind Rappelz, Allods Online, Fly For Fun, Aika Online, Iris Online, Tales Runner and several other free to play titles. The game boasts a Sword 2 style multiple character control combat system where players can control themselves, their animas, and their gigas. The game has been available in South Korea for some time now and launched in U.S. and Europe through gPotato in early June, 2011. This is part 2 of my first Prius Online First Look. To learn more about Prius Online check out the official MMOHut Prius Online page which includes a detailed review, tons of screenshots, and additional videos.

MMO Updates

MMO Updates


Fiesta Online unveils the Joker class

Posted: 22 Jun 2011 10:00 AM PDT

Filed under: , , , , ,

Outspark's Fiesta Online has your standard MMORPG classes. There's the Fighter, the Archer, the Mage, and the Cleric. The free-to-play fantasy title departs from the norm with the latest entries to its class stable, though, and today the devs have announced a followup to the Trickster class that was announced last March.

That followup is known as the Joker, and though he doesn't look terribly serious, he nonetheless brings the pain as well as your average comic book supervillain. According to an Outspark press release, the Joker is "an agile melee fighter who can deal a great deal of damage to his opponents in a short period of time." Additionally, Jokers boast their own class-specific system which involves absorbing souls from defeated opponents to strengthen subsequent attacks.

Weapon-wise, the Joker favors claws and dual swords. If you're interested in learning more about the class, or if you're ready to download Fiesta Online, head to the official website.

MassivelyFiesta Online unveils the Joker class originally appeared on Massively on Wed, 22 Jun 2011 12:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Elsword Online unlocks the doors to two new dungeons

Posted: 22 Jun 2011 09:00 AM PDT

Filed under: , ,

The comic book action-fest Elsword Online got a little bigger today, as Kill3rCombo expanded the newly launched title with additional dungeons, enemies and quests.

The dungeons -- Nasod Foundry and Altera Core -- will offer tougher challenges to the three main characters, while 24 new quests should help to keep the playerbase busy. Since dungeons are run repeatedly, two new locales will be welcome across the board.

When they're not beating up the bad guys, the principal characters can now learn a third cash skill and earn one of two new titles: Hero of Ponggo and Hero of Sonic. No, not the hedgehog or fast-food chain (we checked).

You can get a peek at Nasod Foundry and Altera Core in the gallery below, and don't forget to check out our first impressions of Elsword Online from last month!

MassivelyElsword Online unlocks the doors to two new dungeons originally appeared on Massively on Wed, 22 Jun 2011 11:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Gods & Heroes going worldwide on Steam this week

Posted: 22 Jun 2011 08:00 AM PDT

Filed under: , , , , ,

Gods & Heroes: Rome Rising is coming to Steam. The mythology-inspired MMORPG, launched yesterday by Heatwave Interactive, is now available on Valve's North American digital distribution platform, and will available worldwide later this week (June 24th to be exact).

Aside from the convenience of avoiding a retail purchase, Steam customers will also receive a traditional platform-exclusive in-game item, in this case a mythical minion called a Gorpal. The Gorpal is a damage-dealing Phorcid pet that "protects players by fighting with claws and a poisonous bite" according to a Heatwave press release.

Check out our Gods & Heroes launch day coverage for more on the game, and don't forget to stop by the official website as well.

MassivelyGods & Heroes going worldwide on Steam this week originally appeared on Massively on Wed, 22 Jun 2011 10:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Lord of the Rings Online bringing in major stat changes

Posted: 22 Jun 2011 07:00 AM PDT

Filed under: , , , , , ,

If you've played Lord of the Rings Online extensively, odds are good that you're familiar with the concept of stat caps. Functionally, stat caps are that certain point at which further increases to the stat in question will be wasted -- useful for balance purposes, but rather frustrating when players find new abilities and equipment useless due to the stat caps. So it's probably going to be a good thing when Rise of Isengard makes stat caps largely a thing of the past.

That's not the only useful takeaway from the new developer diary, however, as the game's statistics are also undergoing further revision to make the game easier to understand at a glance. A new stat, Finesse, will be added to specifically reduce your target's ability to evade or resist attacks. Resistance, Mitigation, and Critical Hit will all be merged from their current state (so melee, ranged, and tactical critical hit will all become simply Critical Hit). Finally, there are some changes incoming in terms of interactions with primary stats. It's a short diary, to be sure, but the implications for Lord of the Rings Online players should be far-reaching.

MassivelyLord of the Rings Online bringing in major stat changes originally appeared on Massively on Wed, 22 Jun 2011 09:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

The Daily Grind: How long does it take to review an MMORPG?

Posted: 22 Jun 2011 06:00 AM PDT

Filed under: , , , ,

Evaluating an MMORPG is a tricky business. Massively has a long-standing editorial policy that frowns on "reviewing" massively multiplayer titles. I say "reviewing" with quotes because it's difficult to write about games in a completely review-free manner, and everything from opinion pieces to straight-up news stories often contains observations that might feel at home in a standard review.

One of the most difficult factors to reconcile with an MMORPG is the time allotted to the review process. How long does it take to experience enough of a particular title to both form an opinion about it and talk intelligently about multiple aspects of it? The answer can vary from game to game and from person to person, and herein lies this morning's Daily Grind topic. How long does it take you to decide about an MMORPG? Minutes? Hours? Months? Inquiring Massively minds want to know where you stand on evaluating our favorite genre.

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: How long does it take to review an MMORPG? originally appeared on Massively on Wed, 22 Jun 2011 08:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Controversy brewing over EVE Online microtransactions

Posted: 21 Jun 2011 08:00 PM PDT

Filed under: , , , , , ,

When we first heard that EVE Online was planning to add microtransaction options, players were most concerned with the effect of microtransaction items on gameplay. CCP was quick to reassure players that microtransactions would focus on vanity items for Incarna and no gameplay-affecting items would be released. Fast-forward to today, when the first phase of Incarna finally went live along with the new Noble Exchange cash shop. As promised, the store contained only vanity items for Incarna, starting with a series of alternative clothing options.

The one thing we didn't really think of while we worried about microtransactions affecting EVE's gameplay was price. The current prices on items in the Noble Exchange are far above typical microtransaction charges and an order of magnitude higher than expected. Items in the Noble Exchange are bought with a new currency called Aurum, 3500 of which can be created from one 30-day pilot's license (PLEX). With the price of PLEX set at around $19.95 US, players can expect to pay over $20 for a skirt, $25 for a blouse, and more than a whopping $68 for the much-desired ocular implant monocle.

In a bizarre twist, many of the clothing options for sale at the Noble Exchange actually cost more than real clothes of the same type. As PLEX can be bought from other players for ISK, however, most players will not be spending their own cash on these items. PLEX prices have already spiked to over 400 million each, putting the price of the monocle at over 1.3 billion ISK. CCP could not provide any more information on the issue, but we expect an issue this hot will prompt an announcement.

MassivelyControversy brewing over EVE Online microtransactions originally appeared on Massively on Tue, 21 Jun 2011 22:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Final Fantasy XI to merge PlayOnline accounts with Square-Enix accounts

Posted: 21 Jun 2011 07:00 PM PDT

Filed under: , , ,

For a long time now, PlayOnline has been the albatross that Final Fantasy XI players have to contend with. The fact that the service essentially serves as an oversized launcher for the game has long been a point of mild frustration to console gamers and a massive annoyance to PC players. But change is coming in the form of an upcoming account merge, merging all PlayOnline IDs into Square-Enix accounts and removing the cumbersome launcher-based process for handling service changes.

The change will begin rolling out at the end of July and will run until August 31st, giving players ample opportunity to complete the transfer process and manage accounts solely through the website. While a full walkthrough is not yet available, preliminary questions have already been answered in an official support topic. Final Fantasy XI will still need to launch through the PlayOnline service, but it should be a boon to players to have at least one less set of account credentials to misplace.

MassivelyFinal Fantasy XI to merge PlayOnline accounts with Square-Enix accounts originally appeared on Massively on Tue, 21 Jun 2011 21:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Lord of the Rings Online's Summer Festival is here!

Posted: 21 Jun 2011 06:00 PM PDT

Filed under: , , , ,

Hear ye, hear ye, Free Peoples of Middle-earth! Summer is upon us, and that can only mean one thing: Lord of the Rings Online's Summer Festival is kicking into full swing. Throughout the course of the festival, you citizens of Middle-earth can "show your skill with reins or rod in the time-honored racing and fishing challenges [and] take part in new challenges too, and discover what new rewards are to be won!"

Those of you lot who are the gambling sort can place your bets on the keg races, as four Dwarves face off to see who is stoutest of stomach and fleetest of foot. If you'd prefer to show your own skills rather than placing wagers on others, then get behind the reins at the the horse races. After all that excitement, wind down with a scavenger hunt, or go drinking with the Ale Association or the Inn League for fun and profit. And what would any festival be without music and dancing? For the full details on this upcoming event, check out the announcement on LotRO's official site.

MassivelyLord of the Rings Online's Summer Festival is here! originally appeared on Massively on Tue, 21 Jun 2011 20:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Hyperspace Beacon: The Lost Suns

Posted: 21 Jun 2011 05:00 PM PDT

Filed under: , , , , , ,

This week, we are taking a break from studying the class powersets, although I do plan to return to them eventually. As I was contemplating what to write, it occurred to me that I really haven't covered any lore for quite some time. While my editors and I are talking about doing a specific series of lore-based articles leading up to the game's release, I definitely wanted to focus on more of the canon history behind the game. After all, this is Star Wars: The Old Republic, and it epitomizes the fourth pillar of MMO design: story.

I finally got my hands on the latest comic book with direct ties to SWTOR this past week. It's called The Lost Suns, and while it's fresh on my mind, we should probably discuss some of the main points and characters in the story. BioWare writer Alexander Freed and comic book artist Dave Ross collaborated to bring us this first of a five-issue comic book series about Theron Shan. As Freed said on the official TOR forums, "I like to describe The Lost Suns as our 'ninth story' -- every class in The Old Republic tells its own Star Wars epic, and Theron's tale intersects with the other eight and pushes the greater game story forward, just as they do." Follow after the break to discover how this "ninth story" is starts out.

Continue reading Hyperspace Beacon: The Lost Suns

MassivelyHyperspace Beacon: The Lost Suns originally appeared on Massively on Tue, 21 Jun 2011 19:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

The Game Archaeologist and the What Ifs: Middle-earth Online

Posted: 21 Jun 2011 04:30 PM PDT

Filed under: , , ,

I had so much fun walking down the halls of "What if?" last week that I thought I'd keep the streak going for the rest of the month (if you'll allow for some summertime indulgence). It's not that I necessarily wanted MMO history to turn out differently than it did, but it's always tantalizing to wonder what the field would look like with different games out there. Would they have proven more popular than our current crops? Would they have pushed the envelope of innovation?

Of course, it's easy to project greatness onto never-released titles, bemoaning that "if only MMO X had launched, we would've had the perfect game!" What ifs are interesting but should never be taken as absolute fact.

This week I wanted to look at a project that's related to an MMO near and dear to my heart. As most of you know, I'm somewhat of a Lord of the Rings Online nut here at Massively. Sure, the rest of the staff is upset that I smoke pipeweed inside and never wear shoes, but that's just how far I go to understand the game.

But even my LotRO isn't immune to a massive what if. Known to some but not to all, Turbine wasn't the first MMO studio to take a crack at Tolkien's license -- no, for that we have to travel back to 1998 and revisit Sierra On-Line. It was this company that had a brief but memorable run designing Middle-earth Online, aka "What if LotRO had permadeath?" It's a fascinating glimpse into an entirely different approach to the IP, and even though it died a fairly early death, it's important to be remembered. Frodo lives!

Continue reading The Game Archaeologist and the What Ifs: Middle-earth Online

MassivelyThe Game Archaeologist and the What Ifs: Middle-earth Online originally appeared on Massively on Tue, 21 Jun 2011 18:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Suspected LulzSec member arrested

Posted: 21 Jun 2011 04:00 PM PDT

Filed under: , , ,

Shhh. You hear that? It sounds like laughter. Lulzing, in fact. Could it be Ryan Cleary's future cellmate? Who's Ryan Cleary, you say? According to a news blurb at PC Gamer, he's the 19-year old chap recently taken into custody by the FBI and Scotland Yard and accused of spear-heading the LulzSec-sponsored DDoS attacks against EVE Online, Nintendo, the United States Senate, and the Central Intelligence Agency, to name a few.

Cleary is rumored to be a former member of Anonymous, and a Scotland Yard spokesperson says that the arrest was the result of an extensive and ongoing probe into the rash of cyber-crimes perpetuated over the last several months. "The arrest follows an investigation into network intrusions and distributed denial of service attacks against a number of international business and intelligence agencies by what is believed to be the same hacking group," PC Gamer reports.

Remaining LulzSec luminaries are seemingly unconcerned, if a message posted to the group's Twitter account earlier today is any indication. "Seems the glorious leader of LulzSec got arrested, it's all over now... wait... we're all still here," the message said.

MassivelySuspected LulzSec member arrested originally appeared on Massively on Tue, 21 Jun 2011 18:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Trion Worlds releases more juicy details on RIFT's free shard transfers

Posted: 21 Jun 2011 03:00 PM PDT

Filed under: , , ,

Tomorrow marks the launch of RIFT's patch 1.3, Waves of Madness, bringing with it a wealth of new features. But forget new raids, guild banks, vanity items, and all that hullabaloo. Everyone knows this patch is all about one thing: free shard transfers (for both lone players and guilds alike). Hyperbolic, you say? Blasphemy!

With this in mind, RIFT's Project Manager FireCait dropped by the forums today to fill players in on the finer points of server transfers. For instance, characters can be transferred once every seven days, though they must be level 15 to be eligible for transfer. Any character on any server can be transferred, but the possible destination servers will be limited based on faction population. And lastly, select shards will now be designated as Trial shards. Only Trial players will be able to roll new characters on these shards, and subscribers on these shards will be able to transfer off at any level, circumventing the usual level 15 requirement. For the full details, as well as the starting list of eligible transfer destination servers, check out the forum post!

MassivelyTrion Worlds releases more juicy details on RIFT's free shard transfers originally appeared on Massively on Tue, 21 Jun 2011 17:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

One Shots: [Insert intimidating music here]

Posted: 21 Jun 2011 02:00 PM PDT

Filed under: , , , ,

One Shots Massively staff pick week continues, and Brendan Drain -- our resident EVE Online fanatic -- is up to bat:
This isn't just a nicely composed picture looking down an Archon class carrier; there's actually a fantastic story behind this screenshot. It was recovered from a stranded nomadic wormhole fleet that wandered into our hidden home system. I wrote up the cutthroat tale of how we "recovered" the ship for an edition of my EVE Evolved column back in 2009. I don't want to spoil the story, but to give you an idea of how things kicked off, I can say we named the plan "Operation Bastard."
Keep your eyes on One Shots all week to see what the Massively staff loves playing and showing off. Next week's theme is all about gear. It'll be your chance to show off your most epic armor and weapons and tell us all about how you acquired them! The week after that is pet week, and we can't wait to see your awesome pet companions and hear all about them. Just send a screenshot to oneshots@massively.com along with your name, the name of the game, and a paragraph or two telling us about what we're seeing!

MassivelyOne Shots: [Insert intimidating music here] originally appeared on Massively on Tue, 21 Jun 2011 16:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

MMObility: Fifty games for the mobile lifestyle

Posted: 21 Jun 2011 01:00 PM PDT

Filed under: , , , , , , , ,

I like lists. Lists help keep my candy-coated brain functioning. I see so many games, devices, and developers that I need to write things down periodically or become lost. Not so long ago I made a list of 25 games for your shiny new laptop, but I wanted to update it with other devices as well. I'd like to clarify the devices I have, though, especially since it was brought to my attention that a lot of players use laptops as their primary gaming machines. When I refer to a laptop, it is far from a gaming machine and could not run games like EverQuest II or Age of Conan.

So here are some stats: I have an HTC Inspire, an iPhone 3GS, an iPad, a Phenom Triple-core PC desktop with an Nvidia 9800 card, six gigs of ram and onboard sound. My laptop is an HP G62 with an AMD Athlon II P340 dual core processor, three gigs of ram and an AMD graphics chip built in. I also have a more powerful gaming PC, but that is often referred to as "the wife's machine" around here, and it is so packed with her items that I rarely touch it. So most of these games can be run on their native devices, and if they are meant for PC, probably on netbooks as well. When I'm playing on netbooks, resolution is often the major issue. Some games just will not fit on the tiny screens without some slight modding.

Anyway, click past the cut to see the list. The first 11 are my favorites, the ones that I play often, if not every day. The rest are in no particular order, so keep that in mind as well. Remember that this year is going to be an incredible one for mobile, thanks to the new games I found at E3. So this list will change!

Continue reading MMObility: Fifty games for the mobile lifestyle

MassivelyMMObility: Fifty games for the mobile lifestyle originally appeared on Massively on Tue, 21 Jun 2011 15:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

SOE awards 2011 G.I.R.L scholarship

Posted: 21 Jun 2011 12:00 PM PDT

Last February we told you about the opportunities to be had via Sony Online Entertainment's Gamers in Real Life scholarship program. The catch was that you had to be a girl -- no surprise given the title acronym -- and on track to graduating from a game-related undergrad program after the spring of 2012.

Today SOE has announced the 2011 winner, and Alicia Crawford of La Quinta, California, has been awarded a $10,000 scholarship and a 10-week paid internship at SOE headquarters in sunny San Diego.

The G.I.R.L. program is in its fourth year and shows no signs of slowing down. "Supporting the education and careers of young artists drives our ever-evolving industry forward by adding fresh perspectives and new innovative ideas that help shape the future of games as we know them," said SOE VP Laura Naviaux via press release.

MassivelySOE awards 2011 G.I.R.L scholarship originally appeared on Massively on Tue, 21 Jun 2011 14:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

The Soapbox: The Uncle Owen paradox

Posted: 21 Jun 2011 11:00 AM PDT

Filed under: , , , ,

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

This week, the venerable Star Wars Galaxies celebrates its eighth year of existence. I was there in the beginning -- before the beginning, in fact. I did what a lot of you early SWG players probably did: I had a guild and a guild city, multiple accounts, a booming business as a chef, and a character who could entertain and fight. Even then, we realized how different SWG was from its immediate predecessors like EverQuest and Dark Age of Camelot. We'd returned to the earlier age of Ultima Online, of persistent worlds (as the term was used back then). It was more a world than a game, and in it we could roleplay whatever we liked, to a point. Nowadays, we'd call it a sandbox.

Old-school MMO gamers know well that the sandbox is under attack. Some will blame it on EverQuest, some on World of Warcraft, some on the free-to-play phenomenon. Among the Massively commenters, there's a large contingent of gamers who consider SWG's own NGE to be the beginning of the end of the classic sandbox. I can't say they're wrong when it comes to the philosophy governing new MMOs, but the sandbox isn't dead yet.

Continue reading The Soapbox: The Uncle Owen paradox

MassivelyThe Soapbox: The Uncle Owen paradox originally appeared on Massively on Tue, 21 Jun 2011 13:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Mythos guilds get buffed the heck up

Posted: 21 Jun 2011 10:30 AM PDT

Filed under: , , , ,

Mythos is already going through a few growth spurts in its first few months of life. Aww, look at it -- isn't it adorable? It's trying to talk... it's taking its first steps... it's buffing guilds and adding in a ranking system!

Guild buffs are exactly what they sound like: buffs that go out to every member of the guild. These passive buffs to experience, health, defense and more can be earned by simply leveling the guild up. The higher the guild levels, the better the buffs become. In Mythos, guilds purchase these levels with gold.

And for guilds who are out to truly excel, Mythos now gives each group a rank depending on its guild level and how much time its members spend in the game. The best of the best will get an even better guild-wide buff to experience gain and luck. The game will hand out rankings once a week during maintenance.

You can get into the nitty-gritty details of these systems on the Mythos forums!

MassivelyMythos guilds get buffed the heck up originally appeared on Massively on Tue, 21 Jun 2011 12:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Total Pageviews

statcounter

View My Stats