MMO Updates

MMO Updates


E3 2011: DUST 514's realtime integration with EVE Online

Posted: 09 Jun 2011 10:45 AM PDT

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During Monday's Sony conference, EVE Online developer CCP Games made an appearance to announce that the company's upcoming MMOFPS DUST 514 will be exclusive to the PlayStation 3. The ambitious title aims to link the world of ground troops fighting over planets to EVE Online's universe of spaceborne conflict. EVE players will be able to hire DUST mercenaries as part of an ongoing territorial war, the concept for which we got a glimpse of in both the E3 DUST 514 trailer and the previous A Future Vision trailer in March.

When DUST 514 is released in Spring 2012, PC-based ship pilots will be fighting for control of industrial infrastructure, planets, star systems and whole regions of space alongside console-based ground troops. CCP's future vision for the virtual universe of New Eden is slowly starting to become a reality, and we can only hope that both games live up to their sizable potential. We caught up with CCP at E3 to find out the details on DUST 514's gameplay and how the DUST-EVE link will work.

Skip past the cut for the incredibly juicy details on DUST 514's gameplay and how DUST mercenaries will interact with the EVE universe. Before reading on, be warned that a change of underwear may be required.

Massively's on the ground in Los Angeles during the week of June 6-9, bringing you all the best news from E3 2011. Whether you're dying to know more about Star Wars: The Old Republic, RIFT, or any MMO in between, you can bet we'll have it covered!

Continue reading E3 2011: DUST 514's realtime integration with EVE Online

MassivelyE3 2011: DUST 514's realtime integration with EVE Online originally appeared on Massively on Thu, 09 Jun 2011 12:45:00 EST. Please see our terms for use of feeds.

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E3 2011: GamersFirst talks Fallen Earth and F2P

Posted: 09 Jun 2011 10:30 AM PDT

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Last week the devs at Icarus Studios dropped the first hints of their collaboration with noted free-to-play developer GamersFirst. Despite a lot of speculation and anticipation (fueled in part by the fact that the Fallen Earth website went offline for a few hours for updates), no free-to-play announcement was forthcoming.

Yesterday at the annual E3 convention in Los Angeles, our own Rubi Bayer managed to corner GamersFirst's Darek Connole to ask him what the heck is going on in terms of wasteland business models and future development considerations.

Is Fallen Earth's cash shop expanding? Is the game going free-to-play? GamersFirst remains coy on both subjects, and you can check out the full interview after the cut for more details.

Continue reading E3 2011: GamersFirst talks Fallen Earth and F2P

MassivelyE3 2011: GamersFirst talks Fallen Earth and F2P originally appeared on Massively on Thu, 09 Jun 2011 12:30:00 EST. Please see our terms for use of feeds.

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Captain's Log: Missed dev transmissions

Posted: 09 Jun 2011 10:00 AM PDT

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Captain's Log, Stardate 64940.2...

Hello, computer (and players)! As we have explored in past logs, the developers working on Star Trek Online are extremely transparent with the community, and this, surprising to some, is actually by design. Since Dan Stahl took over as Executive Producer a year ago come July, he made it his personal mission to make sure that fans of the game knew where the game was heading at all times and what was currently being developed. Due to the success of this open communication, Cryptic as a whole has made a shift to this philosophy for its other announced projects. New details often emerge through several different official sources: the monthly Ask Cryptic and Engineering Report as well as a plethora of interviews.

While the previously listed outlets are often marketed and widely known about, there are several channels that I would like to bring to light, ones that seem to fall under the radar. As Twitter is one of the biggest social media crazes, developers are using it to get information and work-in-progress screenshots out to the public. Also, some devs seem to be sacrificing sleep, as we will often wake up to posts in the STO forums that were posted near the midnight hour of Cryptic's time zone. Many feel that the most interesting and drool-worthy information is found in these "leaks," so I would like to share some of them with you.

Ensign, warp 10! You might want to grab a towel to wipe up your mouth...

Continue reading Captain's Log: Missed dev transmissions

MassivelyCaptain's Log: Missed dev transmissions originally appeared on Massively on Thu, 09 Jun 2011 12:00:00 EST. Please see our terms for use of feeds.

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Massively Speaking Episode 151: Live(ish) from E3 2011

Posted: 09 Jun 2011 09:30 AM PDT

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Massively Speaking Episode 151 returns this week straight from E3 2011. Shawn, Rubi and WoW Insider's Editor-in-Chief Dan O'Halloran team up to talk about their impressions of the first 2 days of the gigantic expo. Topics include SOE, Trion's Defiance, TERA's political system, World of Tanks' growth, our SWTOR hands-on impressions and much more!

If you're in the Los Angeles area and would like to come hang out with us (and grab some free swag!), head on over to our Joystiq/Massively fan meet-up on Friday night. Everyone's invited, 21 years or older.

Have a comment for the podcasters? Shoot an email to shawn@massively.com. We may just read your email on the air!

Get the podcast:
[iTunes] Subscribe to Massively Speaking directly in iTunes.
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Listen here on the page:



Read below the cut for the full show notes.

Massively Speaking is the official podcast of Massively.com. Hosted by Editor-in-Chief Shawn Schuster and Community Manager Rubi Bayer, Massively Speaking takes on the week's biggest news and dev interviews with plenty of opinion, rants, and laughs thrown in for good measure. Join us every Wednesday afternoon to listen in and see what we'll say next!

Continue reading Massively Speaking Episode 151: Live(ish) from E3 2011

MassivelyMassively Speaking Episode 151: Live(ish) from E3 2011 originally appeared on Massively on Thu, 09 Jun 2011 11:30:00 EST. Please see our terms for use of feeds.

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E3 2011: Dragon Nest is not a cartoony Vindictus

Posted: 09 Jun 2011 09:00 AM PDT

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If you've played Nexon's action- and physics-based MMO Vindictus, you have experienced Dragon Nest. Well, somewhat. Both of the games feature over-the-top graphics and combat, but Dragon Nest is definitely a separate product. You know it when you hit your first mob, and it just feels different. At this year's E3, we were invited to try the game out while tethered to another player in an instanced group.

Unfortunately for us, our partner didn't seem to have ever played a video game in her life, but luckily we were able to press random buttons and try out different menus while we waited for her to catch up. We fought our way through an instanced dungeon, one that felt similar to Vindictus' dungeons in its mechanics. We killed some monsters, avoided some kind of gassy traps, and waited for our partner at the familiar red portals that would bring us to the next stage in the dungeon. The experience was much too short, but it did provide a good look into this newest Nexon title.

Click past the cut for more details!

Continue reading E3 2011: Dragon Nest is not a cartoony Vindictus

MassivelyE3 2011: Dragon Nest is not a cartoony Vindictus originally appeared on Massively on Thu, 09 Jun 2011 11:00:00 EST. Please see our terms for use of feeds.

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Eden Eternal turns the spotlight on the Cleric

Posted: 09 Jun 2011 08:30 AM PDT

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Despite being deep in the beta process -- or perhaps because of it -- Eden Eternal has emerged to highlight another one of its 15 classes: the Cleric. Master of buffing and heals, the Cleric promises to be a welcome addition to any team (not to mention a very solo-capable class).

Clerics are unlocked at level five, and are the first characters to be capable of healing and supporting others. The class has access to seven Cleric-only skills as well as five skills available to all support classes. And while Clerics -- like all classes in the game -- can wield any weapon, they do the best when equipped with a mace.

You can check out the class trailer for the Cleric after the jump, and make sure to check out our first impressions of Eden Eternal if you haven't done so already!

Continue reading Eden Eternal turns the spotlight on the Cleric

MassivelyEden Eternal turns the spotlight on the Cleric originally appeared on Massively on Thu, 09 Jun 2011 10:30:00 EST. Please see our terms for use of feeds.

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E3 2011: A ride through LotRO's Rise of Isengard

Posted: 09 Jun 2011 08:00 AM PDT

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With the news that Lord of the Rings Online's third expansion, Rise of Isengard, was finally given a release date, it became our quest to hunt Turbine down at E3 and make the team give up the One Ring of Info. We spoke with a couple of the devs about the lands and wonders that we'll get to experience come this fall.

We began our journey at a village in one of the starting destinations in Dunland. It's there, Turbine told us, that an army had recently pulled out to fight the Rohirrim, leaving so-called "Oathbreakers" behind for you to handle. Players are tasked with figuring out what's going on and how these left-behind invaders will fit in with the local populace.

The devs told us that one of the recurring themes of LotRO's latest expansion is the influence of others on the Dunlendings. With the war stirring across the world, suddenly this isolated area has become a major thoroughfare for enemies and good guys alike, and both sides are seeking to woo the Dunlending tribes. If you're thinking "tug o' war," you're not far off.

Continue reading E3 2011: A ride through LotRO's Rise of Isengard

MassivelyE3 2011: A ride through LotRO's Rise of Isengard originally appeared on Massively on Thu, 09 Jun 2011 10:00:00 EST. Please see our terms for use of feeds.

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E3 2011: Gamigo goes turn-based with UFO Online and Jagged Alliance Online

Posted: 09 Jun 2011 07:00 AM PDT

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Free-to-play developer gamigo, known best for titles like the up-and-coming Black Prophecy, wants to get further into the browser market... and in a big way. Later this year, the company will be releasing two new titles, both tactical, squad-based, turn-based, and browser-based and both in the Unity engine. And while both games do have some similarities, they feel very different from each other.

UFO Online is set in a gloomy future of alien invasion, but players will also have to contend with defeating their fellow humans in an effort for world domination. If you like to take your turn-based gaming with a cold shot of stat- and skill-management, then you'll love UFO Online. Jagged Alliance Online plays in similar ways but is more straightforward.

We sat down with gamigo at E3 for an exclusive look at the two titles, so click past the cut to read more!

Continue reading E3 2011: Gamigo goes turn-based with UFO Online and Jagged Alliance Online

MassivelyE3 2011: Gamigo goes turn-based with UFO Online and Jagged Alliance Online originally appeared on Massively on Thu, 09 Jun 2011 09:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: Are you protective of your alts?

Posted: 09 Jun 2011 06:00 AM PDT

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The other day I realized that EverQuest II's website makes my alternate characters viewable to anyone who knows the name of my main. SOE theoretically gives me the option to toggle the public access functionality on each of my characters, but they're viewable by default (and there's currently a website bug that prevents my profile from being edited).

Character lookups aren't unique to EQII of course. Titles as diverse as Lord of the Rings Online, World of Warcraft, and EVE Online pipe in-game information to external websites all the time. What is unique, though, is forcing players to divulge the names of their alts -- even though in this case it's unintended. Though SOE has been polite enough in support ticket communications, its insistence that it can't fix its own website (and thus allow me the option of turning off the public profiles), leaves a bit of a sour taste in my mouth.

For today's Daily Grind, tell us about your feelings on alt anonymity. Did you know (and do you care) that SOE broadcasts your alts for the world to see? What are your feelings on the practice as it relates to other MMORPGs?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: Are you protective of your alts? originally appeared on Massively on Thu, 09 Jun 2011 08:00:00 EST. Please see our terms for use of feeds.

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E3 2011: Conquering the world with World of Tanks

Posted: 08 Jun 2011 08:00 PM PDT

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The free-to-play MMO is making great strides across the world. And if you were to ask the CEO of WarGaming.net, Viktor Kislyi, he'd tell you his F2P game World of Tanks is bigger in some countries than World of Warcraft, particularly his home nation of Russia. As he told us when we talked to him at E3, "[It] beat the crap out of WoW in Russia." He backed that statement up by saying there are over 155,000 concurrent players in Russia daily for his MMO.

With the introduction of Clan Wars earlier this year, World of Tanks appears to be quite literally conquering the world. Kislyi boasts that the Russian server has over 6,000 active clans, and over three million players are actively playing world-wide, which he claims is better than the stats of most of our favorite MMOs. He says if you combine the peak hours of all the servers across the globe, World of Tanks hosts 300,000 concurrent players. That's a staggering number. Pop past the break as we dig deeper into the discussion with Kislyi and find out why this game is storming the world.

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MassivelyE3 2011: Conquering the world with World of Tanks originally appeared on Massively on Wed, 08 Jun 2011 22:00:00 EST. Please see our terms for use of feeds.

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Champions Online comic series Issue 2 now live

Posted: 08 Jun 2011 07:00 PM PDT

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In Issue 1 of Champions Online's Comic Series 1, Aftershock, heroes were called to North Africa, where something had gone HORRIBLY WRONG. UNTIL's Camp Lantern base at the wreckage of the Temple of Nama had fallen off the grid, and it was up to the Champions to investigate. Finding the camp in a state of disarray and infiltrated by VIPER agents, our heroes barely escaped certain death at the hands of a large sortie of VIPER forces. Whatever's at work here, it's more powerful than even VIPER can trust, as VIPER's commander has ordered all his troops to be sealed into the fort's bunker to prevent its release. What is this arcane power? Will our heroes make it out alive? Or is this the end of our valiant Champions?

Well, it's time to find out! Cryptic Studios announced today that Issue 2 of its weekly Aftershock comic series has gone live. Issue 2 sends the heroes into the bunker in which UNTIL's Major Okonkwo and a handful of UNTIL soldiers are fighting for their very lives against VIPER and UNTIL troops possessed by some dark force. Their chances of survival are looking grimmer by the second. Will our heroes be able to rescue them in time, or will they too fall prey to the eldritch evil that inhabits the bodies of their enemies and former allies alike? Find out in Champions Online's Aftershock, Issue 2, Hang on!

MassivelyChampions Online comic series Issue 2 now live originally appeared on Massively on Wed, 08 Jun 2011 21:00:00 EST. Please see our terms for use of feeds.

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E3 2011: En Masse interview delves into TERA's political system

Posted: 08 Jun 2011 06:30 PM PDT

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Let's get political! Today at E3, our very own Shawn Schuster got the chance to talk to the fine folks at En Masse and about their upcoming action MMORPG TERA and its groundbreaking new political system. En Masse's Associate Producer Stefan Ramirez said of the political system, "If TERA's action makes the combat fun and engaging, then the political system brings a whole new depth to player engagement." How exactly are the folks at En Masse going to accomplish this new level of engagement? Well, follow along with us and we'll tell you.

First and foremost, it's important to note that TERA's political system is entirely player-driven. There is no script and no plan, and it's entirely up to the game's populace to decide how the politics on each server will play out. The player's overarching goal within the political system is to become a Vanarch, the leader of a province. The benefits of becoming a Vanarch are many, and in the words of Mr. Ramirez, Vanarchs "have a shit-ton of power, a shit-ton of money, and a shit-ton of fame."

Continue reading E3 2011: En Masse interview delves into TERA's political system

MassivelyE3 2011: En Masse interview delves into TERA's political system originally appeared on Massively on Wed, 08 Jun 2011 20:30:00 EST. Please see our terms for use of feeds.

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A Mild-Mannered Reporter: In the case of Blasters

Posted: 08 Jun 2011 06:00 PM PDT

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In a way, there's a unique glory to unrepentant damage-dealing classes. Let the other characters focus on having unique and subtle hybrid style, through which every movement builds into some arcane methodology. That's all well and good, but you need to have a character option whose sole purpose in life is destruction. The sort of class whose idea of subtlety is shooting the target, shooting it again, and setting it on fire, and if there's anything left after all of that, maybe you'll ask it a question or two.

A hammer is an excellent tool when you just want something smashed, after all.

Blasters fill the role of unmitigated damage dealer in City of Heroes, and that makes them a joy to write about because they are focused without being monodimensional. Whether you're new to the game as a whole or just new to playing a ranged damage machine, read on for a discussion of the archetype, its abilities, and what can be expected when you decide to just blast everything into oblivion.

Continue reading A Mild-Mannered Reporter: In the case of Blasters

MassivelyA Mild-Mannered Reporter: In the case of Blasters originally appeared on Massively on Wed, 08 Jun 2011 20:00:00 EST. Please see our terms for use of feeds.

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Free for All: A small case of burnout

Posted: 08 Jun 2011 05:00 PM PDT

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Last week, we asked you fair readers what you thought about the sheer number of free-to-play titles out there. Could there be too many? we asked. I read the comments; I even posted one myself. Oh, sure, free choice is always a good thing, but let's be sure to understand what we were asking. The question was not only are there too many titles? or could there be too many titles? but also will quality go down as the number of titles goes up?

Or in my particular case on this particular day, is burnout inevitable when we're faced with so many choices?

I only ask because I have suffered from a slight case of burnout myself recently. Now, I need to explain. I can already hear the tick-tacking of the keyboards as free-to-play "opponents" rush to say, "AH HA! See? We told you!" in the comments section, without bothering to read the rest of the article. Let me explain, if you don't mind. Then you can make your comments.

Click past the cut.

Continue reading Free for All: A small case of burnout

MassivelyFree for All: A small case of burnout originally appeared on Massively on Wed, 08 Jun 2011 19:00:00 EST. Please see our terms for use of feeds.

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Sony Online Entertainment dropping the price for Station Access

Posted: 08 Jun 2011 04:30 PM PDT

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Whether or not you're a fan of Sony Online Entertainment, it's hard to deny that the company's Station Pass is a pretty good value for the money. For the price of two monthly subscriptions, you get access to everything from the original EverQuest to the recently launched DC Universe Online. But if the deal isn't quite good enough for you yet, SOE has just announced that the access price is dropping once again to $19.99 a month.

Needless to say, the chance to get nine games at once for only slightly more than the normal subscription fee is a pretty enticing deal for any gamer. While the announcement is not yet reflected in the official site, which is still advertising the previous price, the update will be coming "soon" according to the company's representatives at E3. Keep your eyes peeled for more information about precise dates for the change, which should be a boon to current and potential future customers.

MassivelySony Online Entertainment dropping the price for Station Access originally appeared on Massively on Wed, 08 Jun 2011 18:30:00 EST. Please see our terms for use of feeds.

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Nab your very own Gods & Heroes beta key!

Posted: 08 Jun 2011 04:00 PM PDT

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Heatwave Interactive's mythology-driven MMO Gods & Heroes: Rome Rising is cresting toward its official launch on June 21st, but there's still time for you to dive in early!

Until June 12th, curious would-be players can sign up on the official Gods & Heroes site for an open beta key, free and clear. During this final open beta phase, testers will romp through the early levels of gameplay, boss their minions, and preview the estate system that impressed even our own Beau Hindman.

If you like what you see, then you'll want to preorder the game to access the Gods & Heroes head-start program, which will allow gamers to sail past the competition and enter the game officially a full week early. Have fun!

GET YOUR KEY

MassivelyNab your very own Gods & Heroes beta key! originally appeared on Massively on Wed, 08 Jun 2011 18:00:00 EST. Please see our terms for use of feeds.

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E3 2011: Frogster releases new TERA screenshots, trailers

Posted: 08 Jun 2011 03:00 PM PDT

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We've got a bucketload of new TERA screenshots as well as two new trailers, hot off the press from E3. The first trailer is a cinematic, and it's really quite lovely. It gives a bit of exposition on the story of TERA before showing off an action-packed battle between the playable classes of TERA and a veritable army of foul creatures. Next up is a trailer that shows off a bit of in-game footage as a whole raid's worth of characters face off against some sort of leviathan... dragon... scorpion... thing. Yeah.

So what are you waiting for? Check out the gallery below for the new screenshots, and jump on past the cut for these two brand-spankin'-new trailers. And don't wander too far from us because we're gonna have some first-hand impressions of TERA straight from E3. Check back later this week!

Massively's on the ground in Los Angeles during the week of June 6-9, bringing you all the best news from E3 2011. Whether you're dying to know more about Star Wars: The Old Republic, RIFT, or any MMO in between, you can bet we'll have it covered!


Continue reading E3 2011: Frogster releases new TERA screenshots, trailers

MassivelyE3 2011: Frogster releases new TERA screenshots, trailers originally appeared on Massively on Wed, 08 Jun 2011 17:00:00 EST. Please see our terms for use of feeds.

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One Shots: Going berserk

Posted: 08 Jun 2011 02:00 PM PDT

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Today's One Shots screenshot comes to us from EverQuest, complete with a great story about the battle with this foe. Massively reader Kevan had a pretty interesting tangle:
The Ireblind Imp encounter in the Plane of Fear spawns randomly from a Scareling. I took with me my main toon and a Monk friend (both max level and mostly equipped with raid gear) and my brand-new Berserker (not well-equipped at all). We zoned in, and the Ireblind Imp spawned after a few kills. He had an AoE that caused you to spin for six seconds; while spinning, you couldn't cast, attack, or move -- all you could do was spin and get hit with whatever was attacking you. I had no idea before starting the fight what was going to happen! After a long fight, we did end up winning and taking with us the essence of rage, one small part in the Berserker epic weapon quest chain.
Send a pic of the funniest, most strangely designed, or scariest enemy you've taken on in an MMO to oneshots@massively.com along with your name and the name of the game. Tell us a little about the foe and we'll share it here on One Shots!

Next week on One Shots is guild week. It's time to show off your best group shot of you and your guildmates. Whether you're hanging out, enjoying guild housing, taking out a huge enemy, or throwing a party, grab a screenshot, send it in, and tell us about your guild!

MassivelyOne Shots: Going berserk originally appeared on Massively on Wed, 08 Jun 2011 16:00:00 EST. Please see our terms for use of feeds.

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E3 2011: Trion Worlds talks Defiance

Posted: 08 Jun 2011 01:30 PM PDT

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Straight from E3, we have some brand-new information on the upcoming project Defiance from Trion Worlds and Syfy. Three members of Trion Worlds got up on stage to demo the game and answer questions from the audience (which included our own Rubi Bayer), and there's a wealth of new information to cover, so let's dive in, shall we? Follow on past the cut for all the Defiance goodness you could ask for.

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MassivelyE3 2011: Trion Worlds talks Defiance originally appeared on Massively on Wed, 08 Jun 2011 15:30:00 EST. Please see our terms for use of feeds.

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Choose My Adventure: Sailing to port

Posted: 08 Jun 2011 01:00 PM PDT

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This week is my last entry in Choose My Adventure. After sailing the high seas for the past few weeks, my ship is returning to port, and I'll be turning the column over to our own Eliot Lefebvre. But even though I won't be writing about Pirates of the Burning Sea, I will continue to play it. There's a lot that I didn't get to see, and I'm particularly curious about the endgame, which seems to be where PotBS really shines.

It was a bit of a bumpy ride due to the downtime from the attacks on Sony Online Entertainment, but as I wrap up my column, I'll give a rundown of my impressions of PotBS and touch on a few of my future plans in the game.

Continue reading Choose My Adventure: Sailing to port

MassivelyChoose My Adventure: Sailing to port originally appeared on Massively on Wed, 08 Jun 2011 15:00:00 EST. Please see our terms for use of feeds.

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E3 2011: A look at Star Trek: Infinite Space

Posted: 08 Jun 2011 12:00 PM PDT

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Engagieren! At this year's E3, German game developer Keen Games (under the production of Gameforge) brought us to warp speed and gave us a first look at the upcoming browser-based MMO Star Trek: Infinite Space. Powered by the Unity 3D engine, the latest game in the Trek franchise will be free-to-play by the end of 2011. The devs are calling it an "action-tactic" MMO, and it title will hopefully give players just what they have been asking for in a Trek MMO.

Set in the Deep Space Nine timeline, the game allows players to create custom characters and immediately begin to pilot their own ships. Right from the beginning, a player can start as either a Starfleet or a Klingon officer. To our surprise, the game's development is being fully supervised by Mike and Denise Okuda, Star Trek experts who have been involved in the franchise's many movies and television shows.

Star Trek: Infinite Space is currently in closed beta but has a cinematic trailer that is sure to give any Trekker or Trekkie goosebumps. Check it out after the break!

Massively's on the ground in Los Angeles during the week of June 6-9, bringing you all the best news from E3 2011. Whether you're dying to know more about Star Wars: The Old Republic, RIFT, or any MMO in between, you can bet we'll have it covered!


Continue reading E3 2011: A look at Star Trek: Infinite Space

MassivelyE3 2011: A look at Star Trek: Infinite Space originally appeared on Massively on Wed, 08 Jun 2011 14:00:00 EST. Please see our terms for use of feeds.

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E3 2011: Lucent Heart's charming social experimentation

Posted: 08 Jun 2011 11:30 AM PDT

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Recently, we took a look at Lucent Heart and found a game that was interesting but slightly confusing. Sure, the game offered some standard questing and interesting systems, but overall our experience barely scraped the surface. Described as a "social MMO," Lucent Heart features some very different systems that are normally only found in other community-heavy games like Nexon's Mabinogi. If someone plays it expecting only kill-10-rats-style gameplay, he will easily miss half of the appeal of the title.

At this year's E3, we sat down with Gamania, publisher and developer of Lucent Heart, to clear up the details behind some of these... different systems. The publisher has 1,500 employees world-wide and is headquartered in Taiwan, with branch offices in Hong Kong, China, and Korea. The Japanese U.S. office started in 2009 and previously published a game called Hero 108, which is currently on hold pending a revamp.

Click past the cut and see what we talked about!

Continue reading E3 2011: Lucent Heart's charming social experimentation

MassivelyE3 2011: Lucent Heart's charming social experimentation originally appeared on Massively on Wed, 08 Jun 2011 13:30:00 EST. Please see our terms for use of feeds.

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MMORPG News

MMORPG News


Eden Eternal: Cleric Spotlighted

Posted: 09 Jun 2011 08:06 AM PDT

The Eden Eternal team has updated the official site with information about the Cleric class. Included in the update is a video showing off the powers of the class. Eden Eternal is currently in midst of its beta phase of development.

Black Prophecy: U.S. Open Beta Commences

Posted: 09 Jun 2011 07:51 AM PDT

The Black Prophecy team has announced that the game's open beta has officially commenced. Player accounts from previous beta versions remain untouched so veteran players can immediately log in and start where they left off.

Star Wars: The Old Republic: Eternity Vault Raid

Posted: 09 Jun 2011 07:42 AM PDT

Bioware and LucasArts have revealed the first "operation", or raid, from Star Wars: The Old Republic. Called the "Eternity Vault", the raid features an enemy older than both the Republic and the Empire that has been contained... until now.

General: Rewarding Leadership?

Posted: 08 Jun 2011 03:23 PM PDT

In Guild's Eye View this week, MMORPG.com columnist Sean Stalzer takes a look at the importance of leadership and the right leaders are to the success of a community within any MMO. Check out Sean's thoughts about leadership and community. Leave us a couple thoughts when finished!

The Secret World: Interview Gleanings

Posted: 08 Jun 2011 03:14 PM PDT

After a pair of top notch and very juicy interviews with Funcom developers, MMORPG.com Lead Writer Bill Murphy has thoughts to share about what we learned about The Secret World. See what Bill gleaned from the interviews and whether or not you agree. Leave us a comment or two.

General: The Mid-Year Prognostication Report

Posted: 08 Jun 2011 03:03 PM PDT

As the exact mid-point of the year quickly approaches, MMORPG.com Lead Writer Bill Murphy takes a look back in time at his crystal ball swami-like predictions for 2011. Check out Bill's scorecard and then let us know what you think!

General: The Girls of E3

Posted: 08 Jun 2011 09:29 AM PDT

Our compatriots have been running about the E3 convention halls in Los Angeles looking for the hottest booth babes of the season. Check them out on our sister-site, FPSGuru.com!

MMO updates

MMO updates


E3 2011 - Wizardry Online to hit English shores

Posted: 09 Jun 2011 12:15 AM PDT


(Source) Just a few weeks back, I posted about Gamepot Japan reviving the classic Wizardry franchise into an online game. At this year's E3 2011, the game was shown at the convention hall and confirmed for an English release sometime next year. The game will be Free to Play (F2P) and seems to be very, very tough in terms of gameplay and learning curve. Below is the exact article taken from the source. Screenshots and pictures are taken from the Japanese version.


E3 2011 continues in sunny Los Angeles, California, and new games are being unveiled left and right. One of these new games is Wizardry Online, to be published in Japan by Gamepot and developed by Japanese free-to-play online game developer Headlock Games. Though details on the game remain scarce, principals from both companies were in attendance at an off-the-floor event to introduce this new project.


Headlock CEO Nobuyuki Okada suggested that Wizardry Online will be a difficult game that "delights in killing the player." The game will feature the dreaded "perma-death"--permanent death for your character if you die too many times…in this case, twice. Like in the classic Wizardry games first created by Sir-Tech Canada, in Wizardry Online, your first death will turn your body to ash (and as it turns out, classic locations like the Adventurer's Inn, Gilgamesh's Tavern, and Boltac's Trading Post will return in the game). You'll then become a ghost with one last shot of recovering your corpse and whatever belongings are left on it. If you fail, your character become extinct…dead forever.


Mr. Okada suggested that the game's permanent death and considerable difficulty, inspired by online games ten years gone by such as EverQuest and Ultima Online, will make for a strong point of differentiation from the games of today, which the executive suggested are "well-designed," but in which "monsters serve only to provide you with enough experience to gain your next level." In many cases, it may be wiser simply to try to run for your life.


Even though the game will make references to the classic games of yore, the executive insisted that it will very much be a modern free-to-play game that will be "challenging but fair," and will reward "strategic and skillful play," without requiring exceptional reflexes. As a free-to-play game, Wizardry Online will earn revenue through microtransactions, though exactly what will be sold in the cash-op store hasn't been revealed.


The game will, however, run on PCs with DirectX 9 and all modern versions of Windows, and Headlock has made arrangements with Japanese rock band Dir En Grey, which provided music for the game's debut trailer. Wizardry Online is scheduled to launch later this year in Japan and next year in Europe and North America.

E3 2011 - TERA shows off duo of trailers

Posted: 08 Jun 2011 11:42 PM PDT


Just when I thought the trailer for online games at E3 2011 are done, TERA decided to reveal its trailers only on the 2nd day of the event. Argh I am late. So, there are 2 E3 2011 trailer for TERA, one from the North America server by Enmasse Entertainment, the other by the European publisher Frogster Interactive. Both trailers are essentially the same. The game recently took a hit in population over at its native Korea, but the real action combat of the game should still draw a crowd over at the English market.



Update: A minor update, Frogster Interactive, publisher for TERA Europe, apparently has a second trailer up showcasing a typical boss raid.

General gaming

General gaming


E3 2011: Kirby Mass Attack Uses Simple Stylus Moves to Control a Pack of Adorable Pink Heroes

Posted: 09 Jun 2011 02:22 AM PDT

I may not be the biggest Kirby enthusiast, but I know an interesting game when I see one. Kirby: Mass Attack, a DSi Ware game that's available this September and is developed by HAL Laboratories, is a game that takes the adorable pink hero and puts players in control of up to ten Kirby clones using stylus controls. The controls are the best part of the new Kirby game and add a good mix of simplicity and fun mechanics that would make anyone who played Kirby Canvas Curse smile.

Players can move Kirby along the side-scrolling stages of the game by tapping areas on the field. Swiping the stylus up or diagonally makes him jump in the indicated direction, and jumping into boxes causes Kirby to smash through them. Smashed boxes yield fruit, but you'll also find fruit lying around in stages or after you defeat an enemy -- you can find some in secret places too. The goal of each map I play in Kirby Mass Attack is to guide Kirby or, in some cases, a group of Kirbys, to a gate at the end of the stage, defeating monsters and unlocking secrets along the way. Continually finding fruit to eat fruit earns you another pink hero for your pack.

Kirby Canvass Curses

E3 2011: XCOM is the Dark Horse of E3

Posted: 09 Jun 2011 01:19 AM PDT

My preconceived notion for XCOM was that it was a first-person shooter homage to the original turn-based tactical game, a game that frequently makes "best of" lists whenever they come around. Now that I've had a chance to see the game in action during a controlled demo presentation I've found that the game is much deeper and much more complex that I previously thought.

The player takes control of agent William Carter, a member of the secret XCOM squad that investigates alien threats to the planet Earth and works to thwart the aliens from achieving global domination. The game is designed as a prequel of sorts to the franchise and explains how the group was formed in 1962. Instead of having the game take place on a global scale, it has been centered more on the United States.

Postcards from E3 2011: 1UP and the Figueroa Hotel

Posted: 08 Jun 2011 11:50 PM PDT

Sold Out

If you follow 1UP, you know by now that the Figueroa Hotel is an important part of the site's history. Every E3, Team 1UP would stay up at 'the Fig' all night writing previews and news gathered on the show floor. The pool-side taping of 1UP Yours was another highlight. A crazy party/podcast, the 1UP Poolcast featured a marathon of unique industry personalities that gave their honest impressions on industry trends and E3 announcements.

With a respected history like that, what could possibly be on the other side of the building closest to the Staples Center and the Los Angeles Convention Center? And can it possibly match up to the enormous Skyrim ad on the front?

Sold Out

Postcard from E3 2011: The Scariest Sight at the Show

Posted: 08 Jun 2011 11:33 PM PDT

I have seen the worst E3 has to offer, and I have lived to tell the tale. I even captured photographic evidence:

A friend asked this grotesque mockery of the human form, Cooking Mama, if she is also Babysitting Mama. The answer was yes. Based on this foul homunculus, I can only assume that Cooking Mama is simply what Babysitting Mama becomes once she steals your children away.

Postcard from E3 2011: This Street Pass Thing Can Be Pretty Cool, Sometimes

Posted: 08 Jun 2011 11:00 PM PDT

Supposedly, Nintendo's E3 booth is broadcasting "official" Miis of corporate figureheads for fans to collect in their 3DS via Street Pass. You can tell the official Mii version of an executive by their gold pants, I'm informed. Despite having spent a considerable percentage of my time at E3 stumping around Nintendo's booth playing games and interviewing developers, I've yet to snag one of these elusive tags. I have, however, caught the real-world tags of a few notable Nintendo folks. The one that makes me happiest? That of Super Mario Bros. 3 director Takashi Tezuka.

E3 2011: Battlefield 3 Conquers Close-Range Combat

Posted: 08 Jun 2011 09:56 PM PDT

Wondering about how Battlefield 3's multiplayer mode fares? Short answer: you'll never want to put the controller down. In fact, when my demo ended, I begged to stay for the next session and DICE was kind enough to oblige. While most gamers share enthusiasm for Battlefield's large, destructible environments, DICE decided to showcase something unexpected on the E3 show floor. I had the opportunity to play (the ever-so familiar) rush mode on their new downtown Paris multiplayer map -- you won't see three-story buildings collapsing on this one. Don't worry, there's still plenty of things to blow up and chances to foil some jerk's attempt at taking cover. What intrigues me is the unusual progression through the map.

You start off in a wide, open space (typical for Battlefield), but then combat eventually funnels into a subway. Enclosed corridors aren't the norm for Battlefield, and I'm genuinely surprised at how it enjoyable it is. The addition of flashlights is part of the reason why I had so much fun. Yes, I said flashlights. Trying to navigate through a tunnel with an abandoned subway train, and opponents already inside seems like a suicide run, right? Not exactly. There's sufficient amount of cover to take, and reason to use flashlights. I'll explain why this is my new favorite accessory in a moment.

What I love about the subway area is the various opportunities to be strategic. Shoot the lights out in the tunnel, and your team gains the advantage. With Frostbite 2's lovely graphics and ability to showcase more lighting effects -- the flashlight makes for an aggressive combat device. When you aim it at a foe (and you're still equipped with your gun,) your target's screen is filled with blinding light -- sort of similar to the effects of a flash grenade. I couldn't tell if I could use it in a well lit area with the same result, and I certain it's only useful in close-range combat.

Forget Wii U, iPad Offers Dual Screen Gaming This Fall

Posted: 08 Jun 2011 09:16 PM PDT

Real Racing 2 HD dual screen gaming iPad

Wii U's new controller has been compared by many to the iPad and, on a basic level, it's not that far off: It's a tablet-like device you hold in your hands. Wii U's controller has buttons and analog sticks without the guts of a tablet (everything is handled on the console and then streamed to the controller) but, on a superficial level, there are undeniable similarities. The Wii U stands out with its ability to do essentially the console equivalent of what what's possible on the DS in that you can play a game on the TV screen and have additional content displayed on the screen in your hands. Once Apple releases iOS 5 later this year, the very same thing will be possible with an iPad -- and one developer is already showing a game that will offer functionality very similar to that of Wii U.

Firemint has announced that, through the AirPlay Mirroring demoed at WWDC 2011 this week, you'll be able to play iPad title Real Racing 2 HD on your TV with an iPad 2. The game will still be controlled with the iPad itself, the screen of which will show real-time racing telemetry as pictured above. The caliber of games on iPad might not be able to stack up with the likes of Nintendo's offerings, and not every iOS game is going to offer dual-screen TV output. (Real Racing 2 HD has already been updated to version 1.10, the primary addition being dual-screen gaming support.) But this is still mimicking the basic concept behind what's possible with Wii U, and it's coming a lot sooner -- in 1080p, no less.

This functionality is done wirelessly with a connection to an Apple TV, a media receiver that connects to your television. Apple currently sells them for $99 through its website, a price that makes it dramatically cheaper than whatever the Wii U ends up at. (The safe bet right now is that it'll be no less than $300 at launch.) And while the cost of an iPad ($499 and up) does end up making this the pricier option of the two, those who already own an iPad 2 will be able to take advantage of this functionality by picking up an Apple TV once iOS 5 is made available this fall -- making wireless, dual-screen gaming possible as much as a full year ahead of when Wii U will be out.

We Dared a Guy to Dress as Mario at E3...and He Ended Up an International Superstar

Posted: 08 Jun 2011 07:38 PM PDT

Friend of 1UP and sometimes contributor Anthony Parisi looks kind of like Mario. So much so that when he threw on a red shirt with a pair of overalls and an "M" cap, he was a hit as Mario at a recent Halloween party.

So for the hell of it, we dared him to wear his costume to the Nintendo press conference. If anything, just for our own amusement.

Postcards from E3 2011: Breakfast of Champions

Posted: 08 Jun 2011 07:24 PM PDT

It takes a lot of calories to keep you readers up to date on the latest news from E3, and there's much food to be found on the show floor. Unfortunately, most of the expo grub barely qualifies as such, and it's not odd to see the random attendee lapse into a diabetic coma after his fifty-third fun-sized Krackel bar. Which is why we of the 1UP/IGN crew are damned lucky to be provided with a complete breakfast that there's no way in hell I would have the ambition to whip together every morning. We're a spoiled bunch, but I'm going to lavish in the luxury of having three different breakfast juices for as long as humanly possible.

Top 10 Announcements of E3 2011

Posted: 08 Jun 2011 06:55 PM PDT

There have been a number of big E3 stories this year between Nintendo's new console being unveiled, Sony offering new details on its second handheld, and the wide array of game announcements that have been made. E3 will carry on for the rest of the week. The bulk of the announcements have already happened, though, and so we're ready to take a look back and decide which ten were the biggest of the show. Without further ado, here's a look at our top announcements (in no particular order) from E3 2011. Check back later today for our picks for the show's top trailers.

Nintendo's Wii Successor is the Wii U

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