MMORPG News

MMORPG News


League of Legends: FNaticMSI Crowned

Posted: 22 Jun 2011 08:20 AM PDT

The League of Legends Season One tournament has concluded with FNaticMSI being crowned the ultimate winner. During the three day event, nearly two million viewers checked the tournament's progress and over two hundred thousand watched the final battle.

Gods and Heroes: Rome Rising: Headed to Steam With In-Game Minion

Posted: 22 Jun 2011 07:31 AM PDT

Heatwave Interactive has announced that Gods& Heroes: Rome Rising is headed to Steam and will be available beginning June 24th. As a bonus for purchasing on Steam, players will receive access to the Level 3 minion Gorpal, a damage-dealer Phorcid that protects players by fighting with claws and poisonous bite.

Rift: The Lore Behind v1.3 Q&A

Posted: 20 Jun 2011 06:32 PM PDT

The v1.3 Rift update will bring some impressive new features online and that's all well and fine. But it's the story and its continuance that the Hammerknell dungeon and the Waves of Madness live event bring to the game that piques one's interest. MMORPG.com Managing Editor had the opportunity to sit down with Lore Leads Nicholas McDowell and Morgan Lockhart to talk about the lore behind the update.

Dungeons & Dragons Online: Eberron Unlimited: Update 10 Impressions

Posted: 20 Jun 2011 06:16 PM PDT

During a recent in-game tour of Dungeons & Dragons Online, MMORPG.com's Drew Wood had the opportunity to tour some of the new content that Update 10: Reign of Madness. Check out what Drew took in and his impressions of the latest in a string of DDO updates. Have some thoughts to share? Please do!

Gods and Heroes: Rome Rising: The Quiz: Friends, Romans, Countrymen Edition

Posted: 21 Jun 2011 02:55 PM PDT

MMORPG.com's Quiz Master Drew Wood is primed and ready to hand out the clay tablets. This week, Drew has planned the curriculum around Gods & Heroes: Rome Rising, just launched yesterday by Heatwave Interactive.

Star Wars: The Old Republic: Arenas and Dungeon Finder?

Posted: 21 Jun 2011 01:40 PM PDT

Guest columnist Greg Dodd turns his eye on Star Wars: The Old Republic and a pair of features that will not be coming with the game on release. Both arenas and dungeon finders are controversy magnets and Greg takes a look at both sides before ultimately coming to his own conclusion. See if you agree with Greg's findings and add your voice to the mix in the comments.

Gods and Heroes: Rome Rising: Veni, Vidi, Vici

Posted: 21 Jun 2011 10:02 AM PDT

Today marks the launch of Heatwave Interactive's Gods and Heroes: Rome Rising in North America. The launch for Europe and other nations around the world is scheduled for June 24th. Player characters take on the aspect of a demigod as they travel throughout ancient Roman lands, encountering mythical beasts.

General: LulzSec Suspect Detained

Posted: 21 Jun 2011 09:57 AM PDT

Police in the United Kingdom are reporting the detention of a possible suspect in the LulzSec hacking attack on Sony earlier this year as well as a string of more recent attacks targeting EVE Online as well as Britain's Serious Organised Crime Agency (SOCA) website. The SOCA attack is the direct cause for the arrest. The 19-year-old is in custody pending further investigation.

General: Lucent Heart Open Beta Arrives

Posted: 21 Jun 2011 09:33 AM PDT

The open beta for Gamania's Lucent Heart is scheduled to begin today at 2:00 p.m. PST. The open beta's arrival will herald the onset of three in-game events with lots of terrific prizes to be had.

General: RTSGuru.com Beta Key Extravaganza!

Posted: 21 Jun 2011 09:17 AM PDT

MMORPG.com network sister site, RTSGuru.com, is featuring a pair of beta key giveaways. Keys will be awarded on a first-come, first-served basis for Hearts of Iron: The Card Game and Operation Gamma 41. Your log in from any of our sites including MMORPG.com will automagically log you in to RTSGuru.com.

General: E3 2011 - Best of Swag

Posted: 18 Jun 2011 06:13 PM PDT

One of the bonuses of attending a convention as gigantically enormous as the 2011 E3 is the sheer amount of collectible swag that can be found. MMORPG.com's Melissa Haren takes a look at the top ten swag items the team collected over its three days at E3. Read and drool!

Age of Conan: Hyborian Adventures: Return to Hyboria Part 4

Posted: 19 Jun 2011 11:03 AM PDT

It's been awhile since MMORPG.com's Phil James has visited Age of Conan. In Part 3, Phil journeyed through the world smashing things and having a great time. In today's chapter of Return to Hyboria, Phil wraps up his month long adventure with a few closing thoughts. Read on!

General gaming

General gaming


Professor Layton Goes Social

Posted: 22 Jun 2011 06:30 AM PDT


At a press conference a couple days back, Level-5 and Japanese social-game giant DeNA announced that the newest game in the Professor Layton series isn't going to be on the DS or 3DS or anything like that -- instead, it'll be played out on smartphones across Japan.

Professor Layton Royale is part of a tie-up between Level-5 and the producers of the Royale series, one of the first mobile-phone social apps to hit it really big in Japan. The lineup started with Kaito Royale in October 2009 -- a basic Mafia Wars-type title where players compete to become the most notorious master thief in the world -- and has since branched out into other genres, including a Gundam-themed game.

According to Level-5 head Akihiro Hino, however, Layton Royale won't play by the basic Mafia Wars formula. "Players begin by getting assigned a role from the Layton series, whether Professor Layton himself or someone else," he told Famitsu magazine. "There are three roles available -- detective, criminal, and citizen -- and detectives have to work with citizens to gather information and figure out who's the criminal. Meanwhile, the criminal can put up obstacles to this process to avoid getting caught before the game ends. So it's a test of deduction and tactics between players."

How the PS Vita's Back Panel Almost Didn't Happen

Posted: 22 Jun 2011 05:56 AM PDT


A few new tidbits on the current state of Sony's PS Vita, courtesy an E3-era interview with SCE Worldwide Studios head Shuhei Yoshida by Famitsu magazine:

- The PS Vita's price point -- $249 for Wi-Fi, $299 for 3G -- was a pleasant surprise for most gamers. It certainly didn't come about by accident. "There was a lot of speculation about the price when we first announced the PS Vita, but most of the predictions placed it as more expensive than it became," Yoshida commented. "Hearing those predictions made me think 'Wow, we really did it.' We started developing the PS Vita in the spring of 2009, but the goal from the start was to sell the system at 25,000 yen ($311) or below. We abandoned the thought that we should do everything we want and shrug our shoulders at the price. It had to be something that customers could easily afford, but we couldn't afford to compromise on quality, either. That was one of our biggest goals with PS Vita development -- balancing quality with a realistic price point."

- The Vita also has a surprisingly robust amount of third-party support from the get-go, another move on Sony's part to avoid repeating past mistakes. "We took pains to keep people from saying 'It's too hard to make games on this,' which is something you've heard about a lot of PlayStation hardware," Yoshida said. "You can use all the main tools as-is on the PS Vita. For any new platform, you have to work on an engine and basic toolset before you can develop anything, and it's plainly inefficient. With the PS Vita, we wanted a development environment where you could immediately run games on it. That allows companies to devote more time in the cycle to making fun games. The race to get as much as possible out of the hardware is a thing of the past; now it's about tuning your project, experimenting to get as much value as you can out of your game."

1UP's Cars 2 Giveaway

Posted: 22 Jun 2011 12:42 AM PDT

1UP's Cars 2 Giveaway
How To Play

Okay, we know what you're thinking. Another video game based on a major motion picutre franchise.

Here's the thing: this isn't another awkward third person beat 'em up. This is Cars 2. While you can see CARS 2 In Theaters June 24, you can win your chance to play the game today. Not sure about whether it's worth it? Take a look at the source material, and tell us it doesn't lend itself to games more than any movie you've seen itself in quite a while.

Now let's see how it translates as a game:

Try Games for Yourself Right on Wal-Mart's Website

Posted: 21 Jun 2011 05:32 PM PDT

Dead Space 2 Gaikai Walmart

Wal-Mart's website now allows visitors to try games out for themselves right in their browser. The functionality is powered by game streaming company Gaikai, which launched earlier this year with a slate of Electronic Arts games available to be streamed.

At the time, CEO David Perry boasted about the service, saying, "Nobody else in the world has achieved this kind of streaming performance directly into browsers, it's technically the most advanced interactive advertising unit in existence." He offered the apt description of saying it's trying to be like YouTube for games.

The Wal-Mart deal was discovered by VentureBeat, which has since confirmed with Gaikai that a deal is in place that pays it for the amount of time users spend playing games.

Duke Nukem Forever Crudeness Defended by Take-Two

Posted: 21 Jun 2011 03:30 PM PDT


You can now try out the demo to decide for yourself, but one of the frequently expressed criticisms of Duke Nukem Forever is that it's downright crude.

For example, as 1UP's review notes: "Remember the kidnapped women in the second episode of Duke 3D? They're back, but this time they scream in a combination of pain and ecstasy as they're raped and impregnated. Two of them -- who had given Duke oral sex earlier in the game -- beg him not to dump them and promise to 'lose the pregnancy weight.' The player can then choose to kill them on the spot or watch them scream as they suffer a painful death -- exploding with their alien babies." Tasteless? Many would say so.

That doesn't mean there's no one out there that doesn't want this sort of content in their games, and that's who Take-Two is shooting for with the game. In an interview with Forbes during E3 (prior to the game's release), Take-Two CEO Strauss Zelnick defended Forever's questionable content and offered up a simple solution for those who don't like it: Don't play it.

Here's Your Chance to Try Duke Nukem Forever for Free

Posted: 21 Jun 2011 02:20 PM PDT

Duke Nukem Forever

Duke Nukem Forever was released earlier this month to a... poor reception from critics -- 1UP gave it an F. A demo was made available prior to release, but only to those who had already expressed interest in buying the full game by placing a pre-order at certain retailers (or picking up Borderlands: Game of the Year Edition). Now that we're a full week past the game's launch, Gearbox has released the demo for everyone to try out for themselves.

The demo is live right now on the Xbox Live Marketplace and Steam. PlayStation 3 owners will have to continue to wait; community manager Chris Faylor says Gearbox is "working with Sony to get the demo out as soon as possible."

There's been quite a backlash to the criticism seen in reviews, and members of the 1UP community seem to come down on all different sides of the argument. If you haven't felt compelled to try out the game for yourself before now, here's your perfect opportunity to do so for free, whether it be out of a morbid curiosity or genuine interest in seeing what Forever is all about.

Microsoft Introduces New, Kinect-Powered Interactive Ads

Posted: 21 Jun 2011 01:30 PM PDT

NUads

Kinect will soon be used for more than playing videogames and navigating parts of the Xbox 360 dashboard. Microsoft today announced NUads (natural user interface ads), a new form of advertising that uses Kinect to interact with ads.

They were revealed at the Cannes International Advertising Festival and, as you'd expect, Microsoft is making them out to be a big deal. You can bet the thought of more advertising on Xbox Live probably is not the sort of thing paying subscribers want to hear about.

NUads

Wii U's Screen Was Originally Smaller, Placed on a Table

Posted: 21 Jun 2011 12:11 PM PDT

Wii U controller

What we now know the Wii U to be -- a system with a large touchscreen-equipped controller -- wasn't always what Nintendo had in mind. President Satoru Iwata has revealed planning for the system began immediately after the Wii hit the market, and the idea for a dual screen setup was established as early as 2007. The non-TV screen wasn't, however, always located in the controller.

Speaking with Gamasutra, Iwata explained that the screen was to be placed on a table, separate from the controller. Due to LCD costs at the time, it would have been smaller than the current 6.2-inch screen.

"Considering how expensive screens were then, it did not make sense to have this big-sized LCD," he said. "We would not have been able to come up with a reasonable price point. ... We had not decided when we were going to launch the new console [at that point], but we knew we needed to be flexible."

Shadows of the Damned Review

Posted: 21 Jun 2011 12:01 PM PDT

The names of the top creative talent involved in crafting Shadows of the Damned are so big that they're listed in the first line on the back of the box. And why wouldn't that be an impressive thing to tout through marketing? Damned is the collaboration of some of Japan's most creative video game talent; the combined influences of Shinji Mikami (Resident Evil 4), Goichi Suda (Killer 7), and Akira Yamaoka (Silent Hill) should be, potentially, the Voltron of Japanese-driven video games. Only it isn't. Although Shadows of the Damned has fun and interesting moments, the end product turns out to be a decent to slightly above average shooter that, at times, feels a little bland.

This isn't to say I'm down on the promise of big name collaborative projects -- some of them have led to sublime examples of timely artistic expression within a given genre (see Chrono Trigger). But there are also cases where the end results can feel mixed (see Metroid Other M). Shadows of the Damned seems destined to fill the almost-but-not-quite-there-yet grey space that exists between massive hit and huge miss. Mechanically the game resembles RE4 with a third person over-the-shoulder camera -- but with rougher edges and a more colorful palette of reds, greens, and purples. Conceptually, it's a marriage of the lurid subject matter from No More Heroes with the exploitation films of Quentin Tarantino and Robert Rodriguez. The game takes place in hell and follows the adventures of demon hunter Garcia Hotspur -- a Latino man on a mission to rescue his girlfriend, Paula, from the clutches of Fleming (a.k.a. the Lord of the Demons).

The Legend of Zelda 25th Anniversary Party Photo Gallery

Posted: 21 Jun 2011 11:52 AM PDT

Feature


MMOGaming News

MMOGaming News


Wizardry Online Unveils a New Race - Elf

Posted:

The Japanese horror MMORPG Wizardry Online has recently introduced a new race – Elf and unveiled the race info and appearance for the first time.

Vindictus Chapter 9 Gets Updated Again with a New Trailer

Posted:

With Chapter 10 and Kai the Archer looming, the developers decided to patch new content before the big one comes. In the Song of Ruins update, a band new PvE area is introduced. As you can guess from the update name, the environment is that of 4 different ruins and are guarded by fearsome new bosses.

Is Simple Enough to Keep You Hooked?

Posted:

I love getting everyones feedback, and even more so to ask questions to encourage that, because I am curious what you all think, since I already know what I do.

City of Heroes Goes Free-to-Play later this year

Posted:

Announced by NCsoft, City of Heroes will be launched with a new name City of Heroes Freedom under a new hybrid business mode.

EVE Players Get Incarna, Captain's Quarters and Cash Shop Today

Posted:

New and experienced players now are able to log in New Eden to see what their Captain's Quarters look like and walk their new avatars around the stations.

ROSE Online Launches The Newest in-game Feature - Lucky Spin

Posted:

ROSE Online (www.roseonlinegame.com), with its addictive game play and cute characters, has entertained players worldwide for years. Today ROSE Online is launching their newest in-game feature the Lucky Spin - allowing gamers to spin for a multitude of items and costumes.

LEGO Universe Going Free to Play in August

Posted:

In one of the smartest moves I've seen in MMO gaming this year,LEGO Universe today announced that they are launching into the Free to Play space.

Eudemons Online Chief Artist Interview

Posted:

TQ Digital, one of the top game developers in China, is presenting a brand new Vampire class in its famous fantasy MMO game, Eudemons Online.

Gods & Heroes: Rome Rising Officially Launches in NA Today!

Posted:

Heatwave Interactive today announced that Gods & Heroes: Rome Rising, the epic MMORPG inspired by the glory and mythology of ancient Rome, is now available at select North American retail and digital outlets and will be available at retail in Europe on Friday, June 24. Gods & Heroes: Rome Rising brings to life the epic mythology and legendary history of Rome circa 300 BC.

Lucent Heart Begins Open Beta Today

Posted:

After announcing Lucent Heart's Open Beta (OB) last week and rewarding current community members with some preliminary OB events, Gamania Digital Entertainment is officially announcing that all players will be able to join the Open Beta at 2:00PM PDT today.

Brand New MMORPG Warrior of Dragon Released Assassins Class

Posted:

Warrior of Dragon, the brand new fantasy MMORPG developed and published by Gamania Digital Entertainment, features intricately woven tales of epic wars and ancient myths, delivering gaming experience to players worldwide on a never-before seen scale!

Realm of the Titans to Introduce a New Hero - HaZ'zard

Posted:

Aeria Games, a global publisher of microtransaction based online games, today released details about the hero called HaZ'zard in Realm of the Titans, its latest free-to-play action strategy title. Realm of the Titans is a Defense of the Ancients (DotA) style game and is scheduled to enter Closed Beta this summer.

Why is Being A Fanboy Used as An Insult?

Posted:

Someone likes a MMO (or any game really)...like say...WoW...and everyone who dislikes or for whatever reason, even hates WoW...the person that likes it is called 'FANBOY!' in some form or another.


General Gaming Article

General Gaming Article


The Singularity: Five Technologies That Will Change the World (and One That Won't)

Posted: 21 Jun 2011 05:19 PM PDT

A few years ago, my buddy, Robert Sawyer postulated that because we now use computers as a critical tool for research, Moore's Law applies to scientific accomplishment as well.

He started with a simple postulate—assume that in the first decade of the 21st century we have already accomplished as much scientific advancement as we accomplished in the entire 20th century—amazing discoveries in astronomy, paleontology, materials, medicine, robotics, etc.

Now, let's try a thought experiment. If we apply Moore's law and assume that the rate of scientific advancement doubles at the same rate as the computer power that we apply to research, then we can project that we will likely accomplish a whole 20th century's worth of scientific advancement in 5 years—by 2015. As the rate continues to double, we'll accomplish a century's work in 2.5 years, then 1.25 years, 7.5 months, 3 months and 3 weeks, then a smidge less than two months, one month, two weeks, one week, then 3.5 days, 1.75 days, and if you ignore Zeno's paradox, by the end of 2020 we will be accomplishing a century's worth of research every day, and two weeks later, every second. And after that…?

Will that be when The Singularity occurs?

singularity

In math, a singularity is a point where a function demonstrates extreme behavior. The Singularity, as defined by Vernor Vinge and Ray Kurzweil, will occur with the technological creation of superintelligence. Such a world may be impossible to predict because us poor present-day humans are unable to comprehend what superintelligent entities will want or how they'll behave to achieve their goals. (Well, yeah, okay—but life has one fundamental rule: survive. Start with that and everything else follows.)

It may be that The Singularity is nothing more than a technological 'rapture' — an event of some interest to those who believe in it, but not necessarily one that the rest of us are expecting. In October of 1951, The Magazine of Fantasy Science Fiction published a story by Richard Deming called "The Shape Of Things That Came." In that story, a young reporter uses his uncle's time-nightshirt (what a silly idea, he should have used a time-belt) to travel from 1900 to 1950. When he returns, he writes about what he has seen — highways and cities full of cars, huge airplanes traveling coast-to-coast, skyscrapers sixty and eighty and a hundred stories tall, telephones everywhere, radio broadcasting, moving pictures with color and sound, television beaming into every home—but his editor rejects the tale because of its essential implausibility. Paraphrasing: "Yes, all of those things are certainly possible at some point in the distant future—but not in fifty years. What is impossible to believe is the timespan. Many of the people in your tale are already born. The human mind simply cannot deal with so much change in a single lifetime."

In the fifty years since that story was first published, we've seen even more astonishing changes in our science and technology: nuclear power, organ transplants, multiple trips to the moon, solar panels, communication satellites, space probes, an international space station, supersonic jets, genetically modified crops, digital information technology, the widespread use of lasers for transmitting and storing information (as well as for teasing cats), globally-connected cell phones, personal computers of all sizes and vast libraries of applications, the incredible reach and versatility of the internet, video games (of course), Viagra, and so much more.

So maybe, just maybe, when and if The Singularity occurs, it will be just one more thing that human beings take in stride—and then complain about because that's one of the things that machines still can't do. For most of us, technological advances are a way to address the fundamental laziness of the species—we're looking for an easier way to get the job done. Good, fast, cheap, we're happy with any two out of three.

We might take a clue from what happened last century. The two inventions that had the most impact on the 21st century came in the second half—the microchip and the laser. To a great degree they were unexpected and mostly unpredicted. The laser was a lab curiosity for decades. And even after the first microchips were fabricated, industry still didn't recognize the true potential—not until a couple guys in a garage showed them what a microchip could really do.

It's very likely that today's lab curiosities represent possibilities that will redesign our world. Here are a few things to watch out for. (We'll check back in a few years and see if my crystal ball needs recalibrating.)

Graphene

graphene

First there were bucky-balls, then bucky-tubes, now unrolled bucky-tubes in flat sheets, only an atom thick. Already being touted as the miracle material of the future, graphene is still just a lab curiosity because nobody knows how to manufacture it in industrial quantities, but if graphene could be manufactured efficiently, it would be the plastic of the 21st century. A lot of people believe the problem is solvable.

Researchers at IBM have already demonstrated high-speed circuits on a graphene substrate. What happens when we move from gigaherz processors to teraherz processors? Yes, everything we do now will be faster, effectively instantaneous, but just as the gigaherz CPU made speech recognition and photo-editing and video processing practical what other labor-intensive tasks will the teraherz CPU be able to handle without breaking into a sweat? Add parallel processing to that and we're talking hellaflops.

But more than that, graphene has incredible physical strength. Researchers at Columbia University have proven that graphene is the strongest material ever measured, some 200 times stronger than structural steel. Quote: "It would take an elephant, balanced on a pencil, to break through a sheet of graphene the thickness of saran wrap." Other scientists have layered multiple graphene sheets into a paper-like form that is six times lighter than steel, two times harder, has 10 times higher tensile strength and 13 times higher bending rigidity.

Perhaps someday, layered graphene will be used in cars, planes, trains, buses, spacecraft, robots, perhaps even buildings. The weight savings alone will provide significant fuel economy and the increased strength will give greater structural integrity and safety. It could also show up in military armor. We might see it used in lightweight patio furniture or rugged laptop shells or even as rollbars in some future generation of hybrids.

The predictions for graphene have not yet been tested by reality—but if graphene really is a miracle material, it will have enormous impact on the global infrastructure.


Super-Cables

elevator

The orbital elevator—the "beanstalk"—has become a popular science fiction idea, first showing up in novels by Arthur C. Clarke and Charles Sheffield, but also appearing in books by other authors as well (The Fountains Of Paradise by Arthur C. Clarke, The Web Between The Worlds by Charles Sheffield, Friday by Robert A. Heinlein, Red Mars by Kim Stanley Robinson, and Jumping Off The Planet by David Gerrold). Drop a cable from orbit and run elevators up and down, reducing the cost of orbital insertion by at least an order of magnitude. It may be that graphene cables will be the miracle material that lets us build one, but an orbital elevator will require a cable 40,000 miles long, almost enough to wrap around the Earth twice and that requires manufacturing on a scale never before attempted. And right now, graphene is still a long way from 'proof-of-concept.'

Considering the cost of boosting even a single pound into orbit, such a cable will have to be manufactured in space and that means the factory to build it will also have to be built in space. At the moment, we can't afford to lift that much weight out of the gravity well. It could be a trillion dollar investment. And the recovery of that cost could take generations. The economics of an orbital elevator, as well as the physics, are enormous challenges. Overall, the sheer outlandishness of the idea may be one of the reasons why it hasn't captured the public imagination, so it may be that launch catapults (or some other technology) will be more cost-effective in the meantime. A practical beanstalk doesn't seem likely in the foreseeable future—but remember that as late as 1960, most futurists (science fiction writers) still thought that the first moon landing wouldn't occur until sometime in the 90's, so maybe we could be similarly surprised.

Much more likely, the first uses of super-cables in space will probably be tethered satellites or even whirling bolos slinging vehicles and probes out toward the other planets, but the real impact will be here on Earth long before that.

Research into super-cables is going to produce some surprising industrial uses groundside, like a super-long suspension bridge across the strait of Gibralter, or perhaps as unbreakable tethers for energy-generating jet-stream kites, and certainly new possibilities in architecture—like holding up a super-tent of graphene fabric to create a gigantic weather-proof facility. Changing the properties of any single element in the industrial equation will create engineering possibilities that are not immediately foreseeable, but always look inevitable after the fact.

Robots

robots

Robots: Already hanging with pop stars.

Robots are an easy prediction. Karel Capek created the word "robot" in a 1921 play, "Rossum's Universal Robots," and a lot of other science fiction writers began playing with the idea almost immediately, most notably Isaac Asimov. Robots have been a familiar fixture in a lot of science fiction movies, sometimes as good guys, sometimes not. Engineers were pondering the mechanics of robotics long before Walt Disney put an animatronic Lincoln on display for the 1964-65 World's Fair in New York, but it wasn't until brains, muscles, and power-supplies became small enough and efficient enough that we could begin to project an evolutionary timeline. A quick rummage through YouTube demonstrates that all the necessary pieces are finally falling into place.

One company is demonstrating a robot that can walk and even run, another shows a robotic face with a wide variety of expressions, a third displays a robot that can pick up and manipulate objects, catch balls and juggle them. Still other companies are working in intelligence engines that can comprehend complex language tasks. Nuance already sells pretty good speech recognition technology and Google has a car that can drive itself. IBM has a computer that can win at Jeopardy. And beyond that, a lot of other companies are working to develop smaller, more efficient motors and improved battery technology. All of these pieces are the synergistic parts of a much larger whole.

What the end-product will look like, however, is still a work in progress. We can imagine robots being put to work in the house, in business, in construction, in entertainment, in rescue operations, and certainly for military applications as well. But the first humanoid robots are likely to be simple, stupid, and disappointing—they're also going to be expensive. People will see them as a good idea, but unable to live up to promises and expectations. Vista on legs.

Nevertheless, robots are inevitable. The first widespread use of robots will be in theme parks. Disneyland and Universal will use robots to portray creatures like dinosaurs and giants and dwarves. You can expect to see robot dancers in music videos too, but the real breakthrough will occur when robots start taking on more mundane tasks. We'll see them as bartenders or aides for the sick and elderly. Robots could be put to work in hotels—you try changing sheets, lifting twenty or thirty mattresses a day. At the point a robot is cheaper than hiring a human, it's inevitable. The job market will change when whole classes of human workers could become redundant.

And don't forget Gerrold's umpteenth law: Whatever technology humans invent, humans will also find a way to use that same technology for sex. So robotic sex partners are also inevitable—in brothels, for overnight rental, or even for purchase. (There was a young man from Racine, who invented a screwing machine.  Concave or convex, it could serve either sex, entertaining itself in-between.) Because robots don't get headaches. It is also possible that eventually, we will use robots as real-world avatars—surrogates—sending them out into the world to run errands for us, with remote control available where necessary.

free robot sex

Where robots will likely demonstrate their most critical value will be in hazardous situations. Robots will be used for military reconnaissance, for defusing bombs, and perhaps eventually even for assault duties. Robots will certainly be used for handling dangerous materials and toxic waste cleanup. And I can even imagine robots patiently and methodically cleaning up oil spills—even rescuing and cleaning seals and seabirds.

The first robots are likely to start showing up before this decade is over. (Perhaps Apple will market the iRobot.) Once the initial sugar-rush wears off, that's when we'll start finding out what we really want robots to do for us.

Flying Cars

flying car

Starting in the early fifties, futurists started telling us that flying cars and flat-screen televisions were only ten years away. We finally got affordable flat-screen TVs in 2005. We still don't have flying cars, and it is unlikely that we ever will.

First of all, a flying car is not cost-effective. Have you checked gas prices lately? A flying vehicle has to do a lot of work just to stay aloft. What kind of gas mileage are you going to get with a flying car?

Second? It's impractical. Do you have room in your driveway for a landing pad? And is there a landing pad at your intended destination? Where do you need to go that demands a flying car? The supermarket? Picking up the kids from school? Any trip less than thirty or forty miles is probably going to be more trouble than it's worth. Oh, and by the way, do you have a pilot's license? You'll probably need one. And you'll have to learn where all the local no-fly zones are. Can't have you flying into the path of an Airbus.

Third, considering the way most people drive and the way most people maintain their automobiles, do you really want them piloting their sky-cars overhead? Considering the way some people use their vehicles for dangerous street-racing and the way other people keep getting themselves into road-rage duels, do you really want that going on overhead? Considering the way some people throw trash out the windows, do you want them overhead? And finally, do we really need another source of noise and pollution in the air?

And all of the above assumes that the engineering problems can be solved. The Moller sky-car has been in development for how long? Since 1974. And it's still "just a few years away." (Critics say that they have yet to solve significant noise and stability problems.)

Flying is not the same as driving and any good pilot will tell you that it's a whole other mindset— not just a set of skills, but a discipline. Including a discipline of maintenance. Considering how most people do discipline…uh, no, I just don't see this one happening any time soon. Okay, maybe eventually on a small scale, maybe as flying taxis from local hub to local hub, maybe—but as a mass-production item? Not likely. I think that most people will probably invest in more cost-effective travel.


Bio-Fabbing

maker bot

Imagine a printer that operates in three dimensions, building up solid objects a layer at a time. Such printers exist and are used for making prototypes and models. Depending on what kind of material can be layered and the resolution of the printer, it might be possible to print up objects as mundane as toasters or as rare as star sapphires. (We might not have to wait for Robby the Robot to crystallize the gems.)

But even more important, we're on the threshold of being able to fabricate living tissue. Researchers have already demonstrated that they can print living cells onto a collagen framework to create specific tissues and even whole functioning organs. We might eventually be able to grow our own replacement organs in the lab—skin, hearts, lungs, kidneys, livers, ears, hands, feet, arms, legs—and not have to wait for some unfortunate motorcyclist to lose an encounter with an SUV. We could see this happening within ten years. Could we grow whole new bodies…? We won't know until we get there, but once upon a time a heart transplant was unthinkable too.

Beyond that, being able to print living tissue could revolutionize agriculture. Why breed a whole cow when you can grow a steak in a bio-fab factory? Once the process is perfected and the product is approved safe for human consumption, a bio-engineered filet could be cheaper, safer, and healthier than meat produced the old-fashioned way. And a lot more humane. But why stop at steak? We could grow any cut of meat we wanted, and probably far more economically than raising a whole animal. Want some fresh dolphin or whale meat? Elephant? Panda? (Even cannibals might be able to legally … never mind.)

Of course, we'd still maintain herds of all kinds for genetic diversity, but we wouldn't need to destroy the rain forests of the world to create more pasture for more cattle to feed the world's growing appetite for meat. This one is a no-brainer. It's not just a growth industry, it's a growth industry. As the world's population continues to grow, factory farms may be our only hope for avoiding a food crisis. We might see this before 2020.

Universal Smart-Tech

internet st

Internet Protocol Version 6 is already here. We're switching over now. Prior to IPV6, internet addresses were limited to 32 bits. Under IPV6, internet addresses are 128 bits. This means that there are now 2128 possible internet addresses (340 undecillion), or in more understandable terms "umpty hella-gazillion"—enough so that every living human being on the planet could have 5*1028 separate and specific domains.

What this means in practice is that every thing on the planet worth anything at all, manufactured, grown, discovered, studied, observed, or born, can have its own web address and associated locater-chip. Can't find your car keys? Just ask your phone where they are. Want to know where your steak came from, what lab it was grown in, what nutrients were in the tank, and who inspected it? That's available too, ask your phone.

Your car will be able to drive itself so you can talk on the phone, read a book, or watch TV—it will converse with the vehicles around it, informing them when it needs to change lanes, and all the cars will adjust to maintain safe distances. Want to know where your teenager is at 12:30am? You'll be able to track his location easily—and if he's out street-racing, you'll have evidence of that too.

Want to know how much cash is in your wallet? Ask your phone. Why is there a twenty missing? Your phone will tell you that one of the twenties was removed from your wallet while you were in the shower and is currently in the pocket of your sixteen year-old son. Want him to come home now? Tell the car to bring him home safely.

Had your purse stolen? Ask your phone to alert the police. The thief will be picked up momentarily. Had your car stolen and taken to a chop shop? The police will know where every single piece of it went.

Just bought insurance and need to inventory your physical property for a rate adjustment? Ask your phone. You can print out a list of everything you own, when you bought it, how much you paid, what it's worth now, and what the replacement cost would be in case of fire, flood, earthquake, tornado, or asteroid impact.

Can't find your phone? Ask the refrigerator.

But wait, it gets better. Humans will be chipped too, just like dogs, cats, and cattle. Can't remember the name of that little restaurant you liked in New York? No problem, your personal life history is stored in the cloud. We can remember it for you wholesale. Sign up for Apple's iMemory service.

Catching rapists, muggers, thieves, and murderers will be a lot easier. The cloud will maintain a location-tracking service of everyone, chipped or not. There will be cameras everywhere. Court trials will have a whole new level of evidentiary standards.

Here's how The Singularity will happen.

time 2045

There's this thing called "emergent behavior." It means that complex patterns and events can arise out of relatively simple interactions. One ant is one ant, but a whole colony of ants behaves like a gigantic multi-cellular organism—that's emergent behavior. One car slows down at a curve in the highway at five in the morning, it's one car—but twelve hours later, when there are hundreds of cars on the same highway, you get a standing wave in the traffic flow, a wave that actually travels backward from the source—that's emergent behavior. One person goes to the bathroom and flushes the toilet, no problem—but in the early days of television, when I Love Lucy broke for a commercial and a million New Yorkers all went to the bathroom all at the same time, the reservoir levels visibly lowered—that's emergent behavior.

When the whole world is linked in a massive network of chairs and trash cans and lawn mowers and refrigerators and cars and streetlights and smartphones and supermarket packages and pants and skirts and underwear and even shoes and socks (no more lost socks?!)—when the whole world is totally immersed in a global web of interconnections, when even dollar bills are monitored for their travels through the economy, there will be emergent behavior.

All of these separate chips will have software-specific functions. Your shirts will tell the wash machine how they want to be washed. Your frozen dinner will tell the microwave how long it needs to be cooked. Your shoes will tell you when they need to be re-soled. Your internal monitors will warn you of diabetes and gout and heart disease. The menu at the restaurant will advise you on your healthiest choices.

All of this data—not just yours, everyone's—will get sucked into the cloud, massaged, shared, digested, fiddled and diddled, jiggled and juggled, sorted and ported, creating the most accurate real-time census possible. Trends of all kinds—social, political, economic, cultural, biological—will be recognized first by the cloud and responded to even before humans are aware. The buying habits of millions will tell industry just how many boxes of Cheerios to produce and how many Kinects to manufacture. A super-intelligent cloud will advise producers whether or not it's cost-effective to produce. Before you go shopping for a car or a house or even a new TV, your phone will let you know if you can really afford it. And even more personal, your health-care will be automatically triaged based on the availability of doctors and based on your previous record of cooperation with preventive medicine.

The super-intelligent cloud won't have consciousness as we understand it. But if Marvin Minsky's theory (Society Of Mind, by Marvin Minsky) is correct—that sentience occurs as a product of multiple interrelated subroutines—then eventually the super-intelligent cloud will begin to function not just as a monitor of all the data flowing through it, but as a mentor as well.

The Singularity—as I see it—will inherit all the best and all the worst traits of the species that produces it. It will come into existence as an assemblage of software mechanisms designed to serve our fundamental wants and needs, but it will evolve. And because the essential goal of life is to survive, it will most likely evolve into a symbiotic consciousness with humanity. And if that happens, then it will have a built-in bias to keep us functioning at our best.

We'll see. It will happen in our lifetimes.

BAPCo fires back at AMD and Nvidia confirms it quit too.

Posted: 21 Jun 2011 04:38 PM PDT

Responding to allegations that the new SYSMark2012 benchmark isn't valid for today's hardware, BAPCo fired back at AMD by saying that the company approved 80 percent of the proposals in the benchmark and asking how they can be invalid.

Business Applications Performance Corporation officials also denied that they tried to expel AMD from the group after AMD started publically grousing.

AMD's complaints seem tied to the introduction of its new Llano platform which is admittedly slower in x86 than comparable Intel chips, but far faster in graphics performance.

""Advanced Micro Devices (AMD) was, until recently, a long standing member of BAPCo.  We welcomed AMD's full participation in the two year development cycle of SYSmark 2012, AMD's leadership role in creating the development process that BAPCo uses today and in providing expert resources for developing the workload contents," the organization said in a statement.

"Each member in BAPCo gets one vote on any proposals made by member companies.  AMD voted in support of over 80 percent of the SYSmark 2012 development milestones, and were supported by BAPCo in 100 percent of the SYSmark 2012 proposals they put forward to the consortium."

On Tuesday morning, AMD officially cut its ties to BAPCo shortly after the new benchmark was released and went public saying that the SYSMark2012 wasn't relevant and leads to $8 billion being misspent and favoring Intel's processors over AMDs. AMD said for going public, BAPCo threatened to expel the company from the group. BAPCo, however, says nothing of the sort happened.

"BAPCo also notes for the record that, contrary to the false assertion by AMD, BAPCo never threatened AMD with expulsion from the consortium, despite previous violations of its obligations to BAPCo under the consortium member agreement," the group said.

"BAPCo is disappointed that a former member of the consortium has chosen once more to violate the confidentiality agreement they signed, in an attempt to dissuade customers from using SYSmark to assess the performance of their systems. BAPCo believes the performance measured in each of the six scenarios in SYSmark 2012, which is based on the research of its membership, fairly reflects the performance that users will see when fully utilizing the included applications."

BAPCo said despite AMD leaving, Dell, Hewlett-Packard, Hitachi, Intel, Lenovo, Microsoft, Samsung, Seagate, Sony, Toshiba and ARCintuition continue to be members of the group and that the the applications were selected for the test using market research.

This isn't AMD's first time complaining about BAPCo. The company previously raised hell over what it said were baked benchmarks in MobileMark 2007 favoring Intel parts over AMDs. AMD didn't just quit alone this time though. Semiaccurate.com reported on Monday that VIA and Nvidia also quit BAPCo. Nvidia officials confirmed to Maximum PC that the company also left BAPCo but would not comment on why.

 

Rumor: Hulu Considering Selling Itself

Posted: 21 Jun 2011 03:02 PM PDT

huluA number of tweets from CNBC and Wall Street Journal reporters indicate that the popular TV streaming site Hulu may be on the verge of selling itself to an unknown party. Apparently, a large company approached Hulu with a buyout offer, and Hulu is currently considering its options. But who could it be?

According to CNBC's Julia Boorstin, it was not Google that offered to snap Hulu up, but that's all we have to go on. Whoever it is must have a desire to gamble. Hulu does not have long term rights to stream its content. This is the main factor that stopped a possible IPO last year. 

Hulu is currently partially owned by Disney, News Corp, and NBC, along with Providence Equity. For the time being, they have an interest in keeping the service alive. If they were no longer so intimately associated with Hulu, would it still be able to get those content deals?

EFF Joins The Fight For Seized Domains

Posted: 21 Jun 2011 12:38 PM PDT

The U.S. Immigrations and Customs Enforcement agency has been the Dirty Harry of the World Wide Web the past year or so, shooting its virtual guns and taking down websites playing host to copyrighted materials. Fire first and silly legal questions be damned! Now, the gung-ho nature of "Operation in Our Sites" (see what they did there?) could be coming back to haunt ICE. Puerto 80, the owner of Spanish sports site Rojadirecta.com, has petitioned the courts for the return of its seized website – and it has the EFF in its corner.

The EFF, along with Public Knowledge and the Center for Democracy and Technology, filed an amici curiae brief with the Second District of New York court on Monday in support of Puerto 80's original filing. The case hinges on the the fact that Puerto 80 doesn't actually host any of the streamed video, ReadWriteWeb reports. Rojadirecta.com only links to the pirated streams and offers forums for watchers to discuss the videos. Sure, it's dubious morally, but is it illegal?

Puerto 80 and the EFF don't think so, and they're calling the seizure a violation of the First Amendment. Since Rojadirecta simply tells people about the streams, the rebuttal goes, cracking down on the site cracks down on free speech laws. If you want to get technical, Puerto 80 says the seizure "constitutes an unlawful prior restraint on speech, in violation of Puerto 80's First Amendment rights, and Puerto 80 will continue to suffer deprivation of its First Amendment rights if the property is not immediately returned."

Will Puerto 80 and the EFF be successful? Only time will tell. Torrent site operators and government officials alike must be watching this petition like a hawk, though. If simply linking to a site that hosts copyrighted content can get your domain yanked, half the pages on the Internet could find themselves closed down over night.

Edited to include Public Knowledge and the Center for Democracy and Technology's involvement in the petition.

You Want Fries With That Trojan?

Posted: 21 Jun 2011 11:49 AM PDT

Who can resist the idea of some free, mouth-wateringly good Chicken Selects Premium Breast Strips swallowed down with a delicious Strawberry Triple Thick Shake early on a Sunday morning?  Nobody who isn't named RoboCop, that's who – and that's how the spammers get you. Now that we've become immune to naked celebs and cheap pharmaceuticals, the bad guys are going for our guts.

The security alert comes courtesy of NakedSecurity, the blog of security firm Sophos. Graham Cluely warns that in the past few days, people across the globe have received an email claiming to be "manager@mcdonalds.com," inviting them to print out the attached invitation card and bring it to "Free Breakfast Day" on an upcoming date. If glaring the grammatical errors and excessive exclamation points in passages like "Every manager will gladly take your card and issue you a tasty dish of Free Day! And remember! Free Day is whole five free dishes!" don't tip you off to the email's dubious nature, you're in for a not-so-tasty surprise: a hot, steamy plateful of the Troj/Bredo-HU trojan.

"In an attempt to fool computer users into believing the file is safe, the EXE file has a Word icon," Cluely warns. The way to a computer user's hard drive is through his stomach, we guess.

Image credit: justsaypictures.com

Firefox 5 Released

Posted: 21 Jun 2011 10:56 AM PDT

Firefox has been taking a bruising in the browser wars at the hands of Chrome. Mozilla's watched Google's browser gain hordes of new adopters while its own market share sits dead in the water. Finally sick of watching Google get all the glory, Mozilla's instituted a fast-release schedule to get Firefox floating like a butterfly and stinging like a bee again, and the first fruits of their labor are finally hitting the streets. Less than three months after Firefox 4 launched, Firefox 5 is now available for download.

If you're expecting major changes along the lines of Firefox 4's "Tabs On Top," you're going to be disappointed. Enhanced support for HTML5 and CSS animations are two of the biggest changes; Canvas, the 2D graphics application, has also been upgraded and several Android-specific enhancements were made, along with the usual collection of tweaks and bug fixes.

Mozilla plans on releasing a new iteration of Firefox every six weeks as part of its fast-track schedule, so we should be seeing Firefox 6 sometime around the beginning of August. Mozilla hopes that the rapid changes will let new features be added soon after they're completed, rather than forcing developers to wait several months for a new build.

Game Theory: Portal and the Thrill of Discovery

Posted: 21 Jun 2011 10:47 AM PDT

The original Portal was not a stand-alone game: That's important to remember. If it had been a movie, it would have been at the bottom of a triple-bill, after Half-Life 2: Episode 2 and Team Fortress 2. It was a bonus.

But like some of the great B-movies, Portal rapidly eclipsed its A-list companions. This was something different. It was compact, flawlessly designed, witty, and unexpected. There wasn't an ounce of fat on it. Sure, it was a puzzle game, but in the process of ushering you gently through the puzzles it gradually transformed into a wickedly funny piece of sci-fi storytelling. The genius was in the thrill of this discovery, as a puzzle game flowered into something amazing and unpredictable.

And it can never happen again. Portal's appeal wasn't just in the mechanics or gameplay: it was in the gradual way GLaDOS went all HAL-9000 while you were busy playing with cubes. Portal 2 can't possibly duplicate that thrill of discovery, so it compensates with size and humor. It's a longer game, it's a funnier game, it's a bigger game. But is it a better game?

No. It's great, certainly, and has some of the best writing and puzzle design you'll find in any game this year. But the new bulk isn't muscle: It's flab. The environments get too large. The narrative sequences—so effortlessly blended into the gameplay of the original—now occasionally stop the game cold.

Yes, I know I'm nitpicking on a game that I'd gladly rate a 10, but my point is this: Bigger isn't always better, and some kinds of magic just can't be re-created. Portal 2 is many wonderful things, but it can never be the one thing that made Portal a classic: It could never be new again.

You can follow Thomas McDonald on Twitter at @StateOfPlayBlog

Google's Chrome Frame Lets IE Users Bypass Sysadmins

Posted: 21 Jun 2011 10:09 AM PDT

Stuck in the shackles of a subpar browsing experience because your boss swears by the robust feature set offered in IE6? Want IE9's HTML5 support, but can't get it because your company's still using Windows XP? Google wants to help. They've offered the "Chrome Frame" plug-in for older versions of IE as a technological band-aid for years, but you've always needed admin privileges to install it. Not anymore – the newest Chrome Frame iteration bypasses the need for admin rights entirely, allowing tech-savvy corporate computers users to give the middle finger to IT departments throughout the world.

Google announced the upcoming change at its I/O meeting last month, but the new, admin-defying version was only released yesterday. The plug-in gives the older browsers the guts of Google's Chrome browser, enabling the obsolete equipment the ability to render fancy new web technology like HTML5 and WebGL. Chrome also replaces the other browser's default JavaScript engine with Chrome's speedy version, which works great for everybody.

Actually, it probably doesn't work to great for Microsoft and sysadmins with systems whose bones require the use of the older browsers. Worried admins can actually still block Chrome Frame installations, but doing so requires the separate Google Update For Enterprise controls. An admin-bypassing Chrome Frame probably won't work too great for disgruntled desk jockeys, either – as useful as the plug-in sounds, getting caught installing unapproved programs is a great way to earn a trip to the unemployment line. Just keep that in mind, folks!

Intel's Ivy Bridge CPU Launch Slips to March 2012

Posted: 21 Jun 2011 09:28 AM PDT

Power users were hoping to get their hands on Intel's Ivy Bridge silicon by the end of the year, the time frame the Santa Clara chip maker originally gave for the successor to its existing Sandy Bridge CPUs. Now we're hearing that users will have to wait until March 2012 in order to give notebook vendors more time to sell their existing Sandy Bridge systems.

According to news and rumor site DigiTimes, Intel's 6-series chipset design flaw back at the beginning of the year ultimately left OEMs holding the bag with two months of lower demand. Combined with tablet PCs cutting into notebook demand, Intel has decided to throw vendors a bone by delaying the launch until next year, giving them more time to clear existing inventory and allow for a more gradual transition.

Ivy Bridge represents Intel's first foray into 22nm 3D transistor technology and is supposed to offer up to 30 percent better graphics performance and 20 percent better CPU performance compared to current Sandy Bridge parts.

AMD Disses SYSmark 2012 Benchmark, Resigns from BAPCo Organization

Posted: 21 Jun 2011 09:10 AM PDT

AMD today announced it will not endorse the SYSmark 2012 benchmark (SM2012) published by BAPCo (Business Applications Performance Corporation) and is further resigning from the organization. The chip maker made its criticisms of SYSmark 2012 public suggesting in a lengthy blog post that the benchmark provides biased results, and according to reports, AMD might be the first of several dominoes to fall.

"Technology is evolving at an incredible pace, and customers need clear and reliable measurements to understand the expected performance and value of their systems," said Nigel Dessau, senior vice president and Chief Marketing Officer at AMD. "AMD does not believe SM2012 achieves this objective. Hence AMD cannot endorse or support SM2012 or remain part of the BAPCo consortium."

AMD said it "will only endorse benchmarks based on real-world computing models and software applications, and which provide useful and relevant information." According to AMD, SM2012 ultimately didn't fit the bill and doesn't represent the evolution of computer processing by virtually ignoring the parallel processing performance of the GPU.

"While SM2012 is marketed as rating performance using 18 applications and 390 measurements, the reality is that only 7 applications and less than 10 percent of the total measurements dominate the overall score," Dessau said. "So a small class of operations across the entire benchmark influences the overall score."

AMD isn't alone it its disdain for the benchmark. According to Semi Accurate, both Nvidia and VIA have also withdrawn support and quit BAPCo, though AMD is so far the only one to release any public statements. If true, that leaves Intel as the only semiconductor maker still in the consortium, no big surprise since the common complaint is that the benchmark heavily favors Intel.

Image Credit: BAPCo

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